Duston Deck Breakdown

Main Deck

House Duston
House Duston
House Duston
LIGHT 1
House Duston
  • ATK:

  • 0

  • DEF:

  • 1000


When this face-up card on the field is destroyed by your opponent's card (either by battle, and it was face-up at the start of the Damage Step, or by card effect) and sent to the Graveyard: You can Special Summon any "Duston" monsters of your choice from your hand and/or Deck to anywhere on the field, but you must Special Summon an equal number of monsters on each side.

Starduston
Starduston
Starduston
DARK 1
Starduston
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending any number of "Duston" monsters you control to the Graveyard, and cannot be Special Summoned by other ways. This card's ATK and DEF each become equal to the number of monsters sent to the Graveyard for its Summon x 1000. Your opponent cannot Flip or Special Summon any monsters, or activate any Set Spell/Trap Cards on the field. If you control more monsters than your opponent does, destroy this card.

White Duston
White Duston
White Duston
LIGHT 1
White Duston
  • ATK:

  • 0

  • DEF:

  • 1000


The proudust of them all.

One for One
One for One
One for One
Spell Normal
One for One

    Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.

    Where Arf Thou?
    Where Arf Thou?
    Where Arf Thou?
    Spell Normal
    Where Arf Thou?

      If you control a face-up Level 1 monster: Add 1 Level 1 monster from your Deck to your hand. During the End Phase of this turn, take 2000 damage if you did not Normal Summon the added monster, or a card with the same name, after activating this card.

      Infinite Impermanence
      Infinite Impermanence
      Infinite Impermanence
      Trap Normal
      Infinite Impermanence

        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

        Main: 55 Extra: 15

        3 cardBlue Duston 3 cardBlue Duston
        Blue Duston
        WATER 1
        Blue Duston
        • ATK:

        • 0

        • DEF:

        • 1000


        Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: Banish 1 random card from its controller's hand, face-down, until the Standby Phase of the next turn. You can only control 1 face-up "Blue Duston".


        3 cardGreen Duston 3 cardGreen Duston
        Green Duston
        WIND 1
        Green Duston
        • ATK:

        • 0

        • DEF:

        • 1000


        Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: The controller targets 1 Spell/Trap Card they control; return that target to the hand. You can only control 1 face-up "Green Duston".


        3 cardHouse Duston 3 cardHouse Duston
        House Duston
        LIGHT 1
        House Duston
        • ATK:

        • 0

        • DEF:

        • 1000


        When this face-up card on the field is destroyed by your opponent's card (either by battle, and it was face-up at the start of the Damage Step, or by card effect) and sent to the Graveyard: You can Special Summon any "Duston" monsters of your choice from your hand and/or Deck to anywhere on the field, but you must Special Summon an equal number of monsters on each side.


        3 cardRed Duston 3 cardRed Duston
        Red Duston
        FIRE 1
        Red Duston
        • ATK:

        • 0

        • DEF:

        • 1000


        Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: The controller takes 500 damage. You can only control 1 face-up "Red Duston".


        3 cardStarduston 3 cardStarduston
        Starduston
        DARK 1
        Starduston
        • ATK:

        • -1

        • DEF:

        • -1


        Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending any number of "Duston" monsters you control to the Graveyard, and cannot be Special Summoned by other ways. This card's ATK and DEF each become equal to the number of monsters sent to the Graveyard for its Summon x 1000. Your opponent cannot Flip or Special Summon any monsters, or activate any Set Spell/Trap Cards on the field. If you control more monsters than your opponent does, destroy this card.


        3 cardYellow Duston 3 cardYellow Duston
        Yellow Duston
        EARTH 1
        Yellow Duston
        • ATK:

        • 0

        • DEF:

        • 1000


        Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: The controller targets 1 monster in their Graveyard; shuffle that target into the Deck. You can only control 1 face-up "Yellow Duston".


        3 cardWhite Duston 3 cardWhite Duston
        White Duston
        LIGHT 1
        White Duston
        • ATK:

        • 0

        • DEF:

        • 1000


        The proudust of them all.


        3 cardHand Destruction 3 cardHand Destruction
        Hand Destruction
        Spell Quick
        Hand Destruction

          Each player sends 2 cards from their hand to the GY, then draws 2 cards.


          3 cardMagicalized Duston Mop 3 cardMagicalized Duston Mop
          Magicalized Duston Mop
          Spell Equip
          Magicalized Duston Mop

            You can only control 1 "Magicalized Duston Mop". The equipped monster cannot be Tributed, or be used as a Fusion, Synchro, or Xyz Material for a Summon. When this card you control is destroyed by an opponent's card effect and sent to your Graveyard: You can add 1 "Duston" monster from your Deck to your hand.


            1 cardMonster Reborn
            1 cardMonster Reborn
            Monster Reborn
            Spell Normal
            Monster Reborn

              Target 1 monster in either GY; Special Summon it.




              Tag(s):

              1 cardOne for One
              1 cardOne for One
              One for One
              Spell Normal
              One for One

                Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                3 cardOpti-Camouflage Armor 3 cardOpti-Camouflage Armor
                Opti-Camouflage Armor
                Spell Equip
                Opti-Camouflage Armor

                  You can only equip this card to a Level 1 monster. A monster equipped with this card can attack your opponent's Life Points directly.


                  3 cardPot of Desires
                  3 cardPot of Desires
                  Pot of Desires
                  Spell Normal
                  Pot of Desires

                    Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                    Tag(s):

                    2 cardPot of Extravagance
                    2 cardPot of Extravagance
                    Pot of Extravagance
                    Spell Normal
                    Pot of Extravagance

                      At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                      Tag(s):

                      3 cardWhere Arf Thou? 3 cardWhere Arf Thou?
                      Where Arf Thou?
                      Spell Normal
                      Where Arf Thou?

                        If you control a face-up Level 1 monster: Add 1 Level 1 monster from your Deck to your hand. During the End Phase of this turn, take 2000 damage if you did not Normal Summon the added monster, or a card with the same name, after activating this card.


                        3 cardDiamond Duston 3 cardDiamond Duston
                        Diamond Duston
                        Trap Normal
                        Diamond Duston

                          When a card(s) on the field is destroyed by battle or card effect: Special Summon "Duston" monsters from your Deck to anywhere on the field, equal to the number of those destroyed cards. If this card is in your Graveyard: You can banish 1 "Duston" monster from your Graveyard; Special Summon this card in Defense Position as a Normal Monster (Fiend-Type/DARK/Level 1/ATK 0/DEF 1000) to your opponent's field. (This card is NOT treated as a Trap Card.) This effect can only be used once while this card is in the Graveyard. If Summoned this way, it cannot be Tributed, or be used as Material for a Fusion, Synchro, or Xyz Summon.


                          3 cardDuston Roller 3 cardDuston Roller
                          Duston Roller
                          Trap Normal
                          Duston Roller

                            Target 1 monster on the field; this turn, it cannot be Tributed, or be used as a Fusion, Synchro, or Xyz Material for a Summon. If this Set card you control is destroyed by your opponent's card effect and sent to your Graveyard: You can add 1 "Duston" monster from your Deck to your hand.


                            3 cardPinpoint Guard 3 cardPinpoint Guard
                            Pinpoint Guard
                            Trap Normal
                            Pinpoint Guard

                              When an opponent's monster declares an attack: Target 1 Level 4 or lower monster in your Graveyard; Special Summon it in Defense Position. It cannot be destroyed by battle or card effects this turn.


                              3 cardPowerful Rebirth 3 cardPowerful Rebirth
                              Powerful Rebirth
                              Trap Continuous
                              Powerful Rebirth

                                Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon that target. Increase its Level by 1 and ATK and DEF by 100. When that monster is destroyed, destroy this card.


                                3 cardSpirit Shield 3 cardSpirit Shield
                                Spirit Shield
                                Trap Continuous
                                Spirit Shield

                                  Once per battle, when an opponent's monster declares an attack: You can banish 1 Fiend or Zombie monster from your GY; negate the attack. Once per turn, when your opponent activates a card or effect that would destroy a card(s): You can banish 1 Fiend or Zombie monster from your GY; negate the activation. Once per turn, during the End Phase, if you do not control a Fiend or Zombie monster: Send this card to the GY.


                                  3 cardInfernoid Evil 3 cardInfernoid Evil
                                  Infernoid Evil
                                  FIRE 1
                                  Infernoid Evil
                                  • ATK:

                                  • 1100

                                  • DEF:

                                  • 1100


                                  2 "Infernoid" monsters If this card is Fusion Summoned: You can banish 1 "Infernoid" monster from your GY; send "Infernoid" monsters with different names from your Deck to the GY equal to the banished monster's Level. If this card is sent to the GY or banished: You can add 1 "Void" Spell/Trap from your Deck to your hand. You can only use each effect of "Infernoid Evil" once per turn.


                                  3 cardGhostrick Dullahan 3 cardGhostrick Dullahan
                                  Ghostrick Dullahan
                                  DARK
                                  Ghostrick Dullahan
                                  • ATK:

                                  • 1000

                                  • DEF:

                                  • 0


                                  2 Level 1 monsters This card gains 200 ATK for each "Ghostrick" card you control. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; halve its ATK, until the end of this turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.


                                  3 cardNumber 13: Embodiment of Crime 3 cardNumber 13: Embodiment of Crime
                                  Number 13: Embodiment of Crime
                                  DARK
                                  Number 13: Embodiment of Crime
                                  • ATK:

                                  • 500

                                  • DEF:

                                  • 500


                                  2 Level 1 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Attack Position, also all monsters your opponent currently controls must attack this card this turn, if able. While you control "Number 31: Embodiment of Punishment", this card gains these effects. ● This card cannot be destroyed by battle or by card effects while it has Xyz Material. ● Your opponent takes any battle damage you would have taken from attacks on this card.


                                  3 cardNumber 31: Embodiment of Punishment 3 cardNumber 31: Embodiment of Punishment
                                  Number 31: Embodiment of Punishment
                                  DARK
                                  Number 31: Embodiment of Punishment
                                  • ATK:

                                  • 500

                                  • DEF:

                                  • 500


                                  2 Level 1 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Attack Position, also all monsters your opponent currently controls must attack this card this turn, if able. While you control "Number 13: Embodiment of Crime", this card gains these effects. ● This card cannot be destroyed by battle or by card effects while it has Xyz Material. ● Your opponent takes any battle damage you would have taken from attacks on this card.


                                  3 cardNumber iC1000: Numerounius Numerounia 3 cardNumber iC1000: Numerounius Numerounia
                                  Number iC1000: Numerounius Numerounia
                                  LIGHT
                                  Number iC1000: Numerounius Numerounia
                                  • ATK:

                                  • -1

                                  • DEF:

                                  • -1


                                  5 Level 13 monsters If this card is Special Summoned by the effect of "Number C1000: Numerounius", it gains 100,000 ATK/DEF during your opponent's turn only, also apply the following effects from the start of the next turn after this card was Special Summoned. ● Monsters your opponent controls must attack this card, if able. ● At the end of your opponent's turn, if this card did not battle, you win the Duel. When an opponent's monster declares an attack: You can detach 1 material from this card; negate the attack, and if you do, gain LP equal to that monster's ATK.



                                  DUSTON Decks in OCG








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