Heroic Deck Breakdown

Cards Usage Statistic

Main Deck

Destiny HERO - Denier
Destiny HERO - Denier
Destiny HERO - Denier
DARK 3
Destiny HERO - Denier
  • ATK:

  • 1100

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.

Destiny HERO - Malicious
Destiny HERO - Malicious
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.

Elemental HERO Shadow Mist
Elemental HERO Shadow Mist
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.

Elemental HERO Stratos
Elemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

Vision HERO Vyon
Vision HERO Vyon
Vision HERO Vyon
DARK 4
Vision HERO Vyon
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.

Elemental HERO Neos
Elemental HERO Neos
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

A Hero Lives
A Hero Lives
A Hero Lives
Spell Normal
A Hero Lives

    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.

    Called by the Grave
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      Miracle Fusion
      Miracle Fusion
      Miracle Fusion
      Spell Normal
      Miracle Fusion

        Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.

        Polymerization
        Polymerization
        Polymerization
        Spell Normal
        Polymerization

          Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

          Reinforcement of the Army
          Reinforcement of the Army
          Reinforcement of the Army
          Spell Normal
          Reinforcement of the Army

            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

            Favorite Contact
            Favorite Contact
            Favorite Contact
            Trap Normal
            Favorite Contact

              Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.

              Extra Deck

              Elemental HERO Flame Wingman - Infernal Rage
              Elemental HERO Flame Wingman - Infernal Rage
              Elemental HERO Flame Wingman - Infernal Rage
              WIND 8
              Elemental HERO Flame Wingman - Infernal Rage
              • ATK:

              • 2100

              • DEF:

              • 1200


              2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.

              Elemental HERO Shining Neos Wingman
              Elemental HERO Shining Neos Wingman
              Elemental HERO Shining Neos Wingman
              LIGHT 8
              Elemental HERO Shining Neos Wingman
              • ATK:

              • 3100

              • DEF:

              • 2500


              "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.

              Elemental HERO Sunrise
              Elemental HERO Sunrise
              Elemental HERO Sunrise
              LIGHT 7
              Elemental HERO Sunrise
              • ATK:

              • 2500

              • DEF:

              • 1200


              2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.

              Wake Up Your Elemental HERO
              Wake Up Your Elemental HERO
              Wake Up Your Elemental HERO
              LIGHT 10
              Wake Up Your Elemental HERO
              • ATK:

              • 2500

              • DEF:

              • 2100


              1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.

              Xtra HERO Infernal Devicer
              Xtra HERO Infernal Devicer
              Xtra HERO Infernal Devicer
              DARK
              Xtra HERO Infernal Devicer
              • ATK:

              • 1700

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom


              2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.

              Xtra HERO Wonder Driver
              Xtra HERO Wonder Driver
              Xtra HERO Wonder Driver
              LIGHT
              Xtra HERO Wonder Driver
              • ATK:

              • 1900

              • LINK-2

              Link Arrow:

              Top

              Bottom


              2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.

              Main: 53 Extra: 15

              1 cardCard Ejector 1 cardCard Ejector
              Card Ejector
              EARTH 3
              Card Ejector
              • ATK:

              • 400

              • DEF:

              • 400


              Once per turn: You can target 1 card in your opponent's Graveyard; banish that target.


              1 cardDestiny HERO - Denier 1 cardDestiny HERO - Denier
              Destiny HERO - Denier
              DARK 3
              Destiny HERO - Denier
              • ATK:

              • 1100

              • DEF:

              • 600


              If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.


              3 cardDestiny HERO - Malicious
              3 cardDestiny HERO - Malicious
              Destiny HERO - Malicious
              DARK 6
              Destiny HERO - Malicious
              • ATK:

              • 800

              • DEF:

              • 800


              You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


              1 cardDestiny HERO - Plasma 1 cardDestiny HERO - Plasma
              Destiny HERO - Plasma
              DARK 8
              Destiny HERO - Plasma
              • ATK:

              • 1900

              • DEF:

              • 600


              Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.


              1 cardElemental HERO Neo Bubbleman 1 cardElemental HERO Neo Bubbleman
              Elemental HERO Neo Bubbleman
              WATER 4
              Elemental HERO Neo Bubbleman
              • ATK:

              • 800

              • DEF:

              • 1200


              This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending an "Elemental Hero Bubbleman" you control and "Metamorphosis" in your hand to the Graveyard. This card's name is treated as "Elemental Hero Bubbleman" while it is face-up on the field. Destroy an opponent's monster that battles this card at the end of the Damage Step.


              1 cardElemental HERO Shadow Mist 1 cardElemental HERO Shadow Mist
              Elemental HERO Shadow Mist
              DARK 4
              Elemental HERO Shadow Mist
              • ATK:

              • 1000

              • DEF:

              • 1500


              If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


              2 cardElemental HERO Stratos
              2 cardElemental HERO Stratos
              Elemental HERO Stratos
              WIND 4
              Elemental HERO Stratos
              • ATK:

              • 1800

              • DEF:

              • 300


              When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


              1 cardMasked HERO Dusk Crow 1 cardMasked HERO Dusk Crow
              Masked HERO Dusk Crow
              DARK 4
              Masked HERO Dusk Crow
              • ATK:

              • 1200

              • DEF:

              • 1000


              If this card is in your hand: You can banish 1 "HERO" monster from your GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Masked HERO" monster from your Deck or GY to your hand, except "Masked HERO Dusk Crow". You can only use each effect of "Masked HERO Dusk Crow" once per turn.


              1 cardMasked HERO Furnace 1 cardMasked HERO Furnace
              Masked HERO Furnace
              FIRE 7
              Masked HERO Furnace
              • ATK:

              • 2200

              • DEF:

              • 1000


              You can reveal this card in your hand; add 1 "Mask Change" or "Polymerization" from your Deck to your hand, then discard 1 card. You cannot Special Summon from the Extra Deck the turn you activate this effect, except "HERO" monsters. If you Special Summon a non-FIRE "HERO" Fusion Monster(s) (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the monster was Summoned) or hand (even if not), but banish it when it leaves the field. You can only use each effect of "Masked HERO Furnace" once per turn.


              2 cardMaxx "C"
              2 cardMaxx "C"
              Maxx "C"
              EARTH 2
              Maxx "C"
              • ATK:

              • 500

              • DEF:

              • 200


              During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


              3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
              Mulcharmy Fuwalos
              WIND 4
              Mulcharmy Fuwalos
              • ATK:

              • 100

              • DEF:

              • 600


              If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


              2 cardMulcharmy Purulia 2 cardMulcharmy Purulia
              Mulcharmy Purulia
              WATER 4
              Mulcharmy Purulia
              • ATK:

              • 100

              • DEF:

              • 600


              If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


              1 cardNeo-Spacian Aqua Dolphin 1 cardNeo-Spacian Aqua Dolphin
              Neo-Spacian Aqua Dolphin
              WATER 3
              Neo-Spacian Aqua Dolphin
              • ATK:

              • 600

              • DEF:

              • 800


              Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.


              1 cardVision HERO Faris 1 cardVision HERO Faris
              Vision HERO Faris
              DARK 5
              Vision HERO Faris
              • ATK:

              • 1600

              • DEF:

              • 1800


              You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.


              1 cardVision HERO Increase 1 cardVision HERO Increase
              Vision HERO Increase
              DARK 3
              Vision HERO Increase
              • ATK:

              • 900

              • DEF:

              • 1100


              If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.


              2 cardVision HERO Vyon 2 cardVision HERO Vyon
              Vision HERO Vyon
              DARK 4
              Vision HERO Vyon
              • ATK:

              • 1000

              • DEF:

              • 1200


              If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


              1 cardElemental HERO Neos 1 cardElemental HERO Neos
              Elemental HERO Neos
              LIGHT 7
              Elemental HERO Neos
              • ATK:

              • 2500

              • DEF:

              • 2000


              ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


              3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
              Ash Blossom & Joyous Spring
              FIRE 3
              Ash Blossom & Joyous Spring
              • ATK:

              • 0

              • DEF:

              • 1800


              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


              2 cardGhost Belle & Haunted Mansion 2 cardGhost Belle & Haunted Mansion
              Ghost Belle & Haunted Mansion
              EARTH 3
              Ghost Belle & Haunted Mansion
              • ATK:

              • 0

              • DEF:

              • 1800


              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


              3 cardA Hero Lives 3 cardA Hero Lives
              A Hero Lives
              Spell Normal
              A Hero Lives

                If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


                2 cardCalled by the Grave
                2 cardCalled by the Grave
                Called by the Grave
                Spell Quick
                Called by the Grave

                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                  Tag(s):

                  1 cardCrossout Designator
                  1 cardCrossout Designator
                  Crossout Designator
                  Spell Quick
                  Crossout Designator

                    Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                    Tag(s):

                    1 cardEN Shuffle 1 cardEN Shuffle
                    EN Shuffle
                    Spell Normal
                    EN Shuffle

                      Shuffle 1 "Elemental HERO" or "Neo-Spacian" monster you control into the Deck, and if you do, Special Summon 1 "Elemental HERO" or "Neo-Spacian" monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 "Elemental HERO" monster and 1 "Neo-Spacian" monster, OR 1 "Elemental HERO Neos", then draw 1 card. You can only use each effect of "EN Shuffle" once per turn.


                      3 cardFusion Destiny 3 cardFusion Destiny
                      Fusion Destiny
                      Spell Normal
                      Fusion Destiny

                        Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


                        1 cardHarpie's Feather Duster
                        1 cardHarpie's Feather Duster
                        Harpie's Feather Duster
                        Spell Normal
                        Harpie's Feather Duster

                          Destroy all Spell and Trap Cards your opponent controls.




                          Tag(s):

                          1 cardHeavy Storm
                          1 cardHeavy Storm
                          Heavy Storm
                          Spell Normal
                          Heavy Storm

                            Destroy all Spell and Trap Cards on the field.


                            1 cardMask Change 1 cardMask Change
                            Mask Change
                            Spell Quick
                            Mask Change

                              Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


                              1 cardMiracle Fusion 1 cardMiracle Fusion
                              Miracle Fusion
                              Spell Normal
                              Miracle Fusion

                                Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                                1 cardPolymerization 1 cardPolymerization
                                Polymerization
                                Spell Normal
                                Polymerization

                                  Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                  1 cardTriple Tactics Talent
                                  1 cardTriple Tactics Talent
                                  Triple Tactics Talent
                                  Spell Normal
                                  Triple Tactics Talent

                                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                    Tag(s):

                                    2 cardTriple Tactics Thrust 2 cardTriple Tactics Thrust
                                    Triple Tactics Thrust
                                    Spell Normal
                                    Triple Tactics Thrust

                                      If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                      1 cardAnti-Spell Fragrance
                                      1 cardAnti-Spell Fragrance
                                      Anti-Spell Fragrance
                                      Trap Continuous
                                      Anti-Spell Fragrance

                                        Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


                                        1 cardAppointer of the Red Lotus
                                        1 cardAppointer of the Red Lotus
                                        Appointer of the Red Lotus
                                        Trap Normal
                                        Appointer of the Red Lotus

                                          Pay 2000 Life Points and reveal all cards in your hand. Look at your opponent's hand and select 1 card. Remove that card from play until your opponent's next End Phase.


                                          1 cardDimensional Barrier
                                          1 cardDimensional Barrier
                                          Dimensional Barrier
                                          Trap Normal
                                          Dimensional Barrier

                                            Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                            1 cardFavorite Contact 1 cardFavorite Contact
                                            Favorite Contact
                                            Trap Normal
                                            Favorite Contact

                                              Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.


                                              1 cardProtection of the Elements 1 cardProtection of the Elements
                                              Protection of the Elements
                                              Trap Counter
                                              Protection of the Elements

                                                When a Spell/Trap Card is activated: Banish 1 face-up "Elemental HERO" monster you control until the End Phase; negate the activation, and if you do, destroy that card. If you control "Elemental HERO Terra Firma": You can banish this card from your GY; Special Summon 1 of your "Elemental HERO" monsters that is banished, or in your hand or GY, ignoring its Summoning conditions. You can only use this effect of "Protection of the Elements" once per turn.


                                                2 cardContrast HERO Chaos 2 cardContrast HERO Chaos
                                                Contrast HERO Chaos
                                                DARK 9
                                                Contrast HERO Chaos
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 2600


                                                2 "Masked HERO" monsters (This card is always treated as an "Elemental HERO" card.) Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.


                                                1 cardDestiny HERO - Dangerous 1 cardDestiny HERO - Dangerous
                                                Destiny HERO - Dangerous
                                                DARK 6
                                                Destiny HERO - Dangerous
                                                • ATK:

                                                • 2000

                                                • DEF:

                                                • 2600


                                                1 "Destiny HERO" monster + 1 DARK Effect Monster (Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn.


                                                1 cardDestiny HERO - Destroyer Phoenix Enforcer 1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                                Destiny HERO - Destroyer Phoenix Enforcer
                                                DARK 8
                                                Destiny HERO - Destroyer Phoenix Enforcer
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 2100


                                                1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                                                1 cardElemental HERO Aqua Neos 1 cardElemental HERO Aqua Neos
                                                Elemental HERO Aqua Neos
                                                WATER 7
                                                Elemental HERO Aqua Neos
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 2000


                                                "Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.


                                                1 cardElemental HERO Flame Wingman - Infernal Rage 1 cardElemental HERO Flame Wingman - Infernal Rage
                                                Elemental HERO Flame Wingman - Infernal Rage
                                                WIND 8
                                                Elemental HERO Flame Wingman - Infernal Rage
                                                • ATK:

                                                • 2100

                                                • DEF:

                                                • 1200


                                                2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.


                                                1 cardElemental HERO Shining Neos Wingman 1 cardElemental HERO Shining Neos Wingman
                                                Elemental HERO Shining Neos Wingman
                                                LIGHT 8
                                                Elemental HERO Shining Neos Wingman
                                                • ATK:

                                                • 3100

                                                • DEF:

                                                • 2500


                                                "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.


                                                1 cardElemental HERO Sunrise 1 cardElemental HERO Sunrise
                                                Elemental HERO Sunrise
                                                LIGHT 7
                                                Elemental HERO Sunrise
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 1200


                                                2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                                1 cardElemental HERO Thunder Giant - Voltic Thunder 1 cardElemental HERO Thunder Giant - Voltic Thunder
                                                Elemental HERO Thunder Giant - Voltic Thunder
                                                LIGHT 6
                                                Elemental HERO Thunder Giant - Voltic Thunder
                                                • ATK:

                                                • 2400

                                                • DEF:

                                                • 1500


                                                2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned and your opponent controls more cards than you do: You can destroy all other cards on the field. You can Tribute this card that was Fusion Summoned using a Normal Monster as material, then target 1 "Elemental HERO" monster in your GY; Special Summon it. You can only use each effect of "Elemental HERO Thunder Giant - Voltic Thunder" once per turn.


                                                2 cardMasked HERO Dark Law 2 cardMasked HERO Dark Law
                                                Masked HERO Dark Law
                                                DARK 6
                                                Masked HERO Dark Law
                                                • ATK:

                                                • 2400

                                                • DEF:

                                                • 1800


                                                Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.


                                                1 cardWake Up Your Elemental HERO 1 cardWake Up Your Elemental HERO
                                                Wake Up Your Elemental HERO
                                                LIGHT 10
                                                Wake Up Your Elemental HERO
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 2100


                                                1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.


                                                1 cardXtra HERO Cross Crusader 1 cardXtra HERO Cross Crusader
                                                Xtra HERO Cross Crusader
                                                DARK
                                                Xtra HERO Cross Crusader
                                                • ATK:

                                                • 1600

                                                • LINK-2

                                                Link Arrow:

                                                Bottom-Left

                                                Bottom-Right


                                                2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.


                                                1 cardXtra HERO Infernal Devicer 1 cardXtra HERO Infernal Devicer
                                                Xtra HERO Infernal Devicer
                                                DARK
                                                Xtra HERO Infernal Devicer
                                                • ATK:

                                                • 1700

                                                • LINK-2

                                                Link Arrow:

                                                Bottom-Left

                                                Bottom


                                                2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.


                                                1 cardXtra HERO Wonder Driver 1 cardXtra HERO Wonder Driver
                                                Xtra HERO Wonder Driver
                                                LIGHT
                                                Xtra HERO Wonder Driver
                                                • ATK:

                                                • 1900

                                                • LINK-2

                                                Link Arrow:

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                                                Bottom


                                                2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.


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                                                Heroic
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