Heraldic Deck Breakdown

Cards Usage Statistic

Main Deck

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Heraldic Beast Gryphon
Heraldic Beast Gryphon
Heraldic Beast Gryphon
WIND 4
Heraldic Beast Gryphon
  • ATK:

  • 1600

  • DEF:

  • 1000


You can send 1 "Heraldic Beast" monster from your Deck to the GY, except "Heraldic Beast Gryphon"; Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except by Xyz Summon that uses only monsters with "Heraldic Beast" or "Number" in their original names as material. Can be treated as 2 materials for the Xyz Summon of a "Number" Xyz Monster that requires 3 or more materials. You can only use each effect of "Heraldic Beast Gryphon" once per turn.

Heraldic Beast Leo
Heraldic Beast Leo
Heraldic Beast Leo
EARTH 4
Heraldic Beast Leo
  • ATK:

  • 2000

  • DEF:

  • 1000


During the End Phase of the turn this card was Normal Summoned: Destroy this card. When this card is sent to the Graveyard: Add 1 "Heraldic Beast" monster from your Deck to your hand, except "Heraldic Beast Leo". You can only use this effect of "Heraldic Beast Leo" once per turn.

Heraldic Beast Stad Whale
Heraldic Beast Stad Whale
Heraldic Beast Stad Whale
WATER 4
Heraldic Beast Stad Whale
  • ATK:

  • 900

  • DEF:

  • 1900


If this card is Normal or Special Summoned: You can discard 1 card; add 2 "Heraldry" Spells/Traps from your Deck to your hand. You can banish this card from your GY, then target 2 "Heraldic Beast" monsters in your GY with the same name; Special Summon them in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except by Xyz Summon that uses only monsters with "Heraldic Beast" or "Number" in their original names as material. You can only use each effect of "Heraldic Beast Stad Whale" once per turn.

Heraldic Beast Twin-Headed Eagle
Heraldic Beast Twin-Headed Eagle
Heraldic Beast Twin-Headed Eagle
WIND 4
Heraldic Beast Twin-Headed Eagle
  • ATK:

  • 1200

  • DEF:

  • 1400


You can banish this card from your Graveyard to target 1 face-up Xyz Monster you control with no Xyz Materials and 2 "Heraldic Beast" monsters in your Graveyard; attach those monsters from the Graveyard to that face-up Xyz Monster, as Xyz Materials. You can only use the effect of "Heraldic Beast Twin-Headed Eagle" once per turn.

Heraldic Beast Unicorn
Heraldic Beast Unicorn
Heraldic Beast Unicorn
LIGHT 4
Heraldic Beast Unicorn
  • ATK:

  • 1100

  • DEF:

  • 1600


You can banish this card from your Graveyard to target 1 Psychic-Type Xyz Monster in your Graveyard; Special Summon it. Its effects are negated. You can only use the effect of "Heraldic Beast Unicorn" once per turn.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Advanced Heraldry Art
Advanced Heraldry Art
Advanced Heraldry Art
Spell Normal
Advanced Heraldry Art

    Target 2 "Heraldic Beast" monsters in your Graveyard; Special Summon both those targets. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only.

    Called by the Grave
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      Charged-Up Heraldry
      Charged-Up Heraldry
      Charged-Up Heraldry
      Spell Normal
      Charged-Up Heraldry

        Tribute 1 monster; Special Summon 2 "Heraldic Beast" monsters from your Deck in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except Psychic or Machine monsters. You can only activate 1 "Charged-Up Heraldry" per turn.

        Crossout Designator
        Crossout Designator
        Crossout Designator
        Spell Quick
        Crossout Designator

          Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



          Tag(s):

          Flash of Heraldry
          Flash of Heraldry
          Flash of Heraldry
          Spell Quick
          Flash of Heraldry

            Target any number of face-up monsters your opponent controls; those monsters' names become "Unknown". During your End Phase, if you control a Psychic Xyz Monster and this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Flash of Heraldry" once per turn.

            Extra Deck

            Divine Arsenal AA-ZEUS - Sky Thunder
            Divine Arsenal AA-ZEUS - Sky Thunder
            Divine Arsenal AA-ZEUS - Sky Thunder
            LIGHT
            Divine Arsenal AA-ZEUS - Sky Thunder
            • ATK:

            • 3000

            • DEF:

            • 3000


            2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



            Tag(s):

            Number 18: Heraldry Patriarch
            Number 18: Heraldry Patriarch
            Number 18: Heraldry Patriarch
            LIGHT
            Number 18: Heraldry Patriarch
            • ATK:

            • 2200

            • DEF:

            • 2200


            2 Level 4 monsters Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.

            Number 60: Dugares the Timeless
            Number 60: Dugares the Timeless
            Number 60: Dugares the Timeless
            FIRE
            Number 60: Dugares the Timeless
            • ATK:

            • 1200

            • DEF:

            • 1200


            2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.

            Number 69: Heraldry Crest
            Number 69: Heraldry Crest
            Number 69: Heraldry Crest
            LIGHT
            Number 69: Heraldry Crest
            • ATK:

            • 2600

            • DEF:

            • 1400


            3 Level 4 monsters When this card is Special Summoned: Negate the effects of all other face-up Xyz Monsters currently on the field. You can target 1 other face-up Xyz Monster on the field; until the End Phase, this card's name and original effect become the same as that monster. You can only use this effect of "Number 69: Heraldry Crest" once per turn.

            Number 69: Heraldry Crest - Dark Matter Demolition
            Number 69: Heraldry Crest - Dark Matter Demolition
            Number 69: Heraldry Crest - Dark Matter Demolition
            LIGHT
            Number 69: Heraldry Crest - Dark Matter Demolition
            • ATK:

            • 3100

            • DEF:

            • 1900


            5 Level 4 monsters Cannot be destroyed by battle or card effects. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; that monster's name becomes "Unknown". Negate any "Unknown" effects activated by your opponent.

            Number 69: Heraldry Crest - Shatter Stream
            Number 69: Heraldry Crest - Shatter Stream
            Number 69: Heraldry Crest - Shatter Stream
            LIGHT
            Number 69: Heraldry Crest - Shatter Stream
            • ATK:

            • 2800

            • DEF:

            • 1600


            4 Level 4 monsters You can also Xyz Summon this card by using a monster you control whose original name is "Number 69: Heraldry Crest". (Transfer its materials to this card.) When your opponent activates a monster effect on the field, or an opponent's monster declares an attack (Quick Effect): You can Special Summon from your Extra Deck, 1 "Number 69: Heraldry Crest - Dark Matter Demolition" by using this face-up card you control as material, then destroy that opponent's monster. (This is treated as an Xyz Summon. Transfer this card's materials.) You can only use this effect of "Number 69: Heraldry Crest - Shatter Stream" once per turn.

            Main: 40 Extra: 15

            3 cardDroll & Lock Bird
            3 cardDroll & Lock Bird
            Droll & Lock Bird
            WIND 1
            Droll & Lock Bird
            • ATK:

            • 0

            • DEF:

            • 0


            If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


            1 cardExt Ryzeal
            1 cardExt Ryzeal
            Ext Ryzeal
            LIGHT 4
            Ext Ryzeal
            • ATK:

            • 500

            • DEF:

            • 2000


            You can Special Summon this card (from your hand) by sending 1 Xyz Monster from your Extra Deck to the GY. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Ext Ryzeal" once per turn this way. If this card is Normal or Special Summoned and you control no other face-up monsters, except Level/Rank 4 monsters: You can add 1 FIRE Thunder monster from your Deck to your hand. You can only use this effect of "Ext Ryzeal" once per turn.


            3 cardHeraldic Beast Gryphon 3 cardHeraldic Beast Gryphon
            Heraldic Beast Gryphon
            WIND 4
            Heraldic Beast Gryphon
            • ATK:

            • 1600

            • DEF:

            • 1000


            You can send 1 "Heraldic Beast" monster from your Deck to the GY, except "Heraldic Beast Gryphon"; Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except by Xyz Summon that uses only monsters with "Heraldic Beast" or "Number" in their original names as material. Can be treated as 2 materials for the Xyz Summon of a "Number" Xyz Monster that requires 3 or more materials. You can only use each effect of "Heraldic Beast Gryphon" once per turn.


            2 cardHeraldic Beast Leo 2 cardHeraldic Beast Leo
            Heraldic Beast Leo
            EARTH 4
            Heraldic Beast Leo
            • ATK:

            • 2000

            • DEF:

            • 1000


            During the End Phase of the turn this card was Normal Summoned: Destroy this card. When this card is sent to the Graveyard: Add 1 "Heraldic Beast" monster from your Deck to your hand, except "Heraldic Beast Leo". You can only use this effect of "Heraldic Beast Leo" once per turn.


            3 cardHeraldic Beast Stad Whale 3 cardHeraldic Beast Stad Whale
            Heraldic Beast Stad Whale
            WATER 4
            Heraldic Beast Stad Whale
            • ATK:

            • 900

            • DEF:

            • 1900


            If this card is Normal or Special Summoned: You can discard 1 card; add 2 "Heraldry" Spells/Traps from your Deck to your hand. You can banish this card from your GY, then target 2 "Heraldic Beast" monsters in your GY with the same name; Special Summon them in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except by Xyz Summon that uses only monsters with "Heraldic Beast" or "Number" in their original names as material. You can only use each effect of "Heraldic Beast Stad Whale" once per turn.


            1 cardHeraldic Beast Twin-Headed Eagle 1 cardHeraldic Beast Twin-Headed Eagle
            Heraldic Beast Twin-Headed Eagle
            WIND 4
            Heraldic Beast Twin-Headed Eagle
            • ATK:

            • 1200

            • DEF:

            • 1400


            You can banish this card from your Graveyard to target 1 face-up Xyz Monster you control with no Xyz Materials and 2 "Heraldic Beast" monsters in your Graveyard; attach those monsters from the Graveyard to that face-up Xyz Monster, as Xyz Materials. You can only use the effect of "Heraldic Beast Twin-Headed Eagle" once per turn.


            1 cardHeraldic Beast Unicorn 1 cardHeraldic Beast Unicorn
            Heraldic Beast Unicorn
            LIGHT 4
            Heraldic Beast Unicorn
            • ATK:

            • 1100

            • DEF:

            • 1600


            You can banish this card from your Graveyard to target 1 Psychic-Type Xyz Monster in your Graveyard; Special Summon it. Its effects are negated. You can only use the effect of "Heraldic Beast Unicorn" once per turn.


            1 cardIce Ryzeal
            1 cardIce Ryzeal
            Ice Ryzeal
            LIGHT 4
            Ice Ryzeal
            • ATK:

            • 1700

            • DEF:

            • 1000


            You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Ice Ryzeal" once per turn this way. If this card is Normal Summoned: You can Special Summon 1 "Ryzeal" monster from your Deck, except "Ice Ryzeal". You can only use this effect of "Ice Ryzeal" once per turn.


            1 cardMaxx "C"
            1 cardMaxx "C"
            Maxx "C"
            EARTH 2
            Maxx "C"
            • ATK:

            • 500

            • DEF:

            • 200


            During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


            2 cardMulcharmy Fuwalos 2 cardMulcharmy Fuwalos
            Mulcharmy Fuwalos
            WIND 4
            Mulcharmy Fuwalos
            • ATK:

            • 100

            • DEF:

            • 600


            If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


            1 cardNode Ryzeal 1 cardNode Ryzeal
            Node Ryzeal
            FIRE 4
            Node Ryzeal
            • ATK:

            • 1400

            • DEF:

            • 1600


            If you have an Xyz Monster in your field or GY, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Node Ryzeal" once per turn this way. You can send 1 card from your hand or field to the GY, then target 1 "Ryzeal" monster in your GY, except "Node Ryzeal"; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Node Ryzeal" once per turn.


            1 cardStar Ryzeal 1 cardStar Ryzeal
            Star Ryzeal
            LIGHT 4
            Star Ryzeal
            • ATK:

            • 1800

            • DEF:

            • 0


            You can Special Summon this card (from your hand) by detaching 1 material from a monster you control. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Star Ryzeal" once per turn this way. If this card is Special Summoned: You can Set 1 "Ryzeal" Spell/Trap from your Deck. You can only use this effect of "Star Ryzeal" once per turn.


            1 cardSword Ryzeal
            1 cardSword Ryzeal
            Sword Ryzeal
            FIRE 4
            Sword Ryzeal
            • ATK:

            • 1500

            • DEF:

            • 200


            If you have a "Ryzeal" monster in your field or GY, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Sword Ryzeal" once per turn this way. If this card is Normal or Special Summoned: You can add 1 LIGHT Pyro monster from your Deck to your hand. You can only use this effect of "Sword Ryzeal" once per turn.


            2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
            Ash Blossom & Joyous Spring
            FIRE 3
            Ash Blossom & Joyous Spring
            • ATK:

            • 0

            • DEF:

            • 1800


            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


            2 cardAdvanced Heraldry Art 2 cardAdvanced Heraldry Art
            Advanced Heraldry Art
            Spell Normal
            Advanced Heraldry Art

              Target 2 "Heraldic Beast" monsters in your Graveyard; Special Summon both those targets. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only.


              1 cardBonfire
              1 cardBonfire
              Bonfire
              Spell Normal
              Bonfire

                Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.


                1 cardCalled by the Grave
                1 cardCalled by the Grave
                Called by the Grave
                Spell Quick
                Called by the Grave

                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                  Tag(s):

                  1 cardCharged-Up Heraldry 1 cardCharged-Up Heraldry
                  Charged-Up Heraldry
                  Spell Normal
                  Charged-Up Heraldry

                    Tribute 1 monster; Special Summon 2 "Heraldic Beast" monsters from your Deck in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except Psychic or Machine monsters. You can only activate 1 "Charged-Up Heraldry" per turn.


                    1 cardCrossout Designator
                    1 cardCrossout Designator
                    Crossout Designator
                    Spell Quick
                    Crossout Designator

                      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                      Tag(s):

                      1 cardFlash of Heraldry 1 cardFlash of Heraldry
                      Flash of Heraldry
                      Spell Quick
                      Flash of Heraldry

                        Target any number of face-up monsters your opponent controls; those monsters' names become "Unknown". During your End Phase, if you control a Psychic Xyz Monster and this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Flash of Heraldry" once per turn.


                        1 cardRyzeal Cross 1 cardRyzeal Cross
                        Ryzeal Cross
                        Spell Field
                        Ryzeal Cross

                          You cannot Xyz Summon monsters with the same name as a card you control. You can target 2 "Ryzeal" cards in your GY, except "Ryzeal Cross"; place them on the bottom of the Deck in any order, then draw 1 card. You can only use this effect of "Ryzeal Cross" once per turn. Once per turn, when a monster effect activated by your opponent resolves, you can detach 1 material from a "Ryzeal" Xyz Monster you control, and if you do, negate that effect.


                          1 cardRyzeal Plugin 1 cardRyzeal Plugin
                          Ryzeal Plugin
                          Spell Quick
                          Ryzeal Plugin

                            Target 1 of your Xyz Monsters or "Ryzeal" monsters that is banished or in your GY; Special Summon it, then you can attach 1 "Ryzeal" card from your Deck to 1 Rank 4 Xyz Monster you control, also you cannot declare attacks for the rest of this turn, except with Rank 4 Xyz Monsters. You can only activate 1 "Ryzeal Plugin" per turn.


                            3 cardSeventh Ascension 3 cardSeventh Ascension
                            Seventh Ascension
                            Spell Normal
                            Seventh Ascension

                              Take 1 card from your Deck (either a "Barian's" Spell/Trap, a "Rank-Up-Magic" Quick-Play Spell, or a "Seventh" Spell/Trap except "Seventh Ascension"), and either add it to your hand or place it on top of your Deck. If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 "Rank-Up-Magic" Spell from your hand to the GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Seventh Ascension" once per turn.


                              1 cardSeventh Tachyon
                              1 cardSeventh Tachyon
                              Seventh Tachyon
                              Spell Normal
                              Seventh Tachyon

                                Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.


                                3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                Infinite Impermanence
                                Trap Normal
                                Infinite Impermanence

                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                  1 cardRyzeal Plasma Hole 1 cardRyzeal Plasma Hole
                                  Ryzeal Plasma Hole
                                  Trap Normal
                                  Ryzeal Plasma Hole

                                    Target face-up cards your opponent controls, up to the number of "Ryzeal" Xyz Monsters you control; destroy them, then you can attach 1 "Ryzeal" card from your GY to 1 Rank 4 Xyz Monster you control. You can banish this card from your GY; immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control, including a "Ryzeal" monster. You can only use each effect of "Ryzeal Plasma Hole" once per turn.


                                    1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                    LIGHT
                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 3000


                                    2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                    Tag(s):

                                    1 cardEclipse Twins 1 cardEclipse Twins
                                    Eclipse Twins
                                    LIGHT
                                    Eclipse Twins
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 1200


                                    2 Level 4 monsters For this card's Xyz Summon, you can treat Rank 4 monsters you control as Level 4 monsters for material. You can detach 1 material from this card; this card can make up to 2 attacks on monsters during each Battle Phase this turn. If this card is sent to the GY: You can target 2 other Rank 4 or lower Xyz Monsters in your GY; Special Summon 1 of them and attach the other to it as material. You can only use this effect of "Eclipse Twins" once per turn.


                                    1 cardEvilswarm Exciton Knight 1 cardEvilswarm Exciton Knight
                                    Evilswarm Exciton Knight
                                    LIGHT
                                    Evilswarm Exciton Knight
                                    • ATK:

                                    • 1900

                                    • DEF:

                                    • 0


                                    2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                    1 cardExosister Asophiel 1 cardExosister Asophiel
                                    Exosister Asophiel
                                    LIGHT
                                    Exosister Asophiel
                                    • ATK:

                                    • 2100

                                    • DEF:

                                    • 1800


                                    2 Level 4 monsters Cannot be destroyed by the activated effects of monsters Special Summoned from the GY. You can only use each of the following effects of "Exosister Asophiel" once per turn. If this card is Xyz Summoned using an "Exosister" monster as material: Neither player can activate card effects in the GY this turn. You can detach 1 material from this card, then target 1 monster your opponent controls; return it to the hand.


                                    1 cardMereologic Aggregator 1 cardMereologic Aggregator
                                    Mereologic Aggregator
                                    DARK
                                    Mereologic Aggregator
                                    • ATK:

                                    • 2600

                                    • DEF:

                                    • 3000


                                    2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.


                                    1 cardNumber 104: Masquerade 1 cardNumber 104: Masquerade
                                    Number 104: Masquerade
                                    LIGHT
                                    Number 104: Masquerade
                                    • ATK:

                                    • 2700

                                    • DEF:

                                    • 1200


                                    3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.


                                    1 cardNumber 18: Heraldry Patriarch 1 cardNumber 18: Heraldry Patriarch
                                    Number 18: Heraldry Patriarch
                                    LIGHT
                                    Number 18: Heraldry Patriarch
                                    • ATK:

                                    • 2200

                                    • DEF:

                                    • 2200


                                    2 Level 4 monsters Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.


                                    1 cardNumber 60: Dugares the Timeless 1 cardNumber 60: Dugares the Timeless
                                    Number 60: Dugares the Timeless
                                    FIRE
                                    Number 60: Dugares the Timeless
                                    • ATK:

                                    • 1200

                                    • DEF:

                                    • 1200


                                    2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                                    1 cardNumber 69: Heraldry Crest 1 cardNumber 69: Heraldry Crest
                                    Number 69: Heraldry Crest
                                    LIGHT
                                    Number 69: Heraldry Crest
                                    • ATK:

                                    • 2600

                                    • DEF:

                                    • 1400


                                    3 Level 4 monsters When this card is Special Summoned: Negate the effects of all other face-up Xyz Monsters currently on the field. You can target 1 other face-up Xyz Monster on the field; until the End Phase, this card's name and original effect become the same as that monster. You can only use this effect of "Number 69: Heraldry Crest" once per turn.


                                    1 cardNumber 69: Heraldry Crest - Dark Matter Demolition 1 cardNumber 69: Heraldry Crest - Dark Matter Demolition
                                    Number 69: Heraldry Crest - Dark Matter Demolition
                                    LIGHT
                                    Number 69: Heraldry Crest - Dark Matter Demolition
                                    • ATK:

                                    • 3100

                                    • DEF:

                                    • 1900


                                    5 Level 4 monsters Cannot be destroyed by battle or card effects. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; that monster's name becomes "Unknown". Negate any "Unknown" effects activated by your opponent.


                                    1 cardNumber 69: Heraldry Crest - Shatter Stream 1 cardNumber 69: Heraldry Crest - Shatter Stream
                                    Number 69: Heraldry Crest - Shatter Stream
                                    LIGHT
                                    Number 69: Heraldry Crest - Shatter Stream
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 1600


                                    4 Level 4 monsters You can also Xyz Summon this card by using a monster you control whose original name is "Number 69: Heraldry Crest". (Transfer its materials to this card.) When your opponent activates a monster effect on the field, or an opponent's monster declares an attack (Quick Effect): You can Special Summon from your Extra Deck, 1 "Number 69: Heraldry Crest - Dark Matter Demolition" by using this face-up card you control as material, then destroy that opponent's monster. (This is treated as an Xyz Summon. Transfer this card's materials.) You can only use this effect of "Number 69: Heraldry Crest - Shatter Stream" once per turn.


                                    1 cardRyzeal Detonator
                                    1 cardRyzeal Detonator
                                    Ryzeal Detonator
                                    LIGHT
                                    Ryzeal Detonator
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2500


                                    2+ Level 4 "Ryzeal" monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; destroy it. You can only use each of the following effects of "Ryzeal Detonator" once per turn. If this card is Special Summoned: You can attach 1 monster from your GY to this card as material. If an Xyz Monster(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                    1 cardRyzeal Duo Drive 1 cardRyzeal Duo Drive
                                    Ryzeal Duo Drive
                                    FIRE
                                    Ryzeal Duo Drive
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    2+ Level 4 monsters For each material this card has, monsters you control gain 100 ATK and monsters your opponent controls lose 100 ATK. You can only use each of the following effects of "Ryzeal Duo Drive" once per turn. If this card is Special Summoned: You can attach 1 "Ryzeal" monster from your GY to this card as material. During your Main Phase: You can detach 2 materials from a monster(s) you control, and if you do, add 2 "Ryzeal" cards with different names from your Deck to your hand.


                                    1 cardTime Thief Redoer 1 cardTime Thief Redoer
                                    Time Thief Redoer
                                    DARK
                                    Time Thief Redoer
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 2000


                                    2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.


                                    1 cardTraptrix Rafflesia 1 cardTraptrix Rafflesia
                                    Traptrix Rafflesia
                                    EARTH
                                    Traptrix Rafflesia
                                    • ATK:

                                    • 300

                                    • DEF:

                                    • 2500


                                    2 Level 4 monsters This card is unaffected by Trap effects while it has Xyz Material. "Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects. Your opponent cannot target "Traptrix" monsters you control, except "Traptrix Rafflesia", with card effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 "Hole" Normal Trap Card that meets its activation conditions from your Deck to the Graveyard; this effect becomes that Trap Card's effect when that card is activated.


                                    ocg
                                    Heraldic
                                    5







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