Cancer Deck Breakdown

Main Deck

Monster Reborn
Monster Reborn
Monster Reborn
Spell Normal
Monster Reborn

    Target 1 monster in either GY; Special Summon it.



    Tag(s):

    Main: 54 Extra: 16

    1 cardD.D. Warrior Lady
    1 cardD.D. Warrior Lady
    D.D. Warrior Lady
    LIGHT 4
    D.D. Warrior Lady
    • ATK:

    • 1500

    • DEF:

    • 1600


    After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.


    3 cardHamon, Lord of Striking Thunder 3 cardHamon, Lord of Striking Thunder
    Hamon, Lord of Striking Thunder
    LIGHT 10
    Hamon, Lord of Striking Thunder
    • ATK:

    • 4000

    • DEF:

    • 4000


    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Spell Cards you control to the Graveyard, and cannot be Special Summoned by other ways. If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 1000 damage to your opponent. While this card is in face-up Defense Position, monsters your opponent controls cannot target monsters for attacks, except this one.


    3 cardJurrac Guaiba 3 cardJurrac Guaiba
    Jurrac Guaiba
    FIRE 4
    Jurrac Guaiba
    • ATK:

    • 1700

    • DEF:

    • 400


    If this card destroys an opponent's monster by battle: You can Special Summon 1 "Jurrac" monster with 1700 or less ATK from your Deck, but it cannot declare an attack this turn.


    3 cardRescue Rabbit 3 cardRescue Rabbit
    Rescue Rabbit
    EARTH 4
    Rescue Rabbit
    • ATK:

    • 300

    • DEF:

    • 100


    Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.


    3 cardGene-Warped Warwolf 3 cardGene-Warped Warwolf
    Gene-Warped Warwolf
    EARTH 4
    Gene-Warped Warwolf
    • ATK:

    • 2000

    • DEF:

    • 100


    This warwolf was given incalculable strength through horrific genetic manipulation. Its gentle nature was completely wiped out, and it now lives only to unleash destruction.


    3 cardKabazauls 3 cardKabazauls
    Kabazauls
    WATER 4
    Kabazauls
    • ATK:

    • 1700

    • DEF:

    • 1500


    A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane.


    3 cardSabersaurus 3 cardSabersaurus
    Sabersaurus
    EARTH 4
    Sabersaurus
    • ATK:

    • 1900

    • DEF:

    • 500


    This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferocious.


    3 cardEffect Veiler 3 cardEffect Veiler
    Effect Veiler
    LIGHT 1
    Effect Veiler
    • ATK:

    • 0

    • DEF:

    • 0


    During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


    1 cardBook of Moon 1 cardBook of Moon
    Book of Moon
    Spell Quick
    Book of Moon

      Target 1 face-up monster on the field; change that target to face-down Defense Position.


      1 cardDark Hole
      1 cardDark Hole
      Dark Hole
      Spell Normal
      Dark Hole

        Destroy all monsters on the field.


        1 cardDimensional Fissure 1 cardDimensional Fissure
        Dimensional Fissure
        Spell Continuous
        Dimensional Fissure

          Any monster sent to the Graveyard is banished instead.


          3 cardForbidden Chalice 3 cardForbidden Chalice
          Forbidden Chalice
          Spell Quick
          Forbidden Chalice

            Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


            3 cardForbidden Lance 3 cardForbidden Lance
            Forbidden Lance
            Spell Quick
            Forbidden Lance

              Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


              1 cardMonster Reborn
              1 cardMonster Reborn
              Monster Reborn
              Spell Normal
              Monster Reborn

                Target 1 monster in either GY; Special Summon it.




                Tag(s):

                1 cardNobleman of Crossout
                1 cardNobleman of Crossout
                Nobleman of Crossout
                Spell Normal
                Nobleman of Crossout

                  Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                  1 cardPerformance Hurricane 1 cardPerformance Hurricane
                  Performance Hurricane
                  Spell Normal
                  Performance Hurricane

                    Target cards your opponent controls, up to the number of "Performapal" monsters you control; return them to the hand. You can only activate 1 "Performance Hurricane" per turn.


                    1 cardSmashing Ground 1 cardSmashing Ground
                    Smashing Ground
                    Spell Normal
                    Smashing Ground

                      Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).


                      2 cardAmaze Attraction Cyclo-Coaster 2 cardAmaze Attraction Cyclo-Coaster
                      Amaze Attraction Cyclo-Coaster
                      Trap Normal
                      Amaze Attraction Cyclo-Coaster

                        Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 Spell/Trap your opponent controls; send both it and this card to the GY. ● Your opponent: Add 1 "Amazement" monster from your Deck to your hand, and if you do, send this card to the GY. You can only use this effect of "Amaze Attraction Cyclo-Coaster" once per turn.


                        2 cardBottomless Trap Hole 2 cardBottomless Trap Hole
                        Bottomless Trap Hole
                        Trap Normal
                        Bottomless Trap Hole

                          When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                          1 cardChain Disappearance 1 cardChain Disappearance
                          Chain Disappearance
                          Trap Normal
                          Chain Disappearance

                            When a monster(s) with 1000 or less ATK is Summoned: Banish that monster(s) with 1000 or less ATK, then your opponent banishes all cards with the same name as that card(s) from their hand and Deck.


                            3 cardCompulsory Evacuation Device
                            3 cardCompulsory Evacuation Device
                            Compulsory Evacuation Device
                            Trap Normal
                            Compulsory Evacuation Device

                              Target 1 monster on the field; return that target to the hand.


                              1 cardDust Tornado 1 cardDust Tornado
                              Dust Tornado
                              Trap Normal
                              Dust Tornado

                                Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                1 cardMirror Force
                                1 cardMirror Force
                                Mirror Force
                                Trap Normal
                                Mirror Force

                                  When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                  1 cardRoyal Oppression
                                  1 cardRoyal Oppression
                                  Royal Oppression
                                  Trap Continuous
                                  Royal Oppression

                                    Either player can pay 800 Life Points to negate the Special Summon of a monster(s), and/or an effect that Special Summons a monster(s), and destroy those cards.


                                    1 cardSolemn Judgment 1 cardSolemn Judgment
                                    Solemn Judgment
                                    Trap Counter
                                    Solemn Judgment

                                      When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                      Tag(s):

                                      2 cardSolemn Warning 2 cardSolemn Warning
                                      Solemn Warning
                                      Trap Counter
                                      Solemn Warning

                                        When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                        Tag(s):

                                        1 cardThe Transmigration Prophecy 1 cardThe Transmigration Prophecy
                                        The Transmigration Prophecy
                                        Trap Normal
                                        The Transmigration Prophecy

                                          Target 2 cards in the GY(s); shuffle those targets into the Deck(s).


                                          1 cardTrap Dustshoot
                                          1 cardTrap Dustshoot
                                          Trap Dustshoot
                                          Trap Normal
                                          Trap Dustshoot

                                            Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                            3 cardTrap Stun 3 cardTrap Stun
                                            Trap Stun
                                            Trap Normal
                                            Trap Stun

                                              Negate all other Trap effects on the field this turn.


                                              1 cardChimeratech Fortress Dragon 1 cardChimeratech Fortress Dragon
                                              Chimeratech Fortress Dragon
                                              DARK 8
                                              Chimeratech Fortress Dragon
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 0


                                              "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                                              1 cardCyberdark End Dragon 1 cardCyberdark End Dragon
                                              Cyberdark End Dragon
                                              DARK 12
                                              Cyberdark End Dragon
                                              • ATK:

                                              • 5000

                                              • DEF:

                                              • 3800


                                              "Cyberdark Dragon" + "Cyber End Dragon" Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 or lower "Cyberdark" Fusion Monster equipped with "Cyber End Dragon". Unaffected by your opponent's activated effects. Once per turn: You can equip 1 monster from either GY to this card. This card can attack a number of times each Battle Phase, up to the number of Equip Cards equipped to it.


                                              1 cardAlly of Justice Catastor 1 cardAlly of Justice Catastor
                                              Ally of Justice Catastor
                                              DARK 5
                                              Ally of Justice Catastor
                                              • ATK:

                                              • 2200

                                              • DEF:

                                              • 1200


                                              1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.


                                              1 cardEvigishki Merrowgeist 1 cardEvigishki Merrowgeist
                                              Evigishki Merrowgeist
                                              WATER
                                              Evigishki Merrowgeist
                                              • ATK:

                                              • 2100

                                              • DEF:

                                              • 1600


                                              2 Level 4 monsters After damage calculation, if this card destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card; shuffle the destroyed monster into the Deck instead of sending it to the Graveyard.


                                              3 cardEvolzar Laggia 3 cardEvolzar Laggia
                                              Evolzar Laggia
                                              FIRE
                                              Evolzar Laggia
                                              • ATK:

                                              • 2400

                                              • DEF:

                                              • 2000


                                              2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.


                                              3 cardGem-Knight Pearl 3 cardGem-Knight Pearl
                                              Gem-Knight Pearl
                                              EARTH
                                              Gem-Knight Pearl
                                              • ATK:

                                              • 2600

                                              • DEF:

                                              • 1900


                                              2 Level 4 monsters


                                              1 cardKachi Kochi Dragon 1 cardKachi Kochi Dragon
                                              Kachi Kochi Dragon
                                              EARTH
                                              Kachi Kochi Dragon
                                              • ATK:

                                              • 2100

                                              • DEF:

                                              • 1300


                                              2 Level 4 monsters Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; it can can make a second attack in a row.


                                              1 cardNumber 16: Shock Master
                                              1 cardNumber 16: Shock Master
                                              Number 16: Shock Master
                                              LIGHT
                                              Number 16: Shock Master
                                              • ATK:

                                              • 2300

                                              • DEF:

                                              • 1600


                                              3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to declare 1 card type (Monster, Spell, or Trap); that type of card (if Spell or Trap) cannot be activated, or (if Monster) cannot activate its effects, until the end of your opponent's next turn.


                                              2 cardNumber C39: Utopia Ray 2 cardNumber C39: Utopia Ray
                                              Number C39: Utopia Ray
                                              LIGHT
                                              Number C39: Utopia Ray
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2000


                                              3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.


                                              1 cardSteelswarm Roach 1 cardSteelswarm Roach
                                              Steelswarm Roach
                                              DARK
                                              Steelswarm Roach
                                              • ATK:

                                              • 1900

                                              • DEF:

                                              • 0


                                              2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.


                                              1 cardVylon Disigma 1 cardVylon Disigma
                                              Vylon Disigma
                                              LIGHT
                                              Vylon Disigma
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2100


                                              3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up Attack Position Effect Monster your opponent controls; equip that target to this card. At the start of the Damage Step, if this card battles a monster whose Attribute is the same as a card equipped by this effect: Destroy that monster.



                                              CANCER Decks in OCG








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