Subterror Gameplay Guide

Subterror Gameplay Guide

Subterror is a control deck with a flip playstyle, with the return of Dragoon, Subterror will be an extremely strong protection tool with good recovery ability. If you don't fight with Dragoon, you can still fight normally, Subterror monsters can still buff ATK high and then punch through the boss or negate the enemy.

Sections covered in this guide:




Nah I'd Win

 

The King
UR rarity
Red-Eyes Black Dragon
UR rarity
Red-Eyes Black Dragon
Card rarity
Red-Eyes Dark Dragoon
Card rarity
Red-Eyes Dark Dragoon
SR rarity
Red-Eyes Fusion
SR rarity
Red-Eyes Fusion
UR rarity
Dark Magician
UR rarity
Dark Magician
UR rarity
Limited to 1 copy
Predaplant Verte Anaconda
UR rarity
Limited to 1 copy
Predaplant Verte Anaconda

With just one random fusion card using materials from the deck, you can jump out a whole boss with a big body, hard to kill, can negate, shoot cards and burn, Subterror itself has the ability to protect Dragoon well so you can mix the two together.



CORE

 

Subterror Guru (x3)
UR rarity
Subterror Guru
UR rarity
Subterror Guru

is the soul of the deck, possessing the ability to search every time you flip as well as turn another face-up monster on the field and this card into a face-down defense (this effect will be a quick effect if you are controlling another Subterror card)


a search engine that is both annoying and annoying, total ATK/DEF is 3400

The Hidden City (x3)
SR rarity
The Hidden City
SR rarity
The Hidden City

Acts as a field and a searcher with good protection ability. When the enemy attacks, you can change a face-down "Subterror" monster to face-up defense and block the attack (at this time the monster will flip summon and activate the effect). In addition, this card also allows you to flip a face-down Subterror monster to face-up defense or turn it to attack position, helping you to activate the flip effect of several cards more easily.

Subterror Fiendess (x2-3)
N rarity
Subterror Fiendess
N rarity
Subterror Fiendess

is the negate of the deck and can be searched, also the target is restored to be used again in the following turns to continuously apply pressure.


Get an omni-negate by sending yourself from your hand or field to the graveyard then turning your Subterror face down (when your opponent plays that face down card, the field will protect it)

This card has another rarely used but very powerful effect, which is to summon 1 Subterror from your hand or a field.

Subterror Nemesis Archer (x1)
N rarity
Subterror Nemesis Archer
N rarity
Subterror Nemesis Archer

After setting the ostrich type monsters, you must have a card to remove those cards from the field, because if the enemy's cards are set, they can still be turned up the next turn. When this card attacks a set monster, it will kick that monster straight back to the deck, regardless of what effects or stats the monster had.


Additionally, if your opponent does not read the card text and destroys this card, you can jump 1 Subterror monster from the grave.


because this card also... depends on the situation to be used and searchable so x1 is fine

Subterror Final Battle (x1-3)
R rarity
Subterror Final Battle
R rarity
Subterror Final Battle

Usually other people x1 this card, I x3 for him to win


This card has many effects that are not only usable but also very good. After using it, instead of going to the grave, this card will automatically be placed face down on the field and used again the next turn.

Effect 1: Change Subterror monsters from face down to face up (activates Subterror's flip effect)
Effect 2: Change Subterror monster from face up to face down (give field protection or flip it up next turn - sometimes on the turn it's face down to trigger flip effect)
Effect 3: ATK/DEF of a Subterror monster you choose is equal to the total ATK and DEF of that monster (buff ATK to punch through the boss or negate the enemy or simply to defend)
Effect 4: Subterror's effect cannot be blocked (negate)

Subterror Behemoth Umastryx (x0-1)
SR rarity
Subterror Behemoth Umastryx
SR rarity
Subterror Behemoth Umastryx

Although strong, has the effect of jumping onto the field as well as banishing all kinds of huge bodies, but brick is brick, if you like it, bring it, if not, then don't.

Subterror Cave Clash (x0-1)
N rarity
Subterror Cave Clash
N rarity
Subterror Cave Clash

provides a huge body to punch through the enemy boss and even OTK the enemy, but one of the other reasons is from the recovery ability of this card. When your Subterror monster deals battle damage to the enemy, it will pick up a Subterror monster/spell/trap from the grave, you can pick up the omni-negate continuously to snowball the enemy



Staple

 

Jar
UR rarity
Forbidden
Pot of Greed
UR rarity
Forbidden
Pot of Greed
SR rarity
Limited to 1 copy
Pot of Extravagance
SR rarity
Limited to 1 copy
Pot of Extravagance
SR rarity
Limited to 1 copy
Pot of Duality
SR rarity
Limited to 1 copy
Pot of Duality
SR rarity
Forbidden
Pot of Prosperity
SR rarity
Forbidden
Pot of Prosperity
SR rarity
Limited to 1 copy
Pot of Desires
SR rarity
Limited to 1 copy
Pot of Desires

Any fan who hasn't been banned and has resources, put them all in the deck, this deck is already slow so don't worry about restricting

Summon Limit, Skill Drain and There Can Be Only One (floodgay)
SR rarity
Summon Limit
SR rarity
Summon Limit
SR rarity
Limited to 1 copy
Skill Drain
SR rarity
Limited to 1 copy
Skill Drain
UR rarity
Limited to 1 copy
There Can Be Only One
UR rarity
Limited to 1 copy
There Can Be Only One

because this deck is so slow, you also have to slow down opp like me to help the world chill out, if everyone lives in a hurry, then life will not be fun

Lord of the Heavenly Prison (x0-3)
UR rarity
Lord of the Heavenly Prison
UR rarity
Lord of the Heavenly Prison

a very famous card in the role of backrow protection, this card is set and cannot be destroyed by effects and when a spell/trap activates an effect, this card will jump from the hand to the field (after jumping to the field, it will no longer protect the spell/trap) and you can set a spell/trap directly from your deck!!!

Hantrap & Staple
UR rarity
Effect Veiler
UR rarity
Effect Veiler
UR rarity
Infinite Impermanence
UR rarity
Infinite Impermanence
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ghost Ogre & Snow Rabbit
UR rarity
Ghost Ogre & Snow Rabbit
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Limited to 2 copies
Called by the Grave

Well, literally, if the deck lacks slots when building, put these guys in to fill the slots, and still slow down opp well on turn 2. Luckily, no one brought shifter to Subterror.

Counter Traps
R rarity
Solemn Scolding
R rarity
Solemn Scolding
UR rarity
Solemn Strike
UR rarity
Solemn Strike
SR rarity
Solemn Warning
SR rarity
Solemn Warning
UR rarity
Solemn Judgment
UR rarity
Solemn Judgment
UR rarity
Iron Thunder
UR rarity
Iron Thunder

The easiest way to slow down the enemy is to not let them do anything. To be honest, it's a 1-player game. If you're a newbie and don't know when to use it, just block the enemy's normal summon. Usually, the opp won't be able to do anything anymore (well, sometimes there are cases where the opp still has an extender and can continue to combo, but we'll see when that happens :>)

What is Extra Deck?
R rarity
Dogmatika Punishment
R rarity
Dogmatika Punishment
UR rarity
Garura, Wings of Resonant Life
UR rarity
Garura, Wings of Resonant Life
UR rarity
Elder Entity N'tss
UR rarity
Elder Entity N'tss
UR rarity
Limited to 1 copy
PSY-Framelord Omega
UR rarity
Limited to 1 copy
PSY-Framelord Omega
SR rarity
Golden Cloud Beast - Malong
SR rarity
Golden Cloud Beast - Malong
UR rarity
Tri-Brigade Arms Bucephalus II
UR rarity
Tri-Brigade Arms Bucephalus II

Since the deck doesn't use Extra Deck, you can use the pots freely as well as use Dogmatika Punishment to throw cards from the Extra Deck that have effects when in the grave.

Metaltronus (x2-3)
Card rarity
Metaltronus
Card rarity
Metaltronus

You can bring cards in the Extra Deck that are currently meta to anti-meta (for example Kitkallos , Bident Dragon ,...)




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