Inzektor Deck Breakdown

Cards Usage Statistic

Main Deck

Gokipole
Gokipole
Gokipole
EARTH 3
Gokipole
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is sent to the GY: You can add 1 Level 4 Insect monster from your Deck to your hand, then, if you added a Normal Monster, you can Special Summon it, then you can destroy 1 monster on the field with ATK greater than or equal to that Special Summoned monster's. You can only use this effect of "Gokipole" once per turn.

Inzektor Centipede
Inzektor Centipede
Inzektor Centipede
DARK 3
Inzektor Centipede
  • ATK:

  • 1600

  • DEF:

  • 1200


Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. If an Equip Card(s) is sent to your Graveyard while equipped to this card (except during the Damage Step): You can add 1 "Inzektor" card from your Deck to your hand. While this card is equipped to a monster, that monster's Level is increased by 3.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Foolish Burial
    Foolish Burial
    Foolish Burial
    Spell Normal
    Foolish Burial

      Send 1 monster from your Deck to the GY.



      Tag(s):

      Triple Tactics Thrust
      Triple Tactics Thrust
      Triple Tactics Thrust
      Spell Normal
      Triple Tactics Thrust

        If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

        Extra Deck

        Ragnaraika Stag Sovereign
        Ragnaraika Stag Sovereign
        Ragnaraika Stag Sovereign
        EARTH
        Ragnaraika Stag Sovereign
        • ATK:

        • 3300

        • LINK-5

        Link Arrow:

        Left

        Right

        Bottom-Left

        Bottom

        Bottom-Right


        2+ Insect, Plant, and/or Reptile monsters If a monster(s) is Special Summoned from your opponent's Deck and/or Extra Deck (except during the Damage Step): You can destroy 2 monsters on the field. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Stag Sovereign" once per turn.

        Seraphim Papillion
        Seraphim Papillion
        Seraphim Papillion
        WIND
        Seraphim Papillion
        • ATK:

        • 2100

        • LINK-3

        Link Arrow:

        Top

        Bottom-Left

        Bottom-Right


        2+ monsters with different names Gains 200 ATK for each counter on it. You can only use 1 of the following effects of "Seraphim Papillion" per turn, and only once that turn. ● If this card is Link Summoned: Place 1 counter on this card for each Insect monster used as its Link Material. ● (Quick Effect): You can remove 1 counter from this card; Special Summon 1 Level 4 or lower Insect monster from your GY in Defense Position.

        Shinobi Insect Hagakuremino
        Shinobi Insect Hagakuremino
        Shinobi Insect Hagakuremino
        WIND
        Shinobi Insect Hagakuremino
        • ATK:

        • 1000

        • LINK-2

        Link Arrow:

        Top-Left

        Bottom


        2 monsters with different names While this card points to a monster(s), your opponent's monsters cannot target this card for attacks. If a monster(s) this card points to is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower Insect monster from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Shinobi Insect Hagakuremino" once per turn.

        Main: 55 Extra: 15

        1 cardBlack Luster Soldier - Envoy of the Beginning
        1 cardBlack Luster Soldier - Envoy of the Beginning
        Black Luster Soldier - Envoy of the Beginning
        LIGHT 8
        Black Luster Soldier - Envoy of the Beginning
        • ATK:

        • 3000

        • DEF:

        • 2500


        Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


        2 cardCard Trooper 2 cardCard Trooper
        Card Trooper
        EARTH 3
        Card Trooper
        • ATK:

        • 400

        • DEF:

        • 400


        Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.


        1 cardDark Armed Dragon 1 cardDark Armed Dragon
        Dark Armed Dragon
        DARK 7
        Dark Armed Dragon
        • ATK:

        • 2800

        • DEF:

        • 1000


        Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your GY. You can banish 1 DARK monster from your GY, then target 1 card on the field; destroy that target.


        3 cardInzektor Centipede 3 cardInzektor Centipede
        Inzektor Centipede
        DARK 3
        Inzektor Centipede
        • ATK:

        • 1600

        • DEF:

        • 1200


        Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. If an Equip Card(s) is sent to your Graveyard while equipped to this card (except during the Damage Step): You can add 1 "Inzektor" card from your Deck to your hand. While this card is equipped to a monster, that monster's Level is increased by 3.


        3 cardInzektor Dragonfly 3 cardInzektor Dragonfly
        Inzektor Dragonfly
        DARK 3
        Inzektor Dragonfly
        • ATK:

        • 1000

        • DEF:

        • 1800


        Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. If an Equip Card(s) is sent to your Graveyard while equipped to this card (except during the Damage Step): You can Special Summon 1 "Inzektor" monster from your Deck, except "Inzektor Dragonfly". While this card is equipped to a monster, that monster's Level is increased by 3.


        2 cardInzektor Giga-Mantis 2 cardInzektor Giga-Mantis
        Inzektor Giga-Mantis
        DARK 6
        Inzektor Giga-Mantis
        • ATK:

        • 2400

        • DEF:

        • 0


        You can target 1 face-up "Inzektor" monster you control; equip this card from your hand to that target. While this card is equipped to a monster, that monster's original ATK becomes 2400. If this card is sent to the Graveyard while equipped to a monster: You can target 1 "Inzektor" monster in your Graveyard except "Inzektor Giga-Mantis"; Special Summon that target. This effect of "Inzektor Giga-Mantis" can only be used once per turn.


        2 cardInzektor Hornet 2 cardInzektor Hornet
        Inzektor Hornet
        DARK 3
        Inzektor Hornet
        • ATK:

        • 500

        • DEF:

        • 200


        Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 3, also it gains ATK and DEF equal to this card's ATK and DEF. While this card is equipped to a monster: You can send this Equip Card to the Graveyard to target 1 card on the field; destroy that target.


        2 cardInzektor Ladybug 2 cardInzektor Ladybug
        Inzektor Ladybug
        DARK 2
        Inzektor Ladybug
        • ATK:

        • 500

        • DEF:

        • 100


        Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 2, also it gains ATK and DEF equal to this card's ATK and DEF. While this card is equipped to a monster: You can send this Equip Card to the Graveyard to target 1 face-up monster you control; increase that target's Level by up to 2.


        1 cardSangan
        1 cardSangan
        Sangan
        DARK 3
        Sangan
        • ATK:

        • 1000

        • DEF:

        • 600


        If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


        3 cardThunder King Rai-Oh 3 cardThunder King Rai-Oh
        Thunder King Rai-Oh
        LIGHT 4
        Thunder King Rai-Oh
        • ATK:

        • 1900

        • DEF:

        • 800


        Neither player can add cards from their Deck to their hand except by drawing them. During either player's turn, when your opponent would Special Summon exactly 1 monster: You can send this face-up card to the Graveyard; negate the Special Summon, and if you do, destroy it.


        3 cardEffect Veiler 3 cardEffect Veiler
        Effect Veiler
        LIGHT 1
        Effect Veiler
        • ATK:

        • 0

        • DEF:

        • 0


        During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


        1 cardAllure of Darkness
        1 cardAllure of Darkness
        Allure of Darkness
        Spell Normal
        Allure of Darkness

          Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


          1 cardDark Hole
          1 cardDark Hole
          Dark Hole
          Spell Normal
          Dark Hole

            Destroy all monsters on the field.


            1 cardFoolish Burial
            1 cardFoolish Burial
            Foolish Burial
            Spell Normal
            Foolish Burial

              Send 1 monster from your Deck to the GY.




              Tag(s):

              1 cardHeavy Storm
              1 cardHeavy Storm
              Heavy Storm
              Spell Normal
              Heavy Storm

                Destroy all Spell and Trap Cards on the field.


                1 cardMind Control 1 cardMind Control
                Mind Control
                Spell Normal
                Mind Control

                  Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.


                  1 cardMonster Reborn
                  1 cardMonster Reborn
                  Monster Reborn
                  Spell Normal
                  Monster Reborn

                    Target 1 monster in either GY; Special Summon it.




                    Tag(s):

                    3 cardMystical Space Typhoon
                    3 cardMystical Space Typhoon
                    Mystical Space Typhoon
                    Spell Quick
                    Mystical Space Typhoon

                      Target 1 Spell/Trap on the field; destroy that target.


                      3 cardPot of Duality
                      3 cardPot of Duality
                      Pot of Duality
                      Spell Normal
                      Pot of Duality

                        Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                        Tag(s):

                        2 cardSuper Polymerization
                        2 cardSuper Polymerization
                        Super Polymerization
                        Spell Quick
                        Super Polymerization

                          Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                          Tag(s):

                          2 cardBottomless Trap Hole 2 cardBottomless Trap Hole
                          Bottomless Trap Hole
                          Trap Normal
                          Bottomless Trap Hole

                            When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                            3 cardCall of the Haunted
                            3 cardCall of the Haunted
                            Call of the Haunted
                            Trap Continuous
                            Call of the Haunted

                              Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                              1 cardMirror Force
                              1 cardMirror Force
                              Mirror Force
                              Trap Normal
                              Mirror Force

                                When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                2 cardReally Eternal Rest 2 cardReally Eternal Rest
                                Really Eternal Rest
                                Trap Normal
                                Really Eternal Rest

                                  Destroy all monsters equipped with an Equip Card(s).


                                  2 cardRoyal Decree 2 cardRoyal Decree
                                  Royal Decree
                                  Trap Continuous
                                  Royal Decree

                                    Negate all other Trap effects on the field.


                                    2 cardScrap-Iron Scarecrow
                                    2 cardScrap-Iron Scarecrow
                                    Scrap-Iron Scarecrow
                                    Trap Normal
                                    Scrap-Iron Scarecrow

                                      When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.


                                      1 cardSolemn Judgment
                                      1 cardSolemn Judgment
                                      Solemn Judgment
                                      Trap Counter
                                      Solemn Judgment

                                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                        Tag(s):

                                        2 cardSolemn Warning 2 cardSolemn Warning
                                        Solemn Warning
                                        Trap Counter
                                        Solemn Warning

                                          When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                          Tag(s):

                                          1 cardThe Transmigration Prophecy 1 cardThe Transmigration Prophecy
                                          The Transmigration Prophecy
                                          Trap Normal
                                          The Transmigration Prophecy

                                            Target 2 cards in the GY(s); shuffle those targets into the Deck(s).


                                            2 cardTorrential Tribute
                                            2 cardTorrential Tribute
                                            Torrential Tribute
                                            Trap Normal
                                            Torrential Tribute

                                              When a monster(s) is Summoned: Destroy all monsters on the field.


                                              1 cardElemental HERO Escuridao 1 cardElemental HERO Escuridao
                                              Elemental HERO Escuridao
                                              DARK 8
                                              Elemental HERO Escuridao
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2000


                                              1 "Elemental HERO" monster + 1 DARK monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.


                                              1 cardElemental HERO The Shining 1 cardElemental HERO The Shining
                                              Elemental HERO The Shining
                                              LIGHT 8
                                              Elemental HERO The Shining
                                              • ATK:

                                              • 2600

                                              • DEF:

                                              • 2100


                                              1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.


                                              1 cardVision HERO Adoration 1 cardVision HERO Adoration
                                              Vision HERO Adoration
                                              DARK 8
                                              Vision HERO Adoration
                                              • ATK:

                                              • 2800

                                              • DEF:

                                              • 2100


                                              2 "HERO" monsters Once per turn: You can target 1 face-up monster your opponent controls and 1 other "HERO" monster you control; the opponent's targeted monster loses ATK and DEF equal to the ATK of your targeted monster, until the end of this turn.


                                              1 cardEvilswarm Nightmare 1 cardEvilswarm Nightmare
                                              Evilswarm Nightmare
                                              DARK
                                              Evilswarm Nightmare
                                              • ATK:

                                              • 950

                                              • DEF:

                                              • 1950


                                              2 Level 4 DARK monsters When your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card; change that Special Summoned monster(s) to face-down Defense Position.


                                              1 cardGaia Dragon, the Thunder Charger 1 cardGaia Dragon, the Thunder Charger
                                              Gaia Dragon, the Thunder Charger
                                              WIND
                                              Gaia Dragon, the Thunder Charger
                                              • ATK:

                                              • 2600

                                              • DEF:

                                              • 2100


                                              2 Level 7 monsters You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as material. (Transfer its materials to this card.) If this card attacks a Defense Position monster, inflict piercing battle damage.


                                              1 cardInzektor Exa-Stag 1 cardInzektor Exa-Stag
                                              Inzektor Exa-Stag
                                              DARK
                                              Inzektor Exa-Stag
                                              • ATK:

                                              • 800

                                              • DEF:

                                              • 800


                                              2 Level 5 Insect-Type monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 monster your opponent controls or in their Graveyard; equip that target to this card. This card gains ATK and DEF equal to half the original ATK and DEF of the monster(s) equipped by this effect.


                                              1 cardLavalval Chain
                                              1 cardLavalval Chain
                                              Lavalval Chain
                                              FIRE
                                              Lavalval Chain
                                              • ATK:

                                              • 1800

                                              • DEF:

                                              • 1000


                                              2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to activate 1 of these effects; ● Send 1 card from your Deck to the Graveyard. ● Choose 1 monster from your Deck and place it on top of your Deck.


                                              1 cardLeviair the Sea Dragon 1 cardLeviair the Sea Dragon
                                              Leviair the Sea Dragon
                                              WIND
                                              Leviair the Sea Dragon
                                              • ATK:

                                              • 1800

                                              • DEF:

                                              • 1600


                                              2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field.


                                              1 cardNumber 16: Shock Master
                                              1 cardNumber 16: Shock Master
                                              Number 16: Shock Master
                                              LIGHT
                                              Number 16: Shock Master
                                              • ATK:

                                              • 2300

                                              • DEF:

                                              • 1600


                                              3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to declare 1 card type (Monster, Spell, or Trap); that type of card (if Spell or Trap) cannot be activated, or (if Monster) cannot activate its effects, until the end of your opponent's next turn.


                                              1 cardNumber 17: Leviathan Dragon 1 cardNumber 17: Leviathan Dragon
                                              Number 17: Leviathan Dragon
                                              WATER
                                              Number 17: Leviathan Dragon
                                              • ATK:

                                              • 2000

                                              • DEF:

                                              • 0


                                              2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.


                                              1 cardNumber 30: Acid Golem of Destruction 1 cardNumber 30: Acid Golem of Destruction
                                              Number 30: Acid Golem of Destruction
                                              WATER
                                              Number 30: Acid Golem of Destruction
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 3000


                                              2 Level 3 monsters During your Standby Phase: Detach 1 Xyz Material from this card or take 2000 damage. You cannot Special Summon any monsters. While this card has no Xyz Materials, it cannot attack.


                                              1 cardNumber 61: Volcasaurus 1 cardNumber 61: Volcasaurus
                                              Number 61: Volcasaurus
                                              FIRE
                                              Number 61: Volcasaurus
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 1000


                                              2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. This card cannot attack your opponent directly during the turn you activate this effect.


                                              1 cardSteelswarm Roach 1 cardSteelswarm Roach
                                              Steelswarm Roach
                                              DARK
                                              Steelswarm Roach
                                              • ATK:

                                              • 1900

                                              • DEF:

                                              • 0


                                              2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.


                                              1 cardTiras, Keeper of Genesis 1 cardTiras, Keeper of Genesis
                                              Tiras, Keeper of Genesis
                                              LIGHT
                                              Tiras, Keeper of Genesis
                                              • ATK:

                                              • 2600

                                              • DEF:

                                              • 1700


                                              2 Level 5 monsters This card's effects can only be applied/resolved while it has Xyz Material. This card cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 card your opponent controls; destroy that target. During each of your End Phases: Detach 1 Xyz Material from this card.


                                              1 cardWind-Up Zenmaines 1 cardWind-Up Zenmaines
                                              Wind-Up Zenmaines
                                              FIRE
                                              Wind-Up Zenmaines
                                              • ATK:

                                              • 1500

                                              • DEF:

                                              • 2100


                                              2 Level 3 monsters If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.


                                              ocg
                                              Inzektor
                                              5







                                              https://ygovietnam.com/
                                              Toparrow_upward