Jinzo Deck Breakdown

Cards Usage Statistic

Main Deck

Jinzo
Jinzo
Jinzo
DARK 6
Jinzo
  • ATK:

  • 2400

  • DEF:

  • 1500


Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.

Jinzo - Jector
Jinzo - Jector
Jinzo - Jector
DARK 4
Jinzo - Jector
  • ATK:

  • 800

  • DEF:

  • 2000


This card's name becomes "Jinzo" while on the field or in the Graveyard. You can Tribute this card; add 1 "Jinzo" monster from your Deck to your hand, except "Jinzo - Jector", then reveal all Set cards in your opponent's Spell & Trap Zones, and if there are Trap Cards among them, you can Special Summon "Jinzo" monsters from your hand, up to the number of Trap Cards revealed. You can only use this effect of "Jinzo - Jector" once per turn.

Jinzo - Returner
Jinzo - Returner
Jinzo - Returner
DARK 3
Jinzo - Returner
  • ATK:

  • 600

  • DEF:

  • 1400


This card can attack your opponent directly. When this card is sent to the Graveyard, you can Special Summon 1 "Jinzo" from your Graveyard. Destroy it during your End Phase.

Kochobo's Hinamatsuri
Kochobo's Hinamatsuri
Kochobo's Hinamatsuri
DARK 7
Kochobo's Hinamatsuri
  • ATK:

  • 2200

  • DEF:

  • 2200


If this card is in your hand or GY: You can target 1 Machine monster on the field; for the rest of this turn, you cannot Special Summon from the Extra Deck, except Xyz Monsters, also Special Summon this card (but banish it when it leaves the field), and if you do, halve that monster's ATK, also this card's Level becomes that monster's. You can only use this effect of "Kochobo's Hinamatsuri" once per turn.

Psychic Bounder
Psychic Bounder
Psychic Bounder
LIGHT 4
Psychic Bounder
  • ATK:

  • 1700

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can add 1 "Jinzo" or 1 Spell/Trap that specifically lists that card in its text, from your Deck to your hand. When another monster you control is attacked by an opponent's monster, before damage calculation: You can destroy both the attacking monster and this card. You can only use each effect of "Psychic Bounder" once per turn.

Psychic Megacyber
Psychic Megacyber
Psychic Megacyber
DARK 6
Psychic Megacyber
  • ATK:

  • 2200

  • DEF:

  • 1200


If your opponent controls more Spells/Traps than you do, you can Special Summon this card (from your hand). You can only Special Summon "Psychic Megacyber" once per turn this way. When this card declares an attack on an opponent's Effect Monster while you control "Jinzo": You can Tribute this card; place that opponent's monster face-up in their Spell & Trap Zone as a Continuous Trap. You can only use this effect of "Psychic Megacyber" once per turn.

Red-Eyes Black Fullmetal Dragon
Red-Eyes Black Fullmetal Dragon
Red-Eyes Black Fullmetal Dragon
DARK 8
Red-Eyes Black Fullmetal Dragon
  • ATK:

  • 3400

  • DEF:

  • 2400


Cannot be Normal Summoned/Set. Must first be Special Summoned with "Max Metalmorph" that was activated by Tributing a Level 5 or higher Dragon monster. You can reveal this card in your hand; Set 1 "Metalmorph" Trap from your Deck, and if you do, shuffle this card into the Deck. When your opponent activates a card or effect (Quick Effect): You can negate the activation, then you can inflict damage to your opponent equal to the original ATK of 1 Attack Position monster your opponent controls. You can only use each effect of "Red-Eyes Black Fullmetal Dragon" once per turn.

The Black Stone of Legend
The Black Stone of Legend
The Black Stone of Legend
DARK 1
The Black Stone of Legend
  • ATK:

  • 0

  • DEF:

  • 0


You can Tribute this card; Special Summon 1 Level 7 or lower "Red-Eyes" monster from your Deck, except "Red-Eyes B. Chick". If this card is in your Graveyard: You can target 1 Level 7 or lower "Red-Eyes" monster in your Graveyard, except "Red-Eyes B. Chick"; shuffle it into the Deck, and if you do, add this card to your hand. You can only use 1 "The Black Stone of Legend" effect per turn, and only once that turn.

Changer Synchron
Changer Synchron
Changer Synchron
DARK 1
Changer Synchron
  • ATK:

  • 0

  • DEF:

  • 0


If this card is sent to the Graveyard for a Synchro Summon, select 1 monster your opponent controls and change its battle position.

Unknown Synchron
Unknown Synchron
Unknown Synchron
DARK 1
Unknown Synchron
  • ATK:

  • 0

  • DEF:

  • 0


If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "Unknown Synchron" once per Duel this way.

Cyber Energy Shock
Cyber Energy Shock
Cyber Energy Shock
Spell Quick
Cyber Energy Shock

    If you control "Jinzo": Target 1 card on the field; destroy it, then, if it was a Trap, you can apply 1 of these effects. ● Negate the effects of 1 face-up card on the field until the end of this turn. ● All "Jinzo" you control gain 800 ATK. You can only activate 1 "Cyber Energy Shock" per turn.

    Everlasting Alloy
    Everlasting Alloy
    Everlasting Alloy
    Spell Quick
    Everlasting Alloy

      If you control "Jinzo": Activate 1 of these effects; ● All Machine monsters you currently control cannot be destroyed by your opponent's card effects, until the end of this turn. ● When a card or effect is activated that targets a Machine monster(s) you control: Negate that effect.

      Field Barrier
      Field Barrier
      Field Barrier
      Spell Continuous
      Field Barrier

        Field Spell Cards on the field cannot be destroyed. Neither player can activate a new Field Spell Card. You can only control 1 "Field Barrier".

        Heavy Metal Raiders
        Heavy Metal Raiders
        Heavy Metal Raiders
        Spell Field
        Heavy Metal Raiders

          The first time each DARK Machine monster you control would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation, and keeps that ATK gain as long as this card is on the field. Once per turn, if a monster you control that was originally a DARK Machine destroys a card(s) on the field by battle or card effect: You can Special Summon 1 DARK Machine monster from your hand.

          Lightning Vortex
          Lightning Vortex
          Lightning Vortex
          Spell Normal
          Lightning Vortex

            Discard 1 card; destroy all face-up monsters your opponent controls.

            Psychic Wave
            Psychic Wave
            Psychic Wave
            Spell Quick
            Psychic Wave

              If you control a Machine monster: Send 1 "Jinzo" from your hand or Deck to the GY; inflict 600 damage to your opponent. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Machine monster in your GY; send 1 "Jinzo" monster from your Deck to the GY, and if you do, add that targeted monster to your hand. You can only use this effect of "Psychic Wave" once per turn.

              Swords of Revealing Light
              Swords of Revealing Light
              Swords of Revealing Light
              Spell Normal
              Swords of Revealing Light

                After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.

                Extra Deck

                Sky Striker Ace - Azalea
                Sky Striker Ace - Azalea
                Sky Striker Ace - Azalea
                DARK
                Sky Striker Ace - Azalea
                • ATK:

                • 1500

                • LINK-2

                Link Arrow:

                Top-Left

                Bottom-Right


                2 LIGHT and/or DARK monsters Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster.

                Sky Striker Ace - Azalea Temperance
                Sky Striker Ace - Azalea Temperance
                Sky Striker Ace - Azalea Temperance
                DARK
                Sky Striker Ace - Azalea Temperance
                • ATK:

                • 2500

                • LINK-3

                Link Arrow:

                Left

                Right

                Bottom


                2+ monsters, including a Link Monster Must first be Link Summoned. If this card is Special Summoned: You can banish 1 Spell from your hand or GY, then target 1 monster your opponent controls with 2500 or less ATK; equip that face-up monster to this card as an Equip Spell. You can only use this effect of "Sky Striker Ace - Azalea Temperance" once per turn. When this card is destroyed by battle: You can Special Summon 1 other "Sky Striker" monster from your hand or GY.

                Crystron Phoenix
                Crystron Phoenix
                Crystron Phoenix
                WATER 9
                Crystron Phoenix
                • ATK:

                • 2800

                • DEF:

                • 2000


                1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters If this card is Synchro Summoned: You can banish all Spell and Trap Cards your opponent controls and in their Graveyard. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 other monster in your Graveyard; Special Summon it.

                Crystron Quariongandrax
                Crystron Quariongandrax
                Crystron Quariongandrax
                WATER 9
                Crystron Quariongandrax
                • ATK:

                • 3000

                • DEF:

                • 3000


                2 or more Tuners + 1 non-Tuner monster If this card is Synchro Summoned: You can target monsters your opponent controls and/or in their Graveyard, up to the number of Synchro Materials used for the Synchro Summon of this card; banish them. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 banished monster, except this card; Special Summon it to your field.

                Gimmick Puppet Gigantes Doll
                Gimmick Puppet Gigantes Doll
                Gimmick Puppet Gigantes Doll
                DARK
                Gimmick Puppet Gigantes Doll
                • ATK:

                • 0

                • DEF:

                • 2000


                2 Level 4 "Gimmick Puppet" monsters You can detach 2 materials from this card, then target up to 2 monsters your opponent controls; gain control of them until the End Phase, also for the rest of this turn you cannot Special Summon monsters, except "Gimmick Puppet" monsters, nor declare an attack, except with Xyz Monsters. You can Tribute this card; all monsters you currently control become Level 8 until the end of this turn. You can only use each effect of "Gimmick Puppet Gigantes Doll" once per turn.

                Jinzo - Layered
                Jinzo - Layered
                Jinzo - Layered
                DARK
                Jinzo - Layered
                • ATK:

                • 2400

                • DEF:

                • 1500


                2 Level 6 monsters You can detach 1 material from this card, then target 1 face-up monster your opponent controls; take control of it until the End Phase, but it cannot activate its effects or declare an attack. If a Trap is on the field: You can Tribute 1 monster, and if you do, destroy 1 face-up card on the field. You can only use each effect of "Jinzo - Layered" once per turn.

                Number 88: Gimmick Puppet of Leo
                Number 88: Gimmick Puppet of Leo
                Number 88: Gimmick Puppet of Leo
                DARK
                Number 88: Gimmick Puppet of Leo
                • ATK:

                • 3200

                • DEF:

                • 2300


                3 Level 8 monsters Once per turn, if you have no cards in your Spell & Trap Card Zone: You can detach 1 Xyz Material from this card, and if you do, place 1 Destiny Counter on this card. You cannot conduct your Battle Phase the turn you activate this effect. When 3 Destiny Counters are on this card, you win the Duel.

                Main: 48 Extra: 15

                3 cardJinzo
                3 cardJinzo
                Jinzo
                DARK 6
                Jinzo
                • ATK:

                • 2400

                • DEF:

                • 1500


                Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.


                3 cardJinzo - Jector 3 cardJinzo - Jector
                Jinzo - Jector
                DARK 4
                Jinzo - Jector
                • ATK:

                • 800

                • DEF:

                • 2000


                This card's name becomes "Jinzo" while on the field or in the Graveyard. You can Tribute this card; add 1 "Jinzo" monster from your Deck to your hand, except "Jinzo - Jector", then reveal all Set cards in your opponent's Spell & Trap Zones, and if there are Trap Cards among them, you can Special Summon "Jinzo" monsters from your hand, up to the number of Trap Cards revealed. You can only use this effect of "Jinzo - Jector" once per turn.


                3 cardJinzo - Returner 3 cardJinzo - Returner
                Jinzo - Returner
                DARK 3
                Jinzo - Returner
                • ATK:

                • 600

                • DEF:

                • 1400


                This card can attack your opponent directly. When this card is sent to the Graveyard, you can Special Summon 1 "Jinzo" from your Graveyard. Destroy it during your End Phase.


                3 cardKochobo's Hinamatsuri 3 cardKochobo's Hinamatsuri
                Kochobo's Hinamatsuri
                DARK 7
                Kochobo's Hinamatsuri
                • ATK:

                • 2200

                • DEF:

                • 2200


                If this card is in your hand or GY: You can target 1 Machine monster on the field; for the rest of this turn, you cannot Special Summon from the Extra Deck, except Xyz Monsters, also Special Summon this card (but banish it when it leaves the field), and if you do, halve that monster's ATK, also this card's Level becomes that monster's. You can only use this effect of "Kochobo's Hinamatsuri" once per turn.


                3 cardPsychic Bounder 3 cardPsychic Bounder
                Psychic Bounder
                LIGHT 4
                Psychic Bounder
                • ATK:

                • 1700

                • DEF:

                • 1000


                If this card is Normal or Special Summoned: You can add 1 "Jinzo" or 1 Spell/Trap that specifically lists that card in its text, from your Deck to your hand. When another monster you control is attacked by an opponent's monster, before damage calculation: You can destroy both the attacking monster and this card. You can only use each effect of "Psychic Bounder" once per turn.


                3 cardPsychic Megacyber 3 cardPsychic Megacyber
                Psychic Megacyber
                DARK 6
                Psychic Megacyber
                • ATK:

                • 2200

                • DEF:

                • 1200


                If your opponent controls more Spells/Traps than you do, you can Special Summon this card (from your hand). You can only Special Summon "Psychic Megacyber" once per turn this way. When this card declares an attack on an opponent's Effect Monster while you control "Jinzo": You can Tribute this card; place that opponent's monster face-up in their Spell & Trap Zone as a Continuous Trap. You can only use this effect of "Psychic Megacyber" once per turn.


                3 cardRed-Eyes Black Fullmetal Dragon 3 cardRed-Eyes Black Fullmetal Dragon
                Red-Eyes Black Fullmetal Dragon
                DARK 8
                Red-Eyes Black Fullmetal Dragon
                • ATK:

                • 3400

                • DEF:

                • 2400


                Cannot be Normal Summoned/Set. Must first be Special Summoned with "Max Metalmorph" that was activated by Tributing a Level 5 or higher Dragon monster. You can reveal this card in your hand; Set 1 "Metalmorph" Trap from your Deck, and if you do, shuffle this card into the Deck. When your opponent activates a card or effect (Quick Effect): You can negate the activation, then you can inflict damage to your opponent equal to the original ATK of 1 Attack Position monster your opponent controls. You can only use each effect of "Red-Eyes Black Fullmetal Dragon" once per turn.


                3 cardThe Black Stone of Legend 3 cardThe Black Stone of Legend
                The Black Stone of Legend
                DARK 1
                The Black Stone of Legend
                • ATK:

                • 0

                • DEF:

                • 0


                You can Tribute this card; Special Summon 1 Level 7 or lower "Red-Eyes" monster from your Deck, except "Red-Eyes B. Chick". If this card is in your Graveyard: You can target 1 Level 7 or lower "Red-Eyes" monster in your Graveyard, except "Red-Eyes B. Chick"; shuffle it into the Deck, and if you do, add this card to your hand. You can only use 1 "The Black Stone of Legend" effect per turn, and only once that turn.


                2 cardChanger Synchron 2 cardChanger Synchron
                Changer Synchron
                DARK 1
                Changer Synchron
                • ATK:

                • 0

                • DEF:

                • 0


                If this card is sent to the Graveyard for a Synchro Summon, select 1 monster your opponent controls and change its battle position.


                1 cardUnknown Synchron 1 cardUnknown Synchron
                Unknown Synchron
                DARK 1
                Unknown Synchron
                • ATK:

                • 0

                • DEF:

                • 0


                If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "Unknown Synchron" once per Duel this way.


                3 cardCyber Energy Shock 3 cardCyber Energy Shock
                Cyber Energy Shock
                Spell Quick
                Cyber Energy Shock

                  If you control "Jinzo": Target 1 card on the field; destroy it, then, if it was a Trap, you can apply 1 of these effects. ● Negate the effects of 1 face-up card on the field until the end of this turn. ● All "Jinzo" you control gain 800 ATK. You can only activate 1 "Cyber Energy Shock" per turn.


                  3 cardEverlasting Alloy 3 cardEverlasting Alloy
                  Everlasting Alloy
                  Spell Quick
                  Everlasting Alloy

                    If you control "Jinzo": Activate 1 of these effects; ● All Machine monsters you currently control cannot be destroyed by your opponent's card effects, until the end of this turn. ● When a card or effect is activated that targets a Machine monster(s) you control: Negate that effect.


                    3 cardField Barrier 3 cardField Barrier
                    Field Barrier
                    Spell Continuous
                    Field Barrier

                      Field Spell Cards on the field cannot be destroyed. Neither player can activate a new Field Spell Card. You can only control 1 "Field Barrier".


                      3 cardHeavy Metal Raiders 3 cardHeavy Metal Raiders
                      Heavy Metal Raiders
                      Spell Field
                      Heavy Metal Raiders

                        The first time each DARK Machine monster you control would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation, and keeps that ATK gain as long as this card is on the field. Once per turn, if a monster you control that was originally a DARK Machine destroys a card(s) on the field by battle or card effect: You can Special Summon 1 DARK Machine monster from your hand.


                        3 cardLightning Vortex
                        3 cardLightning Vortex
                        Lightning Vortex
                        Spell Normal
                        Lightning Vortex

                          Discard 1 card; destroy all face-up monsters your opponent controls.


                          3 cardPsychic Wave 3 cardPsychic Wave
                          Psychic Wave
                          Spell Quick
                          Psychic Wave

                            If you control a Machine monster: Send 1 "Jinzo" from your hand or Deck to the GY; inflict 600 damage to your opponent. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Machine monster in your GY; send 1 "Jinzo" monster from your Deck to the GY, and if you do, add that targeted monster to your hand. You can only use this effect of "Psychic Wave" once per turn.


                            3 cardSwords of Revealing Light
                            3 cardSwords of Revealing Light
                            Swords of Revealing Light
                            Spell Normal
                            Swords of Revealing Light

                              After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                              3 cardSky Striker Ace - Azalea 3 cardSky Striker Ace - Azalea
                              Sky Striker Ace - Azalea
                              DARK
                              Sky Striker Ace - Azalea
                              • ATK:

                              • 1500

                              • LINK-2

                              Link Arrow:

                              Top-Left

                              Bottom-Right


                              2 LIGHT and/or DARK monsters Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster.


                              2 cardSky Striker Ace - Azalea Temperance 2 cardSky Striker Ace - Azalea Temperance
                              Sky Striker Ace - Azalea Temperance
                              DARK
                              Sky Striker Ace - Azalea Temperance
                              • ATK:

                              • 2500

                              • LINK-3

                              Link Arrow:

                              Left

                              Right

                              Bottom


                              2+ monsters, including a Link Monster Must first be Link Summoned. If this card is Special Summoned: You can banish 1 Spell from your hand or GY, then target 1 monster your opponent controls with 2500 or less ATK; equip that face-up monster to this card as an Equip Spell. You can only use this effect of "Sky Striker Ace - Azalea Temperance" once per turn. When this card is destroyed by battle: You can Special Summon 1 other "Sky Striker" monster from your hand or GY.


                              2 cardCrystron Phoenix 2 cardCrystron Phoenix
                              Crystron Phoenix
                              WATER 9
                              Crystron Phoenix
                              • ATK:

                              • 2800

                              • DEF:

                              • 2000


                              1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters If this card is Synchro Summoned: You can banish all Spell and Trap Cards your opponent controls and in their Graveyard. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 other monster in your Graveyard; Special Summon it.


                              1 cardCrystron Quariongandrax 1 cardCrystron Quariongandrax
                              Crystron Quariongandrax
                              WATER 9
                              Crystron Quariongandrax
                              • ATK:

                              • 3000

                              • DEF:

                              • 3000


                              2 or more Tuners + 1 non-Tuner monster If this card is Synchro Summoned: You can target monsters your opponent controls and/or in their Graveyard, up to the number of Synchro Materials used for the Synchro Summon of this card; banish them. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 banished monster, except this card; Special Summon it to your field.


                              3 cardGimmick Puppet Gigantes Doll 3 cardGimmick Puppet Gigantes Doll
                              Gimmick Puppet Gigantes Doll
                              DARK
                              Gimmick Puppet Gigantes Doll
                              • ATK:

                              • 0

                              • DEF:

                              • 2000


                              2 Level 4 "Gimmick Puppet" monsters You can detach 2 materials from this card, then target up to 2 monsters your opponent controls; gain control of them until the End Phase, also for the rest of this turn you cannot Special Summon monsters, except "Gimmick Puppet" monsters, nor declare an attack, except with Xyz Monsters. You can Tribute this card; all monsters you currently control become Level 8 until the end of this turn. You can only use each effect of "Gimmick Puppet Gigantes Doll" once per turn.


                              3 cardJinzo - Layered 3 cardJinzo - Layered
                              Jinzo - Layered
                              DARK
                              Jinzo - Layered
                              • ATK:

                              • 2400

                              • DEF:

                              • 1500


                              2 Level 6 monsters You can detach 1 material from this card, then target 1 face-up monster your opponent controls; take control of it until the End Phase, but it cannot activate its effects or declare an attack. If a Trap is on the field: You can Tribute 1 monster, and if you do, destroy 1 face-up card on the field. You can only use each effect of "Jinzo - Layered" once per turn.


                              1 cardNumber 88: Gimmick Puppet of Leo 1 cardNumber 88: Gimmick Puppet of Leo
                              Number 88: Gimmick Puppet of Leo
                              DARK
                              Number 88: Gimmick Puppet of Leo
                              • ATK:

                              • 3200

                              • DEF:

                              • 2300


                              3 Level 8 monsters Once per turn, if you have no cards in your Spell & Trap Card Zone: You can detach 1 Xyz Material from this card, and if you do, place 1 Destiny Counter on this card. You cannot conduct your Battle Phase the turn you activate this effect. When 3 Destiny Counters are on this card, you win the Duel.



                              JINZO Decks in OCG








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