Cyberdark Gameplay Guide

Cyberdark Gameplay Guide

You should only play this deck when you feel like having fun, because this deck is really weak from the time it was released until now, but in return, you guys are quite cheap because you have Structure Deck



Sections covered in this guide:




CORE

 

Cyberdark Cannon (x1-2)

SR Rarity
Cyberdark Cannon
SR Rarity
Cyberdark Cannon
Cyberdark Cannon
DARK 3
Cyberdark Cannon
  • ATK:

  • 1600

  • DEF:

  • 800


If this card is sent to the GY while equipped to a monster: You can draw 1 card. You can only use each of the following effects of "Cyberdark Cannon" once per turn. ● You can discard this card; add 1 Machine "Cyberdark" monster from your Deck to your hand. ● During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Deck to the GY.


Even though it's a searcher , x2 is enough because even though it's Cyberdark, you don't need to use that many Cyberdark monsters and still need support from Cyber ​​Dragon.

Cyberdark Claw (x3)

SR Rarity
Cyberdark Claw
SR Rarity
Cyberdark Claw
Cyberdark Claw
DARK 3
Cyberdark Claw
  • ATK:

  • 1600

  • DEF:

  • 800


If this card is sent to the GY while equipped to a monster: You can target 1 "Cyberdark" monster in your GY; add it to your hand. You can only use each of the following effects of "Cyberdark Claw" once per turn. ● You can discard this card; add 1 "Cyberdark" Spell/Trap from your Deck to your hand. ● During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Extra Deck to the GY.


searcher , has the ability to search spells / traps as well as send monsters from the Extra Deck to the graveyard (although a bit retarded, rarely used but sometimes used)

Cyberdark Chimera and Power Bond (x1-3)

SR Rarity
Cyberdark Chimera
SR Rarity
Cyberdark Chimera
Cyberdark Chimera
DARK 4
Cyberdark Chimera
  • ATK:

  • 800

  • DEF:

  • 2100


You can discard 1 Spell/Trap; add 1 "Power Bond" from your Deck to your hand, you can only use Dragon or Machine "Cyber" monsters as Fusion Material this turn, also once when you Fusion Summon this turn, you can also banish monster(s) from your GY as material. If this card is sent to the GY: You can send 1 "Cyberdark" monster from your Deck to the GY, with a different name from the cards in your GY. You can only use each effect of "Cyberdark Chimera" once per turn.


R Rarity
Power Bond
R Rarity
Power Bond
Power Bond
Spell Normal
Power Bond

    Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.


    Cyberdark Chimera : searcher , but sometimes bricks because you have to discard spells / traps to search for Power Bond , but in return you get extremely powerful graveyard fusion. Also mills Cyberdark monsters to the grave if sent to the grave

    Cyberdark Horn, Cyberdark Edge and Cyberdark Keel (x0-1)

    N Rarity
    Cyberdark Horn
    N Rarity
    Cyberdark Horn
    Cyberdark Horn
    DARK 4
    Cyberdark Horn
    • ATK:

    • 800

    • DEF:

    • 800


    If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card would be destroyed by battle, destroy the monster equipped to it by its effect, instead.


    N Rarity
    Cyberdark Edge
    N Rarity
    Cyberdark Edge
    Cyberdark Edge
    DARK 4
    Cyberdark Edge
    • ATK:

    • 800

    • DEF:

    • 800


    If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. This card can attack directly. If it does using this effect, its ATK is halved during damage calculation only. If this card would be destroyed by battle, destroy the monster equipped to it by its effect, instead.


    N Rarity
    Cyberdark Keel
    N Rarity
    Cyberdark Keel
    Cyberdark Keel
    DARK 4
    Cyberdark Keel
    • ATK:

    • 800

    • DEF:

    • 800


    If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card destroys an opponent's monster by battle: Inflict 300 damage to your opponent. If this card would be destroyed by battle, destroy the monster equipped to it by its effect, instead.


    If you like it, add it, if not, then don't. It's mainly used as material to build Cyberdarkness Dragon . If you want to only play x1 copy to avoid bricking, you can only play 1 card: Cyberdark Horn (y).

    Cyberdark Realm (x3)

    SR Rarity
    Cyberdark Realm
    SR Rarity
    Cyberdark Realm
    Cyberdark Realm
    Spell Continuous
    Cyberdark Realm

      When this card is activated: You can add 1 "Cyberdark" monster from your Deck to your hand, with a different name from the cards in your GY. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Cyberdark" monster. You can only use the previous effect of "Cyberdark Realm" once per turn. If you equip a monster from your GY by the effect of a "Cyberdark" monster that activated when it was Normal or Special Summoned, you can equip from your opponent's GY instead. You can only activate 1 "Cyberdark Realm" per turn.


      searcher , searches for Cyberdark monsters and allows you to normal summon 1 more time (very necessary because Cyber ​​Dragons often take up your normal summon slot). Also has the effect of NTR enemy monsters from the grave that are never used

      Cybernetic Horizon (x1)

      SR Rarity
      Cybernetic Horizon
      SR Rarity
      Cybernetic Horizon
      Cybernetic Horizon
      Spell Normal
      Cybernetic Horizon

        (This card is always treated as a "Cyberdark" card.) Send 2 Dragon and/or Machine "Cyber" monsters with different Attributes to the GY, 1 each from your hand and Deck; add 1 Dragon or Machine "Cyber" monster from your Deck to your hand, and if you do, send 1 Machine "Cyber" Fusion Monster from your Extra Deck to the GY. You can only activate 1 "Cybernetic Horizon" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Machine monsters.


        searchable, this card throws a ton of resources you want from Deck, hand or Extra deck to the grave for you to combo. But is locked to only special summon Machine monsters from Extra deck

        Cyber Dragon Core (x3)

        SR Rarity
        Cyber Dragon Core
        SR Rarity
        Cyber Dragon Core
        Cyber Dragon Core
        LIGHT 2
        Cyber Dragon Core
        • ATK:

        • 400

        • DEF:

        • 1500


        When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.


        The deck's searcher , able to jump 1 Cyber ​​Dragon monster from the Deck as well as consider itself a Cyber ​​Dragon when on the field or in a dungeon.


        In return, this card can only use 1 effect per turn, search cannot jump and vice versa.

        Cyber Dragon Herz (X1)

        N Rarity
        Cyber Dragon Herz
        N Rarity
        Cyber Dragon Herz
        Cyber Dragon Herz
        LIGHT 1
        Cyber Dragon Herz
        • ATK:

        • 100

        • DEF:

        • 100


        This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn. ● If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. ● If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.


        Searcher , searches Cyber ​​Dragon from the Graveyard or Deck, has the ability to turn itself into a Level 5 Xyz card that no one uses. This card can be considered a Cyber ​​Dragon on the field or in the Graveyard.


        The reason this card is x1 is because it can be searched and cannot be one card comboed.

        Cyber Dragon Nachster (X1)

        R Rarity
        Cyber Dragon Nachster
        R Rarity
        Cyber Dragon Nachster
        Cyber Dragon Nachster
        LIGHT 1
        Cyber Dragon Nachster
        • ATK:

        • 200

        • DEF:

        • 200


        This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.


        Pulls back a Machine monster with 2100 ATK or DEF from the grave , can be used to increase resources for Fusion or Xyz, even pull back the boss. Has the ability to jump from hand by discarding another monster and considers itself a Cyber ​​Dragon when on the field or grave

        Cyber Dragon (X1-3)

        R Rarity
        Cyber Dragon
        R Rarity
        Cyber Dragon
        Cyber Dragon
        LIGHT 5
        Cyber Dragon
        • ATK:

        • 2100

        • DEF:

        • 1600


        If only your opponent controls a monster, you can Special Summon this card (from your hand).


        Just show up, win or lose doesn't matter

        Cyber Emergency (X3)

        SR Rarity
        Cyber Emergency
        SR Rarity
        Cyber Emergency
        Cyber Emergency
        Spell Normal
        Cyber Emergency

          Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.


          Super searcher , search is so strong that it can even be hired by Drytron. The good thing about this card is that if it is negated, it can be picked up and used again. Discard in some cases is very good support for throwing goods to the grave, activating effects in the grave or fusion from the grave.

          Chimeratech Megafleet Dragon and Chimeratech Fortress Dragon (Magician)

          UR Rarity
          Chimeratech Megafleet Dragon
          UR Rarity
          Chimeratech Megafleet Dragon
          Chimeratech Megafleet Dragon
          DARK 10
          Chimeratech Megafleet Dragon
          • ATK:

          • 0

          • DEF:

          • 0


          1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon.


          R Rarity
          Chimeratech Fortress Dragon
          R Rarity
          Chimeratech Fortress Dragon
          Chimeratech Fortress Dragon
          DARK 8
          Chimeratech Fortress Dragon
          • ATK:

          • 0

          • DEF:

          • 0


          "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


          Both can contact fusion (cannot create chain so cannot negate, except negate summon or floodgay server) by using friendly and enemy monsters , through some negate or disrupt of the enemy very well. Especially Link monster must be first in Extra Monster Zone (usually Apollousa )

          Fusion

          UR Rarity
          Cyber End Dragon
          UR Rarity
          Cyber End Dragon
          Cyber End Dragon
          LIGHT 10
          Cyber End Dragon
          • ATK:

          • 4000

          • DEF:

          • 2800


          "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.


          SR Rarity
          Cyber Eternity Dragon
          SR Rarity
          Cyber Eternity Dragon
          Cyber Eternity Dragon
          LIGHT 10
          Cyber Eternity Dragon
          • ATK:

          • 2800

          • DEF:

          • 4000


          1 "Cyber Dragon" monster + 2 Machine monsters If you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Cyber Dragon" from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.


          SR Rarity
          Chimeratech Rampage Dragon
          SR Rarity
          Chimeratech Rampage Dragon
          Chimeratech Rampage Dragon
          DARK 5
          Chimeratech Rampage Dragon
          • ATK:

          • 2100

          • DEF:

          • 1600


          2+ "Cyber Dragon" monsters A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.


          SR Rarity
          Chimeratech Overdragon
          SR Rarity
          Chimeratech Overdragon
          Chimeratech Overdragon
          DARK 9
          Chimeratech Overdragon
          • ATK:

          • -1

          • DEF:

          • -1


          "Cyber Dragon" + 1+ Machine monsters Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Materials used for its Fusion Summon.


          These guys often use Chimeratech Rampage Dragon because it combines with Power Bond to get up to 4200 ATK, punches 3 times as well as shoots spells/traps . Next is armor penetration from Cyber ​​End Dragon.

          Cyberdarkness Dragon, Cyberdark End Dragon and Cyberdark Dragon (Adu dảk wa)

          SR Rarity
          Cyberdarkness Dragon
          SR Rarity
          Cyberdarkness Dragon
          Cyberdarkness Dragon
          DARK 10
          Cyberdarkness Dragon
          • ATK:

          • 2000

          • DEF:

          • 2000


          5 "Cyberdark" Effect Monsters Must first be Fusion Summoned. If this card is Special Summoned: You can equip 1 Dragon or Machine monster from your GY to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. When your opponent activates a card or effect (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card.


          UR Rarity
          Cyberdark End Dragon
          UR Rarity
          Cyberdark End Dragon
          Cyberdark End Dragon
          DARK 12
          Cyberdark End Dragon
          • ATK:

          • 5000

          • DEF:

          • 3800


          "Cyberdark Dragon" + "Cyber End Dragon" Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 or lower "Cyberdark" Fusion Monster equipped with "Cyber End Dragon". Unaffected by your opponent's activated effects. Once per turn: You can equip 1 monster from either GY to this card. This card can attack a number of times each Battle Phase, up to the number of Equip Cards equipped to it.


          R Rarity
          Cyberdark Dragon
          R Rarity
          Cyberdark Dragon
          Cyberdark Dragon
          DARK 8
          Cyberdark Dragon
          • ATK:

          • 1000

          • DEF:

          • 1000


          "Cyberdark Horn" + "Cyberdark Edge" + "Cyberdark Keel" This monster cannot be Special Summoned except by Fusion Summon. When this monster is Special Summoned, select 1 Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card gains 100 ATK for each Monster Card in your Graveyard. If this card would be destroyed by battle, the equipped monster is destroyed instead.


          Mainly go for Cyberdarkness Dragon then Cyberdark End Dragon (if you can't go for it due to floodgay or some other situation, Cyberdarkness is still a very good Omni-negate for staying on the field)


          Cyberdark End Dragon : huge attack, immune to activation effects, punches multiple times, but has no armor penetration

          Cyber Dragon Sieger (x1)

          UR Rarity
          Cyber Dragon Sieger
          UR Rarity
          Cyber Dragon Sieger
          Cyber Dragon Sieger
          LIGHT
          Cyber Dragon Sieger
          • ATK:

          • 2100

          • LINK-2

          Link Arrow:

          Left

          Bottom


          2 Machine monsters, including "Cyber Dragon" This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn.


          easy to level up, extremely strong attack buff helps your main force OTK or clear the enemy's field (usually Chimeratech Rampage Dragon )



          Staple

           

          Armor XYZ

          SR Rarity
          Xyz Armor Fortress
          SR Rarity
          Xyz Armor Fortress
          Xyz Armor Fortress
          WATER
          Xyz Armor Fortress
          • ATK:

          • 2500

          • DEF:

          • 1800


          2 Level 5 monsters Once per turn, you can also Xyz Summon "Xyz Armor Fortress" by using 1 Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon while it has material. Once per turn: You can detach up to 2 materials from this card; add "Armored Xyz" cards with different names from your Deck to your hand, equal to the number detached. If a monster equipped with this card battles a monster, any battle damage it inflicts to your opponent is doubled.


          UR Rarity
          Full Armored Dark Knight Lancer
          UR Rarity
          Full Armored Dark Knight Lancer
          Full Armored Dark Knight Lancer
          WATER
          Full Armored Dark Knight Lancer
          • ATK:

          • 2800

          • DEF:

          • 1500


          3 Level 7 monsters Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 "Xyz" card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material.


          SR Rarity
          Armored Xyz
          SR Rarity
          Armored Xyz
          Armored Xyz
          Spell Normal
          Armored Xyz

            Target 1 face-up monster you control and 1 Xyz Monster in your GY; equip that monster from your GY to that monster on the field as an Equip Spell with these effects. ● Change the equipped monster's ATK to this card's ATK. ● The equipped monster gains this card's Attribute. ● At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; that attacking monster can make a second attack in a row.


            N Rarity
            Full-Armored Xyz
            N Rarity
            Full-Armored Xyz
            Full-Armored Xyz
            Trap Normal
            Full-Armored Xyz

              If an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control. You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to this card's ATK. ● If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


              UR Rarity
              Gear Gigant X
              UR Rarity
              Gear Gigant X
              Gear Gigant X
              EARTH
              Gear Gigant X
              • ATK:

              • 2300

              • DEF:

              • 1500


              2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. When this card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your Graveyard; Special Summon that target.


              UR Rarity
              Divine Arsenal AA-ZEUS - Sky Thunder
              UR Rarity
              Divine Arsenal AA-ZEUS - Sky Thunder
              Divine Arsenal AA-ZEUS - Sky Thunder
              LIGHT
              Divine Arsenal AA-ZEUS - Sky Thunder
              • ATK:

              • 3000

              • DEF:

              • 3000


              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




              Tag(s):

              super mercenary so I'll just briefly talk about it. Go to Gear Gigant X, search, then go for some armored xyz, simple combo, when you see light, press, finally land on the field with Rank 7

              Handtrap & Staple

              UR Rarity
              Infinite Impermanence
              UR Rarity
              Infinite Impermanence
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                UR Rarity
                Effect Veiler
                UR Rarity
                Effect Veiler
                Effect Veiler
                LIGHT 1
                Effect Veiler
                • ATK:

                • 0

                • DEF:

                • 0


                During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                UR Rarity
                Ash Blossom & Joyous Spring
                UR Rarity
                Ash Blossom & Joyous Spring
                Ash Blossom & Joyous Spring
                FIRE 3
                Ash Blossom & Joyous Spring
                • ATK:

                • 0

                • DEF:

                • 1800


                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                UR Rarity
                Called by the Grave
                UR Rarity
                Called by the Grave
                Called by the Grave
                Spell Quick
                Called by the Grave

                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                  Tag(s):

                  UR Rarity
                  Maxx "C"
                  UR Rarity
                  Maxx "C"
                  Maxx "C"
                  EARTH 2
                  Maxx "C"
                  • ATK:

                  • 500

                  • DEF:

                  • 200


                  During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                  The deck is small, but in return, the deck is both bricky and has few handtraps (unless you play a 60 card deck).

                  go turn 2

                  R Rarity
                  Clockwork Night
                  R Rarity
                  Clockwork Night
                  Clockwork Night
                  Spell Continuous
                  Clockwork Night

                    All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.


                    UR Rarity
                    Forbidden Droplet
                    UR Rarity
                    Forbidden Droplet
                    Forbidden Droplet
                    Spell Quick
                    Forbidden Droplet

                      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                      Tag(s):

                      UR Rarity
                      Triple Tactics Talent
                      UR Rarity
                      Triple Tactics Talent
                      Triple Tactics Talent
                      Spell Normal
                      Triple Tactics Talent

                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                        Tag(s):

                        UR Rarity
                        Triple Tactics Thrust
                        UR Rarity
                        Triple Tactics Thrust
                        Triple Tactics Thrust
                        Spell Normal
                        Triple Tactics Thrust

                          If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                          UR Rarity
                          Lightning Storm
                          UR Rarity
                          Lightning Storm
                          Lightning Storm
                          Spell Normal
                          Lightning Storm

                            If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                            Tag(s):

                            UR Rarity
                            Raigeki
                            UR Rarity
                            Raigeki
                            Raigeki
                            Spell Normal
                            Raigeki

                              Destroy all monsters your opponent controls.




                              Tag(s):

                              UR Rarity
                              Harpie's Feather Duster
                              UR Rarity
                              Harpie's Feather Duster
                              Harpie's Feather Duster
                              Spell Normal
                              Harpie's Feather Duster

                                Destroy all Spell and Trap Cards your opponent controls.




                                Tag(s):

                                Do everything to get through the enemy's board, then OTK or negate or disrupt to make it difficult for the enemy and create an advantage for yourself.

                                Superheavy Samurai

                                UR Rarity
                                Superheavy Samurai Prodigy Wakaushi
                                UR Rarity
                                Superheavy Samurai Prodigy Wakaushi
                                Superheavy Samurai Prodigy Wakaushi
                                DARK 48
                                Superheavy Samurai Prodigy Wakaushi
                                • ATK:

                                • 1000

                                • DEF:

                                • 1500


                                [ Pendulum Effect ] If you have no Spells/Traps in your GY: You can place 1 "Superheavy Samurai" Pendulum Monster from your Deck, except "Superheavy Samurai Prodigy Wakaushi", in your other Pendulum Zone, then Special Summon this card. You can only use this effect of "Superheavy Samurai Prodigy Wakaushi" once per turn. [ Monster Effect ] If you have no Spells/Traps in your GY: You can discard 1 monster; Special Summon 1 "Superheavy Samurai" monster from your hand or Deck in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Prodigy Wakaushi" once per turn.


                                UR Rarity
                                Superheavy Samurai Monk Big Benkei
                                UR Rarity
                                Superheavy Samurai Monk Big Benkei
                                Superheavy Samurai Monk Big Benkei
                                EARTH 81
                                Superheavy Samurai Monk Big Benkei
                                • ATK:

                                • 1000

                                • DEF:

                                • 3500


                                [ Pendulum Effect ] If you control a "Superheavy Samurai" monster: You can add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Monk Big Benkei" once per turn. [ Monster Effect ] If you have no Spells/Traps in your GY: You can send 1 "Superheavy Samurai Big Benkei" from your hand or Deck to the GY, and if you do, Special Summon this card from your hand. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Monk Big Benkei" once per turn.


                                R Rarity
                                Superheavy Samurai Soulgaia Booster
                                R Rarity
                                Superheavy Samurai Soulgaia Booster
                                Superheavy Samurai Soulgaia Booster
                                EARTH 4
                                Superheavy Samurai Soulgaia Booster
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                You can target 1 "Superheavy Samurai" monster you control; equip this card from your hand or field to that monster you control. The equipped monster is treated as a Tuner. If you have no Spells/Traps in your GY and this card was equipped to a monster by this card's effect: You can Special Summon this equipped card. You can only use this effect of "Superheavy Samurai Soulgaia Booster" once per turn.


                                UR Rarity
                                Superheavy Samurai Motorbike
                                UR Rarity
                                Superheavy Samurai Motorbike
                                Superheavy Samurai Motorbike
                                EARTH 2
                                Superheavy Samurai Motorbike
                                • ATK:

                                • 800

                                • DEF:

                                • 1200


                                If you have no Spells/Traps in your GY: You can discard this card; add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Motorbike". You can only use this effect of "Superheavy Samurai Motorbike" once per turn. Once per turn: You can target 1 Machine monster you control; increase its Level by 2.


                                These guys help you Xyz rank 4 easier, you can go to Gear Gigant X search card then play Armored Xyz style or go to Number 41 then go to sleep

                                Sky Striker Ace - Azalea (x0-1)

                                UR Rarity
                                Sky Striker Ace - Azalea
                                UR Rarity
                                Sky Striker Ace - Azalea
                                Sky Striker Ace - Azalea
                                DARK
                                Sky Striker Ace - Azalea
                                • ATK:

                                • 1500

                                • LINK-2

                                Link Arrow:

                                Top-Left

                                Bottom-Right


                                2 LIGHT and/or DARK monsters Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster.


                                super mercenary, easy to level up and has the ability to clear the field or bait negate or disrupt

                                Therion "King" Regulus and Qliphort Genius (Omni-Negate)

                                UR Rarity
                                Therion "King" Regulus
                                UR Rarity
                                Therion "King" Regulus
                                Therion "King" Regulus
                                EARTH 8
                                Therion "King" Regulus
                                • ATK:

                                • 2800

                                • DEF:

                                • 1600


                                You can only use each of the following effects of "Therion "King" Regulus" once per turn. ● You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".


                                SR Rarity
                                Qliphort Genius
                                SR Rarity
                                Qliphort Genius
                                Qliphort Genius
                                EARTH
                                Qliphort Genius
                                • ATK:

                                • 1800

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 Machine monsters This Link Summoned card is unaffected by Spell/Trap effects and the activated effects of other Link Monsters. Once per turn: You can target 1 face-up card on each player's field, except this card; both those cards have their effects negated until the end of this turn. When 2 monsters are Special Summoned at the same time to the zones this card points to: You can add 1 Level 5 or higher Machine monster from your Deck to your hand.


                                Genius : can negate (turn you) to bait opp card if you go turn 2, turn 1 can search for Machine Level 5 monster or higher


                                King : is a Machine higher than Level 5, has Omni-Negate on turn 1 and a big body to punch through enemy monsters on turn 2

                                Gamma and friends

                                UR Rarity
                                Borreload Savage Dragon
                                UR Rarity
                                Borreload Savage Dragon
                                Borreload Savage Dragon
                                DARK 8
                                Borreload Savage Dragon
                                • ATK:

                                • 3000

                                • DEF:

                                • 2500


                                1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.


                                SR Rarity
                                PSY-Framegear Gamma
                                SR Rarity
                                PSY-Framegear Gamma
                                PSY-Framegear Gamma
                                LIGHT 2
                                PSY-Framegear Gamma
                                • ATK:

                                • 1000

                                • DEF:

                                • 0


                                Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


                                UR Rarity
                                PSY-Framelord Omega
                                UR Rarity
                                PSY-Framelord Omega
                                PSY-Framelord Omega
                                LIGHT 8
                                PSY-Framelord Omega
                                • ATK:

                                • 2800

                                • DEF:

                                • 2200


                                1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                                N Rarity
                                PSY-Frame Driver
                                N Rarity
                                PSY-Frame Driver
                                PSY-Frame Driver
                                LIGHT 6
                                PSY-Frame Driver
                                • ATK:

                                • 2500

                                • DEF:

                                • 0


                                A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".


                                Well... Synchro level 8, go there whatever you want. They're all mercenaries so I'll just say it briefly.


                                Borreload Savage Dragon : omni-negate, easy to level up, big attack
                                Omega : hand snatching no once per turn

                                Salamangreat Almiraj and Relinquished Anima (normal summon)

                                UR Rarity
                                Salamangreat Almiraj
                                UR Rarity
                                Salamangreat Almiraj
                                Salamangreat Almiraj
                                FIRE
                                Salamangreat Almiraj
                                • ATK:

                                • 0

                                • LINK-1

                                Link Arrow:

                                Bottom-Right


                                1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                                UR Rarity
                                Relinquished Anima
                                UR Rarity
                                Relinquished Anima
                                Relinquished Anima
                                DARK
                                Relinquished Anima
                                • ATK:

                                • 0

                                • LINK-1

                                Link Arrow:

                                Top


                                1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                After you normal summon a monster, you can link to one of these two to activate the effect in the grave or when sent to the grave (for example Cyber ​​Dragon Herz )

                                Eldlich the Golden Lord, Gizmek Orochi and the Serpentron Sky Slasher (well...)

                                UR Rarity
                                Eldlich the Golden Lord
                                UR Rarity
                                Eldlich the Golden Lord
                                Eldlich the Golden Lord
                                LIGHT 10
                                Eldlich the Golden Lord
                                • ATK:

                                • 2500

                                • DEF:

                                • 2800


                                You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


                                UR Rarity
                                Gizmek Orochi, the Serpentron Sky Slasher
                                UR Rarity
                                Gizmek Orochi, the Serpentron Sky Slasher
                                Gizmek Orochi, the Serpentron Sky Slasher
                                DARK 8
                                Gizmek Orochi, the Serpentron Sky Slasher
                                • ATK:

                                • 2450

                                • DEF:

                                • 2450


                                If this card is in your hand or GY (Quick Effect): You can banish 8 cards from the top of your Deck face-down; Special Summon this card. You can banish 3 cards from your Extra Deck face-down, then target 1 face-up monster on the field; destroy it. You can only use 1 "Gizmek Orochi, the Serpentron Sky Slasher" effect per turn, and only once that turn.


                                use it if you like it, these guys... I'm speechless

                                Link

                                UR Rarity
                                Underworld Goddess of the Closed World
                                UR Rarity
                                Underworld Goddess of the Closed World
                                Underworld Goddess of the Closed World
                                LIGHT
                                Underworld Goddess of the Closed World
                                • ATK:

                                • 3000

                                • LINK-5

                                Link Arrow:

                                Top

                                Top-Right

                                Right

                                Bottom

                                Bottom-Right


                                4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                UR Rarity
                                Apollousa, Bow of the Goddess
                                UR Rarity
                                Apollousa, Bow of the Goddess
                                Apollousa, Bow of the Goddess
                                WIND
                                Apollousa, Bow of the Goddess
                                • ATK:

                                • -1

                                • LINK-4

                                Link Arrow:

                                Top

                                Bottom-Left

                                Bottom

                                Bottom-Right


                                2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                UR Rarity
                                Accesscode Talker
                                UR Rarity
                                Accesscode Talker
                                Accesscode Talker
                                DARK
                                Accesscode Talker
                                • ATK:

                                • 2300

                                • LINK-4

                                Link Arrow:

                                Top

                                Left

                                Right

                                Bottom


                                2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                Tag(s):

                                SR Rarity
                                Lyna the Light Charmer, Lustrous
                                SR Rarity
                                Lyna the Light Charmer, Lustrous
                                Lyna the Light Charmer, Lustrous
                                LIGHT
                                Lyna the Light Charmer, Lustrous
                                • ATK:

                                • 1850

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.


                                UR Rarity
                                Selene, Queen of the Master Magicians
                                UR Rarity
                                Selene, Queen of the Master Magicians
                                Selene, Queen of the Master Magicians
                                LIGHT
                                Selene, Queen of the Master Magicians
                                • ATK:

                                • 1850

                                • LINK-3

                                Link Arrow:

                                Bottom-Left

                                Bottom

                                Bottom-Right


                                2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                                SR Rarity
                                Dharc the Dark Charmer, Gloomy
                                SR Rarity
                                Dharc the Dark Charmer, Gloomy
                                Dharc the Dark Charmer, Gloomy
                                DARK
                                Dharc the Dark Charmer, Gloomy
                                • ATK:

                                • 1850

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                Chamers : climb to a higher link, from 2 monsters to Link 2, activate effect to pull 1 monster to Link 3


                                Selene : same but works well with Effect Veiler

                                Accesscode Talker : extremely strong support for OTK, if you can't OTK, your opp will be dying because all of his resources have been shot, this card can get through Skill Drain

                                Apollousa : Fuck you breathing, I negate

                                Underworld Goddess : super powerful, NTR also comes with tons of effects, mercenary boss in corpse spam decks




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                                - Yu-Gi-Oh! Guidance Vietnam





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