Endymion Deck Breakdown

Cards Usage Statistic

Main Deck

Magicians' Souls
Magicians' Souls
Magicians' Souls
DARK 1
Magicians' Souls
  • ATK:

  • 0

  • DEF:

  • 0


You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.

Spellbook Magician of Prophecy
Spellbook Magician of Prophecy
Spellbook Magician of Prophecy
WATER 2
Spellbook Magician of Prophecy
  • ATK:

  • 500

  • DEF:

  • 400


If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.

Endymion, the Mighty Master of Magic
Endymion, the Mighty Master of Magic
Endymion, the Mighty Master of Magic
DARK 78
Endymion, the Mighty Master of Magic
  • ATK:

  • 2800

  • DEF:

  • 1700


[ Pendulum Effect ] You can remove 6 Spell Counters from your field; Special Summon this card from the Pendulum Zone, then count the number of cards you control that can have a Spell Counter, destroy up to that many cards on the field, and if you do, place Spell Counters on this card equal to the number of cards destroyed. You can only use this effect of "Endymion, the Mighty Master of Magic" once per turn. [ Monster Effect ] Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can return 1 card you control with a Spell Counter to the hand, and if you do, negate the activation, and if you do that, destroy it. Then, you can place the same number of Spell Counters on this card that the returned card had. While this card has a Spell Counter, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card with a Spell Counter is destroyed by battle: You can add 1 Normal Spell from your Deck to your hand.

Magister of Endymion
Magister of Endymion
Magister of Endymion
EARTH 38
Magister of Endymion
  • ATK:

  • 1500

  • DEF:

  • 900


[ Pendulum Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 face-up monster from your Extra Deck that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each. [ Monster Effect ] You can only Special Summon "Magister(s) of Endymion" once per turn. When this card declares an attack: You can place 1 Spell Counter on it. Once per opponent's turn (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 monster from your Deck that you can place a Spell Counter on. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone, then place the same number of Spell Counters on it that it had as a monster.

Mythical Beast Bashilisk
Mythical Beast Bashilisk
Mythical Beast Bashilisk
LIGHT 44
Mythical Beast Bashilisk
  • ATK:

  • 1800

  • DEF:

  • 500


[ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, shuffle 1 face-up Spellcaster Pendulum Monster from your Extra Deck into your Main Deck, except "Mythical Beast Bashilisk", then draw 1 card. You can only use this effect of "Mythical Beast Bashilisk" once per turn. [ Monster Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from your field; return 1 "Mythical Beast" card from your Pendulum Zone or face-up from your Extra Deck to the hand. You can only use this effect of "Mythical Beast Bashilisk" once per turn.

Mythical Beast Jackal
Mythical Beast Jackal
Mythical Beast Jackal
DARK 14
Mythical Beast Jackal
  • ATK:

  • 0

  • DEF:

  • 1400


[ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can target 1 face-up card you control that you can place a Spell Counter on; destroy this card, and if you do, place 1 Spell Counter on that card. You can only use this effect of "Mythical Beast Jackal" once per turn. [ Monster Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from your field and Tribute this card; Special Summon 1 "Mythical Beast" Effect Monster from your Deck, except "Mythical Beast Jackal".

Mythical Beast Jackal King
Mythical Beast Jackal King
Mythical Beast Jackal King
DARK 64
Mythical Beast Jackal King
  • ATK:

  • 2400

  • DEF:

  • 1400


[ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, Special Summon 1 face-up "Mythical Beast" Pendulum Monster from your Extra Deck, except "Mythical Beast Jackal King". You can only use this effect of "Mythical Beast Jackal King" once per turn. [ Monster Effect ] Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn, when an opponent activates a monster effect (Quick Effect): You can remove 2 Spell Counters from your field; negate the activation, and if you do, destroy that card.

Mythical Beast Master Cerberus
Mythical Beast Master Cerberus
Mythical Beast Master Cerberus
LIGHT 84
Mythical Beast Master Cerberus
  • ATK:

  • 2800

  • DEF:

  • 2800


[ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, add 1 Level 7 or lower "Mythical Beast" Effect Monster from your Deck to your hand. You can only use this effect of "Mythical Beast Master Cerberus" once per turn. [ Monster Effect ] Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Cannot be destroyed by card effects while 4 or more Spell Counters are on your field. Once per turn: You can remove 4 Spell Counters from your field, then target 1 monster your opponent controls; banish it face-up, and if you do, this card gains ATK equal to the banished monster's original ATK until the end of the opponent's turn.

Reflection of Endymion
Reflection of Endymion
Reflection of Endymion
LIGHT 72
Reflection of Endymion
  • ATK:

  • 1850

  • DEF:

  • 2700


[ Pendulum Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your hand that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each. [ Monster Effect ] You can only Special Summon "Reflection(s) of Endymion" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls, and 1 card you control with a Spell Counter, except this card; return that opponent's card and your card to the hand, then place the same number of Spell Counters on this card that your returned card had. When this card with a Spell Counter is destroyed by battle: You can add 1 "Endymion" card from your Deck to your hand.

Servant of Endymion
Servant of Endymion
Servant of Endymion
WIND 32
Servant of Endymion
  • ATK:

  • 900

  • DEF:

  • 1500


[ Pendulum Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your Deck with 1000 or more ATK that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each. [ Monster Effect ] You can only Special Summon "Servant(s) of Endymion" once per turn. This card with a Spell Counter can attack directly. Once per opponent's turn (Quick Effect): You can discard 1 card; place 1 Spell Counter on each card you control that you can place a Spell Counter on. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone, then place the same number of Spell Counters on it that it had as a monster.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Into the Void
    Into the Void
    Into the Void
    Spell Normal
    Into the Void

      If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.

      Magical Citadel of Endymion
      Magical Citadel of Endymion
      Magical Citadel of Endymion
      Spell Field
      Magical Citadel of Endymion

        Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. If a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if you would activate a card effect by removing a Spell Counter(s) from a card you control, you can remove that many Spell Counters from this card instead. If this card would be destroyed, you can remove 1 Spell Counter from this card instead.

        Mythical Institution
        Mythical Institution
        Mythical Institution
        Spell Continuous
        Mythical Institution

          Each time a face-up "Mythical Beast" Pendulum Monster Card(s) you control is destroyed by battle or card effect, place 2 Spell Counters on this card. Once per turn: You can remove any number of Spell Counters from your field; add 1 monster to your hand from your Deck or face-up Extra Deck, with a Level equal to the number removed, that you can place a Spell Counter on. If this card on the field would be destroyed by card effect, you can remove 1 Spell Counter from this card instead.

          Pot of Desires
          Pot of Desires
          Pot of Desires
          Spell Normal
          Pot of Desires

            Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.



            Tag(s):

            Sky Striker Mecha - Hornet Drones
            Sky Striker Mecha - Hornet Drones
            Sky Striker Mecha - Hornet Drones
            Spell Quick
            Sky Striker Mecha - Hornet Drones

              If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.

              Sky Striker Mecha Modules - Multirole
              Sky Striker Mecha Modules - Multirole
              Sky Striker Mecha Modules - Multirole
              Spell Continuous
              Sky Striker Mecha Modules - Multirole

                Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set "Sky Striker" Spells with different names from your GY, up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field.

                Spell Power Mastery
                Spell Power Mastery
                Spell Power Mastery
                Spell Normal
                Spell Power Mastery

                  Add 1 "Endymion" card from your Deck to your hand, then you can count the number of "Spell Power Mastery" and "Spell Power Grasp" you control and/or have in your GY, and place that many Spell Counters among card(s) you control that you can place a Spell Counter on. You can only activate 1 "Spell Power Mastery" per turn.

                  Spellbook of Knowledge
                  Spellbook of Knowledge
                  Spellbook of Knowledge
                  Spell Normal
                  Spellbook of Knowledge

                    Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.

                    Spellbook of Secrets
                    Spellbook of Secrets
                    Spellbook of Secrets
                    Spell Normal
                    Spellbook of Secrets

                      Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.

                      Triple Tactics Talent
                      Triple Tactics Talent
                      Triple Tactics Talent
                      Spell Normal
                      Triple Tactics Talent

                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                        Tag(s):

                        Upstart Goblin
                        Upstart Goblin
                        Upstart Goblin
                        Spell Normal
                        Upstart Goblin

                          Draw 1 card, then your opponent gains 1000 LP.

                          Extra Deck

                          Accesscode Talker
                          Accesscode Talker
                          Accesscode Talker
                          DARK
                          Accesscode Talker
                          • ATK:

                          • 2300

                          • LINK-4

                          Link Arrow:

                          Top

                          Left

                          Right

                          Bottom


                          2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



                          Tag(s):

                          Artemis, the Magistus Moon Maiden
                          Artemis, the Magistus Moon Maiden
                          Artemis, the Magistus Moon Maiden
                          LIGHT
                          Artemis, the Magistus Moon Maiden
                          • ATK:

                          • 800

                          • LINK-1

                          Link Arrow:

                          Top


                          1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.

                          Beyond the Pendulum
                          Beyond the Pendulum
                          Beyond the Pendulum
                          DARK
                          Beyond the Pendulum
                          • ATK:

                          • 1200

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 Effect Monsters, including a Pendulum Monster If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.

                          Crowley, the First Propheseer
                          Crowley, the First Propheseer
                          Crowley, the First Propheseer
                          DARK
                          Crowley, the First Propheseer
                          • ATK:

                          • 1000

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 Spellcaster monsters If this card is Link Summoned: You can reveal 3 "Spellbook" cards with different names from your Deck, and your opponent randomly picks 1 for you to add to your hand, also shuffle the rest into your Deck. You can only use this effect of "Crowley, the First Propheseer" once per turn. Each turn, 1 Level 5 or higher Spellcaster monster you Normal Summon can be Summoned without Tributing.

                          Heavymetalfoes Electrumite
                          Heavymetalfoes Electrumite
                          Heavymetalfoes Electrumite
                          FIRE
                          Heavymetalfoes Electrumite
                          • ATK:

                          • 1800

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 Pendulum Monsters If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn.

                          Hiita the Fire Charmer, Ablaze
                          Hiita the Fire Charmer, Ablaze
                          Hiita the Fire Charmer, Ablaze
                          FIRE
                          Hiita the Fire Charmer, Ablaze
                          • ATK:

                          • 1850

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.

                          I:P Masquerena
                          I:P Masquerena
                          I:P Masquerena
                          DARK
                          I:P Masquerena
                          • ATK:

                          • 800

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                          Linkuriboh
                          Linkuriboh
                          Linkuriboh
                          DARK
                          Linkuriboh
                          • ATK:

                          • 300

                          • LINK-1

                          Link Arrow:

                          Bottom


                          1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.

                          S:P Little Knight
                          S:P Little Knight
                          S:P Little Knight
                          DARK
                          S:P Little Knight
                          • ATK:

                          • 1600

                          • LINK-2

                          Link Arrow:

                          Left

                          Right


                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                          Selene, Queen of the Master Magicians
                          Selene, Queen of the Master Magicians
                          Selene, Queen of the Master Magicians
                          LIGHT
                          Selene, Queen of the Master Magicians
                          • ATK:

                          • 1850

                          • LINK-3

                          Link Arrow:

                          Bottom-Left

                          Bottom

                          Bottom-Right


                          2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.

                          Sky Striker Ace - Azalea
                          Sky Striker Ace - Azalea
                          Sky Striker Ace - Azalea
                          DARK
                          Sky Striker Ace - Azalea
                          • ATK:

                          • 1500

                          • LINK-2

                          Link Arrow:

                          Top-Left

                          Bottom-Right


                          2 LIGHT and/or DARK monsters Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster.

                          Sky Striker Ace - Hayate
                          Sky Striker Ace - Hayate
                          Sky Striker Ace - Hayate
                          WIND
                          Sky Striker Ace - Hayate
                          • ATK:

                          • 1500

                          • LINK-1

                          Link Arrow:

                          Bottom-Left


                          1 non-WIND "Sky Striker Ace" monster You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.

                          Sky Striker Ace - Kagari
                          Sky Striker Ace - Kagari
                          Sky Striker Ace - Kagari
                          FIRE
                          Sky Striker Ace - Kagari
                          • ATK:

                          • 1500

                          • LINK-1

                          Link Arrow:

                          Top-Left


                          1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.

                          Sky Striker Ace - Zeke
                          Sky Striker Ace - Zeke
                          Sky Striker Ace - Zeke
                          DARK
                          Sky Striker Ace - Zeke
                          • ATK:

                          • 1500

                          • LINK-2

                          Link Arrow:

                          Top

                          Bottom


                          2 monsters, including a "Sky Striker Ace" monster Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Zeke(s)" once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent's next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY.

                          Sky Striker Ace = Zero
                          Sky Striker Ace = Zero
                          Sky Striker Ace = Zero
                          LIGHT
                          Sky Striker Ace = Zero
                          • ATK:

                          • 2000

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 "Sky Striker Ace" monsters You can only Special Summon "Sky Striker Ace = Zero(s)" once per turn. Cannot be used as Link Material. If this card is Special Summoned: You can add 1 "Sky Striker" Spell from your Deck or GY to your hand. (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace - Raye" and 1 "Sky Striker Ace - Roze" from your Deck and/or GY, then you can destroy 1 card on the field. You can only use 1 "Sky Striker Ace = Zero" effect per turn, and only once that turn.

                          Underworld Goddess of the Closed World
                          Underworld Goddess of the Closed World
                          Underworld Goddess of the Closed World
                          LIGHT
                          Underworld Goddess of the Closed World
                          • ATK:

                          • 3000

                          • LINK-5

                          Link Arrow:

                          Top

                          Top-Right

                          Right

                          Bottom

                          Bottom-Right


                          4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.

                          Main: 57 Extra: 15

                          1 cardDroll & Lock Bird 1 cardDroll & Lock Bird
                          Droll & Lock Bird
                          WIND 1
                          Droll & Lock Bird
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                          3 cardMagnifistorming Erdam 3 cardMagnifistorming Erdam
                          Magnifistorming Erdam
                          WIND 3
                          Magnifistorming Erdam
                          • ATK:

                          • 1300

                          • DEF:

                          • 800


                          If you have "Mystical Space Typhoon" in your GY, or your opponent controls no Spells/Traps, you can Special Summon this card (from your hand). You can only Special Summon "Magnifistorming Erdam" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Magnifistorm" monster or 1 "Mystical Space Typhoon" from your Deck to your hand, except "Magnifistorming Erdam". You can only use this effect of "Magnifistorming Erdam" once per turn.


                          2 cardMagnifistorming Suen 2 cardMagnifistorming Suen
                          Magnifistorming Suen
                          WIND 3
                          Magnifistorming Suen
                          • ATK:

                          • 1600

                          • DEF:

                          • 400


                          If you have "Mystical Space Typhoon" in your GY, or your opponent controls no Spells/Traps, you can Special Summon this card (from your hand). You can only Special Summon "Magnifistorming Suen" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Magnifistorm" Spell/Trap or 1 "Mystical Space Typhoon" from your Deck to your hand. You can only use this effect of "Magnifistorming Suen" once per turn.


                          1 cardAstrograph Sorcerer
                          1 cardAstrograph Sorcerer
                          Astrograph Sorcerer
                          DARK 71
                          Astrograph Sorcerer
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          [ Pendulum Effect ] During your Main Phase: You can destroy this card, and if you do, take 1 "Stargazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Astrograph Sorcerer" once per turn. [ Monster Effect ] If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can choose 1 monster in the GY, Extra Deck, or that is banished, and that was destroyed this turn, and add 1 monster with the same name from your Deck to your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)


                          3 cardChronograph Sorcerer 3 cardChronograph Sorcerer
                          Chronograph Sorcerer
                          DARK 68
                          Chronograph Sorcerer
                          • ATK:

                          • 2000

                          • DEF:

                          • 1700


                          [ Pendulum Effect ] During your Main Phase: You can destroy this card, and if you do, take 1 "Timegazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Chronograph Sorcerer" once per turn. [ Monster Effect ] If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can Special Summon 1 monster from your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)


                          2 cardEndymion, the Mighty Master of Magic 2 cardEndymion, the Mighty Master of Magic
                          Endymion, the Mighty Master of Magic
                          DARK 78
                          Endymion, the Mighty Master of Magic
                          • ATK:

                          • 2800

                          • DEF:

                          • 1700


                          [ Pendulum Effect ] You can remove 6 Spell Counters from your field; Special Summon this card from the Pendulum Zone, then count the number of cards you control that can have a Spell Counter, destroy up to that many cards on the field, and if you do, place Spell Counters on this card equal to the number of cards destroyed. You can only use this effect of "Endymion, the Mighty Master of Magic" once per turn. [ Monster Effect ] Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can return 1 card you control with a Spell Counter to the hand, and if you do, negate the activation, and if you do that, destroy it. Then, you can place the same number of Spell Counters on this card that the returned card had. While this card has a Spell Counter, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card with a Spell Counter is destroyed by battle: You can add 1 Normal Spell from your Deck to your hand.


                          3 cardMagical Abductor 3 cardMagical Abductor
                          Magical Abductor
                          EARTH 43
                          Magical Abductor
                          • ATK:

                          • 1700

                          • DEF:

                          • 1400


                          [ Pendulum Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn: You can remove 3 Spell Counters from this card; add 1 Pendulum Monster from your Deck to your hand. [ Monster Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 100 ATK for each Spell Counter on it. Once per turn: You can remove 3 Spell Counters from this card; add 1 Level 1 Spellcaster monster from your Deck to your hand.


                          1 cardMagister of Endymion 1 cardMagister of Endymion
                          Magister of Endymion
                          EARTH 38
                          Magister of Endymion
                          • ATK:

                          • 1500

                          • DEF:

                          • 900


                          [ Pendulum Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 face-up monster from your Extra Deck that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each. [ Monster Effect ] You can only Special Summon "Magister(s) of Endymion" once per turn. When this card declares an attack: You can place 1 Spell Counter on it. Once per opponent's turn (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 monster from your Deck that you can place a Spell Counter on. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone, then place the same number of Spell Counters on it that it had as a monster.


                          2 cardMythical Beast Jackal King 2 cardMythical Beast Jackal King
                          Mythical Beast Jackal King
                          DARK 64
                          Mythical Beast Jackal King
                          • ATK:

                          • 2400

                          • DEF:

                          • 1400


                          [ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, Special Summon 1 face-up "Mythical Beast" Pendulum Monster from your Extra Deck, except "Mythical Beast Jackal King". You can only use this effect of "Mythical Beast Jackal King" once per turn. [ Monster Effect ] Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn, when an opponent activates a monster effect (Quick Effect): You can remove 2 Spell Counters from your field; negate the activation, and if you do, destroy that card.


                          2 cardReflection of Endymion 2 cardReflection of Endymion
                          Reflection of Endymion
                          LIGHT 72
                          Reflection of Endymion
                          • ATK:

                          • 1850

                          • DEF:

                          • 2700


                          [ Pendulum Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your hand that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each. [ Monster Effect ] You can only Special Summon "Reflection(s) of Endymion" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls, and 1 card you control with a Spell Counter, except this card; return that opponent's card and your card to the hand, then place the same number of Spell Counters on this card that your returned card had. When this card with a Spell Counter is destroyed by battle: You can add 1 "Endymion" card from your Deck to your hand.


                          3 cardServant of Endymion 3 cardServant of Endymion
                          Servant of Endymion
                          WIND 32
                          Servant of Endymion
                          • ATK:

                          • 900

                          • DEF:

                          • 1500


                          [ Pendulum Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your Deck with 1000 or more ATK that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each. [ Monster Effect ] You can only Special Summon "Servant(s) of Endymion" once per turn. This card with a Spell Counter can attack directly. Once per opponent's turn (Quick Effect): You can discard 1 card; place 1 Spell Counter on each card you control that you can place a Spell Counter on. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone, then place the same number of Spell Counters on it that it had as a monster.


                          1 cardTimegazer Magician 1 cardTimegazer Magician
                          Timegazer Magician
                          DARK 38
                          Timegazer Magician
                          • ATK:

                          • 1200

                          • DEF:

                          • 600


                          [ Pendulum Effect ] You must control no monsters to activate this card. If a Pendulum Monster you control battles, your opponent cannot activate Trap Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. [ Monster Effect ] Each turn, the first card(s) in your Pendulum Zone that would be destroyed by an opponent's card effect, is not destroyed.


                          1 cardCalled by the Grave
                          1 cardCalled by the Grave
                          Called by the Grave
                          Spell Quick
                          Called by the Grave

                            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                            Tag(s):

                            1 cardFoolish Burial Goods
                            1 cardFoolish Burial Goods
                            Foolish Burial Goods
                            Spell Normal
                            Foolish Burial Goods

                              Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                              3 cardForbidden Droplet 3 cardForbidden Droplet
                              Forbidden Droplet
                              Spell Quick
                              Forbidden Droplet

                                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                Tag(s):

                                1 cardMagical Citadel of Endymion 1 cardMagical Citadel of Endymion
                                Magical Citadel of Endymion
                                Spell Field
                                Magical Citadel of Endymion

                                  Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. If a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if you would activate a card effect by removing a Spell Counter(s) from a card you control, you can remove that many Spell Counters from this card instead. If this card would be destroyed, you can remove 1 Spell Counter from this card instead.


                                  2 cardMagnifistorming Sight Trance 2 cardMagnifistorming Sight Trance
                                  Magnifistorming Sight Trance
                                  Spell Quick
                                  Magnifistorming Sight Trance

                                    Activate 1 of these effects (but you can only use each effect of "Magnifistorming Sight Trance" once per turn); ● Draw 2 cards, then discard 1 "Magnifistorm" card or 1 Quick-Play Spell, or, if you do not have any in your hand, discard your entire hand. ● Add 1 "Mystical Space Typhoon" from your Deck or GY to your hand. If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card.


                                    3 cardMagnifistorming Stanza Tribute 3 cardMagnifistorming Stanza Tribute
                                    Magnifistorming Stanza Tribute
                                    Spell Quick
                                    Magnifistorming Stanza Tribute

                                      Activate 1 of these effects (but you can only use each effect of "Magnifistorming Stanza Tribute" once per turn); ● Add 1 Level 4 or lower "Magnifistorm" monster from your Deck to your hand. ● Add 1 "Mystical Space Typhoon" from your Deck or GY to your hand. If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card.


                                      3 cardMystical Space Typhoon
                                      3 cardMystical Space Typhoon
                                      Mystical Space Typhoon
                                      Spell Quick
                                      Mystical Space Typhoon

                                        Target 1 Spell/Trap on the field; destroy that target.


                                        2 cardMythical Institution 2 cardMythical Institution
                                        Mythical Institution
                                        Spell Continuous
                                        Mythical Institution

                                          Each time a face-up "Mythical Beast" Pendulum Monster Card(s) you control is destroyed by battle or card effect, place 2 Spell Counters on this card. Once per turn: You can remove any number of Spell Counters from your field; add 1 monster to your hand from your Deck or face-up Extra Deck, with a Level equal to the number removed, that you can place a Spell Counter on. If this card on the field would be destroyed by card effect, you can remove 1 Spell Counter from this card instead.


                                          3 cardProhibition 3 cardProhibition
                                          Prohibition
                                          Spell Continuous
                                          Prohibition

                                            Activate by declaring 1 card name. Cards with that name, and their effects, cannot be used. Cards already on the field are not affected (including face-down cards).


                                            3 cardRaigeki
                                            3 cardRaigeki
                                            Raigeki
                                            Spell Normal
                                            Raigeki

                                              Destroy all monsters your opponent controls.




                                              Tag(s):

                                              1 cardSecret Village of the Spellcasters
                                              1 cardSecret Village of the Spellcasters
                                              Secret Village of the Spellcasters
                                              Spell Field
                                              Secret Village of the Spellcasters

                                                If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.


                                                1 cardSet Rotation
                                                1 cardSet Rotation
                                                Set Rotation
                                                Spell Quick
                                                Set Rotation

                                                  Set 2 Field Spells with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spells.


                                                  3 cardSpell Power Mastery 3 cardSpell Power Mastery
                                                  Spell Power Mastery
                                                  Spell Normal
                                                  Spell Power Mastery

                                                    Add 1 "Endymion" card from your Deck to your hand, then you can count the number of "Spell Power Mastery" and "Spell Power Grasp" you control and/or have in your GY, and place that many Spell Counters among card(s) you control that you can place a Spell Counter on. You can only activate 1 "Spell Power Mastery" per turn.


                                                    1 cardTriple Tactics Talent
                                                    1 cardTriple Tactics Talent
                                                    Triple Tactics Talent
                                                    Spell Normal
                                                    Triple Tactics Talent

                                                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                      Tag(s):

                                                      2 cardTriple Tactics Thrust 2 cardTriple Tactics Thrust
                                                      Triple Tactics Thrust
                                                      Spell Normal
                                                      Triple Tactics Thrust

                                                        If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                        3 cardUpstart Goblin
                                                        3 cardUpstart Goblin
                                                        Upstart Goblin
                                                        Spell Normal
                                                        Upstart Goblin

                                                          Draw 1 card, then your opponent gains 1000 LP.


                                                          1 cardOdd-Eyes Vortex Dragon 1 cardOdd-Eyes Vortex Dragon
                                                          Odd-Eyes Vortex Dragon
                                                          WIND 7
                                                          Odd-Eyes Vortex Dragon
                                                          • ATK:

                                                          • 2500

                                                          • DEF:

                                                          • 3000


                                                          1 "Odd-Eyes" monster + 1 Pendulum Monster When this card is Special Summoned: You can target 1 opponent's face-up Attack Position monster; return it to the hand. When a Spell/Trap Card or another monster's effect is activated (Quick Effect): You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, negate the activation, and if you do, destroy that card. You can only use each effect of "Odd-Eyes Vortex Dragon" once per turn.


                                                          1 cardAkashic Magician 1 cardAkashic Magician
                                                          Akashic Magician
                                                          DARK
                                                          Akashic Magician
                                                          • ATK:

                                                          • 1700

                                                          • LINK-2

                                                          Link Arrow:

                                                          Top

                                                          Bottom


                                                          2 monsters with the same Type, except Tokens You can only Link Summon "Akashic Magician(s)" once per turn. If this card is Link Summoned: Return all monsters this card points to to the hand. Once per turn: You can declare 1 card name; excavate cards from the top of your Deck, equal to the total Link Rating of the Link Monsters co-linked to this card, then if you excavated any copies of the declared card, add them to your hand, also send the remaining cards to the GY.


                                                          1 cardArtemis, the Magistus Moon Maiden 1 cardArtemis, the Magistus Moon Maiden
                                                          Artemis, the Magistus Moon Maiden
                                                          LIGHT
                                                          Artemis, the Magistus Moon Maiden
                                                          • ATK:

                                                          • 800

                                                          • LINK-1

                                                          Link Arrow:

                                                          Top


                                                          1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.


                                                          1 cardBeyond the Pendulum 1 cardBeyond the Pendulum
                                                          Beyond the Pendulum
                                                          DARK
                                                          Beyond the Pendulum
                                                          • ATK:

                                                          • 1200

                                                          • LINK-2

                                                          Link Arrow:

                                                          Bottom-Left

                                                          Bottom-Right


                                                          2 Effect Monsters, including a Pendulum Monster If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.


                                                          1 cardBorreload Dragon 1 cardBorreload Dragon
                                                          Borreload Dragon
                                                          DARK
                                                          Borreload Dragon
                                                          • ATK:

                                                          • 3000

                                                          • LINK-4

                                                          Link Arrow:

                                                          Left

                                                          Right

                                                          Bottom-Left

                                                          Bottom-Right


                                                          3+ Effect Monsters Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.


                                                          1 cardCross-Sheep 1 cardCross-Sheep
                                                          Cross-Sheep
                                                          EARTH
                                                          Cross-Sheep
                                                          • ATK:

                                                          • 700

                                                          • LINK-2

                                                          Link Arrow:

                                                          Bottom-Left

                                                          Bottom-Right


                                                          2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                                                          1 cardExceed the Pendulum 1 cardExceed the Pendulum
                                                          Exceed the Pendulum
                                                          LIGHT
                                                          Exceed the Pendulum
                                                          • ATK:

                                                          • 2000

                                                          • LINK-3

                                                          Link Arrow:

                                                          Bottom-Left

                                                          Bottom

                                                          Bottom-Right


                                                          2+ Effect Monsters, including a Pendulum Monster Gains 100 ATK for each Pendulum Monster Card you control. You can only use each of the following effects of "Exceed the Pendulum" once per turn. If this card is Link Summoned: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. During the Main Phase (Quick Effect): You can Special Summon 1 Pendulum Monster from your hand or GY in Defense Position, with a Level between the Pendulum Scales of the 2 cards in your Pendulum Zones.


                                                          1 cardI:P Masquerena 1 cardI:P Masquerena
                                                          I:P Masquerena
                                                          DARK
                                                          I:P Masquerena
                                                          • ATK:

                                                          • 800

                                                          • LINK-2

                                                          Link Arrow:

                                                          Bottom-Left

                                                          Bottom-Right


                                                          2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                          1 cardMekk-Knight Crusadia Avramax 1 cardMekk-Knight Crusadia Avramax
                                                          Mekk-Knight Crusadia Avramax
                                                          LIGHT
                                                          Mekk-Knight Crusadia Avramax
                                                          • ATK:

                                                          • 3000

                                                          • LINK-4

                                                          Link Arrow:

                                                          Left

                                                          Right

                                                          Bottom-Left

                                                          Bottom-Right


                                                          2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                                                          1 cardS:P Little Knight
                                                          1 cardS:P Little Knight
                                                          S:P Little Knight
                                                          DARK
                                                          S:P Little Knight
                                                          • ATK:

                                                          • 1600

                                                          • LINK-2

                                                          Link Arrow:

                                                          Left

                                                          Right


                                                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                          1 cardScareclaw Tri-Heart 1 cardScareclaw Tri-Heart
                                                          Scareclaw Tri-Heart
                                                          DARK
                                                          Scareclaw Tri-Heart
                                                          • ATK:

                                                          • 3000

                                                          • LINK-3

                                                          Link Arrow:

                                                          Bottom-Left

                                                          Bottom

                                                          Bottom-Right


                                                          3 Effect Monsters Must be Link Summoned. All face-up monsters on the field are changed to Defense Position. Unaffected by the activated effects of Defense Position monsters. Once per turn, if this card is in the Extra Monster Zone: You can target 1 Level 3 "Scareclaw" monster in your GY; Special Summon it, and if you do, add 1 "Scareclaw" monster from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except "Scareclaw" monsters.


                                                          3 cardSelene, Queen of the Master Magicians 3 cardSelene, Queen of the Master Magicians
                                                          Selene, Queen of the Master Magicians
                                                          LIGHT
                                                          Selene, Queen of the Master Magicians
                                                          • ATK:

                                                          • 1850

                                                          • LINK-3

                                                          Link Arrow:

                                                          Bottom-Left

                                                          Bottom

                                                          Bottom-Right


                                                          2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                                                          1 cardOdd-Eyes Absolute Dragon 1 cardOdd-Eyes Absolute Dragon
                                                          Odd-Eyes Absolute Dragon
                                                          WATER
                                                          Odd-Eyes Absolute Dragon
                                                          • ATK:

                                                          • 2800

                                                          • DEF:

                                                          • 2500


                                                          2 Level 7 monsters When any player's monster declares an attack: You can detach 1 material from this card; negate the attack, then you can Special Summon 1 "Odd-Eyes" monster from your hand or GY. If this Xyz Summoned card is sent to the GY: You can Special Summon 1 "Odd-Eyes" monster from your Extra Deck, except "Odd-Eyes Absolute Dragon". You can only use each effect of "Odd-Eyes Absolute Dragon" once per turn.


                                                          ocg
                                                          Endymion
                                                          5







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