Heraldic Deck Breakdown

Cards Usage Statistic

Main Deck

Heraldic Beast Aberconway
Heraldic Beast Aberconway
Heraldic Beast Aberconway
WIND 4
Heraldic Beast Aberconway
  • ATK:

  • 1800

  • DEF:

  • 900


If this card is in the Graveyard: You can banish another "Heraldic Beast Aberconway" from your Graveyard to target 1 "Heraldic Beast" monster in your Graveyard; add that target to your hand. You can only use the effect of "Heraldic Beast Aberconway" once per turn.

Heraldic Beast Amphisbaena
Heraldic Beast Amphisbaena
Heraldic Beast Amphisbaena
WIND 4
Heraldic Beast Amphisbaena
  • ATK:

  • 1700

  • DEF:

  • 1100


You can discard 1 other "Heraldic Beast" monster; Special Summon this card from your hand. Once per turn: You can discard 1 "Heraldic Beast" monster; this card gains 800 ATK until the end of this turn.

Heraldic Beast Gryphon
Heraldic Beast Gryphon
Heraldic Beast Gryphon
WIND 4
Heraldic Beast Gryphon
  • ATK:

  • 1600

  • DEF:

  • 1000


You can send 1 "Heraldic Beast" monster from your Deck to the GY, except "Heraldic Beast Gryphon"; Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except by Xyz Summon that uses only monsters with "Heraldic Beast" or "Number" in their original names as material. Can be treated as 2 materials for the Xyz Summon of a "Number" Xyz Monster that requires 3 or more materials. You can only use each effect of "Heraldic Beast Gryphon" once per turn.

Heraldic Beast Leo
Heraldic Beast Leo
Heraldic Beast Leo
EARTH 4
Heraldic Beast Leo
  • ATK:

  • 2000

  • DEF:

  • 1000


During the End Phase of the turn this card was Normal Summoned: Destroy this card. When this card is sent to the Graveyard: Add 1 "Heraldic Beast" monster from your Deck to your hand, except "Heraldic Beast Leo". You can only use this effect of "Heraldic Beast Leo" once per turn.

Heraldic Beast Stad Whale
Heraldic Beast Stad Whale
Heraldic Beast Stad Whale
WATER 4
Heraldic Beast Stad Whale
  • ATK:

  • 900

  • DEF:

  • 1900


If this card is Normal or Special Summoned: You can discard 1 card; add 2 "Heraldry" Spells/Traps from your Deck to your hand. You can banish this card from your GY, then target 2 "Heraldic Beast" monsters in your GY with the same name; Special Summon them in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except by Xyz Summon that uses only monsters with "Heraldic Beast" or "Number" in their original names as material. You can only use each effect of "Heraldic Beast Stad Whale" once per turn.

Heraldic Beast Unicorn
Heraldic Beast Unicorn
Heraldic Beast Unicorn
LIGHT 4
Heraldic Beast Unicorn
  • ATK:

  • 1100

  • DEF:

  • 1600


You can banish this card from your Graveyard to target 1 Psychic-Type Xyz Monster in your Graveyard; Special Summon it. Its effects are negated. You can only use the effect of "Heraldic Beast Unicorn" once per turn.

Kumongous, the Sticky String Kaiju
Kumongous, the Sticky String Kaiju
Kumongous, the Sticky String Kaiju
EARTH 7
Kumongous, the Sticky String Kaiju
  • ATK:

  • 2400

  • DEF:

  • 2500


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent Normal or Special Summons a monster(s): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and it has its effects negated.

Singularity Fiend
Singularity Fiend
Singularity Fiend
DARK 1
Singularity Fiend
  • ATK:

  • 0

  • DEF:

  • 0


When your opponent Special Summons a monster(s) (except during the Damage Step): You can discard this card and 1 Spell; destroy that monster(s). You can only use this effect of "Singularity Fiend" once per turn.

Summoner Monk
Summoner Monk
Summoner Monk
DARK 4
Summoner Monk
  • ATK:

  • 800

  • DEF:

  • 1600


While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Ghost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.

Advanced Heraldry Art
Advanced Heraldry Art
Advanced Heraldry Art
Spell Normal
Advanced Heraldry Art

    Target 2 "Heraldic Beast" monsters in your Graveyard; Special Summon both those targets. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only.

    Augmented Heraldry
    Augmented Heraldry
    Augmented Heraldry
    Spell Field
    Augmented Heraldry

      Psychic-Type Xyz Monsters on the field cannot be targeted by Spell/Trap effects. Once per turn: You can discard 1 "Heraldic Beast" monster; add 1 "Heraldry" Spell/Trap Card from your Deck to your hand, except "Augmented Heraldry". You cannot Normal or Special Summon monsters during the turn you activate this effect, except Psychic-Type Xyz Monsters and "Heraldic Beast" monsters (even if this card leaves the field).

      Charged-Up Heraldry
      Charged-Up Heraldry
      Charged-Up Heraldry
      Spell Normal
      Charged-Up Heraldry

        Tribute 1 monster; Special Summon 2 "Heraldic Beast" monsters from your Deck in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except Psychic or Machine monsters. You can only activate 1 "Charged-Up Heraldry" per turn.

        Extra-Foolish Burial
        Extra-Foolish Burial
        Extra-Foolish Burial
        Spell Normal
        Extra-Foolish Burial

          Pay half your LP; send 1 monster from your Extra Deck to the GY. You can only activate 1 "Extra-Foolish Burial" per turn. You cannot Set Spells/Traps during the turn you activate this card.

          Flash of Heraldry
          Flash of Heraldry
          Flash of Heraldry
          Spell Quick
          Flash of Heraldry

            Target any number of face-up monsters your opponent controls; those monsters' names become "Unknown". During your End Phase, if you control a Psychic Xyz Monster and this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Flash of Heraldry" once per turn.

            Heraldry Reborn
            Heraldry Reborn
            Heraldry Reborn
            Spell Normal
            Heraldry Reborn

              Target 1 "Heraldic Beast" monster in your Graveyard; Special Summon it.

              Level Limit - Area B
              Level Limit - Area B
              Level Limit - Area B
              Spell Continuous
              Level Limit - Area B

                Change all face-up Level 4 or higher monsters to Defense Position.

                Memories of Hope
                Memories of Hope
                Memories of Hope
                Spell Normal
                Memories of Hope

                  Draw cards equal to the number of "Number" Xyz Monsters with different names you control. You can only activate 1 "Memories of Hope" per turn.

                  Mystical Space Typhoon
                  Mystical Space Typhoon
                  Mystical Space Typhoon
                  Spell Quick
                  Mystical Space Typhoon

                    Target 1 Spell/Trap on the field; destroy that target.

                    Lost Wind
                    Lost Wind
                    Lost Wind
                    Trap Normal
                    Lost Wind

                      Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.

                      Numbers Protection
                      Numbers Protection
                      Numbers Protection
                      Trap Counter
                      Numbers Protection

                        When a Spell/Trap Card, or monster effect, is activated, while you control a "Number" Xyz Monster: Negate the activation, and if you do, destroy that card. If a "Number" Xyz Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Numbers Protection" effect per turn, and only once that turn.

                        Extra Deck

                        Divine Arsenal AA-ZEUS - Sky Thunder
                        Divine Arsenal AA-ZEUS - Sky Thunder
                        Divine Arsenal AA-ZEUS - Sky Thunder
                        LIGHT
                        Divine Arsenal AA-ZEUS - Sky Thunder
                        • ATK:

                        • 3000

                        • DEF:

                        • 3000


                        2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                        Tag(s):

                        Number 106: Giant Hand
                        Number 106: Giant Hand
                        Number 106: Giant Hand
                        EARTH
                        Number 106: Giant Hand
                        • ATK:

                        • 2000

                        • DEF:

                        • 2000


                        2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.

                        Number 18: Heraldry Patriarch
                        Number 18: Heraldry Patriarch
                        Number 18: Heraldry Patriarch
                        LIGHT
                        Number 18: Heraldry Patriarch
                        • ATK:

                        • 2200

                        • DEF:

                        • 2200


                        2 Level 4 monsters Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.

                        Number 32: Shark Drake
                        Number 32: Shark Drake
                        Number 32: Shark Drake
                        WATER
                        Number 32: Shark Drake
                        • ATK:

                        • 2800

                        • DEF:

                        • 2100


                        3 Level 4 monsters Once per turn, when this attacking card destroys an opponent's monster by battle and sends it to the GY: You can detach 1 material from this card; Special Summon the destroyed monster to your opponent's field in Attack Position (but it loses 1000 ATK), and if you do, this card can make a second attack during this Battle Phase.

                        Number 69: Heraldry Crest
                        Number 69: Heraldry Crest
                        Number 69: Heraldry Crest
                        LIGHT
                        Number 69: Heraldry Crest
                        • ATK:

                        • 2600

                        • DEF:

                        • 1400


                        3 Level 4 monsters When this card is Special Summoned: Negate the effects of all other face-up Xyz Monsters currently on the field. You can target 1 other face-up Xyz Monster on the field; until the End Phase, this card's name and original effect become the same as that monster. You can only use this effect of "Number 69: Heraldry Crest" once per turn.

                        Number 69: Heraldry Crest - Dark Matter Demolition
                        Number 69: Heraldry Crest - Dark Matter Demolition
                        Number 69: Heraldry Crest - Dark Matter Demolition
                        LIGHT
                        Number 69: Heraldry Crest - Dark Matter Demolition
                        • ATK:

                        • 3100

                        • DEF:

                        • 1900


                        5 Level 4 monsters Cannot be destroyed by battle or card effects. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; that monster's name becomes "Unknown". Negate any "Unknown" effects activated by your opponent.

                        Number 69: Heraldry Crest - Shatter Stream
                        Number 69: Heraldry Crest - Shatter Stream
                        Number 69: Heraldry Crest - Shatter Stream
                        LIGHT
                        Number 69: Heraldry Crest - Shatter Stream
                        • ATK:

                        • 2800

                        • DEF:

                        • 1600


                        4 Level 4 monsters You can also Xyz Summon this card by using a monster you control whose original name is "Number 69: Heraldry Crest". (Transfer its materials to this card.) When your opponent activates a monster effect on the field, or an opponent's monster declares an attack (Quick Effect): You can Special Summon from your Extra Deck, 1 "Number 69: Heraldry Crest - Dark Matter Demolition" by using this face-up card you control as material, then destroy that opponent's monster. (This is treated as an Xyz Summon. Transfer this card's materials.) You can only use this effect of "Number 69: Heraldry Crest - Shatter Stream" once per turn.

                        Number 8: Heraldic King Genom-Heritage
                        Number 8: Heraldic King Genom-Heritage
                        Number 8: Heraldic King Genom-Heritage
                        LIGHT
                        Number 8: Heraldic King Genom-Heritage
                        • ATK:

                        • 2400

                        • DEF:

                        • 1800


                        2 Level 4 "Heraldic Beast" monsters Once per turn: You can target 1 face-up Xyz Monster your opponent controls; this card's name and original ATK become that monster's name and current ATK, and this card's effect becomes that monster's original effect, then that monster's ATK becomes 0 and its effects are negated. These changes last until the End Phase.

                        Number C32: Shark Drake LeVeiss
                        Number C32: Shark Drake LeVeiss
                        Number C32: Shark Drake LeVeiss
                        WATER
                        Number C32: Shark Drake LeVeiss
                        • ATK:

                        • 3100

                        • DEF:

                        • 2600


                        4 Level 5 monsters You can also Xyz Summon this card by discarding 1 Spell, and using a Rank 4 "Shark Drake" Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Effect Monster your opponent controls; negate its effects, and if you do, its ATK/DEF become 0. This card can make a second attack during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.

                        Sakra Vendirage
                        Sakra Vendirage
                        Sakra Vendirage
                        DARK
                        Sakra Vendirage
                        • ATK:

                        • 2000

                        • DEF:

                        • 2500


                        2 Level 4 monsters You can detach 1 material from this card, then target 1 Level/Rank 4 Psychic monster in your GY, except "Sakra Vendirage"; Special Summon it. If a monster(s) is Special Summoned, while this card is in your Monster Zone (except during the Damage Step): You can target 1 other face-up monster on the field; that monster's name becomes "Sakra Vendirage" until the End Phase. You can only use each effect of "Sakra Vendirage" once per turn.

                        Super Quantal Mech Beast Aeroboros
                        Super Quantal Mech Beast Aeroboros
                        Super Quantal Mech Beast Aeroboros
                        WIND
                        Super Quantal Mech Beast Aeroboros
                        • ATK:

                        • 2200

                        • DEF:

                        • 2400


                        2 Level 4 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up monster on the field; change it to face-down Defense Position. This effect can be activated during either player's turn, if this card has "Super Quantum Green Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.

                        Main: 40 Extra: 15

                        3 cardHeraldic Beast Aberconway 3 cardHeraldic Beast Aberconway
                        Heraldic Beast Aberconway
                        WIND 4
                        Heraldic Beast Aberconway
                        • ATK:

                        • 1800

                        • DEF:

                        • 900


                        If this card is in the Graveyard: You can banish another "Heraldic Beast Aberconway" from your Graveyard to target 1 "Heraldic Beast" monster in your Graveyard; add that target to your hand. You can only use the effect of "Heraldic Beast Aberconway" once per turn.


                        1 cardHeraldic Beast Amphisbaena 1 cardHeraldic Beast Amphisbaena
                        Heraldic Beast Amphisbaena
                        WIND 4
                        Heraldic Beast Amphisbaena
                        • ATK:

                        • 1700

                        • DEF:

                        • 1100


                        You can discard 1 other "Heraldic Beast" monster; Special Summon this card from your hand. Once per turn: You can discard 1 "Heraldic Beast" monster; this card gains 800 ATK until the end of this turn.


                        3 cardHeraldic Beast Gryphon 3 cardHeraldic Beast Gryphon
                        Heraldic Beast Gryphon
                        WIND 4
                        Heraldic Beast Gryphon
                        • ATK:

                        • 1600

                        • DEF:

                        • 1000


                        You can send 1 "Heraldic Beast" monster from your Deck to the GY, except "Heraldic Beast Gryphon"; Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except by Xyz Summon that uses only monsters with "Heraldic Beast" or "Number" in their original names as material. Can be treated as 2 materials for the Xyz Summon of a "Number" Xyz Monster that requires 3 or more materials. You can only use each effect of "Heraldic Beast Gryphon" once per turn.


                        3 cardHeraldic Beast Leo 3 cardHeraldic Beast Leo
                        Heraldic Beast Leo
                        EARTH 4
                        Heraldic Beast Leo
                        • ATK:

                        • 2000

                        • DEF:

                        • 1000


                        During the End Phase of the turn this card was Normal Summoned: Destroy this card. When this card is sent to the Graveyard: Add 1 "Heraldic Beast" monster from your Deck to your hand, except "Heraldic Beast Leo". You can only use this effect of "Heraldic Beast Leo" once per turn.


                        3 cardHeraldic Beast Stad Whale 3 cardHeraldic Beast Stad Whale
                        Heraldic Beast Stad Whale
                        WATER 4
                        Heraldic Beast Stad Whale
                        • ATK:

                        • 900

                        • DEF:

                        • 1900


                        If this card is Normal or Special Summoned: You can discard 1 card; add 2 "Heraldry" Spells/Traps from your Deck to your hand. You can banish this card from your GY, then target 2 "Heraldic Beast" monsters in your GY with the same name; Special Summon them in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except by Xyz Summon that uses only monsters with "Heraldic Beast" or "Number" in their original names as material. You can only use each effect of "Heraldic Beast Stad Whale" once per turn.


                        2 cardHeraldic Beast Unicorn 2 cardHeraldic Beast Unicorn
                        Heraldic Beast Unicorn
                        LIGHT 4
                        Heraldic Beast Unicorn
                        • ATK:

                        • 1100

                        • DEF:

                        • 1600


                        You can banish this card from your Graveyard to target 1 Psychic-Type Xyz Monster in your Graveyard; Special Summon it. Its effects are negated. You can only use the effect of "Heraldic Beast Unicorn" once per turn.


                        1 cardKumongous, the Sticky String Kaiju 1 cardKumongous, the Sticky String Kaiju
                        Kumongous, the Sticky String Kaiju
                        EARTH 7
                        Kumongous, the Sticky String Kaiju
                        • ATK:

                        • 2400

                        • DEF:

                        • 2500


                        You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent Normal or Special Summons a monster(s): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and it has its effects negated.


                        1 cardSingularity Fiend 1 cardSingularity Fiend
                        Singularity Fiend
                        DARK 1
                        Singularity Fiend
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        When your opponent Special Summons a monster(s) (except during the Damage Step): You can discard this card and 1 Spell; destroy that monster(s). You can only use this effect of "Singularity Fiend" once per turn.


                        1 cardSummoner Monk 1 cardSummoner Monk
                        Summoner Monk
                        DARK 4
                        Summoner Monk
                        • ATK:

                        • 800

                        • DEF:

                        • 1600


                        While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


                        3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
                        Ash Blossom & Joyous Spring
                        FIRE 3
                        Ash Blossom & Joyous Spring
                        • ATK:

                        • 0

                        • DEF:

                        • 1800


                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                        1 cardGhost Ogre & Snow Rabbit 1 cardGhost Ogre & Snow Rabbit
                        Ghost Ogre & Snow Rabbit
                        LIGHT 3
                        Ghost Ogre & Snow Rabbit
                        • ATK:

                        • 0

                        • DEF:

                        • 1800


                        When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                        2 cardAdvanced Heraldry Art 2 cardAdvanced Heraldry Art
                        Advanced Heraldry Art
                        Spell Normal
                        Advanced Heraldry Art

                          Target 2 "Heraldic Beast" monsters in your Graveyard; Special Summon both those targets. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only.


                          1 cardAugmented Heraldry 1 cardAugmented Heraldry
                          Augmented Heraldry
                          Spell Field
                          Augmented Heraldry

                            Psychic-Type Xyz Monsters on the field cannot be targeted by Spell/Trap effects. Once per turn: You can discard 1 "Heraldic Beast" monster; add 1 "Heraldry" Spell/Trap Card from your Deck to your hand, except "Augmented Heraldry". You cannot Normal or Special Summon monsters during the turn you activate this effect, except Psychic-Type Xyz Monsters and "Heraldic Beast" monsters (even if this card leaves the field).


                            3 cardCharged-Up Heraldry 3 cardCharged-Up Heraldry
                            Charged-Up Heraldry
                            Spell Normal
                            Charged-Up Heraldry

                              Tribute 1 monster; Special Summon 2 "Heraldic Beast" monsters from your Deck in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except Psychic or Machine monsters. You can only activate 1 "Charged-Up Heraldry" per turn.


                              3 cardExtra-Foolish Burial 3 cardExtra-Foolish Burial
                              Extra-Foolish Burial
                              Spell Normal
                              Extra-Foolish Burial

                                Pay half your LP; send 1 monster from your Extra Deck to the GY. You can only activate 1 "Extra-Foolish Burial" per turn. You cannot Set Spells/Traps during the turn you activate this card.


                                2 cardFlash of Heraldry 2 cardFlash of Heraldry
                                Flash of Heraldry
                                Spell Quick
                                Flash of Heraldry

                                  Target any number of face-up monsters your opponent controls; those monsters' names become "Unknown". During your End Phase, if you control a Psychic Xyz Monster and this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Flash of Heraldry" once per turn.


                                  1 cardHeraldry Reborn 1 cardHeraldry Reborn
                                  Heraldry Reborn
                                  Spell Normal
                                  Heraldry Reborn

                                    Target 1 "Heraldic Beast" monster in your Graveyard; Special Summon it.


                                    1 cardLevel Limit - Area B
                                    1 cardLevel Limit - Area B
                                    Level Limit - Area B
                                    Spell Continuous
                                    Level Limit - Area B

                                      Change all face-up Level 4 or higher monsters to Defense Position.


                                      1 cardMemories of Hope 1 cardMemories of Hope
                                      Memories of Hope
                                      Spell Normal
                                      Memories of Hope

                                        Draw cards equal to the number of "Number" Xyz Monsters with different names you control. You can only activate 1 "Memories of Hope" per turn.


                                        1 cardMystical Space Typhoon
                                        1 cardMystical Space Typhoon
                                        Mystical Space Typhoon
                                        Spell Quick
                                        Mystical Space Typhoon

                                          Target 1 Spell/Trap on the field; destroy that target.


                                          1 cardLost Wind 1 cardLost Wind
                                          Lost Wind
                                          Trap Normal
                                          Lost Wind

                                            Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                            2 cardNumbers Protection 2 cardNumbers Protection
                                            Numbers Protection
                                            Trap Counter
                                            Numbers Protection

                                              When a Spell/Trap Card, or monster effect, is activated, while you control a "Number" Xyz Monster: Negate the activation, and if you do, destroy that card. If a "Number" Xyz Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Numbers Protection" effect per turn, and only once that turn.


                                              1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                              LIGHT
                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 3000


                                              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                              Tag(s):

                                              1 cardNumber 106: Giant Hand 1 cardNumber 106: Giant Hand
                                              Number 106: Giant Hand
                                              EARTH
                                              Number 106: Giant Hand
                                              • ATK:

                                              • 2000

                                              • DEF:

                                              • 2000


                                              2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.


                                              2 cardNumber 18: Heraldry Patriarch 2 cardNumber 18: Heraldry Patriarch
                                              Number 18: Heraldry Patriarch
                                              LIGHT
                                              Number 18: Heraldry Patriarch
                                              • ATK:

                                              • 2200

                                              • DEF:

                                              • 2200


                                              2 Level 4 monsters Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.


                                              1 cardNumber 32: Shark Drake 1 cardNumber 32: Shark Drake
                                              Number 32: Shark Drake
                                              WATER
                                              Number 32: Shark Drake
                                              • ATK:

                                              • 2800

                                              • DEF:

                                              • 2100


                                              3 Level 4 monsters Once per turn, when this attacking card destroys an opponent's monster by battle and sends it to the GY: You can detach 1 material from this card; Special Summon the destroyed monster to your opponent's field in Attack Position (but it loses 1000 ATK), and if you do, this card can make a second attack during this Battle Phase.


                                              2 cardNumber 69: Heraldry Crest 2 cardNumber 69: Heraldry Crest
                                              Number 69: Heraldry Crest
                                              LIGHT
                                              Number 69: Heraldry Crest
                                              • ATK:

                                              • 2600

                                              • DEF:

                                              • 1400


                                              3 Level 4 monsters When this card is Special Summoned: Negate the effects of all other face-up Xyz Monsters currently on the field. You can target 1 other face-up Xyz Monster on the field; until the End Phase, this card's name and original effect become the same as that monster. You can only use this effect of "Number 69: Heraldry Crest" once per turn.


                                              2 cardNumber 69: Heraldry Crest - Dark Matter Demolition 2 cardNumber 69: Heraldry Crest - Dark Matter Demolition
                                              Number 69: Heraldry Crest - Dark Matter Demolition
                                              LIGHT
                                              Number 69: Heraldry Crest - Dark Matter Demolition
                                              • ATK:

                                              • 3100

                                              • DEF:

                                              • 1900


                                              5 Level 4 monsters Cannot be destroyed by battle or card effects. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; that monster's name becomes "Unknown". Negate any "Unknown" effects activated by your opponent.


                                              2 cardNumber 69: Heraldry Crest - Shatter Stream 2 cardNumber 69: Heraldry Crest - Shatter Stream
                                              Number 69: Heraldry Crest - Shatter Stream
                                              LIGHT
                                              Number 69: Heraldry Crest - Shatter Stream
                                              • ATK:

                                              • 2800

                                              • DEF:

                                              • 1600


                                              4 Level 4 monsters You can also Xyz Summon this card by using a monster you control whose original name is "Number 69: Heraldry Crest". (Transfer its materials to this card.) When your opponent activates a monster effect on the field, or an opponent's monster declares an attack (Quick Effect): You can Special Summon from your Extra Deck, 1 "Number 69: Heraldry Crest - Dark Matter Demolition" by using this face-up card you control as material, then destroy that opponent's monster. (This is treated as an Xyz Summon. Transfer this card's materials.) You can only use this effect of "Number 69: Heraldry Crest - Shatter Stream" once per turn.


                                              1 cardNumber 8: Heraldic King Genom-Heritage 1 cardNumber 8: Heraldic King Genom-Heritage
                                              Number 8: Heraldic King Genom-Heritage
                                              LIGHT
                                              Number 8: Heraldic King Genom-Heritage
                                              • ATK:

                                              • 2400

                                              • DEF:

                                              • 1800


                                              2 Level 4 "Heraldic Beast" monsters Once per turn: You can target 1 face-up Xyz Monster your opponent controls; this card's name and original ATK become that monster's name and current ATK, and this card's effect becomes that monster's original effect, then that monster's ATK becomes 0 and its effects are negated. These changes last until the End Phase.


                                              1 cardNumber C32: Shark Drake LeVeiss 1 cardNumber C32: Shark Drake LeVeiss
                                              Number C32: Shark Drake LeVeiss
                                              WATER
                                              Number C32: Shark Drake LeVeiss
                                              • ATK:

                                              • 3100

                                              • DEF:

                                              • 2600


                                              4 Level 5 monsters You can also Xyz Summon this card by discarding 1 Spell, and using a Rank 4 "Shark Drake" Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Effect Monster your opponent controls; negate its effects, and if you do, its ATK/DEF become 0. This card can make a second attack during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                              1 cardSakra Vendirage 1 cardSakra Vendirage
                                              Sakra Vendirage
                                              DARK
                                              Sakra Vendirage
                                              • ATK:

                                              • 2000

                                              • DEF:

                                              • 2500


                                              2 Level 4 monsters You can detach 1 material from this card, then target 1 Level/Rank 4 Psychic monster in your GY, except "Sakra Vendirage"; Special Summon it. If a monster(s) is Special Summoned, while this card is in your Monster Zone (except during the Damage Step): You can target 1 other face-up monster on the field; that monster's name becomes "Sakra Vendirage" until the End Phase. You can only use each effect of "Sakra Vendirage" once per turn.


                                              1 cardSuper Quantal Mech Beast Aeroboros 1 cardSuper Quantal Mech Beast Aeroboros
                                              Super Quantal Mech Beast Aeroboros
                                              WIND
                                              Super Quantal Mech Beast Aeroboros
                                              • ATK:

                                              • 2200

                                              • DEF:

                                              • 2400


                                              2 Level 4 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up monster on the field; change it to face-down Defense Position. This effect can be activated during either player's turn, if this card has "Super Quantum Green Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.


                                              ocg
                                              Heraldic
                                              5







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