Gravekeeper's Deck Breakdown

Main Deck

Breaker the Magical Warrior
Breaker the Magical Warrior
Breaker the Magical Warrior
DARK 4
Breaker the Magical Warrior
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.

Tribe-Infecting Virus
Tribe-Infecting Virus
Tribe-Infecting Virus
WATER 4
Tribe-Infecting Virus
  • ATK:

  • 1600

  • DEF:

  • 1000


Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.

Gravekeeper's Guard
Gravekeeper's Guard
Gravekeeper's Guard
DARK 4
Gravekeeper's Guard
  • ATK:

  • 1000

  • DEF:

  • 1900


FLIP: Target 1 monster your opponent controls; return that target to the hand.

Gravekeeper's Spy
Gravekeeper's Spy
Gravekeeper's Spy
DARK 4
Gravekeeper's Spy
  • ATK:

  • 1200

  • DEF:

  • 2000


FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.

Delinquent Duo
Delinquent Duo
Delinquent Duo
Spell Normal
Delinquent Duo

    Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.

    Mystical Space Typhoon
    Mystical Space Typhoon
    Mystical Space Typhoon
    Spell Quick
    Mystical Space Typhoon

      Target 1 Spell/Trap on the field; destroy that target.

      Nobleman of Crossout
      Nobleman of Crossout
      Nobleman of Crossout
      Spell Normal
      Nobleman of Crossout

        Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.

        Pot of Greed
        Pot of Greed
        Pot of Greed
        Spell Normal
        Pot of Greed

          Draw 2 cards.



          Tag(s):

          Mirror Force
          Mirror Force
          Mirror Force
          Trap Normal
          Mirror Force

            When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

            Ring of Destruction
            Ring of Destruction
            Ring of Destruction
            Trap Normal
            Ring of Destruction

              During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.

              Main: 42 Extra: 13

              1 cardBlack Luster Soldier - Envoy of the Beginning
              1 cardBlack Luster Soldier - Envoy of the Beginning
              Black Luster Soldier - Envoy of the Beginning
              LIGHT 8
              Black Luster Soldier - Envoy of the Beginning
              • ATK:

              • 3000

              • DEF:

              • 2500


              Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


              1 cardBreaker the Magical Warrior
              1 cardBreaker the Magical Warrior
              Breaker the Magical Warrior
              DARK 4
              Breaker the Magical Warrior
              • ATK:

              • 1600

              • DEF:

              • 1000


              If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


              2 cardChaos Sorcerer 2 cardChaos Sorcerer
              Chaos Sorcerer
              DARK 6
              Chaos Sorcerer
              • ATK:

              • 2300

              • DEF:

              • 2000


              Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.


              1 cardD.D. Warrior Lady
              1 cardD.D. Warrior Lady
              D.D. Warrior Lady
              LIGHT 4
              D.D. Warrior Lady
              • ATK:

              • 1500

              • DEF:

              • 1600


              After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.


              1 cardKycoo the Ghost Destroyer 1 cardKycoo the Ghost Destroyer
              Kycoo the Ghost Destroyer
              DARK 4
              Kycoo the Ghost Destroyer
              • ATK:

              • 1800

              • DEF:

              • 700


              When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.


              1 cardSangan
              1 cardSangan
              Sangan
              DARK 3
              Sangan
              • ATK:

              • 1000

              • DEF:

              • 600


              If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


              1 cardSinister Serpent
              1 cardSinister Serpent
              Sinister Serpent
              WATER 1
              Sinister Serpent
              • ATK:

              • 300

              • DEF:

              • 250


              During your Standby Phase, if this card is in your GY: You can add it to your hand, also banish 1 "Sinister Serpent" from your GY during your opponent's next End Phase. You can only use this effect of "Sinister Serpent" once per turn.


              3 cardThunder Dragon 3 cardThunder Dragon
              Thunder Dragon
              LIGHT 5
              Thunder Dragon
              • ATK:

              • 1600

              • DEF:

              • 1500


              You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.


              1 cardTribe-Infecting Virus
              1 cardTribe-Infecting Virus
              Tribe-Infecting Virus
              WATER 4
              Tribe-Infecting Virus
              • ATK:

              • 1600

              • DEF:

              • 1000


              Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.


              2 cardDekoichi the Battlechanted Locomotive 2 cardDekoichi the Battlechanted Locomotive
              Dekoichi the Battlechanted Locomotive
              DARK 4
              Dekoichi the Battlechanted Locomotive
              • ATK:

              • 1400

              • DEF:

              • 1000


              FLIP: Draw 1 card, then draw 1 additional card for each face-up "Bokoichi the Freightening Car" you control.


              1 cardGravekeeper's Guard 1 cardGravekeeper's Guard
              Gravekeeper's Guard
              DARK 4
              Gravekeeper's Guard
              • ATK:

              • 1000

              • DEF:

              • 1900


              FLIP: Target 1 monster your opponent controls; return that target to the hand.


              3 cardGravekeeper's Spy 3 cardGravekeeper's Spy
              Gravekeeper's Spy
              DARK 4
              Gravekeeper's Spy
              • ATK:

              • 1200

              • DEF:

              • 2000


              FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.


              2 cardMagician of Faith 2 cardMagician of Faith
              Magician of Faith
              LIGHT 1
              Magician of Faith
              • ATK:

              • 300

              • DEF:

              • 400


              FLIP: Target 1 Spell in your GY; add that target to your hand.


              2 cardNight Assailant
              2 cardNight Assailant
              Night Assailant
              DARK 3
              Night Assailant
              • ATK:

              • 200

              • DEF:

              • 500


              FLIP: Target 1 monster your opponent controls; destroy that target. When this card is sent from the hand to the Graveyard: Target 1 Flip Effect Monster in your Graveyard, except this card; return that target to the hand.


              1 cardTsukuyomi 1 cardTsukuyomi
              Tsukuyomi
              DARK 4
              Tsukuyomi
              • ATK:

              • 1100

              • DEF:

              • 1400


              Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.


              1 cardCard Destruction
              1 cardCard Destruction
              Card Destruction
              Spell Normal
              Card Destruction

                Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


                1 cardDelinquent Duo
                1 cardDelinquent Duo
                Delinquent Duo
                Spell Normal
                Delinquent Duo

                  Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.


                  1 cardGraceful Charity
                  1 cardGraceful Charity
                  Graceful Charity
                  Spell Normal
                  Graceful Charity

                    Draw 3 cards, then discard 2 cards.


                    1 cardHeavy Storm
                    1 cardHeavy Storm
                    Heavy Storm
                    Spell Normal
                    Heavy Storm

                      Destroy all Spell and Trap Cards on the field.


                      1 cardMind Control
                      1 cardMind Control
                      Mind Control
                      Spell Normal
                      Mind Control

                        Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.


                        1 cardMystical Space Typhoon
                        1 cardMystical Space Typhoon
                        Mystical Space Typhoon
                        Spell Quick
                        Mystical Space Typhoon

                          Target 1 Spell/Trap on the field; destroy that target.


                          2 cardNobleman of Crossout
                          2 cardNobleman of Crossout
                          Nobleman of Crossout
                          Spell Normal
                          Nobleman of Crossout

                            Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                            1 cardPot of Greed
                            1 cardPot of Greed
                            Pot of Greed
                            Spell Normal
                            Pot of Greed

                              Draw 2 cards.




                              Tag(s):

                              1 cardSnatch Steal
                              1 cardSnatch Steal
                              Snatch Steal
                              Spell Equip
                              Snatch Steal

                                Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                2 cardUpstart Goblin
                                2 cardUpstart Goblin
                                Upstart Goblin
                                Spell Normal
                                Upstart Goblin

                                  Draw 1 card, then your opponent gains 1000 LP.


                                  2 cardJar of Greed 2 cardJar of Greed
                                  Jar of Greed
                                  Trap Normal
                                  Jar of Greed

                                    Draw 1 card.


                                    1 cardMirror Force
                                    1 cardMirror Force
                                    Mirror Force
                                    Trap Normal
                                    Mirror Force

                                      When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                      2 cardRaigeki Break 2 cardRaigeki Break
                                      Raigeki Break
                                      Trap Normal
                                      Raigeki Break

                                        Discard 1 card, then target 1 card on the field; destroy it.


                                        1 cardRing of Destruction
                                        1 cardRing of Destruction
                                        Ring of Destruction
                                        Trap Normal
                                        Ring of Destruction

                                          During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                          1 cardTorrential Tribute
                                          1 cardTorrential Tribute
                                          Torrential Tribute
                                          Trap Normal
                                          Torrential Tribute

                                            When a monster(s) is Summoned: Destroy all monsters on the field.


                                            1 cardDark Balter the Terrible 1 cardDark Balter the Terrible
                                            Dark Balter the Terrible
                                            DARK 5
                                            Dark Balter the Terrible
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 1200


                                            "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.


                                            2 cardFiend Skull Dragon 2 cardFiend Skull Dragon
                                            Fiend Skull Dragon
                                            WIND 5
                                            Fiend Skull Dragon
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 1200


                                            "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.


                                            1 cardFlame Ghost 1 cardFlame Ghost
                                            Flame Ghost
                                            DARK 3
                                            Flame Ghost
                                            • ATK:

                                            • 1000

                                            • DEF:

                                            • 800


                                            "Skull Servant" + "Dissolverock"


                                            1 cardGiltia the D. Knight 1 cardGiltia the D. Knight
                                            Giltia the D. Knight
                                            LIGHT 5
                                            Giltia the D. Knight
                                            • ATK:

                                            • 1850

                                            • DEF:

                                            • 1500


                                            "Guardian of the Labyrinth" + "Protector of the Throne"


                                            2 cardKing Dragun 2 cardKing Dragun
                                            King Dragun
                                            DARK 7
                                            King Dragun
                                            • ATK:

                                            • 2400

                                            • DEF:

                                            • 1100


                                            "Lord of D." + "Divine Dragon Ragnarok" Your opponent cannot target Dragon monsters with card effects. Once per turn: You can Special Summon 1 Dragon monster from your hand.


                                            1 cardMaster of Oz 1 cardMaster of Oz
                                            Master of Oz
                                            EARTH 9
                                            Master of Oz
                                            • ATK:

                                            • 4200

                                            • DEF:

                                            • 3700


                                            "Big Koala" + "Des Kangaroo"


                                            1 cardMusician King 1 cardMusician King
                                            Musician King
                                            LIGHT 5
                                            Musician King
                                            • ATK:

                                            • 1750

                                            • DEF:

                                            • 1500


                                            "Witch of the Black Forest" + "Lady of Faith"


                                            1 cardOjama King 1 cardOjama King
                                            Ojama King
                                            LIGHT 6
                                            Ojama King
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 3000


                                            "Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used.


                                            1 cardSanwitch 1 cardSanwitch
                                            Sanwitch
                                            DARK 6
                                            Sanwitch
                                            • ATK:

                                            • 2100

                                            • DEF:

                                            • 1800


                                            "Sangan" + "Witch of the Black Forest"


                                            1 cardThe Last Warrior from Another Planet 1 cardThe Last Warrior from Another Planet
                                            The Last Warrior from Another Planet
                                            EARTH 7
                                            The Last Warrior from Another Planet
                                            • ATK:

                                            • 2350

                                            • DEF:

                                            • 2300


                                            "Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.


                                            1 cardThousand-Eyes Restrict 1 cardThousand-Eyes Restrict
                                            Thousand-Eyes Restrict
                                            DARK 1
                                            Thousand-Eyes Restrict
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 0


                                            "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.



                                            GRAVEKEEPER'S Decks in OCG








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