Geargia Deck Breakdown

Cards Usage Statistic

Main Deck

R.B. Ga10 Driller
R.B. Ga10 Driller
R.B. Ga10 Driller
EARTH 3
R.B. Ga10 Driller
  • ATK:

  • 500

  • DEF:

  • 500


If you control no face-up monsters, or the only face-up monsters you control are "R.B." monsters, you can Special Summon this card (from your hand). You can only Special Summon "R.B. Ga10 Driller" once per turn this way. During the Main Phase, if this card is linked to an "R.B." Link Monster (Quick Effect): You can pay 500 LP, then target 1 monster your opponent controls; destroy both that monster and this card. You can only use this effect of "R.B. Ga10 Driller" once per turn.

R.B. Lambda Blade
R.B. Lambda Blade
R.B. Lambda Blade
DARK 7
R.B. Lambda Blade
  • ATK:

  • 1400

  • DEF:

  • 1400


If this card is Normal or Special Summoned: You can send 1 "R.B." card from your Deck to the GY, except "R.B. Lambda Blade". During your opponent's Main Phase, if this card is linked to an "R.B." Link Monster (Quick Effect): You can pay 1400 LP, then target 1 monster your opponent controls; destroy this card, and if you do, take control of that monster, but destroy it during the End Phase. You can only use each effect of "R.B. Lambda Blade" once per turn.

R.B. Lambda Cannon
R.B. Lambda Cannon
R.B. Lambda Cannon
DARK 6
R.B. Lambda Cannon
  • ATK:

  • 1200

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can target 1 "R.B." monster in your GY, except "R.B. Lambda Cannon"; add it to your hand. While this card is linked to an "R.B." Link Monster: You can pay 1200 LP; destroy this card, and if you do, look at your opponent's hand, then you can Special Summon 1 monster from it to their field, but negate its effects. You can only use each effect of "R.B. Lambda Cannon" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Clockwork Night
    Clockwork Night
    Clockwork Night
    Spell Continuous
    Clockwork Night

      All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.

      R.B. Operation Test
      R.B. Operation Test
      R.B. Operation Test
      Spell Continuous
      R.B. Operation Test

        When this card is activated: You can target 1 Level 3 or higher "R.B." monster in your GY; Special Summon it. You can target any number of "R.B." monsters you control; gain LP equal to their combined original ATK, and if you do, return them to the hand/Extra Deck, then you can Special Summon 1 "R.B." monster from your hand. You can only use this effect of "R.B. Operation Test" once per turn. You can only activate 1 "R.B. Operation Test" per turn.

        R.B. Stage Landing
        R.B. Stage Landing
        R.B. Stage Landing
        Spell Normal
        R.B. Stage Landing

          Special Summon 1 "R.B." monster from your Deck/Extra Deck with a different name than the cards you control. If an "R.B." monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You cannot Special Summon from the Extra Deck the turn you activate this card, except Machine monsters with 1500 or less original ATK.

          Extra Deck

          Clockwork Knight
          Clockwork Knight
          Clockwork Knight
          EARTH
          Clockwork Knight
          • ATK:

          • 500

          • LINK-1

          Link Arrow:

          Left


          1 non-Link Machine monster with 1000 or less original ATK If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 "Clockwork Night" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of "Clockwork Knight" once per turn.

          R.B. VALCan Booster
          R.B. VALCan Booster
          R.B. VALCan Booster
          FIRE
          R.B. VALCan Booster
          • ATK:

          • 500

          • LINK-2

          Link Arrow:

          Top

          Bottom


          2 Machine monsters If this card is Link Summoned: You can add 1 "R.B." Spell from your Deck to your hand. If this card is in the Extra Monster Zone: You can Special Summon 1 "R.B." monster from your hand or GY in Defense Position, then you can move this card you control to another of your Main Monster Zones, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters with 1500 or less ATK. You can only use each effect of "R.B. VALCan Booster" once per turn.

          Main: 40 Extra: 15

          3 cardGeargiaccelerator 3 cardGeargiaccelerator
          Geargiaccelerator
          EARTH 4
          Geargiaccelerator
          • ATK:

          • 1400

          • DEF:

          • 800


          If you control a "Geargia" monster, you can Special Summon this card (from your hand) in Defense Position. When this card is sent from the field to the Graveyard: You can target 1 "Geargia" monster in your Graveyard, except "Geargiaccelerator"; add that target to your hand.


          2 cardGeargianchor 2 cardGeargianchor
          Geargianchor
          EARTH 4
          Geargianchor
          • ATK:

          • 1800

          • DEF:

          • 500


          Once per turn: You can change this card to face-down Defense Position. If this card is flipped face-up: You can destroy monsters on the field, up to the number of other "Geargia" monsters you currently control.


          3 cardGeargiano 3 cardGeargiano
          Geargiano
          EARTH 3
          Geargiano
          • ATK:

          • 500

          • DEF:

          • 1000


          You can Tribute this card, then target 1 Level 4 Machine-Type monster in your Graveyard; Special Summon it, but its effects are negated.


          3 cardGeargiano Mk-II 3 cardGeargiano Mk-II
          Geargiano Mk-II
          EARTH 3
          Geargiano Mk-II
          • ATK:

          • 1000

          • DEF:

          • 500


          When this card is Normal or Flip Summoned: You can Special Summon 1 "Geargia" monster from your hand or Graveyard in Defense Position.


          2 cardGeargiano Mk-III 2 cardGeargiano Mk-III
          Geargiano Mk-III
          EARTH 3
          Geargiano Mk-III
          • ATK:

          • 1000

          • DEF:

          • 1000


          When this card is Special Summoned by the effect of a "Geargia" card: You can Special Summon 1 "Geargia" monster from your hand or Graveyard in Defense Position, except "Geargiano Mk-III", but its effects are negated. You can only use this effect of "Geargiano Mk-III" once per turn. You cannot Special Summon monsters the turn you activate this effect, except "Geargia" monsters.


          3 cardGeargiarmor 3 cardGeargiarmor
          Geargiarmor
          EARTH 4
          Geargiarmor
          • ATK:

          • 1100

          • DEF:

          • 1900


          Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can add 1 "Geargia" monster from your Deck to your hand, except "Geargiarmor".


          3 cardGeargiarsenal 3 cardGeargiarsenal
          Geargiarsenal
          EARTH 4
          Geargiarsenal
          • ATK:

          • 1500

          • DEF:

          • 500


          This card gains 200 ATK for each "Geargia" monster you control. You can Tribute this card; Special Summon 1 "Geargia" monster from your Deck in Defense Position, except "Geargiarsenal".


          1 cardGeargiattacker 1 cardGeargiattacker
          Geargiattacker
          EARTH 4
          Geargiattacker
          • ATK:

          • 1900

          • DEF:

          • 100


          Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can destroy any number of Spell/Trap Cards on the field, up to the number of other "Geargia" monsters you control.


          3 cardGeargiauger 3 cardGeargiauger
          Geargiauger
          EARTH 4
          Geargiauger
          • ATK:

          • 500

          • DEF:

          • 500


          When this card is Normal Summoned: You can add 1 Level 4 EARTH Machine-Type monster from your Deck to your hand, except "Geargiauger", also you cannot declare attacks, nor Special Summon monsters except Machine-Type monsters, for the rest of this turn.


          3 cardGraceful Charity
          3 cardGraceful Charity
          Graceful Charity
          Spell Normal
          Graceful Charity

            Draw 3 cards, then discard 2 cards.


            1 cardHarpie's Feather Duster
            1 cardHarpie's Feather Duster
            Harpie's Feather Duster
            Spell Normal
            Harpie's Feather Duster

              Destroy all Spell and Trap Cards your opponent controls.




              Tag(s):

              3 cardInstant Fusion
              3 cardInstant Fusion
              Instant Fusion
              Spell Normal
              Instant Fusion

                Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


                3 cardIron Call 3 cardIron Call
                Iron Call
                Spell Normal
                Iron Call

                  If you control a Machine monster: Target 1 Level 4 or lower Machine monster in your GY; Special Summon that target, but its effects are negated, also destroy it during the End Phase.


                  2 cardIron Draw 2 cardIron Draw
                  Iron Draw
                  Spell Normal
                  Iron Draw

                    If you control exactly 2 Machine Effect Monsters and no other monsters: Draw 2 cards. For the rest of this turn after this card resolves, you can only Special Summon once. You can only activate 1 "Iron Draw" per turn.


                    2 cardMachine Duplication 2 cardMachine Duplication
                    Machine Duplication
                    Spell Normal
                    Machine Duplication

                      Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.


                      3 cardGeargiagear 3 cardGeargiagear
                      Geargiagear
                      Trap Normal
                      Geargiagear

                        Special Summon 2 "Geargiano" monsters from your Deck and increase their Levels by 1. You can only activate 1 "Geargiagear" per turn.


                        3 cardElder Entity Norden
                        3 cardElder Entity Norden
                        Elder Entity Norden
                        WATER 4
                        Elder Entity Norden
                        • ATK:

                        • 2000

                        • DEF:

                        • 2200


                        1 Synchro or Xyz Monster + 1 Synchro or Xyz Monster When this card is Special Summoned: You can target 1 Level 4 or lower monster in your Graveyard; Special Summon it, but its effects are negated, also banish it when this card leaves the field.


                        1 cardCastel, the Skyblaster Musketeer 1 cardCastel, the Skyblaster Musketeer
                        Castel, the Skyblaster Musketeer
                        WIND
                        Castel, the Skyblaster Musketeer
                        • ATK:

                        • 2000

                        • DEF:

                        • 1500


                        2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.


                        1 cardDark Rebellion Xyz Dragon 1 cardDark Rebellion Xyz Dragon
                        Dark Rebellion Xyz Dragon
                        DARK
                        Dark Rebellion Xyz Dragon
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.


                        1 cardEvilswarm Exciton Knight 1 cardEvilswarm Exciton Knight
                        Evilswarm Exciton Knight
                        LIGHT
                        Evilswarm Exciton Knight
                        • ATK:

                        • 1900

                        • DEF:

                        • 0


                        2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                        2 cardGear Gigant X 2 cardGear Gigant X
                        Gear Gigant X
                        EARTH
                        Gear Gigant X
                        • ATK:

                        • 2300

                        • DEF:

                        • 1500


                        2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. When this card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your Graveyard; Special Summon that target.


                        1 cardHeavy Armored Train Ironwolf 1 cardHeavy Armored Train Ironwolf
                        Heavy Armored Train Ironwolf
                        EARTH
                        Heavy Armored Train Ironwolf
                        • ATK:

                        • 2200

                        • DEF:

                        • 2200


                        2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Machine-Type monster you control; this turn, it can attack your opponent directly, also other monsters cannot attack. If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 Level 4 Machine-Type monster from your Deck to your hand.


                        1 cardLeviair the Sea Dragon 1 cardLeviair the Sea Dragon
                        Leviair the Sea Dragon
                        WIND
                        Leviair the Sea Dragon
                        • ATK:

                        • 1800

                        • DEF:

                        • 1600


                        2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field.


                        1 cardNumber 101: Silent Honor ARK 1 cardNumber 101: Silent Honor ARK
                        Number 101: Silent Honor ARK
                        WATER
                        Number 101: Silent Honor ARK
                        • ATK:

                        • 2100

                        • DEF:

                        • 1000


                        2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                        1 cardNumber 16: Shock Master
                        1 cardNumber 16: Shock Master
                        Number 16: Shock Master
                        LIGHT
                        Number 16: Shock Master
                        • ATK:

                        • 2300

                        • DEF:

                        • 1600


                        3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to declare 1 card type (Monster, Spell, or Trap); that type of card (if Spell or Trap) cannot be activated, or (if Monster) cannot activate its effects, until the end of your opponent's next turn.


                        1 cardNumber 30: Acid Golem of Destruction 1 cardNumber 30: Acid Golem of Destruction
                        Number 30: Acid Golem of Destruction
                        WATER
                        Number 30: Acid Golem of Destruction
                        • ATK:

                        • 3000

                        • DEF:

                        • 3000


                        2 Level 3 monsters During your Standby Phase: Detach 1 Xyz Material from this card or take 2000 damage. You cannot Special Summon any monsters. While this card has no Xyz Materials, it cannot attack.


                        1 cardSteelswarm Roach 1 cardSteelswarm Roach
                        Steelswarm Roach
                        DARK
                        Steelswarm Roach
                        • ATK:

                        • 1900

                        • DEF:

                        • 0


                        2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.


                        1 cardSuper Quantal Mech Beast Grampulse 1 cardSuper Quantal Mech Beast Grampulse
                        Super Quantal Mech Beast Grampulse
                        WATER
                        Super Quantal Mech Beast Grampulse
                        • ATK:

                        • 1800

                        • DEF:

                        • 2800


                        2 Level 3 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.


                        ocg
                        Geargia
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