Rocked
Quick Launch x2 (due to semi-limit): pulls Rokket monster from Deck to field without once per turn and effect is not negated !!!
Rokket Tracer x2 : Tuner, shoot your card and jump Rokket monster straight from deck, effect is not negated, effect looks good but locked DARK so you can't rotate combo according to WIND monsters like Romulus or LIGHT like Heavenly Sphere Egg
Rokket Recharger x1: pull 1 DARK body from the grave, pull whichever one you like but must have a card that fires trigger effects to use
Boot Sector Launch x1: card always in hand for some reason, this card can be searched, extremely easy, turn 1 or 2 can pull monsters to create money to spin full combo
Striker Dragon : search Boot Sector Launch as well as shoot cards to pick up goods, you pick up Rokket Recharger then Recharger will pull back DARK monsters from the grave, this is a combo card with field to pull out 2 bodies for Xyz (mercenary)
Rokket Caliber x0-1: jumps and pulls monsters by itself, if you like it, play it, if not, don't
Absorouter Dragon x1: super card, automatically jumps and searches when thrown into the grave (for example Dragon Ravine ), although the effect is strong, it is hard once per turn and easy to brick when held, so bring x1
Dillingerous Dragon x1: good combo extension when going with Striker Dragon and Recharger , Striker shoots this card, Recharger pulls back Tracer , this one jumps up from the grave, so it's boss and still has body left (see combo section for details)
Triple Burst Dragon x1: he's great but not useful in many situations, but his down arrow can be played with Pisty to get Borrelend Dragon
Borrelend Dragon x1: cannot be destroyed, cannot be targeted by monsters, can negate, can pull back body to combo or continue playing next turn, opp cannot interfere with effects, can punch all enemy monsters with 3500 ATK
Borreload Savage Dragon x1: easy to load, big body, has omni-negate