Gadgets Deck Breakdown

Cards Usage Statistic

Main Deck

Scrap Recycler
Scrap Recycler
Scrap Recycler
EARTH 3
Scrap Recycler
  • ATK:

  • 900

  • DEF:

  • 1200


When this card is Normal or Special Summoned: You can send 1 Machine monster from your Deck to the GY. Once per turn: You can shuffle 2 Level 4 EARTH Machine monsters from your GY into the Deck; draw 1 card.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Harpie's Feather Duster
Harpie's Feather Duster
Harpie's Feather Duster
Spell Normal
Harpie's Feather Duster

    Destroy all Spell and Trap Cards your opponent controls.



    Tag(s):

    Infinite Impermanence
    Infinite Impermanence
    Infinite Impermanence
    Trap Normal
    Infinite Impermanence

      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

      Extra Deck

      S:P Little Knight
      S:P Little Knight
      S:P Little Knight
      DARK
      S:P Little Knight
      • ATK:

      • 1600

      • LINK-2

      Link Arrow:

      Left

      Right


      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

      Silhouhatte Rabbit
      Silhouhatte Rabbit
      Silhouhatte Rabbit
      LIGHT
      Silhouhatte Rabbit
      • ATK:

      • 1500

      • LINK-2

      Link Arrow:

      Bottom-Left

      Bottom-Right


      2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.

      Main: 58 Extra: 5

      3 cardCyber Dragon 3 cardCyber Dragon
      Cyber Dragon
      LIGHT 5
      Cyber Dragon
      • ATK:

      • 2100

      • DEF:

      • 1600


      If only your opponent controls a monster, you can Special Summon this card (from your hand).


      3 cardCyber Phoenix 3 cardCyber Phoenix
      Cyber Phoenix
      FIRE 4
      Cyber Phoenix
      • ATK:

      • 1200

      • DEF:

      • 1600


      While this card is in Attack Position, negate any Spell/Trap effects that target 1 Machine monster you control (and no other cards). When this card is destroyed by battle and sent to the GY: You can draw 1 card.


      2 cardD.D. Assailant 2 cardD.D. Assailant
      D.D. Assailant
      EARTH 4
      D.D. Assailant
      • ATK:

      • 1700

      • DEF:

      • 1600


      After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.


      3 cardD.D. Survivor 3 cardD.D. Survivor
      D.D. Survivor
      DARK 4
      D.D. Survivor
      • ATK:

      • 1800

      • DEF:

      • 200


      During the End Phase, if this card was banished while face-up, on your side of the field, this turn: Special Summon this banished card. This effect can only activate once per turn.


      2 cardExiled Force
      2 cardExiled Force
      Exiled Force
      EARTH 4
      Exiled Force
      • ATK:

      • 1000

      • DEF:

      • 1000


      You can Tribute this card to target 1 monster on the field; destroy that target.


      2 cardGreen Gadget 2 cardGreen Gadget
      Green Gadget
      EARTH 4
      Green Gadget
      • ATK:

      • 1400

      • DEF:

      • 600


      When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.


      1 cardNeo-Spacian Grand Mole 1 cardNeo-Spacian Grand Mole
      Neo-Spacian Grand Mole
      EARTH 3
      Neo-Spacian Grand Mole
      • ATK:

      • 900

      • DEF:

      • 300


      At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.


      2 cardRed Gadget 2 cardRed Gadget
      Red Gadget
      EARTH 4
      Red Gadget
      • ATK:

      • 1300

      • DEF:

      • 1500


      When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.


      2 cardSnipe Hunter 2 cardSnipe Hunter
      Snipe Hunter
      DARK 4
      Snipe Hunter
      • ATK:

      • 1500

      • DEF:

      • 600


      You can discard 1 card, then target 1 card on the field; roll a six-sided die, and destroy that target unless you roll a 1 or 6.


      2 cardYellow Gadget 2 cardYellow Gadget
      Yellow Gadget
      EARTH 4
      Yellow Gadget
      • ATK:

      • 1200

      • DEF:

      • 1200


      When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand.


      1 cardConfiscation
      1 cardConfiscation
      Confiscation
      Spell Normal
      Confiscation

        Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card.


        3 cardDimensional Fissure 3 cardDimensional Fissure
        Dimensional Fissure
        Spell Continuous
        Dimensional Fissure

          Any monster sent to the Graveyard is banished instead.


          2 cardEnemy Controller
          2 cardEnemy Controller
          Enemy Controller
          Spell Quick
          Enemy Controller

            Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


            1 cardHeavy Storm
            1 cardHeavy Storm
            Heavy Storm
            Spell Normal
            Heavy Storm

              Destroy all Spell and Trap Cards on the field.


              1 cardLightning Vortex
              1 cardLightning Vortex
              Lightning Vortex
              Spell Normal
              Lightning Vortex

                Discard 1 card; destroy all face-up monsters your opponent controls.


                1 cardLimiter Removal 1 cardLimiter Removal
                Limiter Removal
                Spell Quick
                Limiter Removal

                  Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.


                  1 cardMystical Space Typhoon
                  1 cardMystical Space Typhoon
                  Mystical Space Typhoon
                  Spell Quick
                  Mystical Space Typhoon

                    Target 1 Spell/Trap on the field; destroy that target.


                    1 cardNobleman of Crossout
                    1 cardNobleman of Crossout
                    Nobleman of Crossout
                    Spell Normal
                    Nobleman of Crossout

                      Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                      1 cardPot of Avarice 1 cardPot of Avarice
                      Pot of Avarice
                      Spell Normal
                      Pot of Avarice

                        Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                        Tag(s):

                        2 cardReinforcement of the Army
                        2 cardReinforcement of the Army
                        Reinforcement of the Army
                        Spell Normal
                        Reinforcement of the Army

                          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                          2 cardShrink 2 cardShrink
                          Shrink
                          Spell Quick
                          Shrink

                            Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn.


                            3 cardSmashing Ground 3 cardSmashing Ground
                            Smashing Ground
                            Spell Normal
                            Smashing Ground

                              Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).


                              1 cardSnatch Steal
                              1 cardSnatch Steal
                              Snatch Steal
                              Spell Equip
                              Snatch Steal

                                Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                1 cardSystem Down 1 cardSystem Down
                                System Down
                                Spell Normal
                                System Down

                                  Pay 1000 LP; banish all Machine-Type monsters your opponent controls and in their Graveyard.


                                  1 cardBottomless Trap Hole 1 cardBottomless Trap Hole
                                  Bottomless Trap Hole
                                  Trap Normal
                                  Bottomless Trap Hole

                                    When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                                    3 cardDust Tornado 3 cardDust Tornado
                                    Dust Tornado
                                    Trap Normal
                                    Dust Tornado

                                      Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                      2 cardMask of Restrict 2 cardMask of Restrict
                                      Mask of Restrict
                                      Trap Continuous
                                      Mask of Restrict

                                        Neither player can Tribute cards.


                                        1 cardMind Crush 1 cardMind Crush
                                        Mind Crush
                                        Trap Normal
                                        Mind Crush

                                          Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.


                                          1 cardMirror Force
                                          1 cardMirror Force
                                          Mirror Force
                                          Trap Normal
                                          Mirror Force

                                            When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                            1 cardRing of Destruction
                                            1 cardRing of Destruction
                                            Ring of Destruction
                                            Trap Normal
                                            Ring of Destruction

                                              During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                              1 cardSpell Shield Type-8 1 cardSpell Shield Type-8
                                              Spell Shield Type-8
                                              Trap Counter
                                              Spell Shield Type-8

                                                Activate 1 of these effects. ● When a Spell Card is activated that targets exactly 1 monster on the field: Negate the activation, and if you do, destroy it. ● When a Spell Card is activated: Send 1 Spell Card from your hand to the Graveyard; negate the activation, and if you do, destroy it.


                                                1 cardTorrential Tribute
                                                1 cardTorrential Tribute
                                                Torrential Tribute
                                                Trap Normal
                                                Torrential Tribute

                                                  When a monster(s) is Summoned: Destroy all monsters on the field.


                                                  3 cardTrap Dustshoot
                                                  3 cardTrap Dustshoot
                                                  Trap Dustshoot
                                                  Trap Normal
                                                  Trap Dustshoot

                                                    Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                                    1 cardWidespread Ruin 1 cardWidespread Ruin
                                                    Widespread Ruin
                                                    Trap Normal
                                                    Widespread Ruin

                                                      When an opponent's monster declares an attack: Destroy the Attack Position monster your opponent controls with the highest ATK (your choice, if tied).


                                                      1 cardChimeratech Overdragon 1 cardChimeratech Overdragon
                                                      Chimeratech Overdragon
                                                      DARK 9
                                                      Chimeratech Overdragon
                                                      • ATK:

                                                      • -1

                                                      • DEF:

                                                      • -1


                                                      "Cyber Dragon" + 1+ Machine monsters Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Materials used for its Fusion Summon.


                                                      1 cardCyber End Dragon 1 cardCyber End Dragon
                                                      Cyber End Dragon
                                                      LIGHT 10
                                                      Cyber End Dragon
                                                      • ATK:

                                                      • 4000

                                                      • DEF:

                                                      • 2800


                                                      "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                                      1 cardCyber Twin Dragon 1 cardCyber Twin Dragon
                                                      Cyber Twin Dragon
                                                      LIGHT 8
                                                      Cyber Twin Dragon
                                                      • ATK:

                                                      • 2800

                                                      • DEF:

                                                      • 2100


                                                      "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.


                                                      1 cardDark Balter the Terrible 1 cardDark Balter the Terrible
                                                      Dark Balter the Terrible
                                                      DARK 5
                                                      Dark Balter the Terrible
                                                      • ATK:

                                                      • 2000

                                                      • DEF:

                                                      • 1200


                                                      "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.


                                                      1 cardRyu Senshi 1 cardRyu Senshi
                                                      Ryu Senshi
                                                      EARTH 6
                                                      Ryu Senshi
                                                      • ATK:

                                                      • 2000

                                                      • DEF:

                                                      • 1200


                                                      "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.


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                                                      Gadgets
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