Ice Barrier is a very chill deck (after playing floodgay), this deck can combo all types of handtraps very comfortably (after you draw 4 cards from just 1 combo card) and also spread out on a pretty chill field (with 1 boss jumping out 2 floodgays and 1 more card shooter).

CORE
This guy will be thrown into the grave and will search from the deck or pick up 1 Ice Barrier monster/spell/trap from the banish zone to hand quite well. The strongest thing about this guy is that he can give birth to 3 tokens to synchronize and increase his level with that number of tokens, a super strong support for the deck.
is floodgay ban opp tribute summon
Search is the same as holding this card in hand and 4 handtraps are no longer saved so x1 is reasonable, this card allows you to jump more bodies from the deck to adjust the level for synchro or simply access the card you need
like the card above, if you can find it and hold it alone with 4 handtraps, it's a bit too much so x1 is fine
The ability to jump monsters once per chain is extremely strong, jumping 2 floodgays will make opp immediately scared, not stopping there, this card also changes opp's monster's attack to defense so opp can't punch through your field (or at least try to punch your floodgay team)
Be careful: this card can miss timing.
sucvat, strong and haunting if opp's deck has a card named "Infernity Launcher", this card has the ability to snatch hands as well as banish the field and grave (not once per turn), if there is a way to restore goods and jump up continuously, opp can only kneel down to make peace
Staple
This pair specializes in going together if you use Gamma , but this deck has Tuner Level 2 so you can still play them without using Gamma . Accel Synchro Stardust Dragon will jump back to a level 2 body and Synchro to Baronne to get a negate, shoot cards, big body can recover goods.
has the ability to protect all your face-up monsters from being destroyed or banished by enemy cards, can only be punched through (and your endboard monsters are so big, after being punched, Ice Barrier still triggers the effect), then can banish the card if you use it to respond to the opp effect
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