Gravekeeper's Deck Breakdown

Cards Usage Statistic

Main Deck

Gravekeeper's Commandant
Gravekeeper's Commandant
Gravekeeper's Commandant
EARTH 4
Gravekeeper's Commandant
  • ATK:

  • 1600

  • DEF:

  • 1500


You can discard this card to the Graveyard; add 1 "Necrovalley" from your Deck to your hand.

Gravekeeper's Headman
Gravekeeper's Headman
Gravekeeper's Headman
DARK 3
Gravekeeper's Headman
  • ATK:

  • 500

  • DEF:

  • 1500


If this card is Summoned: You can target 1 Level 4 "Gravekeeper's" monster in your GY; Special Summon it in Attack Position or face-down Defense Position. You can only use this effect of "Gravekeeper's Headman" once per turn. This effect is unaffected by "Necrovalley".

Gravekeeper's Priestess
Gravekeeper's Priestess
Gravekeeper's Priestess
DARK 3
Gravekeeper's Priestess
  • ATK:

  • 1000

  • DEF:

  • 1500


While there is no face-up Field Spell, the field is treated as "Necrovalley". All "Gravekeeper's" monsters on the field gain 200 ATK/DEF.

Gravekeeper's Recruiter
Gravekeeper's Recruiter
Gravekeeper's Recruiter
DARK 3
Gravekeeper's Recruiter
  • ATK:

  • 1200

  • DEF:

  • 1500


If this card you control is sent to your GY: Add 1 "Gravekeeper's" monster with 1500 or less DEF from your Deck to your hand.

Gravekeeper's Spiritualist
Gravekeeper's Spiritualist
Gravekeeper's Spiritualist
DARK 4
Gravekeeper's Spiritualist
  • ATK:

  • 1500

  • DEF:

  • 1500


During your Main Phase, if "Necrovalley" is on the field: You can Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material. You can only use this effect of "Gravekeeper's Spiritualist" once per turn.

Radian, the Multidimensional Kaiju
Radian, the Multidimensional Kaiju
Radian, the Multidimensional Kaiju
DARK 7
Radian, the Multidimensional Kaiju
  • ATK:

  • 2800

  • DEF:

  • 2500


You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Radian Token" (Fiend-Type/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as a Synchro Material.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Cosmic Cyclone
Cosmic Cyclone
Cosmic Cyclone
Spell Quick
Cosmic Cyclone

    Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.

    Gravekeeper's Inscription
    Gravekeeper's Inscription
    Gravekeeper's Inscription
    Spell Normal
    Gravekeeper's Inscription

      At the start of your Main Phase 1: Apply 1 of the following effects until the end of your opponent's turn. ● Neither player can activate card effects in the GY. ● Neither player can banish cards from the GY. ● Neither player can Special Summon monsters from the GYs.

      Hidden Temples of Necrovalley
      Hidden Temples of Necrovalley
      Hidden Temples of Necrovalley
      Spell Continuous
      Hidden Temples of Necrovalley

        Activate only if both a "Gravekeeper's" monster and "Necrovalley" are on the field. Neither player can Special Summon monsters, except "Gravekeeper's" monsters. If either a "Gravekeeper's" monster or "Necrovalley" is not on the field, destroy this card.

        Necrovalley
        Necrovalley
        Necrovalley
        Spell Field
        Necrovalley

          All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.

          Necrovalley Throne
          Necrovalley Throne
          Necrovalley Throne
          Spell Normal
          Necrovalley Throne

            Activate 1 of these effects. ● Add 1 "Gravekeeper's" monster from your Deck to your hand. ● Immediately after this effect resolves, Normal Summon 1 "Gravekeeper's" monster. You can only activate 1 "Necrovalley Throne" per turn.

            Pot of Duality
            Pot of Duality
            Pot of Duality
            Spell Normal
            Pot of Duality

              Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



              Tag(s):

              Raigeki
              Raigeki
              Raigeki
              Spell Normal
              Raigeki

                Destroy all monsters your opponent controls.



                Tag(s):

                Royal Tribute
                Royal Tribute
                Royal Tribute
                Spell Normal
                Royal Tribute

                  If you control "Necrovalley": Both players discard any monsters in their hands.

                  Evenly Matched
                  Evenly Matched
                  Evenly Matched
                  Trap Normal
                  Evenly Matched

                    At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                    Imperial Tombs of Necrovalley
                    Imperial Tombs of Necrovalley
                    Imperial Tombs of Necrovalley
                    Trap Counter
                    Imperial Tombs of Necrovalley

                      When a Spell Card, Trap Card, or monster effect is activated, while both a "Gravekeeper's" monster and "Necrovalley" are on the field: Negate the activation, and if you do, destroy it. You can only activate 1 "Imperial Tombs of Necrovalley" per turn.

                      Infinite Impermanence
                      Infinite Impermanence
                      Infinite Impermanence
                      Trap Normal
                      Infinite Impermanence

                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                        Warning Point
                        Warning Point
                        Warning Point
                        Trap Normal
                        Warning Point

                          When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.

                          Extra Deck

                          Gravekeeper's Supernaturalist
                          Gravekeeper's Supernaturalist
                          Gravekeeper's Supernaturalist
                          DARK 7
                          Gravekeeper's Supernaturalist
                          • ATK:

                          • 2000

                          • DEF:

                          • 2000


                          2 "Gravekeeper's" monsters Gains ATK/DEF equal to the combined original Levels of the materials used for its Fusion Summon x 100. While "Necrovalley" is on the field, this card, and any card in your Field Zone, cannot be destroyed by card effects. During your Main Phase: You can activate this effect; during the End Phase of this turn, add 1 "Gravekeeper's" monster or 1 "Necrovalley" card from your Deck to your hand. You can only use this effect of "Gravekeeper's Supernaturalist" once per turn.

                          Artemis, the Magistus Moon Maiden
                          Artemis, the Magistus Moon Maiden
                          Artemis, the Magistus Moon Maiden
                          LIGHT
                          Artemis, the Magistus Moon Maiden
                          • ATK:

                          • 800

                          • LINK-1

                          Link Arrow:

                          Top


                          1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.

                          Barricadeborg Blocker
                          Barricadeborg Blocker
                          Barricadeborg Blocker
                          DARK
                          Barricadeborg Blocker
                          • ATK:

                          • 1000

                          • LINK-2

                          Link Arrow:

                          Left

                          Bottom


                          2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.

                          Beat Cop from the Underworld
                          Beat Cop from the Underworld
                          Beat Cop from the Underworld
                          DARK
                          Beat Cop from the Underworld
                          • ATK:

                          • 1000

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 monsters If this card is Link Summoned using 2 DARK monsters with different names as material, it gains this effect. ● You can Tribute 1 monster, then target 1 face-up card on the field; place 1 Patrol Counter on it. You can only use this effect of "Beat Cop from the Underworld" once per turn. (If a card with a Patrol Counter would be destroyed by battle or card effect, remove 1 Patrol Counter from it instead.)

                          Decode Talker
                          Decode Talker
                          Decode Talker
                          DARK
                          Decode Talker
                          • ATK:

                          • 2300

                          • LINK-3

                          Link Arrow:

                          Top

                          Bottom-Left

                          Bottom-Right


                          2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.

                          Knightmare Cerberus
                          Knightmare Cerberus
                          Knightmare Cerberus
                          EARTH
                          Knightmare Cerberus
                          • ATK:

                          • 1600

                          • LINK-2

                          Link Arrow:

                          Top

                          Left


                          2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.

                          Knightmare Phoenix
                          Knightmare Phoenix
                          Knightmare Phoenix
                          FIRE
                          Knightmare Phoenix
                          • ATK:

                          • 1900

                          • LINK-2

                          Link Arrow:

                          Top

                          Right


                          2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                          Knightmare Unicorn
                          Knightmare Unicorn
                          Knightmare Unicorn
                          DARK
                          Knightmare Unicorn
                          • ATK:

                          • 2200

                          • LINK-3

                          Link Arrow:

                          Left

                          Right

                          Bottom


                          2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

                          Wee Witch's Apprentice
                          Wee Witch's Apprentice
                          Wee Witch's Apprentice
                          DARK
                          Wee Witch's Apprentice
                          • ATK:

                          • 1400

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 DARK monsters All DARK monsters on the field gain 500 ATK/DEF, also all LIGHT monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 DARK monster in your GY; add it to your hand. You can only use this effect of "Wee Witch's Apprentice" once per turn.

                          Castel, the Skyblaster Musketeer
                          Castel, the Skyblaster Musketeer
                          Castel, the Skyblaster Musketeer
                          WIND
                          Castel, the Skyblaster Musketeer
                          • ATK:

                          • 2000

                          • DEF:

                          • 1500


                          2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.

                          Gagaga Cowboy
                          Gagaga Cowboy
                          Gagaga Cowboy
                          EARTH
                          Gagaga Cowboy
                          • ATK:

                          • 1500

                          • DEF:

                          • 2400


                          2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position. ● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only. ● Defense Position: Inflict 800 damage to your opponent.

                          Number 41: Bagooska the Terribly Tired Tapir
                          Number 41: Bagooska the Terribly Tired Tapir
                          Number 41: Bagooska the Terribly Tired Tapir
                          EARTH
                          Number 41: Bagooska the Terribly Tired Tapir
                          • ATK:

                          • 2100

                          • DEF:

                          • 2000


                          2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.

                          Tornado Dragon
                          Tornado Dragon
                          Tornado Dragon
                          WIND
                          Tornado Dragon
                          • ATK:

                          • 2100

                          • DEF:

                          • 2000


                          2 Level 4 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.

                          Main: 57

                          1 cardBreaker the Magical Warrior
                          1 cardBreaker the Magical Warrior
                          Breaker the Magical Warrior
                          DARK 4
                          Breaker the Magical Warrior
                          • ATK:

                          • 1600

                          • DEF:

                          • 1000


                          If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


                          2 cardCipher Soldier 2 cardCipher Soldier
                          Cipher Soldier
                          EARTH 3
                          Cipher Soldier
                          • ATK:

                          • 1350

                          • DEF:

                          • 1800


                          If this card battles a Warrior-Type monster, during damage calculation: This card gains 2000 ATK and DEF during that damage calculation only.


                          3 cardGravekeeper's Assailant 3 cardGravekeeper's Assailant
                          Gravekeeper's Assailant
                          DARK 4
                          Gravekeeper's Assailant
                          • ATK:

                          • 1500

                          • DEF:

                          • 1500


                          When this card declares an attack while "Necrovalley" is on the field: You can target 1 face-up monster your opponent controls; change that target's battle position.


                          1 cardGravekeeper's Chief 1 cardGravekeeper's Chief
                          Gravekeeper's Chief
                          DARK 5
                          Gravekeeper's Chief
                          • ATK:

                          • 1900

                          • DEF:

                          • 1200


                          You can only control 1 face-up "Gravekeeper's Chief". Your GY is unaffected by "Necrovalley". When this card is Tribute Summoned: You can target 1 "Gravekeeper's" monster in your GY; Special Summon that target.


                          3 cardGravekeeper's Spear Soldier 3 cardGravekeeper's Spear Soldier
                          Gravekeeper's Spear Soldier
                          DARK 4
                          Gravekeeper's Spear Soldier
                          • ATK:

                          • 1500

                          • DEF:

                          • 1000


                          If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.


                          1 cardJinzo
                          1 cardJinzo
                          Jinzo
                          DARK 6
                          Jinzo
                          • ATK:

                          • 2400

                          • DEF:

                          • 1500


                          Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.


                          1 cardSangan
                          1 cardSangan
                          Sangan
                          DARK 3
                          Sangan
                          • ATK:

                          • 1000

                          • DEF:

                          • 600


                          If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


                          1 cardTribe-Infecting Virus
                          1 cardTribe-Infecting Virus
                          Tribe-Infecting Virus
                          WATER 4
                          Tribe-Infecting Virus
                          • ATK:

                          • 1600

                          • DEF:

                          • 1000


                          Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.


                          1 cardCyber Jar
                          1 cardCyber Jar
                          Cyber Jar
                          DARK 3
                          Cyber Jar
                          • ATK:

                          • 900

                          • DEF:

                          • 900


                          FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)


                          1 cardGravekeeper's Guard 1 cardGravekeeper's Guard
                          Gravekeeper's Guard
                          DARK 4
                          Gravekeeper's Guard
                          • ATK:

                          • 1000

                          • DEF:

                          • 1900


                          FLIP: Target 1 monster your opponent controls; return that target to the hand.


                          3 cardGravekeeper's Spy 3 cardGravekeeper's Spy
                          Gravekeeper's Spy
                          DARK 4
                          Gravekeeper's Spy
                          • ATK:

                          • 1200

                          • DEF:

                          • 2000


                          FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.


                          1 cardMorphing Jar
                          1 cardMorphing Jar
                          Morphing Jar
                          EARTH 2
                          Morphing Jar
                          • ATK:

                          • 700

                          • DEF:

                          • 600


                          FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.


                          1 cardTsukuyomi 1 cardTsukuyomi
                          Tsukuyomi
                          DARK 4
                          Tsukuyomi
                          • ATK:

                          • 1100

                          • DEF:

                          • 1400


                          Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.


                          2 cardBook of Moon 2 cardBook of Moon
                          Book of Moon
                          Spell Quick
                          Book of Moon

                            Target 1 face-up monster on the field; change that target to face-down Defense Position.


                            1 cardDelinquent Duo
                            1 cardDelinquent Duo
                            Delinquent Duo
                            Spell Normal
                            Delinquent Duo

                              Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.


                              1 cardGraceful Charity
                              1 cardGraceful Charity
                              Graceful Charity
                              Spell Normal
                              Graceful Charity

                                Draw 3 cards, then discard 2 cards.


                                1 cardHeavy Storm
                                1 cardHeavy Storm
                                Heavy Storm
                                Spell Normal
                                Heavy Storm

                                  Destroy all Spell and Trap Cards on the field.


                                  1 cardMage Power
                                  1 cardMage Power
                                  Mage Power
                                  Spell Equip
                                  Mage Power

                                    The equipped monster gains 500 ATK and DEF for each Spell/Trap Card you control.


                                    3 cardMind Control 3 cardMind Control
                                    Mind Control
                                    Spell Normal
                                    Mind Control

                                      Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.


                                      2 cardMy Body as a Shield 2 cardMy Body as a Shield
                                      My Body as a Shield
                                      Spell Quick
                                      My Body as a Shield

                                        When your opponent activates a Spell/Trap Card or monster effect that would destroy a monster(s) on the field: Pay 1500 LP; negate the activation, and if you do, destroy it.


                                        1 cardMystical Space Typhoon
                                        1 cardMystical Space Typhoon
                                        Mystical Space Typhoon
                                        Spell Quick
                                        Mystical Space Typhoon

                                          Target 1 Spell/Trap on the field; destroy that target.


                                          2 cardMystik Wok 2 cardMystik Wok
                                          Mystik Wok
                                          Spell Quick
                                          Mystik Wok

                                            Tribute 1 monster. Select either its ATK or DEF and gain that many Life Points.


                                            3 cardNecrovalley 3 cardNecrovalley
                                            Necrovalley
                                            Spell Field
                                            Necrovalley

                                              All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.


                                              1 cardPot of Greed
                                              1 cardPot of Greed
                                              Pot of Greed
                                              Spell Normal
                                              Pot of Greed

                                                Draw 2 cards.




                                                Tag(s):

                                                1 cardRoyal Tribute 1 cardRoyal Tribute
                                                Royal Tribute
                                                Spell Normal
                                                Royal Tribute

                                                  If you control "Necrovalley": Both players discard any monsters in their hands.


                                                  1 cardSnatch Steal
                                                  1 cardSnatch Steal
                                                  Snatch Steal
                                                  Spell Equip
                                                  Snatch Steal

                                                    Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                                    1 cardTerraforming
                                                    1 cardTerraforming
                                                    Terraforming
                                                    Spell Normal
                                                    Terraforming

                                                      Add 1 Field Spell from your Deck to your hand.




                                                      Tag(s):

                                                      2 cardBottomless Trap Hole 2 cardBottomless Trap Hole
                                                      Bottomless Trap Hole
                                                      Trap Normal
                                                      Bottomless Trap Hole

                                                        When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                                                        1 cardDeck Devastation Virus
                                                        1 cardDeck Devastation Virus
                                                        Deck Devastation Virus
                                                        Trap Normal
                                                        Deck Devastation Virus

                                                          Tribute 1 DARK monster with 2000 or more ATK; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK.


                                                          1 cardMirror Force
                                                          1 cardMirror Force
                                                          Mirror Force
                                                          Trap Normal
                                                          Mirror Force

                                                            When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                            1 cardRing of Destruction
                                                            1 cardRing of Destruction
                                                            Ring of Destruction
                                                            Trap Normal
                                                            Ring of Destruction

                                                              During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                                              2 cardRite of Spirit 2 cardRite of Spirit
                                                              Rite of Spirit
                                                              Trap Normal
                                                              Rite of Spirit

                                                                Target 1 "Gravekeeper's" monster in your GY; Special Summon that target. This card's activation and effect are unaffected by "Necrovalley".


                                                                2 cardRivalry of Warlords
                                                                2 cardRivalry of Warlords
                                                                Rivalry of Warlords
                                                                Trap Continuous
                                                                Rivalry of Warlords

                                                                  Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                                                  3 cardRoyal Decree 3 cardRoyal Decree
                                                                  Royal Decree
                                                                  Trap Continuous
                                                                  Royal Decree

                                                                    Negate all other Trap effects on the field.


                                                                    3 cardSolemn Judgment
                                                                    3 cardSolemn Judgment
                                                                    Solemn Judgment
                                                                    Trap Counter
                                                                    Solemn Judgment

                                                                      When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                      Tag(s):

                                                                      1 cardTorrential Tribute
                                                                      1 cardTorrential Tribute
                                                                      Torrential Tribute
                                                                      Trap Normal
                                                                      Torrential Tribute

                                                                        When a monster(s) is Summoned: Destroy all monsters on the field.


                                                                        ocg
                                                                        Gravekeeper's
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