Ancient Gears Guide

Ancient Gears Guide

Ancient Gears is a turn 2 deck with the ability to continuously punch the enemy in the mouth, and still be able to fight to death on turn 1.


How to play: try to clear the field or negate or use strong spell cards to bait opp, then go to boss and punch many times with big attack to end the match

Sections covered in this guide:




CORE

These Ancient Gears will lock you out of Set cards, but I won't mention it. There's no next turn, so why bother setting cards?

Ancient Gear Statue (X3)

UR Rarity
Ancient Gear Statue
UR Rarity
Ancient Gear Statue
Ancient Gear Statue
EARTH 2
Ancient Gear Statue
  • ATK:

  • 500

  • DEF:

  • 800


If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Ancient Gear Statue" once per turn this way. You can Tribute this card; Special Summon 1 "Ancient Gear Golem", or 1 monster that mentions it, from your hand or Deck, except "Ancient Gear Statue", ignoring its Summoning conditions. You can only use this effect of "Ancient Gear Statue" once per turn.


Super support, can jump and pull 1 Ancient Gear Golem or any monster that mentions Ancient Gear Golem from hand or deck, ignores summoning conditions (except this card)


Bring x3 to increase deck stability

Ancient Gear Wyvern (X3)

SR Rarity
Ancient Gear Wyvern
SR Rarity
Ancient Gear Wyvern
Ancient Gear Wyvern
EARTH 4
Ancient Gear Wyvern
  • ATK:

  • 1700

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, your opponent's monsters cannot activate their effects until the end of the Damage Step.


Searcher, can search the entire deck to hand (Ancient Gear monsters/spells/traps), except this card



There is also an effect where enemy monsters don't attack when this card is played, but it is rarely used.

Bring x3 to increase deck stability

Ancient Gear Advance (X3)

SR Rarity
Ancient Gear Advance
SR Rarity
Ancient Gear Advance
Ancient Gear Advance
Spell Continuous
Ancient Gear Advance

    When this card is activated: Add 1 "Ancient Gear" Spell/Trap from your Deck to your hand, except "Ancient Gear Advance". Once per turn: You can Tribute 1 monster; draw 1 card and apply this effect for the rest of this turn (even if this card leaves the field). ● You can Normal Summon "Ancient Gear Golem", or Level 5 or higher monsters that mention it, without Tributing. You cannot Set cards the turn you activate this card. You can only activate 1 "Ancient Gear Advance" per turn.


    Searcher, search for Ancient Gear spells/traps


    There is also the effect of sacrificing monsters, any monster is fine, including the monsters opp throws across your field to lock, and draw 1 card (main purpose is for Catapult to use the effect)

    You can then normal summon an Ancient Gear Golem or cards that mention it at Level 5 or higher without sacrificing.

    Bring x3 to increase stability

    Ancient Gear Fortress (X3)

    R Rarity
    Ancient Gear Fortress
    R Rarity
    Ancient Gear Fortress
    Ancient Gear Fortress
    Spell Continuous
    Ancient Gear Fortress

      During the turn they were Normal or Special Summoned, your opponent cannot target "Ancient Gear" monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. Your opponent cannot activate cards or effects in response to the activation of "Ancient Gear" cards and effects. If this card is destroyed in the Spell & Trap Zone: You can Special Summon 1 "Ancient Gear" monster from your hand or Graveyard, also you cannot Special Summon monsters for the rest of this turn, except "Ancient Gear" monsters.


      Super protection, protects Ancient Gear monsters from target, and is destroyed by effects


      Opponent cannot activate cards when Ancient Gear monster/spell/trap is activated. Negate without target also cannot do anything

      And if this card is destroyed (mostly you actively destroy this card), you will jump from your hand or grave 1 Ancient Gear monster onto the field.

      This is a card that has all the effects strong and extremely healthy, sometimes you won't use effect 3 but the tight protection of this card makes it almost impossible for opp to block you.

      Ancient Gear Dark Golem (X1-2)

      UR Rarity
      Ancient Gear Dark Golem
      UR Rarity
      Ancient Gear Dark Golem
      Ancient Gear Dark Golem
      EARTH 8
      Ancient Gear Dark Golem
      • ATK:

      • 3000

      • DEF:

      • 3000


      This card's name becomes "Ancient Gear Golem" while on the field or in the GY. If this card is Normal or Special Summoned: You can add up to 2 cards ("Ancient Gear" cards and/or "Geartown") from your Deck to your hand, except "Ancient Gear Dark Golem", then discard 1 card, also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Dark Golem" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.


      Brick


      This card can be searched as well as a searcher, searching for up to 2 Ancient Gear or Geartown monsters/spells/traps, then sending 1 card from your hand to the graveyard (you can draw cards from the graveyard again so it's considered a loss).

      In addition, this card will not activate spells/traps until the end of the damage step when punching opp.

      Ancient Gear Tanker (X1-3)

      R Rarity
      Ancient Gear Tanker
      R Rarity
      Ancient Gear Tanker
      Ancient Gear Tanker
      EARTH 4
      Ancient Gear Tanker
      • ATK:

      • 1300

      • DEF:

      • 1300


      If this card is Normal or Special Summoned: You can Special Summon 1 "Ancient Gear" monster from your hand, except "Ancient Gear Tanker", ignoring its Summoning conditions, or, if your opponent controls a monster, you can Special Summon from your GY instead. You can target 1 face-up card you control; destroy it, also for the rest of this turn, all monsters you control that are "Ancient Gear Golem", or mention it, gain 600 ATK. You can only use each effect of "Ancient Gear Tanker" once per turn.


      Can draw 1 Ancient Gear from hand (except this card) and ignores summoning conditions


      If opp has a monster, it will pull Ancient Gear back from the grave (I often use this effect to pull back the boss)

      Geartown (X1-2)

      UR Rarity
      Geartown
      UR Rarity
      Geartown
      Geartown
      Spell Field
      Geartown

        Both players can Normal Summon "Ancient Gear" monsters for 1 less Tribute. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard.


        Being shot pulls an Ancient Gear monster from your hand, deck, or graveyard to the field. The remaining effect is rarely used.


        This card does not mention " Ancient Gear Golem "

        Ancient Gear Token and Ancient Gear Catapult (X1-2)

        SR Rarity
        Ancient Gear Token
        SR Rarity
        Ancient Gear Token
        Ancient Gear Token
        Ancient Gear Token
        • ATK:

        • 0

        • DEF:

        • 0


        This card can be used as an "Ancient Gear Token". *If used for another Token, apply that Token's Type/Attribute/Level/ATK/DEF.


        SR Rarity
        Ancient Gear Catapult
        SR Rarity
        Ancient Gear Catapult
        Ancient Gear Catapult
        Spell Normal
        Ancient Gear Catapult

          While you control no monsters: Target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions. You can banish this card from your Graveyard, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear Token" (Machine-Type/EARTH/Level 1/ATK 0/DEF 0). You can only use 1 "Ancient Gear Catapult" effect per turn, and only once that turn.


          Mainly to shoot face-up cards and jump straight to Ancient Gear from the deck, ignoring the summoning conditions (you shoot Geartown or the monster-pulling cards, when destroyed, it will add 1 more body).


          Effect that creates tokens that no one uses because there is no next turn to use them

          This card requires you to have no monsters to use, but it's quite good if you accidentally have 1 monster, use Advance tribute to draw 1, the interaction between the 2 cards is also very good.

          Ancient Gear Commander (X1)

          SR Rarity
          Ancient Gear Commander
          SR Rarity
          Ancient Gear Commander
          Ancient Gear Commander
          EARTH 4
          Ancient Gear Commander
          • ATK:

          • 500

          • DEF:

          • 2000


          You can send 1 "Ancient Gear Golem" from your hand, Deck, or face-up Monster Zone to the GY; immediately after this effect resolves, Normal Summon 1 "Ancient Gear" monster. If you Normal or Special Summon "Ancient Gear Golem" (except during the Damage Step): You can Special Summon 1 "Ancient Gear Golem" from your hand or GY, ignoring its Summoning conditions. You can banish this card from your GY; place 1 "Ancient Gear" Continuous Trap from your hand face-up on your field. You can only use each effect of "Ancient Gear Commander" once per turn.


          Peel it up and it's brick, search it up and it's strong, the ability to use traps directly from this card is a great support for OTK.


          Another extremely hot ability is to pull back an Ancient Gear Golem from your hand or grave when another Ancient Gear Golem is summoned. It sounds a bit difficult, but with a standard combo, it's very easy to do. Free 2 big bodies.

          This card also allows normal summon, it sounds a bit weak but free 1 body is easier to OTK or combo

          Ancient Gear Fusion (X1-2)

          SR Rarity
          Ancient Gear Fusion
          SR Rarity
          Ancient Gear Fusion
          Ancient Gear Fusion
          Spell Normal
          Ancient Gear Fusion

            Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" you control as Fusion Material, you can also use monsters from your Deck as material.


            Fusion uses deck materials if Ancient Gear Golem or Ultimate Pound is used as material, otherwise it is like a normal fusion card

            Ancient Gear Duel (X1)

            R Rarity
            Ancient Gear Duel
            R Rarity
            Ancient Gear Duel
            Ancient Gear Duel
            Trap Continuous
            Ancient Gear Duel

              "Ancient Gear Golem", and monsters that mention it, in your Monster Zone are unaffected by your opponent's activated monster effects. If your opponent controls a monster: You can Fusion Summon 1 Fusion Monster that mentions "Ancient Gear Golem" from your Extra Deck, by banishing monsters from your field or GY as material, including "Ancient Gear Golem" you control, and if you do, it can make up to 3 attacks during each Battle Phase. You can only use this effect of "Ancient Gear Duel" once per turn.


              Super OTK card


              Protects Ancient Gear Golem monsters or monsters mentioned in it from being ACTIVATE effects from enemy monsters

              If your opponent controls a monster, you can fuse a monster that mentions an Ancient Gear Golem by using materials from both the field and the graveyard that include the Ancient Gear Golem you control as materials, and if you do, that fusion card can hit up to 3 times during each Battle Phase.

              Ancient Gear Ballista (X2)

              SR Rarity
              Ancient Gear Ballista
              SR Rarity
              Ancient Gear Ballista
              Ancient Gear Ballista
              EARTH
              Ancient Gear Ballista
              • ATK:

              • 1500

              • LINK-2

              Link Arrow:

              Right

              Bottom-Left


              2 EARTH Machine monsters If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.


              Easy to level up, searcher for hire for many decks, has the effect of self-spell/trap to reduce ATK/DEF of enemy monsters to 0



              Chaos Ancient Gear Giant (X1)

              UR Rarity
              Chaos Ancient Gear Giant
              UR Rarity
              Chaos Ancient Gear Giant
              Chaos Ancient Gear Giant
              DARK 10
              Chaos Ancient Gear Giant
              • ATK:

              • 4500

              • DEF:

              • 3000


              4 "Ancient Gear" monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. Unaffected by Spell/Trap effects. Your opponent's monsters cannot activate their effects during the Battle Phase. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


              Sigma


              4500 ATK, enemy monsters do not trigger effects during Battle Phase, punch all enemy monsters through defense and are immune to magic/trap effects

              Ultimate Ancient Gear Golem (x1-2)

              UR Rarity
              Ultimate Ancient Gear Golem
              UR Rarity
              Ultimate Ancient Gear Golem
              Ultimate Ancient Gear Golem
              EARTH 10
              Ultimate Ancient Gear Golem
              • ATK:

              • 4400

              • DEF:

              • 3400


              "Ancient Gear Golem" + 2 "Ancient Gear" monsters Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card is destroyed: You can target 1 "Ancient Gear Golem" in your GY; Special Summon it, ignoring its Summoning conditions.


              This card mentions Ancient Gear Golem


              4400 ATK and punch through armor, when punching opp don't use magic/trap until the end of the damage phase

              If this card is destroyed, you can summon 1 Ancient Gear Golem from the Graveyard, ignoring the Summoning conditions.

              Ancient Gear Howitzer (x1)

              R Rarity
              Ancient Gear Howitzer
              R Rarity
              Ancient Gear Howitzer
              Ancient Gear Howitzer
              EARTH 8
              Ancient Gear Howitzer
              • ATK:

              • 1000

              • DEF:

              • 1800


              2 "Ancient Gear" monsters Unaffected by other cards' effects. During your Main Phase: You can inflict 1000 damage to your opponent. You can only use this effect of "Ancient Gear Howitzer" once per turn. If this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions.


              death throes turn 1


              has burn ability for easier OTK


              The strengths of this card are: easy to level up, immune to effects, and if destroyed by battle, it can pull 1 Acnient Gear monster straight from the deck, ignoring summoning conditions.

              Ancient Gear Frame (x0-2)

              R Rarity
              Ancient Gear Frame
              R Rarity
              Ancient Gear Frame
              Ancient Gear Frame
              EARTH 4
              Ancient Gear Frame
              • ATK:

              • 1600

              • DEF:

              • 500


              You can discard 1 card; add 1 "Ancient Gear Golem", or 1 Spell/Trap that specifically lists the card "Ancient Gear Golem" in its text, from your Deck to your hand. You can only use this effect of "Ancient Gear Frame" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon up to 3 "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" from your hand, ignoring their Summoning conditions.


              also a search but must discard - something that competes for resources with Droplet (any card is fine, it doesn't matter if it's Ancient Gear or not)


              The cool thing about this card is that if it accidentally leaves the field due to opp's effect, this card will jump 3 Ancient Gear Golem or Ultimate Pound straight from hand, ignoring the summoning condition - something that's only cool when you brick

              Ancient Gear Megaton Golem (x0-1)

              UR Rarity
              Ancient Gear Megaton Golem
              UR Rarity
              Ancient Gear Megaton Golem
              Ancient Gear Megaton Golem
              EARTH 9
              Ancient Gear Megaton Golem
              • ATK:

              • 3300

              • DEF:

              • 3300


              3 "Ancient Gear" monsters If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card was Fusion Summoned using 2 or more "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" as material, it can attack up to that many times during each Battle Phase. If this face-up Fusion Summoned card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 "Ultimate Ancient Gear Golem" from your Extra Deck, ignoring its Summoning conditions.


              If the trap is broken, you can use this card to punch many times. In return, if this card is accidentally left the field by opp, you can jump straight to the 4400 ATK, punch through the defense aka Ultimate Ancient Gear Golem from the Extra Deck, ignoring the summoning conditions.

              Ancient Gear Box (x0-1)

              R Rarity
              Ancient Gear Box
              R Rarity
              Ancient Gear Box
              Ancient Gear Box
              EARTH 4
              Ancient Gear Box
              • ATK:

              • 500

              • DEF:

              • 2000


              If this card is added from the Deck or Graveyard to your hand, except by drawing it: You can add 1 EARTH Machine-Type monster with 500 ATK and/or DEF from your Deck to your hand, except "Ancient Gear Box". You can only use this effect of "Ancient Gear Box" once per turn.


              OTK deck is not played by many people, this card is very good on turn 1 because it adds resources to Apollousa 3 negate + 1 Omni-Negate (see combo section)



              Staple

               

              Linguriboh (x1)

              SR Rarity
              Linguriboh
              SR Rarity
              Linguriboh
              Linguriboh
              DARK
              Linguriboh
              • ATK:

              • 300

              • LINK-1

              Link Arrow:

              Bottom-Left


              1 Level 4 or lower Cyberse monster When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn.


              you give me Iblee , i give you 1 negate trap

              Qliphort Genius (x1)

              SR Rarity
              Qliphort Genius
              SR Rarity
              Qliphort Genius
              Qliphort Genius
              EARTH
              Qliphort Genius
              • ATK:

              • 1800

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 Machine monsters This Link Summoned card is unaffected by Spell/Trap effects and the activated effects of other Link Monsters. Once per turn: You can target 1 face-up card on each player's field, except this card; both those cards have their effects negated until the end of this turn. When 2 monsters are Special Summoned at the same time to the zones this card points to: You can add 1 Level 5 or higher Machine monster from your Deck to your hand.


              easy to level up, is an EARTH Machine, has negate and search card

              Number 60: Dugares the Timeless (x1)

              SR Rarity
              Number 60: Dugares the Timeless
              SR Rarity
              Number 60: Dugares the Timeless
              Number 60: Dugares the Timeless
              FIRE
              Number 60: Dugares the Timeless
              • ATK:

              • 1200

              • DEF:

              • 1200


              2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


              10000 ATK punch 3 times go brrrrrrrrrr


              Each of these card effects has its own strengths, but in return you will skip Phase.

              Knightmare Phoenix (x0-1)

              SR Rarity
              Knightmare Phoenix
              SR Rarity
              Knightmare Phoenix
              Knightmare Phoenix
              FIRE
              Knightmare Phoenix
              • ATK:

              • 1900

              • LINK-2

              Link Arrow:

              Top

              Right


              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


              spell/trap or floodgay

              Number 41: Bagooska the Terribly Tired Tapir (x1)

              SR Rarity
              Number 41: Bagooska the Terribly Tired Tapir
              SR Rarity
              Number 41: Bagooska the Terribly Tired Tapir
              Number 41: Bagooska the Terribly Tired Tapir
              EARTH
              Number 41: Bagooska the Terribly Tired Tapir
              • ATK:

              • 2100

              • DEF:

              • 2000


              2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


              You go turn 1 and opp throws Maxx "C" not letting you go to 4 negate, you can play this card to defend and cheat

              Borrelsword Dragon, Apollousa, Bow of the Goddess and Accesscode Talker (Link 4)

              UR Rarity
              Borrelsword Dragon
              UR Rarity
              Borrelsword Dragon
              Borrelsword Dragon
              DARK
              Borrelsword Dragon
              • ATK:

              • 3000

              • LINK-4

              Link Arrow:

              Top

              Left

              Bottom-Left

              Bottom


              3+ Effect Monsters Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.


              UR Rarity
              Apollousa, Bow of the Goddess
              UR Rarity
              Apollousa, Bow of the Goddess
              Apollousa, Bow of the Goddess
              WIND
              Apollousa, Bow of the Goddess
              • ATK:

              • -1

              • LINK-4

              Link Arrow:

              Top

              Bottom-Left

              Bottom

              Bottom-Right


              2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


              UR Rarity
              Accesscode Talker
              UR Rarity
              Accesscode Talker
              Accesscode Talker
              DARK
              Accesscode Talker
              • ATK:

              • 2300

              • LINK-4

              Link Arrow:

              Top

              Left

              Right

              Bottom


              2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




              Tag(s):

              ApolloUSA : can be used on turn 1 to weaken and block the opponent then OTK


              Accesscode Talker : 5300 ATK, shoots cards, can shoot Skill Drain by banishing himself

              Borrelsword Dragon : punches multiple times, easily passes through big bodies

              Overload Fusion and Predaplant Verte Anaconda (x1)

              R Rarity
              Overload Fusion
              R Rarity
              Overload Fusion
              Overload Fusion
              Spell Normal
              Overload Fusion

                Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.


                UR Rarity
                Predaplant Verte Anaconda
                UR Rarity
                Predaplant Verte Anaconda
                Predaplant Verte Anaconda
                DARK
                Predaplant Verte Anaconda
                • ATK:

                • 500

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                banish by using materials from both the field and the grave, by using materials from the grave, you can easily upgrade to Chaos Ancient Gear Giant to punch the entire opp field after eating 1 billion negate

                S:P Little Knight (x0-1)

                UR Rarity
                S:P Little Knight
                UR Rarity
                S:P Little Knight
                S:P Little Knight
                DARK
                S:P Little Knight
                • ATK:

                • 1600

                • LINK-2

                Link Arrow:

                Left

                Right


                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                Instead of upgrading Number 41 , you can upgrade this card on turn 1, on turn 2 you can completely use this card, although it doesn't punch straight to the origin point, you can punch all opp monsters through the defense to OTK (if you are good at math).

                Maxx "C" (x3)

                UR Rarity
                Maxx "C"
                UR Rarity
                Maxx "C"
                Maxx "C"
                EARTH 2
                Maxx "C"
                • ATK:

                • 500

                • DEF:

                • 200


                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                This handtrap is especially strong, making opp afraid to combo, the weaker the opp's board, the easier it is to OTK


                The more opp dances => add resources to hand to make OTK easier

                opp set 5 pass => panic

                Harpie's Feather Duster, Lightning Storm and Heavy Storm (Pay Backrow)

                UR Rarity
                Harpie's Feather Duster
                UR Rarity
                Harpie's Feather Duster
                Harpie's Feather Duster
                Spell Normal
                Harpie's Feather Duster

                  Destroy all Spell and Trap Cards your opponent controls.




                  Tag(s):

                  UR Rarity
                  Lightning Storm
                  UR Rarity
                  Lightning Storm
                  Lightning Storm
                  Spell Normal
                  Lightning Storm

                    If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                    Tag(s):

                    UR Rarity
                    Heavy Storm
                    UR Rarity
                    Heavy Storm
                    Heavy Storm
                    Spell Normal
                    Heavy Storm

                      Destroy all Spell and Trap Cards on the field.


                      The more monsters the better, but the backrow is very scary, opp set 5 pass will make your cards useless, so you can use these cards, force opp to use trap, if that trap pulls monsters back to the field then you are strong again

                      Forbidden Droplet, Triple Tactics Thrust and Triple Tactics Talent (what?)

                      UR Rarity
                      Forbidden Droplet
                      UR Rarity
                      Forbidden Droplet
                      Forbidden Droplet
                      Spell Quick
                      Forbidden Droplet

                        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                        Tag(s):

                        UR Rarity
                        Triple Tactics Thrust
                        UR Rarity
                        Triple Tactics Thrust
                        Triple Tactics Thrust
                        Spell Normal
                        Triple Tactics Thrust

                          If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                          UR Rarity
                          Triple Tactics Talent
                          UR Rarity
                          Triple Tactics Talent
                          Triple Tactics Talent
                          Spell Normal
                          Triple Tactics Talent

                            If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                            Tag(s):

                            Droplet is an extremely strong card because this deck can combo with one card, as well as add tons of resources, you can send all those resources to negate enemy monsters and split ATK in half for easier OTK.


                            2 Triple Tactics cards to support OTK when opp uses monster effects

                            Gizmek Taniguku, the Immobile Intellect and Urgent Schedule (x3)

                            R Rarity
                            Gizmek Taniguku, the Immobile Intellect
                            R Rarity
                            Gizmek Taniguku, the Immobile Intellect
                            Gizmek Taniguku, the Immobile Intellect
                            EARTH 3
                            Gizmek Taniguku, the Immobile Intellect
                            • ATK:

                            • 1450

                            • DEF:

                            • 1450


                            If this card is Normal or Special Summoned: You can take 1 Machine monster whose ATK equals its own DEF from your Deck and place it on top of your Deck. You can banish this card from your GY, then target 1 Machine monster in your GY whose ATK equals its own DEF; Special Summon it in Defense Position. You can only use each effect of "Gizmek Taniguku, the Immobile Intellect" once per turn.


                            SR Rarity
                            Urgent Schedule
                            SR Rarity
                            Urgent Schedule
                            Urgent Schedule
                            Spell Quick
                            Urgent Schedule

                              If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.


                              Jump 2 monsters from Deck if opp has more monsters than you (1 monster LEvel 4 or lower, the remaining monster Level 5 or higher than EARTH Machine) but the effect is blocked and you only attack with Machine monsters


                              You can play with frogs , although the 2 monsters are blocked from effects, the frog in the grave will banish to jump back to Ancient Gear Dark Golem from the grave, when jumping from the grave it can use effects

                              Gigantic "Champion" Sargas, Therion "King" Regulus and Springans Merrymaker (Omni-Negate)

                              UR Rarity
                              Gigantic "Champion" Sargas
                              UR Rarity
                              Gigantic "Champion" Sargas
                              Gigantic "Champion" Sargas
                              FIRE
                              Gigantic "Champion" Sargas
                              • ATK:

                              • 2800

                              • DEF:

                              • 1500


                              2+ Level 8 monsters Once per turn, you can also Xyz Summon "Gigantic "Champion" Sargas" by using 1 "Springans" Xyz Monster you control. (Transfer its materials to this card.) While this card has material: You can add 1 "Springans" or "Therion" card from your Deck to your hand. If material is detached from a monster(s) on the field (except during the Damage Step): You can target 1 card on the field; either destroy it or return it to the hand. You can only use each effect of "Gigantic "Champion" Sargas" once per turn.


                              UR Rarity
                              Therion "King" Regulus
                              UR Rarity
                              Therion "King" Regulus
                              Therion "King" Regulus
                              EARTH 8
                              Therion "King" Regulus
                              • ATK:

                              • 2800

                              • DEF:

                              • 1600


                              You can only use each of the following effects of "Therion "King" Regulus" once per turn. ● You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".


                              SR Rarity
                              Springans Merrymaker
                              SR Rarity
                              Springans Merrymaker
                              Springans Merrymaker
                              FIRE
                              Springans Merrymaker
                              • ATK:

                              • 1100

                              • DEF:

                              • 2000


                              2 Level 4 monsters If this card is Special Summoned from your Extra Deck: You can send 1 "Springans" monster from your Deck to the GY. During your opponent's Main or Battle Phase (Quick Effect): You can banish this card until the End Phase, then if you banished this card with 2 or more Xyz Materials, you can also send 1 Fusion Monster from your Extra Deck to the GY that lists "Fallen of Albaz" as material. You can only use each effect of "Springans Merrymaker" once per turn.


                              Xyz up Merrymaker then up Champion and Champion search Omni-Negate ( King )

                              Divine Arsenal AA-ZEUS - Sky Thunder and Super Starslayer TY-PHON - Sky Crisis (breakboard)

                              UR Rarity
                              Divine Arsenal AA-ZEUS - Sky Thunder
                              UR Rarity
                              Divine Arsenal AA-ZEUS - Sky Thunder
                              Divine Arsenal AA-ZEUS - Sky Thunder
                              LIGHT
                              Divine Arsenal AA-ZEUS - Sky Thunder
                              • ATK:

                              • 3000

                              • DEF:

                              • 3000


                              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                              Tag(s):

                              UR Rarity
                              Super Starslayer TY-PHON - Sky Crisis
                              UR Rarity
                              Super Starslayer TY-PHON - Sky Crisis
                              Super Starslayer TY-PHON - Sky Crisis
                              DARK
                              Super Starslayer TY-PHON - Sky Crisis
                              • ATK:

                              • 2900

                              • DEF:

                              • 2900


                              2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                              If the opp board is too strong, you can put 1 of these 2 cards to stall for time after the OTK misses or fails and is trying to die, as well as clear the field.



                              Combo

                               

                              Ancient Gear Dark Golem (Combos)

                              UR Rarity
                              Ancient Gear Dark Golem
                              UR Rarity
                              Ancient Gear Dark Golem
                              Ancient Gear Dark Golem
                              EARTH 8
                              Ancient Gear Dark Golem
                              • ATK:

                              • 3000

                              • DEF:

                              • 3000


                              This card's name becomes "Ancient Gear Golem" while on the field or in the GY. If this card is Normal or Special Summoned: You can add up to 2 cards ("Ancient Gear" cards and/or "Geartown") from your Deck to your hand, except "Ancient Gear Dark Golem", then discard 1 card, also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Dark Golem" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.


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