GMX Deck Breakdown

Cards Usage Statistic

Main Deck

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

GMX Associate Noma
GMX Associate Noma
GMX Associate Noma
DARK 4
GMX Associate Noma
  • ATK:

  • 900

  • DEF:

  • 1300


If this card is Special Summoned by a monster effect: You can target 1 card each from your GY and your opponent's GY; place each card on either the top or bottom of the Deck. If a monster(s) is Normal or Special Summoned to your opponent's field, while this card is in your Monster Zone (except during the Damage Step): You can Fusion Summon 1 "GMX" Fusion Monster from your Extra Deck, by shuffling its materials from your field, GY, and/or banishment into the Deck. You can only use each effect of "GMX Associate Noma" once per turn.

GMX Chairman Kimridge
GMX Chairman Kimridge
GMX Chairman Kimridge
LIGHT 4
GMX Chairman Kimridge
  • ATK:

  • 1000

  • DEF:

  • 900


You can reveal this card in your hand; add 1 "GMX Applied Experiment #55" from your Deck or GY to your hand, and if you do, shuffle this card into the Deck. If this card is Special Summoned by a monster effect: You can target 2 cards in your GY, that are "GMX" cards and/or Dinosaur monsters; place them on top of your Deck in any order, then you can destroy 1 Attack Position monster your opponent controls. You can only use each effect of "GMX Chairman Kimridge" once per turn.

GMX Partner Selandea
GMX Partner Selandea
GMX Partner Selandea
FIRE 5
GMX Partner Selandea
  • ATK:

  • 1500

  • DEF:

  • 1900


You can reveal this card in your hand; Special Summon 1 "GMX" monster or 1 Dinosaur monster from your hand, also you can only attack directly with "GMX" monsters for the rest of this turn. If this card is Special Summoned by a monster effect: You can Special Summon 1 Level 4 or lower "GMX" or Dinosaur monster from your hand, GY, or banishment in Defense Position. You can only use each effect of "GMX Partner Selandea" once per turn.

GMX Researcher Selande
GMX Researcher Selande
GMX Researcher Selande
FIRE 3
GMX Researcher Selande
  • ATK:

  • 1500

  • DEF:

  • 700


If this card is Normal Summoned: You can Special Summon 1 non-Warrior "GMX" monster or 1 Level 3 or lower Dinosaur monster from your Deck. If this card is Special Summoned by a monster effect: You can add 1 "GMX" Spell/Trap from your Deck to your hand. If a Dinosaur Fusion Monster is on the field: You can shuffle this card from the field into the Deck, and if you do, negate the effects of 1 face-up card on the field until the end of this turn. You can only use each effect of "GMX Researcher Selande" once per turn.

GMX Suppression Squad
GMX Suppression Squad
GMX Suppression Squad
WIND 4
GMX Suppression Squad
  • ATK:

  • 1900

  • DEF:

  • 0


If this card is in your hand and you control a "GMX" monster or a Dinosaur monster: You can Special Summon this card. You can target 1 face-up monster on the field; excavate the top cards of your Deck until you excavate a Dinosaur monster, send that Dinosaur monster to the GY, and if you do, the targeted monster becomes a Dinosaur monster (until the end of this turn), also shuffle the rest into the Deck. You can only use each effect of "GMX Suppression Squad" once per turn.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Miscellaneousaurus
Miscellaneousaurus
Miscellaneousaurus
FIRE 4
Miscellaneousaurus
  • ATK:

  • 1800

  • DEF:

  • 1000


During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.

Returned Dino Daneen
Returned Dino Daneen
Returned Dino Daneen
WATER 1
Returned Dino Daneen
  • ATK:

  • 400

  • DEF:

  • 1200


If this card is Special Summoned by a monster effect: You can add 1 "GMX" monster from your Deck to your hand. During your Main Phase: You can Fusion Summon 1 Dinosaur Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY: You can make all Dinosaur monsters you currently control gain 400 ATK. You can only use each effect of "Returned Dino Daneen" once per turn.

Souleating Oviraptor
Souleating Oviraptor
Souleating Oviraptor
DARK 4
Souleating Oviraptor
  • ATK:

  • 1800

  • DEF:

  • 500


If this card is Normal or Special Summoned: You can take 1 Dinosaur-Type monster from your Deck, and either add it to your hand or send it to the Graveyard. You can target 1 other Level 4 or lower Dinosaur-Type monster on the field; destroy it, then Special Summon 1 Dinosaur-Type monster from your Graveyard in Defense Position. You can only use each effect of "Souleating Oviraptor" once per turn.

Ultimate Conductor Tyranno
Ultimate Conductor Tyranno
Ultimate Conductor Tyranno
LIGHT 10
Ultimate Conductor Tyranno
  • ATK:

  • 3500

  • DEF:

  • 3200


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Dinosaur-Type monsters from your Graveyard. Once per turn, during either player's Main Phase: You can destroy 1 monster in your hand or field, and if you do, change all face-up monsters your opponent controls to face-down Defense Position. This card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card attacks a Defense Position monster: You can inflict 1000 damage to your opponent, and if you do, send that Defense Position monster to the Graveyard.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Crossout Designator
Crossout Designator
Crossout Designator
Spell Quick
Crossout Designator

    Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



    Tag(s):

    Fossil Dig
    Fossil Dig
    Fossil Dig
    Spell Normal
    Fossil Dig

      Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand.

      GMX 55th Experiment Report
      GMX 55th Experiment Report
      GMX 55th Experiment Report
      Spell Quick
      GMX 55th Experiment Report

        Fusion Summon 1 Dinosaur Fusion Monster from your Extra Deck using monsters from your hand or field. If your opponent controls a monster, you can also use 1 "GMX" monster in your Deck as material. During your Main Phase: You can banish this card from your GY; excavate the top cards of your Deck until you excavate a "GMX" card, add that "GMX" card to your hand, also shuffle the rest into the Deck. You can only use 1 "GMX 55th Experiment Report" effect per turn, and only once that turn.

        GMX Applied Experiment #55
        GMX Applied Experiment #55
        GMX Applied Experiment #55
        Spell Normal
        GMX Applied Experiment #55

          Excavate the top cards of your Deck until you have excavated a "GMX" monster and a Dinosaur monster, lose 400 LP for each excavated card, then you can Fusion Summon 1 "GMX" Fusion Monster from your Extra Deck, using any excavated monsters as material, also shuffle the rest into the Deck. You can only activate 1 "GMX Applied Experiment #55" per turn.

          GMX Lab #5
          GMX Lab #5
          GMX Lab #5
          Spell Field
          GMX Lab #5

            Your opponent cannot activate cards or effects when you Normal or Special Summon a "GMX" monster(s). During your Main Phase: You can Set 1 "GMX" Spell/Trap from your Deck, except "GMX Lab #5", then place 1 card from your hand on top of the Deck. You can only use this effect of "GMX Lab #5" once per turn.

            Anti-GMX Final Experiment
            Anti-GMX Final Experiment
            Anti-GMX Final Experiment
            Trap Continuous
            Anti-GMX Final Experiment

              Activate only if you control a "GMX" monster. Once per turn, when your opponent activates a monster effect on the field (except during the Damage Step): You can excavate the top 5 cards of your Deck, then if you excavated a "GMX" card(s), negate that activated effect, also place all the excavated cards on the top or bottom of the Deck in any order.

              Extra Deck

              Evolved Daneen
              Evolved Daneen
              Evolved Daneen
              WATER 6
              Evolved Daneen
              • ATK:

              • 2400

              • DEF:

              • 1200


              "Returned Dino Daneen" + 1 Dinosaur monster If this card is Special Summoned: You can add 1 "GMX" card from your Deck to your hand. You can only use this effect of "Evolved Daneen" once per turn. If you excavate a card(s) by a "GMX" card effect: You can activate the following effect, based on where this card is at activation (but you can only use each effect of "Evolved Daneen" once per turn); ● Field: Gain 1500 LP. ● GY: Special Summon this card.

              GMX - ALLOS
              GMX - ALLOS
              GMX - ALLOS
              LIGHT 8
              GMX - ALLOS
              • ATK:

              • 3000

              • DEF:

              • 900


              1 "GMX" monster + 1 Dinosaur monster Each time your opponent Normal or Special Summons a monster(s), gain 200 LP. You can only use each of the following effects of "GMX - ALLOS" once per turn. You can target 1 "GMX" monster or 1 Dinosaur monster in your GY or banishment; Special Summon it. This card cannot attack the turn this effect is activated. At the start of the Damage Step, if this card battles an opponent's monster: You can destroy that monster.

              GMX - COMPREX
              GMX - COMPREX
              GMX - COMPREX
              DARK 10
              GMX - COMPREX
              • ATK:

              • 3700

              • DEF:

              • 2300


              1 "GMX" monster + 2+ Dinosaur monsters Gains these effects based on the number of Dinosaur monsters used as Fusion Material for this card. ● 3+: Your opponent cannot target this card with card effects. ● 4+: Can make up to 3 attacks during each Battle Phase. ● 5+: Each time your opponent Normal or Special Summons a monster(s), they lose 800 LP. Once per turn, if you excavate a card(s) by a "GMX" card effect: You can destroy all other monsters on the field.

              GMX - VELOX
              GMX - VELOX
              GMX - VELOX
              DARK 8
              GMX - VELOX
              • ATK:

              • 2700

              • DEF:

              • 1300


              1 "GMX" monster + 1 Dinosaur monster Each time your opponent Normal or Special Summons a monster(s), gain 200 LP. During your opponent's turn (Quick Effect): You can target 1 card your opponent controls; excavate the top cards of your Deck until you excavate a "GMX" monster or a Dinosaur monster, lose 400 LP for each excavated card, add that "GMX" or Dinosaur monster to your hand or Special Summon it, and shuffle the rest into the Deck. Also, after that, destroy the targeted card. You can only use this effect of "GMX - VELOX" once per turn.

              Cross-Sheep
              Cross-Sheep
              Cross-Sheep
              EARTH
              Cross-Sheep
              • ATK:

              • 700

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.

              Promethean Princess, Bestower of Flames
              Promethean Princess, Bestower of Flames
              Promethean Princess, Bestower of Flames
              FIRE
              Promethean Princess, Bestower of Flames
              • ATK:

              • 2700

              • LINK-3

              Link Arrow:

              Left

              Right

              Bottom


              2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.

              S:P Little Knight
              S:P Little Knight
              S:P Little Knight
              DARK
              S:P Little Knight
              • ATK:

              • 1600

              • LINK-2

              Link Arrow:

              Left

              Right


              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

              Evolzar Dolkka
              Evolzar Dolkka
              Evolzar Dolkka
              FIRE
              Evolzar Dolkka
              • ATK:

              • 2300

              • DEF:

              • 1700


              2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster effect activates: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that monster.

              Evolzar Laggia
              Evolzar Laggia
              Evolzar Laggia
              FIRE
              Evolzar Laggia
              • ATK:

              • 2400

              • DEF:

              • 2000


              2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.

              Evolzar Lars
              Evolzar Lars
              Evolzar Lars
              FIRE
              Evolzar Lars
              • ATK:

              • 2500

              • DEF:

              • 1500


              2 Level 6 monsters While this card has material, your opponent cannot target it with monster effects. When your opponent activates a card or effect (Quick Effect): You can detach 2 materials from this card, or just 1 material if all this card's materials are Reptile and/or Dinosaur, then target 1 face-up card your opponent controls; negate its effects until the end of this turn.

              Main: 41 Extra: 15

              1 cardDinowrestler Pankratops 1 cardDinowrestler Pankratops
              Dinowrestler Pankratops
              EARTH 7
              Dinowrestler Pankratops
              • ATK:

              • 2600

              • DEF:

              • 0


              If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.


              1 cardDroll & Lock Bird
              1 cardDroll & Lock Bird
              Droll & Lock Bird
              WIND 1
              Droll & Lock Bird
              • ATK:

              • 0

              • DEF:

              • 0


              If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


              1 cardGMX Associate Noma 1 cardGMX Associate Noma
              GMX Associate Noma
              DARK 4
              GMX Associate Noma
              • ATK:

              • 900

              • DEF:

              • 1300


              If this card is Special Summoned by a monster effect: You can target 1 card each from your GY and your opponent's GY; place each card on either the top or bottom of the Deck. If a monster(s) is Normal or Special Summoned to your opponent's field, while this card is in your Monster Zone (except during the Damage Step): You can Fusion Summon 1 "GMX" Fusion Monster from your Extra Deck, by shuffling its materials from your field, GY, and/or banishment into the Deck. You can only use each effect of "GMX Associate Noma" once per turn.


              1 cardGMX Chairman Kimridge 1 cardGMX Chairman Kimridge
              GMX Chairman Kimridge
              LIGHT 4
              GMX Chairman Kimridge
              • ATK:

              • 1000

              • DEF:

              • 900


              You can reveal this card in your hand; add 1 "GMX Applied Experiment #55" from your Deck or GY to your hand, and if you do, shuffle this card into the Deck. If this card is Special Summoned by a monster effect: You can target 2 cards in your GY, that are "GMX" cards and/or Dinosaur monsters; place them on top of your Deck in any order, then you can destroy 1 Attack Position monster your opponent controls. You can only use each effect of "GMX Chairman Kimridge" once per turn.


              1 cardGMX Partner Selandea 1 cardGMX Partner Selandea
              GMX Partner Selandea
              FIRE 5
              GMX Partner Selandea
              • ATK:

              • 1500

              • DEF:

              • 1900


              You can reveal this card in your hand; Special Summon 1 "GMX" monster or 1 Dinosaur monster from your hand, also you can only attack directly with "GMX" monsters for the rest of this turn. If this card is Special Summoned by a monster effect: You can Special Summon 1 Level 4 or lower "GMX" or Dinosaur monster from your hand, GY, or banishment in Defense Position. You can only use each effect of "GMX Partner Selandea" once per turn.


              3 cardGMX Researcher Selande 3 cardGMX Researcher Selande
              GMX Researcher Selande
              FIRE 3
              GMX Researcher Selande
              • ATK:

              • 1500

              • DEF:

              • 700


              If this card is Normal Summoned: You can Special Summon 1 non-Warrior "GMX" monster or 1 Level 3 or lower Dinosaur monster from your Deck. If this card is Special Summoned by a monster effect: You can add 1 "GMX" Spell/Trap from your Deck to your hand. If a Dinosaur Fusion Monster is on the field: You can shuffle this card from the field into the Deck, and if you do, negate the effects of 1 face-up card on the field until the end of this turn. You can only use each effect of "GMX Researcher Selande" once per turn.


              1 cardGMX Suppression Squad 1 cardGMX Suppression Squad
              GMX Suppression Squad
              WIND 4
              GMX Suppression Squad
              • ATK:

              • 1900

              • DEF:

              • 0


              If this card is in your hand and you control a "GMX" monster or a Dinosaur monster: You can Special Summon this card. You can target 1 face-up monster on the field; excavate the top cards of your Deck until you excavate a Dinosaur monster, send that Dinosaur monster to the GY, and if you do, the targeted monster becomes a Dinosaur monster (until the end of this turn), also shuffle the rest into the Deck. You can only use each effect of "GMX Suppression Squad" once per turn.


              1 cardKaitoptera 1 cardKaitoptera
              Kaitoptera
              WIND 4
              Kaitoptera
              • ATK:

              • 1400

              • DEF:

              • 1000


              If your opponent controls 2 or more face-up monsters, except WIND monsters, those monsters cannot target this card for attacks. You can only use each of the following effects of "Kaitoptera" once per turn. During your Main Phase: You can add 1 "Polymerization" from your Deck to your hand. If this card is banished: You can Special Summon it, then you can add 1 "Polymerization" from your GY to your hand.


              1 cardMaxx "C"
              1 cardMaxx "C"
              Maxx "C"
              EARTH 2
              Maxx "C"
              • ATK:

              • 500

              • DEF:

              • 200


              During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


              3 cardMiscellaneousaurus
              3 cardMiscellaneousaurus
              Miscellaneousaurus
              FIRE 4
              Miscellaneousaurus
              • ATK:

              • 1800

              • DEF:

              • 1000


              During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.


              2 cardMulcharmy Fuwalos 2 cardMulcharmy Fuwalos
              Mulcharmy Fuwalos
              WIND 4
              Mulcharmy Fuwalos
              • ATK:

              • 100

              • DEF:

              • 600


              If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


              2 cardMulcharmy Purulia 2 cardMulcharmy Purulia
              Mulcharmy Purulia
              WATER 4
              Mulcharmy Purulia
              • ATK:

              • 100

              • DEF:

              • 600


              If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


              2 cardReturned Dino Daneen 2 cardReturned Dino Daneen
              Returned Dino Daneen
              WATER 1
              Returned Dino Daneen
              • ATK:

              • 400

              • DEF:

              • 1200


              If this card is Special Summoned by a monster effect: You can add 1 "GMX" monster from your Deck to your hand. During your Main Phase: You can Fusion Summon 1 Dinosaur Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY: You can make all Dinosaur monsters you currently control gain 400 ATK. You can only use each effect of "Returned Dino Daneen" once per turn.


              3 cardSouleating Oviraptor 3 cardSouleating Oviraptor
              Souleating Oviraptor
              DARK 4
              Souleating Oviraptor
              • ATK:

              • 1800

              • DEF:

              • 500


              If this card is Normal or Special Summoned: You can take 1 Dinosaur-Type monster from your Deck, and either add it to your hand or send it to the Graveyard. You can target 1 other Level 4 or lower Dinosaur-Type monster on the field; destroy it, then Special Summon 1 Dinosaur-Type monster from your Graveyard in Defense Position. You can only use each effect of "Souleating Oviraptor" once per turn.


              1 cardUltimate Conductor Tyranno 1 cardUltimate Conductor Tyranno
              Ultimate Conductor Tyranno
              LIGHT 10
              Ultimate Conductor Tyranno
              • ATK:

              • 3500

              • DEF:

              • 3200


              Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Dinosaur-Type monsters from your Graveyard. Once per turn, during either player's Main Phase: You can destroy 1 monster in your hand or field, and if you do, change all face-up monsters your opponent controls to face-down Defense Position. This card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card attacks a Defense Position monster: You can inflict 1000 damage to your opponent, and if you do, send that Defense Position monster to the Graveyard.


              2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
              Ash Blossom & Joyous Spring
              FIRE 3
              Ash Blossom & Joyous Spring
              • ATK:

              • 0

              • DEF:

              • 1800


              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


              2 cardGhost Ogre & Snow Rabbit 2 cardGhost Ogre & Snow Rabbit
              Ghost Ogre & Snow Rabbit
              LIGHT 3
              Ghost Ogre & Snow Rabbit
              • ATK:

              • 0

              • DEF:

              • 1800


              When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


              1 cardJurrac Megalo 1 cardJurrac Megalo
              Jurrac Megalo
              FIRE 1
              Jurrac Megalo
              • ATK:

              • 500

              • DEF:

              • 1300


              If you control a Dinosaur monster: You can Special Summon this card from your hand. During your Main Phase: You can discard 2 cards, including a "Jurrac" card, then draw 2 cards. If this card is destroyed by battle or card effect: You can send 1 "Jurrac" monster from your Deck/Extra Deck to the GY, except "Jurrac Megalo". You can only use each effect of "Jurrac Megalo" once per turn.


              1 cardCrossout Designator
              1 cardCrossout Designator
              Crossout Designator
              Spell Quick
              Crossout Designator

                Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                Tag(s):

                3 cardFossil Dig 3 cardFossil Dig
                Fossil Dig
                Spell Normal
                Fossil Dig

                  Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand.


                  1 cardGMX 55th Experiment Report 1 cardGMX 55th Experiment Report
                  GMX 55th Experiment Report
                  Spell Quick
                  GMX 55th Experiment Report

                    Fusion Summon 1 Dinosaur Fusion Monster from your Extra Deck using monsters from your hand or field. If your opponent controls a monster, you can also use 1 "GMX" monster in your Deck as material. During your Main Phase: You can banish this card from your GY; excavate the top cards of your Deck until you excavate a "GMX" card, add that "GMX" card to your hand, also shuffle the rest into the Deck. You can only use 1 "GMX 55th Experiment Report" effect per turn, and only once that turn.


                    2 cardGMX Applied Experiment #55 2 cardGMX Applied Experiment #55
                    GMX Applied Experiment #55
                    Spell Normal
                    GMX Applied Experiment #55

                      Excavate the top cards of your Deck until you have excavated a "GMX" monster and a Dinosaur monster, lose 400 LP for each excavated card, then you can Fusion Summon 1 "GMX" Fusion Monster from your Extra Deck, using any excavated monsters as material, also shuffle the rest into the Deck. You can only activate 1 "GMX Applied Experiment #55" per turn.


                      1 cardGMX Lab #5 1 cardGMX Lab #5
                      GMX Lab #5
                      Spell Field
                      GMX Lab #5

                        Your opponent cannot activate cards or effects when you Normal or Special Summon a "GMX" monster(s). During your Main Phase: You can Set 1 "GMX" Spell/Trap from your Deck, except "GMX Lab #5", then place 1 card from your hand on top of the Deck. You can only use this effect of "GMX Lab #5" once per turn.


                        1 cardPolymerization 1 cardPolymerization
                        Polymerization
                        Spell Normal
                        Polymerization

                          Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                          3 cardInfinite Impermanence 3 cardInfinite Impermanence
                          Infinite Impermanence
                          Trap Normal
                          Infinite Impermanence

                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                            1 cardEvolved Daneen 1 cardEvolved Daneen
                            Evolved Daneen
                            WATER 6
                            Evolved Daneen
                            • ATK:

                            • 2400

                            • DEF:

                            • 1200


                            "Returned Dino Daneen" + 1 Dinosaur monster If this card is Special Summoned: You can add 1 "GMX" card from your Deck to your hand. You can only use this effect of "Evolved Daneen" once per turn. If you excavate a card(s) by a "GMX" card effect: You can activate the following effect, based on where this card is at activation (but you can only use each effect of "Evolved Daneen" once per turn); ● Field: Gain 1500 LP. ● GY: Special Summon this card.


                            2 cardGMX - ALLOS 2 cardGMX - ALLOS
                            GMX - ALLOS
                            LIGHT 8
                            GMX - ALLOS
                            • ATK:

                            • 3000

                            • DEF:

                            • 900


                            1 "GMX" monster + 1 Dinosaur monster Each time your opponent Normal or Special Summons a monster(s), gain 200 LP. You can only use each of the following effects of "GMX - ALLOS" once per turn. You can target 1 "GMX" monster or 1 Dinosaur monster in your GY or banishment; Special Summon it. This card cannot attack the turn this effect is activated. At the start of the Damage Step, if this card battles an opponent's monster: You can destroy that monster.


                            1 cardGMX - COMPREX 1 cardGMX - COMPREX
                            GMX - COMPREX
                            DARK 10
                            GMX - COMPREX
                            • ATK:

                            • 3700

                            • DEF:

                            • 2300


                            1 "GMX" monster + 2+ Dinosaur monsters Gains these effects based on the number of Dinosaur monsters used as Fusion Material for this card. ● 3+: Your opponent cannot target this card with card effects. ● 4+: Can make up to 3 attacks during each Battle Phase. ● 5+: Each time your opponent Normal or Special Summons a monster(s), they lose 800 LP. Once per turn, if you excavate a card(s) by a "GMX" card effect: You can destroy all other monsters on the field.


                            1 cardGMX - VELOX 1 cardGMX - VELOX
                            GMX - VELOX
                            DARK 8
                            GMX - VELOX
                            • ATK:

                            • 2700

                            • DEF:

                            • 1300


                            1 "GMX" monster + 1 Dinosaur monster Each time your opponent Normal or Special Summons a monster(s), gain 200 LP. During your opponent's turn (Quick Effect): You can target 1 card your opponent controls; excavate the top cards of your Deck until you excavate a "GMX" monster or a Dinosaur monster, lose 400 LP for each excavated card, add that "GMX" or Dinosaur monster to your hand or Special Summon it, and shuffle the rest into the Deck. Also, after that, destroy the targeted card. You can only use this effect of "GMX - VELOX" once per turn.


                            1 cardHorned Saurus 1 cardHorned Saurus
                            Horned Saurus
                            DARK 6
                            Horned Saurus
                            • ATK:

                            • 2000

                            • DEF:

                            • 1600


                            "Kaitoptera" + 1 Dinosaur or Dragon monster This card can attack directly the turn it is Special Summoned. You can only use each of the following effects of "Horned Saurus" once per turn. If this card is Fusion Summoned: You can place 1 Field Spell from your Deck or GY face-up in your Field Zone. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Dinosaur or Dragon monster.


                            1 cardCross-Sheep 1 cardCross-Sheep
                            Cross-Sheep
                            EARTH
                            Cross-Sheep
                            • ATK:

                            • 700

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                            1 cardPromethean Princess, Bestower of Flames 1 cardPromethean Princess, Bestower of Flames
                            Promethean Princess, Bestower of Flames
                            FIRE
                            Promethean Princess, Bestower of Flames
                            • ATK:

                            • 2700

                            • LINK-3

                            Link Arrow:

                            Left

                            Right

                            Bottom


                            2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.


                            1 cardSalamangreat Sunlight Wolf 1 cardSalamangreat Sunlight Wolf
                            Salamangreat Sunlight Wolf
                            FIRE
                            Salamangreat Sunlight Wolf
                            • ATK:

                            • 1800

                            • LINK-2

                            Link Arrow:

                            Top

                            Bottom


                            2 FIRE Effect Monsters If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.


                            1 cardJurrac Astero 1 cardJurrac Astero
                            Jurrac Astero
                            FIRE 10
                            Jurrac Astero
                            • ATK:

                            • 2500

                            • DEF:

                            • 2300


                            1 Tuner + 1+ non-Tuner Dinosaur monsters If this card is Synchro Summoned: You can Set 1 "Jurrac" Spell/Trap from your Deck or GY. Once per turn, when your opponent would Special Summon a monster(s) (Quick Effect): You can banish 2 Dinosaur monsters from your GY; negate the Summon, and if you do, destroy that monster(s). During your opponent's turn (Quick Effect): You can banish 2 "Jurrac" monsters from your GY, including this card; Special Summon 1 "Jurrac Meteor" from your Extra Deck (this is treated as a Synchro Summon).


                            1 cardJurrac Meteor 1 cardJurrac Meteor
                            Jurrac Meteor
                            FIRE 10
                            Jurrac Meteor
                            • ATK:

                            • 2800

                            • DEF:

                            • 2000


                            1 "Jurrac" Tuner + 2 or more non-Tuner Dinosaur-Type monsters When this card is Synchro Summoned, destroy all cards on the field. Then, you can Special Summon 1 Tuner monster from your Graveyard.


                            1 cardEvolzar Dolkka 1 cardEvolzar Dolkka
                            Evolzar Dolkka
                            FIRE
                            Evolzar Dolkka
                            • ATK:

                            • 2300

                            • DEF:

                            • 1700


                            2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster effect activates: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that monster.


                            1 cardEvolzar Laggia 1 cardEvolzar Laggia
                            Evolzar Laggia
                            FIRE
                            Evolzar Laggia
                            • ATK:

                            • 2400

                            • DEF:

                            • 2000


                            2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.


                            1 cardEvolzar Lars 1 cardEvolzar Lars
                            Evolzar Lars
                            FIRE
                            Evolzar Lars
                            • ATK:

                            • 2500

                            • DEF:

                            • 1500


                            2 Level 6 monsters While this card has material, your opponent cannot target it with monster effects. When your opponent activates a card or effect (Quick Effect): You can detach 2 materials from this card, or just 1 material if all this card's materials are Reptile and/or Dinosaur, then target 1 face-up card your opponent controls; negate its effects until the end of this turn.


                            1 cardGrenosaurus Giga-Cannon 1 cardGrenosaurus Giga-Cannon
                            Grenosaurus Giga-Cannon
                            FIRE
                            Grenosaurus Giga-Cannon
                            • ATK:

                            • 2200

                            • DEF:

                            • 2000


                            2 Level 4 monsters When your Dinosaur monster destroys an opponent's monster by battle and sends it to the GY: You can detach 1 material from this card; inflict 1000 damage to your opponent, then this card gains 1000 ATK. If this Xyz Summoned card is destroyed: You can target 1 card on the field; destroy it, and if you do, inflict 1000 damage to your opponent. You can only use this effect of "Grenosaurus Giga-Cannon" once per turn.


                            ocg
                            GMX
                            5







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