Forbidden Deck Breakdown

Cards Usage Statistic

Main Deck

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Forbidden Droplet
    Forbidden Droplet
    Forbidden Droplet
    Spell Quick
    Forbidden Droplet

      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



      Tag(s):

      Harpie's Feather Duster
      Harpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.



        Tag(s):

        Extra Deck

        S:P Little Knight
        S:P Little Knight
        S:P Little Knight
        DARK
        S:P Little Knight
        • ATK:

        • 1600

        • LINK-2

        Link Arrow:

        Left

        Right


        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

        Divine Arsenal AA-ZEUS - Sky Thunder
        Divine Arsenal AA-ZEUS - Sky Thunder
        Divine Arsenal AA-ZEUS - Sky Thunder
        LIGHT
        Divine Arsenal AA-ZEUS - Sky Thunder
        • ATK:

        • 3000

        • DEF:

        • 3000


        2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



        Tag(s):

        Main: 55 Extra: 15

        3 cardArtifact Lancea 3 cardArtifact Lancea
        Artifact Lancea
        LIGHT 5
        Artifact Lancea
        • ATK:

        • 1700

        • DEF:

        • 2300


        You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


        1 cardBystial Magnamhut
        1 cardBystial Magnamhut
        Bystial Magnamhut
        DARK 6
        Bystial Magnamhut
        • ATK:

        • 2500

        • DEF:

        • 2000


        You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


        1 cardDimension Shifter
        1 cardDimension Shifter
        Dimension Shifter
        DARK 6
        Dimension Shifter
        • ATK:

        • 1200

        • DEF:

        • 2200


        If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


        3 cardFantastical Dragon Phantazmay 3 cardFantastical Dragon Phantazmay
        Fantastical Dragon Phantazmay
        DARK 7
        Fantastical Dragon Phantazmay
        • ATK:

        • 2400

        • DEF:

        • 1800


        If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of Link Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Link Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use each effect of "Fantastical Dragon Phantazmay" once per turn.


        2 cardMaxx "C"
        2 cardMaxx "C"
        Maxx "C"
        EARTH 2
        Maxx "C"
        • ATK:

        • 500

        • DEF:

        • 200


        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


        3 cardRadiant Typhoon Eldam 3 cardRadiant Typhoon Eldam
        Radiant Typhoon Eldam
        WIND 3
        Radiant Typhoon Eldam
        • ATK:

        • 1300

        • DEF:

        • 800


        If you have "Mystical Space Typhoon" in your GY, or your opponent controls no Spells/Traps, you can Special Summon this card (from your hand). You can only Special Summon "Radiant Typhoon Eldam" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Radiant Typhoon" monster (except "Radiant Typhoon Eldam") or 1 "Mystical Space Typhoon" from your Deck to your hand. You can only use this effect of "Radiant Typhoon Eldam" once per turn.


        1 cardRadiant Typhoon Fonix, the Great Flame 1 cardRadiant Typhoon Fonix, the Great Flame
        Radiant Typhoon Fonix, the Great Flame
        WIND 9
        Radiant Typhoon Fonix, the Great Flame
        • ATK:

        • 3000

        • DEF:

        • 0


        If a Quick-Play Spell Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If a Quick-Play Spell Card is activated (except during the Damage Step): You can target up to 2 cards your opponent controls; shuffle them into the Deck. If "Mystical Space Typhoon" is activated while this card is in your GY: You can Special Summon this card. You can only use each effect of "Radiant Typhoon Fonix, the Great Flame" once per turn.


        3 cardRadiant Typhoon Krosea 3 cardRadiant Typhoon Krosea
        Radiant Typhoon Krosea
        WIND 6
        Radiant Typhoon Krosea
        • ATK:

        • 2200

        • DEF:

        • 1200


        Cannot be destroyed by battle or card effects while your opponent controls no Spells/Traps. You can only use each of the following effects of "Radiant Typhoon Krosea" once per turn. If a Quick-Play Spell Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Radiant Typhoon" card (except "Radiant Typhoon Krosea") and/or 1 "Mystical Space Typhoon" from your Deck and/or GY to your hand, also you cannot Special Summon for the rest of this turn, except WIND monsters.


        3 cardRadiant Typhoon Meghala 3 cardRadiant Typhoon Meghala
        Radiant Typhoon Meghala
        WIND 3
        Radiant Typhoon Meghala
        • ATK:

        • 500

        • DEF:

        • 1500


        If you have "Mystical Space Typhoon" in your GY, or your opponent controls no Spells/Traps, you can Special Summon this card (from your hand). You can only Special Summon "Radiant Typhoon Meghala" once per turn this way. If a "Radiant Typhoon" Quick-Play Spell Card or "Mystical Space Typhoon" is activated (except during the Damage Step): You can Special Summon 1 "Radiant Typhoon" monster from your Deck with a different name than the monsters you control, also you cannot Special Summon for the rest of this turn, except WIND monsters. You can only use this effect of "Radiant Typhoon Meghala" once per turn.


        3 cardRadiant Typhoon Swen 3 cardRadiant Typhoon Swen
        Radiant Typhoon Swen
        WIND 3
        Radiant Typhoon Swen
        • ATK:

        • 1600

        • DEF:

        • 400


        If you have "Mystical Space Typhoon" in your GY, or your opponent controls no Spells/Traps, you can Special Summon this card (from your hand). You can only Special Summon "Radiant Typhoon Swen" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Radiant Typhoon" Spell/Trap or 1 "Mystical Space Typhoon" from your Deck to your hand. You can only use this effect of "Radiant Typhoon Swen" once per turn.


        1 cardRadiant Typhoon Varuroon, the Vibrant Vortex 1 cardRadiant Typhoon Varuroon, the Vibrant Vortex
        Radiant Typhoon Varuroon, the Vibrant Vortex
        WIND 9
        Radiant Typhoon Varuroon, the Vibrant Vortex
        • ATK:

        • 0

        • DEF:

        • 3000


        If a Quick-Play Spell Card is activated (except during the Damage Step): You can Special Summon this card from your hand. When your opponent activates a monster effect and you have "Mystical Space Typhoon" in your GY (Quick Effect): You can negate that effect, then if you have 2 or more "Mystical Space Typhoon" in your GY, you can destroy that monster. If "Mystical Space Typhoon" is activated while this card is in your GY: You can Special Summon this card. You can only use each effect of "Radiant Typhoon Varuroon, the Vibrant Vortex" once per turn.


        3 cardSheena the Twin Storm Deities of Divine Thunder 3 cardSheena the Twin Storm Deities of Divine Thunder
        Sheena the Twin Storm Deities of Divine Thunder
        WIND 9
        Sheena the Twin Storm Deities of Divine Thunder
        • ATK:

        • 2900

        • DEF:

        • 1500


        When your opponent activates a card or effect while you control a WIND monster (Quick Effect): You can Special Summon this card from your hand, then apply this effect based on that card effect's type. ● Monster: Return all face-up monsters on the field to the hand, except "Sheena the Twin Storm Deities of Divine Thunder". ● Spell/Trap: Return all Spells and Traps on the field to the hand. You can only use this effect of "Sheena the Twin Storm Deities of Divine Thunder" once per turn. The first time this card would be destroyed by battle each turn, it is not destroyed.


        2 cardCalled by the Grave
        2 cardCalled by the Grave
        Called by the Grave
        Spell Quick
        Called by the Grave

          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




          Tag(s):

          3 cardForbidden Droplet 3 cardForbidden Droplet
          Forbidden Droplet
          Spell Quick
          Forbidden Droplet

            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




            Tag(s):

            3 cardMystical Space Typhoon
            3 cardMystical Space Typhoon
            Mystical Space Typhoon
            Spell Quick
            Mystical Space Typhoon

              Target 1 Spell/Trap on the field; destroy that target.


              3 cardRadiant Typhoon Chant 3 cardRadiant Typhoon Chant
              Radiant Typhoon Chant
              Spell Quick
              Radiant Typhoon Chant

                If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card. Activate 1 of these effects (but you can only use each of these effects of "Radiant Typhoon Chant" once per turn); ● Add 1 Level 4 or lower "Radiant Typhoon" monster from your Deck to your hand. ● Add 1 "Mystical Space Typhoon" from your Deck or GY to your hand.


                3 cardRadiant Typhoon Elation 3 cardRadiant Typhoon Elation
                Radiant Typhoon Elation
                Spell Quick
                Radiant Typhoon Elation

                  If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card. Activate 1 of these effects (but you can only use each of these effects of "Radiant Typhoon Elation" once per turn); ● Special Summon 1 Level 6 or lower "Radiant Typhoon" monster from your GY. ● Add 1 "Mystical Space Typhoon" from your Deck or GY to your hand.


                  3 cardRadiant Typhoon Vision 3 cardRadiant Typhoon Vision
                  Radiant Typhoon Vision
                  Spell Quick
                  Radiant Typhoon Vision

                    If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card. Activate 1 of these effects (but you can only use each of these effects of "Radiant Typhoon Vision" once per turn); ● Draw 2 cards, then if you have a "Radiant Typhoon" card or a Quick-Play Spell in your hand, discard 1 of them, or your entire hand if you don't. ● Add 1 "Mystical Space Typhoon" from your Deck or GY to your hand.


                    3 cardThe Fallen & The Virtuous 3 cardThe Fallen & The Virtuous
                    The Fallen & The Virtuous
                    Spell Quick
                    The Fallen & The Virtuous

                      (This card is always treated as a "Branded" and "Dogmatika" card.) Activate 1 of these effects; ● Send 1 monster that mentions "Fallen of Albaz" from your Extra Deck to the GY, then target 1 face-up card on the field; destroy it. ● If you have an "Ecclesia" monster in your field or GY: Target 1 monster in either GY; Special Summon it to your field. You can only activate 1 "The Fallen & The Virtuous" per turn.


                      3 cardEvenly Matched 3 cardEvenly Matched
                      Evenly Matched
                      Trap Normal
                      Evenly Matched

                        At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                        3 cardHarpie's Feather Storm 3 cardHarpie's Feather Storm
                        Harpie's Feather Storm
                        Trap Normal
                        Harpie's Feather Storm

                          If you control a WIND Winged Beast monster: Until the end of this turn, negate any monster effects your opponent activates. If you control a "Harpie" monster, you can activate this card from your hand. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can add 1 "Harpie's Feather Duster" from your Deck or GY to your hand.


                          1 cardRadiant Typhoon Mandate 1 cardRadiant Typhoon Mandate
                          Radiant Typhoon Mandate
                          Trap Continuous
                          Radiant Typhoon Mandate

                            Once per turn: You can target 3 Quick-Play Spells in your GY, including a "Radiant Typhoon" card; apply the following effects in sequence. ● Shuffle them into the Deck, then draw 1 card. ● All WIND monsters you control gain 300 ATK/DEF this turn. Once per Chain, when "Mystical Space Typhoon" is activated: You can target 1 face-up card your opponent controls; negate its effects. If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card.


                            1 cardThere Can Be Only One
                            1 cardThere Can Be Only One
                            There Can Be Only One
                            Trap Continuous
                            There Can Be Only One

                              Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                              1 cardAlbion the Branded Dragon 1 cardAlbion the Branded Dragon
                              Albion the Branded Dragon
                              DARK 8
                              Albion the Branded Dragon
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              "Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.


                              1 cardThe Dragon that Devours the Dogma 1 cardThe Dragon that Devours the Dogma
                              The Dragon that Devours the Dogma
                              DARK 8
                              The Dragon that Devours the Dogma
                              • ATK:

                              • 3000

                              • DEF:

                              • 2500


                              "Fallen of Albaz" + 1 LIGHT or DARK monster + 1 Effect Monster While an "Ecclesia" monster is on the field or in either GY, this card gains 500 ATK, also it is unaffected by other cards' effects. You can only use each of the following effects of "The Dragon that Devours the Dogma" once per turn. If this card is Special Summoned: You can shuffle up to 2 cards from any GY(s) and/or banishment into the Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 "Dogmatika" or "Tri-Brigade" card from your Deck to your hand.


                              1 cardAccesscode Talker 1 cardAccesscode Talker
                              Accesscode Talker
                              DARK
                              Accesscode Talker
                              • ATK:

                              • 2300

                              • LINK-4

                              Link Arrow:

                              Top

                              Left

                              Right

                              Bottom


                              2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                              Tag(s):

                              1 cardHarpie Conductor 1 cardHarpie Conductor
                              Harpie Conductor
                              WIND
                              Harpie Conductor
                              • ATK:

                              • 1900

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 WIND monsters This card's name becomes "Harpie Lady" while on the field or in the GY. You can only use each of the following effects of "Harpie Conductor" once per turn. ● If a "Harpie" monster(s) you control would be destroyed by battle or card effect, you can destroy 1 Spell/Trap you control instead. ● If another face-up "Harpie" monster you control returns to your hand (except during the Damage Step): You can target 1 Special Summoned monster your opponent controls; return it to the hand.


                              3 cardRadiant Typhoon Varuroon, the Sea Spirit 3 cardRadiant Typhoon Varuroon, the Sea Spirit
                              Radiant Typhoon Varuroon, the Sea Spirit
                              WIND
                              Radiant Typhoon Varuroon, the Sea Spirit
                              • ATK:

                              • 0

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 "Radiant Typhoon" monsters If this card is Link Summoned: You can add 1 "Mystical Space Typhoon" from your Deck or GY to your hand. You can target 2 face-up monsters on the field, including a "Radiant Typhoon" monster you control; place them face-up in their owners' Spell & Trap Zones as Continuous Spells. If a Quick-Play Spell Card is activated (except during the Damage Step): You can place 1 "Radiant Typhoon" Continuous Trap from your Deck or GY face-up on your field. You can only use each effect of "Radiant Typhoon Varuroon, the Sea Spirit" once per turn.


                              1 cardEcclesia of the Black Dragon 1 cardEcclesia of the Black Dragon
                              Ecclesia of the Black Dragon
                              LIGHT 8
                              Ecclesia of the Black Dragon
                              • ATK:

                              • 2500

                              • DEF:

                              • 2500


                              1 Tuner + 1+ non-Tuner monsters During the Main Phase (Quick Effect): You can banish this card (until the End Phase), and if you do, Special Summon 1 "Fallen of Albaz" or 1 Level 4 or lower monster that mentions it from your Deck or GY. If this card is in your GY: You can target 1 Level 8 Fusion Monster in your GY or banishment and 1 card on the field; shuffle both and this card into the Deck. You can only use each effect of "Ecclesia of the Black Dragon" once per turn.


                              1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                              Divine Arsenal AA-ZEUS - Sky Thunder
                              LIGHT
                              Divine Arsenal AA-ZEUS - Sky Thunder
                              • ATK:

                              • 3000

                              • DEF:

                              • 3000


                              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                              Tag(s):

                              1 cardDownerd Magician 1 cardDownerd Magician
                              Downerd Magician
                              DARK
                              Downerd Magician
                              • ATK:

                              • 2100

                              • DEF:

                              • 200


                              2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                              1 cardNumber 3: Cicada King 1 cardNumber 3: Cicada King
                              Number 3: Cicada King
                              WIND
                              Number 3: Cicada King
                              • ATK:

                              • 1200

                              • DEF:

                              • 2500


                              2 Level 3 monsters If the battle position of this card is changed: You can Special Summon 1 Insect monster from your hand or GY in Defense Position. When a monster on the field activates its effect: You can detach 1 material from this card, then target that monster; negate its effects, then make 1 Insect monster on the field either gain 500 DEF, or change its battle position. You can only use each effect of "Number 3: Cicada King" once per turn.


                              1 cardNumber 49: Fortune Tune 1 cardNumber 49: Fortune Tune
                              Number 49: Fortune Tune
                              LIGHT
                              Number 49: Fortune Tune
                              • ATK:

                              • 400

                              • DEF:

                              • 900


                              2 Level 3 monsters During each of your Standby Phases: Gain 500 Life Points. This card cannot be targeted by card effects. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. When this card is sent from the field to the Graveyard: Target 2 Level 3 monsters in your Graveyard; shuffle them both into the Deck, and if you do, return this card from your Graveyard to the Extra Deck. You can only use this effect of "Number 49: Fortune Tune" once per turn.


                              1 cardNumber 75: Bamboozling Gossip Shadow 1 cardNumber 75: Bamboozling Gossip Shadow
                              Number 75: Bamboozling Gossip Shadow
                              WIND
                              Number 75: Bamboozling Gossip Shadow
                              • ATK:

                              • 1000

                              • DEF:

                              • 2600


                              2+ Level 3 monsters Once per turn, when an opponent's monster activates its effect (Quick Effect): You can detach 2 materials from this card; the activated effect becomes "both players draw 1 card". You can target 1 other "Number" Xyz Monster you control; attach this card to it as material. (Transfer its materials to that monster.) You can only use this effect of "Number 75: Bamboozling Gossip Shadow" once per turn.


                              1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                              Super Starslayer TY-PHON - Sky Crisis
                              DARK
                              Super Starslayer TY-PHON - Sky Crisis
                              • ATK:

                              • 2900

                              • DEF:

                              • 2900


                              2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                              1 cardTotem Bird 1 cardTotem Bird
                              Totem Bird
                              WIND
                              Totem Bird
                              • ATK:

                              • 1900

                              • DEF:

                              • 1400


                              2 Level 3 WIND monsters During either player's turn, when a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the activation, and if you do, destroy it. This card loses 300 ATK while it has no Xyz Materials.


                              ocg
                              Forbidden
                              5







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