Heroic Deck Breakdown

Cards Usage Statistic

Main Deck

Destiny HERO - Denier
Destiny HERO - Denier
Destiny HERO - Denier
DARK 3
Destiny HERO - Denier
  • ATK:

  • 1100

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.

Destiny HERO - Malicious
Destiny HERO - Malicious
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.

Elemental HERO Shadow Mist
Elemental HERO Shadow Mist
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.

Elemental HERO Stratos
Elemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

Vision HERO Faris
Vision HERO Faris
Vision HERO Faris
DARK 5
Vision HERO Faris
  • ATK:

  • 1600

  • DEF:

  • 1800


You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.

Vision HERO Vyon
Vision HERO Vyon
Vision HERO Vyon
DARK 4
Vision HERO Vyon
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.

Elemental HERO Neos
Elemental HERO Neos
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

A Hero Lives
A Hero Lives
A Hero Lives
Spell Normal
A Hero Lives

    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.

    Called by the Grave
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      Mask Change
      Mask Change
      Mask Change
      Spell Quick
      Mask Change

        Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).

        Miracle Fusion
        Miracle Fusion
        Miracle Fusion
        Spell Normal
        Miracle Fusion

          Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.

          Reinforcement of the Army
          Reinforcement of the Army
          Reinforcement of the Army
          Spell Normal
          Reinforcement of the Army

            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

            Favorite Contact
            Favorite Contact
            Favorite Contact
            Trap Normal
            Favorite Contact

              Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.

              Extra Deck

              Destiny HERO - Destroyer Phoenix Enforcer
              Destiny HERO - Destroyer Phoenix Enforcer
              Destiny HERO - Destroyer Phoenix Enforcer
              DARK 8
              Destiny HERO - Destroyer Phoenix Enforcer
              • ATK:

              • 2500

              • DEF:

              • 2100


              1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.

              Elemental HERO Flame Wingman - Infernal Rage
              Elemental HERO Flame Wingman - Infernal Rage
              Elemental HERO Flame Wingman - Infernal Rage
              WIND 8
              Elemental HERO Flame Wingman - Infernal Rage
              • ATK:

              • 2100

              • DEF:

              • 1200


              2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.

              Elemental HERO Shining Neos Wingman
              Elemental HERO Shining Neos Wingman
              Elemental HERO Shining Neos Wingman
              LIGHT 8
              Elemental HERO Shining Neos Wingman
              • ATK:

              • 3100

              • DEF:

              • 2500


              "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.

              Elemental HERO Sunrise
              Elemental HERO Sunrise
              Elemental HERO Sunrise
              LIGHT 7
              Elemental HERO Sunrise
              • ATK:

              • 2500

              • DEF:

              • 1200


              2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.

              Masked HERO Dark Law
              Masked HERO Dark Law
              Masked HERO Dark Law
              DARK 6
              Masked HERO Dark Law
              • ATK:

              • 2400

              • DEF:

              • 1800


              Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.

              Wake Up Your Elemental HERO
              Wake Up Your Elemental HERO
              Wake Up Your Elemental HERO
              LIGHT 10
              Wake Up Your Elemental HERO
              • ATK:

              • 2500

              • DEF:

              • 2100


              1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.

              Xtra HERO Infernal Devicer
              Xtra HERO Infernal Devicer
              Xtra HERO Infernal Devicer
              DARK
              Xtra HERO Infernal Devicer
              • ATK:

              • 1700

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom


              2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.

              Xtra HERO Wonder Driver
              Xtra HERO Wonder Driver
              Xtra HERO Wonder Driver
              LIGHT
              Xtra HERO Wonder Driver
              • ATK:

              • 1900

              • LINK-2

              Link Arrow:

              Top

              Bottom


              2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.

              Main: 60 Extra: 15

              2 cardCross Keeper 2 cardCross Keeper
              Cross Keeper
              DARK 2
              Cross Keeper
              • ATK:

              • 400

              • DEF:

              • 400


              You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.


              1 cardElemental HERO Blazeman 1 cardElemental HERO Blazeman
              Elemental HERO Blazeman
              FIRE 4
              Elemental HERO Blazeman
              • ATK:

              • 1200

              • DEF:

              • 1800


              If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.


              1 cardElemental HERO Honest Neos 1 cardElemental HERO Honest Neos
              Elemental HERO Honest Neos
              LIGHT 7
              Elemental HERO Honest Neos
              • ATK:

              • 2500

              • DEF:

              • 2000


              (Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.


              1 cardElemental HERO Liquid Soldier
              1 cardElemental HERO Liquid Soldier
              Elemental HERO Liquid Soldier
              WATER 4
              Elemental HERO Liquid Soldier
              • ATK:

              • 1400

              • DEF:

              • 1300


              When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


              1 cardElemental HERO Prisma 1 cardElemental HERO Prisma
              Elemental HERO Prisma
              LIGHT 4
              Elemental HERO Prisma
              • ATK:

              • 1700

              • DEF:

              • 1100


              Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.


              1 cardElemental HERO Shadow Mist 1 cardElemental HERO Shadow Mist
              Elemental HERO Shadow Mist
              DARK 4
              Elemental HERO Shadow Mist
              • ATK:

              • 1000

              • DEF:

              • 1500


              If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


              1 cardElemental HERO Spirit of Neos 1 cardElemental HERO Spirit of Neos
              Elemental HERO Spirit of Neos
              LIGHT 7
              Elemental HERO Spirit of Neos
              • ATK:

              • 2500

              • DEF:

              • 2000


              When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.


              2 cardElemental HERO Stratos
              2 cardElemental HERO Stratos
              Elemental HERO Stratos
              WIND 4
              Elemental HERO Stratos
              • ATK:

              • 1800

              • DEF:

              • 300


              When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


              1 cardNeo-Spacian Air Hummingbird 1 cardNeo-Spacian Air Hummingbird
              Neo-Spacian Air Hummingbird
              WIND 3
              Neo-Spacian Air Hummingbird
              • ATK:

              • 800

              • DEF:

              • 600


              Once per turn: You can gain 500 LP for each card in your opponent's hand.


              1 cardNeo-Spacian Aqua Dolphin 1 cardNeo-Spacian Aqua Dolphin
              Neo-Spacian Aqua Dolphin
              WATER 3
              Neo-Spacian Aqua Dolphin
              • ATK:

              • 600

              • DEF:

              • 800


              Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.


              2 cardNeo-Spacian Dark Panther 2 cardNeo-Spacian Dark Panther
              Neo-Spacian Dark Panther
              DARK 3
              Neo-Spacian Dark Panther
              • ATK:

              • 1000

              • DEF:

              • 500


              Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, also replace this effect with that monster's original effects (if any).


              1 cardNeo-Spacian Flare Scarab 1 cardNeo-Spacian Flare Scarab
              Neo-Spacian Flare Scarab
              FIRE 3
              Neo-Spacian Flare Scarab
              • ATK:

              • 500

              • DEF:

              • 500


              Gains 400 ATK for each Spell/Trap your opponent controls.


              1 cardNeo-Spacian Glow Moss 1 cardNeo-Spacian Glow Moss
              Neo-Spacian Glow Moss
              LIGHT 3
              Neo-Spacian Glow Moss
              • ATK:

              • 300

              • DEF:

              • 900


              If this card attacks or is attacked: Your opponent draws 1 card and shows it, then, based on its type apply this effect. ● Monster: End the Battle Phase of this turn. ● Spell: If this card is attacking, you can change it to a direct attack instead. ● Trap: Change this card to Defense Position.


              2 cardNeo-Spacian Grand Mole 2 cardNeo-Spacian Grand Mole
              Neo-Spacian Grand Mole
              EARTH 3
              Neo-Spacian Grand Mole
              • ATK:

              • 900

              • DEF:

              • 300


              At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.


              1 cardVision HERO Vyon 1 cardVision HERO Vyon
              Vision HERO Vyon
              DARK 4
              Vision HERO Vyon
              • ATK:

              • 1000

              • DEF:

              • 1200


              If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


              3 cardElemental HERO Neos 3 cardElemental HERO Neos
              Elemental HERO Neos
              LIGHT 7
              Elemental HERO Neos
              • ATK:

              • 2500

              • DEF:

              • 2000


              ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


              2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
              Ash Blossom & Joyous Spring
              FIRE 3
              Ash Blossom & Joyous Spring
              • ATK:

              • 0

              • DEF:

              • 1800


              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


              3 cardA Hero Lives 3 cardA Hero Lives
              A Hero Lives
              Spell Normal
              A Hero Lives

                If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


                1 cardCalled by the Grave
                1 cardCalled by the Grave
                Called by the Grave
                Spell Quick
                Called by the Grave

                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                  Tag(s):

                  3 cardContact Out 3 cardContact Out
                  Contact Out
                  Spell Quick
                  Contact Out

                    Return 1 "Neos" Fusion Monster you control to the Extra Deck. If all the Fusion Material Monsters listed on that Fusion Monster are in your Deck, you can Special Summon them.


                    1 cardCrossout Designator
                    1 cardCrossout Designator
                    Crossout Designator
                    Spell Quick
                    Crossout Designator

                      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                      Tag(s):

                      2 cardE - Emergency Call 2 cardE - Emergency Call
                      E - Emergency Call
                      Spell Normal
                      E - Emergency Call

                        Add 1 "Elemental HERO" monster from your Deck to your hand.


                        3 cardEN - Engage Neo Space 3 cardEN - Engage Neo Space
                        EN - Engage Neo Space
                        Spell Normal
                        EN - Engage Neo Space

                          Send 1 "Neo-Spacian" monster and 1 "Elemental HERO" monster (1 from your hand and 1 from your Deck) to the GY; Special Summon 1 "Neo-Spacian" monster or 1 Level 5 or higher "Elemental HERO" monster from your Deck, and if you do, add 1 "Polymerization" from your Deck or GY to your hand. If you Special Summoned "Elemental HERO Neos" by this effect, it gains 1000 ATK. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "EN - Engage Neo Space" per turn.


                          2 cardEN Shuffle 2 cardEN Shuffle
                          EN Shuffle
                          Spell Normal
                          EN Shuffle

                            Shuffle 1 "Elemental HERO" or "Neo-Spacian" monster you control into the Deck, and if you do, Special Summon 1 "Elemental HERO" or "Neo-Spacian" monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 "Elemental HERO" monster and 1 "Neo-Spacian" monster, OR 1 "Elemental HERO Neos", then draw 1 card. You can only use each effect of "EN Shuffle" once per turn.


                            1 cardFoolish Burial
                            1 cardFoolish Burial
                            Foolish Burial
                            Spell Normal
                            Foolish Burial

                              Send 1 monster from your Deck to the GY.




                              Tag(s):

                              3 cardForbidden Droplet 3 cardForbidden Droplet
                              Forbidden Droplet
                              Spell Quick
                              Forbidden Droplet

                                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                Tag(s):

                                1 cardFusion Deployment 1 cardFusion Deployment
                                Fusion Deployment
                                Spell Normal
                                Fusion Deployment

                                  Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.


                                  2 cardInstant Contact 2 cardInstant Contact
                                  Instant Contact
                                  Spell Normal
                                  Instant Contact

                                    Pay 1000 LP; Special Summon 1 Level 7 or lower "Elemental HERO" or "Neo-Spacian" monster from your Extra Deck, ignoring its Summoning conditions. While "Elemental HERO Neos" is neither on your field nor in your GY, the Summoned monster cannot attack, its effects are negated, also it returns to the Extra Deck during the End Phase. You can only activate 1 "Instant Contact" per turn.


                                    3 cardMiracle Contact 3 cardMiracle Contact
                                    Miracle Contact
                                    Spell Normal
                                    Miracle Contact

                                      Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on an "Elemental HERO" Fusion Monster that lists "Elemental HERO Neos" as Fusion Material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions.


                                      1 cardMiracle Fusion 1 cardMiracle Fusion
                                      Miracle Fusion
                                      Spell Normal
                                      Miracle Fusion

                                        Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                                        2 cardNeos Fusion 2 cardNeos Fusion
                                        Neos Fusion
                                        Spell Normal
                                        Neos Fusion

                                          Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


                                          2 cardPolymerization 2 cardPolymerization
                                          Polymerization
                                          Spell Normal
                                          Polymerization

                                            Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                            1 cardReinforcement of the Army
                                            1 cardReinforcement of the Army
                                            Reinforcement of the Army
                                            Spell Normal
                                            Reinforcement of the Army

                                              Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                              1 cardTriple Tactics Talent
                                              1 cardTriple Tactics Talent
                                              Triple Tactics Talent
                                              Spell Normal
                                              Triple Tactics Talent

                                                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                Tag(s):

                                                3 cardTriple Tactics Thrust 3 cardTriple Tactics Thrust
                                                Triple Tactics Thrust
                                                Spell Normal
                                                Triple Tactics Thrust

                                                  If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                  1 cardFavorite Contact 1 cardFavorite Contact
                                                  Favorite Contact
                                                  Trap Normal
                                                  Favorite Contact

                                                    Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.


                                                    1 cardElemental HERO Aqua Neos 1 cardElemental HERO Aqua Neos
                                                    Elemental HERO Aqua Neos
                                                    WATER 7
                                                    Elemental HERO Aqua Neos
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 2000


                                                    "Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.


                                                    1 cardElemental HERO Chaos Neos 1 cardElemental HERO Chaos Neos
                                                    Elemental HERO Chaos Neos
                                                    DARK 9
                                                    Elemental HERO Chaos Neos
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 2500


                                                    "Elemental HERO Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times. ● 3 Heads: Destroy all monsters your opponent controls. ● 2 Heads: For the rest of this turn, the effects of all face-up monsters your opponent controls are negated. ● 1 Head: Return all monsters you control to the hand.


                                                    1 cardElemental HERO Cosmo Neos 1 cardElemental HERO Cosmo Neos
                                                    Elemental HERO Cosmo Neos
                                                    LIGHT 11
                                                    Elemental HERO Cosmo Neos
                                                    • ATK:

                                                    • 3500

                                                    • DEF:

                                                    • 3000


                                                    "Elemental HERO Neos" + 3 "Neo-Spacian" monsters with different Attributes Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, destroy all cards your opponent controls.


                                                    1 cardElemental HERO Dark Neos 1 cardElemental HERO Dark Neos
                                                    Elemental HERO Dark Neos
                                                    DARK 7
                                                    Elemental HERO Dark Neos
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 2000


                                                    "Elemental HERO Neos" + "Neo-Spacian Dark Panther" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is not already targeting a monster with its effect: You can target 1 face-up Effect Monster on the field; while you control this face-up card, that target's effect on the field is negated. During the End Phase: Shuffle this card into the Extra Deck.


                                                    1 cardElemental HERO Divine Neos 1 cardElemental HERO Divine Neos
                                                    Elemental HERO Divine Neos
                                                    LIGHT 12
                                                    Elemental HERO Divine Neos
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 2500


                                                    Must be Fusion Summoned using any 5 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monsters, including at least 1 "Neos" or "Neo Space" monster, 1 "Neo-Spacian" monster, and 1 "HERO" monster, and cannot be Special Summoned by other ways. Once per turn: You can banish 1 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monster from your Graveyard; this card gains 500 ATK, and until the End Phase it also gains the banished monster's effects.


                                                    1 cardElemental HERO Flame Wingman - Infernal Rage 1 cardElemental HERO Flame Wingman - Infernal Rage
                                                    Elemental HERO Flame Wingman - Infernal Rage
                                                    WIND 8
                                                    Elemental HERO Flame Wingman - Infernal Rage
                                                    • ATK:

                                                    • 2100

                                                    • DEF:

                                                    • 1200


                                                    2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.


                                                    1 cardElemental HERO Flare Neos 1 cardElemental HERO Flare Neos
                                                    Elemental HERO Flare Neos
                                                    FIRE 7
                                                    Elemental HERO Flare Neos
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 2000


                                                    "Elemental HERO Neos" + "Neo-Spacian Flare Scarab" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each Spell/Trap Card on the field. During the End Phase: Shuffle this card into the Extra Deck.


                                                    1 cardElemental HERO Glow Neos 1 cardElemental HERO Glow Neos
                                                    Elemental HERO Glow Neos
                                                    LIGHT 7
                                                    Elemental HERO Glow Neos
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 2000


                                                    "Elemental HERO Neos" + "Neo-Spacian Glow Moss" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During the End Phase: Shuffle this card into the Extra Deck. Once per turn, during your Main Phase 1: You can target 1 face-up card your opponent controls; destroy that target, then apply the effect based on its type. ● Monster: This card cannot attack this turn. ● Spell: This card can attack your opponent directly this turn. ● Trap: Change this card to Defense Position.


                                                    1 cardElemental HERO Grand Neos 1 cardElemental HERO Grand Neos
                                                    Elemental HERO Grand Neos
                                                    EARTH 7
                                                    Elemental HERO Grand Neos
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 2000


                                                    "Elemental HERO Neos" + "Neo-Spacian Grand Mole" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can target 1 monster your opponent controls; return that target to the hand. During the End Phase: Shuffle this card into the Extra Deck.


                                                    1 cardElemental HERO Magma Neos 1 cardElemental HERO Magma Neos
                                                    Elemental HERO Magma Neos
                                                    FIRE 9
                                                    Elemental HERO Magma Neos
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 2500


                                                    "Elemental HERO Neos" + "Neo-Spacian Flare Scarab" + "Neo-Spacian Grand Mole" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each card on the field. Once per turn, during the End Phase: Shuffle this card into the Extra Deck. If this card is shuffled into the Extra Deck this way: Return all cards on the field to the hand.


                                                    2 cardElemental HERO Nebula Neos 2 cardElemental HERO Nebula Neos
                                                    Elemental HERO Nebula Neos
                                                    EARTH 9
                                                    Elemental HERO Nebula Neos
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 2500


                                                    "Elemental HERO Neos" + "Neo-Spacian Grand Mole" + "Neo-Spacian Dark Panther" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: Draw cards equal to the number of cards your opponent controls, then negate the effects of 1 face-up card on the field until the end of this turn. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, banish all cards on the field face-down.


                                                    1 cardElemental HERO Shining Neos Wingman 1 cardElemental HERO Shining Neos Wingman
                                                    Elemental HERO Shining Neos Wingman
                                                    LIGHT 8
                                                    Elemental HERO Shining Neos Wingman
                                                    • ATK:

                                                    • 3100

                                                    • DEF:

                                                    • 2500


                                                    "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.


                                                    1 cardElemental HERO Storm Neos 1 cardElemental HERO Storm Neos
                                                    Elemental HERO Storm Neos
                                                    WIND 9
                                                    Elemental HERO Storm Neos
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 2500


                                                    "Elemental HERO Neos" + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy all Spell and Trap Cards on the field. During the End Phase: Shuffle this card into the Extra Deck. When this card is shuffled into the Extra Deck this way: Shuffle all cards on the field into the Deck.


                                                    1 cardElemental HERO Sunrise 1 cardElemental HERO Sunrise
                                                    Elemental HERO Sunrise
                                                    LIGHT 7
                                                    Elemental HERO Sunrise
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 1200


                                                    2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.



                                                    HEROIC Decks in OCG








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