Volcanic Gameplay Guide

Volcanic Gameplay Guide

You Breathe, I First Turn Kill

Basic rules, just do it

Sections covered in this guide:




CORE

 

Volcanic Trooper (X3)
UR rarity
Volcanic Trooper
UR rarity
Volcanic Trooper

Searcher increases the stability of the deck, can search for Volcanic monsters/spells/traps and has the effect of placing bombs on the enemy's field. Each time a bomb is destroyed, it will deal 500 more damage to the enemy, contributing to finishing the enemy.

Volcanic Rimfire (X3)
SR rarity
Volcanic Rimfire
SR rarity
Volcanic Rimfire

This guy just added resources in so many ways.


Method 1: throw the Volcanic monster into the grave, when the monster touches the grave it will trigger some effect, or simply be pulled from the grave to the field by another card for combo

Method 2: Add some awesome cannons to your yard by removing the old cannons that have been used on the yard.

Also, it's level 1 FIRE so it's great to play with Snake-Eye.

Volcanic Emperor (X1-2)
UR rarity
Volcanic Emperor
UR rarity
Volcanic Emperor

Leap from the grave or hand and burn enemies for 500 damage multiplied by the deck's number of banished Pyro monsters and search traps


Usually, burning is enough to make opp evaporate in one turn, but if you lose damage or get handtrap or something, there is still an effect that causes 500 damage each time the enemy summons a special to compensate for the damage.

Fuck penguins

Volcanic Scattershot (X0 or X3)
R rarity
Volcanic Scattershot
R rarity
Volcanic Scattershot

Each time this card hits the grave, it will damage the enemy's 500 life points. If it is sent to the grave by guns, you can throw 2 more copies of these monsters from your hand and/or deck to the grave to destroy all enemy monsters.


Don't play x1 or x2 please, it looks so servile.

Volcanic Blaze Accelerator, Blaze Accelerator and Tri-Blaze Accelerator (X0)
SR rarity
Volcanic Blaze Accelerator
SR rarity
Volcanic Blaze Accelerator
R rarity
Blaze Accelerator
R rarity
Blaze Accelerator
R rarity
Tri-Blaze Accelerator
R rarity
Tri-Blaze Accelerator

Because this is an FTK deck, these guns are redundant. If you bring upgraded versions of guns, you have to remove the old guns, which will result in more bricks in an FTK deck.

Fire Ejection (X3)
SR rarity
Fire Ejection
SR rarity
Fire Ejection

You can throw any Pyro monster from the deck to the grave, a card that is too strong to add resources, and if you throw a Volcanic monster, it will have 1 of the following 2 effects:


Damage to enemy equal to monster level sent x 100

Create a bomb on the enemy's field, destroying the bomb will damage the enemy by 500 base points.

Volcanic Emission (X1)
SR rarity
Volcanic Emission
SR rarity
Volcanic Emission

Searchable and just x1 is the end game


There are 2 good effects including jumping monsters from deck ignoring summoning conditions or adding monsters to hand from deck and burning

Burn effect will damage the Pyro monster's original ATK. If you choose an enemy monster, the damage will be 100% of the original ATK. If you choose your own monster, you will only deal 50% damage.



Snake-Eye

 

Snake-Eye Ash and Snake-Eyes Poplar (X1 (due to limit))
SR rarity
Limited to 1 copy
Snake-Eye Ash
SR rarity
Limited to 1 copy
Snake-Eye Ash
UR rarity
Limited to 1 copy
Snake-Eyes Poplar
UR rarity
Limited to 1 copy
Snake-Eyes Poplar

These guys are extremely good at searching and resource pooling, so play x3 if possible, they can also be very good starters.

Snake-Eyes Flamberge Dragon (X1)
UR rarity
Snake-Eyes Flamberge Dragon
UR rarity
Snake-Eyes Flamberge Dragon

A monster that can both destroy enemy resources and restore goods easily, as well as attack during the opponent's turn with a body as big as a beggar's ass.

Snake-Eye Oak (X1)
N rarity
Snake-Eye Oak
N rarity
Snake-Eye Oak

When summoned, it will pull items from the graveyard or banish them to the field or hand. You can use this effect any turn. This card can jump a Snake-Eye monster from the deck or hand at the cost of sending itself and another face-up card to the graveyard.

Snake-Eye Birch (x0-1)
R rarity
Snake-Eye Birch
R rarity
Snake-Eye Birch

a body that can jump and play in the opponent's turn

Diabellstar the Black Witch (x3)
UR rarity
Diabellstar the Black Witch
UR rarity
Diabellstar the Black Witch

a searcher that can jump from hand and can be searched with WANTED , this is one of the cards that helps you start a combo very well and can also be played during the opponent's turn (but rarely use this method because you burn opp cook cmnr)

WANTED: Seeker of Sinful Spoils (x1 (due to limit))
UR rarity
Limited to 1 copy
WANTED: Seeker of Sinful Spoils
UR rarity
Limited to 1 copy
WANTED: Seeker of Sinful Spoils

Just search the deck starter, has the ability to restore goods and draw card, is an instant magic that can be used in the opponent's turn if you set this card on the field in advance

Original Sinful Spoils - Snake-Eye (x2)
UR rarity
Original Sinful Spoils - Snake-Eye
UR rarity
Original Sinful Spoils - Snake-Eye

The deck's searcher, can jump one card combos for the very cheap price of sending a face-up card you control to the graveyard, this card can also be searched in many ways


On top of that, there is also the ability to restore goods and search cards by banishing from the grave. Although the speed has been reduced because you can only use 1 of the 2 effects each turn, searching turn 1 and turn 2 is an extra time to restore goods and search, which is something too wrong. 2 consecutive turns have 1 combo card to play.

Divine Temple of the Snake-Eye (The Ghost Temple)
SR rarity
Divine Temple of the Snake-Eye
SR rarity
Divine Temple of the Snake-Eye

This card can be searched, and cannot be used as a combo card in this deck, so playing x1 is fine.


This card helps you add resources to Snake-Eye to throw to the grave or play on the opponent's turn by jumping monsters that are considered permanent magic onto the field.

In addition, it also increases ATK by 1100, supporting OTK very well, but with this deck, you can burn all kinds of things, so you don't need to punch opp, he will die on his own.



Staple

 

Handtrap & Staple
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Infinite Impermanence
UR rarity
Infinite Impermanence
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Maxx "C"
UR rarity
Maxx "C"
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Effect Veiler
UR rarity
Effect Veiler
SR rarity
Droll & Lock Bird
SR rarity
Droll & Lock Bird

Play whatever you like, this is an FTK deck anyway so you have to try to finish the enemy as quickly as possible, brick yourself

Awakening of the Possessed - Greater Inari Fire and Spiritual Fire Art - Kurenai (extremely hot)
R rarity
Awakening of the Possessed - Greater Inari Fire
R rarity
Awakening of the Possessed - Greater Inari Fire
R rarity
Spiritual Fire Art - Kurenai
R rarity
Spiritual Fire Art - Kurenai

Simply put, we have 1 monster and 1 trap, the monster jumps from the deck or hand by sending Spellcaster monsters and Level 4 or lower FIRE monsters to the graveyard, the monster that goes to the graveyard will search for the trap card. The trap card shoots a certain monster and deals tons of damage to the enemy

One for One (x1)
UR rarity
Limited to 1 copy
One for One
UR rarity
Limited to 1 copy
One for One

Jump your one card combo straight from deck to field, since your Volcanic is also level 1 you can jump from deck if needed

Horus
SR rarity
Duamutef, Blessing of Horus
SR rarity
Duamutef, Blessing of Horus
UR rarity
Hapi, Guidance of Horus
UR rarity
Hapi, Guidance of Horus
SR rarity
Qebehsenuef, Protection of Horus
SR rarity
Qebehsenuef, Protection of Horus
UR rarity
Imsety, Glory of Horus
UR rarity
Imsety, Glory of Horus
UR rarity
Number 90: Galaxy-Eyes Photon Lord
UR rarity
Number 90: Galaxy-Eyes Photon Lord
UR rarity
The Zombie Vampire
UR rarity
The Zombie Vampire
UR rarity
King's Sarcophagus
UR rarity
King's Sarcophagus

Mainly go for The Zombie Vampire and send 4 cards to the grave, also jump monsters from the grave to the field to serve combos of all kinds. As for Ostrich, it depends on the playstyle. You can also go for Negate Apollousa if you like.

Relinquished Anima and Linkuriboh (x0-1)
UR rarity
Relinquished Anima
UR rarity
Relinquished Anima
UR rarity
Linkuriboh
UR rarity
Linkuriboh

The main purpose is to send Poplar to the grave to help Snake-Eye have goods to throw into the grave full combo of things


For other purposes, read effect.

Promethean Princess Bestower of Flames (x1)
UR rarity
Promethean Princess, Bestower of Flames
UR rarity
Promethean Princess, Bestower of Flames

is a very good mercenary card, although it is locked to FIRE, but because the deck is all FIRE, it doesn't matter


Jump from the grave for the next combo, and continuously revive and shoot cards during the opponent's turn or your turn (If the opponent jumps a monster during your turn), as long as this card is still in the grave, opp will have to play in fear of losing a monster while comboing.

Link 2 Discard
SR rarity
Knightmare Cerberus
SR rarity
Knightmare Cerberus
SR rarity
Knightmare Phoenix
SR rarity
Knightmare Phoenix
UR rarity
Knightmare Unicorn
UR rarity
Knightmare Unicorn
SR rarity
Barricadeborg Blocker
SR rarity
Barricadeborg Blocker

Throw the card to the grave to use the effect or pull it back from the grave, especially with Link 2 body, just need 1 more body to get Promethean

Dharc the Dark Charmer, Gloomy, Hiita the Fire Charmer and Ablaze (Charmers)
SR rarity
Dharc the Dark Charmer, Gloomy
SR rarity
Dharc the Dark Charmer, Gloomy
SR rarity
Hiita the Fire Charmer, Ablaze
SR rarity
Hiita the Fire Charmer, Ablaze

easy to level up, pull back body from grave to combo, can pull back handtraps like Xuan for example

Donner Dagger Fur Hire (x0-1)
UR rarity
Donner, Dagger Fur Hire
UR rarity
Donner, Dagger Fur Hire

After entering the field, shoot yourself and enemy monsters, can bait negate or destroy annoying targets

I:P Masquerena and S:P Little Knight (2 disrupt go brrrrrrrr)
UR rarity
I:P Masquerena
UR rarity
I:P Masquerena
UR rarity
S:P Little Knight
UR rarity
S:P Little Knight

simply use I:P to link summon to S:P in the opponent's turn, S:P has 2 banish to make it difficult for the enemy

Amphibious Swarmship Amblowhale and Salamangreat Raging Phoenix (Link 4)
SR rarity
Amphibious Swarmship Amblowhale
SR rarity
Amphibious Swarmship Amblowhale
UR rarity
Salamangreat Raging Phoenix
UR rarity
Salamangreat Raging Phoenix

When you play this card, you will send Promethean to the grave and Promethean will pressure the enemy from the grave, partly because Promethean locks FIRE, so if you want to play other cards like Apollousa, you must send Promethean to the grave.

Apollousa Bow of the Goddess (x1)
UR rarity
Apollousa, Bow of the Goddess
UR rarity
Apollousa, Bow of the Goddess

Mercenary card with the ability to negate monsters once per turn

Underworld Goddess of the Closed World (x0-1)
UR rarity
Underworld Goddess of the Closed World
UR rarity
Underworld Goddess of the Closed World

Can use 1 annoying enemy monster to link summon this card, has the ability to block all effects of face-up enemy monsters (permanently until leaving the field) and is immune to all enemy activated effects, unless targeting this card with ATK 3000


With a bunch of OP abilities like that and still having an effect that blocks enemies from jumping monsters from the grave, but wanting to upgrade it in this deck is a bit difficult because you only upgrade it when FTK is lacking or you have extra resources - something Snake-Eye has.




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