Generaider Deck Breakdown

Cards Usage Statistic

Main Deck

Harr, Generaider Boss of Storms
Harr, Generaider Boss of Storms
Harr, Generaider Boss of Storms
DARK 9
Harr, Generaider Boss of Storms
  • ATK:

  • 3000

  • DEF:

  • 3000


You can only control 1 "Harr, Generaider Boss of Storms". Once per turn, if your opponent adds a card(s) from the Deck to their hand, except during the Draw Phase (Quick Effect): You can make your opponent send 1 monster from their hand or field to the GY (their choice). When a card or effect is activated (Quick Effect): You can Tribute 2 "Generaider" and/or Spellcaster monsters; negate the activation, and if you do, destroy that card. You can only use this effect of "Harr, Generaider Boss of Storms" once per turn.

Loptr, Shadow of the Generaider Bosses
Loptr, Shadow of the Generaider Bosses
Loptr, Shadow of the Generaider Bosses
FIRE 4
Loptr, Shadow of the Generaider Bosses
  • ATK:

  • 1500

  • DEF:

  • 1500


You can only control 1 "Loptr, Shadow of the Generaider Bosses". All "Generaider" monsters you control gain 1000 ATK/DEF during your opponent's turn only. During the Main Phase (Quick Effect): You can Tribute 1 "Generaider" monster; Special Summon 1 Level 9 "Generaider" monster with a different name from your Deck. You can only use this effect of "Loptr, Shadow of the Generaider Bosses" once per turn.

Mardel, Generaider Boss of Light
Mardel, Generaider Boss of Light
Mardel, Generaider Boss of Light
LIGHT 9
Mardel, Generaider Boss of Light
  • ATK:

  • 2400

  • DEF:

  • 2400


You can only control 1 "Mardel, Generaider Boss of Light". If this card is Normal or Special Summoned: You can add 1 "Generaider" card or 1 Plant monster from your Deck to your hand, except "Mardel, Generaider Boss of Light". You can only use this effect of "Mardel, Generaider Boss of Light" once per turn.

Nidhogg, Generaider Boss of Ice
Nidhogg, Generaider Boss of Ice
Nidhogg, Generaider Boss of Ice
WATER 9
Nidhogg, Generaider Boss of Ice
  • ATK:

  • 2100

  • DEF:

  • 2600


You can only control 1 "Nidhogg, Generaider Boss of Ice". When your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute 1 "Generaider" monster or 1 Wyrm monster; negate the Summon, and if you do, destroy that monster(s). You can only use this effect of "Nidhogg, Generaider Boss of Ice" once per turn.

Utgarda, Generaider Boss of Delusion
Utgarda, Generaider Boss of Delusion
Utgarda, Generaider Boss of Delusion
LIGHT 9
Utgarda, Generaider Boss of Delusion
  • ATK:

  • 2200

  • DEF:

  • 2700


You can only control 1 "Utgarda, Generaider Boss of Delusion". (Quick Effect): You can Tribute 2 "Generaider" monsters and/or Rock monsters, then target 1 card on the field; banish it. You can only use this effect of "Utgarda, Generaider Boss of Delusion" once per turn.

Vala, Seidhr of the Generaider Bosses
Vala, Seidhr of the Generaider Bosses
Vala, Seidhr of the Generaider Bosses
FIRE 9
Vala, Seidhr of the Generaider Bosses
  • ATK:

  • 2500

  • DEF:

  • 2500


You can only control 1 "Vala, Seidhr of the Generaider Bosses". You can only use each of the following effects of "Vala, Seidhr of the Generaider Bosses" once per turn. If this card is in your hand or GY: You can send 1 other "Generaider" card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. If this card is Special Summoned: You can Special Summon 1 "Generaider" monster from your hand or GY, except "Vala, Seidhr of the Generaider Bosses".

Generaider Boss Stage
Generaider Boss Stage
Generaider Boss Stage
Spell Field
Generaider Boss Stage

    Once per turn, if a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Generaider" monster from your Deck in Defense Position. If you Special Summon a "Generaider" monster(s) during your opponent's turn (except during the Damage Step): You can Special Summon as many "Generaider Tokens" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) as possible in Attack Position, but destroy them during the End Phase (even if this card leaves the field). You can only use this effect of "Generaider Boss Stage" once per turn.

    World Legacy Monstrosity
    World Legacy Monstrosity
    World Legacy Monstrosity
    Spell Quick
    World Legacy Monstrosity

      Activate 1 of these effects. ● Special Summon 1 Level 9 monster from your hand. ● Target 1 Level 9 monster you control; Special Summon from your Deck, 2 Level 9 monsters each with different original Type and Attribute from that face-up targeted monster, and with different names from each other, but these 2 monsters cannot attack, also destroy them during the End Phase. You can only activate 1 "World Legacy Monstrosity" per turn.

      Extra Deck

      Jormungandr, Generaider Boss of Eternity
      Jormungandr, Generaider Boss of Eternity
      Jormungandr, Generaider Boss of Eternity
      EARTH
      Jormungandr, Generaider Boss of Eternity
      • ATK:

      • -1

      • DEF:

      • -1


      2+ Level 9 monsters You can only control 1 "Jormungandr, Generaider Boss of Eternity". This card's original ATK/DEF become 1000 x its number of materials. (Quick Effect): You can detach 1 material from this card; each player draws 1 card, then each player that drew attaches 1 card from their hand or field to this card. You can only use this effect of "Jormungandr, Generaider Boss of Eternity" once per turn.

      Laevatein, Generaider Boss of Shadows
      Laevatein, Generaider Boss of Shadows
      Laevatein, Generaider Boss of Shadows
      FIRE
      Laevatein, Generaider Boss of Shadows
      • ATK:

      • 2500

      • DEF:

      • 2500


      2+ Level 9 monsters You can only control 1 "Laevatein, Generaider Boss of Shadows". Monsters your opponent controls lose 1000 ATK/DEF. (Quick Effect): You can Tribute this Xyz Summoned card; Special Summon 1 non-Fairy "Generaider" Xyz Monster from your Extra Deck, then you can attach cards from any field and/or GYs to that Special Summoned monster as material, up to the number of materials this card had.

      Main: 41 Extra: 15

      1 cardDiabellstar the Black Witch
      1 cardDiabellstar the Black Witch
      Diabellstar the Black Witch
      DARK 7
      Diabellstar the Black Witch
      • ATK:

      • 2500

      • DEF:

      • 2000


      You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


      1 cardDovelgus, Generaider Boss of Iron 1 cardDovelgus, Generaider Boss of Iron
      Dovelgus, Generaider Boss of Iron
      EARTH 9
      Dovelgus, Generaider Boss of Iron
      • ATK:

      • 1500

      • DEF:

      • 2500


      You can only control 1 "Dovelgus, Generaider Boss of Iron". (Quick Effect): You can Tribute any number of "Generaider" monsters and/or Machine monsters; Special Summon, from your hand, in Defense Position, exactly that many "Generaider" monsters and/or Machine monsters, all with different names from each other and from the Tributed monsters. You can only use this effect of "Dovelgus, Generaider Boss of Iron" once per turn.


      1 cardHarr, Generaider Boss of Storms 1 cardHarr, Generaider Boss of Storms
      Harr, Generaider Boss of Storms
      DARK 9
      Harr, Generaider Boss of Storms
      • ATK:

      • 3000

      • DEF:

      • 3000


      You can only control 1 "Harr, Generaider Boss of Storms". Once per turn, if your opponent adds a card(s) from the Deck to their hand, except during the Draw Phase (Quick Effect): You can make your opponent send 1 monster from their hand or field to the GY (their choice). When a card or effect is activated (Quick Effect): You can Tribute 2 "Generaider" and/or Spellcaster monsters; negate the activation, and if you do, destroy that card. You can only use this effect of "Harr, Generaider Boss of Storms" once per turn.


      1 cardHela, Generaider Boss of Doom 1 cardHela, Generaider Boss of Doom
      Hela, Generaider Boss of Doom
      DARK 9
      Hela, Generaider Boss of Doom
      • ATK:

      • 800

      • DEF:

      • 2800


      You can only control 1 "Hela, Generaider Boss of Doom". (Quick Effect): You can Tribute 1 "Generaider" monster or 1 Zombie monster, then target 1 "Generaider" monster or 1 Zombie monster in your GY, with a different name than the Tributed monster had on the field; Special Summon that monster in Defense Position. You can only use this effect of "Hela, Generaider Boss of Doom" once per turn.


      1 cardLee the World Chalice Fairy 1 cardLee the World Chalice Fairy
      Lee the World Chalice Fairy
      LIGHT 2
      Lee the World Chalice Fairy
      • ATK:

      • 100

      • DEF:

      • 2000


      If this card is Normal or Special Summoned: You can add 1 "World Chalice" monster from your Deck to your hand. If this card is in your GY: You can send 1 monster from your hand or field to the GY; add this card to your hand. You can only use each effect of "Lee the World Chalice Fairy" once per turn.


      2 cardMardel, Generaider Boss of Light 2 cardMardel, Generaider Boss of Light
      Mardel, Generaider Boss of Light
      LIGHT 9
      Mardel, Generaider Boss of Light
      • ATK:

      • 2400

      • DEF:

      • 2400


      You can only control 1 "Mardel, Generaider Boss of Light". If this card is Normal or Special Summoned: You can add 1 "Generaider" card or 1 Plant monster from your Deck to your hand, except "Mardel, Generaider Boss of Light". You can only use this effect of "Mardel, Generaider Boss of Light" once per turn.


      2 cardMaxx "C"
      2 cardMaxx "C"
      Maxx "C"
      EARTH 2
      Maxx "C"
      • ATK:

      • 500

      • DEF:

      • 200


      During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


      1 cardNidhogg, Generaider Boss of Ice 1 cardNidhogg, Generaider Boss of Ice
      Nidhogg, Generaider Boss of Ice
      WATER 9
      Nidhogg, Generaider Boss of Ice
      • ATK:

      • 2100

      • DEF:

      • 2600


      You can only control 1 "Nidhogg, Generaider Boss of Ice". When your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute 1 "Generaider" monster or 1 Wyrm monster; negate the Summon, and if you do, destroy that monster(s). You can only use this effect of "Nidhogg, Generaider Boss of Ice" once per turn.


      3 cardRescue-ACE Hydrant 3 cardRescue-ACE Hydrant
      Rescue-ACE Hydrant
      FIRE 1
      Rescue-ACE Hydrant
      • ATK:

      • 0

      • DEF:

      • 0


      While you control a "Rescue-ACE" monster other than "Rescue-ACE Hydrant", your opponent's monsters cannot target this card for attacks, also your opponent cannot target this card with card effects. You can only use each of the following effects of "Rescue-ACE Hydrant" once per turn. You can activate a Quick-Play Spell, or Trap Card, that was Set by the effect of your "Rescue-ACE" card, the turn it was Set. During your Main Phase: You can add 1 "Rescue-ACE" monster from your Deck to your hand, except "Rescue-ACE Hydrant".


      1 cardRescue-ACE Preventer 1 cardRescue-ACE Preventer
      Rescue-ACE Preventer
      FIRE 8
      Rescue-ACE Preventer
      • ATK:

      • 2800

      • DEF:

      • 2800


      You can banish 1 "Rescue-ACE" card from your GY; Special Summon this card from your hand. If you control another "Rescue-ACE" monster (Quick Effect): You can target 1 Effect Monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 of your banished "Rescue-ACE" monsters, except a Level 8 monster; Special Summon it. You can only use each effect of "Rescue-ACE Preventer" once per turn.


      2 cardRescue-ACE Turbulence 2 cardRescue-ACE Turbulence
      Rescue-ACE Turbulence
      FIRE 9
      Rescue-ACE Turbulence
      • ATK:

      • 3000

      • DEF:

      • 3000


      You can banish 2 "Rescue-ACE" cards from your GY; Special Summon this card from your hand. During your Main Phase: You can Set up to 4 "Rescue-ACE" Quick-Play Spells / Normal Traps, with different names, directly from your Deck. If another card(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "Rescue-ACE Turbulence" once per turn.


      1 cardSpell Canceller 1 cardSpell Canceller
      Spell Canceller
      WIND 5
      Spell Canceller
      • ATK:

      • 1800

      • DEF:

      • 1600


      Spell Cards, and their effects on the field, cannot be activated. Negate all Spell effects on the field.


      3 cardVala, Seidhr of the Generaider Bosses 3 cardVala, Seidhr of the Generaider Bosses
      Vala, Seidhr of the Generaider Bosses
      FIRE 9
      Vala, Seidhr of the Generaider Bosses
      • ATK:

      • 2500

      • DEF:

      • 2500


      You can only control 1 "Vala, Seidhr of the Generaider Bosses". You can only use each of the following effects of "Vala, Seidhr of the Generaider Bosses" once per turn. If this card is in your hand or GY: You can send 1 other "Generaider" card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. If this card is Special Summoned: You can Special Summon 1 "Generaider" monster from your hand or GY, except "Vala, Seidhr of the Generaider Bosses".


      1 cardWorld Legacy - "World Chalice" 1 cardWorld Legacy - "World Chalice"
      World Legacy - "World Chalice"
      DARK 5
      World Legacy - "World Chalice"
      • ATK:

      • 0

      • DEF:

      • 0


      If a monster(s) is Special Summoned from the Extra Deck (except during the Damage Step): You can Tribute this card; send that monster(s) to the GY. You can only use each of the following effects of "World Legacy - "World Chalice"" once per turn. ● If this face-up Normal Summoned/Set card leaves the field: You can Special Summon 2 "World Chalice" monsters from your Deck, except "World Legacy - "World Chalice"". ● During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "World Legacy" card from your Deck to your hand.


      3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
      Ash Blossom & Joyous Spring
      FIRE 3
      Ash Blossom & Joyous Spring
      • ATK:

      • 0

      • DEF:

      • 1800


      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


      2 cardMecha Phantom Beast O-Lion 2 cardMecha Phantom Beast O-Lion
      Mecha Phantom Beast O-Lion
      WIND 2
      Mecha Phantom Beast O-Lion
      • ATK:

      • 600

      • DEF:

      • 1000


      You can banish this card from your Graveyard; immediately after this effect resolves, Normal Summon 1 "Mecha Phantom Beast" monster from your hand. While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast O-Lion" once per turn.


      1 cardALERT! 1 cardALERT!
      ALERT!
      Spell Quick
      ALERT!

        (This card is always treated as a "Rescue-ACE" card.) Add 1 "Rescue-ACE" monster from your GY to your hand, or if you control "Rescue-ACE Hydrant", you can add 1 "Rescue-ACE" monster from your Deck to your hand instead. You can only activate 1 "ALERT!" per turn.


        3 cardGeneraider Boss Stage 3 cardGeneraider Boss Stage
        Generaider Boss Stage
        Spell Field
        Generaider Boss Stage

          Once per turn, if a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Generaider" monster from your Deck in Defense Position. If you Special Summon a "Generaider" monster(s) during your opponent's turn (except during the Damage Step): You can Special Summon as many "Generaider Tokens" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) as possible in Attack Position, but destroy them during the End Phase (even if this card leaves the field). You can only use this effect of "Generaider Boss Stage" once per turn.


          3 cardOriginal Sinful Spoils - Snake-Eye
          3 cardOriginal Sinful Spoils - Snake-Eye
          Original Sinful Spoils - Snake-Eye
          Spell Normal
          Original Sinful Spoils - Snake-Eye

            Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 "Snake-Eye" or "Diabellstar" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 "Original Sinful Spoils - Snake-Eye" effect per turn, and only once that turn.


            1 cardRESCUE! 1 cardRESCUE!
            RESCUE!
            Spell Quick
            RESCUE!

              (This card is always treated as a "Rescue-ACE" card.) Target 1 "Rescue-ACE" monster in your GY, or if you control "Rescue-ACE Hydrant", you can target 1 monster in your opponent's GY instead; Special Summon it to your field. You can only activate 1 "RESCUE!" per turn.


              1 cardWANTED: Seeker of Sinful Spoils
              1 cardWANTED: Seeker of Sinful Spoils
              WANTED: Seeker of Sinful Spoils
              Spell Quick
              WANTED: Seeker of Sinful Spoils

                Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.


                3 cardWorld Legacy Monstrosity 3 cardWorld Legacy Monstrosity
                World Legacy Monstrosity
                Spell Quick
                World Legacy Monstrosity

                  Activate 1 of these effects. ● Special Summon 1 Level 9 monster from your hand. ● Target 1 Level 9 monster you control; Special Summon from your Deck, 2 Level 9 monsters each with different original Type and Attribute from that face-up targeted monster, and with different names from each other, but these 2 monsters cannot attack, also destroy them during the End Phase. You can only activate 1 "World Legacy Monstrosity" per turn.


                  1 cardCONTAIN! 1 cardCONTAIN!
                  CONTAIN!
                  Trap Normal
                  CONTAIN!

                    (This card is always treated as a "Rescue-ACE" card.) If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opponent controls; this turn, that Effect Monster cannot attack, also its effects are negated. If you control "Rescue-ACE Hydrant" at resolution of this effect, that monster also cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon this turn.


                    1 cardEXTINGUISH! 1 cardEXTINGUISH!
                    EXTINGUISH!
                    Trap Normal
                    EXTINGUISH!

                      (This card is always treated as a "Rescue-ACE" card.) If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opponent controls; destroy it, then, if you currently control "Rescue-ACE Hydrant", your opponent cannot activate the effects of that destroyed monster, or of monsters with its same original name, this turn.


                      1 cardWorld Legacy Awakens 1 cardWorld Legacy Awakens
                      World Legacy Awakens
                      Trap Normal
                      World Legacy Awakens

                        Immediately after this effect resolves, Link Summon 1 Link Monster using monster(s) you control as material. You can only activate 1 "World Legacy Awakens" per turn.


                        1 cardTrishula, the Dragon of Icy Imprisonment 1 cardTrishula, the Dragon of Icy Imprisonment
                        Trishula, the Dragon of Icy Imprisonment
                        WATER 9
                        Trishula, the Dragon of Icy Imprisonment
                        • ATK:

                        • 2700

                        • DEF:

                        • 2000


                        3 monsters with different names Must first be either Fusion Summoned using only monsters in your hand and/or field, or Special Summoned (from your Extra Deck) by banishing the above cards you control (in which case you do not use "Polymerization"). If this card was Special Summoned using only monsters that were originally Dragons: You can reveal and banish 3 cards (1 from your Deck, 1 from the top of your opponent's Deck, and 1 from their Extra Deck). You can only use this effect of "Trishula, the Dragon of Icy Imprisonment" once per turn.


                        1 cardBarricadeborg Blocker 1 cardBarricadeborg Blocker
                        Barricadeborg Blocker
                        DARK
                        Barricadeborg Blocker
                        • ATK:

                        • 1000

                        • LINK-2

                        Link Arrow:

                        Left

                        Bottom


                        2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.


                        1 cardLinkuriboh
                        1 cardLinkuriboh
                        Linkuriboh
                        DARK
                        Linkuriboh
                        • ATK:

                        • 300

                        • LINK-1

                        Link Arrow:

                        Bottom


                        1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                        1 cardMecha Phantom Beast Auroradon
                        1 cardMecha Phantom Beast Auroradon
                        Mecha Phantom Beast Auroradon
                        WIND
                        Mecha Phantom Beast Auroradon
                        • ATK:

                        • 2100

                        • LINK-3

                        Link Arrow:

                        Left

                        Bottom

                        Bottom-Right


                        2+ Machine monsters If this card is Link Summoned: You can activate this effect; Special Summon 3 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0), also you cannot Link Summon for the rest of this turn. Once per turn: You can Tribute up to 3 monsters, then apply 1 of these effects, based on the number Tributed; ● 1: Destroy 1 card on the field. ● 2: Special Summon 1 "Mecha Phantom Beast" monster from your Deck. ● 3: Add 1 Trap from your GY to your hand.


                        1 cardQliphort Genius 1 cardQliphort Genius
                        Qliphort Genius
                        EARTH
                        Qliphort Genius
                        • ATK:

                        • 1800

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 Machine monsters This Link Summoned card is unaffected by Spell/Trap effects and the activated effects of other Link Monsters. Once per turn: You can target 1 face-up card on each player's field, except this card; both those cards have their effects negated until the end of this turn. When 2 monsters are Special Summoned at the same time to the zones this card points to: You can add 1 Level 5 or higher Machine monster from your Deck to your hand.


                        1 cardAccel Synchro Stardust Dragon 1 cardAccel Synchro Stardust Dragon
                        Accel Synchro Stardust Dragon
                        WIND 8
                        Accel Synchro Stardust Dragon
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


                        1 cardStardust Dragon 1 cardStardust Dragon
                        Stardust Dragon
                        WIND 8
                        Stardust Dragon
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                        1 cardIb the World Chalice Justiciar 1 cardIb the World Chalice Justiciar
                        Ib the World Chalice Justiciar
                        WATER 5
                        Ib the World Chalice Justiciar
                        • ATK:

                        • 1800

                        • DEF:

                        • 2100


                        1 Tuner + 1+ non-Tuner monsters For this card's Synchro Summon, you can treat 1 "World Chalice" Normal Monster you control as a Tuner. You can only use each of the following effects of "Ib the World Chalice Justiciar" once per turn. ● If this card is Synchro Summoned: You can add 1 "World Legacy" card from your Deck to your hand. ● If this Synchro Summoned card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your Deck or GY, except "Ib the World Chalice Justiciar".


                        3 cardJormungandr, Generaider Boss of Eternity 3 cardJormungandr, Generaider Boss of Eternity
                        Jormungandr, Generaider Boss of Eternity
                        EARTH
                        Jormungandr, Generaider Boss of Eternity
                        • ATK:

                        • -1

                        • DEF:

                        • -1


                        2+ Level 9 monsters You can only control 1 "Jormungandr, Generaider Boss of Eternity". This card's original ATK/DEF become 1000 x its number of materials. (Quick Effect): You can detach 1 material from this card; each player draws 1 card, then each player that drew attaches 1 card from their hand or field to this card. You can only use this effect of "Jormungandr, Generaider Boss of Eternity" once per turn.


                        3 cardLaevatein, Generaider Boss of Shadows 3 cardLaevatein, Generaider Boss of Shadows
                        Laevatein, Generaider Boss of Shadows
                        FIRE
                        Laevatein, Generaider Boss of Shadows
                        • ATK:

                        • 2500

                        • DEF:

                        • 2500


                        2+ Level 9 monsters You can only control 1 "Laevatein, Generaider Boss of Shadows". Monsters your opponent controls lose 1000 ATK/DEF. (Quick Effect): You can Tribute this Xyz Summoned card; Special Summon 1 non-Fairy "Generaider" Xyz Monster from your Extra Deck, then you can attach cards from any field and/or GYs to that Special Summoned monster as material, up to the number of materials this card had.


                        1 cardPhantom Fortress Enterblathnir 1 cardPhantom Fortress Enterblathnir
                        Phantom Fortress Enterblathnir
                        WIND
                        Phantom Fortress Enterblathnir
                        • ATK:

                        • 2900

                        • DEF:

                        • 2500


                        2 Level 9 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects; ● Banish 1 card your opponent controls. ● Banish 1 random card from your opponent's hand. ● Banish 1 card from your opponent's GY. ● Banish the top card of your opponent's Deck, face-up.



                        GENERAIDER Decks in OCG








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