Heroic Deck Breakdown

Cards Usage Statistic

Main Deck

Destiny HERO - Denier
Destiny HERO - Denier
Destiny HERO - Denier
DARK 3
Destiny HERO - Denier
  • ATK:

  • 1100

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.

Destiny HERO - Malicious
Destiny HERO - Malicious
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.

Elemental HERO Shadow Mist
Elemental HERO Shadow Mist
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.

Elemental HERO Stratos
Elemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

Masked HERO Dusk Crow
Masked HERO Dusk Crow
Masked HERO Dusk Crow
DARK 4
Masked HERO Dusk Crow
  • ATK:

  • 1200

  • DEF:

  • 1000


If this card is in your hand: You can banish 1 "HERO" monster from your GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Masked HERO" monster from your Deck or GY to your hand, except "Masked HERO Dusk Crow". You can only use each effect of "Masked HERO Dusk Crow" once per turn.

Masked HERO Fountain
Masked HERO Fountain
Masked HERO Fountain
WATER 4
Masked HERO Fountain
  • ATK:

  • 1000

  • DEF:

  • 1400


You can reveal this card in your hand; Special Summon 1 "HERO" monster from your hand in Defense Position. If this card is sent to the GY to activate a card effect, or by card effect: You can Set 1 "Mask Change" from your Deck or GY. You can only use each effect of "Masked HERO Fountain" once per turn.

Masked HERO Furnace
Masked HERO Furnace
Masked HERO Furnace
FIRE 7
Masked HERO Furnace
  • ATK:

  • 2200

  • DEF:

  • 1000


You can reveal this card in your hand; add 1 "Mask Change" or "Polymerization" from your Deck to your hand, then discard 1 card. You cannot Special Summon from the Extra Deck the turn you activate this effect, except "HERO" monsters. If you Special Summon a non-FIRE "HERO" Fusion Monster(s) (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the monster was Summoned) or hand (even if not), but banish it when it leaves the field. You can only use each effect of "Masked HERO Furnace" once per turn.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Vision HERO Vyon
Vision HERO Vyon
Vision HERO Vyon
DARK 4
Vision HERO Vyon
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.

Elemental HERO Neos
Elemental HERO Neos
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

A Hero Lives
A Hero Lives
A Hero Lives
Spell Normal
A Hero Lives

    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.

    Called by the Grave
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      Crossout Designator
      Crossout Designator
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



        Tag(s):

        Foolish Burial
        Foolish Burial
        Foolish Burial
        Spell Normal
        Foolish Burial

          Send 1 monster from your Deck to the GY.



          Tag(s):

          Fusion Destiny
          Fusion Destiny
          Fusion Destiny
          Spell Normal
          Fusion Destiny

            Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.

            Mask Change
            Mask Change
            Mask Change
            Spell Quick
            Mask Change

              Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).

              Miracle Fusion
              Miracle Fusion
              Miracle Fusion
              Spell Normal
              Miracle Fusion

                Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.

                Polymerization
                Polymerization
                Polymerization
                Spell Normal
                Polymerization

                  Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

                  Reinforcement of the Army
                  Reinforcement of the Army
                  Reinforcement of the Army
                  Spell Normal
                  Reinforcement of the Army

                    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                    Favorite Contact
                    Favorite Contact
                    Favorite Contact
                    Trap Normal
                    Favorite Contact

                      Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.

                      Extra Deck

                      Contrast HERO Chaos
                      Contrast HERO Chaos
                      Contrast HERO Chaos
                      DARK 9
                      Contrast HERO Chaos
                      • ATK:

                      • 3000

                      • DEF:

                      • 2600


                      2 "Masked HERO" monsters (This card is always treated as an "Elemental HERO" card.) Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.

                      Destiny HERO - Destroyer Phoenix Enforcer
                      Destiny HERO - Destroyer Phoenix Enforcer
                      Destiny HERO - Destroyer Phoenix Enforcer
                      DARK 8
                      Destiny HERO - Destroyer Phoenix Enforcer
                      • ATK:

                      • 2500

                      • DEF:

                      • 2100


                      1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.

                      Elemental HERO Flame Wingman - Infernal Rage
                      Elemental HERO Flame Wingman - Infernal Rage
                      Elemental HERO Flame Wingman - Infernal Rage
                      WIND 8
                      Elemental HERO Flame Wingman - Infernal Rage
                      • ATK:

                      • 2100

                      • DEF:

                      • 1200


                      2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.

                      Elemental HERO Shining Neos Wingman
                      Elemental HERO Shining Neos Wingman
                      Elemental HERO Shining Neos Wingman
                      LIGHT 8
                      Elemental HERO Shining Neos Wingman
                      • ATK:

                      • 3100

                      • DEF:

                      • 2500


                      "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.

                      Elemental HERO Sunrise
                      Elemental HERO Sunrise
                      Elemental HERO Sunrise
                      LIGHT 7
                      Elemental HERO Sunrise
                      • ATK:

                      • 2500

                      • DEF:

                      • 1200


                      2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.

                      Elemental HERO Thunder Giant - Voltic Thunder
                      Elemental HERO Thunder Giant - Voltic Thunder
                      Elemental HERO Thunder Giant - Voltic Thunder
                      LIGHT 6
                      Elemental HERO Thunder Giant - Voltic Thunder
                      • ATK:

                      • 2400

                      • DEF:

                      • 1500


                      2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned and your opponent controls more cards than you do: You can destroy all other cards on the field. You can Tribute this card that was Fusion Summoned using a Normal Monster as material, then target 1 "Elemental HERO" monster in your GY; Special Summon it. You can only use each effect of "Elemental HERO Thunder Giant - Voltic Thunder" once per turn.

                      Masked HERO Dark Law
                      Masked HERO Dark Law
                      Masked HERO Dark Law
                      DARK 6
                      Masked HERO Dark Law
                      • ATK:

                      • 2400

                      • DEF:

                      • 1800


                      Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.

                      Wake Up Your Elemental HERO
                      Wake Up Your Elemental HERO
                      Wake Up Your Elemental HERO
                      LIGHT 10
                      Wake Up Your Elemental HERO
                      • ATK:

                      • 2500

                      • DEF:

                      • 2100


                      1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.

                      Xtra HERO Infernal Devicer
                      Xtra HERO Infernal Devicer
                      Xtra HERO Infernal Devicer
                      DARK
                      Xtra HERO Infernal Devicer
                      • ATK:

                      • 1700

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom


                      2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.

                      Xtra HERO Wonder Driver
                      Xtra HERO Wonder Driver
                      Xtra HERO Wonder Driver
                      LIGHT
                      Xtra HERO Wonder Driver
                      • ATK:

                      • 1900

                      • LINK-2

                      Link Arrow:

                      Top

                      Bottom


                      2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.

                      Main: 55 Extra: 15

                      1 cardArmageddon Knight 1 cardArmageddon Knight
                      Armageddon Knight
                      DARK 4
                      Armageddon Knight
                      • ATK:

                      • 1400

                      • DEF:

                      • 1200


                      When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.


                      2 cardCaius the Shadow Monarch 2 cardCaius the Shadow Monarch
                      Caius the Shadow Monarch
                      DARK 6
                      Caius the Shadow Monarch
                      • ATK:

                      • 2400

                      • DEF:

                      • 1000


                      If this card is Tribute Summoned: Target 1 card on the field; banish that target, and if you do, inflict 1000 damage to your opponent if it is a DARK monster.


                      1 cardCard Trooper 1 cardCard Trooper
                      Card Trooper
                      EARTH 3
                      Card Trooper
                      • ATK:

                      • 400

                      • DEF:

                      • 400


                      Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.


                      2 cardCyber Dragon 2 cardCyber Dragon
                      Cyber Dragon
                      LIGHT 5
                      Cyber Dragon
                      • ATK:

                      • 2100

                      • DEF:

                      • 1600


                      If only your opponent controls a monster, you can Special Summon this card (from your hand).


                      2 cardD.D. Crow 2 cardD.D. Crow
                      D.D. Crow
                      DARK 1
                      D.D. Crow
                      • ATK:

                      • 100

                      • DEF:

                      • 100


                      (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                      1 cardDark Armed Dragon 1 cardDark Armed Dragon
                      Dark Armed Dragon
                      DARK 7
                      Dark Armed Dragon
                      • ATK:

                      • 2800

                      • DEF:

                      • 1000


                      Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your GY. You can banish 1 DARK monster from your GY, then target 1 card on the field; destroy that target.


                      1 cardDark Grepher
                      1 cardDark Grepher
                      Dark Grepher
                      DARK 4
                      Dark Grepher
                      • ATK:

                      • 1700

                      • DEF:

                      • 1600


                      You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the GY.


                      2 cardDestiny HERO - Malicious
                      2 cardDestiny HERO - Malicious
                      Destiny HERO - Malicious
                      DARK 6
                      Destiny HERO - Malicious
                      • ATK:

                      • 800

                      • DEF:

                      • 800


                      You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


                      1 cardElemental HERO Stratos
                      1 cardElemental HERO Stratos
                      Elemental HERO Stratos
                      WIND 4
                      Elemental HERO Stratos
                      • ATK:

                      • 1800

                      • DEF:

                      • 300


                      When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                      2 cardEvil HERO Infernal Prodigy 2 cardEvil HERO Infernal Prodigy
                      Evil HERO Infernal Prodigy
                      DARK 2
                      Evil HERO Infernal Prodigy
                      • ATK:

                      • 300

                      • DEF:

                      • 600


                      If you control no monsters, you can Special Summon this card (from your hand) in Attack Position. Once per turn, during the End Phase, if this card was Tributed this turn to Tribute Summon a "HERO" monster: Draw 1 card.


                      2 cardFossil Dyna Pachycephalo
                      2 cardFossil Dyna Pachycephalo
                      Fossil Dyna Pachycephalo
                      EARTH 4
                      Fossil Dyna Pachycephalo
                      • ATK:

                      • 1200

                      • DEF:

                      • 1300


                      If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.


                      1 cardGorz the Emissary of Darkness 1 cardGorz the Emissary of Darkness
                      Gorz the Emissary of Darkness
                      DARK 7
                      Gorz the Emissary of Darkness
                      • ATK:

                      • 2700

                      • DEF:

                      • 2500


                      When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the amount of damage you took.


                      1 cardNecro Gardna
                      1 cardNecro Gardna
                      Necro Gardna
                      DARK 3
                      Necro Gardna
                      • ATK:

                      • 600

                      • DEF:

                      • 1300


                      During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).


                      1 cardSangan
                      1 cardSangan
                      Sangan
                      DARK 3
                      Sangan
                      • ATK:

                      • 1000

                      • DEF:

                      • 600


                      If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


                      2 cardSnowman Eater 2 cardSnowman Eater
                      Snowman Eater
                      WATER 3
                      Snowman Eater
                      • ATK:

                      • 0

                      • DEF:

                      • 1900


                      If this card is flipped face-up: Target 1 face-up monster on the field; destroy that target.


                      1 cardSpined Gillman 1 cardSpined Gillman
                      Spined Gillman
                      WATER 3
                      Spined Gillman
                      • ATK:

                      • 1300

                      • DEF:

                      • 0


                      All Fish, Sea Serpent, and Aqua-Type monsters you control gain 400 ATK.


                      3 cardDeep Sea Diva 3 cardDeep Sea Diva
                      Deep Sea Diva
                      WATER 2
                      Deep Sea Diva
                      • ATK:

                      • 200

                      • DEF:

                      • 400


                      When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.


                      1 cardPlaguespreader Zombie 1 cardPlaguespreader Zombie
                      Plaguespreader Zombie
                      DARK 2
                      Plaguespreader Zombie
                      • ATK:

                      • 400

                      • DEF:

                      • 200


                      If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.


                      1 cardAllure of Darkness
                      1 cardAllure of Darkness
                      Allure of Darkness
                      Spell Normal
                      Allure of Darkness

                        Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                        1 cardBrain Control 1 cardBrain Control
                        Brain Control
                        Spell Normal
                        Brain Control

                          Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.


                          1 cardFoolish Burial
                          1 cardFoolish Burial
                          Foolish Burial
                          Spell Normal
                          Foolish Burial

                            Send 1 monster from your Deck to the GY.




                            Tag(s):

                            1 cardFuture Fusion 1 cardFuture Fusion
                            Future Fusion
                            Spell Continuous
                            Future Fusion

                              During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.


                              1 cardHeavy Storm
                              1 cardHeavy Storm
                              Heavy Storm
                              Spell Normal
                              Heavy Storm

                                Destroy all Spell and Trap Cards on the field.


                                1 cardLightning Vortex
                                1 cardLightning Vortex
                                Lightning Vortex
                                Spell Normal
                                Lightning Vortex

                                  Discard 1 card; destroy all face-up monsters your opponent controls.


                                  1 cardMind Control 1 cardMind Control
                                  Mind Control
                                  Spell Normal
                                  Mind Control

                                    Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.


                                    3 cardMiracle Fusion 3 cardMiracle Fusion
                                    Miracle Fusion
                                    Spell Normal
                                    Miracle Fusion

                                      Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                                      1 cardMystical Space Typhoon
                                      1 cardMystical Space Typhoon
                                      Mystical Space Typhoon
                                      Spell Quick
                                      Mystical Space Typhoon

                                        Target 1 Spell/Trap on the field; destroy that target.


                                        1 cardReinforcement of the Army
                                        1 cardReinforcement of the Army
                                        Reinforcement of the Army
                                        Spell Normal
                                        Reinforcement of the Army

                                          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                          1 cardSoul Release 1 cardSoul Release
                                          Soul Release
                                          Spell Normal
                                          Soul Release

                                            Target up to 5 cards in any GY(s); banish them.


                                            2 cardBottomless Trap Hole 2 cardBottomless Trap Hole
                                            Bottomless Trap Hole
                                            Trap Normal
                                            Bottomless Trap Hole

                                              When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                                              2 cardDimensional Prison 2 cardDimensional Prison
                                              Dimensional Prison
                                              Trap Normal
                                              Dimensional Prison

                                                When an opponent's monster declares an attack: Target that attacking monster; banish that target.


                                                2 cardDust Tornado 2 cardDust Tornado
                                                Dust Tornado
                                                Trap Normal
                                                Dust Tornado

                                                  Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                                  1 cardMask of Restrict 1 cardMask of Restrict
                                                  Mask of Restrict
                                                  Trap Continuous
                                                  Mask of Restrict

                                                    Neither player can Tribute cards.


                                                    1 cardMirror Force
                                                    1 cardMirror Force
                                                    Mirror Force
                                                    Trap Normal
                                                    Mirror Force

                                                      When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                      1 cardPhoenix Wing Wind Blast 1 cardPhoenix Wing Wind Blast
                                                      Phoenix Wing Wind Blast
                                                      Trap Normal
                                                      Phoenix Wing Wind Blast

                                                        Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck.


                                                        1 cardReturn from the Different Dimension
                                                        1 cardReturn from the Different Dimension
                                                        Return from the Different Dimension
                                                        Trap Normal
                                                        Return from the Different Dimension

                                                          Pay half your Life Points; Special Summon as many of your banished monsters as possible. During the End Phase, banish all monsters that were Special Summoned by this effect.


                                                          1 cardSolemn Judgment
                                                          1 cardSolemn Judgment
                                                          Solemn Judgment
                                                          Trap Counter
                                                          Solemn Judgment

                                                            When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                            Tag(s):

                                                            1 cardTorrential Tribute
                                                            1 cardTorrential Tribute
                                                            Torrential Tribute
                                                            Trap Normal
                                                            Torrential Tribute

                                                              When a monster(s) is Summoned: Destroy all monsters on the field.


                                                              1 cardTrap Dustshoot
                                                              1 cardTrap Dustshoot
                                                              Trap Dustshoot
                                                              Trap Normal
                                                              Trap Dustshoot

                                                                Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                                                2 cardTrap Stun 2 cardTrap Stun
                                                                Trap Stun
                                                                Trap Normal
                                                                Trap Stun

                                                                  Negate all other Trap effects on the field this turn.


                                                                  1 cardChimeratech Fortress Dragon 1 cardChimeratech Fortress Dragon
                                                                  Chimeratech Fortress Dragon
                                                                  DARK 8
                                                                  Chimeratech Fortress Dragon
                                                                  • ATK:

                                                                  • 0

                                                                  • DEF:

                                                                  • 0


                                                                  "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                                                                  3 cardElemental HERO Absolute Zero 3 cardElemental HERO Absolute Zero
                                                                  Elemental HERO Absolute Zero
                                                                  WATER 8
                                                                  Elemental HERO Absolute Zero
                                                                  • ATK:

                                                                  • 2500

                                                                  • DEF:

                                                                  • 2000


                                                                  1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.


                                                                  1 cardAlly of Justice Catastor 1 cardAlly of Justice Catastor
                                                                  Ally of Justice Catastor
                                                                  DARK 5
                                                                  Ally of Justice Catastor
                                                                  • ATK:

                                                                  • 2200

                                                                  • DEF:

                                                                  • 1200


                                                                  1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.


                                                                  1 cardArmory Arm 1 cardArmory Arm
                                                                  Armory Arm
                                                                  LIGHT 4
                                                                  Armory Arm
                                                                  • ATK:

                                                                  • 1800

                                                                  • DEF:

                                                                  • 1200


                                                                  1 Tuner + 1 or more non-Tuner monsters Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, that target gains 1000 ATK. If that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                                                  1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                                                                  Black Rose Dragon
                                                                  FIRE 7
                                                                  Black Rose Dragon
                                                                  • ATK:

                                                                  • 2400

                                                                  • DEF:

                                                                  • 1800


                                                                  1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                                                  1 cardBrionac, Dragon of the Ice Barrier 1 cardBrionac, Dragon of the Ice Barrier
                                                                  Brionac, Dragon of the Ice Barrier
                                                                  WATER 6
                                                                  Brionac, Dragon of the Ice Barrier
                                                                  • ATK:

                                                                  • 2300

                                                                  • DEF:

                                                                  • 1400


                                                                  1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                                                                  1 cardColossal Fighter 1 cardColossal Fighter
                                                                  Colossal Fighter
                                                                  DARK 8
                                                                  Colossal Fighter
                                                                  • ATK:

                                                                  • 2800

                                                                  • DEF:

                                                                  • 1000


                                                                  1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can target 1 Warrior-Type monster in either Graveyard; Special Summon that target.


                                                                  1 cardDark End Dragon 1 cardDark End Dragon
                                                                  Dark End Dragon
                                                                  DARK 8
                                                                  Dark End Dragon
                                                                  • ATK:

                                                                  • 2600

                                                                  • DEF:

                                                                  • 2100


                                                                  1 Tuner + 1 or more non-Tuner DARK monsters Once per turn: You can target 1 monster your opponent controls; this card loses 500 ATK and DEF, and you send that target to the Graveyard.


                                                                  1 cardGoyo Guardian 1 cardGoyo Guardian
                                                                  Goyo Guardian
                                                                  EARTH 6
                                                                  Goyo Guardian
                                                                  • ATK:

                                                                  • 2800

                                                                  • DEF:

                                                                  • 2000


                                                                  1 EARTH Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position.


                                                                  1 cardMagical Android 1 cardMagical Android
                                                                  Magical Android
                                                                  LIGHT 5
                                                                  Magical Android
                                                                  • ATK:

                                                                  • 2400

                                                                  • DEF:

                                                                  • 1700


                                                                  1 Tuner + 1 or more non-Tuner monsters During each of your End Phases: Gain 600 LP for each Psychic-Type monster you currently control.


                                                                  1 cardMist Wurm 1 cardMist Wurm
                                                                  Mist Wurm
                                                                  WIND 9
                                                                  Mist Wurm
                                                                  • ATK:

                                                                  • 2500

                                                                  • DEF:

                                                                  • 1500


                                                                  1 Tuner + 2 or more non-Tuner monsters If this card is Synchro Summoned: Target up to 3 cards your opponent controls; return those targets to the hand.


                                                                  1 cardStardust Dragon 1 cardStardust Dragon
                                                                  Stardust Dragon
                                                                  WIND 8
                                                                  Stardust Dragon
                                                                  • ATK:

                                                                  • 2500

                                                                  • DEF:

                                                                  • 2000


                                                                  1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                                                  1 cardThought Ruler Archfiend 1 cardThought Ruler Archfiend
                                                                  Thought Ruler Archfiend
                                                                  DARK 8
                                                                  Thought Ruler Archfiend
                                                                  • ATK:

                                                                  • 2700

                                                                  • DEF:

                                                                  • 2300


                                                                  1 Tuner + 1 or more non-Tuner monsters If this card destroys a monster by battle and sends it to the Graveyard: Gain LP equal to that monster's original ATK in the Graveyard. During either player's turn, when a Spell/Trap Card is activated that targets exactly 1 Psychic-Type monster (and no other cards): You can pay 1000 LP; negate the activation, and if you do, destroy it.


                                                                  ocg
                                                                  Heroic
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