Dracoslayer Deck Breakdown

Cards Usage Statistic

Main Deck

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Foolish Burial
    Foolish Burial
    Foolish Burial
    Spell Normal
    Foolish Burial

      Send 1 monster from your Deck to the GY.



      Tag(s):

      Extra Deck

      Baronne de Fleur
      Baronne de Fleur
      Baronne de Fleur
      WIND 10
      Baronne de Fleur
      • ATK:

      • 3000

      • DEF:

      • 2400


      1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.

      Borreload Savage Dragon
      Borreload Savage Dragon
      Borreload Savage Dragon
      DARK 8
      Borreload Savage Dragon
      • ATK:

      • 3000

      • DEF:

      • 2500


      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.

      Main: 60 Extra: 15

      1 cardBi'an, Earth of the Yang Zing 1 cardBi'an, Earth of the Yang Zing
      Bi'an, Earth of the Yang Zing
      EARTH 3
      Bi'an, Earth of the Yang Zing
      • ATK:

      • 1600

      • DEF:

      • 0


      When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Bi'an, Earth of the Yang Zing". You can only use this effect of "Bi'an, Earth of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material cannot be destroyed by battle.


      1 cardDark Flare Swordsman 1 cardDark Flare Swordsman
      Dark Flare Swordsman
      FIRE 6
      Dark Flare Swordsman
      • ATK:

      • 2200

      • DEF:

      • 800


      You take no damage from battles involving this card. You can only use each of the following effects of "Dark Flare Swordsman" once per turn. You can send 1 "Flame Swordsman" or 1 monster that mentions it from your Extra Deck to the GY; Special Summon this card from your hand, also you cannot declare attacks for the rest of this turn, except with Warrior monsters. (Quick Effect): You can Tribute this card; Special Summon 1 monster that mentions "Flame Swordsman" from your Deck, except a Level 6 monster.


      3 cardDestiny HERO - Malicious
      3 cardDestiny HERO - Malicious
      Destiny HERO - Malicious
      DARK 6
      Destiny HERO - Malicious
      • ATK:

      • 800

      • DEF:

      • 800


      You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


      2 cardDestiny HERO - Plasma 2 cardDestiny HERO - Plasma
      Destiny HERO - Plasma
      DARK 8
      Destiny HERO - Plasma
      • ATK:

      • 1900

      • DEF:

      • 600


      Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.


      1 cardElemental HERO Honest Neos 1 cardElemental HERO Honest Neos
      Elemental HERO Honest Neos
      LIGHT 7
      Elemental HERO Honest Neos
      • ATK:

      • 2500

      • DEF:

      • 2000


      (Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.


      1 cardElemental HERO Shadow Mist 1 cardElemental HERO Shadow Mist
      Elemental HERO Shadow Mist
      DARK 4
      Elemental HERO Shadow Mist
      • ATK:

      • 1000

      • DEF:

      • 1500


      If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


      2 cardElemental HERO Stratos
      2 cardElemental HERO Stratos
      Elemental HERO Stratos
      WIND 4
      Elemental HERO Stratos
      • ATK:

      • 1800

      • DEF:

      • 300


      When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


      2 cardFighting Flame Swordsman 2 cardFighting Flame Swordsman
      Fighting Flame Swordsman
      FIRE 4
      Fighting Flame Swordsman
      • ATK:

      • 1800

      • DEF:

      • 1600


      If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions "Flame Swordsman" from your Deck to your hand. If this card is sent to the GY: You can send 1 "Flame Swordsman" or 1 monster that mentions it from your Deck or Extra Deck to the GY, except "Fighting Flame Swordsman". You can only use each effect of "Fighting Flame Swordsman" once per turn.


      1 cardFire Flint Lady 1 cardFire Flint Lady
      Fire Flint Lady
      FIRE 1
      Fire Flint Lady
      • ATK:

      • 100

      • DEF:

      • 100


      If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.


      2 cardInfernoble Knight - Renaud 2 cardInfernoble Knight - Renaud
      Infernoble Knight - Renaud
      FIRE 1
      Infernoble Knight - Renaud
      • ATK:

      • 500

      • DEF:

      • 500


      If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.


      1 cardInfernoble Knight Astolfo 1 cardInfernoble Knight Astolfo
      Infernoble Knight Astolfo
      FIRE 1
      Infernoble Knight Astolfo
      • ATK:

      • 500

      • DEF:

      • 200


      You can banish 1 FIRE Warrior monster from your hand or GY; Special Summon this card from your hand, then you can make this card's Level become the Level of that banished monster. You can banish this card from your GY; Special Summon this banished card during your second Standby Phase after this effect's activation, then you can Special Summon 1 of your FIRE Warrior monsters that is banished or in your GY. You can only use each effect of "Infernoble Knight Astolfo" once per Duel.


      1 cardInfernoble Knight Ogier 1 cardInfernoble Knight Ogier
      Infernoble Knight Ogier
      FIRE 4
      Infernoble Knight Ogier
      • ATK:

      • 1500

      • DEF:

      • 2000


      While this card is an Equip Card, the equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Infernoble Knight Ogier" once per turn. If this card is Normal or Special Summoned: You can send 1 "Noble Arms" card, or 1 FIRE Warrior monster except "Infernoble Knight Ogier", from your Deck to the GY. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.


      1 cardInfernoble Knight Turpin 1 cardInfernoble Knight Turpin
      Infernoble Knight Turpin
      FIRE 4
      Infernoble Knight Turpin
      • ATK:

      • 1400

      • DEF:

      • 1700


      While this card is an Equip Card, the equipped monster can be treated as a Tuner if used as Synchro Material. You can only use each of the following effects of "Infernoble Knight Turpin" once per turn. If you control a monster equipped with an Equip Card: You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell.


      1 cardMasked HERO Dusk Crow 1 cardMasked HERO Dusk Crow
      Masked HERO Dusk Crow
      DARK 4
      Masked HERO Dusk Crow
      • ATK:

      • 1200

      • DEF:

      • 1000


      If this card is in your hand: You can banish 1 "HERO" monster from your GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Masked HERO" monster from your Deck or GY to your hand, except "Masked HERO Dusk Crow". You can only use each effect of "Masked HERO Dusk Crow" once per turn.


      1 cardMasked HERO Fountain 1 cardMasked HERO Fountain
      Masked HERO Fountain
      WATER 4
      Masked HERO Fountain
      • ATK:

      • 1000

      • DEF:

      • 1400


      You can reveal this card in your hand; Special Summon 1 "HERO" monster from your hand in Defense Position. If this card is sent to the GY to activate a card effect, or by card effect: You can Set 1 "Mask Change" from your Deck or GY. You can only use each effect of "Masked HERO Fountain" once per turn.


      1 cardMiracle Ejector 1 cardMiracle Ejector
      Miracle Ejector
      EARTH 3
      Miracle Ejector
      • ATK:

      • 400

      • DEF:

      • 400


      (This card is always treated as an "Elemental HERO" card.) You can send 1 "Neo-Spacian" monster from your Deck to the GY; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions an "Elemental HERO" monster's card name from your Deck to your hand. If this card is sent to the GY: You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Miracle Ejector" once per turn.


      2 cardNeo-Spacian Aqua Dolphin 2 cardNeo-Spacian Aqua Dolphin
      Neo-Spacian Aqua Dolphin
      WATER 3
      Neo-Spacian Aqua Dolphin
      • ATK:

      • 600

      • DEF:

      • 800


      Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.


      1 cardRed Lotus King, Flame Crime 1 cardRed Lotus King, Flame Crime
      Red Lotus King, Flame Crime
      FIRE 3
      Red Lotus King, Flame Crime
      • ATK:

      • 1700

      • DEF:

      • 300


      During the Main Phase, if you control a Fiend Tuner, or your opponent controls a Special Summoned monster (Quick Effect): You can Special Summon this card from your hand. If this card is Special Summoned: You can inflict 400 damage to your opponent for each FIRE monster you control with different names. If this card is sent to the GY as Synchro Material: You can send 1 Normal Trap from your Deck to the GY. You can only use each effect of "Red Lotus King, Flame Crime" once per turn.


      1 cardSwordsoul of Taia 1 cardSwordsoul of Taia
      Swordsoul of Taia
      WIND 4
      Swordsoul of Taia
      • ATK:

      • 1800

      • DEF:

      • 1500


      You can banish 1 "Swordsoul" card or 1 Wyrm monster from your GY; Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can send 1 "Swordsoul" card or 1 Wyrm monster from your Deck to the GY. You can only use each effect of "Swordsoul of Taia" once per turn.


      1 cardTherion "Bull" Ain 1 cardTherion "Bull" Ain
      Therion "Bull" Ain
      FIRE 7
      Therion "Bull" Ain
      • ATK:

      • 2100

      • DEF:

      • 1600


      You can only use each of the following effects of "Therion "Bull" Ain" once per turn. ● You can target 1 "Therion" monster or 1 Warrior monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● You can target 1 "Therion" card you control and 1 card your opponent controls; destroy them. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "Bull" Ain".


      1 cardVision HERO Vyon 1 cardVision HERO Vyon
      Vision HERO Vyon
      DARK 4
      Vision HERO Vyon
      • ATK:

      • 1000

      • DEF:

      • 1200


      If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


      2 cardIgnis Phoenix, the Dracoslayer 2 cardIgnis Phoenix, the Dracoslayer
      Ignis Phoenix, the Dracoslayer
      FIRE 47
      Ignis Phoenix, the Dracoslayer
      • ATK:

      • 1700

      • DEF:

      • 1900


      [ Pendulum Effect ] During your Main Phase: You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, then add 1 non-Pendulum "Dracoslayer" or "Igknight" monster from your Deck to your hand. You can only use this effect of "Ignis Phoenix, the Dracoslayer" once per turn. [ Monster Effect ] (This card is always treated as an "Igknight" card.) If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Dracoslayer" or "Igknight" monster from your Deck, except "Ignis Phoenix, the Dracoslayer", and if you do, it is treated as a Tuner. You can only use this effect of "Ignis Phoenix, the Dracoslayer" once per turn.


      1 cardIgknight Crusader 1 cardIgknight Crusader
      Igknight Crusader
      FIRE 32
      Igknight Crusader
      • ATK:

      • 1600

      • DEF:

      • 300


      [ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''This impulsive Igknight warrior is fanatical about the causes he fights for. Because of this passion, his comrades try to keep him at arm's length.''


      1 cardIgknight Gallant 1 cardIgknight Gallant
      Igknight Gallant
      FIRE 62
      Igknight Gallant
      • ATK:

      • 2100

      • DEF:

      • 2200


      [ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''A leader of the most dashing Igknight commando unit. His greatest challenge is keeping the hot tempers of his men under control.''


      1 cardIgknight Paladin 1 cardIgknight Paladin
      Igknight Paladin
      FIRE 42
      Igknight Paladin
      • ATK:

      • 1400

      • DEF:

      • 1900


      [ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''This Igknight has a reputation as a thinker with a cool head. But the truth is that his emotions just take longer to heat up.''


      1 cardIgknight Veteran 1 cardIgknight Veteran
      Igknight Veteran
      FIRE 67
      Igknight Veteran
      • ATK:

      • 1300

      • DEF:

      • 2700


      [ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''This grizzled leader of the bodyguards division acts as chaperone to the Cavalier, and is one of the few complainers about her recklessness (mostly to the Gallant, the only one who understands him).''


      1 cardAsh Blossom & Joyous Spring
      1 cardAsh Blossom & Joyous Spring
      Ash Blossom & Joyous Spring
      FIRE 3
      Ash Blossom & Joyous Spring
      • ATK:

      • 0

      • DEF:

      • 1800


      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


      1 cardGhost Belle & Haunted Mansion 1 cardGhost Belle & Haunted Mansion
      Ghost Belle & Haunted Mansion
      EARTH 3
      Ghost Belle & Haunted Mansion
      • ATK:

      • 0

      • DEF:

      • 1800


      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


      1 cardInfernoble Knight Ricciardetto 1 cardInfernoble Knight Ricciardetto
      Infernoble Knight Ricciardetto
      FIRE 1
      Infernoble Knight Ricciardetto
      • ATK:

      • 500

      • DEF:

      • 0


      You can banish this card from your hand or GY; Special Summon 1 Level 4 or lower FIRE Warrior monster from your hand as a Tuner. If this card is Normal or Special Summoned: You can target 1 Level 4 or lower FIRE Warrior monster in your GY, except "Infernoble Knight Ricciardetto"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 "Infernoble Knight Ricciardetto" effect per turn, and only once that turn.


      1 cardMare Mare 1 cardMare Mare
      Mare Mare
      WATER 7
      Mare Mare
      • ATK:

      • 2100

      • DEF:

      • 1400


      Cannot be Special Summoned, except by the effect of a Wyrm-Type monster. During your Main Phase: You can reduce this card's Level by 1, and if you do, Special Summon 1 "Mini Mare Mare Token" (Wyrm-Type/WATER/Level 1/ATK 300/DEF 200). You can only use this effect of "Mare Mare" up to thrice per turn.


      2 cardMecha Phantom Beast O-Lion 2 cardMecha Phantom Beast O-Lion
      Mecha Phantom Beast O-Lion
      WIND 2
      Mecha Phantom Beast O-Lion
      • ATK:

      • 600

      • DEF:

      • 1000


      You can banish this card from your Graveyard; immediately after this effect resolves, Normal Summon 1 "Mecha Phantom Beast" monster from your hand. While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast O-Lion" once per turn.


      1 cardPlaguespreader Zombie 1 cardPlaguespreader Zombie
      Plaguespreader Zombie
      DARK 2
      Plaguespreader Zombie
      • ATK:

      • 400

      • DEF:

      • 200


      If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.


      1 card"Infernoble Arms - Durendal" 1 card"Infernoble Arms - Durendal"
      "Infernoble Arms - Durendal"
      Spell Equip
      "Infernoble Arms - Durendal"

        While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.


        3 cardA Hero Lives 3 cardA Hero Lives
        A Hero Lives
        Spell Normal
        A Hero Lives

          If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


          1 cardCalled by the Grave
          1 cardCalled by the Grave
          Called by the Grave
          Spell Quick
          Called by the Grave

            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




            Tag(s):

            1 cardD - Force 1 cardD - Force
            D - Force
            Spell Continuous
            D - Force

              When this card is activated: You can add 1 "Destiny HERO - Plasma" from your Deck or GY to your hand. While you control "Destiny HERO - Plasma", apply the following effects. ● You cannot draw during the Draw Phase. ● Your opponent cannot target cards you control with card effects. ● Each "Destiny HERO - Plasma" you control gains 100 ATK for each monster in the GYs, cannot be destroyed by your opponent's card effects, also can make a second attack during each Battle Phase.


              2 cardE - Emergency Call 2 cardE - Emergency Call
              E - Emergency Call
              Spell Normal
              E - Emergency Call

                Add 1 "Elemental HERO" monster from your Deck to your hand.


                1 cardEN Shuffle 1 cardEN Shuffle
                EN Shuffle
                Spell Normal
                EN Shuffle

                  Shuffle 1 "Elemental HERO" or "Neo-Spacian" monster you control into the Deck, and if you do, Special Summon 1 "Elemental HERO" or "Neo-Spacian" monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 "Elemental HERO" monster and 1 "Neo-Spacian" monster, OR 1 "Elemental HERO Neos", then draw 1 card. You can only use each effect of "EN Shuffle" once per turn.


                  1 cardFighting Flame Sword 1 cardFighting Flame Sword
                  Fighting Flame Sword
                  Spell Quick
                  Fighting Flame Sword

                    Activate 1 of these effects; ● Add 1 card from your Deck to your hand that mentions "Flame Swordsman", except "Fighting Flame Sword". ● When an attack is declared involving a FIRE Warrior monster you control: You can target 1 card on the field; destroy it. ● When your opponent activates a card or effect that targets "Flame Swordsman", or a monster(s) that mentions it, that you control: Negate that effect. You can only activate 1 "Fighting Flame Sword" per turn.


                    1 cardFlame Swordsrealm 1 cardFlame Swordsrealm
                    Flame Swordsrealm
                    Spell Continuous
                    Flame Swordsrealm

                      Your opponent cannot activate cards or effects when you Normal Summon a FIRE Warrior monster. Once per turn: You can send 1 monster from your hand or face-up field to the GY; Special Summon 1 "Flame Swordsman" from your Extra Deck. (This is treated as a Fusion Summon.) Once per turn, when a monster declares an attack: You can target 1 Warrior monster you control; until the end of this turn, it loses exactly 1000 ATK, but all other monsters you currently control gain 1000 ATK.


                      1 cardFoolish Burial
                      1 cardFoolish Burial
                      Foolish Burial
                      Spell Normal
                      Foolish Burial

                        Send 1 monster from your Deck to the GY.




                        Tag(s):

                        1 cardMask Change 1 cardMask Change
                        Mask Change
                        Spell Quick
                        Mask Change

                          Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


                          1 cardReinforcement of the Army
                          1 cardReinforcement of the Army
                          Reinforcement of the Army
                          Spell Normal
                          Reinforcement of the Army

                            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                            1 cardSales Ban 1 cardSales Ban
                            Sales Ban
                            Spell Normal
                            Sales Ban

                              Declare 1 card name; for the rest of this turn, your opponent cannot activate cards, or the effects of cards, with the same original name as that declared card. The same restrictions apply to you, but for the rest of this Duel instead of just this turn. You can only activate 1 "Sales Ban" per turn.


                              1 cardSword of Deep-Seated 1 cardSword of Deep-Seated
                              Sword of Deep-Seated
                              Spell Equip
                              Sword of Deep-Seated

                                The equipped monster gains 500 ATK/DEF. If this card is sent to your GY: Place it on top of your Deck.


                                1 cardBreak the Destiny 1 cardBreak the Destiny
                                Break the Destiny
                                Trap Normal
                                Break the Destiny

                                  Target 1 Level 8 or higher "Destiny HERO" monster, or 1 "Destiny End Dragoon", you control; destroy it, and if you do, your opponent skips their next Main Phase 1. You can banish this card from your GY; add 1 Spell/Trap from your Deck to your hand that specifically lists a "Destiny HERO" monster's card name or "Destiny End Dragoon" in its text, except "Break the Destiny". You can only use 1 "Break the Destiny" effect per turn, and only once that turn.


                                  1 cardNine Pillars of Yang Zing 1 cardNine Pillars of Yang Zing
                                  Nine Pillars of Yang Zing
                                  Trap Counter
                                  Nine Pillars of Yang Zing

                                    When a Spell/Trap Card, or monster effect, is activated, and you control a "Yang Zing" card: Negate the activation, and if you do, shuffle that card into the Deck, then destroy 1 other "Yang Zing" card you control.


                                    1 cardRed Reboot
                                    1 cardRed Reboot
                                    Red Reboot
                                    Trap Counter
                                    Red Reboot

                                      When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                      1 cardFlame Swordsman 1 cardFlame Swordsman
                                      Flame Swordsman
                                      FIRE 5
                                      Flame Swordsman
                                      • ATK:

                                      • 1800

                                      • DEF:

                                      • 1600


                                      "Flame Manipulator" + "Masaki the Legendary Swordsman"


                                      1 cardMasked HERO Dark Law 1 cardMasked HERO Dark Law
                                      Masked HERO Dark Law
                                      DARK 6
                                      Masked HERO Dark Law
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 1800


                                      Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.


                                      1 cardBarricadeborg Blocker 1 cardBarricadeborg Blocker
                                      Barricadeborg Blocker
                                      DARK
                                      Barricadeborg Blocker
                                      • ATK:

                                      • 1000

                                      • LINK-2

                                      Link Arrow:

                                      Left

                                      Bottom


                                      2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.


                                      1 cardCherubini, Ebon Angel of the Burning Abyss 1 cardCherubini, Ebon Angel of the Burning Abyss
                                      Cherubini, Ebon Angel of the Burning Abyss
                                      DARK
                                      Cherubini, Ebon Angel of the Burning Abyss
                                      • ATK:

                                      • 500

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 Level 3 monsters Monsters this card points to cannot be destroyed by card effects. If this card would be destroyed by battle or an opponent's card effect, you can send 1 other card you control to the GY instead. You can send 1 Level 3 monster from your Deck to the GY, then target 1 "Burning Abyss" monster on the field; it gains ATK/DEF equal to the ATK/DEF of the monster sent to the GY, until the end of this turn. You can only use this effect of "Cherubini, Ebon Angel of the Burning Abyss" once per turn.


                                      1 cardIsolde, Two Tales of the Noble Knights
                                      1 cardIsolde, Two Tales of the Noble Knights
                                      Isolde, Two Tales of the Noble Knights
                                      LIGHT
                                      Isolde, Two Tales of the Noble Knights
                                      • ATK:

                                      • 1600

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


                                      1 cardMecha Phantom Beast Auroradon
                                      1 cardMecha Phantom Beast Auroradon
                                      Mecha Phantom Beast Auroradon
                                      WIND
                                      Mecha Phantom Beast Auroradon
                                      • ATK:

                                      • 2100

                                      • LINK-3

                                      Link Arrow:

                                      Left

                                      Bottom

                                      Bottom-Right


                                      2+ Machine monsters If this card is Link Summoned: You can activate this effect; Special Summon 3 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0), also you cannot Link Summon for the rest of this turn. Once per turn: You can Tribute up to 3 monsters, then apply 1 of these effects, based on the number Tributed; ● 1: Destroy 1 card on the field. ● 2: Special Summon 1 "Mecha Phantom Beast" monster from your Deck. ● 3: Add 1 Trap from your GY to your hand.


                                      1 cardSpright Sprind 1 cardSpright Sprind
                                      Spright Sprind
                                      FIRE
                                      Spright Sprind
                                      • ATK:

                                      • 1400

                                      • LINK-2

                                      Link Arrow:

                                      Top-Right

                                      Bottom-Left


                                      2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. You can only use 1 of the following effects of "Spright Sprind" per turn, and only once that turn. If this card is Link Summoned: You can send 1 Level 2 monster from your Deck to the GY. If another monster is Special Summoned while this card is on the field (except during the Damage Step): You can detach 1 material from an Xyz Monster you control, then target 1 monster on the field; return it to the hand.


                                      1 cardBaronne de Fleur
                                      1 cardBaronne de Fleur
                                      Baronne de Fleur
                                      WIND 10
                                      Baronne de Fleur
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2400


                                      1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                      1 cardBaxia, Brightness of the Yang Zing 1 cardBaxia, Brightness of the Yang Zing
                                      Baxia, Brightness of the Yang Zing
                                      LIGHT 8
                                      Baxia, Brightness of the Yang Zing
                                      • ATK:

                                      • 2300

                                      • DEF:

                                      • 2600


                                      1 Tuner + 1 or more non-Tuner Wyrm-Type monsters When this card is Synchro Summoned: You can target cards on the field, up to the number of different original Attributes of the Wyrm-Type monsters used for the Synchro Summon of this card; shuffle them into the Deck. Once per turn: You can target 1 card you control and 1 Level 4 or lower monster in your Graveyard; destroy that card on the field, and if you do, Special Summon that other monster from the Graveyard.


                                      1 cardBorreload Savage Dragon
                                      1 cardBorreload Savage Dragon
                                      Borreload Savage Dragon
                                      DARK 8
                                      Borreload Savage Dragon
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2500


                                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.


                                      1 cardYazi, Evil of the Yang Zing 1 cardYazi, Evil of the Yang Zing
                                      Yazi, Evil of the Yang Zing
                                      DARK 7
                                      Yazi, Evil of the Yang Zing
                                      • ATK:

                                      • 2600

                                      • DEF:

                                      • 2100


                                      1 Tuner + 1 or more non-Tuner monsters Cannot be targeted by an opponent's card effects. You can only use each of these effects of "Yazi, Evil of the Yang Zing" once per turn. ● You can target 1 "Yang Zing" monster you control and 1 card your opponent controls; destroy them. ● When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 Wyrm-Type monster from your Deck in Defense Position.


                                      1 cardSymphonic Warrior Rockks 1 cardSymphonic Warrior Rockks
                                      Symphonic Warrior Rockks
                                      WIND 710
                                      Symphonic Warrior Rockks
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 1500


                                      [ Pendulum Effect ] During each Standby Phase: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "Symphonic Warrior Rockks" once per turn. When an opponent's monster declares an attack: You can destroy both that monster and this card. [ Monster Effect ] 1 Tuner + 1+ non-Tuner monsters If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. You can only use each of the following effects of "Symphonic Warrior Rockks" once per turn. If this card is Special Summoned: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. If "Symph Amplifire" is in your Field Zone: You can destroy 1 card on the field.


                                      1 cardDenglong, First of the Yang Zing 1 cardDenglong, First of the Yang Zing
                                      Denglong, First of the Yang Zing
                                      LIGHT 5
                                      Denglong, First of the Yang Zing
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 2800


                                      1 Tuner + 1 or more non-Tuner monsters If this card is Special Summoned: You can add 1 "Yang Zing" card from your Deck to your hand. Once per turn: You can send 1 Wyrm-Type monster from your Deck to the Graveyard; this card's Level becomes the sent monster's. If this face-up card leaves the field: You can Special Summon 1 "Yang Zing" monster from your Deck. You can only Special Summon "Denglong, First of the Yang Zing(s)" once per turn.


                                      1 cardInfernoble Knight Captain Roland 1 cardInfernoble Knight Captain Roland
                                      Infernoble Knight Captain Roland
                                      FIRE 5
                                      Infernoble Knight Captain Roland
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 500


                                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn.


                                      1 cardMecha Phantom Beast Dracossack 1 cardMecha Phantom Beast Dracossack
                                      Mecha Phantom Beast Dracossack
                                      WIND
                                      Mecha Phantom Beast Dracossack
                                      • ATK:

                                      • 2600

                                      • DEF:

                                      • 2200


                                      2 Level 7 monsters Once per turn: You can detach 1 material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.


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                                      Dracoslayer
                                      5







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