Ancient Gears Guide

Ancient Gears Guide

Ancient Gears is a turn 2 deck with the ability to continuously punch the enemy in the mouth, and still be able to fight to death on turn 1.


How to play: try to clear the field or negate or use strong spell cards to bait opp, then go to boss and punch many times with big attack to end the match

Sections covered in this guide:




CORE

These Ancient Gears will lock you out of Set cards, but I won't mention it. There's no next turn, so why bother setting cards?

Ancient Gear Statue (X3)
UR rarity
Ancient Gear Statue
UR rarity
Ancient Gear Statue

Super support, can jump and pull 1 Ancient Gear Golem or any monster that mentions Ancient Gear Golem from hand or deck, ignores summoning conditions (except this card)


Bring x3 to increase deck stability

Ancient Gear Wyvern (X3)
SR rarity
Ancient Gear Wyvern
SR rarity
Ancient Gear Wyvern

Searcher, can search the entire deck to hand (Ancient Gear monsters/spells/traps), except this card



There is also an effect where enemy monsters don't attack when this card is played, but it is rarely used.

Bring x3 to increase deck stability

Ancient Gear Advance (X3)
SR rarity
Ancient Gear Advance
SR rarity
Ancient Gear Advance

Searcher, search for Ancient Gear spells/traps


There is also the effect of sacrificing monsters, any monster is fine, including the monsters opp throws across your field to lock, and draw 1 card (main purpose is for Catapult to use the effect)

You can then normal summon an Ancient Gear Golem or cards that mention it at Level 5 or higher without sacrificing.

Bring x3 to increase stability

Ancient Gear Fortress (X3)
R rarity
Ancient Gear Fortress
R rarity
Ancient Gear Fortress

Super protection, protects Ancient Gear monsters from target, and is destroyed by effects


Opponent cannot activate cards when Ancient Gear monster/spell/trap is activated. Negate without target also cannot do anything

And if this card is destroyed (mostly you actively destroy this card), you will jump from your hand or grave 1 Ancient Gear monster onto the field.

This is a card that has all the effects strong and extremely healthy, sometimes you won't use effect 3 but the tight protection of this card makes it almost impossible for opp to block you.

Ancient Gear Dark Golem (X1-2)
UR rarity
Ancient Gear Dark Golem
UR rarity
Ancient Gear Dark Golem

Brick


This card can be searched as well as a searcher, searching for up to 2 Ancient Gear or Geartown monsters/spells/traps, then sending 1 card from your hand to the graveyard (you can draw cards from the graveyard again so it's considered a loss).

In addition, this card will not activate spells/traps until the end of the damage step when punching opp.

Ancient Gear Tanker (X1-3)
R rarity
Ancient Gear Tanker
R rarity
Ancient Gear Tanker

Can draw 1 Ancient Gear from hand (except this card) and ignores summoning conditions


If opp has a monster, it will pull Ancient Gear back from the grave (I often use this effect to pull back the boss)

Geartown (X1-2)
UR rarity
Geartown
UR rarity
Geartown

Being shot pulls an Ancient Gear monster from your hand, deck, or graveyard to the field. The remaining effect is rarely used.


This card does not mention " Ancient Gear Golem "

Ancient Gear Token and Ancient Gear Catapult (X1-2)
SR rarity
Ancient Gear Token
SR rarity
Ancient Gear Token
SR rarity
Ancient Gear Catapult
SR rarity
Ancient Gear Catapult

Mainly to shoot face-up cards and jump straight to Ancient Gear from the deck, ignoring the summoning conditions (you shoot Geartown or the monster-pulling cards, when destroyed, it will add 1 more body).


Effect that creates tokens that no one uses because there is no next turn to use them

This card requires you to have no monsters to use, but it's quite good if you accidentally have 1 monster, use Advance tribute to draw 1, the interaction between the 2 cards is also very good.

Ancient Gear Commander (X1)
SR rarity
Ancient Gear Commander
SR rarity
Ancient Gear Commander

Peel it up and it's brick, search it up and it's strong, the ability to use traps directly from this card is a great support for OTK.


Another extremely hot ability is to pull back an Ancient Gear Golem from your hand or grave when another Ancient Gear Golem is summoned. It sounds a bit difficult, but with a standard combo, it's very easy to do. Free 2 big bodies.

This card also allows normal summon, it sounds a bit weak but free 1 body is easier to OTK or combo

Ancient Gear Fusion (X1-2)
SR rarity
Ancient Gear Fusion
SR rarity
Ancient Gear Fusion

Fusion uses deck materials if Ancient Gear Golem or Ultimate Pound is used as material, otherwise it is like a normal fusion card

Ancient Gear Duel (X1)
R rarity
Ancient Gear Duel
R rarity
Ancient Gear Duel

Super OTK card


Protects Ancient Gear Golem monsters or monsters mentioned in it from being ACTIVATE effects from enemy monsters

If your opponent controls a monster, you can fuse a monster that mentions an Ancient Gear Golem by using materials from both the field and the graveyard that include the Ancient Gear Golem you control as materials, and if you do, that fusion card can hit up to 3 times during each Battle Phase.

Ancient Gear Ballista (X2)
SR rarity
Ancient Gear Ballista
SR rarity
Ancient Gear Ballista

Easy to level up, searcher for hire for many decks, has the effect of self-spell/trap to reduce ATK/DEF of enemy monsters to 0



Chaos Ancient Gear Giant (X1)
UR rarity
Chaos Ancient Gear Giant
UR rarity
Chaos Ancient Gear Giant

Sigma


4500 ATK, enemy monsters do not trigger effects during Battle Phase, punch all enemy monsters through defense and are immune to magic/trap effects

Ultimate Ancient Gear Golem (x1-2)
UR rarity
Ultimate Ancient Gear Golem
UR rarity
Ultimate Ancient Gear Golem

This card mentions Ancient Gear Golem


4400 ATK and punch through armor, when punching opp don't use magic/trap until the end of the damage phase

If this card is destroyed, you can summon 1 Ancient Gear Golem from the Graveyard, ignoring the Summoning conditions.

Ancient Gear Howitzer (x1)
R rarity
Ancient Gear Howitzer
R rarity
Ancient Gear Howitzer

death throes turn 1


has burn ability for easier OTK


The strengths of this card are: easy to level up, immune to effects, and if destroyed by battle, it can pull 1 Acnient Gear monster straight from the deck, ignoring summoning conditions.

Ancient Gear Frame (x0-2)
R rarity
Ancient Gear Frame
R rarity
Ancient Gear Frame

also a search but must discard - something that competes for resources with Droplet (any card is fine, it doesn't matter if it's Ancient Gear or not)


The cool thing about this card is that if it accidentally leaves the field due to opp's effect, this card will jump 3 Ancient Gear Golem or Ultimate Pound straight from hand, ignoring the summoning condition - something that's only cool when you brick

Ancient Gear Megaton Golem (x0-1)
UR rarity
Ancient Gear Megaton Golem
UR rarity
Ancient Gear Megaton Golem

If the trap is broken, you can use this card to punch many times. In return, if this card is accidentally left the field by opp, you can jump straight to the 4400 ATK, punch through the defense aka Ultimate Ancient Gear Golem from the Extra Deck, ignoring the summoning conditions.

Ancient Gear Box (x0-1)
R rarity
Ancient Gear Box
R rarity
Ancient Gear Box

OTK deck is not played by many people, this card is very good on turn 1 because it adds resources to Apollousa 3 negate + 1 Omni-Negate (see combo section)



Staple

 

Linguriboh (x1)
SR rarity
Linguriboh
SR rarity
Linguriboh

you give me Iblee , i give you 1 negate trap

Qliphort Genius (x1)
SR rarity
Qliphort Genius
SR rarity
Qliphort Genius

easy to level up, is an EARTH Machine, has negate and search card

Number 60: Dugares the Timeless (x1)
SR rarity
Number 60: Dugares the Timeless
SR rarity
Number 60: Dugares the Timeless

10000 ATK punch 3 times go brrrrrrrrrr


Each of these card effects has its own strengths, but in return you will skip Phase.

Knightmare Phoenix (x0-1)
SR rarity
Knightmare Phoenix
SR rarity
Knightmare Phoenix

spell/trap or floodgay

Number 41: Bagooska the Terribly Tired Tapir (x1)
SR rarity
Number 41: Bagooska the Terribly Tired Tapir
SR rarity
Number 41: Bagooska the Terribly Tired Tapir

You go turn 1 and opp throws Maxx "C" not letting you go to 4 negate, you can play this card to defend and cheat

Borrelsword Dragon, Apollousa, Bow of the Goddess and Accesscode Talker (Link 4)
UR rarity
Borrelsword Dragon
UR rarity
Borrelsword Dragon
UR rarity
Apollousa, Bow of the Goddess
UR rarity
Apollousa, Bow of the Goddess
UR rarity
Accesscode Talker
UR rarity
Accesscode Talker

ApolloUSA : can be used on turn 1 to weaken and block the opponent then OTK


Accesscode Talker : 5300 ATK, shoots cards, can shoot Skill Drain by banishing himself

Borrelsword Dragon : punches multiple times, easily passes through big bodies

Overload Fusion and Predaplant Verte Anaconda (x1)
R rarity
Overload Fusion
R rarity
Overload Fusion
UR rarity
Limited to 1 copy
Predaplant Verte Anaconda
UR rarity
Limited to 1 copy
Predaplant Verte Anaconda

banish by using materials from both the field and the grave, by using materials from the grave, you can easily upgrade to Chaos Ancient Gear Giant to punch the entire opp field after eating 1 billion negate

S:P Little Knight (x0-1)
UR rarity
S:P Little Knight
UR rarity
S:P Little Knight

Instead of upgrading Number 41 , you can upgrade this card on turn 1, on turn 2 you can completely use this card, although it doesn't punch straight to the origin point, you can punch all opp monsters through the defense to OTK (if you are good at math).

Maxx "C" (x3)
UR rarity
Maxx "C"
UR rarity
Maxx "C"

This handtrap is especially strong, making opp afraid to combo, the weaker the opp's board, the easier it is to OTK


The more opp dances => add resources to hand to make OTK easier

opp set 5 pass => panic

Harpie's Feather Duster, Lightning Storm and Heavy Storm (Pay Backrow)
UR rarity
Limited to 1 copy
Harpie's Feather Duster
UR rarity
Limited to 1 copy
Harpie's Feather Duster
UR rarity
Lightning Storm
UR rarity
Lightning Storm
UR rarity
Limited to 1 copy
Heavy Storm
UR rarity
Limited to 1 copy
Heavy Storm

The more monsters the better, but the backrow is very scary, opp set 5 pass will make your cards useless, so you can use these cards, force opp to use trap, if that trap pulls monsters back to the field then you are strong again

Forbidden Droplet, Triple Tactics Thrust and Triple Tactics Talent (what?)
UR rarity
Forbidden Droplet
UR rarity
Forbidden Droplet
UR rarity
Triple Tactics Thrust
UR rarity
Triple Tactics Thrust
UR rarity
Triple Tactics Talent
UR rarity
Triple Tactics Talent

Droplet is an extremely strong card because this deck can combo with one card, as well as add tons of resources, you can send all those resources to negate enemy monsters and split ATK in half for easier OTK.


2 Triple Tactics cards to support OTK when opp uses monster effects

Gizmek Taniguku, the Immobile Intellect and Urgent Schedule (x3)
R rarity
Gizmek Taniguku, the Immobile Intellect
R rarity
Gizmek Taniguku, the Immobile Intellect
SR rarity
Urgent Schedule
SR rarity
Urgent Schedule

Jump 2 monsters from Deck if opp has more monsters than you (1 monster LEvel 4 or lower, the remaining monster Level 5 or higher than EARTH Machine) but the effect is blocked and you only attack with Machine monsters


You can play with frogs , although the 2 monsters are blocked from effects, the frog in the grave will banish to jump back to Ancient Gear Dark Golem from the grave, when jumping from the grave it can use effects

Gigantic "Champion" Sargas, Therion "King" Regulus and Springans Merrymaker (Omni-Negate)
UR rarity
Gigantic "Champion" Sargas
UR rarity
Gigantic "Champion" Sargas
UR rarity
Therion "King" Regulus
UR rarity
Therion "King" Regulus
SR rarity
Springans Merrymaker
SR rarity
Springans Merrymaker

Xyz up Merrymaker then up Champion and Champion search Omni-Negate ( King )

Divine Arsenal AA-ZEUS - Sky Thunder and Super Starslayer TY-PHON - Sky Crisis (breakboard)
UR rarity
Divine Arsenal AA-ZEUS - Sky Thunder
UR rarity
Divine Arsenal AA-ZEUS - Sky Thunder
UR rarity
Super Starslayer TY-PHON - Sky Crisis
UR rarity
Super Starslayer TY-PHON - Sky Crisis

If the opp board is too strong, you can put 1 of these 2 cards to stall for time after the OTK misses or fails and is trying to die, as well as clear the field.




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