Gadgets Deck Breakdown

Main Deck

Cyber Dragon
Cyber Dragon
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).

Green Gadget
Green Gadget
Green Gadget
EARTH 4
Green Gadget
  • ATK:

  • 1400

  • DEF:

  • 600


When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.

Red Gadget
Red Gadget
Red Gadget
EARTH 4
Red Gadget
  • ATK:

  • 1300

  • DEF:

  • 1500


When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.

Yellow Gadget
Yellow Gadget
Yellow Gadget
EARTH 4
Yellow Gadget
  • ATK:

  • 1200

  • DEF:

  • 1200


When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand.

Heavy Storm
Heavy Storm
Heavy Storm
Spell Normal
Heavy Storm

    Destroy all Spell and Trap Cards on the field.

    Limiter Removal
    Limiter Removal
    Limiter Removal
    Spell Quick
    Limiter Removal

      Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.

      Mystical Space Typhoon
      Mystical Space Typhoon
      Mystical Space Typhoon
      Spell Quick
      Mystical Space Typhoon

        Target 1 Spell/Trap on the field; destroy that target.

        Nobleman of Crossout
        Nobleman of Crossout
        Nobleman of Crossout
        Spell Normal
        Nobleman of Crossout

          Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.

          Pot of Avarice
          Pot of Avarice
          Pot of Avarice
          Spell Normal
          Pot of Avarice

            Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.



            Tag(s):

            Smashing Ground
            Smashing Ground
            Smashing Ground
            Spell Normal
            Smashing Ground

              Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).

              Bottomless Trap Hole
              Bottomless Trap Hole
              Bottomless Trap Hole
              Trap Normal
              Bottomless Trap Hole

                When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.

                Main: 58 Extra: 5

                3 cardCyber Dragon 3 cardCyber Dragon
                Cyber Dragon
                LIGHT 5
                Cyber Dragon
                • ATK:

                • 2100

                • DEF:

                • 1600


                If only your opponent controls a monster, you can Special Summon this card (from your hand).


                3 cardCyber Phoenix 3 cardCyber Phoenix
                Cyber Phoenix
                FIRE 4
                Cyber Phoenix
                • ATK:

                • 1200

                • DEF:

                • 1600


                While this card is in Attack Position, negate any Spell/Trap effects that target 1 Machine monster you control (and no other cards). When this card is destroyed by battle and sent to the GY: You can draw 1 card.


                2 cardD.D. Assailant 2 cardD.D. Assailant
                D.D. Assailant
                EARTH 4
                D.D. Assailant
                • ATK:

                • 1700

                • DEF:

                • 1600


                After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.


                3 cardD.D. Survivor 3 cardD.D. Survivor
                D.D. Survivor
                DARK 4
                D.D. Survivor
                • ATK:

                • 1800

                • DEF:

                • 200


                During the End Phase, if this card was banished while face-up, on your side of the field, this turn: Special Summon this banished card. This effect can only activate once per turn.


                2 cardExiled Force
                2 cardExiled Force
                Exiled Force
                EARTH 4
                Exiled Force
                • ATK:

                • 1000

                • DEF:

                • 1000


                You can Tribute this card to target 1 monster on the field; destroy that target.


                2 cardGreen Gadget 2 cardGreen Gadget
                Green Gadget
                EARTH 4
                Green Gadget
                • ATK:

                • 1400

                • DEF:

                • 600


                When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.


                1 cardNeo-Spacian Grand Mole 1 cardNeo-Spacian Grand Mole
                Neo-Spacian Grand Mole
                EARTH 3
                Neo-Spacian Grand Mole
                • ATK:

                • 900

                • DEF:

                • 300


                At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.


                2 cardRed Gadget 2 cardRed Gadget
                Red Gadget
                EARTH 4
                Red Gadget
                • ATK:

                • 1300

                • DEF:

                • 1500


                When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.


                2 cardSnipe Hunter 2 cardSnipe Hunter
                Snipe Hunter
                DARK 4
                Snipe Hunter
                • ATK:

                • 1500

                • DEF:

                • 600


                You can discard 1 card, then target 1 card on the field; roll a six-sided die, and destroy that target unless you roll a 1 or 6.


                2 cardYellow Gadget 2 cardYellow Gadget
                Yellow Gadget
                EARTH 4
                Yellow Gadget
                • ATK:

                • 1200

                • DEF:

                • 1200


                When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand.


                1 cardConfiscation
                1 cardConfiscation
                Confiscation
                Spell Normal
                Confiscation

                  Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card.


                  3 cardDimensional Fissure 3 cardDimensional Fissure
                  Dimensional Fissure
                  Spell Continuous
                  Dimensional Fissure

                    Any monster sent to the Graveyard is banished instead.


                    2 cardEnemy Controller
                    2 cardEnemy Controller
                    Enemy Controller
                    Spell Quick
                    Enemy Controller

                      Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                      1 cardHeavy Storm
                      1 cardHeavy Storm
                      Heavy Storm
                      Spell Normal
                      Heavy Storm

                        Destroy all Spell and Trap Cards on the field.


                        1 cardLightning Vortex
                        1 cardLightning Vortex
                        Lightning Vortex
                        Spell Normal
                        Lightning Vortex

                          Discard 1 card; destroy all face-up monsters your opponent controls.


                          1 cardLimiter Removal 1 cardLimiter Removal
                          Limiter Removal
                          Spell Quick
                          Limiter Removal

                            Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.


                            1 cardMystical Space Typhoon
                            1 cardMystical Space Typhoon
                            Mystical Space Typhoon
                            Spell Quick
                            Mystical Space Typhoon

                              Target 1 Spell/Trap on the field; destroy that target.


                              1 cardNobleman of Crossout
                              1 cardNobleman of Crossout
                              Nobleman of Crossout
                              Spell Normal
                              Nobleman of Crossout

                                Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                                1 cardPot of Avarice 1 cardPot of Avarice
                                Pot of Avarice
                                Spell Normal
                                Pot of Avarice

                                  Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                                  Tag(s):

                                  2 cardReinforcement of the Army
                                  2 cardReinforcement of the Army
                                  Reinforcement of the Army
                                  Spell Normal
                                  Reinforcement of the Army

                                    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                    2 cardShrink 2 cardShrink
                                    Shrink
                                    Spell Quick
                                    Shrink

                                      Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn.


                                      3 cardSmashing Ground 3 cardSmashing Ground
                                      Smashing Ground
                                      Spell Normal
                                      Smashing Ground

                                        Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).


                                        1 cardSnatch Steal
                                        1 cardSnatch Steal
                                        Snatch Steal
                                        Spell Equip
                                        Snatch Steal

                                          Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                          1 cardSystem Down 1 cardSystem Down
                                          System Down
                                          Spell Normal
                                          System Down

                                            Pay 1000 LP; banish all Machine-Type monsters your opponent controls and in their Graveyard.


                                            1 cardBottomless Trap Hole 1 cardBottomless Trap Hole
                                            Bottomless Trap Hole
                                            Trap Normal
                                            Bottomless Trap Hole

                                              When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                                              3 cardDust Tornado 3 cardDust Tornado
                                              Dust Tornado
                                              Trap Normal
                                              Dust Tornado

                                                Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                                2 cardMask of Restrict 2 cardMask of Restrict
                                                Mask of Restrict
                                                Trap Continuous
                                                Mask of Restrict

                                                  Neither player can Tribute cards.


                                                  1 cardMind Crush 1 cardMind Crush
                                                  Mind Crush
                                                  Trap Normal
                                                  Mind Crush

                                                    Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.


                                                    1 cardMirror Force
                                                    1 cardMirror Force
                                                    Mirror Force
                                                    Trap Normal
                                                    Mirror Force

                                                      When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                      1 cardRing of Destruction
                                                      1 cardRing of Destruction
                                                      Ring of Destruction
                                                      Trap Normal
                                                      Ring of Destruction

                                                        During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                                        1 cardSpell Shield Type-8 1 cardSpell Shield Type-8
                                                        Spell Shield Type-8
                                                        Trap Counter
                                                        Spell Shield Type-8

                                                          Activate 1 of these effects. ● When a Spell Card is activated that targets exactly 1 monster on the field: Negate the activation, and if you do, destroy it. ● When a Spell Card is activated: Send 1 Spell Card from your hand to the Graveyard; negate the activation, and if you do, destroy it.


                                                          1 cardTorrential Tribute
                                                          1 cardTorrential Tribute
                                                          Torrential Tribute
                                                          Trap Normal
                                                          Torrential Tribute

                                                            When a monster(s) is Summoned: Destroy all monsters on the field.


                                                            3 cardTrap Dustshoot
                                                            3 cardTrap Dustshoot
                                                            Trap Dustshoot
                                                            Trap Normal
                                                            Trap Dustshoot

                                                              Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                                              1 cardWidespread Ruin 1 cardWidespread Ruin
                                                              Widespread Ruin
                                                              Trap Normal
                                                              Widespread Ruin

                                                                When an opponent's monster declares an attack: Destroy the Attack Position monster your opponent controls with the highest ATK (your choice, if tied).


                                                                1 cardChimeratech Overdragon 1 cardChimeratech Overdragon
                                                                Chimeratech Overdragon
                                                                DARK 9
                                                                Chimeratech Overdragon
                                                                • ATK:

                                                                • -1

                                                                • DEF:

                                                                • -1


                                                                "Cyber Dragon" + 1+ Machine monsters Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Materials used for its Fusion Summon.


                                                                1 cardCyber End Dragon 1 cardCyber End Dragon
                                                                Cyber End Dragon
                                                                LIGHT 10
                                                                Cyber End Dragon
                                                                • ATK:

                                                                • 4000

                                                                • DEF:

                                                                • 2800


                                                                "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                                                1 cardCyber Twin Dragon 1 cardCyber Twin Dragon
                                                                Cyber Twin Dragon
                                                                LIGHT 8
                                                                Cyber Twin Dragon
                                                                • ATK:

                                                                • 2800

                                                                • DEF:

                                                                • 2100


                                                                "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.


                                                                1 cardDark Balter the Terrible 1 cardDark Balter the Terrible
                                                                Dark Balter the Terrible
                                                                DARK 5
                                                                Dark Balter the Terrible
                                                                • ATK:

                                                                • 2000

                                                                • DEF:

                                                                • 1200


                                                                "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.


                                                                1 cardRyu Senshi 1 cardRyu Senshi
                                                                Ryu Senshi
                                                                EARTH 6
                                                                Ryu Senshi
                                                                • ATK:

                                                                • 2000

                                                                • DEF:

                                                                • 1200


                                                                "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.


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                                                                Gadgets
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