Gadgets Deck Breakdown

Cards Usage Statistic

Main Deck

Cyber Dragon
Cyber Dragon
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).

Cyber Phoenix
Cyber Phoenix
Cyber Phoenix
FIRE 4
Cyber Phoenix
  • ATK:

  • 1200

  • DEF:

  • 1600


While this card is in Attack Position, negate any Spell/Trap effects that target 1 Machine monster you control (and no other cards). When this card is destroyed by battle and sent to the GY: You can draw 1 card.

D.D. Assailant
D.D. Assailant
D.D. Assailant
EARTH 4
D.D. Assailant
  • ATK:

  • 1700

  • DEF:

  • 1600


After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.

D.D. Survivor
D.D. Survivor
D.D. Survivor
DARK 4
D.D. Survivor
  • ATK:

  • 1800

  • DEF:

  • 200


During the End Phase, if this card was banished while face-up, on your side of the field, this turn: Special Summon this banished card. This effect can only activate once per turn.

Exiled Force
Exiled Force
Exiled Force
EARTH 4
Exiled Force
  • ATK:

  • 1000

  • DEF:

  • 1000


You can Tribute this card to target 1 monster on the field; destroy that target.

Green Gadget
Green Gadget
Green Gadget
EARTH 4
Green Gadget
  • ATK:

  • 1400

  • DEF:

  • 600


When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.

Neo-Spacian Grand Mole
Neo-Spacian Grand Mole
Neo-Spacian Grand Mole
EARTH 3
Neo-Spacian Grand Mole
  • ATK:

  • 900

  • DEF:

  • 300


At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.

Red Gadget
Red Gadget
Red Gadget
EARTH 4
Red Gadget
  • ATK:

  • 1300

  • DEF:

  • 1500


When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.

Snipe Hunter
Snipe Hunter
Snipe Hunter
DARK 4
Snipe Hunter
  • ATK:

  • 1500

  • DEF:

  • 600


You can discard 1 card, then target 1 card on the field; roll a six-sided die, and destroy that target unless you roll a 1 or 6.

Yellow Gadget
Yellow Gadget
Yellow Gadget
EARTH 4
Yellow Gadget
  • ATK:

  • 1200

  • DEF:

  • 1200


When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand.

Confiscation
Confiscation
Confiscation
Spell Normal
Confiscation

    Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card.

    Dimensional Fissure
    Dimensional Fissure
    Dimensional Fissure
    Spell Continuous
    Dimensional Fissure

      Any monster sent to the Graveyard is banished instead.

      Enemy Controller
      Enemy Controller
      Enemy Controller
      Spell Quick
      Enemy Controller

        Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.

        Heavy Storm
        Heavy Storm
        Heavy Storm
        Spell Normal
        Heavy Storm

          Destroy all Spell and Trap Cards on the field.

          Lightning Vortex
          Lightning Vortex
          Lightning Vortex
          Spell Normal
          Lightning Vortex

            Discard 1 card; destroy all face-up monsters your opponent controls.

            Limiter Removal
            Limiter Removal
            Limiter Removal
            Spell Quick
            Limiter Removal

              Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.

              Mystical Space Typhoon
              Mystical Space Typhoon
              Mystical Space Typhoon
              Spell Quick
              Mystical Space Typhoon

                Target 1 Spell/Trap on the field; destroy that target.

                Nobleman of Crossout
                Nobleman of Crossout
                Nobleman of Crossout
                Spell Normal
                Nobleman of Crossout

                  Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.

                  Pot of Avarice
                  Pot of Avarice
                  Pot of Avarice
                  Spell Normal
                  Pot of Avarice

                    Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.



                    Tag(s):

                    Reinforcement of the Army
                    Reinforcement of the Army
                    Reinforcement of the Army
                    Spell Normal
                    Reinforcement of the Army

                      Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                      Shrink
                      Shrink
                      Shrink
                      Spell Quick
                      Shrink

                        Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn.

                        Smashing Ground
                        Smashing Ground
                        Smashing Ground
                        Spell Normal
                        Smashing Ground

                          Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).

                          Snatch Steal
                          Snatch Steal
                          Snatch Steal
                          Spell Equip
                          Snatch Steal

                            Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.

                            System Down
                            System Down
                            System Down
                            Spell Normal
                            System Down

                              Pay 1000 LP; banish all Machine-Type monsters your opponent controls and in their Graveyard.

                              Bottomless Trap Hole
                              Bottomless Trap Hole
                              Bottomless Trap Hole
                              Trap Normal
                              Bottomless Trap Hole

                                When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.

                                Dust Tornado
                                Dust Tornado
                                Dust Tornado
                                Trap Normal
                                Dust Tornado

                                  Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.

                                  Mask of Restrict
                                  Mask of Restrict
                                  Mask of Restrict
                                  Trap Continuous
                                  Mask of Restrict

                                    Neither player can Tribute cards.

                                    Mind Crush
                                    Mind Crush
                                    Mind Crush
                                    Trap Normal
                                    Mind Crush

                                      Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.

                                      Mirror Force
                                      Mirror Force
                                      Mirror Force
                                      Trap Normal
                                      Mirror Force

                                        When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

                                        Ring of Destruction
                                        Ring of Destruction
                                        Ring of Destruction
                                        Trap Normal
                                        Ring of Destruction

                                          During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.

                                          Spell Shield Type-8
                                          Spell Shield Type-8
                                          Spell Shield Type-8
                                          Trap Counter
                                          Spell Shield Type-8

                                            Activate 1 of these effects. ● When a Spell Card is activated that targets exactly 1 monster on the field: Negate the activation, and if you do, destroy it. ● When a Spell Card is activated: Send 1 Spell Card from your hand to the Graveyard; negate the activation, and if you do, destroy it.

                                            Torrential Tribute
                                            Torrential Tribute
                                            Torrential Tribute
                                            Trap Normal
                                            Torrential Tribute

                                              When a monster(s) is Summoned: Destroy all monsters on the field.

                                              Trap Dustshoot
                                              Trap Dustshoot
                                              Trap Dustshoot
                                              Trap Normal
                                              Trap Dustshoot

                                                Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.

                                                Widespread Ruin
                                                Widespread Ruin
                                                Widespread Ruin
                                                Trap Normal
                                                Widespread Ruin

                                                  When an opponent's monster declares an attack: Destroy the Attack Position monster your opponent controls with the highest ATK (your choice, if tied).

                                                  Extra Deck

                                                  Chimeratech Overdragon
                                                  Chimeratech Overdragon
                                                  Chimeratech Overdragon
                                                  DARK 9
                                                  Chimeratech Overdragon
                                                  • ATK:

                                                  • -1

                                                  • DEF:

                                                  • -1


                                                  "Cyber Dragon" + 1+ Machine monsters Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Materials used for its Fusion Summon.

                                                  Cyber End Dragon
                                                  Cyber End Dragon
                                                  Cyber End Dragon
                                                  LIGHT 10
                                                  Cyber End Dragon
                                                  • ATK:

                                                  • 4000

                                                  • DEF:

                                                  • 2800


                                                  "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.

                                                  Cyber Twin Dragon
                                                  Cyber Twin Dragon
                                                  Cyber Twin Dragon
                                                  LIGHT 8
                                                  Cyber Twin Dragon
                                                  • ATK:

                                                  • 2800

                                                  • DEF:

                                                  • 2100


                                                  "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.

                                                  Dark Balter the Terrible
                                                  Dark Balter the Terrible
                                                  Dark Balter the Terrible
                                                  DARK 5
                                                  Dark Balter the Terrible
                                                  • ATK:

                                                  • 2000

                                                  • DEF:

                                                  • 1200


                                                  "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.

                                                  Ryu Senshi
                                                  Ryu Senshi
                                                  Ryu Senshi
                                                  EARTH 6
                                                  Ryu Senshi
                                                  • ATK:

                                                  • 2000

                                                  • DEF:

                                                  • 1200


                                                  "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.

                                                  Main: 40 Extra: 15

                                                  3 cardGreen Gadget 3 cardGreen Gadget
                                                  Green Gadget
                                                  EARTH 4
                                                  Green Gadget
                                                  • ATK:

                                                  • 1400

                                                  • DEF:

                                                  • 600


                                                  When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.


                                                  1 cardMachina Cannon 1 cardMachina Cannon
                                                  Machina Cannon
                                                  EARTH 8
                                                  Machina Cannon
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 2200


                                                  Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 or more other Machine monsters from your hand to the GY. Gains 800 ATK for each monster sent to the GY for this Special Summon.


                                                  3 cardMachina Fortress 3 cardMachina Fortress
                                                  Machina Fortress
                                                  EARTH 7
                                                  Machina Fortress
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 1600


                                                  You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand.


                                                  3 cardRed Gadget 3 cardRed Gadget
                                                  Red Gadget
                                                  EARTH 4
                                                  Red Gadget
                                                  • ATK:

                                                  • 1300

                                                  • DEF:

                                                  • 1500


                                                  When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.


                                                  1 cardT.G. Rush Rhino 1 cardT.G. Rush Rhino
                                                  T.G. Rush Rhino
                                                  EARTH 4
                                                  T.G. Rush Rhino
                                                  • ATK:

                                                  • 1600

                                                  • DEF:

                                                  • 800


                                                  If this card attacks, it gains 400 ATK during the Damage Step only. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Rush Rhino".


                                                  3 cardT.G. Warwolf 3 cardT.G. Warwolf
                                                  T.G. Warwolf
                                                  DARK 3
                                                  T.G. Warwolf
                                                  • ATK:

                                                  • 1200

                                                  • DEF:

                                                  • 0


                                                  When a Level 4 or lower monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".


                                                  3 cardYellow Gadget 3 cardYellow Gadget
                                                  Yellow Gadget
                                                  EARTH 4
                                                  Yellow Gadget
                                                  • ATK:

                                                  • 1200

                                                  • DEF:

                                                  • 1200


                                                  When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand.


                                                  2 cardT.G. Striker 2 cardT.G. Striker
                                                  T.G. Striker
                                                  EARTH 2
                                                  T.G. Striker
                                                  • ATK:

                                                  • 800

                                                  • DEF:

                                                  • 0


                                                  If only your opponent controls a monster, you can Special Summon this card (from your hand). Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker".


                                                  3 cardMachina Gearframe 3 cardMachina Gearframe
                                                  Machina Gearframe
                                                  EARTH 4
                                                  Machina Gearframe
                                                  • ATK:

                                                  • 1800

                                                  • DEF:

                                                  • 0


                                                  When this card is Normal Summoned: You can add 1 "Machina" monster from your Deck to your hand, except "Machina Gearframe". Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


                                                  1 cardDark Hole
                                                  1 cardDark Hole
                                                  Dark Hole
                                                  Spell Normal
                                                  Dark Hole

                                                    Destroy all monsters on the field.


                                                    1 cardDouble Summon 1 cardDouble Summon
                                                    Double Summon
                                                    Spell Normal
                                                    Double Summon

                                                      You can conduct 2 Normal Summons/Sets this turn, not just 1.


                                                      1 cardHeavy Storm
                                                      1 cardHeavy Storm
                                                      Heavy Storm
                                                      Spell Normal
                                                      Heavy Storm

                                                        Destroy all Spell and Trap Cards on the field.


                                                        1 cardMonster Reborn
                                                        1 cardMonster Reborn
                                                        Monster Reborn
                                                        Spell Normal
                                                        Monster Reborn

                                                          Target 1 monster in either GY; Special Summon it.




                                                          Tag(s):

                                                          3 cardMystical Space Typhoon
                                                          3 cardMystical Space Typhoon
                                                          Mystical Space Typhoon
                                                          Spell Quick
                                                          Mystical Space Typhoon

                                                            Target 1 Spell/Trap on the field; destroy that target.


                                                            2 cardBottomless Trap Hole 2 cardBottomless Trap Hole
                                                            Bottomless Trap Hole
                                                            Trap Normal
                                                            Bottomless Trap Hole

                                                              When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                                                              3 cardKarma Cut 3 cardKarma Cut
                                                              Karma Cut
                                                              Trap Normal
                                                              Karma Cut

                                                                Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.


                                                                1 cardSolemn Judgment 1 cardSolemn Judgment
                                                                Solemn Judgment
                                                                Trap Counter
                                                                Solemn Judgment

                                                                  When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                  Tag(s):

                                                                  2 cardSolemn Warning 2 cardSolemn Warning
                                                                  Solemn Warning
                                                                  Trap Counter
                                                                  Solemn Warning

                                                                    When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                                                    Tag(s):

                                                                    3 cardUltimate Offering
                                                                    3 cardUltimate Offering
                                                                    Ultimate Offering
                                                                    Trap Continuous
                                                                    Ultimate Offering

                                                                      During your Main Phase or your opponent's Battle Phase: You can pay 500 Life Points; immediately after this effect resolves, Normal Summon/Set 1 monster.


                                                                      1 cardChimeratech Fortress Dragon 1 cardChimeratech Fortress Dragon
                                                                      Chimeratech Fortress Dragon
                                                                      DARK 8
                                                                      Chimeratech Fortress Dragon
                                                                      • ATK:

                                                                      • 0

                                                                      • DEF:

                                                                      • 0


                                                                      "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                                                                      1 cardAlly of Justice Catastor 1 cardAlly of Justice Catastor
                                                                      Ally of Justice Catastor
                                                                      DARK 5
                                                                      Ally of Justice Catastor
                                                                      • ATK:

                                                                      • 2200

                                                                      • DEF:

                                                                      • 1200


                                                                      1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.


                                                                      1 cardBrionac, Dragon of the Ice Barrier 1 cardBrionac, Dragon of the Ice Barrier
                                                                      Brionac, Dragon of the Ice Barrier
                                                                      WATER 6
                                                                      Brionac, Dragon of the Ice Barrier
                                                                      • ATK:

                                                                      • 2300

                                                                      • DEF:

                                                                      • 1400


                                                                      1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                                                                      1 cardTrishula, Dragon of the Ice Barrier 1 cardTrishula, Dragon of the Ice Barrier
                                                                      Trishula, Dragon of the Ice Barrier
                                                                      WATER 9
                                                                      Trishula, Dragon of the Ice Barrier
                                                                      • ATK:

                                                                      • 2700

                                                                      • DEF:

                                                                      • 2000


                                                                      1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                                                                      1 cardVulcan the Divine 1 cardVulcan the Divine
                                                                      Vulcan the Divine
                                                                      FIRE 6
                                                                      Vulcan the Divine
                                                                      • ATK:

                                                                      • 2000

                                                                      • DEF:

                                                                      • 1600


                                                                      1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned: Target 1 face-up card you control and 1 face-up card your opponent controls; return those targets to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as those returned to the hand by this effect. You can only use this effect of "Vulcan the Divine" once per turn.


                                                                      1 cardT.G. Wonder Magician 1 cardT.G. Wonder Magician
                                                                      T.G. Wonder Magician
                                                                      LIGHT 5
                                                                      T.G. Wonder Magician
                                                                      • ATK:

                                                                      • 1900

                                                                      • DEF:

                                                                      • 0


                                                                      1 Tuner + 1+ non-Tuner "T.G." monsters If this card is Synchro Summoned: Target 1 Spell/Trap on the field; destroy that target. If this card on the field is destroyed: Draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                                                                      1 cardDaigusto Emeral
                                                                      1 cardDaigusto Emeral
                                                                      Daigusto Emeral
                                                                      WIND
                                                                      Daigusto Emeral
                                                                      • ATK:

                                                                      • 1800

                                                                      • DEF:

                                                                      • 800


                                                                      2 Level 4 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects. ● Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card. ● Target 1 non-Effect Monster in your GY; Special Summon that target.


                                                                      2 cardGear Gigant X 2 cardGear Gigant X
                                                                      Gear Gigant X
                                                                      EARTH
                                                                      Gear Gigant X
                                                                      • ATK:

                                                                      • 2300

                                                                      • DEF:

                                                                      • 1500


                                                                      2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. When this card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your Graveyard; Special Summon that target.


                                                                      1 cardMaestroke the Symphony Djinn 1 cardMaestroke the Symphony Djinn
                                                                      Maestroke the Symphony Djinn
                                                                      DARK
                                                                      Maestroke the Symphony Djinn
                                                                      • ATK:

                                                                      • 1800

                                                                      • DEF:

                                                                      • 2300


                                                                      2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls; change it to face-down Defense Position. If a "Djinn" Xyz Monster you control would be destroyed, you can detach 1 Xyz Material from that monster instead.


                                                                      1 cardNumber 20: Giga-Brilliant 1 cardNumber 20: Giga-Brilliant
                                                                      Number 20: Giga-Brilliant
                                                                      LIGHT
                                                                      Number 20: Giga-Brilliant
                                                                      • ATK:

                                                                      • 1800

                                                                      • DEF:

                                                                      • 1800


                                                                      2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters you currently control gain 300 ATK.


                                                                      1 cardNumber 30: Acid Golem of Destruction 1 cardNumber 30: Acid Golem of Destruction
                                                                      Number 30: Acid Golem of Destruction
                                                                      WATER
                                                                      Number 30: Acid Golem of Destruction
                                                                      • ATK:

                                                                      • 3000

                                                                      • DEF:

                                                                      • 3000


                                                                      2 Level 3 monsters During your Standby Phase: Detach 1 Xyz Material from this card or take 2000 damage. You cannot Special Summon any monsters. While this card has no Xyz Materials, it cannot attack.


                                                                      1 cardNumber 39: Utopia 1 cardNumber 39: Utopia
                                                                      Number 39: Utopia
                                                                      LIGHT
                                                                      Number 39: Utopia
                                                                      • ATK:

                                                                      • 2500

                                                                      • DEF:

                                                                      • 2000


                                                                      2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                                                      1 cardNumber C39: Utopia Ray 1 cardNumber C39: Utopia Ray
                                                                      Number C39: Utopia Ray
                                                                      LIGHT
                                                                      Number C39: Utopia Ray
                                                                      • ATK:

                                                                      • 2500

                                                                      • DEF:

                                                                      • 2000


                                                                      3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.


                                                                      1 cardSteelswarm Roach 1 cardSteelswarm Roach
                                                                      Steelswarm Roach
                                                                      DARK
                                                                      Steelswarm Roach
                                                                      • ATK:

                                                                      • 1900

                                                                      • DEF:

                                                                      • 0


                                                                      2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.



                                                                      GADGETS Decks in OCG








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