Gem-Knights Deck Breakdown

Cards Usage Statistic

Main Deck

Gem-Armadillo
Gem-Armadillo
Gem-Armadillo
EARTH 4
Gem-Armadillo
  • ATK:

  • 1700

  • DEF:

  • 500


When this card is Normal Summoned: You can add 1 "Gem-Knight" monster from your Deck to your hand.

Gem-Knight Hollowcore
Gem-Knight Hollowcore
Gem-Knight Hollowcore
DARK 7
Gem-Knight Hollowcore
  • ATK:

  • 1950

  • DEF:

  • 2450


You can send 1 "Gem-Knight" Normal Monster or 1 "Gem-Knight Fusion" from your Deck to the GY; Special Summon this card from your hand in Defense Position. When your opponent activates a card or effect, while you control a "Gem-Knight" Fusion Monster (Quick Effect): You can banish 3 "Gem-Knight" cards from your GY, including this card; negate that effect, then all "Gem-Knight" monsters you currently control gain 1000 ATK. You can only use each effect of "Gem-Knight Hollowcore" once per turn.

Gem-Knight Nepyrim
Gem-Knight Nepyrim
Gem-Knight Nepyrim
LIGHT 4
Gem-Knight Nepyrim
  • ATK:

  • 1550

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand, except "Gem-Knight Nepyrim", also any effect damage your opponent takes during the Main Phase this turn is halved. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Gem-" monster. If this card is sent from the hand or Deck to the GY: You can send 1 card from your hand to the GY, and if you do, Special Summon this card. You can only use each effect of "Gem-Knight Nepyrim" once per turn.

Gem-Knight Quartz
Gem-Knight Quartz
Gem-Knight Quartz
EARTH 4
Gem-Knight Quartz
  • ATK:

  • 1500

  • DEF:

  • 1500


If your opponent controls a monster: You can discard this card; Set 1 "Fusion" Continuous Spell directly from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. If this card is used as material for a Fusion Summon, and sent to the GY or banished: You can add 1 "Gem-Knight" monster from your GY to your hand, except "Gem-Knight Quartz". You can only use each effect of "Gem-Knight Quartz" once per turn.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Brilliant Fusion
Brilliant Fusion
Brilliant Fusion
Spell Continuous
Brilliant Fusion

    When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.

    Called by the Grave
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      Crossout Designator
      Crossout Designator
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



        Tag(s):

        Foolish Burial
        Foolish Burial
        Foolish Burial
        Spell Normal
        Foolish Burial

          Send 1 monster from your Deck to the GY.



          Tag(s):

          Gem-Knight Dispersion
          Gem-Knight Dispersion
          Gem-Knight Dispersion
          Spell Normal
          Gem-Knight Dispersion

            Activate 1 of these effects (but you can only use each effect of "Gem-Knight Dispersion" once per turn); ● Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or field. Up to 2 monsters from your Deck/Extra Deck can be used, if they are non-Rock "Gem-Knight" monsters and you have "Gem-Knight Fusion" in your GY. ● Add 1 "Gem-" monster from your Deck or banishment to your hand, also any effect damage your opponent takes during the Main Phase this turn is halved.

            Gem-Knight Fusion
            Gem-Knight Fusion
            Gem-Knight Fusion
            Spell Normal
            Gem-Knight Fusion

              Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is in your Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand.

              Harpie's Feather Duster
              Harpie's Feather Duster
              Harpie's Feather Duster
              Spell Normal
              Harpie's Feather Duster

                Destroy all Spell and Trap Cards your opponent controls.



                Tag(s):

                Triple Tactics Talent
                Triple Tactics Talent
                Triple Tactics Talent
                Spell Normal
                Triple Tactics Talent

                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                  Tag(s):

                  Infinite Impermanence
                  Infinite Impermanence
                  Infinite Impermanence
                  Trap Normal
                  Infinite Impermanence

                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                    Extra Deck

                    Gem-Knight Aquamarine
                    Gem-Knight Aquamarine
                    Gem-Knight Aquamarine
                    EARTH 6
                    Gem-Knight Aquamarine
                    • ATK:

                    • 1400

                    • DEF:

                    • 2600


                    "Gem-Knight Sapphire" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. When this card is sent from the field to the Graveyard: Target 1 card your opponent controls; return that target to the hand.

                    Gem-Knight Lady Rose Diamond
                    Gem-Knight Lady Rose Diamond
                    Gem-Knight Lady Rose Diamond
                    EARTH 8
                    Gem-Knight Lady Rose Diamond
                    • ATK:

                    • 2700

                    • DEF:

                    • 2400


                    1 "Gem-Knight" monster + 1 Fairy monster Once per opponent's turn, the first time a "Gem-Knight" monster(s) you control would be destroyed by card effect, it is not destroyed. During your turn, when your opponent activates a monster effect (Quick Effect): You can banish 1 "Gem-Knight" card from your GY, then target 1 face-up card your opponent controls; destroy it.

                    Gem-Knight Master Diamond Dispersion
                    Gem-Knight Master Diamond Dispersion
                    Gem-Knight Master Diamond Dispersion
                    EARTH 9
                    Gem-Knight Master Diamond Dispersion
                    • ATK:

                    • 3000

                    • DEF:

                    • 2600


                    3 "Gem-" monsters During the Main Phase (Quick Effect): You can send this card from the field to the GY; Special Summon up to 3 non-Rock "Gem-" monsters with different names from your Extra Deck and/or GY, ignoring their Summoning conditions, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Fusion Monsters. When your "Gem-Knight" Fusion Monster is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use each effect of "Gem-Knight Master Diamond Dispersion" once per turn.

                    Gem-Knight Prismaura
                    Gem-Knight Prismaura
                    Gem-Knight Prismaura
                    EARTH 7
                    Gem-Knight Prismaura
                    • ATK:

                    • 2450

                    • DEF:

                    • 1400


                    1 "Gem-Knight" monster + 1 Thunder-Type monster Must first be Fusion Summoned. Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 face-up card on the field; destroy that target.

                    Gem-Knight Seraphinite
                    Gem-Knight Seraphinite
                    Gem-Knight Seraphinite
                    EARTH 5
                    Gem-Knight Seraphinite
                    • ATK:

                    • 2300

                    • DEF:

                    • 1400


                    1 "Gem-Knight" monster + 1 LIGHT monster Must first be Fusion Summoned with the above Fusion Materials. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

                    Gem-Knight Phantom Quartz
                    Gem-Knight Phantom Quartz
                    Gem-Knight Phantom Quartz
                    EARTH
                    Gem-Knight Phantom Quartz
                    • ATK:

                    • 1450

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 "Gem-" monsters If this card is Link Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand. You can pay 1000 LP; Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by shuffling Fusion Materials in your possession listed on it into your Deck, that are banished or in the GY, but it cannot attack directly this turn. You can only use each effect of "Gem-Knight Phantom Quartz" once per turn.

                    S:P Little Knight
                    S:P Little Knight
                    S:P Little Knight
                    DARK
                    S:P Little Knight
                    • ATK:

                    • 1600

                    • LINK-2

                    Link Arrow:

                    Left

                    Right


                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                    Number 41: Bagooska the Terribly Tired Tapir
                    Number 41: Bagooska the Terribly Tired Tapir
                    Number 41: Bagooska the Terribly Tired Tapir
                    EARTH
                    Number 41: Bagooska the Terribly Tired Tapir
                    • ATK:

                    • 2100

                    • DEF:

                    • 2000


                    2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.

                    Main: 55 Extra: 16

                    1 cardArchnemeses Protos
                    1 cardArchnemeses Protos
                    Archnemeses Protos
                    DARK 11
                    Archnemeses Protos
                    • ATK:

                    • 2500

                    • DEF:

                    • 3000


                    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Attributes from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 monster Attribute on the field; destroy all monsters on the field with that Attribute, also until the end of the next turn, neither player can Special Summon monsters with that Attribute. You can only use this effect of "Archnemeses Protos" once per turn.


                    3 cardArtifact Lancea 3 cardArtifact Lancea
                    Artifact Lancea
                    LIGHT 5
                    Artifact Lancea
                    • ATK:

                    • 1700

                    • DEF:

                    • 2300


                    You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


                    3 cardDogoran, the Mad Flame Kaiju 3 cardDogoran, the Mad Flame Kaiju
                    Dogoran, the Mad Flame Kaiju
                    FIRE 8
                    Dogoran, the Mad Flame Kaiju
                    • ATK:

                    • 3000

                    • DEF:

                    • 1200


                    You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated.


                    2 cardGem-Armadillo 2 cardGem-Armadillo
                    Gem-Armadillo
                    EARTH 4
                    Gem-Armadillo
                    • ATK:

                    • 1700

                    • DEF:

                    • 500


                    When this card is Normal Summoned: You can add 1 "Gem-Knight" monster from your Deck to your hand.


                    2 cardGem-Knight Hollowcore 2 cardGem-Knight Hollowcore
                    Gem-Knight Hollowcore
                    DARK 7
                    Gem-Knight Hollowcore
                    • ATK:

                    • 1950

                    • DEF:

                    • 2450


                    You can send 1 "Gem-Knight" Normal Monster or 1 "Gem-Knight Fusion" from your Deck to the GY; Special Summon this card from your hand in Defense Position. When your opponent activates a card or effect, while you control a "Gem-Knight" Fusion Monster (Quick Effect): You can banish 3 "Gem-Knight" cards from your GY, including this card; negate that effect, then all "Gem-Knight" monsters you currently control gain 1000 ATK. You can only use each effect of "Gem-Knight Hollowcore" once per turn.


                    3 cardGem-Knight Nepyrim 3 cardGem-Knight Nepyrim
                    Gem-Knight Nepyrim
                    LIGHT 4
                    Gem-Knight Nepyrim
                    • ATK:

                    • 1550

                    • DEF:

                    • 1600


                    If this card is Normal or Special Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand, except "Gem-Knight Nepyrim", also any effect damage your opponent takes during the Main Phase this turn is halved. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Gem-" monster. If this card is sent from the hand or Deck to the GY: You can send 1 card from your hand to the GY, and if you do, Special Summon this card. You can only use each effect of "Gem-Knight Nepyrim" once per turn.


                    3 cardGem-Knight Quartz 3 cardGem-Knight Quartz
                    Gem-Knight Quartz
                    EARTH 4
                    Gem-Knight Quartz
                    • ATK:

                    • 1500

                    • DEF:

                    • 1500


                    If your opponent controls a monster: You can discard this card; Set 1 "Fusion" Continuous Spell directly from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. If this card is used as material for a Fusion Summon, and sent to the GY or banished: You can add 1 "Gem-Knight" monster from your GY to your hand, except "Gem-Knight Quartz". You can only use each effect of "Gem-Knight Quartz" once per turn.


                    3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
                    Mulcharmy Fuwalos
                    WIND 4
                    Mulcharmy Fuwalos
                    • ATK:

                    • 100

                    • DEF:

                    • 600


                    If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                    3 cardMulcharmy Meowls 3 cardMulcharmy Meowls
                    Mulcharmy Meowls
                    EARTH 4
                    Mulcharmy Meowls
                    • ATK:

                    • 100

                    • DEF:

                    • 600


                    If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from any GY(s) or banishment, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                    3 cardMulcharmy Purulia 3 cardMulcharmy Purulia
                    Mulcharmy Purulia
                    WATER 4
                    Mulcharmy Purulia
                    • ATK:

                    • 100

                    • DEF:

                    • 600


                    If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                    1 cardNemeses Flag 1 cardNemeses Flag
                    Nemeses Flag
                    FIRE 2
                    Nemeses Flag
                    • ATK:

                    • 1100

                    • DEF:

                    • 200


                    You can target 1 of your banished monsters, except "Nemeses Flag"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. During your Main Phase: You can add 1 "Nemeses" monster from your Deck to your hand, except "Nemeses Flag". You can only use each effect of "Nemeses Flag" once per turn.


                    1 cardNehshaddoll Genius 1 cardNehshaddoll Genius
                    Nehshaddoll Genius
                    EARTH 4
                    Nehshaddoll Genius
                    • ATK:

                    • 1800

                    • DEF:

                    • 1000


                    FLIP: You can target 1 "Shaddoll" monster you control; that face-up monster is unaffected by monster effects this turn, except its own. If this card is sent to the GY by card effect: You can target 1 Effect Monster on the field; neither player can activate that target's effects on the field this turn. You can only use 1 "Nehshaddoll Genius" effect per turn, and only once that turn.


                    1 cardShaddoll Dragon 1 cardShaddoll Dragon
                    Shaddoll Dragon
                    DARK 4
                    Shaddoll Dragon
                    • ATK:

                    • 1900

                    • DEF:

                    • 0


                    FLIP: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY by a card effect: You can target 1 Spell/Trap on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.


                    1 cardBrilliant Fusion
                    1 cardBrilliant Fusion
                    Brilliant Fusion
                    Spell Continuous
                    Brilliant Fusion

                      When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.


                      1 cardCalled by the Grave
                      1 cardCalled by the Grave
                      Called by the Grave
                      Spell Quick
                      Called by the Grave

                        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                        Tag(s):

                        3 cardForbidden Droplet 3 cardForbidden Droplet
                        Forbidden Droplet
                        Spell Quick
                        Forbidden Droplet

                          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                          Tag(s):

                          3 cardGem-Knight Dispersion 3 cardGem-Knight Dispersion
                          Gem-Knight Dispersion
                          Spell Normal
                          Gem-Knight Dispersion

                            Activate 1 of these effects (but you can only use each effect of "Gem-Knight Dispersion" once per turn); ● Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or field. Up to 2 monsters from your Deck/Extra Deck can be used, if they are non-Rock "Gem-Knight" monsters and you have "Gem-Knight Fusion" in your GY. ● Add 1 "Gem-" monster from your Deck or banishment to your hand, also any effect damage your opponent takes during the Main Phase this turn is halved.


                            1 cardGem-Knight Fusion 1 cardGem-Knight Fusion
                            Gem-Knight Fusion
                            Spell Normal
                            Gem-Knight Fusion

                              Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is in your Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand.


                              1 cardHarpie's Feather Duster
                              1 cardHarpie's Feather Duster
                              Harpie's Feather Duster
                              Spell Normal
                              Harpie's Feather Duster

                                Destroy all Spell and Trap Cards your opponent controls.




                                Tag(s):

                                2 cardLightning Storm
                                2 cardLightning Storm
                                Lightning Storm
                                Spell Normal
                                Lightning Storm

                                  If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                  Tag(s):

                                  1 cardRaigeki
                                  1 cardRaigeki
                                  Raigeki
                                  Spell Normal
                                  Raigeki

                                    Destroy all monsters your opponent controls.




                                    Tag(s):

                                    2 cardSales Ban 2 cardSales Ban
                                    Sales Ban
                                    Spell Normal
                                    Sales Ban

                                      Declare 1 card name; for the rest of this turn, your opponent cannot activate cards, or the effects of cards, with the same original name as that declared card. The same restrictions apply to you, but for the rest of this Duel instead of just this turn. You can only activate 1 "Sales Ban" per turn.


                                      1 cardScatter Fusion 1 cardScatter Fusion
                                      Scatter Fusion
                                      Spell Continuous
                                      Scatter Fusion

                                        During your Main Phase, if your opponent controls a monster: You can Fusion Summon 1 non-Rock "Gem-Knight" monster from your Extra Deck, using monsters from your Deck as material, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. You can only use this effect of "Scatter Fusion" once per turn. When this card leaves the field, destroy all monsters Summoned by this card's effect.


                                        3 cardShaddoll Fusion 3 cardShaddoll Fusion
                                        Shaddoll Fusion
                                        Spell Normal
                                        Shaddoll Fusion

                                          Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Shaddoll Fusion" per turn.


                                          1 cardTriple Tactics Talent
                                          1 cardTriple Tactics Talent
                                          Triple Tactics Talent
                                          Spell Normal
                                          Triple Tactics Talent

                                            If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                            Tag(s):

                                            1 cardTriple Tactics Thrust 1 cardTriple Tactics Thrust
                                            Triple Tactics Thrust
                                            Spell Normal
                                            Triple Tactics Thrust

                                              If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                              1 cardDifferent Dimension Ground 1 cardDifferent Dimension Ground
                                              Different Dimension Ground
                                              Trap Normal
                                              Different Dimension Ground

                                                This turn, any monster sent to the GY is banished instead.


                                                1 cardDimensional Barrier 1 cardDimensional Barrier
                                                Dimensional Barrier
                                                Trap Normal
                                                Dimensional Barrier

                                                  Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                                  3 cardSolemn Judgment 3 cardSolemn Judgment
                                                  Solemn Judgment
                                                  Trap Counter
                                                  Solemn Judgment

                                                    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                    Tag(s):

                                                    1 cardEl Shaddoll Construct 1 cardEl Shaddoll Construct
                                                    El Shaddoll Construct
                                                    LIGHT 8
                                                    El Shaddoll Construct
                                                    • ATK:

                                                    • 2800

                                                    • DEF:

                                                    • 2500


                                                    1 "Shaddoll" monster + 1 LIGHT monster Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the GY. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.


                                                    1 cardGem-Knight Aquamarine 1 cardGem-Knight Aquamarine
                                                    Gem-Knight Aquamarine
                                                    EARTH 6
                                                    Gem-Knight Aquamarine
                                                    • ATK:

                                                    • 1400

                                                    • DEF:

                                                    • 2600


                                                    "Gem-Knight Sapphire" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. When this card is sent from the field to the Graveyard: Target 1 card your opponent controls; return that target to the hand.


                                                    1 cardGem-Knight Lady Brilliant Diamond 1 cardGem-Knight Lady Brilliant Diamond
                                                    Gem-Knight Lady Brilliant Diamond
                                                    EARTH 10
                                                    Gem-Knight Lady Brilliant Diamond
                                                    • ATK:

                                                    • 3400

                                                    • DEF:

                                                    • 2000


                                                    3 "Gem-Knight" monsters Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Brilliant Diamond(s)" once per turn. Once per turn: You can send 1 face-up "Gem-Knight" monster you control to the Graveyard, and if you do, Special Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.


                                                    1 cardGem-Knight Lady Rose Diamond 1 cardGem-Knight Lady Rose Diamond
                                                    Gem-Knight Lady Rose Diamond
                                                    EARTH 8
                                                    Gem-Knight Lady Rose Diamond
                                                    • ATK:

                                                    • 2700

                                                    • DEF:

                                                    • 2400


                                                    1 "Gem-Knight" monster + 1 Fairy monster Once per opponent's turn, the first time a "Gem-Knight" monster(s) you control would be destroyed by card effect, it is not destroyed. During your turn, when your opponent activates a monster effect (Quick Effect): You can banish 1 "Gem-Knight" card from your GY, then target 1 face-up card your opponent controls; destroy it.


                                                    1 cardGem-Knight Master Diamond
                                                    1 cardGem-Knight Master Diamond
                                                    Gem-Knight Master Diamond
                                                    EARTH 9
                                                    Gem-Knight Master Diamond
                                                    • ATK:

                                                    • 2900

                                                    • DEF:

                                                    • 2500


                                                    3 "Gem-Knight" monsters Must first be Fusion Summoned. This card gains 100 ATK for each "Gem-" monster in your Graveyard. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your Graveyard; until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects.


                                                    1 cardGem-Knight Master Diamond Dispersion 1 cardGem-Knight Master Diamond Dispersion
                                                    Gem-Knight Master Diamond Dispersion
                                                    EARTH 9
                                                    Gem-Knight Master Diamond Dispersion
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 2600


                                                    3 "Gem-" monsters During the Main Phase (Quick Effect): You can send this card from the field to the GY; Special Summon up to 3 non-Rock "Gem-" monsters with different names from your Extra Deck and/or GY, ignoring their Summoning conditions, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Fusion Monsters. When your "Gem-Knight" Fusion Monster is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use each effect of "Gem-Knight Master Diamond Dispersion" once per turn.


                                                    1 cardGem-Knight Prismaura 1 cardGem-Knight Prismaura
                                                    Gem-Knight Prismaura
                                                    EARTH 7
                                                    Gem-Knight Prismaura
                                                    • ATK:

                                                    • 2450

                                                    • DEF:

                                                    • 1400


                                                    1 "Gem-Knight" monster + 1 Thunder-Type monster Must first be Fusion Summoned. Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 face-up card on the field; destroy that target.


                                                    1 cardGem-Knight Ruby 1 cardGem-Knight Ruby
                                                    Gem-Knight Ruby
                                                    EARTH 6
                                                    Gem-Knight Ruby
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 1300


                                                    "Gem-Knight Garnet" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. Once per turn: You can Tribute 1 face-up "Gem-" monster; this card gains ATK equal to the Tributed monster's ATK on the field, until the End Phase. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.


                                                    1 cardGem-Knight Seraphinite 1 cardGem-Knight Seraphinite
                                                    Gem-Knight Seraphinite
                                                    EARTH 5
                                                    Gem-Knight Seraphinite
                                                    • ATK:

                                                    • 2300

                                                    • DEF:

                                                    • 1400


                                                    1 "Gem-Knight" monster + 1 LIGHT monster Must first be Fusion Summoned with the above Fusion Materials. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


                                                    1 cardGem-Knight Topaz 1 cardGem-Knight Topaz
                                                    Gem-Knight Topaz
                                                    EARTH 6
                                                    Gem-Knight Topaz
                                                    • ATK:

                                                    • 1800

                                                    • DEF:

                                                    • 1800


                                                    "Gem-Knight Tourmaline" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. This card can attack twice during each Battle Phase. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                                    1 cardDogurad, the Stonetrooper 1 cardDogurad, the Stonetrooper
                                                    Dogurad, the Stonetrooper
                                                    EARTH
                                                    Dogurad, the Stonetrooper
                                                    • ATK:

                                                    • 1000

                                                    • LINK-3

                                                    Link Arrow:

                                                    Top

                                                    Bottom-Left

                                                    Bottom-Right


                                                    2+ monsters, including a Rock monster If this card is Special Summoned: You can target 1 Rock monster in your GY; this card gains ATK equal to that monster's ATK. During your opponent's Main Phase (Quick Effect): You can target 1 other monster on the field with ATK less than or equal to this card; this card loses ATK exactly equal to that monster's ATK, and if it does, destroy that monster. You can only use each effect of "Dogurad, the Stonetrooper" once per turn.


                                                    2 cardGem-Knight Phantom Quartz 2 cardGem-Knight Phantom Quartz
                                                    Gem-Knight Phantom Quartz
                                                    EARTH
                                                    Gem-Knight Phantom Quartz
                                                    • ATK:

                                                    • 1450

                                                    • LINK-2

                                                    Link Arrow:

                                                    Bottom-Left

                                                    Bottom-Right


                                                    2 "Gem-" monsters If this card is Link Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand. You can pay 1000 LP; Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by shuffling Fusion Materials in your possession listed on it into your Deck, that are banished or in the GY, but it cannot attack directly this turn. You can only use each effect of "Gem-Knight Phantom Quartz" once per turn.


                                                    1 cardKnightmare Cerberus 1 cardKnightmare Cerberus
                                                    Knightmare Cerberus
                                                    EARTH
                                                    Knightmare Cerberus
                                                    • ATK:

                                                    • 1600

                                                    • LINK-2

                                                    Link Arrow:

                                                    Top

                                                    Left


                                                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                                                    1 cardInfernal Flame Banshee 1 cardInfernal Flame Banshee
                                                    Infernal Flame Banshee
                                                    FIRE
                                                    Infernal Flame Banshee
                                                    • ATK:

                                                    • 1700

                                                    • DEF:

                                                    • 600


                                                    2 Level 4 monsters You can detach 1 material from this card; take 1 Pyro monster from your Deck and either add it to your hand or send it to the GY. If this card is banished and you control a Pyro monster: You can Special Summon this card, and if you do, it gains ATK equal to the number of your currently banished monsters x 100 until the end of this turn. You can only use each effect of "Infernal Flame Banshee" once per turn.


                                                    1 cardNumber 41: Bagooska the Terribly Tired Tapir 1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                    Number 41: Bagooska the Terribly Tired Tapir
                                                    EARTH
                                                    Number 41: Bagooska the Terribly Tired Tapir
                                                    • ATK:

                                                    • 2100

                                                    • DEF:

                                                    • 2000


                                                    2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.



                                                    GEM-KNIGHTS Decks in OCG








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