White Forest Runick Game Guide

White Forest Runick Game Guide

White Forest Runick is a combination of 2 decks with strong recovery ability, White Forest requires you to use spell/trap to activate the effect and if the spell/trap is thrown, the goods will be restored automatically, while Runick has Hugin to activate the effect by throwing those spell/traps of White Forest

Sections covered in this guide:




Runick

 

Runick Fountain (x3 if possible)
UR rarity
Limited to 1 copy
Runick Fountain
UR rarity
Limited to 1 copy
Runick Fountain

is what makes Runick's gameplay run extremely smoothly.


There are 2 effects, and both effects are extremely powerful and greatly affect Runick's gameplay.

+ allows you to use instant magic Runick from your hand during your opponent's turn: helps you harass your opponent extremely annoyingly

+ Pick up to 3 Runick instant spells from the grave to the bottom of the deck and draw cards equal to the number you pick up: helps you both restore goods and add resources, because it's a card draw, you can draw handtrap or other runick cards to harass the enemy

Runick Destruction (x1 (due to limit))
SR rarity
Limited to 1 copy
Runick Destruction
SR rarity
Limited to 1 copy
Runick Destruction

Shoot spell/trap enemy and banish face-down 4 of their deck or summon 1 Runick from the Extra Deck to the Extra Monster Zone

Simple effect, easy to use and can destroy 4 enemy top decks

Runick Dispelling (x1-3)
R rarity
Runick Dispelling
R rarity
Runick Dispelling

snatch hand + banish 2 top deck face-down (when the opponent adds cards from the deck to hand without drawing cards in the draw phase) or summon 1 Runick from the Extra Deck to the Extra Monster Zone


Harassing the enemy is very annoying because this time it affects the cards in hand. Although pulling cards is random, if you are lucky enough to pull a combo card or pull the right one and add it to your hand, it will make the enemy very uncomfortable.

Runick Flashing Fire (x3)
SR rarity
Runick Flashing Fire
SR rarity
Runick Flashing Fire

Shoot the enemy's special summon and banish 2 top deck face-down or summon 1 Runick from the Extra Deck to the Extra Monster Zone


This card is one of the cards that I highly appreciate because it affects enemy monsters, helps you destroy the field if you go turn 2 and prevents enemy combos if you go turn 1.

Runick Freezing Curses (x2 (due to semi-limit))
SR rarity
Limited to 2 copies
Runick Freezing Curses
SR rarity
Limited to 2 copies
Runick Freezing Curses

Select 1 enemy effect monster and block its effect then banish 3 top deck face-down or summon 1 Runick from the Extra Deck to the Extra Monster Zone


This is also a card that I highly appreciate because it provides negate monsters, can be used on turn 1 or 2, can harass or support the field, and banishes 3 top deck cards, although it's a bit small if you look from the outside, but small amounts add up to big if you spam continuously :)

Runick Golden Droplet (x1-3)
SR rarity
Runick Golden Droplet
SR rarity
Runick Golden Droplet

droplet but not negate


This is a card that can either squeeze or super shock the top deck depending on how you look at it. It banishes 4 cards but allows the enemy to draw 1. In theory, it can shock 5 top decks, but if the opponent draws a combo card or a few board break cards, it's over.

Oh, it has the effect of jumping monsters from the Extra Deck like other cards to the Extra Monster Zone :/ (this part is so frustrating)

Runick Slumber (x2 (due to semi-limit))
R rarity
Limited to 2 copies
Runick Slumber
R rarity
Limited to 2 copies
Runick Slumber

Makes your deck much tougher, protects against combat or effects and banishes up to 3 top deck face downs or summons 1 Runick from the Extra Deck to the Extra Monster Zone


fact: you can choose enemy monsters if you don't have a target, after all your main goal is to take down the enemy's top deck

fact 2: any card protected by this card cannot be played, so you can use it to protect your opponent's field in a more interesting way :)

Runick Smiting Storm (x3)
R rarity
Runick Smiting Storm
R rarity
Runick Smiting Storm

banish up to 12 enemy cards if lucky :)


This card banishes the top deck face down based on the monster/spell/trap the enemy controls.   or summon 1 Runick from the Extra Deck to the Extra Monster Zone

Because it is random, this card probably won't hit. If the enemy doesn't have any cards, you can use this card to jump Runick monsters from the Extra Deck to avoid wasting money.

Runick Tip (x3 (if possible))
UR rarity
Limited to 2 copies
Runick Tip
UR rarity
Limited to 2 copies
Runick Tip

Searcher increases deck stability, because it is a searcher, it can only banish 1 top deck face-down but never mind, search is important or summon 1 Runick from Extra Deck to Extra Monster Zone

Hugin the Runick Wings (x2)
UR rarity
Hugin the Runick Wings
UR rarity
Hugin the Runick Wings

online


Search the environment magic Runick from the deck to hand at the cost of discarding 1 card. Although it's a bit of a deduction, you can easily pick up Runick cards from the grave to the deck or simply White Forest cards that heal themselves from the grave.

Has an effect that protects all other cards from being destroyed by card effects by banishing this card, making your field stronger.

If this card is accidentally destroyed by an effect or battle, it will return itself to the Extra Deck, continuously tickling.

Level 2 of this card also helps a lot in the Synchro play of the deck.

Geri the Runick Fangs (x2)
SR rarity
Geri the Runick Fangs
SR rarity
Geri the Runick Fangs

Level 4 supports synchro or Xyz


In addition, this card is also a bit annoying. Picking up a non-instant magic Runick card from the grave is usually a Field card and cannot be destroyed by effects, so the way to get past this card is to banish, send, or punch this card, but if this card is destroyed by combat, it can shoot another card on the field, extremely annoying.

Sleipnir the Runick Mane (x0-1)
SR rarity
Sleipnir the Runick Mane
SR rarity
Sleipnir the Runick Mane

Well... S:P Little Knight at home and spawn level 4 tokens...



White Forest

 

Elzette of the White Forest (x3)
Card rarity
Elzette of the White Forest
Card rarity
Elzette of the White Forest

Searcher can jump by itself, has the ability to restore goods, increasing the stability of the deck.

Automatically jumps and searches almost all White Forest monsters from deck to hand except yourself and fakes sending 1 spell/trap from hand or field to graveyard

This card can pick itself up from the graveyard if a LIGHT Spellcaster Tuner monster is summoned to the field.

Rucia of the White Forest (x3)
Card rarity
Rucia of the White Forest
Card rarity
Rucia of the White Forest

jump yourself and send more resources to the grave and draw 1 (swap hand)


Has the ability to jump from hand if you have a White Forest monster on the field, sounds a bit lame but it's important because an extra body is more than enough to allow you to mess around during the enemy's turn

Throwing a spell/trap to draw 1 helps you throw away unnecessary cards to draw to handtrap or cards that can help you harass the enemy

has the effect of selecting 1 Synchro White Forest monster you are controlling or in the grave to push to the Extra Deck and automatically jump this card from the grave to the field, if the effect is blocked, it doesn't matter, level 4 body tuner is very good xyz or synchro is fine

Silvy of the White Forest (x3)
Card rarity
Silvy of the White Forest
Card rarity
Silvy of the White Forest

searcher


search spell/trap White Forest, although the target usually only has 2 cards, they are the necessary cards :)

Has the ability to restore Synchro White Forest monsters from the field or graveyard to the Extra Deck and automatically jump this card from the graveyard but the effect is blocked, ignores the effect, level 4 Tuner body is very good for Synchro and Xyz

Astellar of the White Forest (x1)
Card rarity
Astellar of the White Forest
Card rarity
Astellar of the White Forest

Jump the LIGHT Spellcaster Tuner from the deck by throwing a spell/trap, but in return you can't jump Elzette


Has the ability to jump from the grave to the field when there is a spell/trap sent to the grave using a monster effect (any monster, including White Forest or Runick)

Tales of the White Forest (x1-2)
Card rarity
Tales of the White Forest
Card rarity
Tales of the White Forest

searcher but must have monsters on the field to search, in return this card can restore the row itself so... +1 row for discard or send :)

Woes of the White Forest (x1-2)
Card rarity
Woes of the White Forest
Card rarity
Woes of the White Forest

Play during the enemy's turn and search for the card you need.


Jump White Forest monsters from hand or deck and synchro White Forest synchro monsters (your synchro monster can be a searcher or harass the enemy, the monster you jump to the grave still has the effect of self-regenerating goods from the grave so this is a double job)

This card also has the ability to self-restore, so if you like, you can also discard or send it.

Rciela Sinister Soul of the White Forest (x1)
Card rarity
Rciela, Sinister Soul of the White Forest
Card rarity
Rciela, Sinister Soul of the White Forest

search White Forest monsters/spells/traps or LIGHT Spellcaster cards like Tank Lane or handtraps like Effect Veiler at the cost of discarding 1 spe//trap



It also has an ATK increase effect that allows you to OTK easier, but Runick skips the battle phase so... In return, it has a protection effect :3 but is rarely used because this card only stays on the field for 1 second before being used as Synchro or Link material.

Silvera Wolf Tamer of the White Forest (x1)
Card rarity
Silvera, Wolf Tamer of the White Forest
Card rarity
Silvera, Wolf Tamer of the White Forest

your very dirty disrupt, face down all enemy monsters when special summoned not just synchro summoned so can revive continuously every turn to harass continuously



Oh, and this card also doubles attack and armor penetration, but the battle phase is skipped.

Diabell Queen of the White Forest (x1)
Card rarity
Diabell, Queen of the White Forest
Card rarity
Diabell, Queen of the White Forest

mommy


Has the ability to pick up spells/traps from the graveyard back into hand (including Runick's or other mercenary cards) if using a Tuner Synchro monster as material for this card to summon Synchro


In addition, this card can also jump Level 7 or lower Tuner Synchro monsters from the Extra Deck, graveyard or banish to the field for the price of 1 spell/trap. You can jump Formula Synchro to Synchro to Baronne , jump search card or disrupt in all kinds of ways.

Beware the White Forest (x0-1)
Card rarity
Beware the White Forest
Card rarity
Beware the White Forest

Shoot cards if you have Illusion or Spellcaster level 6 or higher, also has the ability to restore goods but sometimes causes brick



Staple

 

handtrap & Staple
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Maxx "C"
UR rarity
Maxx "C"

play if you like, but 3 Maxx "C" is recommended to slow down enemies or give a ton of resources if they combo

Triple Tactics Talent and Triple Tactics Thrust (x0-3)
UR rarity
Triple Tactics Talent
UR rarity
Triple Tactics Talent
UR rarity
Triple Tactics Thrust
UR rarity
Triple Tactics Thrust

Because your Diabell picks up spells/traps from the grave, you can pick up Triple Tactics to prevent enemies from daring to use handtraps or monster effects. If opp uses it, they can just benefit from it.

Evenly Matched (x0-3)
SR rarity
Evenly Matched
SR rarity
Evenly Matched

Good field destroyer but only strong if you go turn 2 onwards, turn 1 is very brick

Tri-Edge Master and Coral Dragon (x1)
UR rarity
Tri-Edge Master
UR rarity
Tri-Edge Master
SR rarity
Coral Dragon
SR rarity
Coral Dragon

Both are Level 6 Synchro monsters and have the ability to draw 1


1 is Tuner Synchro, 1 is normal Synchro, depending on your gameplay or next combo, choose the monster to use.

Alternatively you can simply summon Coral Dragon to give you the ability to shoot enemy cards by discarding 1 card.

Baronne de Fleur and Formula Synchron (x1)
UR rarity
Baronne de Fleur
UR rarity
Baronne de Fleur
SR rarity
Formula Synchron
SR rarity
Formula Synchron

With the help of Formula Synchron , Diabell can call out Formula Synchron extremely easily and synchro in the opponent's turn and jump an Omni-Negate, Baronne, onto the field to harass the enemy.

Chaos Angel and Swordsoul Supreme Sovereign - Chengying (Synchro level 10)
UR rarity
Chaos Angel
UR rarity
Chaos Angel
UR rarity
Swordsoul Supreme Sovereign - Chengying
UR rarity
Swordsoul Supreme Sovereign - Chengying

Chengying : big body, banish up to 2 cards, reduce enemy body to prevent enemy attack or create OTK premise, super sandbag with self-protection


Chaos Angel : protection, easy to level up, big body, has banish

Number 41: Bagooska the Terribly Tired Tapir and Super Starslayer TY-PHON - Sky Crisis (Xyz)
SR rarity
Number 41: Bagooska the Terribly Tired Tapir
SR rarity
Number 41: Bagooska the Terribly Tired Tapir
UR rarity
Super Starslayer TY-PHON - Sky Crisis
UR rarity
Super Starslayer TY-PHON - Sky Crisis

easy to level up because 2 Level 4 bodies are something both Runick and White Forest have


Number 41 : You throw Maxx "C", I lie down and pretend

TY-PON : easy to get up, I'm a floodgay and have removal

S:P Little Knight (Link)
UR rarity
S:P Little Knight
UR rarity
S:P Little Knight

S:P Little Knight : harasses enemies continuously, hard to kill because of constant annoying

Synchro Zone, Summon Limit and Skill Drain (floodgay)
N rarity
Limited to 1 copy
Synchro Zone
N rarity
Limited to 1 copy
Synchro Zone
SR rarity
Summon Limit
SR rarity
Summon Limit
SR rarity
Limited to 1 copy
Skill Drain
SR rarity
Limited to 1 copy
Skill Drain

speechless... flip up is a 1 player game




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