Argostars Deck Breakdown

Cards Usage Statistic

Main Deck

Argostars - Fierce Parthe
Argostars - Fierce Parthe
Argostars - Fierce Parthe
EARTH 4
Argostars - Fierce Parthe
  • ATK:

  • 1400

  • DEF:

  • 1400


Gains 700 ATK/DEF for each "Argostars" monster with a different name you control, except this card. You can only use each of the following effects of "Argostars - Fierce Parthe" once per turn. (Quick Effect): You can reveal this card in your hand; return 1 "Argostars" Continuous Trap you control to the hand, and if you do, Special Summon this card. You can banish this card you control; Set 1 Continuous Trap from your hand. It can be activated this turn.

Argostars - Glorious Adra
Argostars - Glorious Adra
Argostars - Glorious Adra
EARTH 4
Argostars - Glorious Adra
  • ATK:

  • 1800

  • DEF:

  • 1800


During your opponent's turn, if you control a Continuous Trap Card (Quick Effect): You can banish this card from your hand; make the ATK of 1 monster on the field 0 until the end of this turn. If this card is Normal Summoned: This turn, your opponent cannot activate cards or effects in response to the activation of your Continuous Trap Cards or their effects. You can banish this card you control; place up to 2 "Argostars" Continuous Traps with different names from your hand and/or Deck face-up in your Spell & Trap Zone. You can only use this effect of "Argostars - Glorious Adra" once per turn.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Argostars - Giantslaying
Argostars - Giantslaying
Argostars - Giantslaying
Spell Quick
Argostars - Giantslaying

    Add 1 "Argostars" monster from your Deck to your hand, then immediately after this effect resolves, if a Continuous Trap is in your Monster Zone, or a Continuous Trap with an effect that Special Summons itself as a monster is in your Spell & Trap Zone, you can Normal Summon 1 Warrior monster. During your Main Phase: You can banish this card from your GY, then target 2 cards on the field, including an "Argostars" Continuous Trap you control; return them to the hand. You can only use 1 "Argostars - Giantslaying" effect per turn, and only once that turn.

    Argostars - Home Stadium
    Argostars - Home Stadium
    Argostars - Home Stadium
    Spell Field
    Argostars - Home Stadium

      Once per turn: You can pay 1000 LP; add 1 "Argostars" card from your GY or banishment to your hand. Each time a Continuous Trap in the Spell & Trap Zone is Special Summoned to your field, inflict 500 damage to your opponent. Once per Chain, if a Continuous Trap activates its effect in your Monster Zone, while you have a banished "Argostars" monster: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.

      Called by the Grave
      Called by the Grave
      Called by the Grave
      Spell Quick
      Called by the Grave

        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



        Tag(s):

        Dimensional Fissure
        Dimensional Fissure
        Dimensional Fissure
        Spell Continuous
        Dimensional Fissure

          Any monster sent to the Graveyard is banished instead.

          Reinforcement of the Army
          Reinforcement of the Army
          Reinforcement of the Army
          Spell Normal
          Reinforcement of the Army

            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

            That's 10!
            That's 10!
            That's 10!
            Spell Continuous
            That's 10!

              Each time a card or effect is activated, except "That's 10!": You can place 1 Access Counter on this card (max. 10). Monsters you control gain 100 ATK for each Access Counter on this card. If the 10th Access Counter is placed on this card: You can return this card to the hand, and if you do, Set from your Deck, 1 Continuous Trap with an effect that Special Summons itself as a monster. It can be activated this turn.

              Apophis the Swamp Deity
              Apophis the Swamp Deity
              Apophis the Swamp Deity
              Trap Continuous
              Apophis the Swamp Deity

                During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.

                Argostars - Lightning Tydeu
                Argostars - Lightning Tydeu
                Argostars - Lightning Tydeu
                Trap Continuous
                Argostars - Lightning Tydeu

                  While this card is face-up in the Spell & Trap Zone, Warrior monsters you control gain 500 ATK/DEF. Once per turn: You can discard 1 card; Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 2000/DEF 2000) with the following effect (this card is also still a Trap), then you can add 1 "Argostars" card from your Deck to your hand, except "Argostars - Lightning Tydeu". ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.

                  Argostars - Slayer Eteo
                  Argostars - Slayer Eteo
                  Argostars - Slayer Eteo
                  Trap Continuous
                  Argostars - Slayer Eteo

                    While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by card effects. Once per turn, when your opponent activates a card or effect: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 800/DEF 800) with the following effect (this card is also still a Trap), then if you have a banished "Argostars" monster, you can return 1 card on the field to the hand. ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.

                    Argostars - Swift Capane
                    Argostars - Swift Capane
                    Argostars - Swift Capane
                    Trap Continuous
                    Argostars - Swift Capane

                      While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by battle. Once per turn, if a Continuous Trap is in a Monster Zone: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 1800/DEF 1800) with the following effect (this card is also still a Trap), then if you have a banished "Argostars" monster, you gain 500 LP. ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.

                      Solemn Judgment
                      Solemn Judgment
                      Solemn Judgment
                      Trap Counter
                      Solemn Judgment

                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                        Tag(s):

                        Statue of Anguish Pattern
                        Statue of Anguish Pattern
                        Statue of Anguish Pattern
                        Trap Continuous
                        Statue of Anguish Pattern

                          Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 7/ATK 0/DEF 2500). (This card is also still a Trap Card.) If Summoned this way, this card cannot be targeted by an opponent's card effects while you control another Trap Card that is a monster. If a card is Special Summoned from your Spell & Trap Zone to the Monster Zone while this card is a monster: You can target 1 card on the field; destroy it.

                          You're Finished
                          You're Finished
                          You're Finished
                          Trap Continuous
                          You're Finished

                            If 10 or more cards and/or effects have been activated during this turn: Special Summon this card as an Effect Monster (Cyberse/DARK/Level 10/ATK 3000/DEF 3000) (this card is also still a Trap), but Set it in your Spell & Trap Zone during your End Phase. Once per turn, when your opponent activates a card or effect, while this card is in your Monster Zone (Quick Effect): You can destroy as many cards your opponent controls as possible, then Set this card in your Spell & Trap Zone.

                            Extra Deck

                            Argostars - Adventurous Arion
                            Argostars - Adventurous Arion
                            Argostars - Adventurous Arion
                            DARK
                            Argostars - Adventurous Arion
                            • ATK:

                            • 2200

                            • DEF:

                            • 2200


                            2 Level 4 monsters Once per turn, you can also Xyz Summon "Argostars - Adventurous Arion" by using 1 "Argostars" monster you control (transfer its materials to this card). If this card is Xyz Summoned: You can add 1 "Argostars" Spell from your Deck to your hand. During the Standby Phase: You can detach 2 materials from this card; place up to 3 "Argostars" Continuous Traps from your GY, face-up in your Spell & Trap Zone. You can only use each effect of "Argostars - Adventurous Arion" once per turn.

                            Divine Arsenal AA-ZEUS - Sky Thunder
                            Divine Arsenal AA-ZEUS - Sky Thunder
                            Divine Arsenal AA-ZEUS - Sky Thunder
                            LIGHT
                            Divine Arsenal AA-ZEUS - Sky Thunder
                            • ATK:

                            • 3000

                            • DEF:

                            • 3000


                            2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                            Tag(s):

                            Super Starslayer TY-PHON - Sky Crisis
                            Super Starslayer TY-PHON - Sky Crisis
                            Super Starslayer TY-PHON - Sky Crisis
                            DARK
                            Super Starslayer TY-PHON - Sky Crisis
                            • ATK:

                            • 2900

                            • DEF:

                            • 2900


                            2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                            Main: 55 Extra: 15

                            1 cardArgostars - Fierce Parthe 1 cardArgostars - Fierce Parthe
                            Argostars - Fierce Parthe
                            EARTH 4
                            Argostars - Fierce Parthe
                            • ATK:

                            • 1400

                            • DEF:

                            • 1400


                            Gains 700 ATK/DEF for each "Argostars" monster with a different name you control, except this card. You can only use each of the following effects of "Argostars - Fierce Parthe" once per turn. (Quick Effect): You can reveal this card in your hand; return 1 "Argostars" Continuous Trap you control to the hand, and if you do, Special Summon this card. You can banish this card you control; Set 1 Continuous Trap from your hand. It can be activated this turn.


                            3 cardArgostars - Glorious Adra 3 cardArgostars - Glorious Adra
                            Argostars - Glorious Adra
                            EARTH 4
                            Argostars - Glorious Adra
                            • ATK:

                            • 1800

                            • DEF:

                            • 1800


                            During your opponent's turn, if you control a Continuous Trap Card (Quick Effect): You can banish this card from your hand; make the ATK of 1 monster on the field 0 until the end of this turn. If this card is Normal Summoned: This turn, your opponent cannot activate cards or effects in response to the activation of your Continuous Trap Cards or their effects. You can banish this card you control; place up to 2 "Argostars" Continuous Traps with different names from your hand and/or Deck face-up in your Spell & Trap Zone. You can only use this effect of "Argostars - Glorious Adra" once per turn.


                            2 cardDimension Shifter
                            2 cardDimension Shifter
                            Dimension Shifter
                            DARK 6
                            Dimension Shifter
                            • ATK:

                            • 1200

                            • DEF:

                            • 2200


                            If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


                            3 cardNibiru, the Primal Being 3 cardNibiru, the Primal Being
                            Nibiru, the Primal Being
                            LIGHT 11
                            Nibiru, the Primal Being
                            • ATK:

                            • 3000

                            • DEF:

                            • 600


                            During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                            3 cardThe Winged Dragon of Ra - Sphere Mode 3 cardThe Winged Dragon of Ra - Sphere Mode
                            The Winged Dragon of Ra - Sphere Mode
                            DIVINE 10
                            The Winged Dragon of Ra - Sphere Mode
                            • ATK:

                            • -1

                            • DEF:

                            • -1


                            Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.


                            1 cardPSY-Frame Driver 1 cardPSY-Frame Driver
                            PSY-Frame Driver
                            LIGHT 6
                            PSY-Frame Driver
                            • ATK:

                            • 2500

                            • DEF:

                            • 0


                            A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".


                            2 cardPSY-Framegear Delta 2 cardPSY-Framegear Delta
                            PSY-Framegear Delta
                            LIGHT 2
                            PSY-Framegear Delta
                            • ATK:

                            • 1200

                            • DEF:

                            • 0


                            Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either player's turn, when your opponent activates a Spell Card while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy that Spell Card. During the End Phase, banish the face-up monsters Special Summoned by this effect.


                            1 cardPSY-Framegear Gamma
                            1 cardPSY-Framegear Gamma
                            PSY-Framegear Gamma
                            LIGHT 2
                            PSY-Framegear Gamma
                            • ATK:

                            • 1000

                            • DEF:

                            • 0


                            Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


                            1 cardArgostars - Giantslaying 1 cardArgostars - Giantslaying
                            Argostars - Giantslaying
                            Spell Quick
                            Argostars - Giantslaying

                              Add 1 "Argostars" monster from your Deck to your hand, then immediately after this effect resolves, if a Continuous Trap is in your Monster Zone, or a Continuous Trap with an effect that Special Summons itself as a monster is in your Spell & Trap Zone, you can Normal Summon 1 Warrior monster. During your Main Phase: You can banish this card from your GY, then target 2 cards on the field, including an "Argostars" Continuous Trap you control; return them to the hand. You can only use 1 "Argostars - Giantslaying" effect per turn, and only once that turn.


                              2 cardArgostars - Home Stadium 2 cardArgostars - Home Stadium
                              Argostars - Home Stadium
                              Spell Field
                              Argostars - Home Stadium

                                Once per turn: You can pay 1000 LP; add 1 "Argostars" card from your GY or banishment to your hand. Each time a Continuous Trap in the Spell & Trap Zone is Special Summoned to your field, inflict 500 damage to your opponent. Once per Chain, if a Continuous Trap activates its effect in your Monster Zone, while you have a banished "Argostars" monster: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.


                                3 cardDimensional Fissure 3 cardDimensional Fissure
                                Dimensional Fissure
                                Spell Continuous
                                Dimensional Fissure

                                  Any monster sent to the Graveyard is banished instead.


                                  3 cardGold Sarcophagus
                                  3 cardGold Sarcophagus
                                  Gold Sarcophagus
                                  Spell Normal
                                  Gold Sarcophagus

                                    Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                                    3 cardThat's 10! 3 cardThat's 10!
                                    That's 10!
                                    Spell Continuous
                                    That's 10!

                                      Each time a card or effect is activated, except "That's 10!": You can place 1 Access Counter on this card (max. 10). Monsters you control gain 100 ATK for each Access Counter on this card. If the 10th Access Counter is placed on this card: You can return this card to the hand, and if you do, Set from your Deck, 1 Continuous Trap with an effect that Special Summons itself as a monster. It can be activated this turn.


                                      3 cardTwin Twisters 3 cardTwin Twisters
                                      Twin Twisters
                                      Spell Quick
                                      Twin Twisters

                                        Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                                        3 cardUltimate Slayer 3 cardUltimate Slayer
                                        Ultimate Slayer
                                        Spell Normal
                                        Ultimate Slayer

                                          Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                                          3 cardApophis the Serpent 3 cardApophis the Serpent
                                          Apophis the Serpent
                                          Trap Continuous
                                          Apophis the Serpent

                                            Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800) (this card is also still a Trap), then you can Set 1 "Apophis" Trap from your Deck, except "Apophis the Serpent". It can be activated this turn. If this card is sent to the GY: You can add 1 "Embodiment of Apophis" from your Deck to your hand. You can only use each effect of "Apophis the Serpent" once per turn.


                                            3 cardApophis the Swamp Deity 3 cardApophis the Swamp Deity
                                            Apophis the Swamp Deity
                                            Trap Continuous
                                            Apophis the Swamp Deity

                                              During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.


                                              2 cardArgostars - Lightning Tydeu 2 cardArgostars - Lightning Tydeu
                                              Argostars - Lightning Tydeu
                                              Trap Continuous
                                              Argostars - Lightning Tydeu

                                                While this card is face-up in the Spell & Trap Zone, Warrior monsters you control gain 500 ATK/DEF. Once per turn: You can discard 1 card; Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 2000/DEF 2000) with the following effect (this card is also still a Trap), then you can add 1 "Argostars" card from your Deck to your hand, except "Argostars - Lightning Tydeu". ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.


                                                3 cardArgostars - Slayer Eteo 3 cardArgostars - Slayer Eteo
                                                Argostars - Slayer Eteo
                                                Trap Continuous
                                                Argostars - Slayer Eteo

                                                  While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by card effects. Once per turn, when your opponent activates a card or effect: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 800/DEF 800) with the following effect (this card is also still a Trap), then if you have a banished "Argostars" monster, you can return 1 card on the field to the hand. ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.


                                                  3 cardArgostars - Swift Capane 3 cardArgostars - Swift Capane
                                                  Argostars - Swift Capane
                                                  Trap Continuous
                                                  Argostars - Swift Capane

                                                    While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by battle. Once per turn, if a Continuous Trap is in a Monster Zone: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 1800/DEF 1800) with the following effect (this card is also still a Trap), then if you have a banished "Argostars" monster, you gain 500 LP. ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.


                                                    1 cardEmbodiment of Apophis 1 cardEmbodiment of Apophis
                                                    Embodiment of Apophis
                                                    Trap Continuous
                                                    Embodiment of Apophis

                                                      During either player's Main Phase: Special Summon this card as a Normal Monster (Reptile-Type/EARTH/Level 4/ATK 1600/DEF 1800). (This card is also still a Trap Card.)


                                                      3 cardGrave of the Super Ancient Organism 3 cardGrave of the Super Ancient Organism
                                                      Grave of the Super Ancient Organism
                                                      Trap Continuous
                                                      Grave of the Super Ancient Organism

                                                        All Level 6 or higher Special Summoned monsters on the field cannot declare attacks or activate their effects.


                                                        3 cardStatue of Anguish Pattern 3 cardStatue of Anguish Pattern
                                                        Statue of Anguish Pattern
                                                        Trap Continuous
                                                        Statue of Anguish Pattern

                                                          Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 7/ATK 0/DEF 2500). (This card is also still a Trap Card.) If Summoned this way, this card cannot be targeted by an opponent's card effects while you control another Trap Card that is a monster. If a card is Special Summoned from your Spell & Trap Zone to the Monster Zone while this card is a monster: You can target 1 card on the field; destroy it.


                                                          1 cardAbsolute Axon Kicker 1 cardAbsolute Axon Kicker
                                                          Absolute Axon Kicker
                                                          LIGHT 11
                                                          Absolute Axon Kicker
                                                          • ATK:

                                                          • 3400

                                                          • DEF:

                                                          • 2200


                                                          1 Psychic Synchro Monster + 1 Synchro Monster Must first be Fusion Summoned. Cannot be destroyed by card effects. If this card is Fusion Summoned: You can pay 2000 LP; banish all face-up cards your opponent controls. If this card is in your GY, except the turn it was sent there: You can banish it; Special Summon 1 Level 10 Psychic Fusion Monster from your Extra Deck (this is treated as a Fusion Summon). You can only use this effect of "Absolute Axon Kicker" once per turn.


                                                          1 cardAxon Kicker Oracle 1 cardAxon Kicker Oracle
                                                          Axon Kicker Oracle
                                                          EARTH 10
                                                          Axon Kicker Oracle
                                                          • ATK:

                                                          • 2900

                                                          • DEF:

                                                          • 1000


                                                          1 Psychic monster + 1 Synchro, Xyz, or Link Monster After this card is Fusion Summoned, it gains 1000 ATK for each Synchro, Xyz, and Link Monster used as its material, until the end of the next turn. You can only use each of the following effects of "Axon Kicker Oracle" once per turn. When your opponent would Special Summon a monster(s) (Quick Effect): You can negate the Summon, and if you do, banish that monster(s). If this Fusion Summoned card is sent to the GY: You can banish 1 "Teleport" Normal or Quick-Play Spell from your GY; Special Summon this card.


                                                          3 cardDivine Serpent Apophis 3 cardDivine Serpent Apophis
                                                          Divine Serpent Apophis
                                                          EARTH 6
                                                          Divine Serpent Apophis
                                                          • ATK:

                                                          • 2800

                                                          • DEF:

                                                          • 2600


                                                          2 monsters that mention "Temple of the Kings" Must be either Fusion Summoned, or Special Summoned by Tributing 2 "Apophis" monsters. Once per turn: You can target up to 3 "Apophis" Traps with different names in your GY; Set them. Once per turn, if a Trap Card is activated (except during the Damage Step): You can target 1 card your opponent controls; destroy it.


                                                          1 cardFossil Warrior Skull Knight 1 cardFossil Warrior Skull Knight
                                                          Fossil Warrior Skull Knight
                                                          EARTH 6
                                                          Fossil Warrior Skull Knight
                                                          • ATK:

                                                          • 2400

                                                          • DEF:

                                                          • 1100


                                                          1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.


                                                          1 cardEnigmaster Packbit 1 cardEnigmaster Packbit
                                                          Enigmaster Packbit
                                                          WATER 8
                                                          Enigmaster Packbit
                                                          • ATK:

                                                          • 2900

                                                          • DEF:

                                                          • 2500


                                                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, or sent to the GY: You can target 1 monster in your GY, or 1 face-up monster your opponent controls; discard 1 card, and if you do, place that monster in its owner's Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap: You can Special Summon 1 face-up Monster Card from your Spell & Trap Zone. You can only use each effect of "Enigmaster Packbit" once per turn.


                                                          1 cardWind Pegasus @Ignister 1 cardWind Pegasus @Ignister
                                                          Wind Pegasus @Ignister
                                                          WIND 7
                                                          Wind Pegasus @Ignister
                                                          • ATK:

                                                          • 2300

                                                          • DEF:

                                                          • 1500


                                                          1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.


                                                          3 cardArgostars - Adventurous Arion 3 cardArgostars - Adventurous Arion
                                                          Argostars - Adventurous Arion
                                                          DARK
                                                          Argostars - Adventurous Arion
                                                          • ATK:

                                                          • 2200

                                                          • DEF:

                                                          • 2200


                                                          2 Level 4 monsters Once per turn, you can also Xyz Summon "Argostars - Adventurous Arion" by using 1 "Argostars" monster you control (transfer its materials to this card). If this card is Xyz Summoned: You can add 1 "Argostars" Spell from your Deck to your hand. During the Standby Phase: You can detach 2 materials from this card; place up to 3 "Argostars" Continuous Traps from your GY, face-up in your Spell & Trap Zone. You can only use each effect of "Argostars - Adventurous Arion" once per turn.


                                                          1 cardEclipse Twins 1 cardEclipse Twins
                                                          Eclipse Twins
                                                          LIGHT
                                                          Eclipse Twins
                                                          • ATK:

                                                          • 2500

                                                          • DEF:

                                                          • 1200


                                                          2 Level 4 monsters For this card's Xyz Summon, you can treat Rank 4 monsters you control as Level 4 monsters for material. You can detach 1 material from this card; this card can make up to 2 attacks on monsters during each Battle Phase this turn. If this card is sent to the GY: You can target 2 other Rank 4 or lower Xyz Monsters in your GY; Special Summon 1 of them and attach the other to it as material. You can only use this effect of "Eclipse Twins" once per turn.


                                                          1 cardFull Armored Utopic Ray Lancer 1 cardFull Armored Utopic Ray Lancer
                                                          Full Armored Utopic Ray Lancer
                                                          WATER
                                                          Full Armored Utopic Ray Lancer
                                                          • ATK:

                                                          • 2500

                                                          • DEF:

                                                          • 600


                                                          3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.


                                                          1 cardNumber F0: Utopic Future Zexal 1 cardNumber F0: Utopic Future Zexal
                                                          Number F0: Utopic Future Zexal
                                                          LIGHT
                                                          Number F0: Utopic Future Zexal
                                                          • ATK:

                                                          • 0

                                                          • DEF:

                                                          • 0


                                                          2 Xyz Monsters with the same Rank (This card's original Rank is always treated as 1.) Gains ATK/DEF equal to the combined Ranks of all Xyz Monsters you control and in your opponent's GY x 500. Your opponent's monsters cannot target monsters for attacks, except this one, also your opponent cannot target other cards on the field with card effects. Once per turn, when your opponent activates a card or effect on the field (Quick Effect): You can detach 1 material from this card; take control of 1 monster your opponent controls, also for the rest of this turn, this card cannot be destroyed by battle or card effects.


                                                          1 cardVallon, the Super Psy Skyblaster 1 cardVallon, the Super Psy Skyblaster
                                                          Vallon, the Super Psy Skyblaster
                                                          DARK
                                                          Vallon, the Super Psy Skyblaster
                                                          • ATK:

                                                          • 2500

                                                          • DEF:

                                                          • 2200


                                                          2 Level 5 monsters During the Main Phase (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 face-down card on the field; destroy it. You can only use each effect of "Vallon, the Super Psy Skyblaster" once per turn.


                                                          ocg
                                                          Argostars
                                                          5







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