Codebreaker Deck Breakdown

Cards Usage Statistic

Main Deck

Codebreaker Zero Day
Codebreaker Zero Day
Codebreaker Zero Day
DARK 4
Codebreaker Zero Day
  • ATK:

  • 1800

  • DEF:

  • 0


All Link Monsters pointing to this card lose 1000 ATK, except "Codebreaker" Link Monsters. If a "Codebreaker" Link Monster(s) on the field is destroyed by battle or card effect, while this card is on the field: Destroy this card. If this card is destroyed by battle or card effect: You can add 1 "Codebreaker Zero Day" from your Deck to your hand.

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Gouki Bearhug
Gouki Bearhug
Gouki Bearhug
EARTH 6
Gouki Bearhug
  • ATK:

  • 2400

  • DEF:

  • 0


If this card is Special Summoned by the effect of a "Gouki" card, or Normal Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Bearhug". You can only use each effect of "Gouki Bearhug" once per turn.

Gouki Guts
Gouki Guts
Gouki Guts
EARTH 1
Gouki Guts
  • ATK:

  • 800

  • DEF:

  • 0


This Defense Position card cannot be destroyed by battle. You can only use each of the following effects of "Gouki Guts" once per turn. ● During your Main Phase: You can make all "Gouki" monsters you control gain 200 ATK. ● If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Guts".

Gouki Headbatt
Gouki Headbatt
Gouki Headbatt
EARTH 2
Gouki Headbatt
  • ATK:

  • 800

  • DEF:

  • 0


If this card is in your hand: You can send 1 other "Gouki" monster from your hand to the GY, then target 1 "Gouki" monster you control; Special Summon this card in Defense Position, and if you do, the targeted monster gains 800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Headbatt". You can only use each effect of "Gouki Headbatt" once per turn.

Gouki Iron Claw
Gouki Iron Claw
Gouki Iron Claw
EARTH 2
Gouki Iron Claw
  • ATK:

  • 1000

  • DEF:

  • 0


During the Damage Step, when your "Gouki" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; until the end of this turn, your monster gains 500 ATK, and if it does, it is unaffected by your opponent's card effects. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Iron Claw". You can only use each effect of "Gouki Iron Claw" once per turn.

Gouki Moonsault
Gouki Moonsault
Gouki Moonsault
EARTH 6
Gouki Moonsault
  • ATK:

  • 1900

  • DEF:

  • 0


You can reveal this card in your hand, then target 1 "Gouki" monster you control, except "Gouki Moonsault"; Special Summon this card from your hand, and if you do, return that monster to the hand. You can target 1 "Gouki" Link Monster in your GY; return it to the Extra Deck, then you can add 1 "Gouki" monster from your GY to your hand. You can only use each effect of "Gouki Moonsault" once per turn.

Gouki Octostretch
Gouki Octostretch
Gouki Octostretch
EARTH 1
Gouki Octostretch
  • ATK:

  • 0

  • DEF:

  • 0


If your opponent's monster attacks, during damage calculation (Quick Effect): You can discard this card; the damage you take from that battle is halved. When your opponent activates an effect that would inflict damage to you (even during the Damage Step) (Quick Effect): You can discard this card; the damage you take from that effect is halved. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Octostretch". You can only use this effect of "Gouki Octostretch" once per turn.

Gouki Riscorpio
Gouki Riscorpio
Gouki Riscorpio
EARTH 5
Gouki Riscorpio
  • ATK:

  • 2300

  • DEF:

  • 0


If you control no monsters, or all monsters you control are "Gouki" monsters, you can Normal Summon this card without Tributing. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Riscorpio". You can only use this effect of "Gouki Riscorpio" once per turn.

Gouki Suprex
Gouki Suprex
Gouki Suprex
EARTH 4
Gouki Suprex
  • ATK:

  • 1800

  • DEF:

  • 0


When this card is Normal Summoned: You can Special Summon 1 "Gouki" monster from your hand. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Suprex". You can only use this effect of "Gouki Suprex" once per turn.

Gouki Tagpartner
Gouki Tagpartner
Gouki Tagpartner
EARTH 5
Gouki Tagpartner
  • ATK:

  • 1700

  • DEF:

  • 0


If this card is sent to the GY as Link Material for the Link Summon of a "Gouki" monster: You can have that "Gouki" Link Monster gain 1000 ATK until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Gouki" Spell in your GY; shuffle it into the Deck.

Gouki Twistcobra
Gouki Twistcobra
Gouki Twistcobra
EARTH 3
Gouki Twistcobra
  • ATK:

  • 1600

  • DEF:

  • 0


(Quick Effect): You can Tribute 1 "Gouki" monster, then target 1 "Gouki" monster you control; it gains ATK equal to the original ATK of the Tributed monster until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Twistcobra". You can only use each effect of "Gouki Twistcobra" once per turn.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Mudora the Sword Oracle
Mudora the Sword Oracle
Mudora the Sword Oracle
EARTH 4
Mudora the Sword Oracle
  • ATK:

  • 1500

  • DEF:

  • 1800


You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 "Gravekeeper's Trap" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Mudora the Sword Oracle" once per turn.

Mulcharmy Purulia
Mulcharmy Purulia
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Super Quantal Fairy Zetan
Super Quantal Fairy Zetan
Super Quantal Fairy Zetan
DARK 1
Super Quantal Fairy Zetan
  • ATK:

  • 0

  • DEF:

  • 0


If you control a "Super Quant" monster, except "Super Quantal Fairy Zetan", and this card is in your hand: You can Special Summon this card, then you can make this card's Level the same as 1 "Super Quant" monster you control. You can Tribute this card and send 1 "Super Quant" card from your Deck to the GY, except a DARK monster; Special Summon 1 "Super Quant" monster from your Deck, except "Super Quantal Fairy Zetan". You can only use each effect of "Super Quantal Fairy Zetan" once per turn.

Super Quantum Blue Layer
Super Quantum Blue Layer
Super Quantum Blue Layer
WATER 3
Super Quantum Blue Layer
  • ATK:

  • 1200

  • DEF:

  • 2000


When this card is Normal or Special Summoned: You can add 1 "Super Quant" card from your Deck to your hand, except "Super Quantum Blue Layer". If this card is sent to the Graveyard: You can target up to 3 "Super Quant" cards in your Graveyard; shuffle them into the Deck. You can only use each effect of "Super Quantum Blue Layer" once per turn.

Super Quantum Red Layer
Super Quantum Red Layer
Super Quantum Red Layer
FIRE 5
Super Quantum Red Layer
  • ATK:

  • 2000

  • DEF:

  • 800


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Super Quantum Red Layer" once per turn. ● When this card is Normal or Special Summoned: You can target 1 "Super Quant" card in your GY; add it to your hand. ● If this card is sent to the GY: You can target 1 "Super Quant" monster in your GY, except "Super Quantum Red Layer"; Special Summon it, but it cannot activate its effects.

The Abyss Dragon Swordsoul
The Abyss Dragon Swordsoul
The Abyss Dragon Swordsoul
FIRE 8
The Abyss Dragon Swordsoul
  • ATK:

  • 3000

  • DEF:

  • 2900


Cannot be Normal Summoned/Set. Must be Special Summoned by a Wyrm monster's effect. If a monster is banished by card effect (except during the Damage Step): You can Special Summon this card from the GY (if it was there when the monster was banished) or hand (even if not), but banish it when it leaves the field. If this card is Special Summoned: You can target 1 card in the Field Zone and 1 monster your opponent controls or in their GY; banish them. You can only use each effect of "The Abyss Dragon Swordsoul" once per turn.

The Phantom Knights of Doomed Soleret
The Phantom Knights of Doomed Soleret
The Phantom Knights of Doomed Soleret
DARK 3
The Phantom Knights of Doomed Soleret
  • ATK:

  • 400

  • DEF:

  • 1400


If you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Doomed Soleret" once per turn this way. You can only use each of the following effects of "The Phantom Knights of Doomed Soleret" once per turn. If this card is Normal or Special Summoned: You can Set 1 "The Phantom Knights" Spell/Trap from your Deck. You can banish this card from your GY, then target up to 2 Level/Rank 3 DARK monsters you control; increase their Levels/Ranks by 1.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Ghost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.

Gouki Machine Suprex
Gouki Machine Suprex
Gouki Machine Suprex
EARTH 4
Gouki Machine Suprex
  • ATK:

  • 1800

  • DEF:

  • 0


You can reveal this card and 1 "Gouki" monster in your hand; Special Summon both monsters, but for each one, as long as it remains face-up in your Monster Zone, you cannot Special Summon, except "Gouki" monsters. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Machine Suprex". You can only use each effect of "Gouki Machine Suprex" once per turn.

Black Garden
Black Garden
Black Garden
Spell Field
Black Garden

    If a monster(s) is Normal or Special Summoned face-up, except by the effect of "Black Garden": Halve its ATK, then, the controller of that monster Special Summons 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) to their opponent's field in Attack Position. (This ATK loss remains even if this card leaves the field.) You can target 1 monster in your GY with ATK equal to the total ATK of all Plant monsters on the field; destroy this card and as many Plant monsters on the field as possible, then, if you destroyed all of them, Special Summon that targeted monster.

    Book of Eclipse
    Book of Eclipse
    Book of Eclipse
    Spell Quick
    Book of Eclipse

      Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.

      Crossout Designator
      Crossout Designator
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



        Tag(s):

        Emergency Teleport
        Emergency Teleport
        Emergency Teleport
        Spell Quick
        Emergency Teleport

          Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.



          Tag(s):

          Gouki Cage Match
          Gouki Cage Match
          Gouki Cage Match
          Spell Field
          Gouki Cage Match

            When this card is activated: Place 3 counters on this card. If your "Gouki" monster destroys an opponent's monster by battle: Remove 1 counter from this card. Once per turn, at the end of the Battle Phase, if the last of these counters has been removed this way: You can Special Summon as many "Gouki" monsters as possible with different names from your hand and/or Deck, then place 3 counters on this card.

            Gouki Face Turn
            Gouki Face Turn
            Gouki Face Turn
            Spell Normal
            Gouki Face Turn

              Target 1 "Gouki" card you control and 1 "Gouki" monster in your GY; destroy that card on the field, and if you do, Special Summon that other monster from the GY. You can only activate 1 "Gouki Face Turn" per turn.

              Gouki Gameface
              Gouki Gameface
              Gouki Gameface
              Spell Continuous
              Gouki Gameface

                When this card is activated: You can Special Summon 1 Level 4 or lower EARTH monster (Warrior, Dinosaur, or Cyberse) from your hand in Defense Position. You can Tribute 1 Link-3 or higher "Gouki" monster; Special Summon 1 "Dinowrestler" or "G Golem" monster from your Deck or Extra Deck. You can only use this effect of "Gouki Gameface" once per turn. You can only activate 1 "Gouki Gameface" per turn.

                Gouki Re-Match
                Gouki Re-Match
                Gouki Re-Match
                Spell Normal
                Gouki Re-Match

                  Target 2 "Gouki" monsters in your GY with different Levels; Special Summon them in Defense Position. You can only activate 1 "Gouki Re-Match" per turn.

                  Harpie's Feather Duster
                  Harpie's Feather Duster
                  Harpie's Feather Duster
                  Spell Normal
                  Harpie's Feather Duster

                    Destroy all Spell and Trap Cards your opponent controls.



                    Tag(s):

                    Moon Mirror Shield
                    Moon Mirror Shield
                    Moon Mirror Shield
                    Spell Equip
                    Moon Mirror Shield

                      If the equipped monster battles your opponent's monster, during damage calculation: The equipped monster's ATK/DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. If this face-up card is sent from the field to the GY: Pay 500 LP; place this card on either the top or bottom of your Deck.

                      Infinite Impermanence
                      Infinite Impermanence
                      Infinite Impermanence
                      Trap Normal
                      Infinite Impermanence

                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                        The Phantom Knights of Umbrage Veil
                        The Phantom Knights of Umbrage Veil
                        The Phantom Knights of Umbrage Veil
                        Trap Normal
                        The Phantom Knights of Umbrage Veil

                          If you have a "The Phantom Knights" monster in your field or GY, you can activate this card the turn it was Set. Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 3/ATK 0/DEF 300) (this card is NOT treated as a Trap), then you can change 1 Attack Position monster your opponent controls to Defense Position. You can banish this card from your GY; immediately after this effect resolves, Xyz Summon 1 DARK Xyz Monster. You can only use each effect of "The Phantom Knights of Umbrage Veil" once per turn.

                          Extra Deck

                          Gouki The Tyrant Ogre
                          Gouki The Tyrant Ogre
                          Gouki The Tyrant Ogre
                          EARTH 8
                          Gouki The Tyrant Ogre
                          • ATK:

                          • 3500

                          • DEF:

                          • 0


                          1 "Gouki" Link Monster + 1 Warrior, Dinosaur, or Cyberse monster If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. If this card is Fusion Summoned: You can target cards on the field up to the total Link Rating of "Gouki" monsters used as this card's material (if you used a Link-3 or higher monster, neither player can activate those targeted cards or their effects in response to this effect's activation); destroy them. You can only use this effect of "Gouki The Tyrant Ogre" once per turn.

                          Codebreaker Virus Berserker
                          Codebreaker Virus Berserker
                          Codebreaker Virus Berserker
                          DARK
                          Codebreaker Virus Berserker
                          • ATK:

                          • 2800

                          • LINK-3

                          Link Arrow:

                          Top

                          Right

                          Bottom


                          2+ monsters, including a "Codebreaker" monster When this card is Special Summoned, if it is co-linked: You can Special Summon up to 2 "Codebreaker" monsters from your hand and/or GY to any zone(s) a Link Monster(s) points to. During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of linked "Codebreaker" monsters on the field. You can only use each effect of "Codebreaker Virus Berserker" once per turn.

                          Codebreaker Virus Swordsman
                          Codebreaker Virus Swordsman
                          Codebreaker Virus Swordsman
                          DARK
                          Codebreaker Virus Swordsman
                          • ATK:

                          • 2300

                          • LINK-2

                          Link Arrow:

                          Top

                          Bottom


                          2 Effect Monsters When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.

                          Gouki Sheik Ogre
                          Gouki Sheik Ogre
                          Gouki Sheik Ogre
                          EARTH
                          Gouki Sheik Ogre
                          • ATK:

                          • 1900

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 "Gouki" monsters If a "Gouki" monster(s) is added from the Deck to your hand, except by drawing it (except during the Damage Step): You can Special Summon any number of "Gouki" monsters with different Levels from your hand, but for each one, as long as it remains face-up in your Monster Zone, you cannot Special Summon, except "Gouki" monsters. During your Main Phase: You can Fusion Summon 1 "Gouki" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Gouki Sheik Ogre" once per turn.

                          Gouki The Great Ogre
                          Gouki The Great Ogre
                          Gouki The Great Ogre
                          EARTH
                          Gouki The Great Ogre
                          • ATK:

                          • 2600

                          • LINK-3

                          Link Arrow:

                          Bottom-Left

                          Bottom

                          Bottom-Right


                          2+ "Gouki" monsters All monsters on the field lose ATK equal to their original DEF. If this card would be destroyed by battle or card effect, you can destroy 1 of your monsters this card points to instead.

                          Gouki The Powerload Ogre
                          Gouki The Powerload Ogre
                          Gouki The Powerload Ogre
                          EARTH
                          Gouki The Powerload Ogre
                          • ATK:

                          • 2800

                          • LINK-4

                          Link Arrow:

                          Right

                          Bottom-Left

                          Bottom

                          Bottom-Right


                          2+ Warrior monsters Gains ATK equal to the combined Link Ratings of all other Link Monsters you control x 200. This Link Summoned card is unaffected by other cards' effects. You can Tribute 1 "Gouki" Link Monster, then target cards on the field, up to its Link Rating; destroy them. You can only use this effect of "Gouki The Powerload Ogre" once per turn.

                          I:P Masquerena
                          I:P Masquerena
                          I:P Masquerena
                          DARK
                          I:P Masquerena
                          • ATK:

                          • 800

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                          Isolde, Two Tales of the Noble Knights
                          Isolde, Two Tales of the Noble Knights
                          Isolde, Two Tales of the Noble Knights
                          LIGHT
                          Isolde, Two Tales of the Noble Knights
                          • ATK:

                          • 1600

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.

                          Perfectron Hydradrive Dragon
                          Perfectron Hydradrive Dragon
                          Perfectron Hydradrive Dragon
                          EARTH
                          Perfectron Hydradrive Dragon
                          • ATK:

                          • 5000

                          • LINK-5

                          Link Arrow:

                          Left

                          Right

                          Bottom-Left

                          Bottom

                          Bottom-Right


                          1+ Link Monsters If this card is Link Summoned, or at the end of the Damage Step if this card battled: Destroy as many monsters your opponent controls as possible, then inflict 300 damage to your opponent for each Link Monster in your GY. While face-up on the field, this card is also LIGHT, WATER, FIRE, and WIND-Attribute. Unaffected by the activated effects of monsters that share an Attribute with this card. If this card with 1000 or more ATK would be destroyed by battle or card effect, you can make its ATK become reduced by 1000 instead.

                          Underworld Goddess of the Closed World
                          Underworld Goddess of the Closed World
                          Underworld Goddess of the Closed World
                          LIGHT
                          Underworld Goddess of the Closed World
                          • ATK:

                          • 3000

                          • LINK-5

                          Link Arrow:

                          Top

                          Top-Right

                          Right

                          Bottom

                          Bottom-Right


                          4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.

                          W:P Fancy Ball
                          W:P Fancy Ball
                          W:P Fancy Ball
                          DARK
                          W:P Fancy Ball
                          • ATK:

                          • 2400

                          • LINK-3

                          Link Arrow:

                          Top

                          Bottom-Left

                          Bottom-Right


                          2+ Effect Monsters When your opponent activates a monster effect on the field or GY (Quick Effect): You can banish this card that was Special Summoned this turn until the End Phase; negate that effect, and if you do, banish it. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster, and if this card you control would be used as material for that Link Summon, you can also use 1 Link-2 or lower monster your opponent controls. Neither player can activate the effects of Link Monsters in response to this effect's activation. You can only use each effect of "W:P Fancy Ball" once per turn.

                          Zenna's Deceiving Doll Maidens
                          Zenna's Deceiving Doll Maidens
                          Zenna's Deceiving Doll Maidens
                          DARK
                          Zenna's Deceiving Doll Maidens
                          • ATK:

                          • 0

                          • LINK-5

                          Link Arrow:

                          Left

                          Right

                          Bottom-Left

                          Bottom

                          Bottom-Right


                          2+ Effect Monsters You can also use 1 monster in your hand as material to Link Summon this card. You can only use each of the following effects of "Zenna's Deceiving Doll Maidens" once per turn. If this card is Link Summoned: You can send 1 monster from your Deck to the GY, or if all materials used for its Link Summon were monsters you controlled, you can send 1 monster from your Extra Deck instead. During your next Standby Phase after this card was sent from the field to the GY: You can add 1 monster from your GY to your hand.

                          Ancient Fairy Dragon
                          Ancient Fairy Dragon
                          Ancient Fairy Dragon
                          LIGHT 7
                          Ancient Fairy Dragon
                          • ATK:

                          • 2100

                          • DEF:

                          • 3000


                          1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.

                          Gouki Dragon Ogre
                          Gouki Dragon Ogre
                          Gouki Dragon Ogre
                          EARTH 6
                          Gouki Dragon Ogre
                          • ATK:

                          • 2200

                          • DEF:

                          • 0


                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can add 1 "Gouki" Spell from your Deck to your hand. If this card is sent to the GY: You can target 1 EARTH monster you control; while you control that face-up monster, your opponent's monsters can only target it for attacks, also add 1 "Gouki" monster with less ATK than that monster from your GY to your hand. You can only use each effect of "Gouki Dragon Ogre" once per turn.

                          M-X-Saber Invoker
                          M-X-Saber Invoker
                          M-X-Saber Invoker
                          EARTH
                          M-X-Saber Invoker
                          • ATK:

                          • 1600

                          • DEF:

                          • 500


                          2 Level 3 monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior monster from your Deck, in Defense Position, but destroy it during the End Phase.

                          Main: 52 Extra: 18

                          1 cardCodebreaker Zero Day 1 cardCodebreaker Zero Day
                          Codebreaker Zero Day
                          DARK 4
                          Codebreaker Zero Day
                          • ATK:

                          • 1800

                          • DEF:

                          • 0


                          All Link Monsters pointing to this card lose 1000 ATK, except "Codebreaker" Link Monsters. If a "Codebreaker" Link Monster(s) on the field is destroyed by battle or card effect, while this card is on the field: Destroy this card. If this card is destroyed by battle or card effect: You can add 1 "Codebreaker Zero Day" from your Deck to your hand.


                          1 cardDroll & Lock Bird
                          1 cardDroll & Lock Bird
                          Droll & Lock Bird
                          WIND 1
                          Droll & Lock Bird
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                          1 cardGouki Bearhug 1 cardGouki Bearhug
                          Gouki Bearhug
                          EARTH 6
                          Gouki Bearhug
                          • ATK:

                          • 2400

                          • DEF:

                          • 0


                          If this card is Special Summoned by the effect of a "Gouki" card, or Normal Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Bearhug". You can only use each effect of "Gouki Bearhug" once per turn.


                          1 cardGouki Guts 1 cardGouki Guts
                          Gouki Guts
                          EARTH 1
                          Gouki Guts
                          • ATK:

                          • 800

                          • DEF:

                          • 0


                          This Defense Position card cannot be destroyed by battle. You can only use each of the following effects of "Gouki Guts" once per turn. ● During your Main Phase: You can make all "Gouki" monsters you control gain 200 ATK. ● If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Guts".


                          1 cardGouki Headbatt 1 cardGouki Headbatt
                          Gouki Headbatt
                          EARTH 2
                          Gouki Headbatt
                          • ATK:

                          • 800

                          • DEF:

                          • 0


                          If this card is in your hand: You can send 1 other "Gouki" monster from your hand to the GY, then target 1 "Gouki" monster you control; Special Summon this card in Defense Position, and if you do, the targeted monster gains 800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Headbatt". You can only use each effect of "Gouki Headbatt" once per turn.


                          1 cardGouki Iron Claw 1 cardGouki Iron Claw
                          Gouki Iron Claw
                          EARTH 2
                          Gouki Iron Claw
                          • ATK:

                          • 1000

                          • DEF:

                          • 0


                          During the Damage Step, when your "Gouki" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; until the end of this turn, your monster gains 500 ATK, and if it does, it is unaffected by your opponent's card effects. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Iron Claw". You can only use each effect of "Gouki Iron Claw" once per turn.


                          1 cardGouki Moonsault 1 cardGouki Moonsault
                          Gouki Moonsault
                          EARTH 6
                          Gouki Moonsault
                          • ATK:

                          • 1900

                          • DEF:

                          • 0


                          You can reveal this card in your hand, then target 1 "Gouki" monster you control, except "Gouki Moonsault"; Special Summon this card from your hand, and if you do, return that monster to the hand. You can target 1 "Gouki" Link Monster in your GY; return it to the Extra Deck, then you can add 1 "Gouki" monster from your GY to your hand. You can only use each effect of "Gouki Moonsault" once per turn.


                          1 cardGouki Octostretch 1 cardGouki Octostretch
                          Gouki Octostretch
                          EARTH 1
                          Gouki Octostretch
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          If your opponent's monster attacks, during damage calculation (Quick Effect): You can discard this card; the damage you take from that battle is halved. When your opponent activates an effect that would inflict damage to you (even during the Damage Step) (Quick Effect): You can discard this card; the damage you take from that effect is halved. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Octostretch". You can only use this effect of "Gouki Octostretch" once per turn.


                          1 cardGouki Riscorpio 1 cardGouki Riscorpio
                          Gouki Riscorpio
                          EARTH 5
                          Gouki Riscorpio
                          • ATK:

                          • 2300

                          • DEF:

                          • 0


                          If you control no monsters, or all monsters you control are "Gouki" monsters, you can Normal Summon this card without Tributing. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Riscorpio". You can only use this effect of "Gouki Riscorpio" once per turn.


                          3 cardGouki Suprex 3 cardGouki Suprex
                          Gouki Suprex
                          EARTH 4
                          Gouki Suprex
                          • ATK:

                          • 1800

                          • DEF:

                          • 0


                          When this card is Normal Summoned: You can Special Summon 1 "Gouki" monster from your hand. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Suprex". You can only use this effect of "Gouki Suprex" once per turn.


                          1 cardGouki Tagpartner 1 cardGouki Tagpartner
                          Gouki Tagpartner
                          EARTH 5
                          Gouki Tagpartner
                          • ATK:

                          • 1700

                          • DEF:

                          • 0


                          If this card is sent to the GY as Link Material for the Link Summon of a "Gouki" monster: You can have that "Gouki" Link Monster gain 1000 ATK until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Gouki" Spell in your GY; shuffle it into the Deck.


                          1 cardGouki Twistcobra 1 cardGouki Twistcobra
                          Gouki Twistcobra
                          EARTH 3
                          Gouki Twistcobra
                          • ATK:

                          • 1600

                          • DEF:

                          • 0


                          (Quick Effect): You can Tribute 1 "Gouki" monster, then target 1 "Gouki" monster you control; it gains ATK equal to the original ATK of the Tributed monster until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Twistcobra". You can only use each effect of "Gouki Twistcobra" once per turn.


                          1 cardMaxx "C"
                          1 cardMaxx "C"
                          Maxx "C"
                          EARTH 2
                          Maxx "C"
                          • ATK:

                          • 500

                          • DEF:

                          • 200


                          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                          1 cardMudora the Sword Oracle
                          1 cardMudora the Sword Oracle
                          Mudora the Sword Oracle
                          EARTH 4
                          Mudora the Sword Oracle
                          • ATK:

                          • 1500

                          • DEF:

                          • 1800


                          You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 "Gravekeeper's Trap" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Mudora the Sword Oracle" once per turn.


                          3 cardMulcharmy Purulia 3 cardMulcharmy Purulia
                          Mulcharmy Purulia
                          WATER 4
                          Mulcharmy Purulia
                          • ATK:

                          • 100

                          • DEF:

                          • 600


                          If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                          1 cardSuper Quantal Fairy Zetan 1 cardSuper Quantal Fairy Zetan
                          Super Quantal Fairy Zetan
                          DARK 1
                          Super Quantal Fairy Zetan
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          If you control a "Super Quant" monster, except "Super Quantal Fairy Zetan", and this card is in your hand: You can Special Summon this card, then you can make this card's Level the same as 1 "Super Quant" monster you control. You can Tribute this card and send 1 "Super Quant" card from your Deck to the GY, except a DARK monster; Special Summon 1 "Super Quant" monster from your Deck, except "Super Quantal Fairy Zetan". You can only use each effect of "Super Quantal Fairy Zetan" once per turn.


                          2 cardSuper Quantum Blue Layer 2 cardSuper Quantum Blue Layer
                          Super Quantum Blue Layer
                          WATER 3
                          Super Quantum Blue Layer
                          • ATK:

                          • 1200

                          • DEF:

                          • 2000


                          When this card is Normal or Special Summoned: You can add 1 "Super Quant" card from your Deck to your hand, except "Super Quantum Blue Layer". If this card is sent to the Graveyard: You can target up to 3 "Super Quant" cards in your Graveyard; shuffle them into the Deck. You can only use each effect of "Super Quantum Blue Layer" once per turn.


                          1 cardSuper Quantum Red Layer 1 cardSuper Quantum Red Layer
                          Super Quantum Red Layer
                          FIRE 5
                          Super Quantum Red Layer
                          • ATK:

                          • 2000

                          • DEF:

                          • 800


                          If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Super Quantum Red Layer" once per turn. ● When this card is Normal or Special Summoned: You can target 1 "Super Quant" card in your GY; add it to your hand. ● If this card is sent to the GY: You can target 1 "Super Quant" monster in your GY, except "Super Quantum Red Layer"; Special Summon it, but it cannot activate its effects.


                          2 cardThe Abyss Dragon Swordsoul 2 cardThe Abyss Dragon Swordsoul
                          The Abyss Dragon Swordsoul
                          FIRE 8
                          The Abyss Dragon Swordsoul
                          • ATK:

                          • 3000

                          • DEF:

                          • 2900


                          Cannot be Normal Summoned/Set. Must be Special Summoned by a Wyrm monster's effect. If a monster is banished by card effect (except during the Damage Step): You can Special Summon this card from the GY (if it was there when the monster was banished) or hand (even if not), but banish it when it leaves the field. If this card is Special Summoned: You can target 1 card in the Field Zone and 1 monster your opponent controls or in their GY; banish them. You can only use each effect of "The Abyss Dragon Swordsoul" once per turn.


                          3 cardThe Phantom Knights of Doomed Soleret 3 cardThe Phantom Knights of Doomed Soleret
                          The Phantom Knights of Doomed Soleret
                          DARK 3
                          The Phantom Knights of Doomed Soleret
                          • ATK:

                          • 400

                          • DEF:

                          • 1400


                          If you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Doomed Soleret" once per turn this way. You can only use each of the following effects of "The Phantom Knights of Doomed Soleret" once per turn. If this card is Normal or Special Summoned: You can Set 1 "The Phantom Knights" Spell/Trap from your Deck. You can banish this card from your GY, then target up to 2 Level/Rank 3 DARK monsters you control; increase their Levels/Ranks by 1.


                          2 cardAsh Blossom & Joyous Spring
                          2 cardAsh Blossom & Joyous Spring
                          Ash Blossom & Joyous Spring
                          FIRE 3
                          Ash Blossom & Joyous Spring
                          • ATK:

                          • 0

                          • DEF:

                          • 1800


                          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                          3 cardGhost Ogre & Snow Rabbit 3 cardGhost Ogre & Snow Rabbit
                          Ghost Ogre & Snow Rabbit
                          LIGHT 3
                          Ghost Ogre & Snow Rabbit
                          • ATK:

                          • 0

                          • DEF:

                          • 1800


                          When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                          3 cardGouki Machine Suprex 3 cardGouki Machine Suprex
                          Gouki Machine Suprex
                          EARTH 4
                          Gouki Machine Suprex
                          • ATK:

                          • 1800

                          • DEF:

                          • 0


                          You can reveal this card and 1 "Gouki" monster in your hand; Special Summon both monsters, but for each one, as long as it remains face-up in your Monster Zone, you cannot Special Summon, except "Gouki" monsters. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Machine Suprex". You can only use each effect of "Gouki Machine Suprex" once per turn.


                          1 cardBlack Garden 1 cardBlack Garden
                          Black Garden
                          Spell Field
                          Black Garden

                            If a monster(s) is Normal or Special Summoned face-up, except by the effect of "Black Garden": Halve its ATK, then, the controller of that monster Special Summons 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) to their opponent's field in Attack Position. (This ATK loss remains even if this card leaves the field.) You can target 1 monster in your GY with ATK equal to the total ATK of all Plant monsters on the field; destroy this card and as many Plant monsters on the field as possible, then, if you destroyed all of them, Special Summon that targeted monster.


                            2 cardBook of Eclipse 2 cardBook of Eclipse
                            Book of Eclipse
                            Spell Quick
                            Book of Eclipse

                              Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                              1 cardCrossout Designator
                              1 cardCrossout Designator
                              Crossout Designator
                              Spell Quick
                              Crossout Designator

                                Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                Tag(s):

                                3 cardEmergency Teleport
                                3 cardEmergency Teleport
                                Emergency Teleport
                                Spell Quick
                                Emergency Teleport

                                  Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




                                  Tag(s):

                                  1 cardGouki Cage Match 1 cardGouki Cage Match
                                  Gouki Cage Match
                                  Spell Field
                                  Gouki Cage Match

                                    When this card is activated: Place 3 counters on this card. If your "Gouki" monster destroys an opponent's monster by battle: Remove 1 counter from this card. Once per turn, at the end of the Battle Phase, if the last of these counters has been removed this way: You can Special Summon as many "Gouki" monsters as possible with different names from your hand and/or Deck, then place 3 counters on this card.


                                    1 cardGouki Face Turn 1 cardGouki Face Turn
                                    Gouki Face Turn
                                    Spell Normal
                                    Gouki Face Turn

                                      Target 1 "Gouki" card you control and 1 "Gouki" monster in your GY; destroy that card on the field, and if you do, Special Summon that other monster from the GY. You can only activate 1 "Gouki Face Turn" per turn.


                                      1 cardGouki Gameface 1 cardGouki Gameface
                                      Gouki Gameface
                                      Spell Continuous
                                      Gouki Gameface

                                        When this card is activated: You can Special Summon 1 Level 4 or lower EARTH monster (Warrior, Dinosaur, or Cyberse) from your hand in Defense Position. You can Tribute 1 Link-3 or higher "Gouki" monster; Special Summon 1 "Dinowrestler" or "G Golem" monster from your Deck or Extra Deck. You can only use this effect of "Gouki Gameface" once per turn. You can only activate 1 "Gouki Gameface" per turn.


                                        1 cardGouki Re-Match 1 cardGouki Re-Match
                                        Gouki Re-Match
                                        Spell Normal
                                        Gouki Re-Match

                                          Target 2 "Gouki" monsters in your GY with different Levels; Special Summon them in Defense Position. You can only activate 1 "Gouki Re-Match" per turn.


                                          1 cardHarpie's Feather Duster
                                          1 cardHarpie's Feather Duster
                                          Harpie's Feather Duster
                                          Spell Normal
                                          Harpie's Feather Duster

                                            Destroy all Spell and Trap Cards your opponent controls.




                                            Tag(s):

                                            1 cardMoon Mirror Shield 1 cardMoon Mirror Shield
                                            Moon Mirror Shield
                                            Spell Equip
                                            Moon Mirror Shield

                                              If the equipped monster battles your opponent's monster, during damage calculation: The equipped monster's ATK/DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. If this face-up card is sent from the field to the GY: Pay 500 LP; place this card on either the top or bottom of your Deck.


                                              2 cardInfinite Impermanence 2 cardInfinite Impermanence
                                              Infinite Impermanence
                                              Trap Normal
                                              Infinite Impermanence

                                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                1 cardThe Phantom Knights of Umbrage Veil 1 cardThe Phantom Knights of Umbrage Veil
                                                The Phantom Knights of Umbrage Veil
                                                Trap Normal
                                                The Phantom Knights of Umbrage Veil

                                                  If you have a "The Phantom Knights" monster in your field or GY, you can activate this card the turn it was Set. Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 3/ATK 0/DEF 300) (this card is NOT treated as a Trap), then you can change 1 Attack Position monster your opponent controls to Defense Position. You can banish this card from your GY; immediately after this effect resolves, Xyz Summon 1 DARK Xyz Monster. You can only use each effect of "The Phantom Knights of Umbrage Veil" once per turn.


                                                  1 cardGouki The Tyrant Ogre 1 cardGouki The Tyrant Ogre
                                                  Gouki The Tyrant Ogre
                                                  EARTH 8
                                                  Gouki The Tyrant Ogre
                                                  • ATK:

                                                  • 3500

                                                  • DEF:

                                                  • 0


                                                  1 "Gouki" Link Monster + 1 Warrior, Dinosaur, or Cyberse monster If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. If this card is Fusion Summoned: You can target cards on the field up to the total Link Rating of "Gouki" monsters used as this card's material (if you used a Link-3 or higher monster, neither player can activate those targeted cards or their effects in response to this effect's activation); destroy them. You can only use this effect of "Gouki The Tyrant Ogre" once per turn.


                                                  1 cardCodebreaker Virus Berserker 1 cardCodebreaker Virus Berserker
                                                  Codebreaker Virus Berserker
                                                  DARK
                                                  Codebreaker Virus Berserker
                                                  • ATK:

                                                  • 2800

                                                  • LINK-3

                                                  Link Arrow:

                                                  Top

                                                  Right

                                                  Bottom


                                                  2+ monsters, including a "Codebreaker" monster When this card is Special Summoned, if it is co-linked: You can Special Summon up to 2 "Codebreaker" monsters from your hand and/or GY to any zone(s) a Link Monster(s) points to. During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of linked "Codebreaker" monsters on the field. You can only use each effect of "Codebreaker Virus Berserker" once per turn.


                                                  1 cardCodebreaker Virus Swordsman 1 cardCodebreaker Virus Swordsman
                                                  Codebreaker Virus Swordsman
                                                  DARK
                                                  Codebreaker Virus Swordsman
                                                  • ATK:

                                                  • 2300

                                                  • LINK-2

                                                  Link Arrow:

                                                  Top

                                                  Bottom


                                                  2 Effect Monsters When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.


                                                  1 cardGouki Sheik Ogre 1 cardGouki Sheik Ogre
                                                  Gouki Sheik Ogre
                                                  EARTH
                                                  Gouki Sheik Ogre
                                                  • ATK:

                                                  • 1900

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 "Gouki" monsters If a "Gouki" monster(s) is added from the Deck to your hand, except by drawing it (except during the Damage Step): You can Special Summon any number of "Gouki" monsters with different Levels from your hand, but for each one, as long as it remains face-up in your Monster Zone, you cannot Special Summon, except "Gouki" monsters. During your Main Phase: You can Fusion Summon 1 "Gouki" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Gouki Sheik Ogre" once per turn.


                                                  1 cardGouki The Great Ogre 1 cardGouki The Great Ogre
                                                  Gouki The Great Ogre
                                                  EARTH
                                                  Gouki The Great Ogre
                                                  • ATK:

                                                  • 2600

                                                  • LINK-3

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom

                                                  Bottom-Right


                                                  2+ "Gouki" monsters All monsters on the field lose ATK equal to their original DEF. If this card would be destroyed by battle or card effect, you can destroy 1 of your monsters this card points to instead.


                                                  3 cardGouki The Powerload Ogre 3 cardGouki The Powerload Ogre
                                                  Gouki The Powerload Ogre
                                                  EARTH
                                                  Gouki The Powerload Ogre
                                                  • ATK:

                                                  • 2800

                                                  • LINK-4

                                                  Link Arrow:

                                                  Right

                                                  Bottom-Left

                                                  Bottom

                                                  Bottom-Right


                                                  2+ Warrior monsters Gains ATK equal to the combined Link Ratings of all other Link Monsters you control x 200. This Link Summoned card is unaffected by other cards' effects. You can Tribute 1 "Gouki" Link Monster, then target cards on the field, up to its Link Rating; destroy them. You can only use this effect of "Gouki The Powerload Ogre" once per turn.


                                                  1 cardI:P Masquerena 1 cardI:P Masquerena
                                                  I:P Masquerena
                                                  DARK
                                                  I:P Masquerena
                                                  • ATK:

                                                  • 800

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                  1 cardIsolde, Two Tales of the Noble Knights
                                                  1 cardIsolde, Two Tales of the Noble Knights
                                                  Isolde, Two Tales of the Noble Knights
                                                  LIGHT
                                                  Isolde, Two Tales of the Noble Knights
                                                  • ATK:

                                                  • 1600

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


                                                  2 cardPerfectron Hydradrive Dragon 2 cardPerfectron Hydradrive Dragon
                                                  Perfectron Hydradrive Dragon
                                                  EARTH
                                                  Perfectron Hydradrive Dragon
                                                  • ATK:

                                                  • 5000

                                                  • LINK-5

                                                  Link Arrow:

                                                  Left

                                                  Right

                                                  Bottom-Left

                                                  Bottom

                                                  Bottom-Right


                                                  1+ Link Monsters If this card is Link Summoned, or at the end of the Damage Step if this card battled: Destroy as many monsters your opponent controls as possible, then inflict 300 damage to your opponent for each Link Monster in your GY. While face-up on the field, this card is also LIGHT, WATER, FIRE, and WIND-Attribute. Unaffected by the activated effects of monsters that share an Attribute with this card. If this card with 1000 or more ATK would be destroyed by battle or card effect, you can make its ATK become reduced by 1000 instead.


                                                  1 cardUnderworld Goddess of the Closed World 1 cardUnderworld Goddess of the Closed World
                                                  Underworld Goddess of the Closed World
                                                  LIGHT
                                                  Underworld Goddess of the Closed World
                                                  • ATK:

                                                  • 3000

                                                  • LINK-5

                                                  Link Arrow:

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                                                  4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                  1 cardW:P Fancy Ball 1 cardW:P Fancy Ball
                                                  W:P Fancy Ball
                                                  DARK
                                                  W:P Fancy Ball
                                                  • ATK:

                                                  • 2400

                                                  • LINK-3

                                                  Link Arrow:

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                                                  2+ Effect Monsters When your opponent activates a monster effect on the field or GY (Quick Effect): You can banish this card that was Special Summoned this turn until the End Phase; negate that effect, and if you do, banish it. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster, and if this card you control would be used as material for that Link Summon, you can also use 1 Link-2 or lower monster your opponent controls. Neither player can activate the effects of Link Monsters in response to this effect's activation. You can only use each effect of "W:P Fancy Ball" once per turn.


                                                  1 cardZenna's Deceiving Doll Maidens 1 cardZenna's Deceiving Doll Maidens
                                                  Zenna's Deceiving Doll Maidens
                                                  DARK
                                                  Zenna's Deceiving Doll Maidens
                                                  • ATK:

                                                  • 0

                                                  • LINK-5

                                                  Link Arrow:

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                                                  2+ Effect Monsters You can also use 1 monster in your hand as material to Link Summon this card. You can only use each of the following effects of "Zenna's Deceiving Doll Maidens" once per turn. If this card is Link Summoned: You can send 1 monster from your Deck to the GY, or if all materials used for its Link Summon were monsters you controlled, you can send 1 monster from your Extra Deck instead. During your next Standby Phase after this card was sent from the field to the GY: You can add 1 monster from your GY to your hand.


                                                  1 cardAncient Fairy Dragon
                                                  1 cardAncient Fairy Dragon
                                                  Ancient Fairy Dragon
                                                  LIGHT 7
                                                  Ancient Fairy Dragon
                                                  • ATK:

                                                  • 2100

                                                  • DEF:

                                                  • 3000


                                                  1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


                                                  1 cardGouki Dragon Ogre 1 cardGouki Dragon Ogre
                                                  Gouki Dragon Ogre
                                                  EARTH 6
                                                  Gouki Dragon Ogre
                                                  • ATK:

                                                  • 2200

                                                  • DEF:

                                                  • 0


                                                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can add 1 "Gouki" Spell from your Deck to your hand. If this card is sent to the GY: You can target 1 EARTH monster you control; while you control that face-up monster, your opponent's monsters can only target it for attacks, also add 1 "Gouki" monster with less ATK than that monster from your GY to your hand. You can only use each effect of "Gouki Dragon Ogre" once per turn.


                                                  1 cardM-X-Saber Invoker
                                                  1 cardM-X-Saber Invoker
                                                  M-X-Saber Invoker
                                                  EARTH
                                                  M-X-Saber Invoker
                                                  • ATK:

                                                  • 1600

                                                  • DEF:

                                                  • 500


                                                  2 Level 3 monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior monster from your Deck, in Defense Position, but destroy it during the End Phase.


                                                  ocg
                                                  Codebreaker
                                                  5







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