Fossil Deck Breakdown

Cards Usage Statistic

Main Deck

Clown Crew Biancaviso
Clown Crew Biancaviso
Clown Crew Biancaviso
LIGHT 7
Clown Crew Biancaviso
  • ATK:

  • 2500

  • DEF:

  • 2500


You can Tribute Summon this card face-up by Tributing 1 Ritual, Fusion, Synchro, Xyz, Pendulum, or Link Monster. If this card is Tribute Summoned: You can activate 1 of these effects (but you can only use each effect of "Clown Crew Biancaviso" once per turn); ● Draw cards equal to the number of monsters Tributed. ● Negate the effects of face-up cards your opponent controls, equal to the number of monsters Tributed. Once per turn, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Tribute Summon 1 monster.

Diabellze the Original Sinkeeper
Diabellze the Original Sinkeeper
Diabellze the Original Sinkeeper
LIGHT 7
Diabellze the Original Sinkeeper
  • ATK:

  • 2500

  • DEF:

  • 2000


If a "Sinful Spoils" card is in either player's GY, you can Special Summon this card (from your hand). You can only Special Summon "Diabellze the Original Sinkeeper" once per turn this way. Your opponent must Set Spell/Trap Cards before activating them. If a Spell/Trap becomes Set on the field, while this card is in the Monster Zone (except during the Damage Step): You can target 1 card you control and 1 card your opponent controls; destroy them. You can only use this effect of "Diabellze the Original Sinkeeper" once per turn.

Radiant Typhoon Fonix, the Great Flame
Radiant Typhoon Fonix, the Great Flame
Radiant Typhoon Fonix, the Great Flame
WIND 9
Radiant Typhoon Fonix, the Great Flame
  • ATK:

  • 3000

  • DEF:

  • 0


If a Quick-Play Spell Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If a Quick-Play Spell Card is activated (except during the Damage Step): You can target up to 2 cards your opponent controls; shuffle them into the Deck. If "Mystical Space Typhoon" is activated while this card is in your GY: You can Special Summon this card. You can only use each effect of "Radiant Typhoon Fonix, the Great Flame" once per turn.

Clown Crew Flair
Clown Crew Flair
Clown Crew Flair
LIGHT 1
Clown Crew Flair
  • ATK:

  • 500

  • DEF:

  • 1000


You can Ritual Summon this card with a "Clown Crew" card. You can reveal this card in your hand; add 1 "Clown Crew" card from your Deck to your hand, except a Ritual Monster, then discard 1 card. You can only use this effect of "Clown Crew Flair" once per turn. If this card is Tributed: You can activate 1 of these effects (but you can only use each of these effects of "Clown Crew Flair" once per turn); ● Shuffle all Ritual Monsters from the field and the GYs into the Deck. ● Change 1 Effect Monster on the field to face-down Defense Position.

Clown Crew Malabarisme
Clown Crew Malabarisme
Clown Crew Malabarisme
Spell Quick
Clown Crew Malabarisme

    Special Summon up to 2 "Clown Crew" monsters from your Deck and/or Extra Deck, ignoring their Summoning conditions, also until the end of the next turn after this card resolves, you cannot activate the effects of monsters Special Summoned from the Deck or Extra Deck. During your Main Phase, if this card is in your GY, except the turn it was sent there: You can banish this card and Tribute 1 monster from your hand or field, then target 1 card on the field; return it to the hand. You can only use each effect of "Clown Crew Malabarisme" once per turn.

    Clown Crew Matinee Operatics
    Clown Crew Matinee Operatics
    Clown Crew Matinee Operatics
    Spell Continuous
    Clown Crew Matinee Operatics

      During your Main Phase: You can Special Summon 1 "Clown Crew" monster from your Deck or Extra Deck, ignoring its Summoning conditions, also until the end of the next turn after this effect resolves, you cannot activate the effect of monsters Special Summoned from the Deck or Extra Deck. During the End Phase: You can draw cards equal to the number of different card types of monsters Tributed this turn (Ritual, Fusion, Synchro, Xyz, Pendulum, Link), then you can Set 1 Spell/Trap from your hand. You can only use each effect of "Clown Crew Matinee Operatics" once per turn.

      Clown Crew Rehearsal
      Clown Crew Rehearsal
      Clown Crew Rehearsal
      Spell Normal
      Clown Crew Rehearsal

        Tribute 1 monster from your hand or field; add 1 "Clown Crew Biancaviso" and 1 "Clown Crew" Spell/Trap, except "Clown Crew Rehearsal", from your Deck to your hand. You can banish this card from your GY; Ritual Summon 1 "Clown Crew" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use each effect of "Clown Crew Rehearsal" once per turn.

        Fossil Fusion
        Fossil Fusion
        Fossil Fusion
        Spell Normal
        Fossil Fusion

          Fusion Summon 1 "Fossil" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from any GYs (except for materials with a specific GY requirement listed). If you banished monsters from both GYs, neither player can target that Special Summoned monster with monster effects. If a face-up "Fossil" Fusion Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can add this card from the GY to your hand. You can only use this effect of "Fossil Fusion" once per turn.

          Radiant Typhoon Vision
          Radiant Typhoon Vision
          Radiant Typhoon Vision
          Spell Quick
          Radiant Typhoon Vision

            If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card. Activate 1 of these effects (but you can only use each of these effects of "Radiant Typhoon Vision" once per turn); ● Draw 2 cards, then if you have a "Radiant Typhoon" card or a Quick-Play Spell in your hand, discard 1 of them, or your entire hand if you don't. ● Add 1 "Mystical Space Typhoon" from your Deck or GY to your hand.

            Runick Allure
            Runick Allure
            Runick Allure
            Spell Continuous
            Runick Allure

              Each time a Quick-Play Spell Card activates: Banish the top card of your opponent's Deck. You can only control 1 "Runick Allure".

              Runick Destruction
              Runick Destruction
              Runick Destruction
              Spell Quick
              Runick Destruction

                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.

                Runick Dispelling
                Runick Dispelling
                Runick Dispelling
                Spell Quick
                Runick Dispelling

                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.

                  Runick Flashing Fire
                  Runick Flashing Fire
                  Runick Flashing Fire
                  Spell Quick
                  Runick Flashing Fire

                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.

                    Runick Fountain
                    Runick Fountain
                    Runick Fountain
                    Spell Field
                    Runick Fountain

                      You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.

                      Runick Freezing Curses
                      Runick Freezing Curses
                      Runick Freezing Curses
                      Spell Quick
                      Runick Freezing Curses

                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.

                        Runick Golden Droplet
                        Runick Golden Droplet
                        Runick Golden Droplet
                        Spell Quick
                        Runick Golden Droplet

                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.

                          Runick Slumber
                          Runick Slumber
                          Runick Slumber
                          Spell Quick
                          Runick Slumber

                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.

                            Runick Smiting Storm
                            Runick Smiting Storm
                            Runick Smiting Storm
                            Spell Quick
                            Runick Smiting Storm

                              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.

                              Runick Tip
                              Runick Tip
                              Runick Tip
                              Spell Quick
                              Runick Tip

                                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.

                                Shared Ride
                                Shared Ride
                                Shared Ride
                                Spell Quick
                                Shared Ride

                                  For the rest of this turn, each time a card(s) is added from the Main Deck or GY to your opponent's hand, except by drawing them, you immediately draw 1 card. You can only activate 1 "Shared Ride" per turn.

                                  Soul Absorption
                                  Soul Absorption
                                  Soul Absorption
                                  Spell Continuous
                                  Soul Absorption

                                    If a card(s) is banished: Gain 500 LP for each.

                                    Spell Card "Monster Reborn"
                                    Spell Card "Monster Reborn"
                                    Spell Card "Monster Reborn"
                                    Spell Quick
                                    Spell Card "Monster Reborn"

                                      Target 1 monster in either GY; Special Summon it to your field, but for the rest of this turn, it cannot attack and neither player can activate its effects. You can only activate 1 "Spell Card "Monster Reborn"" per turn.

                                      Twin Twisters
                                      Twin Twisters
                                      Twin Twisters
                                      Spell Quick
                                      Twin Twisters

                                        Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.

                                        Ultimate Slayer
                                        Ultimate Slayer
                                        Ultimate Slayer
                                        Spell Normal
                                        Ultimate Slayer

                                          Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.

                                          Clown Crew New Face
                                          Clown Crew New Face
                                          Clown Crew New Face
                                          Trap Continuous
                                          Clown Crew New Face

                                            During the Standby Phase: You can shuffle 3 "Clown Crew" cards from your GY and/or banishment into the Deck, then draw 1 card. If you Tribute Summon a monster: You can target other Spells/Traps on the field up to the number of monsters Tributed for its Tribute Summon; destroy them. If this card is sent to the GY, except from the field: You can place it face-up on your field. You can only use each effect of "Clown Crew New Face" once per turn.

                                            Clown Crew Soiree Operations
                                            Clown Crew Soiree Operations
                                            Clown Crew Soiree Operations
                                            Trap Normal
                                            Clown Crew Soiree Operations

                                              Activate 1 of these effects (but you can only use each of these effects of "Clown Crew Soiree Operations" once per turn, also until the end of the next turn after this card resolves, you cannot activate the effects of monsters Special Summoned from the Deck or Extra Deck); ● Special Summon up to 2 "Clown Crew" monsters from your Deck and/or Extra Deck, ignoring their Summoning conditions. ● Add 1 "Clown Crew" monster from your Deck to your hand. During the Main Phase: You can banish this card from your GY; immediately after this effect resolves, Tribute Summon 1 "Clown Crew" monster face-up.

                                              Sinful Spoils Subdual
                                              Sinful Spoils Subdual
                                              Sinful Spoils Subdual
                                              Trap Normal
                                              Sinful Spoils Subdual

                                                Take 1 Level 5 or higher Illusion monster from your Deck and either add it to your hand or Special Summon it, but if you Special Summon it with this effect, you cannot activate its effects during the Main Phase this turn. You can banish this card from your GY, then target 1 face-down card you control; return it to the hand, then you can Set 1 Spell/Trap from your hand. You can only use 1 "Sinful Spoils Subdual" effect per turn, and only once that turn.

                                                Solemn Wishes
                                                Solemn Wishes
                                                Solemn Wishes
                                                Trap Continuous
                                                Solemn Wishes

                                                  Increase your Life Points by 500 points each time you draw a card (or cards).

                                                  Extra Deck

                                                  Clown Crew Diabolo
                                                  Clown Crew Diabolo
                                                  Clown Crew Diabolo
                                                  LIGHT 5
                                                  Clown Crew Diabolo
                                                  • ATK:

                                                  • 200

                                                  • DEF:

                                                  • 1800


                                                  2 monsters with the same Attribute but different Types If your Tribute Summoned monster attacks a Defense Position monster, inflict double piercing battle damage to your opponent. If this card is Tributed: You can activate 1 of these effects (but you can only use each effect of "Clown Crew Diabolo" once per turn); ● Return all Fusion Monsters from the field and the GYs to the Extra Deck. ● Set 1 "Clown Crew" Trap from your Deck.

                                                  Fossil Dragon Skullgar
                                                  Fossil Dragon Skullgar
                                                  Fossil Dragon Skullgar
                                                  EARTH 4
                                                  Fossil Dragon Skullgar
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 0


                                                  1 Rock monster + 1 Level 4 or lower monster in your opponent's GY Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. You can banish this card from your GY; add 1 "Fossil Fusion" from your Deck to your hand. You can only use this effect of "Fossil Dragon Skullgar" once per turn.

                                                  Fossil Machine Skull Convoy
                                                  Fossil Machine Skull Convoy
                                                  Fossil Machine Skull Convoy
                                                  EARTH 8
                                                  Fossil Machine Skull Convoy
                                                  • ATK:

                                                  • 2100

                                                  • DEF:

                                                  • 1800


                                                  1 Rock monster in your GY + 1 Level 7 or higher monster Must first be Special Summoned with "Fossil Fusion". While you control this Fusion Summoned card, all monsters your opponent controls lose ATK equal to their original DEF. This card can make up to 3 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 1000 damage to your opponent.

                                                  Fossil Machine Skull Wagon
                                                  Fossil Machine Skull Wagon
                                                  Fossil Machine Skull Wagon
                                                  EARTH 6
                                                  Fossil Machine Skull Wagon
                                                  • ATK:

                                                  • 1700

                                                  • DEF:

                                                  • 1500


                                                  1 Rock monster in your GY + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 800 damage to your opponent. You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Fossil Machine Skull Wagon" once per turn.

                                                  Clown Crew Meteor
                                                  Clown Crew Meteor
                                                  Clown Crew Meteor
                                                  LIGHT 6
                                                  Clown Crew Meteor
                                                  • ATK:

                                                  • 600

                                                  • DEF:

                                                  • 1300


                                                  1 Tuner + 1+ non-Tuners Your opponent cannot activate cards or effects when you Tribute Summon a monster. If this card is Tributed: You can activate 1 of these effects (but you can only use each effect of "Clown Crew Meteor" once per turn); ● Return all Synchro Monsters from the field and the GYs to the Extra Deck. ● You can target 1 "Clown Crew" card in your GY, except "Clown Crew Meteor"; add it to your hand.

                                                  Clown Crew Fiends
                                                  Clown Crew Fiends
                                                  Clown Crew Fiends
                                                  LIGHT
                                                  Clown Crew Fiends
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 2000


                                                  2 Level 3 monsters Tribute Summoned monsters you control gain 1000 ATK. If this card is Tributed: You can activate 1 of these effects (but you can only use each effect of "Clown Crew Fiends" once per turn); ● Return all Xyz Monsters from the field and the GYs to the Extra Deck. ● Set 1 "Clown Crew" Spell from your Deck.

                                                  Dragon Gate
                                                  Dragon Gate
                                                  Dragon Gate
                                                  EARTH
                                                  Dragon Gate
                                                  • ATK:

                                                  • 1100

                                                  • DEF:

                                                  • 2800


                                                  2 Level 6 monsters Once per turn, you can also Xyz Summon "Dragon Gate" by using 1 Rank 3 or lower Xyz Monster you control (transfer its materials). Cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. Once per turn: You can activate this effect; for the rest of this turn, this card can attack all monsters your opponent controls, once each, also detach any number of materials from this card, and if you do, it gains 1000 ATK for each card type (Monster, Spell, or Trap) detached, and if it does, any monsters your opponent currently controls lose that much ATK.

                                                  Vallon, the Super Psy Skyblaster
                                                  Vallon, the Super Psy Skyblaster
                                                  Vallon, the Super Psy Skyblaster
                                                  DARK
                                                  Vallon, the Super Psy Skyblaster
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2200


                                                  2 Level 5 monsters During the Main Phase (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 face-down card on the field; destroy it. You can only use each effect of "Vallon, the Super Psy Skyblaster" once per turn.

                                                  Main: 56 Extra: 15

                                                  3 cardClown Crew Biancaviso 3 cardClown Crew Biancaviso
                                                  Clown Crew Biancaviso
                                                  LIGHT 7
                                                  Clown Crew Biancaviso
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2500


                                                  You can Tribute Summon this card face-up by Tributing 1 Ritual, Fusion, Synchro, Xyz, Pendulum, or Link Monster. If this card is Tribute Summoned: You can activate 1 of these effects (but you can only use each effect of "Clown Crew Biancaviso" once per turn); ● Draw cards equal to the number of monsters Tributed. ● Negate the effects of face-up cards your opponent controls, equal to the number of monsters Tributed. Once per turn, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Tribute Summon 1 monster.


                                                  1 cardDiabellze the Original Sinkeeper 1 cardDiabellze the Original Sinkeeper
                                                  Diabellze the Original Sinkeeper
                                                  LIGHT 7
                                                  Diabellze the Original Sinkeeper
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2000


                                                  If a "Sinful Spoils" card is in either player's GY, you can Special Summon this card (from your hand). You can only Special Summon "Diabellze the Original Sinkeeper" once per turn this way. Your opponent must Set Spell/Trap Cards before activating them. If a Spell/Trap becomes Set on the field, while this card is in the Monster Zone (except during the Damage Step): You can target 1 card you control and 1 card your opponent controls; destroy them. You can only use this effect of "Diabellze the Original Sinkeeper" once per turn.


                                                  2 cardRadiant Typhoon Fonix, the Great Flame 2 cardRadiant Typhoon Fonix, the Great Flame
                                                  Radiant Typhoon Fonix, the Great Flame
                                                  WIND 9
                                                  Radiant Typhoon Fonix, the Great Flame
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 0


                                                  If a Quick-Play Spell Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If a Quick-Play Spell Card is activated (except during the Damage Step): You can target up to 2 cards your opponent controls; shuffle them into the Deck. If "Mystical Space Typhoon" is activated while this card is in your GY: You can Special Summon this card. You can only use each effect of "Radiant Typhoon Fonix, the Great Flame" once per turn.


                                                  3 cardClown Crew Flair 3 cardClown Crew Flair
                                                  Clown Crew Flair
                                                  LIGHT 1
                                                  Clown Crew Flair
                                                  • ATK:

                                                  • 500

                                                  • DEF:

                                                  • 1000


                                                  You can Ritual Summon this card with a "Clown Crew" card. You can reveal this card in your hand; add 1 "Clown Crew" card from your Deck to your hand, except a Ritual Monster, then discard 1 card. You can only use this effect of "Clown Crew Flair" once per turn. If this card is Tributed: You can activate 1 of these effects (but you can only use each of these effects of "Clown Crew Flair" once per turn); ● Shuffle all Ritual Monsters from the field and the GYs into the Deck. ● Change 1 Effect Monster on the field to face-down Defense Position.


                                                  2 cardClown Crew Malabarisme 2 cardClown Crew Malabarisme
                                                  Clown Crew Malabarisme
                                                  Spell Quick
                                                  Clown Crew Malabarisme

                                                    Special Summon up to 2 "Clown Crew" monsters from your Deck and/or Extra Deck, ignoring their Summoning conditions, also until the end of the next turn after this card resolves, you cannot activate the effects of monsters Special Summoned from the Deck or Extra Deck. During your Main Phase, if this card is in your GY, except the turn it was sent there: You can banish this card and Tribute 1 monster from your hand or field, then target 1 card on the field; return it to the hand. You can only use each effect of "Clown Crew Malabarisme" once per turn.


                                                    1 cardClown Crew Matinee Operatics 1 cardClown Crew Matinee Operatics
                                                    Clown Crew Matinee Operatics
                                                    Spell Continuous
                                                    Clown Crew Matinee Operatics

                                                      During your Main Phase: You can Special Summon 1 "Clown Crew" monster from your Deck or Extra Deck, ignoring its Summoning conditions, also until the end of the next turn after this effect resolves, you cannot activate the effect of monsters Special Summoned from the Deck or Extra Deck. During the End Phase: You can draw cards equal to the number of different card types of monsters Tributed this turn (Ritual, Fusion, Synchro, Xyz, Pendulum, Link), then you can Set 1 Spell/Trap from your hand. You can only use each effect of "Clown Crew Matinee Operatics" once per turn.


                                                      3 cardClown Crew Rehearsal 3 cardClown Crew Rehearsal
                                                      Clown Crew Rehearsal
                                                      Spell Normal
                                                      Clown Crew Rehearsal

                                                        Tribute 1 monster from your hand or field; add 1 "Clown Crew Biancaviso" and 1 "Clown Crew" Spell/Trap, except "Clown Crew Rehearsal", from your Deck to your hand. You can banish this card from your GY; Ritual Summon 1 "Clown Crew" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use each effect of "Clown Crew Rehearsal" once per turn.


                                                        1 cardFossil Fusion 1 cardFossil Fusion
                                                        Fossil Fusion
                                                        Spell Normal
                                                        Fossil Fusion

                                                          Fusion Summon 1 "Fossil" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from any GYs (except for materials with a specific GY requirement listed). If you banished monsters from both GYs, neither player can target that Special Summoned monster with monster effects. If a face-up "Fossil" Fusion Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can add this card from the GY to your hand. You can only use this effect of "Fossil Fusion" once per turn.


                                                          2 cardRadiant Typhoon Vision 2 cardRadiant Typhoon Vision
                                                          Radiant Typhoon Vision
                                                          Spell Quick
                                                          Radiant Typhoon Vision

                                                            If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card. Activate 1 of these effects (but you can only use each of these effects of "Radiant Typhoon Vision" once per turn); ● Draw 2 cards, then if you have a "Radiant Typhoon" card or a Quick-Play Spell in your hand, discard 1 of them, or your entire hand if you don't. ● Add 1 "Mystical Space Typhoon" from your Deck or GY to your hand.


                                                            1 cardRunick Allure 1 cardRunick Allure
                                                            Runick Allure
                                                            Spell Continuous
                                                            Runick Allure

                                                              Each time a Quick-Play Spell Card activates: Banish the top card of your opponent's Deck. You can only control 1 "Runick Allure".


                                                              3 cardRunick Destruction
                                                              3 cardRunick Destruction
                                                              Runick Destruction
                                                              Spell Quick
                                                              Runick Destruction

                                                                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


                                                                1 cardRunick Dispelling 1 cardRunick Dispelling
                                                                Runick Dispelling
                                                                Spell Quick
                                                                Runick Dispelling

                                                                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.


                                                                  3 cardRunick Flashing Fire 3 cardRunick Flashing Fire
                                                                  Runick Flashing Fire
                                                                  Spell Quick
                                                                  Runick Flashing Fire

                                                                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


                                                                    3 cardRunick Fountain
                                                                    3 cardRunick Fountain
                                                                    Runick Fountain
                                                                    Spell Field
                                                                    Runick Fountain

                                                                      You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                                                                      3 cardRunick Freezing Curses
                                                                      3 cardRunick Freezing Curses
                                                                      Runick Freezing Curses
                                                                      Spell Quick
                                                                      Runick Freezing Curses

                                                                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                                                                        2 cardRunick Golden Droplet 2 cardRunick Golden Droplet
                                                                        Runick Golden Droplet
                                                                        Spell Quick
                                                                        Runick Golden Droplet

                                                                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.


                                                                          2 cardRunick Slumber
                                                                          2 cardRunick Slumber
                                                                          Runick Slumber
                                                                          Spell Quick
                                                                          Runick Slumber

                                                                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                                                                            1 cardRunick Smiting Storm 1 cardRunick Smiting Storm
                                                                            Runick Smiting Storm
                                                                            Spell Quick
                                                                            Runick Smiting Storm

                                                                              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                                                                              3 cardRunick Tip
                                                                              3 cardRunick Tip
                                                                              Runick Tip
                                                                              Spell Quick
                                                                              Runick Tip

                                                                                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                                                                                3 cardShared Ride 3 cardShared Ride
                                                                                Shared Ride
                                                                                Spell Quick
                                                                                Shared Ride

                                                                                  For the rest of this turn, each time a card(s) is added from the Main Deck or GY to your opponent's hand, except by drawing them, you immediately draw 1 card. You can only activate 1 "Shared Ride" per turn.


                                                                                  1 cardSoul Absorption 1 cardSoul Absorption
                                                                                  Soul Absorption
                                                                                  Spell Continuous
                                                                                  Soul Absorption

                                                                                    If a card(s) is banished: Gain 500 LP for each.


                                                                                    2 cardSpell Card "Monster Reborn" 2 cardSpell Card "Monster Reborn"
                                                                                    Spell Card "Monster Reborn"
                                                                                    Spell Quick
                                                                                    Spell Card "Monster Reborn"

                                                                                      Target 1 monster in either GY; Special Summon it to your field, but for the rest of this turn, it cannot attack and neither player can activate its effects. You can only activate 1 "Spell Card "Monster Reborn"" per turn.


                                                                                      3 cardTwin Twisters 3 cardTwin Twisters
                                                                                      Twin Twisters
                                                                                      Spell Quick
                                                                                      Twin Twisters

                                                                                        Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                                                                                        3 cardUltimate Slayer 3 cardUltimate Slayer
                                                                                        Ultimate Slayer
                                                                                        Spell Normal
                                                                                        Ultimate Slayer

                                                                                          Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                                                                                          1 cardClown Crew New Face 1 cardClown Crew New Face
                                                                                          Clown Crew New Face
                                                                                          Trap Continuous
                                                                                          Clown Crew New Face

                                                                                            During the Standby Phase: You can shuffle 3 "Clown Crew" cards from your GY and/or banishment into the Deck, then draw 1 card. If you Tribute Summon a monster: You can target other Spells/Traps on the field up to the number of monsters Tributed for its Tribute Summon; destroy them. If this card is sent to the GY, except from the field: You can place it face-up on your field. You can only use each effect of "Clown Crew New Face" once per turn.


                                                                                            1 cardClown Crew Soiree Operations 1 cardClown Crew Soiree Operations
                                                                                            Clown Crew Soiree Operations
                                                                                            Trap Normal
                                                                                            Clown Crew Soiree Operations

                                                                                              Activate 1 of these effects (but you can only use each of these effects of "Clown Crew Soiree Operations" once per turn, also until the end of the next turn after this card resolves, you cannot activate the effects of monsters Special Summoned from the Deck or Extra Deck); ● Special Summon up to 2 "Clown Crew" monsters from your Deck and/or Extra Deck, ignoring their Summoning conditions. ● Add 1 "Clown Crew" monster from your Deck to your hand. During the Main Phase: You can banish this card from your GY; immediately after this effect resolves, Tribute Summon 1 "Clown Crew" monster face-up.


                                                                                              1 cardSinful Spoils Subdual 1 cardSinful Spoils Subdual
                                                                                              Sinful Spoils Subdual
                                                                                              Trap Normal
                                                                                              Sinful Spoils Subdual

                                                                                                Take 1 Level 5 or higher Illusion monster from your Deck and either add it to your hand or Special Summon it, but if you Special Summon it with this effect, you cannot activate its effects during the Main Phase this turn. You can banish this card from your GY, then target 1 face-down card you control; return it to the hand, then you can Set 1 Spell/Trap from your hand. You can only use 1 "Sinful Spoils Subdual" effect per turn, and only once that turn.


                                                                                                1 cardSolemn Wishes 1 cardSolemn Wishes
                                                                                                Solemn Wishes
                                                                                                Trap Continuous
                                                                                                Solemn Wishes

                                                                                                  Increase your Life Points by 500 points each time you draw a card (or cards).


                                                                                                  3 cardClown Crew Diabolo 3 cardClown Crew Diabolo
                                                                                                  Clown Crew Diabolo
                                                                                                  LIGHT 5
                                                                                                  Clown Crew Diabolo
                                                                                                  • ATK:

                                                                                                  • 200

                                                                                                  • DEF:

                                                                                                  • 1800


                                                                                                  2 monsters with the same Attribute but different Types If your Tribute Summoned monster attacks a Defense Position monster, inflict double piercing battle damage to your opponent. If this card is Tributed: You can activate 1 of these effects (but you can only use each effect of "Clown Crew Diabolo" once per turn); ● Return all Fusion Monsters from the field and the GYs to the Extra Deck. ● Set 1 "Clown Crew" Trap from your Deck.


                                                                                                  1 cardFossil Dragon Skullgar 1 cardFossil Dragon Skullgar
                                                                                                  Fossil Dragon Skullgar
                                                                                                  EARTH 4
                                                                                                  Fossil Dragon Skullgar
                                                                                                  • ATK:

                                                                                                  • 2500

                                                                                                  • DEF:

                                                                                                  • 0


                                                                                                  1 Rock monster + 1 Level 4 or lower monster in your opponent's GY Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. You can banish this card from your GY; add 1 "Fossil Fusion" from your Deck to your hand. You can only use this effect of "Fossil Dragon Skullgar" once per turn.


                                                                                                  1 cardFossil Machine Skull Convoy 1 cardFossil Machine Skull Convoy
                                                                                                  Fossil Machine Skull Convoy
                                                                                                  EARTH 8
                                                                                                  Fossil Machine Skull Convoy
                                                                                                  • ATK:

                                                                                                  • 2100

                                                                                                  • DEF:

                                                                                                  • 1800


                                                                                                  1 Rock monster in your GY + 1 Level 7 or higher monster Must first be Special Summoned with "Fossil Fusion". While you control this Fusion Summoned card, all monsters your opponent controls lose ATK equal to their original DEF. This card can make up to 3 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 1000 damage to your opponent.


                                                                                                  2 cardFossil Machine Skull Wagon 2 cardFossil Machine Skull Wagon
                                                                                                  Fossil Machine Skull Wagon
                                                                                                  EARTH 6
                                                                                                  Fossil Machine Skull Wagon
                                                                                                  • ATK:

                                                                                                  • 1700

                                                                                                  • DEF:

                                                                                                  • 1500


                                                                                                  1 Rock monster in your GY + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 800 damage to your opponent. You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Fossil Machine Skull Wagon" once per turn.


                                                                                                  3 cardClown Crew Meteor 3 cardClown Crew Meteor
                                                                                                  Clown Crew Meteor
                                                                                                  LIGHT 6
                                                                                                  Clown Crew Meteor
                                                                                                  • ATK:

                                                                                                  • 600

                                                                                                  • DEF:

                                                                                                  • 1300


                                                                                                  1 Tuner + 1+ non-Tuners Your opponent cannot activate cards or effects when you Tribute Summon a monster. If this card is Tributed: You can activate 1 of these effects (but you can only use each effect of "Clown Crew Meteor" once per turn); ● Return all Synchro Monsters from the field and the GYs to the Extra Deck. ● You can target 1 "Clown Crew" card in your GY, except "Clown Crew Meteor"; add it to your hand.


                                                                                                  3 cardClown Crew Fiends 3 cardClown Crew Fiends
                                                                                                  Clown Crew Fiends
                                                                                                  LIGHT
                                                                                                  Clown Crew Fiends
                                                                                                  • ATK:

                                                                                                  • 0

                                                                                                  • DEF:

                                                                                                  • 2000


                                                                                                  2 Level 3 monsters Tribute Summoned monsters you control gain 1000 ATK. If this card is Tributed: You can activate 1 of these effects (but you can only use each effect of "Clown Crew Fiends" once per turn); ● Return all Xyz Monsters from the field and the GYs to the Extra Deck. ● Set 1 "Clown Crew" Spell from your Deck.


                                                                                                  1 cardDragon Gate 1 cardDragon Gate
                                                                                                  Dragon Gate
                                                                                                  EARTH
                                                                                                  Dragon Gate
                                                                                                  • ATK:

                                                                                                  • 1100

                                                                                                  • DEF:

                                                                                                  • 2800


                                                                                                  2 Level 6 monsters Once per turn, you can also Xyz Summon "Dragon Gate" by using 1 Rank 3 or lower Xyz Monster you control (transfer its materials). Cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. Once per turn: You can activate this effect; for the rest of this turn, this card can attack all monsters your opponent controls, once each, also detach any number of materials from this card, and if you do, it gains 1000 ATK for each card type (Monster, Spell, or Trap) detached, and if it does, any monsters your opponent currently controls lose that much ATK.


                                                                                                  1 cardVallon, the Super Psy Skyblaster 1 cardVallon, the Super Psy Skyblaster
                                                                                                  Vallon, the Super Psy Skyblaster
                                                                                                  DARK
                                                                                                  Vallon, the Super Psy Skyblaster
                                                                                                  • ATK:

                                                                                                  • 2500

                                                                                                  • DEF:

                                                                                                  • 2200


                                                                                                  2 Level 5 monsters During the Main Phase (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 face-down card on the field; destroy it. You can only use each effect of "Vallon, the Super Psy Skyblaster" once per turn.


                                                                                                  ocg
                                                                                                  Fossil
                                                                                                  5







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