Gimmick Puppet is a FTK (First Turn Kill) deck with only 1 combo card, has the ability to protect itself very well from many types of effects and has the ability to jump monsters as well as make good use of resources from a

How to Play Gimmick Puppet
Sections covered in this guide:
Though Heaven And Earth I Alone Am The Honored One
Nah I'd Win
CORE
baby
Has the ability to jump itself and 1 other Gimmick Puppet monster from the grave (friend or enemy is fine) but if you choose from the enemy grave, it will jump to the enemy's field.
has the ability to show a Gimmick Puppet Xyz monster in the Extra Deck to the enemy, then jump yourself and a Gimmick Puppet monster in the Deck with the same Level as the Xyz monster you showed the enemy. This is a very good combo initiating effect because it jumps the body you need from the deck to the field (if that monster has an additional effect from the grave, even better)
Has everything this deck needs!!!
Mills Gimmick Puppet monsters to the grave, the good thing is that it mills the number of special summoned monsters from the Extra Deck the enemy is controlling +1, so the enemy can mill 1 card without controlling a monster :). That card can be picked up by itself for combo, has effects from the grave,...
This bro is so strong, he can rank up and pick himself up from the grave, helping you spam rank up continuously and greatly supporting your FTK gameplay.
This card is free to search and has the ability to steal enemy monsters until the end of the turn, breaking extremely annoying opp combos. It also has the effect of jumping monsters from the grave to your field (for continued combos) or enemy field (supporting continued FTK burning).
This bro has the ability to expand combos and diversify gameplay, with the cost to go to the field being 2 Machine monsters, so Xyz monsters can also be used (usually Xyz monsters no longer have effects), putting monsters in the grave (to protect) or adding monsters to hand (to expand combo) is completely free of cost and on top of that, it also jumps an extra Gimmick Puppet body from hand to the field, too strong for a link monster
steals up to 2 enemy monsters by the end of the turn, if that was all this would be mid, but no. You can sacrifice this card to make all your monsters Level 8, supporting your boss Gimmick Puppet
FAN SERVICEEEEEEEEEEEEEEEEEEEEEEE
FAN SERVICEEEEEEEEEEEEEEEEEEEEEEEEEEE
Number 40 : place counter on all face-up monsters on the field, except itself (you place it on your field). The second effect is quite slow so skip it because it's too slow for an FTK deck.
Staple
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