Jinzo Deck Breakdown

Cards Usage Statistic

Main Deck

Caius the Shadow Monarch
Caius the Shadow Monarch
Caius the Shadow Monarch
DARK 6
Caius the Shadow Monarch
  • ATK:

  • 2400

  • DEF:

  • 1000


If this card is Tribute Summoned: Target 1 card on the field; banish that target, and if you do, inflict 1000 damage to your opponent if it is a DARK monster.

Chaos Sorcerer
Chaos Sorcerer
Chaos Sorcerer
DARK 6
Chaos Sorcerer
  • ATK:

  • 2300

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.

Cyber Dragon
Cyber Dragon
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).

D.D. Crow
D.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.

Dark Armed Dragon
Dark Armed Dragon
Dark Armed Dragon
DARK 7
Dark Armed Dragon
  • ATK:

  • 2800

  • DEF:

  • 1000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your GY. You can banish 1 DARK monster from your GY, then target 1 card on the field; destroy that target.

Doomcaliber Knight
Doomcaliber Knight
Doomcaliber Knight
DARK 4
Doomcaliber Knight
  • ATK:

  • 1900

  • DEF:

  • 1800


Cannot be Special Summoned. If a monster effect is activated (Quick Effect): Tribute this face-up card; negate the activation, and if you do, destroy that monster.

Fossil Dyna Pachycephalo
Fossil Dyna Pachycephalo
Fossil Dyna Pachycephalo
EARTH 4
Fossil Dyna Pachycephalo
  • ATK:

  • 1200

  • DEF:

  • 1300


If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.

Gorz the Emissary of Darkness
Gorz the Emissary of Darkness
Gorz the Emissary of Darkness
DARK 7
Gorz the Emissary of Darkness
  • ATK:

  • 2700

  • DEF:

  • 2500


When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the amount of damage you took.

Jinzo
Jinzo
Jinzo
DARK 6
Jinzo
  • ATK:

  • 2400

  • DEF:

  • 1500


Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.

Jinzo - Returner
Jinzo - Returner
Jinzo - Returner
DARK 3
Jinzo - Returner
  • ATK:

  • 600

  • DEF:

  • 1400


This card can attack your opponent directly. When this card is sent to the Graveyard, you can Special Summon 1 "Jinzo" from your Graveyard. Destroy it during your End Phase.

Kycoo the Ghost Destroyer
Kycoo the Ghost Destroyer
Kycoo the Ghost Destroyer
DARK 4
Kycoo the Ghost Destroyer
  • ATK:

  • 1800

  • DEF:

  • 700


When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.

Machina Force
Machina Force
Machina Force
EARTH 10
Machina Force
  • ATK:

  • 4600

  • DEF:

  • 4100


Cannot be Normal Summoned/Set. Must be Special Summoned by "Commander Covington". You must pay 1000 LP to declare an attack with this card. You can send this card you control to the GY, then target 1 "Machina Soldier", "Machina Sniper", and "Machina Defender" in your GY; Special Summon those targets.

Machina Fortress
Machina Fortress
Machina Fortress
EARTH 7
Machina Fortress
  • ATK:

  • 2500

  • DEF:

  • 1600


You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand.

Krebons
Krebons
Krebons
DARK 2
Krebons
  • ATK:

  • 1200

  • DEF:

  • 400


When this card is targeted for an attack: You can pay 800 LP; negate the attack.

Machina Gearframe
Machina Gearframe
Machina Gearframe
EARTH 4
Machina Gearframe
  • ATK:

  • 1800

  • DEF:

  • 0


When this card is Normal Summoned: You can add 1 "Machina" monster from your Deck to your hand, except "Machina Gearframe". Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.

Allure of Darkness
Allure of Darkness
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.

    Book of Moon
    Book of Moon
    Book of Moon
    Spell Quick
    Book of Moon

      Target 1 face-up monster on the field; change that target to face-down Defense Position.

      Brain Control
      Brain Control
      Brain Control
      Spell Normal
      Brain Control

        Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.

        Emergency Teleport
        Emergency Teleport
        Emergency Teleport
        Spell Quick
        Emergency Teleport

          Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.



          Tag(s):

          Future Fusion
          Future Fusion
          Future Fusion
          Spell Continuous
          Future Fusion

            During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.

            Giant Trunade
            Giant Trunade
            Giant Trunade
            Spell Normal
            Giant Trunade

              Return all Spell and Trap Cards on the field to the hand.

              Gold Sarcophagus
              Gold Sarcophagus
              Gold Sarcophagus
              Spell Normal
              Gold Sarcophagus

                Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.

                Heavy Storm
                Heavy Storm
                Heavy Storm
                Spell Normal
                Heavy Storm

                  Destroy all Spell and Trap Cards on the field.

                  Lightning Vortex
                  Lightning Vortex
                  Lightning Vortex
                  Spell Normal
                  Lightning Vortex

                    Discard 1 card; destroy all face-up monsters your opponent controls.

                    Limiter Removal
                    Limiter Removal
                    Limiter Removal
                    Spell Quick
                    Limiter Removal

                      Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.

                      My Body as a Shield
                      My Body as a Shield
                      My Body as a Shield
                      Spell Quick
                      My Body as a Shield

                        When your opponent activates a Spell/Trap Card or monster effect that would destroy a monster(s) on the field: Pay 1500 LP; negate the activation, and if you do, destroy it.

                        Mystical Space Typhoon
                        Mystical Space Typhoon
                        Mystical Space Typhoon
                        Spell Quick
                        Mystical Space Typhoon

                          Target 1 Spell/Trap on the field; destroy that target.

                          Overload Fusion
                          Overload Fusion
                          Overload Fusion
                          Spell Normal
                          Overload Fusion

                            Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.

                            Pot of Avarice
                            Pot of Avarice
                            Pot of Avarice
                            Spell Normal
                            Pot of Avarice

                              Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.



                              Tag(s):

                              Call of the Haunted
                              Call of the Haunted
                              Call of the Haunted
                              Trap Continuous
                              Call of the Haunted

                                Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.

                                Dust Tornado
                                Dust Tornado
                                Dust Tornado
                                Trap Normal
                                Dust Tornado

                                  Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.

                                  Legacy of Yata-Garasu
                                  Legacy of Yata-Garasu
                                  Legacy of Yata-Garasu
                                  Trap Normal
                                  Legacy of Yata-Garasu

                                    Activate 1 of these effects: ● Draw 1 card. ● Activate only if your opponent controls a face-up Spirit monster. Draw 2 cards.

                                    Light-Imprisoning Mirror
                                    Light-Imprisoning Mirror
                                    Light-Imprisoning Mirror
                                    Trap Continuous
                                    Light-Imprisoning Mirror

                                      Negate all LIGHT monster effects activated on the field or in the Graveyard.

                                      Mirror Force
                                      Mirror Force
                                      Mirror Force
                                      Trap Normal
                                      Mirror Force

                                        When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

                                        Pulling the Rug
                                        Pulling the Rug
                                        Pulling the Rug
                                        Trap Counter
                                        Pulling the Rug

                                          Negate the activation and effect of an Effect Monster whose effect activated when a monster was Normal Summoned (even itself), and destroy that Effect Monster.

                                          Solemn Judgment
                                          Solemn Judgment
                                          Solemn Judgment
                                          Trap Counter
                                          Solemn Judgment

                                            When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                                            Tag(s):

                                            Torrential Tribute
                                            Torrential Tribute
                                            Torrential Tribute
                                            Trap Normal
                                            Torrential Tribute

                                              When a monster(s) is Summoned: Destroy all monsters on the field.

                                              Trap Dustshoot
                                              Trap Dustshoot
                                              Trap Dustshoot
                                              Trap Normal
                                              Trap Dustshoot

                                                Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.

                                                Extra Deck

                                                Chimeratech Fortress Dragon
                                                Chimeratech Fortress Dragon
                                                Chimeratech Fortress Dragon
                                                DARK 8
                                                Chimeratech Fortress Dragon
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 0


                                                "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.

                                                Chimeratech Overdragon
                                                Chimeratech Overdragon
                                                Chimeratech Overdragon
                                                DARK 9
                                                Chimeratech Overdragon
                                                • ATK:

                                                • -1

                                                • DEF:

                                                • -1


                                                "Cyber Dragon" + 1+ Machine monsters Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Materials used for its Fusion Summon.

                                                Ally of Justice Catastor
                                                Ally of Justice Catastor
                                                Ally of Justice Catastor
                                                DARK 5
                                                Ally of Justice Catastor
                                                • ATK:

                                                • 2200

                                                • DEF:

                                                • 1200


                                                1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.

                                                Black Rose Dragon
                                                Black Rose Dragon
                                                Black Rose Dragon
                                                FIRE 7
                                                Black Rose Dragon
                                                • ATK:

                                                • 2400

                                                • DEF:

                                                • 1800


                                                1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

                                                Brionac, Dragon of the Ice Barrier
                                                Brionac, Dragon of the Ice Barrier
                                                Brionac, Dragon of the Ice Barrier
                                                WATER 6
                                                Brionac, Dragon of the Ice Barrier
                                                • ATK:

                                                • 2300

                                                • DEF:

                                                • 1400


                                                1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.

                                                Colossal Fighter
                                                Colossal Fighter
                                                Colossal Fighter
                                                DARK 8
                                                Colossal Fighter
                                                • ATK:

                                                • 2800

                                                • DEF:

                                                • 1000


                                                1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can target 1 Warrior-Type monster in either Graveyard; Special Summon that target.

                                                Dark End Dragon
                                                Dark End Dragon
                                                Dark End Dragon
                                                DARK 8
                                                Dark End Dragon
                                                • ATK:

                                                • 2600

                                                • DEF:

                                                • 2100


                                                1 Tuner + 1 or more non-Tuner DARK monsters Once per turn: You can target 1 monster your opponent controls; this card loses 500 ATK and DEF, and you send that target to the Graveyard.

                                                Flamvell Uruquizas
                                                Flamvell Uruquizas
                                                Flamvell Uruquizas
                                                FIRE 6
                                                Flamvell Uruquizas
                                                • ATK:

                                                • 2100

                                                • DEF:

                                                • 400


                                                1 Tuner + 1 or more non-Tuner monsters During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. This card gains 300 ATK each time it inflicts Battle Damage to your opponent.

                                                Goyo Guardian
                                                Goyo Guardian
                                                Goyo Guardian
                                                EARTH 6
                                                Goyo Guardian
                                                • ATK:

                                                • 2800

                                                • DEF:

                                                • 2000


                                                1 EARTH Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position.

                                                Magical Android
                                                Magical Android
                                                Magical Android
                                                LIGHT 5
                                                Magical Android
                                                • ATK:

                                                • 2400

                                                • DEF:

                                                • 1700


                                                1 Tuner + 1 or more non-Tuner monsters During each of your End Phases: Gain 600 LP for each Psychic-Type monster you currently control.

                                                Red Dragon Archfiend
                                                Red Dragon Archfiend
                                                Red Dragon Archfiend
                                                DARK 8
                                                Red Dragon Archfiend
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 2000


                                                1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.

                                                Stardust Dragon
                                                Stardust Dragon
                                                Stardust Dragon
                                                WIND 8
                                                Stardust Dragon
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 2000


                                                1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.

                                                Thought Ruler Archfiend
                                                Thought Ruler Archfiend
                                                Thought Ruler Archfiend
                                                DARK 8
                                                Thought Ruler Archfiend
                                                • ATK:

                                                • 2700

                                                • DEF:

                                                • 2300


                                                1 Tuner + 1 or more non-Tuner monsters If this card destroys a monster by battle and sends it to the Graveyard: Gain LP equal to that monster's original ATK in the Graveyard. During either player's turn, when a Spell/Trap Card is activated that targets exactly 1 Psychic-Type monster (and no other cards): You can pay 1000 LP; negate the activation, and if you do, destroy it.

                                                XX-Saber Gottoms
                                                XX-Saber Gottoms
                                                XX-Saber Gottoms
                                                EARTH 9
                                                XX-Saber Gottoms
                                                • ATK:

                                                • 3100

                                                • DEF:

                                                • 2600


                                                1 Tuner + 1 or more EARTH monsters You can Tribute 1 "X-Saber" monster to discard 1 random card from your opponent's hand.

                                                Main: 40 Extra: 15

                                                1 cardCooky☆Yummy 1 cardCooky☆Yummy
                                                Cooky☆Yummy
                                                LIGHT 1
                                                Cooky☆Yummy
                                                • ATK:

                                                • 1000

                                                • DEF:

                                                • 0


                                                If you control a Link-1 monster or a Level 2 Synchro Monster, you can Special Summon this card (from your hand). You can only Special Summon "Cooky☆Yummy" once per turn this way. If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; it loses 1000 ATK, or, if this card was Special Summoned by the effect of a Synchro Monster, you can destroy that monster instead. You can only use this effect of "Cooky☆Yummy" once per turn.


                                                3 cardCupsy☆Yummy 3 cardCupsy☆Yummy
                                                Cupsy☆Yummy
                                                LIGHT 1
                                                Cupsy☆Yummy
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 1600


                                                If you control a Link-1 monster or a Level 2 Synchro Monster, you can Special Summon this card (from your hand). You can only Special Summon "Cupsy☆Yummy" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Yummy" card from your Deck to your hand, except "Cupsy☆Yummy", or, if this card was Special Summoned by the effect of a Synchro Monster, you can draw 1 card instead. You can only use this effect of "Cupsy☆Yummy" once per turn.


                                                2 cardDroll & Lock Bird
                                                2 cardDroll & Lock Bird
                                                Droll & Lock Bird
                                                WIND 1
                                                Droll & Lock Bird
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 0


                                                If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                                2 cardJinzo
                                                2 cardJinzo
                                                Jinzo
                                                DARK 6
                                                Jinzo
                                                • ATK:

                                                • 2400

                                                • DEF:

                                                • 1500


                                                Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.


                                                1 cardLollipo☆Yummy 1 cardLollipo☆Yummy
                                                Lollipo☆Yummy
                                                LIGHT 1
                                                Lollipo☆Yummy
                                                • ATK:

                                                • 600

                                                • DEF:

                                                • 1200


                                                If you control a Link-1 monster or a Level 2 Synchro Monster, you can Special Summon this card (from your hand). You can only Special Summon "Lollipo☆Yummy" once per turn this way. If this card is Normal or Special Summoned: You can target 1 card in your opponent's GY; shuffle it into the Deck, or, if this card was Special Summoned by the effect of a Synchro Monster, you can banish that card instead. You can only use this effect of "Lollipo☆Yummy" once per turn.


                                                1 cardMarshmao☆Yummy
                                                1 cardMarshmao☆Yummy
                                                Marshmao☆Yummy
                                                LIGHT 1
                                                Marshmao☆Yummy
                                                • ATK:

                                                • 800

                                                • DEF:

                                                • 600


                                                If you control no monsters, or all monsters you control are LIGHT Beast monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Yummy" Spell/Trap from your GY to your hand, or, if this card was Special Summoned by the effect of a Synchro Monster, you can place 1 "Yummy" Field Spell or 1 "Yummy" Continuous Spell/Trap from your Deck or banishment, face-up on your field instead. You can only use each effect of "Marshmao☆Yummy" once per turn.


                                                1 cardMaxx "C"
                                                1 cardMaxx "C"
                                                Maxx "C"
                                                EARTH 2
                                                Maxx "C"
                                                • ATK:

                                                • 500

                                                • DEF:

                                                • 200


                                                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                                3 cardSky Striker Ace - Raye 3 cardSky Striker Ace - Raye
                                                Sky Striker Ace - Raye
                                                DARK 4
                                                Sky Striker Ace - Raye
                                                • ATK:

                                                • 1500

                                                • DEF:

                                                • 1500


                                                (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.


                                                1 cardSky Striker Ace - Roze 1 cardSky Striker Ace - Roze
                                                Sky Striker Ace - Roze
                                                LIGHT 4
                                                Sky Striker Ace - Roze
                                                • ATK:

                                                • 1500

                                                • DEF:

                                                • 1500


                                                If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn.


                                                2 cardAsh Blossom & Joyous Spring
                                                2 cardAsh Blossom & Joyous Spring
                                                Ash Blossom & Joyous Spring
                                                FIRE 3
                                                Ash Blossom & Joyous Spring
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 1800


                                                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                                2 cardGhost Belle & Haunted Mansion 2 cardGhost Belle & Haunted Mansion
                                                Ghost Belle & Haunted Mansion
                                                EARTH 3
                                                Ghost Belle & Haunted Mansion
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 1800


                                                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                                                1 cardCalled by the Grave
                                                1 cardCalled by the Grave
                                                Called by the Grave
                                                Spell Quick
                                                Called by the Grave

                                                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                  Tag(s):

                                                  1 cardMonster Reborn
                                                  1 cardMonster Reborn
                                                  Monster Reborn
                                                  Spell Normal
                                                  Monster Reborn

                                                    Target 1 monster in either GY; Special Summon it.




                                                    Tag(s):

                                                    2 cardPiri Reis Map 2 cardPiri Reis Map
                                                    Piri Reis Map
                                                    Spell Normal
                                                    Piri Reis Map

                                                      At the start of your Main Phase 1: Add 1 monster with 0 ATK from your Deck to your hand, but halve your LP. After adding it to your hand, until the end of the next turn after this card was activated, you cannot activate the added monster's effects, or the effects of cards with its name, until you Normal Summon that monster or a card with its name.


                                                      2 cardPsychic Wave 2 cardPsychic Wave
                                                      Psychic Wave
                                                      Spell Quick
                                                      Psychic Wave

                                                        If you control a Machine monster: Send 1 "Jinzo" from your hand or Deck to the GY; inflict 600 damage to your opponent. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Machine monster in your GY; send 1 "Jinzo" monster from your Deck to the GY, and if you do, add that targeted monster to your hand. You can only use this effect of "Psychic Wave" once per turn.


                                                        1 cardReinforcement of the Army
                                                        1 cardReinforcement of the Army
                                                        Reinforcement of the Army
                                                        Spell Normal
                                                        Reinforcement of the Army

                                                          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                          1 cardSky Striker Mecha - Hornet Drones
                                                          1 cardSky Striker Mecha - Hornet Drones
                                                          Sky Striker Mecha - Hornet Drones
                                                          Spell Quick
                                                          Sky Striker Mecha - Hornet Drones

                                                            If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.


                                                            1 cardSky Striker Mobilize - Linkage! 1 cardSky Striker Mobilize - Linkage!
                                                            Sky Striker Mobilize - Linkage!
                                                            Spell Quick
                                                            Sky Striker Mobilize - Linkage!

                                                              If you control no monsters in your Main Monster Zone: You cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except "Sky Striker Ace" monsters, also send 1 other card you control to the GY, and if you do, Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone, and if you have at least 1 LIGHT and 1 DARK "Sky Striker Ace" monsters on your field and/or in your GY, the Summoned monster gains 1000 ATK.


                                                              1 cardSky Striker Special Maneuver - Lemnisgate! 1 cardSky Striker Special Maneuver - Lemnisgate!
                                                              Sky Striker Special Maneuver - Lemnisgate!
                                                              Spell Quick
                                                              Sky Striker Special Maneuver - Lemnisgate!

                                                                Target an equal number of "Sky Striker Ace" monsters and "Sky Striker" Spells in your GY; shuffle them into the Deck, then, for every 3 shuffled cards, you can return up to 1 card on the field to the hand. If a "Sky Striker" monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card; immediately after this effect resolves, Link Summon 1 "Sky Striker Ace" Link Monster. You can only use each effect of "Sky Striker Special Maneuver - Lemnisgate!" once per turn.


                                                                3 cardSpell Card "Monster Reborn" 3 cardSpell Card "Monster Reborn"
                                                                Spell Card "Monster Reborn"
                                                                Spell Quick
                                                                Spell Card "Monster Reborn"

                                                                  Target 1 monster in either GY; Special Summon it to your field, but for the rest of this turn, it cannot attack and neither player can activate its effects. You can only activate 1 "Spell Card "Monster Reborn"" per turn.


                                                                  2 cardTriple Tactics Talent
                                                                  2 cardTriple Tactics Talent
                                                                  Triple Tactics Talent
                                                                  Spell Normal
                                                                  Triple Tactics Talent

                                                                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                                    Tag(s):

                                                                    1 cardYum☆Yum☆Yummys 1 cardYum☆Yum☆Yummys
                                                                    Yum☆Yum☆Yummys
                                                                    Spell Continuous
                                                                    Yum☆Yum☆Yummys

                                                                      Each time 2 or more "Yummy" monsters are Special Summoned to your field at the same time, you gain 500 LP, and if you do, your opponent loses 500 LP. You can only use each of the following effects of "Yum☆Yum☆Yummys" once per turn. You can pay 500 LP, then target 2 face-up monsters on the field including a "Yummy★Snatchy"; send both to the GY, and if you do, Special Summon 1 "Yummy" Synchro Monster from your Extra Deck (this is treated as a Synchro Summon). If your opponent activates a card or effect (except during the Damage Step): You can pay 100 LP; immediately after this effect resolves, Link Summon 1 "Yummy" Link Monster.


                                                                      2 cardYummy☆Surprise 2 cardYummy☆Surprise
                                                                      Yummy☆Surprise
                                                                      Spell Quick
                                                                      Yummy☆Surprise

                                                                        Activate 1 of these effects (but you can only use each effect of "Yummy☆Surprise" once per turn); ● Target 2 LIGHT Beast monsters you control and 2 cards your opponent controls; return them to the hand. ● Special Summon 1 "Yummy" monster from your hand or GY, but it cannot attack directly this turn. ● Return 1 Field Spell from your face-up field or GY to the hand, then you can place 1 "Yummy" Field Spell from your hand, face-up on your field.


                                                                        1 cardYummyusment★Acroquey 1 cardYummyusment★Acroquey
                                                                        Yummyusment★Acroquey
                                                                        Spell Field
                                                                        Yummyusment★Acroquey

                                                                          If you Synchro Summon a LIGHT Beast Synchro Monster: You can target 1 card your opponent controls; destroy it. If a face-up monster(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can Special Summon 1 "Yummy" monster from your Deck. If this card is in your GY: You can target 2 "Yummy" monsters in your GY and/or banishment; place this card, and them, on the bottom of the Deck in any order. You can only use each effect of "Yummyusment★Acroquey" once per turn.


                                                                          1 cardYummyusment☆Mignon 1 cardYummyusment☆Mignon
                                                                          Yummyusment☆Mignon
                                                                          Spell Field
                                                                          Yummyusment☆Mignon

                                                                            "Yummy" monsters you control gain 500 ATK for each LIGHT Beast monster on the field. You can only use each of the following effects of "Yummyusment☆Mignon" once per turn. If you control a Link-1 monster: You can target 1 Level 1 "Yummy" monster in your GY; Special Summon it. If this card is in your GY: You can target 2 "Yummy" monsters in your GY and/or banishment; place this card, and them, on the bottom of the Deck in any order.


                                                                            1 cardPsychic Shockwave 1 cardPsychic Shockwave
                                                                            Psychic Shockwave
                                                                            Trap Normal
                                                                            Psychic Shockwave

                                                                              Activate only when your opponent activates a Trap Card. Discard 1 Spell/Trap Card to Special Summon 1 Level 6 DARK Machine-Type monster from your Deck.


                                                                              1 cardCombined Maneuver - Engage Zero! 1 cardCombined Maneuver - Engage Zero!
                                                                              Combined Maneuver - Engage Zero!
                                                                              LIGHT
                                                                              Combined Maneuver - Engage Zero!
                                                                              • ATK:

                                                                              • 1500

                                                                              • LINK-2

                                                                              Link Arrow:

                                                                              Left

                                                                              Right


                                                                              2 LIGHT and/or DARK monsters (This card is always treated as a "Sky Striker Ace" card.) You can only Special Summon "Combined Maneuver - Engage Zero!(s)" once per turn. Cannot be used as Link Material. If this card is Special Summoned: You can target 1 monster on the field with 2500 or more ATK; negate its effects until the end of this turn. At the start of the Damage Step, if this card attacks, while you have "Sky Striker Ace - Raye" and "Sky Striker Ace - Roze" in your GY: You can destroy all monsters your opponent controls.


                                                                              1 cardLinkuriboh
                                                                              1 cardLinkuriboh
                                                                              Linkuriboh
                                                                              DARK
                                                                              Linkuriboh
                                                                              • ATK:

                                                                              • 300

                                                                              • LINK-1

                                                                              Link Arrow:

                                                                              Bottom


                                                                              1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                                                              1 cardReprodocus 1 cardReprodocus
                                                                              Reprodocus
                                                                              EARTH
                                                                              Reprodocus
                                                                              • ATK:

                                                                              • 800

                                                                              • LINK-2

                                                                              Link Arrow:

                                                                              Top

                                                                              Bottom


                                                                              2 monsters You can activate 1 of these effects. ● Declare 1 Monster Type; all face-up monsters this card points to become that Type until the end of this turn. ● Declare 1 Attribute; all face-up monsters this card points to become that Attribute until the end of this turn. You can only use this effect of "Reprodocus" once per turn.


                                                                              1 cardSky Striker Ace - Camellia 1 cardSky Striker Ace - Camellia
                                                                              Sky Striker Ace - Camellia
                                                                              DARK
                                                                              Sky Striker Ace - Camellia
                                                                              • ATK:

                                                                              • 1500

                                                                              • LINK-2

                                                                              Link Arrow:

                                                                              Top-Right

                                                                              Bottom-Left


                                                                              2 Effect Monsters Must first be Link Summoned. You can only Special Summon "Sky Striker Ace - Camellia(s)" once per turn. Once per turn, if you have 3 or less Spells in your GY: You can send 1 "Sky Striker" card from your Deck to the GY. If this card is sent to the GY: You can target 1 monster your opponent controls; Special Summon this card to your opponent's field (but shift control to its owner during the End Phase of this turn), and if you do, send that targeted monster to the GY.


                                                                              1 cardSky Striker Ace - Hayate 1 cardSky Striker Ace - Hayate
                                                                              Sky Striker Ace - Hayate
                                                                              WIND
                                                                              Sky Striker Ace - Hayate
                                                                              • ATK:

                                                                              • 1500

                                                                              • LINK-1

                                                                              Link Arrow:

                                                                              Bottom-Left


                                                                              1 non-WIND "Sky Striker Ace" monster You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.


                                                                              2 cardSky Striker Ace - Kagari 2 cardSky Striker Ace - Kagari
                                                                              Sky Striker Ace - Kagari
                                                                              FIRE
                                                                              Sky Striker Ace - Kagari
                                                                              • ATK:

                                                                              • 1500

                                                                              • LINK-1

                                                                              Link Arrow:

                                                                              Top-Left


                                                                              1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.


                                                                              1 cardSky Striker Ace - Shizuku 1 cardSky Striker Ace - Shizuku
                                                                              Sky Striker Ace - Shizuku
                                                                              WATER
                                                                              Sky Striker Ace - Shizuku
                                                                              • ATK:

                                                                              • 1500

                                                                              • LINK-1

                                                                              Link Arrow:

                                                                              Top-Right


                                                                              1 non-WATER "Sky Striker Ace" monster Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.


                                                                              2 cardSky Striker Ace = Zero 2 cardSky Striker Ace = Zero
                                                                              Sky Striker Ace = Zero
                                                                              LIGHT
                                                                              Sky Striker Ace = Zero
                                                                              • ATK:

                                                                              • 2000

                                                                              • LINK-2

                                                                              Link Arrow:

                                                                              Bottom-Left

                                                                              Bottom-Right


                                                                              2 "Sky Striker Ace" monsters You can only Special Summon "Sky Striker Ace = Zero(s)" once per turn. Cannot be used as Link Material. If this card is Special Summoned: You can add 1 "Sky Striker" Spell from your Deck or GY to your hand. (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace - Raye" and 1 "Sky Striker Ace - Roze" from your Deck and/or GY, then you can destroy 1 card on the field. You can only use 1 "Sky Striker Ace = Zero" effect per turn, and only once that turn.


                                                                              1 cardYummy★Snatchy
                                                                              1 cardYummy★Snatchy
                                                                              Yummy★Snatchy
                                                                              LIGHT
                                                                              Yummy★Snatchy
                                                                              • ATK:

                                                                              • 600

                                                                              • LINK-1

                                                                              Link Arrow:

                                                                              Bottom


                                                                              1 Level 4 or lower LIGHT Beast monster If this card is Special Summoned: You can place 1 "Yummy" Field Spell from your hand or Deck, face-up on your field, also you cannot Link Summon Link-3 or higher Link Monsters for the rest of this turn. You can only use this effect of "Yummy★Snatchy" once per turn. Once per Chain, during the Main Phase or your opponent's Battle Phase (Quick Effect): You can pay 100 LP; immediately after this effect resolves, Synchro Summon using monsters you control as material, including a "Yummy" monster.


                                                                              1 cardCooky★Yummy Way 1 cardCooky★Yummy Way
                                                                              Cooky★Yummy Way
                                                                              LIGHT 2
                                                                              Cooky★Yummy Way
                                                                              • ATK:

                                                                              • 1600

                                                                              • DEF:

                                                                              • 0


                                                                              1 Tuner + 1 non-Tuner monster For this card's Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner. You can only use each of the following effects of "Cooky★Yummy Way" once per turn. If this card is Synchro Summoned: You can target up to 2 face-up monsters on the field; change them to face-down Defense Position. When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 "Yummy" monsters from your GY.


                                                                              1 cardCupsy★Yummy Way 1 cardCupsy★Yummy Way
                                                                              Cupsy★Yummy Way
                                                                              LIGHT 2
                                                                              Cupsy★Yummy Way
                                                                              • ATK:

                                                                              • 0

                                                                              • DEF:

                                                                              • 2200


                                                                              1 Tuner + 1 non-Tuner monster For this card's Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner. You can only use each of the following effects of "Cupsy★Yummy Way" once per turn. If this card is Synchro Summoned: You can add 2 "Yummy" monsters from your Deck to your hand, then discard 1 card. When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 "Yummy" monsters from your GY.


                                                                              1 cardLollipo★Yummy Way 1 cardLollipo★Yummy Way
                                                                              Lollipo★Yummy Way
                                                                              LIGHT 2
                                                                              Lollipo★Yummy Way
                                                                              • ATK:

                                                                              • 1200

                                                                              • DEF:

                                                                              • 1200


                                                                              1 Tuner + 1 non-Tuner monster For this card's Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner. You can only use each of the following effects of "Lollipo★Yummy Way" once per turn. If this card is Synchro Summoned: You can Special Summon 2 "Yummy" monsters from your GY, but negate their effects. When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 "Yummy" monsters from your GY.


                                                                              1 cardLyrilusc - Ensemblue Robin 1 cardLyrilusc - Ensemblue Robin
                                                                              Lyrilusc - Ensemblue Robin
                                                                              WIND
                                                                              Lyrilusc - Ensemblue Robin
                                                                              • ATK:

                                                                              • 0

                                                                              • DEF:

                                                                              • 0


                                                                              2+ Level 1 monsters Gains 500 ATK for each material attached to it. If your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card, then target 1 of those Special Summoned monsters; return it to the hand. If this card in your possession is sent to your GY by an opponent's card: You can target 1 other "Lyrilusc" monster in your GY; add it to your hand.


                                                                              ocg
                                                                              Jinzo
                                                                              5







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