Dinomorphia Deck Breakdown

Cards Usage Statistic

Main Deck

Dinomorphia Diplos
Dinomorphia Diplos
Dinomorphia Diplos
DARK 4
Dinomorphia Diplos
  • ATK:

  • 1000

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can send 1 "Dinomorphia" card from your Deck to the GY, then if your LP are 2000 or less, inflict 500 damage to your opponent. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Diplos". You can only use each effect of "Dinomorphia Diplos" once per turn.

Dinomorphia Therizia
Dinomorphia Therizia
Dinomorphia Therizia
DARK 4
Dinomorphia Therizia
  • ATK:

  • 1500

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can Set 1 "Dinomorphia" Trap directly from your Deck to your Spell & Trap Zone, then if your LP are 2000 or less, this card gains 500 ATK. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Therizia". You can only use each effect of "Dinomorphia Therizia" once per turn.

Harpie's Feather Duster
Harpie's Feather Duster
Harpie's Feather Duster
Spell Normal
Harpie's Feather Duster

    Destroy all Spell and Trap Cards your opponent controls.



    Tag(s):

    Dinomorphia Alert
    Dinomorphia Alert
    Dinomorphia Alert
    Trap Normal
    Dinomorphia Alert

      Pay half your LP; Special Summon up to 2 "Dinomorphia" monsters from your GY whose total Levels equal 8 or less, but you cannot declare an attack with them this turn, also you cannot Special Summon for the rest of this turn, except "Dinomorphia" monsters. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Alert" per turn.

      Dinomorphia Domain
      Dinomorphia Domain
      Dinomorphia Domain
      Trap Normal
      Dinomorphia Domain

        During the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Domain" per turn.

        Dinomorphia Frenzy
        Dinomorphia Frenzy
        Dinomorphia Frenzy
        Trap Normal
        Dinomorphia Frenzy

          During your opponent's Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Frenzy" per turn.

          Dinomorphia Intact
          Dinomorphia Intact
          Dinomorphia Intact
          Trap Counter
          Dinomorphia Intact

            When a monster effect is activated, while you control a "Dinomorphia" card: Pay half your LP; negate the activation, and if you do, destroy that monster, also whenever you take battle damage this turn, the damage taken becomes half your LP at that time. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Intact" per turn.

            Dinomorphia Sonic
            Dinomorphia Sonic
            Dinomorphia Sonic
            Trap Counter
            Dinomorphia Sonic

              When your opponent activates a Spell/Trap Card, while you control a "Dinomorphia" monster: Pay half your LP; negate the activation, and if you do, destroy that card, then, destroy 1 "Dinomorphia" monster you control. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Sonic" per turn.

              Ferret Flames
              Ferret Flames
              Ferret Flames
              Trap Normal
              Ferret Flames

                If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle monsters they control into the Deck (their choice), so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP.

                Iron Thunder
                Iron Thunder
                Iron Thunder
                Trap Counter
                Iron Thunder

                  When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy any other cards in the same column the destroyed card was in, that are in the Monster Zones or Spell & Trap Zones.

                  Solemn Judgment
                  Solemn Judgment
                  Solemn Judgment
                  Trap Counter
                  Solemn Judgment

                    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                    Tag(s):

                    Trap Trick
                    Trap Trick
                    Trap Trick
                    Trap Normal
                    Trap Trick

                      Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                      Extra Deck

                      Dinomorphia Kentregina
                      Dinomorphia Kentregina
                      Dinomorphia Kentregina
                      DARK 6
                      Dinomorphia Kentregina
                      • ATK:

                      • 4000

                      • DEF:

                      • 0


                      2 "Dinomorphia" monsters with different names Loses ATK equal to your LP. You can only use each of the following effects of "Dinomorphia Kentregina" once per turn. During the Main Phase (Quick Effect): You can pay half your LP and banish 1 "Dinomorphia" Normal Trap from your GY; this effect becomes that Trap's effect when that card is activated. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.

                      Dinomorphia Rexterm
                      Dinomorphia Rexterm
                      Dinomorphia Rexterm
                      DARK 8
                      Dinomorphia Rexterm
                      • ATK:

                      • 3000

                      • DEF:

                      • 0


                      1 "Dinomorphia" Fusion Monster + 1 "Dinomorphia" monster Your opponent cannot activate the effects of monsters they control that have ATK greater than or equal to your LP. You can only use each of the following effects of "Dinomorphia Rexterm" once per turn. (Quick Effect): You can pay half your LP; the ATK of all monsters your opponent currently controls become equal to your LP, until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 6 or lower "Dinomorphia" monster from your GY.

                      Dinomorphia Stealthbergia
                      Dinomorphia Stealthbergia
                      Dinomorphia Stealthbergia
                      DARK 6
                      Dinomorphia Stealthbergia
                      • ATK:

                      • 0

                      • DEF:

                      • 2500


                      2 "Dinomorphia" monsters with different names While your LP are 2000 or less, you do not pay LP to activate Trap Cards or "Dinomorphia" monster effects. You can only use each of the following effects of "Dinomorphia Stealthbergia" once per turn. When your opponent activates a monster effect (Quick Effect): You can inflict damage to your opponent equal to that monster's original ATK. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.

                      Evolzar Dolkka
                      Evolzar Dolkka
                      Evolzar Dolkka
                      FIRE
                      Evolzar Dolkka
                      • ATK:

                      • 2300

                      • DEF:

                      • 1700


                      2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster effect activates: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that monster.

                      Evolzar Laggia
                      Evolzar Laggia
                      Evolzar Laggia
                      FIRE
                      Evolzar Laggia
                      • ATK:

                      • 2400

                      • DEF:

                      • 2000


                      2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.

                      Main: 55 Extra: 15

                      2 cardDinomorphia Diplos 2 cardDinomorphia Diplos
                      Dinomorphia Diplos
                      DARK 4
                      Dinomorphia Diplos
                      • ATK:

                      • 1000

                      • DEF:

                      • 0


                      If this card is Normal or Special Summoned: You can send 1 "Dinomorphia" card from your Deck to the GY, then if your LP are 2000 or less, inflict 500 damage to your opponent. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Diplos". You can only use each effect of "Dinomorphia Diplos" once per turn.


                      3 cardDinomorphia Therizia 3 cardDinomorphia Therizia
                      Dinomorphia Therizia
                      DARK 4
                      Dinomorphia Therizia
                      • ATK:

                      • 1500

                      • DEF:

                      • 0


                      If this card is Normal or Special Summoned: You can Set 1 "Dinomorphia" Trap directly from your Deck to your Spell & Trap Zone, then if your LP are 2000 or less, this card gains 500 ATK. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Therizia". You can only use each effect of "Dinomorphia Therizia" once per turn.


                      3 cardLord of the Heavenly Prison 3 cardLord of the Heavenly Prison
                      Lord of the Heavenly Prison
                      DARK 10
                      Lord of the Heavenly Prison
                      • ATK:

                      • 3000

                      • DEF:

                      • 3000


                      During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


                      3 cardThe Winged Dragon of Ra - Sphere Mode 3 cardThe Winged Dragon of Ra - Sphere Mode
                      The Winged Dragon of Ra - Sphere Mode
                      DIVINE 10
                      The Winged Dragon of Ra - Sphere Mode
                      • ATK:

                      • -1

                      • DEF:

                      • -1


                      Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.


                      3 cardWannabee! 3 cardWannabee!
                      Wannabee!
                      LIGHT 2
                      Wannabee!
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      During the End Phase: You can send this card from your hand or field to the GY; excavate cards from the top of your Deck, equal to the number of your opponent's unused Spell & Trap Zones, and you can Set 1 excavated Trap to your field (but send it to the GY during the next End Phase), also place the rest on the bottom of the Deck in any order. You can only use this effect of "Wannabee!" once per turn.


                      3 cardGravekeeper's Inscription 3 cardGravekeeper's Inscription
                      Gravekeeper's Inscription
                      Spell Normal
                      Gravekeeper's Inscription

                        At the start of your Main Phase 1: Apply 1 of the following effects until the end of your opponent's turn. ● Neither player can activate card effects in the GY. ● Neither player can banish cards from the GY. ● Neither player can Special Summon monsters from the GYs.


                        3 cardPot of Duality
                        3 cardPot of Duality
                        Pot of Duality
                        Spell Normal
                        Pot of Duality

                          Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                          Tag(s):

                          3 cardUltimate Slayer 3 cardUltimate Slayer
                          Ultimate Slayer
                          Spell Normal
                          Ultimate Slayer

                            Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                            3 cardDark Bribe 3 cardDark Bribe
                            Dark Bribe
                            Trap Counter
                            Dark Bribe

                              When your opponent activates a Spell/Trap Card: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.


                              2 cardDinomorphia Alert 2 cardDinomorphia Alert
                              Dinomorphia Alert
                              Trap Normal
                              Dinomorphia Alert

                                Pay half your LP; Special Summon up to 2 "Dinomorphia" monsters from your GY whose total Levels equal 8 or less, but you cannot declare an attack with them this turn, also you cannot Special Summon for the rest of this turn, except "Dinomorphia" monsters. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Alert" per turn.


                                2 cardDinomorphia Brute 2 cardDinomorphia Brute
                                Dinomorphia Brute
                                Trap Normal
                                Dinomorphia Brute

                                  Pay half your LP; destroy 1 "Dinomorphia" monster you control and 1 card your opponent controls. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Brute" per turn.


                                  3 cardDinomorphia Domain 3 cardDinomorphia Domain
                                  Dinomorphia Domain
                                  Trap Normal
                                  Dinomorphia Domain

                                    During the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Domain" per turn.


                                    3 cardDinomorphia Frenzy 3 cardDinomorphia Frenzy
                                    Dinomorphia Frenzy
                                    Trap Normal
                                    Dinomorphia Frenzy

                                      During your opponent's Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Frenzy" per turn.


                                      3 cardDinomorphia Intact 3 cardDinomorphia Intact
                                      Dinomorphia Intact
                                      Trap Counter
                                      Dinomorphia Intact

                                        When a monster effect is activated, while you control a "Dinomorphia" card: Pay half your LP; negate the activation, and if you do, destroy that monster, also whenever you take battle damage this turn, the damage taken becomes half your LP at that time. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Intact" per turn.


                                        1 cardDinomorphia Sonic 1 cardDinomorphia Sonic
                                        Dinomorphia Sonic
                                        Trap Counter
                                        Dinomorphia Sonic

                                          When your opponent activates a Spell/Trap Card, while you control a "Dinomorphia" monster: Pay half your LP; negate the activation, and if you do, destroy that card, then, destroy 1 "Dinomorphia" monster you control. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Sonic" per turn.


                                          3 cardFerret Flames 3 cardFerret Flames
                                          Ferret Flames
                                          Trap Normal
                                          Ferret Flames

                                            If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle monsters they control into the Deck (their choice), so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP.


                                            2 cardGravedigger's Trap Hole 2 cardGravedigger's Trap Hole
                                            Gravedigger's Trap Hole
                                            Trap Normal
                                            Gravedigger's Trap Hole

                                              When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.


                                              2 cardImprudent Intrusion 2 cardImprudent Intrusion
                                              Imprudent Intrusion
                                              Trap Normal
                                              Imprudent Intrusion

                                                Your LP must be lower than your opponent's to activate and to resolve this effect. Activate 1 of these effects; ● Destroy 1 monster your opponent controls with ATK less than or equal to the difference in LP. ● Special Summon 1 monster from your GY with ATK less than or equal to the difference in LP.


                                                2 cardLost Wind 2 cardLost Wind
                                                Lost Wind
                                                Trap Normal
                                                Lost Wind

                                                  Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                                  3 cardTorrential Tribute
                                                  3 cardTorrential Tribute
                                                  Torrential Tribute
                                                  Trap Normal
                                                  Torrential Tribute

                                                    When a monster(s) is Summoned: Destroy all monsters on the field.


                                                    3 cardTrap Tracks 3 cardTrap Tracks
                                                    Trap Tracks
                                                    Trap Normal
                                                    Trap Tracks

                                                      Target 1 monster you control; destroy it, and if you do, Set 1 Normal Trap directly from your Deck, except "Trap Tracks". It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Tracks" per turn.


                                                      3 cardDinomorphia Kentregina 3 cardDinomorphia Kentregina
                                                      Dinomorphia Kentregina
                                                      DARK 6
                                                      Dinomorphia Kentregina
                                                      • ATK:

                                                      • 4000

                                                      • DEF:

                                                      • 0


                                                      2 "Dinomorphia" monsters with different names Loses ATK equal to your LP. You can only use each of the following effects of "Dinomorphia Kentregina" once per turn. During the Main Phase (Quick Effect): You can pay half your LP and banish 1 "Dinomorphia" Normal Trap from your GY; this effect becomes that Trap's effect when that card is activated. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.


                                                      1 cardDinomorphia Rexterm 1 cardDinomorphia Rexterm
                                                      Dinomorphia Rexterm
                                                      DARK 8
                                                      Dinomorphia Rexterm
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 0


                                                      1 "Dinomorphia" Fusion Monster + 1 "Dinomorphia" monster Your opponent cannot activate the effects of monsters they control that have ATK greater than or equal to your LP. You can only use each of the following effects of "Dinomorphia Rexterm" once per turn. (Quick Effect): You can pay half your LP; the ATK of all monsters your opponent currently controls become equal to your LP, until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 6 or lower "Dinomorphia" monster from your GY.


                                                      3 cardDinomorphia Stealthbergia 3 cardDinomorphia Stealthbergia
                                                      Dinomorphia Stealthbergia
                                                      DARK 6
                                                      Dinomorphia Stealthbergia
                                                      • ATK:

                                                      • 0

                                                      • DEF:

                                                      • 2500


                                                      2 "Dinomorphia" monsters with different names While your LP are 2000 or less, you do not pay LP to activate Trap Cards or "Dinomorphia" monster effects. You can only use each of the following effects of "Dinomorphia Stealthbergia" once per turn. When your opponent activates a monster effect (Quick Effect): You can inflict damage to your opponent equal to that monster's original ATK. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.


                                                      1 cardFossil Warrior Skull Knight 1 cardFossil Warrior Skull Knight
                                                      Fossil Warrior Skull Knight
                                                      EARTH 6
                                                      Fossil Warrior Skull Knight
                                                      • ATK:

                                                      • 2400

                                                      • DEF:

                                                      • 1100


                                                      1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.


                                                      1 cardWind Pegasus @Ignister 1 cardWind Pegasus @Ignister
                                                      Wind Pegasus @Ignister
                                                      WIND 7
                                                      Wind Pegasus @Ignister
                                                      • ATK:

                                                      • 2300

                                                      • DEF:

                                                      • 1500


                                                      1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.


                                                      1 cardGolden Cloud Beast - Malong 1 cardGolden Cloud Beast - Malong
                                                      Golden Cloud Beast - Malong
                                                      LIGHT 6
                                                      Golden Cloud Beast - Malong
                                                      • ATK:

                                                      • 2200

                                                      • DEF:

                                                      • 1000


                                                      1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                                                      1 cardArc Rebellion Xyz Dragon 1 cardArc Rebellion Xyz Dragon
                                                      Arc Rebellion Xyz Dragon
                                                      DARK
                                                      Arc Rebellion Xyz Dragon
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 2500


                                                      3 Level 5 monsters This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.


                                                      1 cardEvolzar Dolkka 1 cardEvolzar Dolkka
                                                      Evolzar Dolkka
                                                      FIRE
                                                      Evolzar Dolkka
                                                      • ATK:

                                                      • 2300

                                                      • DEF:

                                                      • 1700


                                                      2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster effect activates: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that monster.


                                                      1 cardEvolzar Laggia 1 cardEvolzar Laggia
                                                      Evolzar Laggia
                                                      FIRE
                                                      Evolzar Laggia
                                                      • ATK:

                                                      • 2400

                                                      • DEF:

                                                      • 2000


                                                      2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.


                                                      1 cardRaider's Knight 1 cardRaider's Knight
                                                      Raider's Knight
                                                      DARK
                                                      Raider's Knight
                                                      • ATK:

                                                      • 2000

                                                      • DEF:

                                                      • 0


                                                      2 Level 4 DARK monsters (This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is 1 Rank higher or lower than this card, by using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Raider's Knight" once per turn.


                                                      1 cardVallon, the Super Psy Skyblaster 1 cardVallon, the Super Psy Skyblaster
                                                      Vallon, the Super Psy Skyblaster
                                                      DARK
                                                      Vallon, the Super Psy Skyblaster
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2200


                                                      2 Level 5 monsters During the Main Phase (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 face-down card on the field; destroy it. You can only use each effect of "Vallon, the Super Psy Skyblaster" once per turn.


                                                      ocg
                                                      Dinomorphia
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