Ice Barrier Game Guide

Ice Barrier Game Guide

Ice Barrier is a very chill deck (after playing floodgay), this deck can combo all types of handtraps very comfortably (after you draw 4 cards from just 1 combo card) and also spread out on a pretty chill field (with 1 boss jumping out 2 floodgays and 1 more card shooter).


Sections covered in this guide:




CORE

 

Medallion of the Ice Barrier (x3)
SR rarity
Medallion of the Ice Barrier
SR rarity
Medallion of the Ice Barrier

search no once per turn x3 is for sure

Hexa Spirit of the Ice Barrier (x3)
R rarity
Hexa Spirit of the Ice Barrier
R rarity
Hexa Spirit of the Ice Barrier

one card combo, is a Tuner as well as has the ability to change its own level to the level of the monster sent from the deck to the grave (Ice Barrier Level 3 or lower monsters) making it possible to diversify the level for Synchro summoning

Mirror Mage of the Ice Barrier (x2-3)
Card rarity
Mirror Mage of the Ice Barrier
Card rarity
Mirror Mage of the Ice Barrier

This guy will be thrown into the grave and will search from the deck or pick up 1 Ice Barrier monster/spell/trap from the banish zone to hand quite well. The strongest thing about this guy is that he can give birth to 3 tokens to synchronize and increase his level with that number of tokens, a super strong support for the deck.

Revealer of the Ice Barrier (x3)
SR rarity
Revealer of the Ice Barrier
SR rarity
Revealer of the Ice Barrier

is floodgay ban opp tribute summon


has the ability to jump Ice Barrier Tuner from the deck by discarding 1 possible card, thanks to this effect you can combo very well just by sending 1 card without caring about monsters/spells/traps

Ice Barriers usually require discards to use their effects, and this card has an effect that replaces that by banishing from the grave.

Speaker for the Ice Barriers (x1-2)
SR rarity
Speaker for the Ice Barriers
SR rarity
Speaker for the Ice Barriers

Subterror then shut up


has the ability to jump and create tokens by banishing from graves

General Raiho of the Ice Barrier (x0-1)
SR rarity
General Raiho of the Ice Barrier
SR rarity
General Raiho of the Ice Barrier

Mercenary card, this is a damn floodgay because if opp doesn't discard when using a monster effect, that monster will be negated

Spellbreaker of the Ice Barrier (x0-1)
N rarity
Spellbreaker of the Ice Barrier
N rarity
Spellbreaker of the Ice Barrier

floodgay prohibits the use of spells until the end of the next turn if this card is on the field (including you)

Georgius Swordman of the Ice Barrier (x3)
Card rarity
Georgius, Swordman of the Ice Barrier
Card rarity
Georgius, Swordman of the Ice Barrier

floodgay prevents enemies from activating the effects of monsters in the grave, has the ability to jump by itself and also has the ability to jump 1 more monster from the hand or grave to continue the combo (or jump back to floodgay)

Winds Over the Ice Barrier (x1)
R rarity
Winds Over the Ice Barrier
R rarity
Winds Over the Ice Barrier

Search is the same as holding this card in hand and 4 handtraps are no longer saved so x1 is reasonable, this card allows you to jump more bodies from the deck to adjust the level for synchro or simply access the card you need


banish effect from grave to pick up Ice Barrier monster from grave or banish can also pick up boss or floodgay very well

Freezing Chains of the Ice Barrier (x1)
SR rarity
Freezing Chains of the Ice Barrier
SR rarity
Freezing Chains of the Ice Barrier

like the card above, if you can find it and hold it alone with 4 handtraps, it's a bit too much so x1 is fine


This card allows you to jump back to the graveyard as well as protect Ice Barrier monsters. You are immune to the activation effects of special summoned opp monsters from the Extra Deck if you have 3 or more Ice Barrier monsters on the field.

Lancea Ancestral Dragon of the Ice Mountain (x2)
Card rarity
Lancea, Ancestral Dragon of the Ice Mountain
Card rarity
Lancea, Ancestral Dragon of the Ice Mountain

The ability to jump monsters once per chain is extremely strong, jumping 2 floodgays will make opp immediately scared, not stopping there, this card also changes opp's monster's attack to defense so opp can't punch through your field (or at least try to punch your floodgay team)


if opp somehow gets through this card, you can jump 1 more Ice Barrier from the Extra Deck (this is a synchro summon) to bring out another boss and sit back and watch opp try to get through your 2nd boss :)

Trishula Zero Dragon of the Ice Barrier (x1)
UR rarity
Trishula, Zero Dragon of the Ice Barrier
UR rarity
Trishula, Zero Dragon of the Ice Barrier

Be careful: this card can miss timing.


banish up to 3 of opp's monsters/spells/traps that don't target if summoned synchro, when leaving the field, Trishula will jump onto the field and increase Trishula 's ATK to 3300 as well as split the ATK of opp's monsters in half and block all their effects until those cards leave the field.

Trishula Dragon of the Ice Barrier (x1)
UR rarity
Trishula, Dragon of the Ice Barrier
UR rarity
Trishula, Dragon of the Ice Barrier

sucvat, strong and haunting if opp's deck has a card named "Infernity Launcher", this card has the ability to snatch hands as well as banish the field and grave (not once per turn), if there is a way to restore goods and jump up continuously, opp can only kneel down to make peace

Cryomancer of the Ice Barrier (Oily)
R rarity
Cryomancer of the Ice Barrier
R rarity
Cryomancer of the Ice Barrier

also floodgay but rarely used because opp can use Link, Xyz monsters and now everyone uses magic, shoots all kinds of things flying all over the field but no one punches anymore

Warlock of the Ice Barrier (x0-1)
N rarity
Warlock of the Ice Barrier
N rarity
Warlock of the Ice Barrier

floodgay opp and you have to cast spell before using



Staple

 

Coral Dragon (x1)
SR rarity
Coral Dragon
SR rarity
Coral Dragon

Water attribute, discard to use card-bombing effect but not Ice Barrier so Revealer cannot banish instead, in return go to grave draw 1 so can be used in one card combo draw 4

Ravenous Crocodragon Archethys (x1)
SR rarity
Ravenous Crocodragon Archethys
SR rarity
Ravenous Crocodragon Archethys

if you summon synchro, use as many non-Tuner to draw as many cards, combo these spawn 3 tokens and you draw 3, add Coral Dragon and you draw 4


This card also has the effect of shooting opp's card once per turn

Handtrap & Staple
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Maxx "C"
UR rarity
Maxx "C"
SR rarity
Limited to 2 copies
PSY-Framegear Gamma
SR rarity
Limited to 2 copies
PSY-Framegear Gamma
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
N rarity
PSY-Frame Driver
N rarity
PSY-Frame Driver
UR rarity
Infinite Impermanence
UR rarity
Infinite Impermanence
UR rarity
Nibiru, the Primal Being
UR rarity
Nibiru, the Primal Being
UR rarity
Effect Veiler
UR rarity
Effect Veiler
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 1 copy
Crossout Designator

Since you have strong drawing ability as well as one card combo ability, you can play over 15 copies of handtrap & staple freely.

Runick
R rarity
Runick Smiting Storm
R rarity
Runick Smiting Storm
R rarity
Limited to 2 copies
Runick Slumber
R rarity
Limited to 2 copies
Runick Slumber
SR rarity
Runick Flashing Fire
SR rarity
Runick Flashing Fire
UR rarity
Hugin the Runick Wings
UR rarity
Hugin the Runick Wings
SR rarity
Limited to 1 copy
Runick Destruction
SR rarity
Limited to 1 copy
Runick Destruction
UR rarity
Limited to 1 copy
Runick Fountain
UR rarity
Limited to 1 copy
Runick Fountain
SR rarity
Runick Golden Droplet
SR rarity
Runick Golden Droplet
N rarity
Runick Allure
N rarity
Runick Allure
SR rarity
Limited to 2 copies
Runick Freezing Curses
SR rarity
Limited to 2 copies
Runick Freezing Curses
UR rarity
Munin the Runick Wings
UR rarity
Munin the Runick Wings
UR rarity
Limited to 2 copies
Runick Tip
UR rarity
Limited to 2 copies
Runick Tip
R rarity
Runick Dispelling
R rarity
Runick Dispelling

fun game, field draw 3, one card combo of Ice Barrier draw 4, helps you control and create a fun, healthy playground

Swap Frog (x3 (if possible))
SR rarity
Limited to 1 copy
Swap Frog
SR rarity
Limited to 1 copy
Swap Frog

It can jump by itself, mill Mirror Mage for combos, and has the ability to push cards from the field to hand (but because it's limited, it's rarely used now).

Adamancipator Risen - Dragite (x1)
UR rarity
Adamancipator Risen - Dragite
UR rarity
Adamancipator Risen - Dragite

Mainly go to the field to get negate spell/trap, ATK 3000 can OTK or rush into enemy negate so you can continue combo

Graydle Dragon (x0-1)
UR rarity
Graydle Dragon
UR rarity
Graydle Dragon

Can clear the field by shooting card(s) and jumping WATER monsters from the grave if they leave the field by battle or effect

Baronne de Fleur and Accel Synchro Stardust Dragon (x0-1)
UR rarity
Baronne de Fleur
UR rarity
Baronne de Fleur
UR rarity
Accel Synchro Stardust Dragon
UR rarity
Accel Synchro Stardust Dragon

This pair specializes in going together if you use Gamma , but this deck has Tuner Level 2 so you can still play them without using Gamma . Accel Synchro Stardust Dragon will jump back to a level 2 body and Synchro to Baronne to get a negate, shoot cards, big body can recover goods.

Swordsoul Supreme Sovereign - Chengying (x0-1)
UR rarity
Swordsoul Supreme Sovereign - Chengying
UR rarity
Swordsoul Supreme Sovereign - Chengying

Big body punching bag and self-protection, can banish 2 of opp's cards (1 from the field, 1 from the grave)

Icejade Gymir Aegirine (x0-1)
UR rarity
Icejade Gymir Aegirine
UR rarity
Icejade Gymir Aegirine

has the ability to protect all your face-up monsters from being destroyed or banished by enemy cards, can only be punched through (and your endboard monsters are so big, after being punched, Ice Barrier still triggers the effect), then can banish the card if you use it to respond to the opp effect


Has the ability to jump from the grave if opp's card is banished

Salamangreat Almiraj (x1)
UR rarity
Salamangreat Almiraj
UR rarity
Salamangreat Almiraj

The easiest way to send monsters to the grave is to normal summon and then link to Almiraj

Marincess Coral Anemone (x1)
SR rarity
Marincess Coral Anemone
SR rarity
Marincess Coral Anemone

is an important part of one card combo, jumping 1 monster from grave is enough for you to be able to combo draw 4 cards (see combo section)


S:P Little Knight (x1)
UR rarity
S:P Little Knight
UR rarity
S:P Little Knight

super mercenary, you breathe, I banish card

Icejade Ran Aegirine (x0-3)
SR rarity
Icejade Ran Aegirine
SR rarity
Icejade Ran Aegirine

WATER's super mercenary (except WATER Xyz), this card spawns level 3 tokens, while it is a Level 7 Tuner so you can get a Level 10 Synchro extremely easily, eat too many handtraps and still have the boss on the field dying

Some staples are rarely used or used in some suitable engines.
UR rarity
Bahamut Shark
UR rarity
Bahamut Shark
SR rarity
Mudragon of the Swamp
SR rarity
Mudragon of the Swamp
R rarity
Silent Sea Nettle
R rarity
Silent Sea Nettle
UR rarity
Abyss Dweller
UR rarity
Abyss Dweller
SR rarity
White Aura Whale
SR rarity
White Aura Whale
UR rarity
Number 4: Stealth Kragen
UR rarity
Number 4: Stealth Kragen
R rarity
Abyss Keeper
R rarity
Abyss Keeper
SR rarity
Abyss Shark
SR rarity
Abyss Shark
SR rarity
Herald of the Arc Light
SR rarity
Herald of the Arc Light
UR rarity
Super Polymerization
UR rarity
Super Polymerization
UR rarity
Garura, Wings of Resonant Life
UR rarity
Garura, Wings of Resonant Life
R rarity
Lifeless Leaffish
R rarity
Lifeless Leaffish
SR rarity
Evenly Matched
SR rarity
Evenly Matched

 




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