Dinomorphia Deck Breakdown

Cards Usage Statistic

Main Deck

Arias the Labrynth Butler
Arias the Labrynth Butler
Arias the Labrynth Butler
DARK 6
Arias the Labrynth Butler
  • ATK:

  • 1500

  • DEF:

  • 2500


During the Main Phase (Quick Effect): You can send this card from your hand or field to the GY; Special Summon 1 "Labrynth" monster, or Set 1 Normal Trap, from your hand. The Set Normal Trap can be activated this turn. When your opponent activates a card or effect in response to your card or effect activation of a Normal Trap or a "Labrynth" card, except "Arias the Labrynth Butler" (Quick Effect): You can activate this effect in the GY; Special Summon this card. You can only use each effect of "Arias the Labrynth Butler" once per turn.

Dinomorphia Diplos
Dinomorphia Diplos
Dinomorphia Diplos
DARK 4
Dinomorphia Diplos
  • ATK:

  • 1000

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can send 1 "Dinomorphia" card from your Deck to the GY, then if your LP are 2000 or less, inflict 500 damage to your opponent. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Diplos". You can only use each effect of "Dinomorphia Diplos" once per turn.

Dinomorphia Therizia
Dinomorphia Therizia
Dinomorphia Therizia
DARK 4
Dinomorphia Therizia
  • ATK:

  • 1500

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can Set 1 "Dinomorphia" Trap directly from your Deck to your Spell & Trap Zone, then if your LP are 2000 or less, this card gains 500 ATK. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Therizia". You can only use each effect of "Dinomorphia Therizia" once per turn.

Miscellaneousaurus
Miscellaneousaurus
Miscellaneousaurus
FIRE 4
Miscellaneousaurus
  • ATK:

  • 1800

  • DEF:

  • 1000


During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.

Fossil Dig
Fossil Dig
Fossil Dig
Spell Normal
Fossil Dig

    Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand.

    Dinomorphia Alert
    Dinomorphia Alert
    Dinomorphia Alert
    Trap Normal
    Dinomorphia Alert

      Pay half your LP; Special Summon up to 2 "Dinomorphia" monsters from your GY whose total Levels equal 8 or less, but you cannot declare an attack with them this turn, also you cannot Special Summon for the rest of this turn, except "Dinomorphia" monsters. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Alert" per turn.

      Dinomorphia Domain
      Dinomorphia Domain
      Dinomorphia Domain
      Trap Normal
      Dinomorphia Domain

        During the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Domain" per turn.

        Dinomorphia Frenzy
        Dinomorphia Frenzy
        Dinomorphia Frenzy
        Trap Normal
        Dinomorphia Frenzy

          During your opponent's Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Frenzy" per turn.

          Dinomorphia Intact
          Dinomorphia Intact
          Dinomorphia Intact
          Trap Counter
          Dinomorphia Intact

            When a monster effect is activated, while you control a "Dinomorphia" card: Pay half your LP; negate the activation, and if you do, destroy that monster, also whenever you take battle damage this turn, the damage taken becomes half your LP at that time. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Intact" per turn.

            Dinomorphia Sonic
            Dinomorphia Sonic
            Dinomorphia Sonic
            Trap Counter
            Dinomorphia Sonic

              When your opponent activates a Spell/Trap Card, while you control a "Dinomorphia" monster: Pay half your LP; negate the activation, and if you do, destroy that card, then, destroy 1 "Dinomorphia" monster you control. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Sonic" per turn.

              Dominus Impulse
              Dominus Impulse
              Dominus Impulse
              Trap Normal
              Dominus Impulse

                If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.

                Ferret Flames
                Ferret Flames
                Ferret Flames
                Trap Normal
                Ferret Flames

                  If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle monsters they control into the Deck (their choice), so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP.

                  Solemn Judgment
                  Solemn Judgment
                  Solemn Judgment
                  Trap Counter
                  Solemn Judgment

                    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                    Tag(s):

                    Soul of the Supreme King
                    Soul of the Supreme King
                    Soul of the Supreme King
                    Trap Normal
                    Soul of the Supreme King

                      Pay half your LP; Special Summon 1 "Supreme King Z-ARC" from your Extra Deck, ignoring its Summoning conditions, but negate its effects. It is returned to the Extra Deck during the End Phase of the next turn. When your opponent activates a Spell Card or effect: You can banish this card from your GY and 1 "Supreme King Z-ARC" from your face-up Monster Zone; Special Summon up to 1 each "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" monsters from your hand, Deck, Extra Deck, and/or GY.

                      Extra Deck

                      Brave-Eyes Pendulum Dragon
                      Brave-Eyes Pendulum Dragon
                      Brave-Eyes Pendulum Dragon
                      DARK 8
                      Brave-Eyes Pendulum Dragon
                      • ATK:

                      • 3000

                      • DEF:

                      • 2000


                      1 "Pendulum Dragon" monster + 1 Warrior-Type monster When this card is Fusion Summoned: You can change the ATK of all face-up monsters your opponent currently controls to 0, also, for the rest of this turn, other monsters you control cannot attack. Negate the activated effects of monsters with 0 ATK. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.

                      Dinomorphia Kentregina
                      Dinomorphia Kentregina
                      Dinomorphia Kentregina
                      DARK 6
                      Dinomorphia Kentregina
                      • ATK:

                      • 4000

                      • DEF:

                      • 0


                      2 "Dinomorphia" monsters with different names Loses ATK equal to your LP. You can only use each of the following effects of "Dinomorphia Kentregina" once per turn. During the Main Phase (Quick Effect): You can pay half your LP and banish 1 "Dinomorphia" Normal Trap from your GY; this effect becomes that Trap's effect when that card is activated. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.

                      Dinomorphia Rexterm
                      Dinomorphia Rexterm
                      Dinomorphia Rexterm
                      DARK 8
                      Dinomorphia Rexterm
                      • ATK:

                      • 3000

                      • DEF:

                      • 0


                      1 "Dinomorphia" Fusion Monster + 1 "Dinomorphia" monster Your opponent cannot activate the effects of monsters they control that have ATK greater than or equal to your LP. You can only use each of the following effects of "Dinomorphia Rexterm" once per turn. (Quick Effect): You can pay half your LP; the ATK of all monsters your opponent currently controls become equal to your LP, until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 6 or lower "Dinomorphia" monster from your GY.

                      Dinomorphia Stealthbergia
                      Dinomorphia Stealthbergia
                      Dinomorphia Stealthbergia
                      DARK 6
                      Dinomorphia Stealthbergia
                      • ATK:

                      • 0

                      • DEF:

                      • 2500


                      2 "Dinomorphia" monsters with different names While your LP are 2000 or less, you do not pay LP to activate Trap Cards or "Dinomorphia" monster effects. You can only use each of the following effects of "Dinomorphia Stealthbergia" once per turn. When your opponent activates a monster effect (Quick Effect): You can inflict damage to your opponent equal to that monster's original ATK. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.

                      Supreme King Z-ARC
                      Supreme King Z-ARC
                      Supreme King Z-ARC
                      DARK 121
                      Supreme King Z-ARC
                      • ATK:

                      • 4000

                      • DEF:

                      • 4000


                      [ Pendulum Effect ] Fusion, Synchro, and Xyz Monsters your opponent controls cannot activate their effects. Once per turn, when a card(s) is added from the Main Deck to your opponent's hand (except during the Draw Phase or the Damage Step): You can destroy that card(s). [ Monster Effect ] 4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum) Must be Fusion Summoned. If this card is Special Summoned: Destroy all cards your opponent controls. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Supreme King Dragon" monster from your Deck or Extra Deck. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.

                      Crystal Clear Wing Synchro Dragon
                      Crystal Clear Wing Synchro Dragon
                      Crystal Clear Wing Synchro Dragon
                      WIND 10
                      Crystal Clear Wing Synchro Dragon
                      • ATK:

                      • 3000

                      • DEF:

                      • 2500


                      1 Tuner Synchro Monster + 1 non-Tuner "Clear Wing" monster Once per turn, when your opponent activates a monster effect (except during the Damage Step) (Quick Effect): You can activate this effect; until the end of this turn, this face-up card is unaffected by the activated effects of your opponent's monsters, also this card gains ATK equal to that opponent's monster's original ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 WIND monster from your Deck to your hand.

                      Evolzar Dolkka
                      Evolzar Dolkka
                      Evolzar Dolkka
                      FIRE
                      Evolzar Dolkka
                      • ATK:

                      • 2300

                      • DEF:

                      • 1700


                      2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster effect activates: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that monster.

                      Evolzar Laggia
                      Evolzar Laggia
                      Evolzar Laggia
                      FIRE
                      Evolzar Laggia
                      • ATK:

                      • 2400

                      • DEF:

                      • 2000


                      2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.

                      Main: 46 Extra: 15

                      2 cardDinomorphia Diplos 2 cardDinomorphia Diplos
                      Dinomorphia Diplos
                      DARK 4
                      Dinomorphia Diplos
                      • ATK:

                      • 1000

                      • DEF:

                      • 0


                      If this card is Normal or Special Summoned: You can send 1 "Dinomorphia" card from your Deck to the GY, then if your LP are 2000 or less, inflict 500 damage to your opponent. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Diplos". You can only use each effect of "Dinomorphia Diplos" once per turn.


                      3 cardDinomorphia Therizia 3 cardDinomorphia Therizia
                      Dinomorphia Therizia
                      DARK 4
                      Dinomorphia Therizia
                      • ATK:

                      • 1500

                      • DEF:

                      • 0


                      If this card is Normal or Special Summoned: You can Set 1 "Dinomorphia" Trap directly from your Deck to your Spell & Trap Zone, then if your LP are 2000 or less, this card gains 500 ATK. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Therizia". You can only use each effect of "Dinomorphia Therizia" once per turn.


                      1 cardMiscellaneousaurus
                      1 cardMiscellaneousaurus
                      Miscellaneousaurus
                      FIRE 4
                      Miscellaneousaurus
                      • ATK:

                      • 1800

                      • DEF:

                      • 1000


                      During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.


                      3 cardFossil Dig 3 cardFossil Dig
                      Fossil Dig
                      Spell Normal
                      Fossil Dig

                        Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand.


                        3 cardAnnihilate Retroglight 3 cardAnnihilate Retroglight
                        Annihilate Retroglight
                        Trap Counter
                        Annihilate Retroglight

                          When your opponent activates a monster effect on the field, except monsters that were Summoned this turn: Negate that activation, then you can banish (face-down) all face-up monsters your opponent controls, except monsters Summoned this turn. If this Set card in its owner's control is destroyed by an opponent's card effect: You can Set 1 Trap from your Deck.


                          3 cardDestructive Daruma Karma Cannon 3 cardDestructive Daruma Karma Cannon
                          Destructive Daruma Karma Cannon
                          Trap Normal
                          Destructive Daruma Karma Cannon

                            Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                            3 cardDinomorphia Alert 3 cardDinomorphia Alert
                            Dinomorphia Alert
                            Trap Normal
                            Dinomorphia Alert

                              Pay half your LP; Special Summon up to 2 "Dinomorphia" monsters from your GY whose total Levels equal 8 or less, but you cannot declare an attack with them this turn, also you cannot Special Summon for the rest of this turn, except "Dinomorphia" monsters. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Alert" per turn.


                              3 cardDinomorphia Domain 3 cardDinomorphia Domain
                              Dinomorphia Domain
                              Trap Normal
                              Dinomorphia Domain

                                During the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Domain" per turn.


                                3 cardDinomorphia Frenzy 3 cardDinomorphia Frenzy
                                Dinomorphia Frenzy
                                Trap Normal
                                Dinomorphia Frenzy

                                  During your opponent's Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Frenzy" per turn.


                                  3 cardDinomorphia Intact 3 cardDinomorphia Intact
                                  Dinomorphia Intact
                                  Trap Counter
                                  Dinomorphia Intact

                                    When a monster effect is activated, while you control a "Dinomorphia" card: Pay half your LP; negate the activation, and if you do, destroy that monster, also whenever you take battle damage this turn, the damage taken becomes half your LP at that time. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Intact" per turn.


                                    3 cardFerret Flames 3 cardFerret Flames
                                    Ferret Flames
                                    Trap Normal
                                    Ferret Flames

                                      If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle monsters they control into the Deck (their choice), so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP.


                                      3 cardIron Thunder 3 cardIron Thunder
                                      Iron Thunder
                                      Trap Counter
                                      Iron Thunder

                                        When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy any other cards in the same column the destroyed card was in, that are in the Monster Zones or Spell & Trap Zones.


                                        1 cardSolemn Judgment
                                        1 cardSolemn Judgment
                                        Solemn Judgment
                                        Trap Counter
                                        Solemn Judgment

                                          When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                          Tag(s):

                                          3 cardSolemn Strike 3 cardSolemn Strike
                                          Solemn Strike
                                          Trap Counter
                                          Solemn Strike

                                            When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                            Tag(s):

                                            3 cardSoul of the Supreme King 3 cardSoul of the Supreme King
                                            Soul of the Supreme King
                                            Trap Normal
                                            Soul of the Supreme King

                                              Pay half your LP; Special Summon 1 "Supreme King Z-ARC" from your Extra Deck, ignoring its Summoning conditions, but negate its effects. It is returned to the Extra Deck during the End Phase of the next turn. When your opponent activates a Spell Card or effect: You can banish this card from your GY and 1 "Supreme King Z-ARC" from your face-up Monster Zone; Special Summon up to 1 each "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" monsters from your hand, Deck, Extra Deck, and/or GY.


                                              3 cardTrap Holic 3 cardTrap Holic
                                              Trap Holic
                                              Trap Normal
                                              Trap Holic

                                                Target 1 Spell/Trap you control; destroy it, and if you do, Set 1 Normal Trap from your Deck, except "Trap Holic". It can be activated this turn, while you have 3 or more Traps in your GY. You can only activate 1 "Trap Holic" per turn.


                                                3 cardTrap Trick 3 cardTrap Trick
                                                Trap Trick
                                                Trap Normal
                                                Trap Trick

                                                  Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                  3 cardDinomorphia Kentregina 3 cardDinomorphia Kentregina
                                                  Dinomorphia Kentregina
                                                  DARK 6
                                                  Dinomorphia Kentregina
                                                  • ATK:

                                                  • 4000

                                                  • DEF:

                                                  • 0


                                                  2 "Dinomorphia" monsters with different names Loses ATK equal to your LP. You can only use each of the following effects of "Dinomorphia Kentregina" once per turn. During the Main Phase (Quick Effect): You can pay half your LP and banish 1 "Dinomorphia" Normal Trap from your GY; this effect becomes that Trap's effect when that card is activated. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.


                                                  3 cardDinomorphia Rexterm 3 cardDinomorphia Rexterm
                                                  Dinomorphia Rexterm
                                                  DARK 8
                                                  Dinomorphia Rexterm
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 0


                                                  1 "Dinomorphia" Fusion Monster + 1 "Dinomorphia" monster Your opponent cannot activate the effects of monsters they control that have ATK greater than or equal to your LP. You can only use each of the following effects of "Dinomorphia Rexterm" once per turn. (Quick Effect): You can pay half your LP; the ATK of all monsters your opponent currently controls become equal to your LP, until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 6 or lower "Dinomorphia" monster from your GY.


                                                  3 cardDinomorphia Stealthbergia 3 cardDinomorphia Stealthbergia
                                                  Dinomorphia Stealthbergia
                                                  DARK 6
                                                  Dinomorphia Stealthbergia
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 2500


                                                  2 "Dinomorphia" monsters with different names While your LP are 2000 or less, you do not pay LP to activate Trap Cards or "Dinomorphia" monster effects. You can only use each of the following effects of "Dinomorphia Stealthbergia" once per turn. When your opponent activates a monster effect (Quick Effect): You can inflict damage to your opponent equal to that monster's original ATK. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.


                                                  1 cardThe Last Warrior from Another Planet 1 cardThe Last Warrior from Another Planet
                                                  The Last Warrior from Another Planet
                                                  EARTH 7
                                                  The Last Warrior from Another Planet
                                                  • ATK:

                                                  • 2350

                                                  • DEF:

                                                  • 2300


                                                  "Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.


                                                  1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                                                  Black Rose Dragon
                                                  FIRE 7
                                                  Black Rose Dragon
                                                  • ATK:

                                                  • 2400

                                                  • DEF:

                                                  • 1800


                                                  1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                                  1 cardJuraishin, the Cursed Thunder God 1 cardJuraishin, the Cursed Thunder God
                                                  Juraishin, the Cursed Thunder God
                                                  EARTH 11
                                                  Juraishin, the Cursed Thunder God
                                                  • ATK:

                                                  • 3100

                                                  • DEF:

                                                  • 3100


                                                  1 Tuner + 1+ non-Tuner monsters Each time your opponent activates a card or effect, gain 300 LP when it resolves. During your opponent's turn (Quick Effect): You can pay 1500 LP and Tribute this card, then activate 1 of these effects; ● Destroy all face-up monsters your opponent controls. ● Destroy all face-up Spells and Traps your opponent controls. You can only use this effect of "Juraishin, the Cursed Thunder God" once per turn.


                                                  1 cardEvolzar Dolkka 1 cardEvolzar Dolkka
                                                  Evolzar Dolkka
                                                  FIRE
                                                  Evolzar Dolkka
                                                  • ATK:

                                                  • 2300

                                                  • DEF:

                                                  • 1700


                                                  2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster effect activates: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that monster.


                                                  1 cardEvolzar Laggia 1 cardEvolzar Laggia
                                                  Evolzar Laggia
                                                  FIRE
                                                  Evolzar Laggia
                                                  • ATK:

                                                  • 2400

                                                  • DEF:

                                                  • 2000


                                                  2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.


                                                  1 cardNumber 60: Dugares the Timeless 1 cardNumber 60: Dugares the Timeless
                                                  Number 60: Dugares the Timeless
                                                  FIRE
                                                  Number 60: Dugares the Timeless
                                                  • ATK:

                                                  • 1200

                                                  • DEF:

                                                  • 1200


                                                  2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                                                  ocg
                                                  Dinomorphia
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