Flamvell Deck Breakdown

Cards Usage Statistic

Main Deck

D.D. Crow
D.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.

Knight of the Red Lotus
Knight of the Red Lotus
Knight of the Red Lotus
FIRE 6
Knight of the Red Lotus
  • ATK:

  • 2100

  • DEF:

  • 1800


If you have exactly 3 Normal Monsters in your Graveyard, you can Special Summon this card from your hand by removing from play 2 Normal Monsters from your Graveyard. Once per turn, you can select and Special Summon 1 Level 4 or lower Normal Monster from your Graveyard.

Man-Thro' Tro'
Man-Thro' Tro'
Man-Thro' Tro'
EARTH 4
Man-Thro' Tro'
  • ATK:

  • 1000

  • DEF:

  • 1000


By Tributing 1 Normal Monster (except a Token) on your side of the field, inflict 800 points of damage to your opponent's Life Points.

Dragon Zombie
Dragon Zombie
Dragon Zombie
DARK 3
Dragon Zombie
  • ATK:

  • 1600

  • DEF:

  • 0


A dragon revived by sorcery. Its breath is highly corrosive.

Hunter Dragon
Hunter Dragon
Hunter Dragon
DARK 3
Hunter Dragon
  • ATK:

  • 1700

  • DEF:

  • 100


This dragon has taken down countless prey with its sharp fangs. It strikes very quickly, because if it does not strike first it is vulnerable to a counter-attack.

Jerry Beans Man
Jerry Beans Man
Jerry Beans Man
EARTH 3
Jerry Beans Man
  • ATK:

  • 1750

  • DEF:

  • 0


Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested.

Mad Lobster
Mad Lobster
Mad Lobster
WATER 3
Mad Lobster
  • ATK:

  • 1700

  • DEF:

  • 1000


A gourmet food renowned by the Dark World upper crust. It has sensational flavor.

Sonic Duck
Sonic Duck
Sonic Duck
WIND 3
Sonic Duck
  • ATK:

  • 1700

  • DEF:

  • 700


A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control.

Flamvell Guard
Flamvell Guard
Flamvell Guard
FIRE 1
Flamvell Guard
  • ATK:

  • 100

  • DEF:

  • 2000


A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.

Tune Warrior
Tune Warrior
Tune Warrior
EARTH 3
Tune Warrior
  • ATK:

  • 1600

  • DEF:

  • 200


The Warrior's antenna can attune it to any energy wave. It can monitor transmissions from miles away but always suffers from bad reception.

Brain Control
Brain Control
Brain Control
Spell Normal
Brain Control

    Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.

    Enchanting Fitting Room
    Enchanting Fitting Room
    Enchanting Fitting Room
    Spell Normal
    Enchanting Fitting Room

      Pay 800 LP; excavate the top 4 cards of your Deck and Special Summon all excavated Level 3 or lower Normal Monsters, also, after that, shuffle the rest back into your Deck.

      Faustian Bargain
      Faustian Bargain
      Faustian Bargain
      Spell Normal
      Faustian Bargain

        Target 1 Special Summoned monster on either field; send it to the GY, and if you do, Special Summon 1 Level 4 or lower Normal Monster from your hand.

        Giant Trunade
        Giant Trunade
        Giant Trunade
        Spell Normal
        Giant Trunade

          Return all Spell and Trap Cards on the field to the hand.

          Instant Fusion
          Instant Fusion
          Instant Fusion
          Spell Normal
          Instant Fusion

            Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.

            Level Limit - Area B
            Level Limit - Area B
            Level Limit - Area B
            Spell Continuous
            Level Limit - Area B

              Change all face-up Level 4 or higher monsters to Defense Position.

              Mind Control
              Mind Control
              Mind Control
              Spell Normal
              Mind Control

                Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.

                Reinforcement of the Army
                Reinforcement of the Army
                Reinforcement of the Army
                Spell Normal
                Reinforcement of the Army

                  Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                  Symbols of Duty
                  Symbols of Duty
                  Symbols of Duty
                  Spell Equip
                  Symbols of Duty

                    Send 1 Normal Monster you control to the Graveyard, then target 1 monster in either player's Graveyard; Special Summon it, and if you do, equip this card to it. When this card leaves the field, destroy the equipped monster.

                    United We Stand
                    United We Stand
                    United We Stand
                    Spell Equip
                    United We Stand

                      The equipped monster gains 800 ATK/DEF for each face-up monster you control.

                      Attack of the Cornered Rat
                      Attack of the Cornered Rat
                      Attack of the Cornered Rat
                      Trap Continuous
                      Attack of the Cornered Rat

                        If a Level 3 or lower Normal Monster you control battles, during the Damage Step you can pay Life Points in multiples of 100. The ATK of the opponent's monster is reduced by the amount of Life Points you paid, until the End Phase. (You cannot pay more Life Points than the ATK of the opponent's monster.)

                        Birthright
                        Birthright
                        Birthright
                        Trap Continuous
                        Birthright

                          Activate this card by targeting 1 Normal Monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.

                          Cry Havoc!
                          Cry Havoc!
                          Cry Havoc!
                          Trap Continuous
                          Cry Havoc!

                            You can remove from play 1 monster from your Graveyard to Normal Summon or Set 1 Normal Monster from your hand. You can only activate this effect during your Main Phase.

                            Gravity Bind
                            Gravity Bind
                            Gravity Bind
                            Trap Continuous
                            Gravity Bind

                              Level 4 or higher monsters cannot attack.

                              Justi-Break
                              Justi-Break
                              Justi-Break
                              Trap Normal
                              Justi-Break

                                Activate only when your opponent declares an attack against a face-up Normal Monster you control. Destroy all monsters on the field, except face-up Attack Position Normal Monsters.

                                Light-Imprisoning Mirror
                                Light-Imprisoning Mirror
                                Light-Imprisoning Mirror
                                Trap Continuous
                                Light-Imprisoning Mirror

                                  Negate all LIGHT monster effects activated on the field or in the Graveyard.

                                  Shadow-Imprisoning Mirror
                                  Shadow-Imprisoning Mirror
                                  Shadow-Imprisoning Mirror
                                  Trap Continuous
                                  Shadow-Imprisoning Mirror

                                    Negate all DARK monster effects activated on the field or in the Graveyard.

                                    Skill Drain
                                    Skill Drain
                                    Skill Drain
                                    Trap Continuous
                                    Skill Drain

                                      Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).

                                      Starlight Road
                                      Starlight Road
                                      Starlight Road
                                      Trap Normal
                                      Starlight Road

                                        When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.

                                        Extra Deck

                                        Darkfire Dragon
                                        Darkfire Dragon
                                        Darkfire Dragon
                                        DARK 4
                                        Darkfire Dragon
                                        • ATK:

                                        • 1500

                                        • DEF:

                                        • 1250


                                        "Firegrass" + "Petit Dragon"

                                        Deepsea Shark
                                        Deepsea Shark
                                        Deepsea Shark
                                        WATER 5
                                        Deepsea Shark
                                        • ATK:

                                        • 1900

                                        • DEF:

                                        • 1600


                                        "Bottom Dweller" + "Tongyo"

                                        Dragoness the Wicked Knight
                                        Dragoness the Wicked Knight
                                        Dragoness the Wicked Knight
                                        WIND 3
                                        Dragoness the Wicked Knight
                                        • ATK:

                                        • 1200

                                        • DEF:

                                        • 900


                                        "Armaill" + "One-Eyed Shield Dragon"

                                        Armory Arm
                                        Armory Arm
                                        Armory Arm
                                        LIGHT 4
                                        Armory Arm
                                        • ATK:

                                        • 1800

                                        • DEF:

                                        • 1200


                                        1 Tuner + 1 or more non-Tuner monsters Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, that target gains 1000 ATK. If that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.

                                        Black Rose Dragon
                                        Black Rose Dragon
                                        Black Rose Dragon
                                        FIRE 7
                                        Black Rose Dragon
                                        • ATK:

                                        • 2400

                                        • DEF:

                                        • 1800


                                        1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

                                        Brionac, Dragon of the Ice Barrier
                                        Brionac, Dragon of the Ice Barrier
                                        Brionac, Dragon of the Ice Barrier
                                        WATER 6
                                        Brionac, Dragon of the Ice Barrier
                                        • ATK:

                                        • 2300

                                        • DEF:

                                        • 1400


                                        1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.

                                        Flamvell Uruquizas
                                        Flamvell Uruquizas
                                        Flamvell Uruquizas
                                        FIRE 6
                                        Flamvell Uruquizas
                                        • ATK:

                                        • 2100

                                        • DEF:

                                        • 400


                                        1 Tuner + 1 or more non-Tuner monsters During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. This card gains 300 ATK each time it inflicts Battle Damage to your opponent.

                                        Gaia Knight, the Force of Earth
                                        Gaia Knight, the Force of Earth
                                        Gaia Knight, the Force of Earth
                                        EARTH 6
                                        Gaia Knight, the Force of Earth
                                        • ATK:

                                        • 2600

                                        • DEF:

                                        • 800


                                        1 Tuner + 1 or more non-Tuner monsters

                                        Goyo Guardian
                                        Goyo Guardian
                                        Goyo Guardian
                                        EARTH 6
                                        Goyo Guardian
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 2000


                                        1 EARTH Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position.

                                        Iron Chain Dragon
                                        Iron Chain Dragon
                                        Iron Chain Dragon
                                        EARTH 6
                                        Iron Chain Dragon
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 1300


                                        1 Tuner + 1 or more non-Tuner monsters You can remove from play all "Iron Chain" monsters from your Graveyard to have this card gain 200 ATK for each card removed, until the End Phase. When this card inflicts Battle Damage to your opponent, send the top 3 cards of your opponent's Deck to the Graveyard.

                                        Magical Android
                                        Magical Android
                                        Magical Android
                                        LIGHT 5
                                        Magical Android
                                        • ATK:

                                        • 2400

                                        • DEF:

                                        • 1700


                                        1 Tuner + 1 or more non-Tuner monsters During each of your End Phases: Gain 600 LP for each Psychic-Type monster you currently control.

                                        Mist Wurm
                                        Mist Wurm
                                        Mist Wurm
                                        WIND 9
                                        Mist Wurm
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 1500


                                        1 Tuner + 2 or more non-Tuner monsters If this card is Synchro Summoned: Target up to 3 cards your opponent controls; return those targets to the hand.

                                        Power Tool Dragon
                                        Power Tool Dragon
                                        Power Tool Dragon
                                        EARTH 7
                                        Power Tool Dragon
                                        • ATK:

                                        • 2300

                                        • DEF:

                                        • 2500


                                        1 Tuner + 1 or more non-Tuner monsters Once per turn: You can reveal 3 Equip Spell Cards from your Deck, then your opponent randomly adds 1 of them to your hand, and you shuffle the rest back into your Deck. If this card would be destroyed while equipped with an Equip Spell Card(s), you can send 1 of those cards to the Graveyard instead.

                                        Stardust Dragon
                                        Stardust Dragon
                                        Stardust Dragon
                                        WIND 8
                                        Stardust Dragon
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2000


                                        1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.

                                        Main: 55 Extra: 15

                                        3 cardD.D. Crow 3 cardD.D. Crow
                                        D.D. Crow
                                        DARK 1
                                        D.D. Crow
                                        • ATK:

                                        • 100

                                        • DEF:

                                        • 100


                                        (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                                        2 cardFlamvell Firedog 2 cardFlamvell Firedog
                                        Flamvell Firedog
                                        FIRE 4
                                        Flamvell Firedog
                                        • ATK:

                                        • 1900

                                        • DEF:

                                        • 200


                                        When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 FIRE monster with 200 or less DEF from your Deck, except "Flamvell Firedog".


                                        3 cardHazy Flame Cerbereus 3 cardHazy Flame Cerbereus
                                        Hazy Flame Cerbereus
                                        FIRE 6
                                        Hazy Flame Cerbereus
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 200


                                        You can Normal Summon this card without Tributing, but its original ATK becomes 1000. Your opponent cannot target this card with card effects. When this card is destroyed and sent to the Graveyard: You can add 1 "Hazy" card from your Deck to your hand.


                                        2 cardHazy Flame Griffin 2 cardHazy Flame Griffin
                                        Hazy Flame Griffin
                                        FIRE 6
                                        Hazy Flame Griffin
                                        • ATK:

                                        • 200

                                        • DEF:

                                        • 2100


                                        If your opponent controls a monster, and all the monsters (if any) on your side of the field and in your Graveyard are FIRE (and only FIRE), you can Special Summon this card (from your hand). Your opponent cannot target this card with card effects.


                                        3 cardHazy Flame Hydra 3 cardHazy Flame Hydra
                                        Hazy Flame Hydra
                                        FIRE 6
                                        Hazy Flame Hydra
                                        • ATK:

                                        • 2300

                                        • DEF:

                                        • 200


                                        Your opponent cannot target this card with card effects. You cannot Special Summon monsters, except FIRE monsters. An Xyz Monster that was Summoned using this card as an Xyz Material gains this effect. ● When it is Xyz Summoned: You can target 1 "Hazy Flame" monster in your Graveyard; attach that target to this card as an Xyz Material.


                                        3 cardHazy Flame Peryton 3 cardHazy Flame Peryton
                                        Hazy Flame Peryton
                                        FIRE 6
                                        Hazy Flame Peryton
                                        • ATK:

                                        • 1600

                                        • DEF:

                                        • 1700


                                        Cannot be Special Summoned, except by a "Hazy Flame" monster's effect. Your opponent cannot target this card with card effects. You can send 1 FIRE monster from your hand to the Graveyard and Tribute this card; Special Summon 2 "Hazy Flame" monsters from your Deck. You can only use this effect of "Hazy Flame Peryton" once per turn.


                                        1 cardHieratic Dragon of Tefnuit 1 cardHieratic Dragon of Tefnuit
                                        Hieratic Dragon of Tefnuit
                                        LIGHT 6
                                        Hieratic Dragon of Tefnuit
                                        • ATK:

                                        • 2100

                                        • DEF:

                                        • 1400


                                        If only your opponent controls a monster, you can Special Summon this card (from your hand). This card cannot attack during the turn it is Special Summoned this way. When this card is Tributed: Special Summon 1 Dragon Normal Monster from your hand, Deck, or GY, but make its ATK/DEF 0.


                                        2 cardMaxx "C"
                                        2 cardMaxx "C"
                                        Maxx "C"
                                        EARTH 2
                                        Maxx "C"
                                        • ATK:

                                        • 500

                                        • DEF:

                                        • 200


                                        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                        2 cardEffect Veiler 2 cardEffect Veiler
                                        Effect Veiler
                                        LIGHT 1
                                        Effect Veiler
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 0


                                        During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                                        2 cardCircle of the Fire Kings 2 cardCircle of the Fire Kings
                                        Circle of the Fire Kings
                                        Spell Quick
                                        Circle of the Fire Kings

                                          Target 1 FIRE monster you control and 1 FIRE monster in your GY; destroy that monster you control, and if you do, Special Summon that other monster from your GY. You can only activate 1 "Circle of the Fire Kings" per turn.


                                          1 cardDark Hole
                                          1 cardDark Hole
                                          Dark Hole
                                          Spell Normal
                                          Dark Hole

                                            Destroy all monsters on the field.


                                            2 cardForbidden Lance 2 cardForbidden Lance
                                            Forbidden Lance
                                            Spell Quick
                                            Forbidden Lance

                                              Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


                                              3 cardHazy Pillar 3 cardHazy Pillar
                                              Hazy Pillar
                                              Spell Continuous
                                              Hazy Pillar

                                                You can Normal Summon "Hazy Flame" monsters for 1 less Tribute. Once per turn: You can target 1 face-up Xyz Monster you control; attach 1 "Hazy Flame" monster from your hand or your side of the field to that Xyz Monster as an Xyz Material.


                                                2 cardKaiser Colosseum
                                                2 cardKaiser Colosseum
                                                Kaiser Colosseum
                                                Spell Continuous
                                                Kaiser Colosseum

                                                  If there is 1 or more monster(s) on the field of the controller of this card, his/her opponent cannot place a monster on the field if his/her number of monsters would exceed the number of monsters that are on the field of this card's controller. The cards that are already on the field before this card's activation are unaffected by this effect.


                                                  1 cardMind Control 1 cardMind Control
                                                  Mind Control
                                                  Spell Normal
                                                  Mind Control

                                                    Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.


                                                    3 cardMystical Space Typhoon
                                                    3 cardMystical Space Typhoon
                                                    Mystical Space Typhoon
                                                    Spell Quick
                                                    Mystical Space Typhoon

                                                      Target 1 Spell/Trap on the field; destroy that target.


                                                      2 cardOnslaught of the Fire Kings 2 cardOnslaught of the Fire Kings
                                                      Onslaught of the Fire Kings
                                                      Spell Normal
                                                      Onslaught of the Fire Kings

                                                        If your opponent controls a monster and you control no monsters: Special Summon 1 FIRE Beast, Beast-Warrior, or Winged Beast monster from your Deck. Its effects are negated, also it is destroyed during the End Phase. You can only activate 1 "Onslaught of the Fire Kings" per turn.


                                                        1 cardRekindling 1 cardRekindling
                                                        Rekindling
                                                        Spell Normal
                                                        Rekindling

                                                          Special Summon from your GY as many FIRE monsters as possible with 200 DEF, but banish them during the End Phase of this turn.


                                                          2 cardSoul Charge
                                                          2 cardSoul Charge
                                                          Soul Charge
                                                          Spell Normal
                                                          Soul Charge

                                                            Target any number of monsters in your GY; Special Summon them, and if you do, you lose 1000 LP for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn.


                                                            1 cardBlack Horn of Heaven 1 cardBlack Horn of Heaven
                                                            Black Horn of Heaven
                                                            Trap Counter
                                                            Black Horn of Heaven

                                                              When your opponent would Special Summon exactly 1 monster: Negate the Special Summon, and if you do, destroy it.


                                                              1 cardBottomless Trap Hole 1 cardBottomless Trap Hole
                                                              Bottomless Trap Hole
                                                              Trap Normal
                                                              Bottomless Trap Hole

                                                                When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                                                                2 cardBreakthrough Skill 2 cardBreakthrough Skill
                                                                Breakthrough Skill
                                                                Trap Normal
                                                                Breakthrough Skill

                                                                  Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.


                                                                  2 cardDebunk 2 cardDebunk
                                                                  Debunk
                                                                  Trap Counter
                                                                  Debunk

                                                                    When a monster effect is activated in the hand or GY: Negate the activation, and if you do, banish it.


                                                                    2 cardFlamvell Counter 2 cardFlamvell Counter
                                                                    Flamvell Counter
                                                                    Trap Counter
                                                                    Flamvell Counter

                                                                      When a Spell/Trap Card is activated: Banish 1 FIRE monster with 200 DEF from your Graveyard; negate the activation, and if you do, destroy it.


                                                                      1 cardSolemn Warning 1 cardSolemn Warning
                                                                      Solemn Warning
                                                                      Trap Counter
                                                                      Solemn Warning

                                                                        When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                                                        Tag(s):

                                                                        1 cardSoul Drain 1 cardSoul Drain
                                                                        Soul Drain
                                                                        Trap Continuous
                                                                        Soul Drain

                                                                          Activate by paying 1000 LP. Monsters that are banished, as well as monsters in the GY, cannot activate their effects.


                                                                          1 cardTorrential Tribute
                                                                          1 cardTorrential Tribute
                                                                          Torrential Tribute
                                                                          Trap Normal
                                                                          Torrential Tribute

                                                                            When a monster(s) is Summoned: Destroy all monsters on the field.


                                                                            2 cardVanity's Emptiness
                                                                            2 cardVanity's Emptiness
                                                                            Vanity's Emptiness
                                                                            Trap Continuous
                                                                            Vanity's Emptiness

                                                                              Neither player can Special Summon monsters. If a card is sent from the Deck or the field to your Graveyard: Destroy this card.


                                                                              2 cardWiretap 2 cardWiretap
                                                                              Wiretap
                                                                              Trap Counter
                                                                              Wiretap

                                                                                When a Trap Card is activated: Negate the activation, and if you do, shuffle that card into the Deck.


                                                                                1 cardConstellar Ptolemy M7 1 cardConstellar Ptolemy M7
                                                                                Constellar Ptolemy M7
                                                                                LIGHT
                                                                                Constellar Ptolemy M7
                                                                                • ATK:

                                                                                • 2700

                                                                                • DEF:

                                                                                • 2000


                                                                                2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.


                                                                                1 cardEvilswarm Exciton Knight 1 cardEvilswarm Exciton Knight
                                                                                Evilswarm Exciton Knight
                                                                                LIGHT
                                                                                Evilswarm Exciton Knight
                                                                                • ATK:

                                                                                • 1900

                                                                                • DEF:

                                                                                • 0


                                                                                2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                                                                1 cardEvolzar Solda 1 cardEvolzar Solda
                                                                                Evolzar Solda
                                                                                FIRE
                                                                                Evolzar Solda
                                                                                • ATK:

                                                                                • 2600

                                                                                • DEF:

                                                                                • 1000


                                                                                2 Level 6 Dinosaur-Type monsters This card cannot be destroyed by card effects while it has Xyz Material. When your opponent Special Summons a monster(s): You can detach 1 Xyz Material from this card; destroy that monster(s).


                                                                                1 cardFairy Knight Ingunar 1 cardFairy Knight Ingunar
                                                                                Fairy Knight Ingunar
                                                                                EARTH
                                                                                Fairy Knight Ingunar
                                                                                • ATK:

                                                                                • 2200

                                                                                • DEF:

                                                                                • 3000


                                                                                3 Level 6 monsters Once per turn: You can detach 2 Xyz Materials from this card; return all other cards on the field to the hand. Your opponent cannot activate cards or effects in response to this effect's activation.


                                                                                1 cardGaia Dragon, the Thunder Charger 1 cardGaia Dragon, the Thunder Charger
                                                                                Gaia Dragon, the Thunder Charger
                                                                                WIND
                                                                                Gaia Dragon, the Thunder Charger
                                                                                • ATK:

                                                                                • 2600

                                                                                • DEF:

                                                                                • 2100


                                                                                2 Level 7 monsters You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as material. (Transfer its materials to this card.) If this card attacks a Defense Position monster, inflict piercing battle damage.


                                                                                1 cardGauntlet Launcher 1 cardGauntlet Launcher
                                                                                Gauntlet Launcher
                                                                                EARTH
                                                                                Gauntlet Launcher
                                                                                • ATK:

                                                                                • 2400

                                                                                • DEF:

                                                                                • 2800


                                                                                2 Level 6 monsters You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it.


                                                                                3 cardHazy Flame Basiltrice 3 cardHazy Flame Basiltrice
                                                                                Hazy Flame Basiltrice
                                                                                FIRE
                                                                                Hazy Flame Basiltrice
                                                                                • ATK:

                                                                                • 2500

                                                                                • DEF:

                                                                                • 1800


                                                                                2 or more (max. 5) Level 6 FIRE monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 monster your opponent controls or is in their Graveyard; banish that target. This card gains effects based on the number of Xyz Materials attached to it. ● 3 or more: This card gains 200 ATK and DEF for each Xyz Material attached to it. ● 4 or more: This card cannot be targeted by your opponent's card effects. ● 5: This card cannot be destroyed by card effects.


                                                                                1 cardInzektor Exa-Beetle 1 cardInzektor Exa-Beetle
                                                                                Inzektor Exa-Beetle
                                                                                DARK
                                                                                Inzektor Exa-Beetle
                                                                                • ATK:

                                                                                • 1000

                                                                                • DEF:

                                                                                • 1000


                                                                                2 Level 6 monsters When this card is Xyz Summoned: You can target 1 monster in either player's Graveyard; equip that target to this card. This card gains ATK and DEF equal to half the original ATK and DEF of the monster equipped by this effect. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card on each side of the field; send those targets to the Graveyard.


                                                                                1 cardNumber 101: Silent Honor ARK 1 cardNumber 101: Silent Honor ARK
                                                                                Number 101: Silent Honor ARK
                                                                                WATER
                                                                                Number 101: Silent Honor ARK
                                                                                • ATK:

                                                                                • 2100

                                                                                • DEF:

                                                                                • 1000


                                                                                2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                                                                1 cardNumber 25: Force Focus 1 cardNumber 25: Force Focus
                                                                                Number 25: Force Focus
                                                                                LIGHT
                                                                                Number 25: Force Focus
                                                                                • ATK:

                                                                                • 2800

                                                                                • DEF:

                                                                                • 2400


                                                                                2 Level 6 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Level 5 or higher Effect Monster your opponent controls; negate the effects of that opponent's face-up monster, until the end of the turn.


                                                                                2 cardPhoton Strike Bounzer 2 cardPhoton Strike Bounzer
                                                                                Photon Strike Bounzer
                                                                                LIGHT
                                                                                Photon Strike Bounzer
                                                                                • ATK:

                                                                                • 2700

                                                                                • DEF:

                                                                                • 2000


                                                                                2 Level 6 monsters Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the effect, and if you do, inflict 1000 damage to your opponent.


                                                                                1 cardSword Breaker 1 cardSword Breaker
                                                                                Sword Breaker
                                                                                EARTH
                                                                                Sword Breaker
                                                                                • ATK:

                                                                                • 2700

                                                                                • DEF:

                                                                                • 1000


                                                                                2 Level 6 monsters Once per turn: You can detach 1 Xyz Material from this card to declare 1 Monster Type; this card gains the following effect. At the start of the Damage Step, if this card battles a monster of a Type that has been declared: Destroy that monster.


                                                                                ocg
                                                                                Flamvell
                                                                                5







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