Genex Deck Breakdown

Cards Usage Statistic

Main Deck

Genex Power Planner
Genex Power Planner
Genex Power Planner
LIGHT 1
Genex Power Planner
  • ATK:

  • 300

  • DEF:

  • 200


When this card is Normal Summoned, you can add 1 Level 3 "Genex" Effect Monster from your Deck to your hand.

Genex Undine
Genex Undine
Genex Undine
WATER 3
Genex Undine
  • ATK:

  • 1200

  • DEF:

  • 600


When this card is Normal Summoned: You can send 1 WATER monster from your Deck to the Graveyard; add 1 "Genex Controller" from your Deck to your hand.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

R-Genex Crusher
R-Genex Crusher
R-Genex Crusher
EARTH 2
R-Genex Crusher
  • ATK:

  • 800

  • DEF:

  • 800


When this card is Normal Summoned, you can add 1 Level 4 "R-Genex" monster from your Deck to your hand.

R-Genex Magma
R-Genex Magma
R-Genex Magma
FIRE 3
R-Genex Magma
  • ATK:

  • 1000

  • DEF:

  • 200


When this card is Normal Summoned, you can add 1 Level 2 "R-Genex" monster from your Deck to your hand.

R-Genex Turbo
R-Genex Turbo
R-Genex Turbo
WIND 4
R-Genex Turbo
  • ATK:

  • 1500

  • DEF:

  • 1300


When this card is Normal Summoned, you can add 1 Level 1 "Genex" monster from your Deck to your hand.

R-Genex Undine
R-Genex Undine
R-Genex Undine
WATER 4
R-Genex Undine
  • ATK:

  • 1700

  • DEF:

  • 1100


Once per turn: You can banish 1 "Genex" monster from your GY; this card gains that monster's Attribute, then if you banished a Tuner to activate this effect, you can treat this card as a Tuner until the end of this turn. If you control a "Genex" Synchro Monster: You can target 2 "Genex" monsters in your GY, including this card; add them to your hand, also for the rest of this turn, any card sent to your GY is banished instead.

Genex Controller
Genex Controller
Genex Controller
DARK 3
Genex Controller
  • ATK:

  • 1400

  • DEF:

  • 1200


As a master of all powers and elements, this is one of the few Genex monsters that can communicate with its companions.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Genex Ally Birdman
Genex Ally Birdman
Genex Ally Birdman
DARK 3
Genex Ally Birdman
  • ATK:

  • 1400

  • DEF:

  • 400


You can return 1 face-up monster you control to the hand; Special Summon this card from your hand, but banish it when it leaves the field, also it gains 500 ATK if the returned monster was WIND on the field.

R-Genex Turing
R-Genex Turing
R-Genex Turing
DARK 2
R-Genex Turing
  • ATK:

  • 600

  • DEF:

  • 600


During your opponent's Main Phase, if you control a "Genex" monster (Quick Effect): You can Special Summon this card from your hand, then, immediately after this effect resolves, you can Synchro Summon 1 "Genex" Synchro Monster. You can only use this effect of "R-Genex Turing" once per turn. This card on the field can be treated as a Level 1 or 3 monster when used for a Synchro Summon of a "Genex" Synchro Monster.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Crossout Designator
    Crossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



      Tag(s):

      Magical Mid-Breaker Field
      Magical Mid-Breaker Field
      Magical Mid-Breaker Field
      Spell Field
      Magical Mid-Breaker Field

        Activate this card at the start of your Main Phase 1 or 2. During each player's Main Phase 1, monsters on the field cannot be destroyed by their opponent's card effects, also neither player can target monsters their opponent controls. You cannot activate or Set Field Spell Cards.

        Synchro Rumble
        Synchro Rumble
        Synchro Rumble
        Spell Normal
        Synchro Rumble

          Target 1 Tuner or 1 Level 7 or 8 Dragon Synchro Monster in your GY; Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Synchro Monsters. If a Level 7 or 8 Dragon Synchro Monster(s) or "Crimson Dragon" you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Synchro Rumble" per turn.

          Infinite Impermanence
          Infinite Impermanence
          Infinite Impermanence
          Trap Normal
          Infinite Impermanence

            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

            Extra Deck

            Repair Genex Controller
            Repair Genex Controller
            Repair Genex Controller
            DARK
            Repair Genex Controller
            • ATK:

            • 1200

            • LINK-1

            Link Arrow:

            Left


            1 Level 4 or lower "Genex" monster You can only Special Summon "Repair Genex Controller(s)" once per turn. If this card is Link Summoned: You can add 1 "Genex" monster from your GY to your hand. Once per Chain, if a "Genex" monster(s) is added to your hand, except by drawing it, you can (except during the Damage Step): Immediately after this effect resolves, Normal Summon 1 "Genex" monster, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Summon using a "Genex" Tuner as material.

            Arms of Genex Return Zero
            Arms of Genex Return Zero
            Arms of Genex Return Zero
            DARK 10
            Arms of Genex Return Zero
            • ATK:

            • 3100

            • DEF:

            • 2950


            1 DARK Tuner + 1+ non-Tuner monsters When your opponent activates a monster effect (Quick Effect): You can banish 1 monster from your GY with the same Attribute; negate the activation, and if you do, destroy that monster. (You can only banish each Attribute once per turn to activate this effect of "Arms of Genex Return Zero".) Once per turn: You can target up to 6 of your "Genex" monsters with different Attributes that are banished and/or in your GY; shuffle them into the Deck, then you can destroy up to that many cards in the Spell & Trap Zones.

            Crimson Dragon
            Crimson Dragon
            Crimson Dragon
            LIGHT 12
            Crimson Dragon
            • ATK:

            • 0

            • DEF:

            • 0


            1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.

            Dewloren, Tiger King of the Ice Barrier
            Dewloren, Tiger King of the Ice Barrier
            Dewloren, Tiger King of the Ice Barrier
            WATER 6
            Dewloren, Tiger King of the Ice Barrier
            • ATK:

            • 2000

            • DEF:

            • 1400


            1 Tuner + 1 or more non-Tuner WATER monsters Once per turn, you can return any number of face-up cards you control to the owner's hand. For each card returned to the owner's hand by this effect, this card gains 500 ATK until the End Phase.

            Locomotion R-Genex
            Locomotion R-Genex
            Locomotion R-Genex
            DARK 9
            Locomotion R-Genex
            • ATK:

            • 2500

            • DEF:

            • 2000


            1 "Genex" Tuner + 1 or more non-Tuner DARK monsters When this card is Synchro Summoned, take control of the face-up monster your opponent controls with the highest Level. (If it's a tie, you get to choose.)

            Zalen the Shackled Dragon
            Zalen the Shackled Dragon
            Zalen the Shackled Dragon
            DARK 7
            Zalen the Shackled Dragon
            • ATK:

            • 2800

            • DEF:

            • 2100


            1 Tuner + 1+ Synchro Monsters If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. When a card or effect is activated in response to another card or effect activation (Quick Effect): You can activate 1 of these effects; ● Negate the first effect, and if you do, destroy that card. ● Negate the second effect, and if you do, destroy that card. You can only use this effect of "Zalen the Shackled Dragon" once per turn.

            Main: 54 Extra: 13

            3 cardBone Archfiend 3 cardBone Archfiend
            Bone Archfiend
            DARK 4
            Bone Archfiend
            • ATK:

            • 1800

            • DEF:

            • 0


            If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters. You can target 1 face-up monster you control that has a Level; send 1 Fiend Tuner from your hand or Deck to the GY, and if you do, increase or decrease that monster's Level by 1. You can only use each effect of "Bone Archfiend" once per turn.


            1 cardBystial Magnamhut
            1 cardBystial Magnamhut
            Bystial Magnamhut
            DARK 6
            Bystial Magnamhut
            • ATK:

            • 2500

            • DEF:

            • 2000


            You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


            3 cardDroll & Lock Bird
            3 cardDroll & Lock Bird
            Droll & Lock Bird
            WIND 1
            Droll & Lock Bird
            • ATK:

            • 0

            • DEF:

            • 0


            If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


            1 cardEarthbound Prisoner Stone Sweeper 1 cardEarthbound Prisoner Stone Sweeper
            Earthbound Prisoner Stone Sweeper
            DARK 5
            Earthbound Prisoner Stone Sweeper
            • ATK:

            • 1600

            • DEF:

            • 1600


            If there is a card in a Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Earthbound Prisoner Stone Sweeper" once per turn this way. You can discard this card; add 1 Level 3 or lower Fiend Tuner from your Deck to your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion or Synchro Monsters. You can only use this effect of "Earthbound Prisoner Stone Sweeper" once per turn.


            1 cardMaxx "C"
            1 cardMaxx "C"
            Maxx "C"
            EARTH 2
            Maxx "C"
            • ATK:

            • 500

            • DEF:

            • 200


            During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


            2 cardMulcharmy Fuwalos 2 cardMulcharmy Fuwalos
            Mulcharmy Fuwalos
            WIND 4
            Mulcharmy Fuwalos
            • ATK:

            • 100

            • DEF:

            • 600


            If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


            3 cardPower Vice Dragon 3 cardPower Vice Dragon
            Power Vice Dragon
            DARK 5
            Power Vice Dragon
            • ATK:

            • 2000

            • DEF:

            • 2400


            A "Red Dragon Archfiend" that was Synchro Summoned using this card as material cannot be destroyed by battle. You can only use each of the following effects of "Power Vice Dragon" once per turn. If you control no monsters, or all monsters you control are DARK Synchro Monsters: You can Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "Resonator" monster from your Deck to your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except DARK Synchro Monsters.


            1 cardThe Bystial Lubellion
            1 cardThe Bystial Lubellion
            The Bystial Lubellion
            LIGHT 8
            The Bystial Lubellion
            • ATK:

            • 2500

            • DEF:

            • 3000


            Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 1 Level 6 or higher DARK Dragon monster. You can only Special Summon "The Bystial Lubellion" once per turn this way. You can send this card from your hand to the GY; add 1 "Bystial" monster from your Deck to your hand, except "The Bystial Lubellion". During your Main Phase: You can place 1 "Branded" Continuous Spell/Trap from your Deck face-up on your field. You can only use each effect of "The Bystial Lubellion" once per turn.


            2 cardAsh Blossom & Joyous Spring
            2 cardAsh Blossom & Joyous Spring
            Ash Blossom & Joyous Spring
            FIRE 3
            Ash Blossom & Joyous Spring
            • ATK:

            • 0

            • DEF:

            • 1800


            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


            1 cardChain Resonator 1 cardChain Resonator
            Chain Resonator
            LIGHT 1
            Chain Resonator
            • ATK:

            • 100

            • DEF:

            • 100


            When this card is Normal Summoned while a Synchro Monster is on the field: You can Special Summon 1 "Resonator" monster from your Deck, except "Chain Resonator".


            1 cardCrimson Resonator 1 cardCrimson Resonator
            Crimson Resonator
            DARK 2
            Crimson Resonator
            • ATK:

            • 800

            • DEF:

            • 300


            If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.


            2 cardDarkness Resonator 2 cardDarkness Resonator
            Darkness Resonator
            DARK 3
            Darkness Resonator
            • ATK:

            • 1300

            • DEF:

            • 300


            You can reveal 1 "Red Dragon Archfiend" in your Extra Deck; Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Special Summoned: You can activate this effect; during your Main Phase this turn, you can Normal Summon 1 "Resonator" monster in addition to your Normal Summon/Set (you can only gain this effect once per turn). You can target any number of Tuners you control; their Levels become 1. You can only use each effect of "Darkness Resonator" once per turn.


            2 cardFidraulis Harmonia 2 cardFidraulis Harmonia
            Fidraulis Harmonia
            DARK 7
            Fidraulis Harmonia
            • ATK:

            • 2500

            • DEF:

            • 2000


            When your opponent activates a monster effect on the field (Quick Effect): You can reveal this card in your hand and up to 5 Synchro Monsters in your Extra Deck; apply these effects in sequence based on the total number revealed, also you cannot activate the effects of monsters Special Summoned from the Extra Deck until the end of your next turn, except Synchro Monsters. ● 2+: Special Summon this card. ● 4+: Send 1 of the revealed Synchro Monsters to the GY. ● 6: Destroy 1 monster your opponent controls. You can only use this effect of "Fidraulis Harmonia" once per turn.


            3 cardSoul Resonator 3 cardSoul Resonator
            Soul Resonator
            FIRE 3
            Soul Resonator
            • ATK:

            • 500

            • DEF:

            • 200


            If this card is Normal or Special Summoned: You can add 1 Level 4 or lower Fiend monster from your Deck to your hand, except "Soul Resonator", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Synchro Monsters. If a card(s) you control would be destroyed by card effect, while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can banish this card from your GY instead. You can only use each effect of "Soul Resonator" once per turn.


            1 cardSynkron Resonator 1 cardSynkron Resonator
            Synkron Resonator
            DARK 1
            Synkron Resonator
            • ATK:

            • 100

            • DEF:

            • 100


            If a Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Synkron Resonator" once per turn this way. If this card is sent from the field to the Graveyard: You can target 1 "Resonator" monster in your Graveyard, except "Synkron Resonator"; add it to your hand.


            1 cardVision Resonator 1 cardVision Resonator
            Vision Resonator
            DARK 2
            Vision Resonator
            • ATK:

            • 400

            • DEF:

            • 400


            If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn.


            1 cardCalled by the Grave
            1 cardCalled by the Grave
            Called by the Grave
            Spell Quick
            Called by the Grave

              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




              Tag(s):

              1 cardCrimson Call 1 cardCrimson Call
              Crimson Call
              Spell Normal
              Crimson Call

                Add 1 Level 4 or lower Fiend monster from your GY to your hand, or if you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can add the monster from your Deck instead. If your "/Assault Mode" monster or "Red Dragon Archfiend" attacks, at the end of the Damage Step: You can banish this card from your GY; that monster can make a second attack in a row. You can only activate 1 "Crimson Call" per turn.


                3 cardCrimson Gaia 3 cardCrimson Gaia
                Crimson Gaia
                Spell Continuous
                Crimson Gaia

                  During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn.


                  1 cardFoolish Burial
                  1 cardFoolish Burial
                  Foolish Burial
                  Spell Normal
                  Foolish Burial

                    Send 1 monster from your Deck to the GY.




                    Tag(s):

                    2 cardForbidden Droplet 2 cardForbidden Droplet
                    Forbidden Droplet
                    Spell Quick
                    Forbidden Droplet

                      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                      Tag(s):

                      1 cardHarpie's Feather Duster
                      1 cardHarpie's Feather Duster
                      Harpie's Feather Duster
                      Spell Normal
                      Harpie's Feather Duster

                        Destroy all Spell and Trap Cards your opponent controls.




                        Tag(s):

                        1 cardHeavy Storm
                        1 cardHeavy Storm
                        Heavy Storm
                        Spell Normal
                        Heavy Storm

                          Destroy all Spell and Trap Cards on the field.


                          2 cardLightning Storm 2 cardLightning Storm
                          Lightning Storm
                          Spell Normal
                          Lightning Storm

                            If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                            Tag(s):

                            1 cardAnti-Spell Fragrance
                            1 cardAnti-Spell Fragrance
                            Anti-Spell Fragrance
                            Trap Continuous
                            Anti-Spell Fragrance

                              Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


                              1 cardDimensional Barrier
                              1 cardDimensional Barrier
                              Dimensional Barrier
                              Trap Normal
                              Dimensional Barrier

                                Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                2 cardDominus Impulse
                                2 cardDominus Impulse
                                Dominus Impulse
                                Trap Normal
                                Dominus Impulse

                                  If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                                  2 cardEvenly Matched 2 cardEvenly Matched
                                  Evenly Matched
                                  Trap Normal
                                  Evenly Matched

                                    At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                    3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                    Infinite Impermanence
                                    Trap Normal
                                    Infinite Impermanence

                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                      1 cardRed Reboot
                                      1 cardRed Reboot
                                      Red Reboot
                                      Trap Counter
                                      Red Reboot

                                        When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                        1 cardRed Zone 1 cardRed Zone
                                        Red Zone
                                        Trap Continuous
                                        Red Zone

                                          When your opponent activates a card or effect while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it: You can target 1 card on the field; destroy it. You can target 1 of your banished DARK Dragon Synchro Monsters; Special Summon it. You can only use each effect of "Red Zone" once per turn.


                                          2 cardSolemn Report 2 cardSolemn Report
                                          Solemn Report
                                          Trap Counter
                                          Solemn Report

                                            You can activate this card the turn it was Set, by revealing 1 other Set Trap you control. When a Spell/Trap Card is activated: Activate 1 of these effects; ● Pay 1500 LP; negate the activation, and if you do, destroy that card, and if you do that, for the rest of this turn, neither player can activate cards, or the effects of cards, with its same original name. ● Pay 3000 LP; negate the activation, and if you do, banish that card, then your opponent banishes all cards with its same original name from their hand and Deck.


                                            1 cardThe Ruler's Rumbling 1 cardThe Ruler's Rumbling
                                            The Ruler's Rumbling
                                            Trap Normal
                                            The Ruler's Rumbling

                                              If your opponent Special Summoned 10 or more monsters this turn, neither player can activate cards or effects in response to this card's activation. Apply these effects, in sequence, based on the number of monsters your opponent Special Summoned this turn. ● 1+: Special Summon 1 DARK Synchro Monster from your GY or banishment. ● 3+: "Red Dragon Archfiend" in your Monster Zone is unaffected by your opponent's activated effects until the end of your next turn. ● 5+: Change all monsters your opponent currently controls to face-down Defense Position. You can only activate 1 "The Ruler's Rumbling" per turn.


                                              1 cardBystial Dis Pater 1 cardBystial Dis Pater
                                              Bystial Dis Pater
                                              DARK 10
                                              Bystial Dis Pater
                                              • ATK:

                                              • 3500

                                              • DEF:

                                              • 3500


                                              1 Tuner + 1+ non-Tuner Dragon monsters You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn.


                                              1 cardCrimson Blade Dragon 1 cardCrimson Blade Dragon
                                              Crimson Blade Dragon
                                              DARK 7
                                              Crimson Blade Dragon
                                              • ATK:

                                              • 2400

                                              • DEF:

                                              • 2600


                                              1 "Resonator" Tuner + 1+ non-Tuners (This card is always treated as "Crimson Blader".) If this card is Synchro Summoned: You can take 1 Level 8 or higher monster from your Deck or GY that cannot be Normal Summoned/Set, and either Special Summon it (but negate its effects) or add it to your hand. You can only use this effect of "Crimson Blade Dragon" once per turn. At the start of the Damage Step, if this card battles a Level 5 or higher monster: You can destroy that monster.


                                              1 cardEnigmaster Packbit 1 cardEnigmaster Packbit
                                              Enigmaster Packbit
                                              WATER 8
                                              Enigmaster Packbit
                                              • ATK:

                                              • 2900

                                              • DEF:

                                              • 2500


                                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, or sent to the GY: You can target 1 monster in your GY, or 1 face-up monster your opponent controls; discard 1 card, and if you do, place that monster in its owner's Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap: You can Special Summon 1 face-up Monster Card from your Spell & Trap Zone. You can only use each effect of "Enigmaster Packbit" once per turn.


                                              1 cardHot Red Dragon Archfiend Abyss 1 cardHot Red Dragon Archfiend Abyss
                                              Hot Red Dragon Archfiend Abyss
                                              DARK 9
                                              Hot Red Dragon Archfiend Abyss
                                              • ATK:

                                              • 3200

                                              • DEF:

                                              • 2500


                                              1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.


                                              1 cardRed Dragon Archfiend 1 cardRed Dragon Archfiend
                                              Red Dragon Archfiend
                                              DARK 8
                                              Red Dragon Archfiend
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2000


                                              1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.


                                              1 cardRed Hypernova Dragon 1 cardRed Hypernova Dragon
                                              Red Hypernova Dragon
                                              DARK 12
                                              Red Hypernova Dragon
                                              • ATK:

                                              • 4500

                                              • DEF:

                                              • 3000


                                              4 Tuners + 1+ non-Tuner Synchro Monsters Must first be Synchro Summoned with the above materials. Gains 500 ATK for each Tuner in your GY. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. Once per turn (Quick Effect): You can activate this effect; banish this card, also banish as many cards from your opponent's field and GY as possible, then you can Special Summon 1 "Red Nova Dragon" from your Extra Deck (this is treated as a Synchro Summon).


                                              2 cardRed Rising Dragon 2 cardRed Rising Dragon
                                              Red Rising Dragon
                                              DARK 6
                                              Red Rising Dragon
                                              • ATK:

                                              • 2100

                                              • DEF:

                                              • 1600


                                              1 Fiend Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both.


                                              1 cardRed Supernova Dragon 1 cardRed Supernova Dragon
                                              Red Supernova Dragon
                                              DARK 12
                                              Red Supernova Dragon
                                              • ATK:

                                              • 4000

                                              • DEF:

                                              • 3000


                                              3 Tuners + 1+ non-Tuner Synchro Monsters Must first be Synchro Summoned. Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by your opponent's card effects. Once per turn, when your opponent's monster effect is activated, or when an opponent's monster declares an attack (Quick Effect): You can activate this effect; banish this card, also banish all cards your opponent controls. Once per turn, during your next End Phase after this card was banished by its own effect: Special Summon this banished card.


                                              1 cardScarred Dragon Archfiend 1 cardScarred Dragon Archfiend
                                              Scarred Dragon Archfiend
                                              DARK 8
                                              Scarred Dragon Archfiend
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2500


                                              1 Tuner + 1+ non-Tuner DARK monsters This card's name becomes "Red Dragon Archfiend" while on the field or in the GY. If this card is sent from the Monster Zone to the GY: You can Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (this is treated as a Synchro Summon), then, if this card was sent to the GY as Synchro Material for a DARK Dragon Synchro Monster, you can destroy all Attack Position monsters your opponent controls. You can only use this effect of "Scarred Dragon Archfiend" once per turn.


                                              1 cardThe Crimson King 1 cardThe Crimson King
                                              The Crimson King
                                              DARK 8
                                              The Crimson King
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2500


                                              1 Tuner + 1+ non-Tuner DARK monsters If this card is Synchro Summoned: You can add 1 card that mentions "Red Dragon Archfiend" from your Deck to your hand. When your opponent activates a monster effect (Quick Effect): You can banish this card; Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (this is treated as a Synchro Summon), and if you do, its ATK becomes doubled, also it cannot be destroyed by your opponent's card effects. You can only use each effect of "The Crimson King" once per turn.


                                              1 cardGolden Cloud Beast - Malong 1 cardGolden Cloud Beast - Malong
                                              Golden Cloud Beast - Malong
                                              LIGHT 6
                                              Golden Cloud Beast - Malong
                                              • ATK:

                                              • 2200

                                              • DEF:

                                              • 1000


                                              1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                                              1 cardZalen the Shackled Dragon 1 cardZalen the Shackled Dragon
                                              Zalen the Shackled Dragon
                                              DARK 7
                                              Zalen the Shackled Dragon
                                              • ATK:

                                              • 2800

                                              • DEF:

                                              • 2100


                                              1 Tuner + 1+ Synchro Monsters If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. When a card or effect is activated in response to another card or effect activation (Quick Effect): You can activate 1 of these effects; ● Negate the first effect, and if you do, destroy that card. ● Negate the second effect, and if you do, destroy that card. You can only use this effect of "Zalen the Shackled Dragon" once per turn.


                                              ocg
                                              Genex
                                              5







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