Endymion Deck Breakdown

Cards Usage Statistic

Main Deck

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Secret Village of the Spellcasters
Secret Village of the Spellcasters
Secret Village of the Spellcasters
Spell Field
Secret Village of the Spellcasters

    If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.

    Spell Power Mastery
    Spell Power Mastery
    Spell Power Mastery
    Spell Normal
    Spell Power Mastery

      Add 1 "Endymion" card from your Deck to your hand, then you can count the number of "Spell Power Mastery" and "Spell Power Grasp" you control and/or have in your GY, and place that many Spell Counters among card(s) you control that you can place a Spell Counter on. You can only activate 1 "Spell Power Mastery" per turn.

      Triple Tactics Talent
      Triple Tactics Talent
      Triple Tactics Talent
      Spell Normal
      Triple Tactics Talent

        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



        Tag(s):

        Extra Deck

        Magistus Chorozo
        Magistus Chorozo
        Magistus Chorozo
        DARK 4
        Magistus Chorozo
        • ATK:

        • 1000

        • DEF:

        • 2800


        1 Fusion, Synchro, Xyz, or Link Monster + 1 Spellcaster monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the correct Fusion Material Monster Cards you control to the GY. Once per turn, when a monster declares an attack: You can target it; negate the attack, and if you do, this card gains ATK equal to that monster's ATK (until the end of this turn), then you can return that monster to the hand.

        Selene, Queen of the Master Magicians
        Selene, Queen of the Master Magicians
        Selene, Queen of the Master Magicians
        LIGHT
        Selene, Queen of the Master Magicians
        • ATK:

        • 1850

        • LINK-3

        Link Arrow:

        Bottom-Left

        Bottom

        Bottom-Right


        2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.

        Main: 41 Extra: 15

        1 cardCrowley, the Gifted Magistus 1 cardCrowley, the Gifted Magistus
        Crowley, the Gifted Magistus
        DARK 4
        Crowley, the Gifted Magistus
        • ATK:

        • 1800

        • DEF:

        • 1000


        If this face-up card is used as Fusion Material, its name can be treated as "Aleister the Invoker". You can only use each of the following effects of "Crowley, the Gifted Magistus" once per turn. If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Normal or Special Summoned (except during the Damage Step): You can Fusion Summon 1 "Magistus" or "Invoked" Fusion Monster from your Extra Deck, using monsters from your hand or field.


        1 cardDimension Shifter
        1 cardDimension Shifter
        Dimension Shifter
        DARK 6
        Dimension Shifter
        • ATK:

        • 1200

        • DEF:

        • 2200


        If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


        1 cardDroll & Lock Bird
        1 cardDroll & Lock Bird
        Droll & Lock Bird
        WIND 1
        Droll & Lock Bird
        • ATK:

        • 0

        • DEF:

        • 0


        If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


        3 cardFairy Tail - Luna 3 cardFairy Tail - Luna
        Fairy Tail - Luna
        LIGHT 4
        Fairy Tail - Luna
        • ATK:

        • 1850

        • DEF:

        • 1000


        When this card is Normal Summoned: You can add 1 Spellcaster monster with 1850 ATK from your Deck to your hand. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the GY to negate this effect, otherwise return both this card and that monster to the hand.


        2 cardFairy Tail - Matchgiru 2 cardFairy Tail - Matchgiru
        Fairy Tail - Matchgiru
        LIGHT 4
        Fairy Tail - Matchgiru
        • ATK:

        • 1850

        • DEF:

        • 1000


        If a Spellcaster monster with 1850 original ATK is on the field: You can Special Summon this card from your hand or GY, also you cannot Special Summon for the rest of this turn, except Spellcaster monsters. If this card is Normal or Special Summoned: You can add 1 "Fairy Tail" Spell/Trap or 1 "Fairy Tale Tails" from your Deck to your hand. You can pay 500 LP; the name of 1 Effect Monster your opponent controls becomes "Prince of Fairies". You can only use each effect of "Fairy Tail - Matchgiru" once per turn.


        1 cardFairy Tail - Snow
        1 cardFairy Tail - Snow
        Fairy Tail - Snow
        LIGHT 4
        Fairy Tail - Snow
        • ATK:

        • 1850

        • DEF:

        • 1000


        If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card.


        1 cardGenni, the Maid of Endymion 1 cardGenni, the Maid of Endymion
        Genni, the Maid of Endymion
        WIND 1
        Genni, the Maid of Endymion
        • ATK:

        • 300

        • DEF:

        • 500


        (This card is always treated as a "Witchcrafter" card.) If you control a Spellcaster monster: You can Special Summon this card from your hand. During the Main Phase (Quick Effect): You can target 1 Spellcaster monster you control; banish it, and if you do, Special Summon 1 "Witchcrafter" monster from your Deck, except "Genni, the Maid of Endymion". You can only use each effect of "Genni, the Maid of Endymion" once per turn.


        1 cardMaxx "C"
        1 cardMaxx "C"
        Maxx "C"
        EARTH 2
        Maxx "C"
        • ATK:

        • 500

        • DEF:

        • 200


        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


        3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
        Mulcharmy Fuwalos
        WIND 4
        Mulcharmy Fuwalos
        • ATK:

        • 100

        • DEF:

        • 600


        If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


        3 cardRegulus, the Prince of Endymion 3 cardRegulus, the Prince of Endymion
        Regulus, the Prince of Endymion
        LIGHT 4
        Regulus, the Prince of Endymion
        • ATK:

        • 1700

        • DEF:

        • 1300


        The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Regulus, the Prince of Endymion" once per turn. If this card is in your hand: You can reveal 1 other Spellcaster monster in your hand; you lose LP equal to the revealed monster's Level x 300, and if you do, Special Summon this card. If this card is Special Summoned: You can add 1 Spell that mentions "Regulus, the Prince of Endymion" from your Deck to your hand.


        1 cardSpenta, the Magistus Sealer 1 cardSpenta, the Magistus Sealer
        Spenta, the Magistus Sealer
        LIGHT 4
        Spenta, the Magistus Sealer
        • ATK:

        • 1000

        • DEF:

        • 1000


        You can discard this card, then activate 1 of these effects; ● Add 1 "Magistus" monster from your Deck to your hand, except "Spenta, the Magistus Sealer". ● Halve the ATK of 1 monster your opponent controls until the end of this turn. You can banish this card from your GY, then target 1 face-up monster you control; equip 1 "Magistus" monster from your Extra Deck or GY to it as an Equip Spell. You can only use each effect of "Spenta, the Magistus Sealer" once per turn.


        2 cardVerre, the Maid of Endymion 2 cardVerre, the Maid of Endymion
        Verre, the Maid of Endymion
        LIGHT 4
        Verre, the Maid of Endymion
        • ATK:

        • 500

        • DEF:

        • 1400


        (This card is always treated as a "Witchcrafter" card.) Gains 2300 ATK while you have "Regulus, the Prince of Endymion" in your field or GY. You can only use each of the following effects of "Verre, the Maid of Endymion" once per turn. During your Main Phase, if a Spell Card or effect was activated this turn: You can Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "Witchcrafter" Spell/Trap or "Magical Dimension" from your Deck to your hand.


        1 cardWitchcrafter Genni 1 cardWitchcrafter Genni
        Witchcrafter Genni
        WIND 1
        Witchcrafter Genni
        • ATK:

        • 300

        • DEF:

        • 500


        During the Main Phase (Quick Effect): You can Tribute this card and discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Genni". You can banish this card and 1 "Witchcrafter" Spell from your GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Witchcrafter Genni" once per turn.


        2 cardAsh Blossom & Joyous Spring
        2 cardAsh Blossom & Joyous Spring
        Ash Blossom & Joyous Spring
        FIRE 3
        Ash Blossom & Joyous Spring
        • ATK:

        • 0

        • DEF:

        • 1800


        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


        3 cardEffect Veiler 3 cardEffect Veiler
        Effect Veiler
        LIGHT 1
        Effect Veiler
        • ATK:

        • 0

        • DEF:

        • 0


        During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


        1 cardGhost Belle & Haunted Mansion 1 cardGhost Belle & Haunted Mansion
        Ghost Belle & Haunted Mansion
        EARTH 3
        Ghost Belle & Haunted Mansion
        • ATK:

        • 0

        • DEF:

        • 1800


        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


        1 cardZoroa, the Magistus of Flame 1 cardZoroa, the Magistus of Flame
        Zoroa, the Magistus of Flame
        FIRE 4
        Zoroa, the Magistus of Flame
        • ATK:

        • 1500

        • DEF:

        • 1500


        You can target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your Extra Deck. If this card becomes equipped with a "Magistus" Monster Card: You can Special Summon 1 Level 4 Spellcaster monster from your hand or GY in Defense Position, except "Zoroa, the Magistus of Flame", but its effects are negated. You can only use each effect of "Zoroa, the Magistus of Flame" once per turn.


        1 cardEndymion Empire 1 cardEndymion Empire
        Endymion Empire
        Spell Continuous
        Endymion Empire

          When this card is activated: Add 1 "Regulus, the Prince of Endymion" or 1 monster that mentions it from your Deck to your hand, then if your opponent controls a monster, you can Special Summon 1 Spellcaster monster from your hand. If a card(s) you control would be destroyed by battle or card effect, you can destroy 1 "Regulus, the Prince of Endymion" in your hand or face-up Monster Zone instead. You can only use this effect of "Endymion Empire" once per turn. You can only activate 1 "Endymion Empire" per turn.


          3 cardFairy Tail Ball 3 cardFairy Tail Ball
          Fairy Tail Ball
          Spell Field
          Fairy Tail Ball

            When this card is activated: You can add 1 "Fairy Tail" monster or 1 "Fairy Tale Tails" from your Deck or banishment to your hand. Your "Fairy Tail" monsters can attack directly. Once per turn, if your opponent Special Summons a monster(s) and you control a "Fairy Tail" monster (except during the Damage Step): You can target 1 Effect Monster your opponent controls; negate its effects, also its name becomes "Prince of Fairies". You can only activate 1 "Fairy Tail Ball" per turn.


            1 cardInstant Fusion
            1 cardInstant Fusion
            Instant Fusion
            Spell Normal
            Instant Fusion

              Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


              1 cardMetamorphosis
              1 cardMetamorphosis
              Metamorphosis
              Spell Normal
              Metamorphosis

                Tribute 1 monster. Special Summon 1 Fusion Monster from your Extra Deck with the same Level as the Tributed monster.


                1 cardOnce Upon a Fairy Tail 1 cardOnce Upon a Fairy Tail
                Once Upon a Fairy Tail
                Spell Quick
                Once Upon a Fairy Tail

                  Special Summon up to 1 LIGHT "Fairy Tail" monster each from your hand, GY, and banishment, with different names, also you cannot Special Summon for the rest of this turn, except Spellcaster monsters. If this card is banished, or sent to the GY except from the field: You can Set this card, but it cannot be activated unless you control a "Fairy Tail" monster. You can only use each effect of "Once Upon a Fairy Tail" once per turn.


                  2 cardSuper Polymerization
                  2 cardSuper Polymerization
                  Super Polymerization
                  Spell Quick
                  Super Polymerization

                    Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                    Tag(s):

                    1 cardTails of the Fairy Tails 1 cardTails of the Fairy Tails
                    Tails of the Fairy Tails
                    Spell Equip
                    Tails of the Fairy Tails

                      The equipped monster gains 1000 ATK. Once per turn, during your Main Phase: You can Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or "Prince of Fairies" your opponent controls as material. If this card is in your GY: You can equip this card to 1 "Fairy Tail" monster on the field, then immediately after this effect resolves, you can Normal Summon 1 Spellcaster monster with 1850 ATK. You can only use this effect of "Tails of the Fairy Tails" once per turn.


                      2 cardVerre Magic - Lacrima of Light 2 cardVerre Magic - Lacrima of Light
                      Verre Magic - Lacrima of Light
                      Spell Quick
                      Verre Magic - Lacrima of Light

                        (This card is always treated as a "Magistus" and "Witchcrafter" card.) Activate 1 of these effects (but you can only use each effect of "Verre Magic - Lacrima of Light" once per turn); ● If you control a "Magistus" or "Witchcrafter" monster: Send 1 Spellcaster monster or 1 Spell from your Deck to the GY. ● When your opponent activates a card or effect: Special Summon 1 "Magistus" or "Witchcrafter" monster from your hand or Deck.


                        1 cardWitchcrafter Creation 1 cardWitchcrafter Creation
                        Witchcrafter Creation
                        Spell Normal
                        Witchcrafter Creation

                          Add 1 "Witchcrafter" monster from your Deck to your hand. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Creation" effect per turn, and only once that turn.


                          1 cardAiwass, the Magistus Spell Spirit 1 cardAiwass, the Magistus Spell Spirit
                          Aiwass, the Magistus Spell Spirit
                          WIND 8
                          Aiwass, the Magistus Spell Spirit
                          • ATK:

                          • 2000

                          • DEF:

                          • 2800


                          1 "Magistus" monster + 1 Spellcaster monster While this card is an Equip Card, the equipped monster gains 1000 ATK/DEF. During the Main Phase (Quick Effect): You can target 1 other face-up monster on the field; equip this card you control to it. If this card was equipped to an opponent's monster by this effect, take control of the equipped monster, also it cannot activate its effects. You can only use this effect of "Aiwass, the Magistus Spell Spirit" once per turn.


                          1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                          Garura, Wings of Resonant Life
                          DARK 6
                          Garura, Wings of Resonant Life
                          • ATK:

                          • 1500

                          • DEF:

                          • 2400


                          2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                          1 cardMagistus Chorozo 1 cardMagistus Chorozo
                          Magistus Chorozo
                          DARK 4
                          Magistus Chorozo
                          • ATK:

                          • 1000

                          • DEF:

                          • 2800


                          1 Fusion, Synchro, Xyz, or Link Monster + 1 Spellcaster monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the correct Fusion Material Monster Cards you control to the GY. Once per turn, when a monster declares an attack: You can target it; negate the attack, and if you do, this card gains ATK equal to that monster's ATK (until the end of this turn), then you can return that monster to the hand.


                          1 cardMudragon of the Swamp 1 cardMudragon of the Swamp
                          Mudragon of the Swamp
                          WATER 4
                          Mudragon of the Swamp
                          • ATK:

                          • 1900

                          • DEF:

                          • 1600


                          2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                          1 cardPossessed Destiny - Wynn 1 cardPossessed Destiny - Wynn
                          Possessed Destiny - Wynn
                          WIND 5
                          Possessed Destiny - Wynn
                          • ATK:

                          • 1850

                          • DEF:

                          • 1500


                          1 Spellcaster monster + 1 WIND monster (This card is always treated as a "Familiar-Possessed" card.) If this card is Fusion Summoned: You can place 1 WIND monster from your GY on the bottom of the Deck, then target 1 monster your opponent controls; take control of that monster. During your opponent's turn (Quick Effect): You can target 2 cards on the field, including a WIND monster you control; place them on the bottom of the Deck in any order. You can only use 1 "Possessed Destiny - Wynn" effect per turn, and only once that turn.


                          1 cardSea Monster of Theseus 1 cardSea Monster of Theseus
                          Sea Monster of Theseus
                          WATER 5
                          Sea Monster of Theseus
                          • ATK:

                          • 2200

                          • DEF:

                          • 1800


                          2 Tuners


                          2 cardTeller of Fairy Tails 2 cardTeller of Fairy Tails
                          Teller of Fairy Tails
                          EARTH 4
                          Teller of Fairy Tails
                          • ATK:

                          • 1850

                          • DEF:

                          • 1000


                          1 LIGHT "Fairy Tail" monster + 1 Spellcaster monster "Fairy Tail" monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Teller of Fairy Tails" once per turn. If this card is Fusion Summoned using "Prince of Fairies" as material: You can destroy as many cards your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each card destroyed. When your opponent activates a card or effect (Quick Effect): You can banish 1 "Fairy Tail" card from your hand or GY; negate the activation, and if you do, destroy that card.


                          1 cardWeaver of Fairy Tails 1 cardWeaver of Fairy Tails
                          Weaver of Fairy Tails
                          EARTH 4
                          Weaver of Fairy Tails
                          • ATK:

                          • 1850

                          • DEF:

                          • 1000


                          1 "Fairy Tail" monster + 1 Spellcaster monster All "Prince of Fairies" on the field become Spellcaster monsters. During your Main Phase: You can Special Summon 1 "Fairy Tail" monster from your Deck or banishment. You can only use this effect of "Weaver of Fairy Tails" once per turn. If you Normal or Special Summon a non-EARTH "Fairy Tail" monster, while this card is in your Monster Zone (except during the Damage Step): You can target 1 Effect Monster your opponent controls; negate its effects, also its name becomes "Prince of Fairies".


                          1 cardZoroa, the Magistus Verethragna 1 cardZoroa, the Magistus Verethragna
                          Zoroa, the Magistus Verethragna
                          FIRE 8
                          Zoroa, the Magistus Verethragna
                          • ATK:

                          • 2900

                          • DEF:

                          • 2900


                          1 "Magistus" monster + 1 Fusion, Synchro, Xyz, or Link Monster You can target 1 Effect Monster in your GY or your opponent controls; equip that Effect Monster to this card. When a monster effect is activated (Quick Effect): You can send 1 face-up "Magistus" Monster Card you control to the GY; negate that effect, then you can destroy 1 card your opponent controls. You can only use each effect of "Zoroa, the Magistus Verethragna" once per turn.


                          1 cardArtemis, the Magistus Moon Maiden 1 cardArtemis, the Magistus Moon Maiden
                          Artemis, the Magistus Moon Maiden
                          LIGHT
                          Artemis, the Magistus Moon Maiden
                          • ATK:

                          • 800

                          • LINK-1

                          Link Arrow:

                          Top


                          1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.


                          1 cardEndymion, the Crescent Magistus 1 cardEndymion, the Crescent Magistus
                          Endymion, the Crescent Magistus
                          LIGHT
                          Endymion, the Crescent Magistus
                          • ATK:

                          • 1850

                          • LINK-2

                          Link Arrow:

                          Left

                          Bottom-Right


                          2 monsters, including a Level 4 Spellcaster monster If this card is Link Summoned: You can target 1 "Magistus" monster you control; equip it with 1 Spellcaster monster from your GY or banishment as an Equip Spell. During the Main Phase (Quick Effect): You can target 1 Spellcaster Monster Card in your Spell & Trap Zone treated as an Equip Spell; return it to the hand. You can only use 1 "Endymion, the Crescent Magistus" effect per turn, and only once that turn.


                          1 cardBorreload Savage Dragon
                          1 cardBorreload Savage Dragon
                          Borreload Savage Dragon
                          DARK 8
                          Borreload Savage Dragon
                          • ATK:

                          • 3000

                          • DEF:

                          • 2500


                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.


                          1 cardFairy Tail - Wiccat 1 cardFairy Tail - Wiccat
                          Fairy Tail - Wiccat
                          DARK
                          Fairy Tail - Wiccat
                          • ATK:

                          • 1850

                          • DEF:

                          • 1000


                          2 Level 4 Spellcaster monsters Each "Fairy Tail" monster you control whose original Attribute is LIGHT, is unaffected by your opponent's activated effects. You can only use each of the following effects of "Fairy Tail - Wiccat" once per turn. You can detach up to 2 materials from this card; send "Fairy Tail" cards from your Deck to the GY, equal to the number detached. If this card is in your GY (Quick Effect): You can target 1 "Fairy Tail" monster you control whose original Attribute is LIGHT; Special Summon this card, and if you do, send that monster to the GY.


                          1 cardNinaruru, the Magistus Glass Goddess 1 cardNinaruru, the Magistus Glass Goddess
                          Ninaruru, the Magistus Glass Goddess
                          EARTH
                          Ninaruru, the Magistus Glass Goddess
                          • ATK:

                          • 1800

                          • DEF:

                          • 2400


                          2 Level 4 Spellcaster monsters While this card is an Equip Card, the equipped monster can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Ninaruru, the Magistus Glass Goddess" once per turn. You can detach 1 material from this card, then target 1 Level 4 or higher Spellcaster monster in your GY; add it to your hand. While this card is equipped to a monster: You can target 1 "Magistus" card in your Spell & Trap Zone and 1 Spell/Trap your opponent controls; destroy them.


                          ocg
                          Endymion
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