Kaiju Deck Breakdown

Main Deck

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Harpie's Feather Duster
    Harpie's Feather Duster
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.



      Tag(s):

      Main: 60 Extra: 14

      3 cardDogmatika Fleurdelis, the Thunderbolt 3 cardDogmatika Fleurdelis, the Thunderbolt
      Dogmatika Fleurdelis, the Thunderbolt
      LIGHT 8
      Dogmatika Fleurdelis, the Thunderbolt
      • ATK:

      • 2500

      • DEF:

      • 2500


      During the Main Phase, if a monster Special Summoned from the Extra Deck is on the field (Quick Effect): You can Special Summon this card from your hand. If this card is Special Summoned from the hand: You can Set 1 "Dogmatika" Trap from your Deck. It can be activated this turn, while your opponent controls a Fusion, Synchro, Xyz, or Link Monster with 2500 or more ATK. You can only use each effect of "Dogmatika Fleurdelis, the Thunderbolt" once per turn.


      1 cardFallen of Albaz 1 cardFallen of Albaz
      Fallen of Albaz
      DARK 4
      Fallen of Albaz
      • ATK:

      • 1800

      • DEF:

      • 0


      If this card is Normal or Special Summoned (except during the Damage Step): You can discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters on either field as Fusion Material, including this card, but you cannot use other monsters you control as Fusion Material. You can only use this effect of "Fallen of Albaz" once per turn.


      2 cardFallen of the White Dragon 2 cardFallen of the White Dragon
      Fallen of the White Dragon
      DARK 4
      Fallen of the White Dragon
      • ATK:

      • 1800

      • DEF:

      • 0


      (This card is always treated as "Fallen of Albaz".) If this card is in your hand: You can send 1 monster that mentions "Fallen of Albaz" from your Extra Deck to the GY; Special Summon this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Level 8 Fusion or Synchro Monsters. If this card is Normal or Special Summoned: You can Special Summon 1 "Ecclesia" monster from your hand, Deck, or GY. You can only use each effect of "Fallen of the White Dragon" once per turn.


      1 cardGameciel, the Sea Turtle Kaiju 1 cardGameciel, the Sea Turtle Kaiju
      Gameciel, the Sea Turtle Kaiju
      WATER 8
      Gameciel, the Sea Turtle Kaiju
      • ATK:

      • 2200

      • DEF:

      • 3000


      You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


      3 cardGizmek Orochi, the Serpentron Sky Slasher 3 cardGizmek Orochi, the Serpentron Sky Slasher
      Gizmek Orochi, the Serpentron Sky Slasher
      DARK 8
      Gizmek Orochi, the Serpentron Sky Slasher
      • ATK:

      • 2450

      • DEF:

      • 2450


      If this card is in your hand or GY (Quick Effect): You can banish 8 cards from the top of your Deck face-down; Special Summon this card. You can banish 3 cards from your Extra Deck face-down, then target 1 face-up monster on the field; destroy it. You can only use 1 "Gizmek Orochi, the Serpentron Sky Slasher" effect per turn, and only once that turn.


      2 cardKumongous, the Sticky String Kaiju 2 cardKumongous, the Sticky String Kaiju
      Kumongous, the Sticky String Kaiju
      EARTH 7
      Kumongous, the Sticky String Kaiju
      • ATK:

      • 2400

      • DEF:

      • 2500


      You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent Normal or Special Summons a monster(s): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and it has its effects negated.


      3 cardLava Golem 3 cardLava Golem
      Lava Golem
      FIRE 8
      Lava Golem
      • ATK:

      • 3000

      • DEF:

      • 2500


      Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


      1 cardLiberator Eto 1 cardLiberator Eto
      Liberator Eto
      DARK 8
      Liberator Eto
      • ATK:

      • 4000

      • DEF:

      • 0


      Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by paying half your LP, while your opponent has a Monster Card in their field or GY with an effect that activates in the hand or Monster Zone in response to a card or effect activation. You can only Special Summon "Liberator Eto" once per turn this way. This card's Special Summon cannot be negated. This face-up card cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon, also during your turn only, it is unaffected by monster effects activated on your opponent's field.


      1 cardMaxx "C"
      1 cardMaxx "C"
      Maxx "C"
      EARTH 2
      Maxx "C"
      • ATK:

      • 500

      • DEF:

      • 200


      During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


      3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
      Mulcharmy Fuwalos
      WIND 4
      Mulcharmy Fuwalos
      • ATK:

      • 100

      • DEF:

      • 600


      If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


      3 cardMulcharmy Purulia 3 cardMulcharmy Purulia
      Mulcharmy Purulia
      WATER 4
      Mulcharmy Purulia
      • ATK:

      • 100

      • DEF:

      • 600


      If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


      2 cardRadian, the Multidimensional Kaiju 2 cardRadian, the Multidimensional Kaiju
      Radian, the Multidimensional Kaiju
      DARK 7
      Radian, the Multidimensional Kaiju
      • ATK:

      • 2800

      • DEF:

      • 2500


      You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Radian Token" (Fiend-Type/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as a Synchro Material.


      3 cardRegenesis Archfiend 3 cardRegenesis Archfiend
      Regenesis Archfiend
      EARTH 8
      Regenesis Archfiend
      • ATK:

      • 2500

      • DEF:

      • 2500


      You can Special Summon this card (from your hand) by revealing another monster with 2500 ATK or DEF in your hand. You can only Special Summon "Regenesis Archfiend" once per turn this way. You can only use each of the following effects of "Regenesis Archfiend" once per turn. If this card is Normal or Special Summoned: You can add 1 "Regenesis" card from your Deck or banishment to your hand, except "Regenesis Archfiend". During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.


      1 cardRegenesis Dragon 1 cardRegenesis Dragon
      Regenesis Dragon
      WIND 8
      Regenesis Dragon
      • ATK:

      • 2500

      • DEF:

      • 2500


      If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Regenesis Dragon" once per turn this way. You can only use each of the following effects of "Regenesis Dragon" once per turn. (Quick Effect): You can Tribute this card, then target 1 Spell/Trap your opponent controls; banish it. During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.


      2 cardRegenesis Warrior 2 cardRegenesis Warrior
      Regenesis Warrior
      FIRE 7
      Regenesis Warrior
      • ATK:

      • 2500

      • DEF:

      • 2500


      If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Regenesis Warrior" once per turn this way. You can only use each of the following effects of "Regenesis Warrior" once per turn. (Quick Effect): You can Tribute this card, then target 1 monster your opponent controls; return it to the hand. During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.


      3 cardHop Ear Squadron 3 cardHop Ear Squadron
      Hop Ear Squadron
      WIND 2
      Hop Ear Squadron
      • ATK:

      • 300

      • DEF:

      • 600


      During your opponent's Main Phase (Quick Effect): You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and that target. You can only use this effect of "Hop Ear Squadron" once per turn.


      3 cardIncredible Ecclesia, the Virtuous 3 cardIncredible Ecclesia, the Virtuous
      Incredible Ecclesia, the Virtuous
      LIGHT 4
      Incredible Ecclesia, the Virtuous
      • ATK:

      • 1500

      • DEF:

      • 1500


      If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Incredible Ecclesia, the Virtuous" once per turn this way. You can only use each of the following effects of "Incredible Ecclesia, the Virtuous" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Swordsoul" monster or 1 "Fallen of Albaz" from your hand or Deck. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: Add this card from the GY to your hand.


      1 cardRet-time Reviver Emit-ter 1 cardRet-time Reviver Emit-ter
      Ret-time Reviver Emit-ter
      DARK 2
      Ret-time Reviver Emit-ter
      • ATK:

      • 800

      • DEF:

      • 0


      If this card is in your hand or GY: You can target 1 face-up monster on each field; change them to face-down Defense Position, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Ret-time Reviver Emit-ter" once per turn.


      1 cardBranded Fusion
      1 cardBranded Fusion
      Branded Fusion
      Spell Normal
      Branded Fusion

        Fusion Summon 1 Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck, using 2 monsters from your hand, Deck, or field as material. You cannot Special Summon from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Branded Fusion" per turn.


        2 cardDark Spirit's Mastery 2 cardDark Spirit's Mastery
        Dark Spirit's Mastery
        Spell Normal
        Dark Spirit's Mastery

          Discard 1 card; add 1 "Destiny Board" or 1 Level 8 Fiend monster from your Deck or GY to your hand. You can banish this card from your GY, except the turn this card was sent to the GY; place any number of "Destiny Board" and/or "Spirit Message" cards with different names from your hand or GY on the bottom of the Deck in any order, then draw the same number of cards. You can only use each effect of "Dark Spirit's Mastery" once per turn.


          1 cardFoolish Burial
          1 cardFoolish Burial
          Foolish Burial
          Spell Normal
          Foolish Burial

            Send 1 monster from your Deck to the GY.




            Tag(s):

            1 cardHarpie's Feather Duster
            1 cardHarpie's Feather Duster
            Harpie's Feather Duster
            Spell Normal
            Harpie's Feather Duster

              Destroy all Spell and Trap Cards your opponent controls.




              Tag(s):

              1 cardIllusion Gate 1 cardIllusion Gate
              Illusion Gate
              Spell Normal
              Illusion Gate

                Pay half your LP; destroy as many monsters your opponent controls as possible, then you can Special Summon 1 monster from your opponent's GY to your field, ignoring its Summoning conditions. You can only apply this effect of "Illusion Gate" once per Duel.


                2 cardInterrupted Kaiju Slumber 2 cardInterrupted Kaiju Slumber
                Interrupted Kaiju Slumber
                Spell Normal
                Interrupted Kaiju Slumber

                  Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn.


                  3 cardRegenesis 3 cardRegenesis
                  Regenesis
                  Spell Normal
                  Regenesis

                    Take 1 "Regenesis" monster from your Deck, and either add it to your hand or send it to the GY, or, if you control a "Regenesis" monster, you can add 1 monster with 2500 ATK and DEF from your Deck to your hand instead. If this card is in your GY, except the turn it was sent there: You can banish it, then target 1 "Regenesis" monster in your GY; Special Summon it. You can only use each effect of "Regenesis" once per turn.


                    2 cardRegenesis Code 2 cardRegenesis Code
                    Regenesis Code
                    Spell Quick
                    Regenesis Code

                      Special Summon 1 "Regenesis" monster from your Deck (but send it to the GY during your opponent's End Phase), also until the end of the next turn after this card resolves, you cannot Special Summon from the Extra Deck. During your Main Phase, if this card is in your GY, except the turn it was sent there: You can banish it, then target 1 of your banished "Regenesis" monsters; Special Summon it. You can only use each effect of "Regenesis Code" once per turn.


                      2 cardSuper Polymerization
                      2 cardSuper Polymerization
                      Super Polymerization
                      Spell Quick
                      Super Polymerization

                        Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                        Tag(s):

                        3 cardThe Fallen & The Virtuous 3 cardThe Fallen & The Virtuous
                        The Fallen & The Virtuous
                        Spell Quick
                        The Fallen & The Virtuous

                          (This card is always treated as a "Branded" and "Dogmatika" card.) Activate 1 of these effects; ● Send 1 monster that mentions "Fallen of Albaz" from your Extra Deck to the GY, then target 1 face-up card on the field; destroy it. ● If you have an "Ecclesia" monster in your field or GY: Target 1 monster in either GY; Special Summon it to your field. You can only activate 1 "The Fallen & The Virtuous" per turn.


                          1 cardTriple Tactics Talent
                          1 cardTriple Tactics Talent
                          Triple Tactics Talent
                          Spell Normal
                          Triple Tactics Talent

                            If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                            Tag(s):

                            2 cardTriple Tactics Thrust 2 cardTriple Tactics Thrust
                            Triple Tactics Thrust
                            Spell Normal
                            Triple Tactics Thrust

                              If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                              1 cardDogmatika Punishment 1 cardDogmatika Punishment
                              Dogmatika Punishment
                              Trap Normal
                              Dogmatika Punishment

                                Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                                1 cardAlbion the Branded Dragon 1 cardAlbion the Branded Dragon
                                Albion the Branded Dragon
                                DARK 8
                                Albion the Branded Dragon
                                • ATK:

                                • 2500

                                • DEF:

                                • 2000


                                "Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.


                                1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                                Garura, Wings of Resonant Life
                                DARK 6
                                Garura, Wings of Resonant Life
                                • ATK:

                                • 1500

                                • DEF:

                                • 2400


                                2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                1 cardLubellion the Searing Dragon 1 cardLubellion the Searing Dragon
                                Lubellion the Searing Dragon
                                LIGHT 8
                                Lubellion the Searing Dragon
                                • ATK:

                                • 2500

                                • DEF:

                                • 3000


                                1 DARK monster + "Fallen of Albaz" If this card is Fusion Summoned: You can discard 1 card; Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Lubellion the Searing Dragon", by shuffling Fusion Materials mentioned on it into the Deck, from your monsters on the field, GY, and/or face-up banished cards. For the rest of this turn, this card cannot attack, also you cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only use this effect of "Lubellion the Searing Dragon" once per turn.


                                1 cardMirrorjade the Iceblade Dragon 1 cardMirrorjade the Iceblade Dragon
                                Mirrorjade the Iceblade Dragon
                                DARK 8
                                Mirrorjade the Iceblade Dragon
                                • ATK:

                                • 3000

                                • DEF:

                                • 2500


                                "Fallen of Albaz" + 1 Fusion, Synchro, Xyz, or Link Monster You can only control 1 "Mirrorjade the Iceblade Dragon". Once per turn (Quick Effect): You can send 1 Fusion Monster from your Extra Deck to the GY that mentions "Fallen of Albaz" as material; banish 1 monster on the field, also this card cannot use this effect next turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can destroy all monsters your opponent controls during the End Phase of this turn.


                                1 cardMudragon of the Swamp 1 cardMudragon of the Swamp
                                Mudragon of the Swamp
                                WATER 4
                                Mudragon of the Swamp
                                • ATK:

                                • 1900

                                • DEF:

                                • 1600


                                2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                1 cardSea Monster of Theseus 1 cardSea Monster of Theseus
                                Sea Monster of Theseus
                                WATER 5
                                Sea Monster of Theseus
                                • ATK:

                                • 2200

                                • DEF:

                                • 1800


                                2 Tuners


                                1 cardBaronne de Fleur
                                1 cardBaronne de Fleur
                                Baronne de Fleur
                                WIND 10
                                Baronne de Fleur
                                • ATK:

                                • 3000

                                • DEF:

                                • 2400


                                1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                1 cardDespian Luluwalilith 1 cardDespian Luluwalilith
                                Despian Luluwalilith
                                LIGHT 12
                                Despian Luluwalilith
                                • ATK:

                                • 2500

                                • DEF:

                                • 2500


                                1 Level 4 Tuner + 1+ non-Tuner monsters Once per turn, if a card(s) leaves the Extra Deck (except during the Damage Step): You can make all monsters you currently control gain 500 ATK (permanently), then you can negate the effects of 1 face-up card on the field, until the end of this turn. During the End Phase, if this card is in the GY because it was sent there this turn: You can Special Summon 1 LIGHT Spellcaster monster from your hand or Deck whose ATK equals its own DEF. You can only use this effect of "Despian Luluwalilith" once per turn.


                                1 cardEcclesia and the Dark Dragon 1 cardEcclesia and the Dark Dragon
                                Ecclesia and the Dark Dragon
                                LIGHT 8
                                Ecclesia and the Dark Dragon
                                • ATK:

                                • 2500

                                • DEF:

                                • 2500


                                1 Tuner + 1+ non-Tuners During the Main Phase (Quick Effect): You can banish this card (until the End Phase), and if you do, Special Summon 1 "Fallen of Albaz" or 1 Level 4 or lower monster that mentions it from your Deck or GY. If this card is in your GY: You can target 1 Level 8 Fusion Monster in your GY or banishment and 1 card on the field; shuffle both of those cards and this card into the Deck. You can only use each effect of "Ecclesia and the Dark Dragon" once per turn.


                                1 cardSwordsoul Supreme Sovereign - Chengying 1 cardSwordsoul Supreme Sovereign - Chengying
                                Swordsoul Supreme Sovereign - Chengying
                                WATER 10
                                Swordsoul Supreme Sovereign - Chengying
                                • ATK:

                                • 3000

                                • DEF:

                                • 3000


                                1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                                1 cardThe Three Brave Swordsouls 1 cardThe Three Brave Swordsouls
                                The Three Brave Swordsouls
                                LIGHT 8
                                The Three Brave Swordsouls
                                • ATK:

                                • 2500

                                • DEF:

                                • 2500


                                1 Level 4 Tuner + 1+ non-Tuners If this card is Synchro Summoned: You can add 1 Level 4 or 8 Spellcaster monster whose ATK equals its own DEF from your Deck or GY to your hand. You can target 1 face-up card on the field; negate its effects, then if you have an "Ecclesia" monster or "Fallen of Albaz" in your GY, you can destroy that card. You can only use each effect of "The Three Brave Swordsouls" once per turn.


                                1 cardDingirsu, the Orcust of the Evening Star 1 cardDingirsu, the Orcust of the Evening Star
                                Dingirsu, the Orcust of the Evening Star
                                DARK
                                Dingirsu, the Orcust of the Evening Star
                                • ATK:

                                • 2600

                                • DEF:

                                • 2100


                                2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                                1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                LIGHT
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                • ATK:

                                • 3000

                                • DEF:

                                • 3000


                                2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                Tag(s):

                                1 cardGarunix Eternity, Hyang of the Fire Kings 1 cardGarunix Eternity, Hyang of the Fire Kings
                                Garunix Eternity, Hyang of the Fire Kings
                                FIRE
                                Garunix Eternity, Hyang of the Fire Kings
                                • ATK:

                                • 3000

                                • DEF:

                                • 2000


                                2+ Level 8 monsters If this card is Xyz Summoned: You can destroy all other monsters on the field. You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it, and if you do, this card gains 500 ATK. If this card is destroyed while it has material: You can Special Summon "Fire King" monsters from your GY, up to the number of materials this card had. You can only use each effect of "Garunix Eternity, Hyang of the Fire Kings" once per turn.


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                                Kaiju
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