Gadgets Deck Breakdown

Cards Usage Statistic

Main Deck

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Infinite Impermanence
Infinite Impermanence
Infinite Impermanence
Trap Normal
Infinite Impermanence

    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

    Extra Deck

    S:P Little Knight
    S:P Little Knight
    S:P Little Knight
    DARK
    S:P Little Knight
    • ATK:

    • 1600

    • LINK-2

    Link Arrow:

    Left

    Right


    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

    Main: 55 Extra: 15

    2 cardCyber Dragon 2 cardCyber Dragon
    Cyber Dragon
    LIGHT 5
    Cyber Dragon
    • ATK:

    • 2100

    • DEF:

    • 1600


    If only your opponent controls a monster, you can Special Summon this card (from your hand).


    3 cardGreen Gadget 3 cardGreen Gadget
    Green Gadget
    EARTH 4
    Green Gadget
    • ATK:

    • 1400

    • DEF:

    • 600


    When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.


    1 cardMachina Force 1 cardMachina Force
    Machina Force
    EARTH 10
    Machina Force
    • ATK:

    • 4600

    • DEF:

    • 4100


    Cannot be Normal Summoned/Set. Must be Special Summoned by "Commander Covington". You must pay 1000 LP to declare an attack with this card. You can send this card you control to the GY, then target 1 "Machina Soldier", "Machina Sniper", and "Machina Defender" in your GY; Special Summon those targets.


    3 cardMachina Fortress 3 cardMachina Fortress
    Machina Fortress
    EARTH 7
    Machina Fortress
    • ATK:

    • 2500

    • DEF:

    • 1600


    You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand.


    3 cardRed Gadget 3 cardRed Gadget
    Red Gadget
    EARTH 4
    Red Gadget
    • ATK:

    • 1300

    • DEF:

    • 1500


    When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.


    3 cardYellow Gadget 3 cardYellow Gadget
    Yellow Gadget
    EARTH 4
    Yellow Gadget
    • ATK:

    • 1200

    • DEF:

    • 1200


    When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand.


    3 cardMachina Gearframe 3 cardMachina Gearframe
    Machina Gearframe
    EARTH 4
    Machina Gearframe
    • ATK:

    • 1800

    • DEF:

    • 0


    When this card is Normal Summoned: You can add 1 "Machina" monster from your Deck to your hand, except "Machina Gearframe". Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


    2 cardBook of Moon 2 cardBook of Moon
    Book of Moon
    Spell Quick
    Book of Moon

      Target 1 face-up monster on the field; change that target to face-down Defense Position.


      1 cardBrain Control 1 cardBrain Control
      Brain Control
      Spell Normal
      Brain Control

        Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.


        1 cardHeavy Storm
        1 cardHeavy Storm
        Heavy Storm
        Spell Normal
        Heavy Storm

          Destroy all Spell and Trap Cards on the field.


          1 cardLimiter Removal 1 cardLimiter Removal
          Limiter Removal
          Spell Quick
          Limiter Removal

            Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.


            1 cardMystical Space Typhoon
            1 cardMystical Space Typhoon
            Mystical Space Typhoon
            Spell Quick
            Mystical Space Typhoon

              Target 1 Spell/Trap on the field; destroy that target.


              1 cardNobleman of Crossout
              1 cardNobleman of Crossout
              Nobleman of Crossout
              Spell Normal
              Nobleman of Crossout

                Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                3 cardSmashing Ground 3 cardSmashing Ground
                Smashing Ground
                Spell Normal
                Smashing Ground

                  Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).


                  3 cardSolidarity 3 cardSolidarity
                  Solidarity
                  Spell Continuous
                  Solidarity

                    If you have only 1 original Type of monster in your Graveyard, all monsters you control with the same Type gain 800 ATK.


                    2 cardBottomless Trap Hole 2 cardBottomless Trap Hole
                    Bottomless Trap Hole
                    Trap Normal
                    Bottomless Trap Hole

                      When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                      1 cardChain Disappearance 1 cardChain Disappearance
                      Chain Disappearance
                      Trap Normal
                      Chain Disappearance

                        When a monster(s) with 1000 or less ATK is Summoned: Banish that monster(s) with 1000 or less ATK, then your opponent banishes all cards with the same name as that card(s) from their hand and Deck.


                        3 cardDimensional Prison 3 cardDimensional Prison
                        Dimensional Prison
                        Trap Normal
                        Dimensional Prison

                          When an opponent's monster declares an attack: Target that attacking monster; banish that target.


                          1 cardDivine Wrath 1 cardDivine Wrath
                          Divine Wrath
                          Trap Counter
                          Divine Wrath

                            When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.


                            2 cardDust Tornado 2 cardDust Tornado
                            Dust Tornado
                            Trap Normal
                            Dust Tornado

                              Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                              2 cardImperial Iron Wall 2 cardImperial Iron Wall
                              Imperial Iron Wall
                              Trap Continuous
                              Imperial Iron Wall

                                Neither player can banish cards.


                                1 cardLegacy of Yata-Garasu 1 cardLegacy of Yata-Garasu
                                Legacy of Yata-Garasu
                                Trap Normal
                                Legacy of Yata-Garasu

                                  Activate 1 of these effects: ● Draw 1 card. ● Activate only if your opponent controls a face-up Spirit monster. Draw 2 cards.


                                  2 cardLight-Imprisoning Mirror 2 cardLight-Imprisoning Mirror
                                  Light-Imprisoning Mirror
                                  Trap Continuous
                                  Light-Imprisoning Mirror

                                    Negate all LIGHT monster effects activated on the field or in the Graveyard.


                                    1 cardMirror Force
                                    1 cardMirror Force
                                    Mirror Force
                                    Trap Normal
                                    Mirror Force

                                      When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                      1 cardRoyal Oppression
                                      1 cardRoyal Oppression
                                      Royal Oppression
                                      Trap Continuous
                                      Royal Oppression

                                        Either player can pay 800 Life Points to negate the Special Summon of a monster(s), and/or an effect that Special Summons a monster(s), and destroy those cards.


                                        2 cardShadow-Imprisoning Mirror 2 cardShadow-Imprisoning Mirror
                                        Shadow-Imprisoning Mirror
                                        Trap Continuous
                                        Shadow-Imprisoning Mirror

                                          Negate all DARK monster effects activated on the field or in the Graveyard.


                                          1 cardSolemn Judgment
                                          1 cardSolemn Judgment
                                          Solemn Judgment
                                          Trap Counter
                                          Solemn Judgment

                                            When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                            Tag(s):

                                            2 cardStarlight Road 2 cardStarlight Road
                                            Starlight Road
                                            Trap Normal
                                            Starlight Road

                                              When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.


                                              1 cardTorrential Tribute
                                              1 cardTorrential Tribute
                                              Torrential Tribute
                                              Trap Normal
                                              Torrential Tribute

                                                When a monster(s) is Summoned: Destroy all monsters on the field.


                                                1 cardTrap Dustshoot
                                                1 cardTrap Dustshoot
                                                Trap Dustshoot
                                                Trap Normal
                                                Trap Dustshoot

                                                  Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                                  1 cardTrap Stun 1 cardTrap Stun
                                                  Trap Stun
                                                  Trap Normal
                                                  Trap Stun

                                                    Negate all other Trap effects on the field this turn.


                                                    3 cardChimeratech Fortress Dragon 3 cardChimeratech Fortress Dragon
                                                    Chimeratech Fortress Dragon
                                                    DARK 8
                                                    Chimeratech Fortress Dragon
                                                    • ATK:

                                                    • 0

                                                    • DEF:

                                                    • 0


                                                    "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                                                    1 cardAlly of Justice Catastor 1 cardAlly of Justice Catastor
                                                    Ally of Justice Catastor
                                                    DARK 5
                                                    Ally of Justice Catastor
                                                    • ATK:

                                                    • 2200

                                                    • DEF:

                                                    • 1200


                                                    1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.


                                                    1 cardAncient Fairy Dragon
                                                    1 cardAncient Fairy Dragon
                                                    Ancient Fairy Dragon
                                                    LIGHT 7
                                                    Ancient Fairy Dragon
                                                    • ATK:

                                                    • 2100

                                                    • DEF:

                                                    • 3000


                                                    1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


                                                    1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                                                    Black Rose Dragon
                                                    FIRE 7
                                                    Black Rose Dragon
                                                    • ATK:

                                                    • 2400

                                                    • DEF:

                                                    • 1800


                                                    1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                                    1 cardBrionac, Dragon of the Ice Barrier 1 cardBrionac, Dragon of the Ice Barrier
                                                    Brionac, Dragon of the Ice Barrier
                                                    WATER 6
                                                    Brionac, Dragon of the Ice Barrier
                                                    • ATK:

                                                    • 2300

                                                    • DEF:

                                                    • 1400


                                                    1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                                                    1 cardColossal Fighter 1 cardColossal Fighter
                                                    Colossal Fighter
                                                    DARK 8
                                                    Colossal Fighter
                                                    • ATK:

                                                    • 2800

                                                    • DEF:

                                                    • 1000


                                                    1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can target 1 Warrior-Type monster in either Graveyard; Special Summon that target.


                                                    1 cardGoyo Guardian 1 cardGoyo Guardian
                                                    Goyo Guardian
                                                    EARTH 6
                                                    Goyo Guardian
                                                    • ATK:

                                                    • 2800

                                                    • DEF:

                                                    • 2000


                                                    1 EARTH Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position.


                                                    1 cardMist Wurm 1 cardMist Wurm
                                                    Mist Wurm
                                                    WIND 9
                                                    Mist Wurm
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 1500


                                                    1 Tuner + 2 or more non-Tuner monsters If this card is Synchro Summoned: Target up to 3 cards your opponent controls; return those targets to the hand.


                                                    1 cardRed Dragon Archfiend 1 cardRed Dragon Archfiend
                                                    Red Dragon Archfiend
                                                    DARK 8
                                                    Red Dragon Archfiend
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 2000


                                                    1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.


                                                    3 cardStardust Dragon 3 cardStardust Dragon
                                                    Stardust Dragon
                                                    WIND 8
                                                    Stardust Dragon
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 2000


                                                    1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                                    1 cardThought Ruler Archfiend 1 cardThought Ruler Archfiend
                                                    Thought Ruler Archfiend
                                                    DARK 8
                                                    Thought Ruler Archfiend
                                                    • ATK:

                                                    • 2700

                                                    • DEF:

                                                    • 2300


                                                    1 Tuner + 1 or more non-Tuner monsters If this card destroys a monster by battle and sends it to the Graveyard: Gain LP equal to that monster's original ATK in the Graveyard. During either player's turn, when a Spell/Trap Card is activated that targets exactly 1 Psychic-Type monster (and no other cards): You can pay 1000 LP; negate the activation, and if you do, destroy it.


                                                    ocg
                                                    Gadgets
                                                    5







                                                    https://ygovietnam.com/
                                                    Top