Heroic Deck Breakdown

Cards Usage Statistic

Main Deck

Destiny HERO - Denier
Destiny HERO - Denier
Destiny HERO - Denier
DARK 3
Destiny HERO - Denier
  • ATK:

  • 1100

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.

Destiny HERO - Malicious
Destiny HERO - Malicious
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.

Elemental HERO Shadow Mist
Elemental HERO Shadow Mist
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.

Elemental HERO Stratos
Elemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

Vision HERO Vyon
Vision HERO Vyon
Vision HERO Vyon
DARK 4
Vision HERO Vyon
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

A Hero Lives
A Hero Lives
A Hero Lives
Spell Normal
A Hero Lives

    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.

    Called by the Grave
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      Miracle Fusion
      Miracle Fusion
      Miracle Fusion
      Spell Normal
      Miracle Fusion

        Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.

        Extra Deck

        Xtra HERO Wonder Driver
        Xtra HERO Wonder Driver
        Xtra HERO Wonder Driver
        LIGHT
        Xtra HERO Wonder Driver
        • ATK:

        • 1900

        • LINK-2

        Link Arrow:

        Top

        Bottom


        2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.

        Main: 52 Extra: 15

        2 cardCyber Dragon 2 cardCyber Dragon
        Cyber Dragon
        LIGHT 5
        Cyber Dragon
        • ATK:

        • 2100

        • DEF:

        • 1600


        If only your opponent controls a monster, you can Special Summon this card (from your hand).


        1 cardD.D. Warrior Lady
        1 cardD.D. Warrior Lady
        D.D. Warrior Lady
        LIGHT 4
        D.D. Warrior Lady
        • ATK:

        • 1500

        • DEF:

        • 1600


        After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.


        1 cardElemental HERO Ocean 1 cardElemental HERO Ocean
        Elemental HERO Ocean
        WATER 4
        Elemental HERO Ocean
        • ATK:

        • 1500

        • DEF:

        • 1200


        Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand.


        1 cardElemental HERO Stratos
        1 cardElemental HERO Stratos
        Elemental HERO Stratos
        WIND 4
        Elemental HERO Stratos
        • ATK:

        • 1800

        • DEF:

        • 300


        When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


        1 cardGorz the Emissary of Darkness 1 cardGorz the Emissary of Darkness
        Gorz the Emissary of Darkness
        DARK 7
        Gorz the Emissary of Darkness
        • ATK:

        • 2700

        • DEF:

        • 2500


        When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the amount of damage you took.


        2 cardHonest 2 cardHonest
        Honest
        LIGHT 4
        Honest
        • ATK:

        • 1100

        • DEF:

        • 1900


        During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.


        1 cardNeo-Spacian Grand Mole 1 cardNeo-Spacian Grand Mole
        Neo-Spacian Grand Mole
        EARTH 3
        Neo-Spacian Grand Mole
        • ATK:

        • 900

        • DEF:

        • 300


        At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.


        2 cardSpined Gillman 2 cardSpined Gillman
        Spined Gillman
        WATER 3
        Spined Gillman
        • ATK:

        • 1300

        • DEF:

        • 0


        All Fish, Sea Serpent, and Aqua-Type monsters you control gain 400 ATK.


        3 cardElemental HERO Neos Alius 3 cardElemental HERO Neos Alius
        Elemental HERO Neos Alius
        LIGHT 4
        Elemental HERO Neos Alius
        • ATK:

        • 1900

        • DEF:

        • 1300


        This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● This card's name becomes "Elemental HERO Neos" while on the field.


        3 cardDeep Sea Diva 3 cardDeep Sea Diva
        Deep Sea Diva
        WATER 2
        Deep Sea Diva
        • ATK:

        • 200

        • DEF:

        • 400


        When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.


        2 cardE - Emergency Call 2 cardE - Emergency Call
        E - Emergency Call
        Spell Normal
        E - Emergency Call

          Add 1 "Elemental HERO" monster from your Deck to your hand.


          1 cardFuture Fusion 1 cardFuture Fusion
          Future Fusion
          Spell Continuous
          Future Fusion

            During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.


            3 cardGemini Spark 3 cardGemini Spark
            Gemini Spark
            Spell Quick
            Gemini Spark

              Tribute 1 face-up Level 4 Gemini monster, then target 1 card on the field; destroy it, and if you do, draw 1 card.


              1 cardHeavy Storm
              1 cardHeavy Storm
              Heavy Storm
              Spell Normal
              Heavy Storm

                Destroy all Spell and Trap Cards on the field.


                3 cardMiracle Fusion 3 cardMiracle Fusion
                Miracle Fusion
                Spell Normal
                Miracle Fusion

                  Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                  1 cardMystical Space Typhoon
                  1 cardMystical Space Typhoon
                  Mystical Space Typhoon
                  Spell Quick
                  Mystical Space Typhoon

                    Target 1 Spell/Trap on the field; destroy that target.


                    2 cardNobleman of Crossout
                    2 cardNobleman of Crossout
                    Nobleman of Crossout
                    Spell Normal
                    Nobleman of Crossout

                      Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                      1 cardReinforcement of the Army
                      1 cardReinforcement of the Army
                      Reinforcement of the Army
                      Spell Normal
                      Reinforcement of the Army

                        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                        1 cardSoul Release 1 cardSoul Release
                        Soul Release
                        Spell Normal
                        Soul Release

                          Target up to 5 cards in any GY(s); banish them.


                          2 cardBottomless Trap Hole 2 cardBottomless Trap Hole
                          Bottomless Trap Hole
                          Trap Normal
                          Bottomless Trap Hole

                            When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                            1 cardCompulsory Evacuation Device 1 cardCompulsory Evacuation Device
                            Compulsory Evacuation Device
                            Trap Normal
                            Compulsory Evacuation Device

                              Target 1 monster on the field; return that target to the hand.


                              2 cardDimensional Prison 2 cardDimensional Prison
                              Dimensional Prison
                              Trap Normal
                              Dimensional Prison

                                When an opponent's monster declares an attack: Target that attacking monster; banish that target.


                                2 cardDust Tornado 2 cardDust Tornado
                                Dust Tornado
                                Trap Normal
                                Dust Tornado

                                  Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                  2 cardHero Blast 2 cardHero Blast
                                  Hero Blast
                                  Trap Normal
                                  Hero Blast

                                    Target 1 "Elemental HERO" Normal Monster in your Graveyard; add that target to your hand, then if your opponent controls any monsters with ATK less than or equal to that target's ATK, destroy 1 of them.


                                    2 cardJar of Greed 2 cardJar of Greed
                                    Jar of Greed
                                    Trap Normal
                                    Jar of Greed

                                      Draw 1 card.


                                      1 cardLight-Imprisoning Mirror 1 cardLight-Imprisoning Mirror
                                      Light-Imprisoning Mirror
                                      Trap Continuous
                                      Light-Imprisoning Mirror

                                        Negate all LIGHT monster effects activated on the field or in the Graveyard.


                                        2 cardMask of Restrict 2 cardMask of Restrict
                                        Mask of Restrict
                                        Trap Continuous
                                        Mask of Restrict

                                          Neither player can Tribute cards.


                                          1 cardMirror Force
                                          1 cardMirror Force
                                          Mirror Force
                                          Trap Normal
                                          Mirror Force

                                            When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                            2 cardPulling the Rug 2 cardPulling the Rug
                                            Pulling the Rug
                                            Trap Counter
                                            Pulling the Rug

                                              Negate the activation and effect of an Effect Monster whose effect activated when a monster was Normal Summoned (even itself), and destroy that Effect Monster.


                                              1 cardShadow-Imprisoning Mirror 1 cardShadow-Imprisoning Mirror
                                              Shadow-Imprisoning Mirror
                                              Trap Continuous
                                              Shadow-Imprisoning Mirror

                                                Negate all DARK monster effects activated on the field or in the Graveyard.


                                                1 cardStarlight Road 1 cardStarlight Road
                                                Starlight Road
                                                Trap Normal
                                                Starlight Road

                                                  When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.


                                                  1 cardTorrential Tribute
                                                  1 cardTorrential Tribute
                                                  Torrential Tribute
                                                  Trap Normal
                                                  Torrential Tribute

                                                    When a monster(s) is Summoned: Destroy all monsters on the field.


                                                    1 cardChimeratech Fortress Dragon 1 cardChimeratech Fortress Dragon
                                                    Chimeratech Fortress Dragon
                                                    DARK 8
                                                    Chimeratech Fortress Dragon
                                                    • ATK:

                                                    • 0

                                                    • DEF:

                                                    • 0


                                                    "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                                                    3 cardElemental HERO Absolute Zero 3 cardElemental HERO Absolute Zero
                                                    Elemental HERO Absolute Zero
                                                    WATER 8
                                                    Elemental HERO Absolute Zero
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 2000


                                                    1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.


                                                    1 cardElemental HERO Gaia 1 cardElemental HERO Gaia
                                                    Elemental HERO Gaia
                                                    EARTH 6
                                                    Elemental HERO Gaia
                                                    • ATK:

                                                    • 2200

                                                    • DEF:

                                                    • 2600


                                                    1 "Elemental HERO" monster + 1 EARTH monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.


                                                    1 cardAlly of Justice Catastor 1 cardAlly of Justice Catastor
                                                    Ally of Justice Catastor
                                                    DARK 5
                                                    Ally of Justice Catastor
                                                    • ATK:

                                                    • 2200

                                                    • DEF:

                                                    • 1200


                                                    1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.


                                                    1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                                                    Black Rose Dragon
                                                    FIRE 7
                                                    Black Rose Dragon
                                                    • ATK:

                                                    • 2400

                                                    • DEF:

                                                    • 1800


                                                    1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                                    1 cardBrionac, Dragon of the Ice Barrier 1 cardBrionac, Dragon of the Ice Barrier
                                                    Brionac, Dragon of the Ice Barrier
                                                    WATER 6
                                                    Brionac, Dragon of the Ice Barrier
                                                    • ATK:

                                                    • 2300

                                                    • DEF:

                                                    • 1400


                                                    1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                                                    1 cardColossal Fighter 1 cardColossal Fighter
                                                    Colossal Fighter
                                                    DARK 8
                                                    Colossal Fighter
                                                    • ATK:

                                                    • 2800

                                                    • DEF:

                                                    • 1000


                                                    1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can target 1 Warrior-Type monster in either Graveyard; Special Summon that target.


                                                    1 cardFlamvell Uruquizas 1 cardFlamvell Uruquizas
                                                    Flamvell Uruquizas
                                                    FIRE 6
                                                    Flamvell Uruquizas
                                                    • ATK:

                                                    • 2100

                                                    • DEF:

                                                    • 400


                                                    1 Tuner + 1 or more non-Tuner monsters During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. This card gains 300 ATK each time it inflicts Battle Damage to your opponent.


                                                    1 cardGoyo Guardian 1 cardGoyo Guardian
                                                    Goyo Guardian
                                                    EARTH 6
                                                    Goyo Guardian
                                                    • ATK:

                                                    • 2800

                                                    • DEF:

                                                    • 2000


                                                    1 EARTH Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position.


                                                    1 cardMagical Android 1 cardMagical Android
                                                    Magical Android
                                                    LIGHT 5
                                                    Magical Android
                                                    • ATK:

                                                    • 2400

                                                    • DEF:

                                                    • 1700


                                                    1 Tuner + 1 or more non-Tuner monsters During each of your End Phases: Gain 600 LP for each Psychic-Type monster you currently control.


                                                    1 cardMist Wurm 1 cardMist Wurm
                                                    Mist Wurm
                                                    WIND 9
                                                    Mist Wurm
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 1500


                                                    1 Tuner + 2 or more non-Tuner monsters If this card is Synchro Summoned: Target up to 3 cards your opponent controls; return those targets to the hand.


                                                    1 cardStardust Dragon 1 cardStardust Dragon
                                                    Stardust Dragon
                                                    WIND 8
                                                    Stardust Dragon
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 2000


                                                    1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                                    1 cardThought Ruler Archfiend 1 cardThought Ruler Archfiend
                                                    Thought Ruler Archfiend
                                                    DARK 8
                                                    Thought Ruler Archfiend
                                                    • ATK:

                                                    • 2700

                                                    • DEF:

                                                    • 2300


                                                    1 Tuner + 1 or more non-Tuner monsters If this card destroys a monster by battle and sends it to the Graveyard: Gain LP equal to that monster's original ATK in the Graveyard. During either player's turn, when a Spell/Trap Card is activated that targets exactly 1 Psychic-Type monster (and no other cards): You can pay 1000 LP; negate the activation, and if you do, destroy it.



                                                    HEROIC Decks in OCG








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