K9 Deck Breakdown

Cards Usage Statistic

Main Deck

K9-04 Noroi
K9-04 Noroi
K9-04 Noroi
EARTH 5
K9-04 Noroi
  • ATK:

  • 2200

  • DEF:

  • 1500


If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-04 Noroi" once per turn. If this card is Normal Summoned: You can Special Summon 1 non-Machine "K9" monster from your Deck, but you cannot Special Summon from the Extra Deck, except "K9" monsters, while you control that face-up monster. You can send 1 face-up "K9" card you control to the GY; look at your opponent's hand.

K9-17 Izuna
K9-17 Izuna
K9-17 Izuna
EARTH 5
K9-17 Izuna
  • ATK:

  • 2100

  • DEF:

  • 1600


If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-17 Izuna" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "K9" card from your Deck to the GY, except "K9-17 Izuna".

K9-66a Jokul
K9-66a Jokul
K9-66a Jokul
DARK 5
K9-66a Jokul
  • ATK:

  • 2000

  • DEF:

  • 1900


If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-66a Jokul" once per turn. You can reveal this card and 1 other Level 5 monster in your hand; Special Summon both, but they cannot be used as material for the Xyz Summon of a LIGHT monster. During your Main Phase: You can add 1 non-Aqua "K9" monster from your Deck to your hand.

K9-66b Lantern
K9-66b Lantern
K9-66b Lantern
DARK 5
K9-66b Lantern
  • ATK:

  • 2000

  • DEF:

  • 1900


If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-66b Lantern" once per turn. If this card is in your hand: You can target 1 Level 5 non-Pyro "K9" monster in your GY; Special Summon both it and this card, but they cannot be used as material for the Xyz Summon of a LIGHT monster. During your Main Phase: You can add 1 "K9" Spell/Trap from your Deck to your hand.

K9-ØØ Lupis
K9-ØØ Lupis
K9-ØØ Lupis
EARTH 5
K9-ØØ Lupis
  • ATK:

  • 2300

  • DEF:

  • 200


An Xyz Monster that has this card as material gains this effect. ● Your opponent cannot target this card with card effects. You can only use each of the following effects of "K9-ØØ Lupis" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. During your opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Xyz Summon using this card you control.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

"A Case for K9"
"A Case for K9"
"A Case for K9"
Spell Continuous
"A Case for K9"

    When this card is activated: You can add 1 "K9" monster from your Deck to your hand. "K9" monsters you control gain 900 ATK during any turn in which your opponent has activated a monster effect in the hand or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can Set 1 "K9" Quick-Play Spell from your Deck or GY. You can only use this effect of ""A Case for K9"" once per turn. You can only activate 1 ""A Case for K9"" per turn.

    Called by the Grave
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      K9-X Forced Release
      K9-X Forced Release
      K9-X Forced Release
      Spell Quick
      K9-X Forced Release

        During the Main Phase: Target 1 "K9" Xyz Monster you control; Special Summon from your Extra Deck, 1 "K9" Xyz Monster with a different name, by using that monster you control (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then you can destroy 1 card your opponent controls. At the end of the Battle Phase, if your "K9" monster battled this turn: You can Set this card from your GY. You can only use each effect of "K9-X Forced Release" once per turn.

        Extra Deck

        S:P Little Knight
        S:P Little Knight
        S:P Little Knight
        DARK
        S:P Little Knight
        • ATK:

        • 1600

        • LINK-2

        Link Arrow:

        Left

        Right


        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

        K9-17 "Ripper"
        K9-17 "Ripper"
        K9-17 "Ripper"
        WIND
        K9-17 "Ripper"
        • ATK:

        • 2300

        • DEF:

        • 1800


        2 Level 5 monsters You can detach 1 material from this card; add 1 "K9" card from your Deck to your hand, then if your opponent has activated a monster effect this turn, you can Set 1 "K9" Quick-Play Spell from your Deck or GY. When your opponent activates a monster effect in the hand or GY (Quick Effect): You can detach 1 material from this card; negate that effect. You can only use each effect of "K9-17 "Ripper"" once per turn.

        K9-66X "Jacks"
        K9-66X "Jacks"
        K9-66X "Jacks"
        DARK
        K9-66X "Jacks"
        • ATK:

        • 2600

        • DEF:

        • 2500


        2 Level 5 monsters If this card is Xyz Summoned, or if your opponent activates a monster effect in the hand or GY: You can detach 1 material from this card, then target 1 monster on the field; destroy it. You can only use this effect of "K9-66X "Jacks"" once per turn. A "K9" Xyz Monster that has this card as material gains this effect. ● During any turn in which your opponent has activated a monster effect in the hand or GY, any battle damage this card inflicts to your opponent is doubled.

        K9-X "Werewolf"
        K9-X "Werewolf"
        K9-X "Werewolf"
        LIGHT
        K9-X "Werewolf"
        • ATK:

        • 3300

        • DEF:

        • 2500


        2 Level 9 monsters While this card has material, it can attack a number of times each Battle Phase, up to the number of materials attached to it. When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then activate this effect depending on whose turn it is; ● Yours: Banish up to 1 card each from your opponent's field and GY. ● Opponent's: Look at your opponent's hand and banish 1 card from it face-up, until the End Phase. You can only use this effect of "K9-X "Werewolf"" once per turn.

        N.As.H. Knight
        N.As.H. Knight
        N.As.H. Knight
        WATER
        N.As.H. Knight
        • ATK:

        • 1700

        • DEF:

        • 2700


        2 Level 5 monsters Cannot be destroyed by battle while a "Number" monster is on the field. During the Main Phase (Quick Effect): You can detach 2 materials from this card; attach 1 "Number" Xyz Monster from your Extra Deck to this card as material that has a number between "101" and "107" in its name, then you can attach 1 other face-up monster on the field to this card as material. You can only use this effect of "N.As.H. Knight" once per turn.

        Main: 40 Extra: 15

        1 cardGunkan Suship Ikura 1 cardGunkan Suship Ikura
        Gunkan Suship Ikura
        FIRE 4
        Gunkan Suship Ikura
        • ATK:

        • 200

        • DEF:

        • 300


        If you control "Gunkan Suship Shari", you can Special Summon this card (from your hand). You can only Special Summon "Gunkan Suship Ikura" once per turn this way. During your Main Phase: You can excavate the top 3 cards from your Deck, and if you do, you can either add to your hand or Special Summon 1 excavated "Gunkan Suship Shari", also shuffle the rest into your Deck. You can only use this effect of "Gunkan Suship Ikura" once per turn.


        3 cardGunkan Suship Shari Red 3 cardGunkan Suship Shari Red
        Gunkan Suship Shari Red
        FIRE 4
        Gunkan Suship Shari Red
        • ATK:

        • 0

        • DEF:

        • 2000


        This card's name becomes "Gunkan Suship Shari" while in the hand, Deck, GY, or on the field. You can only use the following effect of "Gunkan Suship Shari Red" once per turn. You can reveal 1 other "Gunkan Suship Shari" in your hand; Special Summon this card from your hand, then you can apply this effect. ● Special Summon 1 "Gunkan" monster from your Deck, except "Gunkan Suship Shari", but negate its effects (if any), then, Special Summon from your Extra Deck, 1 Xyz Monster that mentions that Special Summoned monster's name, using that monster and this card as material. (This is treated as an Xyz Summon.)


        3 cardGunkan Suship Uni 3 cardGunkan Suship Uni
        Gunkan Suship Uni
        FIRE 5
        Gunkan Suship Uni
        • ATK:

        • 900

        • DEF:

        • 500


        You can reveal 1 other "Gunkan" card in your hand; Special Summon this card from your hand, then apply the following effect based on the revealed card. ● "Gunkan Suship Shari": You can Special Summon the revealed monster. ● Other: Place the revealed card on the bottom of the Deck. You can target 1 "Gunkan" monster you control: Change its Level to 4 or 5, then you can add 1 "Gunkan Suship Shari" from your Deck to your hand. You can only use each effect of "Gunkan Suship Uni" once per turn.


        3 cardK9-04 Noroi 3 cardK9-04 Noroi
        K9-04 Noroi
        EARTH 5
        K9-04 Noroi
        • ATK:

        • 2200

        • DEF:

        • 1500


        If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-04 Noroi" once per turn. If this card is Normal Summoned: You can Special Summon 1 non-Machine "K9" monster from your Deck, but you cannot Special Summon from the Extra Deck, except "K9" monsters, while you control that face-up monster. You can send 1 face-up "K9" card you control to the GY; look at your opponent's hand.


        2 cardK9-17 Izuna
        2 cardK9-17 Izuna
        K9-17 Izuna
        EARTH 5
        K9-17 Izuna
        • ATK:

        • 2100

        • DEF:

        • 1600


        If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-17 Izuna" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "K9" card from your Deck to the GY, except "K9-17 Izuna".


        1 cardK9-66a Jokul
        1 cardK9-66a Jokul
        K9-66a Jokul
        DARK 5
        K9-66a Jokul
        • ATK:

        • 2000

        • DEF:

        • 1900


        If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-66a Jokul" once per turn. You can reveal this card and 1 other Level 5 monster in your hand; Special Summon both, but they cannot be used as material for the Xyz Summon of a LIGHT monster. During your Main Phase: You can add 1 non-Aqua "K9" monster from your Deck to your hand.


        2 cardK9-66b Lantern 2 cardK9-66b Lantern
        K9-66b Lantern
        DARK 5
        K9-66b Lantern
        • ATK:

        • 2000

        • DEF:

        • 1900


        If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-66b Lantern" once per turn. If this card is in your hand: You can target 1 Level 5 non-Pyro "K9" monster in your GY; Special Summon both it and this card, but they cannot be used as material for the Xyz Summon of a LIGHT monster. During your Main Phase: You can add 1 "K9" Spell/Trap from your Deck to your hand.


        1 cardK9-ØØ Lupis 1 cardK9-ØØ Lupis
        K9-ØØ Lupis
        EARTH 5
        K9-ØØ Lupis
        • ATK:

        • 2300

        • DEF:

        • 200


        An Xyz Monster that has this card as material gains this effect. ● Your opponent cannot target this card with card effects. You can only use each of the following effects of "K9-ØØ Lupis" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. During your opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Xyz Summon using this card you control.


        3 cardPrimite Dragon Ether Beryl 3 cardPrimite Dragon Ether Beryl
        Primite Dragon Ether Beryl
        EARTH 4
        Primite Dragon Ether Beryl
        • ATK:

        • 1600

        • DEF:

        • 0


        If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.


        3 cardGunkan Suship Shari 3 cardGunkan Suship Shari
        Gunkan Suship Shari
        FIRE 4
        Gunkan Suship Shari
        • ATK:

        • 2000

        • DEF:

        • 0


        ''Finally got to visit that harbor specializing in Gunkan Suships that I've been curious about for a while! The premium "Shari" here is limited to 2000 Suships a year, and uses specially developed smooth aged rice, giving it extra boldness not found anywhere else. The classy atmosphere made my heart sing, too. The Gunkan Suship served had a perfect balance of vinegar, nigiri, shine, and shape, demonstrating exquisite artisanship. The owner told me, "We are introducing rich yet mellow scented EDO-FRONT red vinegar in the near future," which I'm really looking forward to. However, I was disappointed the surrounding seas were a little noisy... so, giving it 4 stars with hope for improvements in the future.''


        3 card"A Case for K9"
        3 card"A Case for K9"
        "A Case for K9"
        Spell Continuous
        "A Case for K9"

          When this card is activated: You can add 1 "K9" monster from your Deck to your hand. "K9" monsters you control gain 900 ATK during any turn in which your opponent has activated a monster effect in the hand or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can Set 1 "K9" Quick-Play Spell from your Deck or GY. You can only use this effect of ""A Case for K9"" once per turn. You can only activate 1 ""A Case for K9"" per turn.


          2 cardGunkan Sushipyard Seaside Supper Spot 2 cardGunkan Sushipyard Seaside Supper Spot
          Gunkan Sushipyard Seaside Supper Spot
          Spell Field
          Gunkan Sushipyard Seaside Supper Spot

            Once per turn, if you Normal or Special Summon a "Gunkan" monster(s), even during the Damage Step: You can place 1 "Gunkan" card from your Deck on top of your Deck. Once per turn, if a face-up "Gunkan" monster(s) you control that was Special Summoned from the Extra Deck is sent to your GY by an opponent's card: Activate this effect; your opponent pays LP exactly equal to that monster's DEF in the GY, then you can apply this effect. ● Special Summon 1 "Gunkan Suship Shari" from your hand, then Special Summon 1 "Gunkan" Xyz Monster from your Extra Deck, by using that card you control as material. (This is treated as an Xyz Summon.)


            1 cardK9-X Forced Release 1 cardK9-X Forced Release
            K9-X Forced Release
            Spell Quick
            K9-X Forced Release

              During the Main Phase: Target 1 "K9" Xyz Monster you control; Special Summon from your Extra Deck, 1 "K9" Xyz Monster with a different name, by using that monster you control (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then you can destroy 1 card your opponent controls. At the end of the Battle Phase, if your "K9" monster battled this turn: You can Set this card from your GY. You can only use each effect of "K9-X Forced Release" once per turn.


              3 cardPainful Decision 3 cardPainful Decision
              Painful Decision
              Spell Normal
              Painful Decision

                Send 1 Level 4 or lower Normal Monster from your Deck to the Graveyard, and if you do, add 1 card with the same name as that card from your Deck to your hand. You can only activate 1 "Painful Decision" per turn.


                1 cardPrimite Drillbeam 1 cardPrimite Drillbeam
                Primite Drillbeam
                Spell Quick
                Primite Drillbeam

                  Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.


                  1 cardPrimite Fusion 1 cardPrimite Fusion
                  Primite Fusion
                  Spell Normal
                  Primite Fusion

                    Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by shuffling its materials from your field, GY, and/or banishment into the Deck, including a Normal Monster. You can banish this card from your GY; add 1 Level 5 or higher "Primite" monster from your Deck or GY to your hand. You can only use each effect of "Primite Fusion" once per turn.


                    3 cardPrimite Lordly Lode 3 cardPrimite Lordly Lode
                    Primite Lordly Lode
                    Spell Continuous
                    Primite Lordly Lode

                      When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.


                      2 cardPrimite Roar 2 cardPrimite Roar
                      Primite Roar
                      Spell Quick
                      Primite Roar

                        Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.


                        1 cardSeventh Tachyon
                        1 cardSeventh Tachyon
                        Seventh Tachyon
                        Spell Normal
                        Seventh Tachyon

                          Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.


                          1 cardTerraforming
                          1 cardTerraforming
                          Terraforming
                          Spell Normal
                          Terraforming

                            Add 1 Field Spell from your Deck to your hand.




                            Tag(s):

                            1 cardFirst of the Dragonlords 1 cardFirst of the Dragonlords
                            First of the Dragonlords
                            DARK 11
                            First of the Dragonlords
                            • ATK:

                            • 3700

                            • DEF:

                            • 3000


                            3 Normal Monsters Must be Fusion Summoned. You can only control 1 "First of the Dragonlords". Cannot be destroyed by battle, and is unaffected by other monsters' effects. Once, while face-up on the field, when a Spell/Trap Card or effect is activated (Quick Effect): You can destroy all Spells and Traps on the field. You can only use this effect of "First of the Dragonlords" once per turn.


                            1 cardCXyz N.As.Ch. Knight 1 cardCXyz N.As.Ch. Knight
                            CXyz N.As.Ch. Knight
                            WATER
                            CXyz N.As.Ch. Knight
                            • ATK:

                            • 2000

                            • DEF:

                            • 3000


                            3 Level 6 monsters You can also Xyz Summon this card by using "N.As.H. Knight" you control. (Transfer its materials to this card.) Cannot be destroyed by card effects. You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "Number" Xyz Monster that has a number between "101" and "107" in its name, using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "CXyz N.As.Ch. Knight" once per turn.


                            1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                            Divine Arsenal AA-ZEUS - Sky Thunder
                            LIGHT
                            Divine Arsenal AA-ZEUS - Sky Thunder
                            • ATK:

                            • 3000

                            • DEF:

                            • 3000


                            2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                            Tag(s):

                            1 cardGunkan Suship Shirauo-class Carrier 1 cardGunkan Suship Shirauo-class Carrier
                            Gunkan Suship Shirauo-class Carrier
                            FIRE
                            Gunkan Suship Shirauo-class Carrier
                            • ATK:

                            • 2200

                            • DEF:

                            • 250


                            2 Level 4 monsters If this card is Xyz Summoned: You can apply these effects, in sequence, based on the materials used. You can only use this effect of "Gunkan Suship Shirauo-class Carrier" once per turn. ● "Gunkan Suship Shari": Draw 1 card. ● "Gunkan Suship Shirauo": Add 1 "Gunkan" Spell/Trap from your Deck to your hand. While a face-up card is in a Field Zone, "Gunkan" monsters you control Special Summoned from the Extra Deck cannot be destroyed by your opponent's card effects, and gain ATK equal to their original DEF.


                            2 cardGunkan Suship Uni-class Super-Dreadnought 2 cardGunkan Suship Uni-class Super-Dreadnought
                            Gunkan Suship Uni-class Super-Dreadnought
                            FIRE
                            Gunkan Suship Uni-class Super-Dreadnought
                            • ATK:

                            • 2900

                            • DEF:

                            • 500


                            2 Level 5 monsters If this card is Xyz Summoned: You can apply these effects, in sequence, based on the materials used. You can only use this effect of "Gunkan Suship Uni-class Super-Dreadnought" once per turn. ● "Gunkan Suship Shari": Draw 1 card. ● "Gunkan Suship Uni": This card gains the ability to attack directly. Once per turn, during your Main Phase or your opponent's Battle Phase (Quick Effect): You can target face-up cards your opponent controls, up to the number of "Gunkan" monsters you control Special Summoned from the Extra Deck; negate their effects.


                            2 cardK9-17 "Ripper" 2 cardK9-17 "Ripper"
                            K9-17 "Ripper"
                            WIND
                            K9-17 "Ripper"
                            • ATK:

                            • 2300

                            • DEF:

                            • 1800


                            2 Level 5 monsters You can detach 1 material from this card; add 1 "K9" card from your Deck to your hand, then if your opponent has activated a monster effect this turn, you can Set 1 "K9" Quick-Play Spell from your Deck or GY. When your opponent activates a monster effect in the hand or GY (Quick Effect): You can detach 1 material from this card; negate that effect. You can only use each effect of "K9-17 "Ripper"" once per turn.


                            1 cardK9-ØØ "Hound" 1 cardK9-ØØ "Hound"
                            K9-ØØ "Hound"
                            LIGHT
                            K9-ØØ "Hound"
                            • ATK:

                            • 2500

                            • DEF:

                            • 2500


                            2 Level 5 monsters Cannot be destroyed by battle or your opponent's card effects the turn it is Special Summoned. Each time your opponent activates a monster effect, this card gains 500 ATK when that effect resolves. Once per turn, during the Standby Phase: You can detach 1 material from this card, then target 1 card on the field; banish it.


                            1 cardK9-X "Ripper/M" 1 cardK9-X "Ripper/M"
                            K9-X "Ripper/M"
                            WIND
                            K9-X "Ripper/M"
                            • ATK:

                            • 3100

                            • DEF:

                            • 2600


                            2 Level 9 monsters If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can only use each of the following effects of "K9-X "Ripper/M"" once per turn. If this card is Special Summoned by a "K9" Spell/Trap effect: You can target up to 2 cards in your opponent's GY and/or banishment; shuffle them into the Deck. When your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate that effect, then destroy all cards on the field.


                            1 cardK9-X "Werewolf" 1 cardK9-X "Werewolf"
                            K9-X "Werewolf"
                            LIGHT
                            K9-X "Werewolf"
                            • ATK:

                            • 3300

                            • DEF:

                            • 2500


                            2 Level 9 monsters While this card has material, it can attack a number of times each Battle Phase, up to the number of materials attached to it. When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then activate this effect depending on whose turn it is; ● Yours: Banish up to 1 card each from your opponent's field and GY. ● Opponent's: Look at your opponent's hand and banish 1 card from it face-up, until the End Phase. You can only use this effect of "K9-X "Werewolf"" once per turn.


                            1 cardN.As.H. Knight 1 cardN.As.H. Knight
                            N.As.H. Knight
                            WATER
                            N.As.H. Knight
                            • ATK:

                            • 1700

                            • DEF:

                            • 2700


                            2 Level 5 monsters Cannot be destroyed by battle while a "Number" monster is on the field. During the Main Phase (Quick Effect): You can detach 2 materials from this card; attach 1 "Number" Xyz Monster from your Extra Deck to this card as material that has a number between "101" and "107" in its name, then you can attach 1 other face-up monster on the field to this card as material. You can only use this effect of "N.As.H. Knight" once per turn.


                            1 cardNumber C101: Silent Honor DARK 1 cardNumber C101: Silent Honor DARK
                            Number C101: Silent Honor DARK
                            WATER
                            Number C101: Silent Honor DARK
                            • ATK:

                            • 2800

                            • DEF:

                            • 1500


                            3 Level 5 monsters Once per turn: You can target 1 Special Summoned monster your opponent controls; attach it to this card as a face-up Xyz Material. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard, then gain LP equal to the original ATK of this card. "Number 101: Silent Honor ARK" must be in your Graveyard to activate and to resolve this effect. If this card is Special Summoned this way, it cannot attack for the rest of this turn.


                            1 cardNumber C106: Giant Red Hand 1 cardNumber C106: Giant Red Hand
                            Number C106: Giant Red Hand
                            EARTH
                            Number C106: Giant Red Hand
                            • ATK:

                            • 2600

                            • DEF:

                            • 2000


                            3 Level 5 monsters If this card has a "Number" monster as an Xyz Material, it gains this effect. ● Once per turn, during either player's turn, when a card or effect is activated on the field: Detach 1 Xyz Material from this card, and if you do, negate the effects of all other face-up cards currently on the field until the end of this turn.


                            1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                            Super Starslayer TY-PHON - Sky Crisis
                            DARK
                            Super Starslayer TY-PHON - Sky Crisis
                            • ATK:

                            • 2900

                            • DEF:

                            • 2900


                            2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                            ocg
                            K9
                            5







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