Lightsworn Deck Breakdown

Cards Usage Statistic

Main Deck

Card Trooper
Card Trooper
Card Trooper
EARTH 3
Card Trooper
  • ATK:

  • 400

  • DEF:

  • 400


Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.

Celestia, Lightsworn Angel
Celestia, Lightsworn Angel
Celestia, Lightsworn Angel
LIGHT 5
Celestia, Lightsworn Angel
  • ATK:

  • 2300

  • DEF:

  • 200


When you Tribute Summon this card by Tributing a "Lightsworn" monster: You can send the top 4 cards of your Deck to the GY, then target up to 2 cards your opponent controls; destroy those targets.

Chaos Sorcerer
Chaos Sorcerer
Chaos Sorcerer
DARK 6
Chaos Sorcerer
  • ATK:

  • 2300

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.

Cyber Dragon
Cyber Dragon
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).

Dark Armed Dragon
Dark Armed Dragon
Dark Armed Dragon
DARK 7
Dark Armed Dragon
  • ATK:

  • 2800

  • DEF:

  • 1000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your GY. You can banish 1 DARK monster from your GY, then target 1 card on the field; destroy that target.

Garoth, Lightsworn Warrior
Garoth, Lightsworn Warrior
Garoth, Lightsworn Warrior
LIGHT 4
Garoth, Lightsworn Warrior
  • ATK:

  • 1850

  • DEF:

  • 1300


Each time a card(s) is sent from your Deck to the GY by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior": Send the top 2 cards of your Deck to the GY, then draw 1 card for each "Lightsworn" monster sent to the GY by this effect.

Gorz the Emissary of Darkness
Gorz the Emissary of Darkness
Gorz the Emissary of Darkness
DARK 7
Gorz the Emissary of Darkness
  • ATK:

  • 2700

  • DEF:

  • 2500


When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the amount of damage you took.

Honest
Honest
Honest
LIGHT 4
Honest
  • ATK:

  • 1100

  • DEF:

  • 1900


During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.

Jain, Lightsworn Paladin
Jain, Lightsworn Paladin
Jain, Lightsworn Paladin
LIGHT 4
Jain, Lightsworn Paladin
  • ATK:

  • 1800

  • DEF:

  • 1200


If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the Graveyard.

Judgment Dragon
Judgment Dragon
Judgment Dragon
LIGHT 8
Judgment Dragon
  • ATK:

  • 3000

  • DEF:

  • 2600


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY.

Lumina, Lightsworn Summoner
Lumina, Lightsworn Summoner
Lumina, Lightsworn Summoner
LIGHT 3
Lumina, Lightsworn Summoner
  • ATK:

  • 1000

  • DEF:

  • 1000


Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your GY; Special Summon that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.

Lyla, Lightsworn Sorceress
Lyla, Lightsworn Sorceress
Lyla, Lightsworn Sorceress
LIGHT 4
Lyla, Lightsworn Sorceress
  • ATK:

  • 1700

  • DEF:

  • 200


You can target 1 Spell/Trap your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.

Necro Gardna
Necro Gardna
Necro Gardna
DARK 3
Necro Gardna
  • ATK:

  • 600

  • DEF:

  • 1300


During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).

Wulf, Lightsworn Beast
Wulf, Lightsworn Beast
Wulf, Lightsworn Beast
LIGHT 4
Wulf, Lightsworn Beast
  • ATK:

  • 2100

  • DEF:

  • 300


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.

Ryko, Lightsworn Hunter
Ryko, Lightsworn Hunter
Ryko, Lightsworn Hunter
LIGHT 2
Ryko, Lightsworn Hunter
  • ATK:

  • 200

  • DEF:

  • 100


FLIP: Apply these effects (simultaneously). ● You can destroy 1 card on the field. ● Send the top 3 cards of your Deck to the GY.

Plaguespreader Zombie
Plaguespreader Zombie
Plaguespreader Zombie
DARK 2
Plaguespreader Zombie
  • ATK:

  • 400

  • DEF:

  • 200


If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.

Charge of the Light Brigade
Charge of the Light Brigade
Charge of the Light Brigade
Spell Normal
Charge of the Light Brigade

    Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.

    Enemy Controller
    Enemy Controller
    Enemy Controller
    Spell Quick
    Enemy Controller

      Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.

      Foolish Burial
      Foolish Burial
      Foolish Burial
      Spell Normal
      Foolish Burial

        Send 1 monster from your Deck to the GY.



        Tag(s):

        Heavy Storm
        Heavy Storm
        Heavy Storm
        Spell Normal
        Heavy Storm

          Destroy all Spell and Trap Cards on the field.

          Monster Reincarnation
          Monster Reincarnation
          Monster Reincarnation
          Spell Normal
          Monster Reincarnation

            Discard 1 card, then target 1 monster in your GY; add it to your hand.

            Mystical Space Typhoon
            Mystical Space Typhoon
            Mystical Space Typhoon
            Spell Quick
            Mystical Space Typhoon

              Target 1 Spell/Trap on the field; destroy that target.

              Pot of Avarice
              Pot of Avarice
              Pot of Avarice
              Spell Normal
              Pot of Avarice

                Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.



                Tag(s):

                Reinforcement of the Army
                Reinforcement of the Army
                Reinforcement of the Army
                Spell Normal
                Reinforcement of the Army

                  Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                  Solar Recharge
                  Solar Recharge
                  Solar Recharge
                  Spell Normal
                  Solar Recharge

                    Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the GY.

                    Mirror Force
                    Mirror Force
                    Mirror Force
                    Trap Normal
                    Mirror Force

                      When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

                      Extra Deck

                      Chimeratech Fortress Dragon
                      Chimeratech Fortress Dragon
                      Chimeratech Fortress Dragon
                      DARK 8
                      Chimeratech Fortress Dragon
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.

                      Ally of Justice Catastor
                      Ally of Justice Catastor
                      Ally of Justice Catastor
                      DARK 5
                      Ally of Justice Catastor
                      • ATK:

                      • 2200

                      • DEF:

                      • 1200


                      1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.

                      Armory Arm
                      Armory Arm
                      Armory Arm
                      LIGHT 4
                      Armory Arm
                      • ATK:

                      • 1800

                      • DEF:

                      • 1200


                      1 Tuner + 1 or more non-Tuner monsters Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, that target gains 1000 ATK. If that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.

                      Brionac, Dragon of the Ice Barrier
                      Brionac, Dragon of the Ice Barrier
                      Brionac, Dragon of the Ice Barrier
                      WATER 6
                      Brionac, Dragon of the Ice Barrier
                      • ATK:

                      • 2300

                      • DEF:

                      • 1400


                      1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.

                      Colossal Fighter
                      Colossal Fighter
                      Colossal Fighter
                      DARK 8
                      Colossal Fighter
                      • ATK:

                      • 2800

                      • DEF:

                      • 1000


                      1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can target 1 Warrior-Type monster in either Graveyard; Special Summon that target.

                      Dark End Dragon
                      Dark End Dragon
                      Dark End Dragon
                      DARK 8
                      Dark End Dragon
                      • ATK:

                      • 2600

                      • DEF:

                      • 2100


                      1 Tuner + 1 or more non-Tuner DARK monsters Once per turn: You can target 1 monster your opponent controls; this card loses 500 ATK and DEF, and you send that target to the Graveyard.

                      Goyo Guardian
                      Goyo Guardian
                      Goyo Guardian
                      EARTH 6
                      Goyo Guardian
                      • ATK:

                      • 2800

                      • DEF:

                      • 2000


                      1 EARTH Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position.

                      Magical Android
                      Magical Android
                      Magical Android
                      LIGHT 5
                      Magical Android
                      • ATK:

                      • 2400

                      • DEF:

                      • 1700


                      1 Tuner + 1 or more non-Tuner monsters During each of your End Phases: Gain 600 LP for each Psychic-Type monster you currently control.

                      Stardust Dragon
                      Stardust Dragon
                      Stardust Dragon
                      WIND 8
                      Stardust Dragon
                      • ATK:

                      • 2500

                      • DEF:

                      • 2000


                      1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.

                      Thought Ruler Archfiend
                      Thought Ruler Archfiend
                      Thought Ruler Archfiend
                      DARK 8
                      Thought Ruler Archfiend
                      • ATK:

                      • 2700

                      • DEF:

                      • 2300


                      1 Tuner + 1 or more non-Tuner monsters If this card destroys a monster by battle and sends it to the Graveyard: Gain LP equal to that monster's original ATK in the Graveyard. During either player's turn, when a Spell/Trap Card is activated that targets exactly 1 Psychic-Type monster (and no other cards): You can pay 1000 LP; negate the activation, and if you do, destroy it.

                      Main: 56 Extra: 15

                      1 cardCaius the Shadow Monarch 1 cardCaius the Shadow Monarch
                      Caius the Shadow Monarch
                      DARK 6
                      Caius the Shadow Monarch
                      • ATK:

                      • 2400

                      • DEF:

                      • 1000


                      If this card is Tribute Summoned: Target 1 card on the field; banish that target, and if you do, inflict 1000 damage to your opponent if it is a DARK monster.


                      1 cardCard Trooper 1 cardCard Trooper
                      Card Trooper
                      EARTH 3
                      Card Trooper
                      • ATK:

                      • 400

                      • DEF:

                      • 400


                      Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.


                      1 cardCelestia, Lightsworn Angel 1 cardCelestia, Lightsworn Angel
                      Celestia, Lightsworn Angel
                      LIGHT 5
                      Celestia, Lightsworn Angel
                      • ATK:

                      • 2300

                      • DEF:

                      • 200


                      When you Tribute Summon this card by Tributing a "Lightsworn" monster: You can send the top 4 cards of your Deck to the GY, then target up to 2 cards your opponent controls; destroy those targets.


                      1 cardChaos Sorcerer 1 cardChaos Sorcerer
                      Chaos Sorcerer
                      DARK 6
                      Chaos Sorcerer
                      • ATK:

                      • 2300

                      • DEF:

                      • 2000


                      Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.


                      2 cardCyber Dragon 2 cardCyber Dragon
                      Cyber Dragon
                      LIGHT 5
                      Cyber Dragon
                      • ATK:

                      • 2100

                      • DEF:

                      • 1600


                      If only your opponent controls a monster, you can Special Summon this card (from your hand).


                      1 cardDark Armed Dragon 1 cardDark Armed Dragon
                      Dark Armed Dragon
                      DARK 7
                      Dark Armed Dragon
                      • ATK:

                      • 2800

                      • DEF:

                      • 1000


                      Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your GY. You can banish 1 DARK monster from your GY, then target 1 card on the field; destroy that target.


                      1 cardGaroth, Lightsworn Warrior 1 cardGaroth, Lightsworn Warrior
                      Garoth, Lightsworn Warrior
                      LIGHT 4
                      Garoth, Lightsworn Warrior
                      • ATK:

                      • 1850

                      • DEF:

                      • 1300


                      Each time a card(s) is sent from your Deck to the GY by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior": Send the top 2 cards of your Deck to the GY, then draw 1 card for each "Lightsworn" monster sent to the GY by this effect.


                      1 cardGorz the Emissary of Darkness 1 cardGorz the Emissary of Darkness
                      Gorz the Emissary of Darkness
                      DARK 7
                      Gorz the Emissary of Darkness
                      • ATK:

                      • 2700

                      • DEF:

                      • 2500


                      When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the amount of damage you took.


                      2 cardHonest 2 cardHonest
                      Honest
                      LIGHT 4
                      Honest
                      • ATK:

                      • 1100

                      • DEF:

                      • 1900


                      During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.


                      1 cardJain, Lightsworn Paladin 1 cardJain, Lightsworn Paladin
                      Jain, Lightsworn Paladin
                      LIGHT 4
                      Jain, Lightsworn Paladin
                      • ATK:

                      • 1800

                      • DEF:

                      • 1200


                      If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the Graveyard.


                      1 cardJinzo
                      1 cardJinzo
                      Jinzo
                      DARK 6
                      Jinzo
                      • ATK:

                      • 2400

                      • DEF:

                      • 1500


                      Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.


                      2 cardJudgment Dragon 2 cardJudgment Dragon
                      Judgment Dragon
                      LIGHT 8
                      Judgment Dragon
                      • ATK:

                      • 3000

                      • DEF:

                      • 2600


                      Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY.


                      1 cardLumina, Lightsworn Summoner 1 cardLumina, Lightsworn Summoner
                      Lumina, Lightsworn Summoner
                      LIGHT 3
                      Lumina, Lightsworn Summoner
                      • ATK:

                      • 1000

                      • DEF:

                      • 1000


                      Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your GY; Special Summon that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.


                      2 cardLyla, Lightsworn Sorceress 2 cardLyla, Lightsworn Sorceress
                      Lyla, Lightsworn Sorceress
                      LIGHT 4
                      Lyla, Lightsworn Sorceress
                      • ATK:

                      • 1700

                      • DEF:

                      • 200


                      You can target 1 Spell/Trap your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.


                      1 cardNecro Gardna
                      1 cardNecro Gardna
                      Necro Gardna
                      DARK 3
                      Necro Gardna
                      • ATK:

                      • 600

                      • DEF:

                      • 1300


                      During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).


                      1 cardRaiza the Storm Monarch 1 cardRaiza the Storm Monarch
                      Raiza the Storm Monarch
                      WIND 6
                      Raiza the Storm Monarch
                      • ATK:

                      • 2400

                      • DEF:

                      • 1000


                      If this card is Tribute Summoned: Target 1 card on the field; place that target on the top of the Deck.


                      1 cardThestalos the Firestorm Monarch 1 cardThestalos the Firestorm Monarch
                      Thestalos the Firestorm Monarch
                      FIRE 6
                      Thestalos the Firestorm Monarch
                      • ATK:

                      • 2400

                      • DEF:

                      • 1000


                      If this card is Tribute Summoned: Discard 1 random card from your opponent's hand, then, if it was a Monster Card, inflict damage to your opponent equal to its original Level x 100.


                      1 cardTragoedia 1 cardTragoedia
                      Tragoedia
                      DARK 10
                      Tragoedia
                      • ATK:

                      • -1

                      • DEF:

                      • -1


                      When you take battle damage: You can Special Summon this card from your hand. Gains 600 ATK/DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the GY, then target 1 face-up monster your opponent controls with the same Level the sent monster had in the hand; take control of that face-up monster. Once per turn: You can target 1 monster in your GY; this card's Level becomes the same as that target's, until the end of this turn.


                      2 cardWulf, Lightsworn Beast 2 cardWulf, Lightsworn Beast
                      Wulf, Lightsworn Beast
                      LIGHT 4
                      Wulf, Lightsworn Beast
                      • ATK:

                      • 2100

                      • DEF:

                      • 300


                      Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.


                      3 cardRyko, Lightsworn Hunter 3 cardRyko, Lightsworn Hunter
                      Ryko, Lightsworn Hunter
                      LIGHT 2
                      Ryko, Lightsworn Hunter
                      • ATK:

                      • 200

                      • DEF:

                      • 100


                      FLIP: Apply these effects (simultaneously). ● You can destroy 1 card on the field. ● Send the top 3 cards of your Deck to the GY.


                      2 cardSuper-Nimble Mega Hamster 2 cardSuper-Nimble Mega Hamster
                      Super-Nimble Mega Hamster
                      EARTH 4
                      Super-Nimble Mega Hamster
                      • ATK:

                      • 1100

                      • DEF:

                      • 1800


                      FLIP: You can Special Summon 1 Level 3 or lower Beast-Type monster from your Deck in face-down Defense Position.


                      1 cardPlaguespreader Zombie 1 cardPlaguespreader Zombie
                      Plaguespreader Zombie
                      DARK 2
                      Plaguespreader Zombie
                      • ATK:

                      • 400

                      • DEF:

                      • 200


                      If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.


                      1 cardBrain Control 1 cardBrain Control
                      Brain Control
                      Spell Normal
                      Brain Control

                        Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.


                        1 cardBurial from a Different Dimension 1 cardBurial from a Different Dimension
                        Burial from a Different Dimension
                        Spell Quick
                        Burial from a Different Dimension

                          Target up to 3 banished monsters; return them to the GY.


                          1 cardCharge of the Light Brigade 1 cardCharge of the Light Brigade
                          Charge of the Light Brigade
                          Spell Normal
                          Charge of the Light Brigade

                            Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.


                            1 cardCold Wave
                            1 cardCold Wave
                            Cold Wave
                            Spell Normal
                            Cold Wave

                              This card can only be activated at the start of Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards.


                              2 cardEnemy Controller
                              2 cardEnemy Controller
                              Enemy Controller
                              Spell Quick
                              Enemy Controller

                                Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                                1 cardFoolish Burial
                                1 cardFoolish Burial
                                Foolish Burial
                                Spell Normal
                                Foolish Burial

                                  Send 1 monster from your Deck to the GY.




                                  Tag(s):

                                  1 cardHeavy Storm
                                  1 cardHeavy Storm
                                  Heavy Storm
                                  Spell Normal
                                  Heavy Storm

                                    Destroy all Spell and Trap Cards on the field.


                                    1 cardLightning Vortex
                                    1 cardLightning Vortex
                                    Lightning Vortex
                                    Spell Normal
                                    Lightning Vortex

                                      Discard 1 card; destroy all face-up monsters your opponent controls.


                                      1 cardMonster Reincarnation 1 cardMonster Reincarnation
                                      Monster Reincarnation
                                      Spell Normal
                                      Monster Reincarnation

                                        Discard 1 card, then target 1 monster in your GY; add it to your hand.


                                        1 cardMystical Space Typhoon
                                        1 cardMystical Space Typhoon
                                        Mystical Space Typhoon
                                        Spell Quick
                                        Mystical Space Typhoon

                                          Target 1 Spell/Trap on the field; destroy that target.


                                          1 cardPot of Avarice 1 cardPot of Avarice
                                          Pot of Avarice
                                          Spell Normal
                                          Pot of Avarice

                                            Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                                            Tag(s):

                                            1 cardReinforcement of the Army
                                            1 cardReinforcement of the Army
                                            Reinforcement of the Army
                                            Spell Normal
                                            Reinforcement of the Army

                                              Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                              2 cardSolar Recharge 2 cardSolar Recharge
                                              Solar Recharge
                                              Spell Normal
                                              Solar Recharge

                                                Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the GY.


                                                2 cardBottomless Trap Hole 2 cardBottomless Trap Hole
                                                Bottomless Trap Hole
                                                Trap Normal
                                                Bottomless Trap Hole

                                                  When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                                                  1 cardCall of the Haunted
                                                  1 cardCall of the Haunted
                                                  Call of the Haunted
                                                  Trap Continuous
                                                  Call of the Haunted

                                                    Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                                    2 cardDimensional Prison 2 cardDimensional Prison
                                                    Dimensional Prison
                                                    Trap Normal
                                                    Dimensional Prison

                                                      When an opponent's monster declares an attack: Target that attacking monster; banish that target.


                                                      1 cardMirror Force
                                                      1 cardMirror Force
                                                      Mirror Force
                                                      Trap Normal
                                                      Mirror Force

                                                        When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                        1 cardReturn from the Different Dimension
                                                        1 cardReturn from the Different Dimension
                                                        Return from the Different Dimension
                                                        Trap Normal
                                                        Return from the Different Dimension

                                                          Pay half your Life Points; Special Summon as many of your banished monsters as possible. During the End Phase, banish all monsters that were Special Summoned by this effect.


                                                          2 cardRoyal Decree 2 cardRoyal Decree
                                                          Royal Decree
                                                          Trap Continuous
                                                          Royal Decree

                                                            Negate all other Trap effects on the field.


                                                            2 cardRoyal Oppression
                                                            2 cardRoyal Oppression
                                                            Royal Oppression
                                                            Trap Continuous
                                                            Royal Oppression

                                                              Either player can pay 800 Life Points to negate the Special Summon of a monster(s), and/or an effect that Special Summons a monster(s), and destroy those cards.


                                                              1 cardChimeratech Fortress Dragon 1 cardChimeratech Fortress Dragon
                                                              Chimeratech Fortress Dragon
                                                              DARK 8
                                                              Chimeratech Fortress Dragon
                                                              • ATK:

                                                              • 0

                                                              • DEF:

                                                              • 0


                                                              "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                                                              1 cardAlly of Justice Catastor 1 cardAlly of Justice Catastor
                                                              Ally of Justice Catastor
                                                              DARK 5
                                                              Ally of Justice Catastor
                                                              • ATK:

                                                              • 2200

                                                              • DEF:

                                                              • 1200


                                                              1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.


                                                              1 cardArmory Arm 1 cardArmory Arm
                                                              Armory Arm
                                                              LIGHT 4
                                                              Armory Arm
                                                              • ATK:

                                                              • 1800

                                                              • DEF:

                                                              • 1200


                                                              1 Tuner + 1 or more non-Tuner monsters Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, that target gains 1000 ATK. If that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                                              1 cardBrionac, Dragon of the Ice Barrier 1 cardBrionac, Dragon of the Ice Barrier
                                                              Brionac, Dragon of the Ice Barrier
                                                              WATER 6
                                                              Brionac, Dragon of the Ice Barrier
                                                              • ATK:

                                                              • 2300

                                                              • DEF:

                                                              • 1400


                                                              1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                                                              1 cardColossal Fighter 1 cardColossal Fighter
                                                              Colossal Fighter
                                                              DARK 8
                                                              Colossal Fighter
                                                              • ATK:

                                                              • 2800

                                                              • DEF:

                                                              • 1000


                                                              1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can target 1 Warrior-Type monster in either Graveyard; Special Summon that target.


                                                              1 cardDark End Dragon 1 cardDark End Dragon
                                                              Dark End Dragon
                                                              DARK 8
                                                              Dark End Dragon
                                                              • ATK:

                                                              • 2600

                                                              • DEF:

                                                              • 2100


                                                              1 Tuner + 1 or more non-Tuner DARK monsters Once per turn: You can target 1 monster your opponent controls; this card loses 500 ATK and DEF, and you send that target to the Graveyard.


                                                              1 cardGoyo Guardian 1 cardGoyo Guardian
                                                              Goyo Guardian
                                                              EARTH 6
                                                              Goyo Guardian
                                                              • ATK:

                                                              • 2800

                                                              • DEF:

                                                              • 2000


                                                              1 EARTH Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position.


                                                              1 cardIron Chain Dragon 1 cardIron Chain Dragon
                                                              Iron Chain Dragon
                                                              EARTH 6
                                                              Iron Chain Dragon
                                                              • ATK:

                                                              • 2500

                                                              • DEF:

                                                              • 1300


                                                              1 Tuner + 1 or more non-Tuner monsters You can remove from play all "Iron Chain" monsters from your Graveyard to have this card gain 200 ATK for each card removed, until the End Phase. When this card inflicts Battle Damage to your opponent, send the top 3 cards of your opponent's Deck to the Graveyard.


                                                              1 cardLight End Dragon 1 cardLight End Dragon
                                                              Light End Dragon
                                                              LIGHT 8
                                                              Light End Dragon
                                                              • ATK:

                                                              • 2600

                                                              • DEF:

                                                              • 2100


                                                              1 Tuner + 1 or more non-Tuner LIGHT monsters At attack declaration, if this card battles another monster: You can have this card lose 500 ATK and DEF (permanently), and the monster this card is battling loses 1500 ATK and DEF until the End Phase.


                                                              1 cardMagical Android 1 cardMagical Android
                                                              Magical Android
                                                              LIGHT 5
                                                              Magical Android
                                                              • ATK:

                                                              • 2400

                                                              • DEF:

                                                              • 1700


                                                              1 Tuner + 1 or more non-Tuner monsters During each of your End Phases: Gain 600 LP for each Psychic-Type monster you currently control.


                                                              1 cardMist Wurm 1 cardMist Wurm
                                                              Mist Wurm
                                                              WIND 9
                                                              Mist Wurm
                                                              • ATK:

                                                              • 2500

                                                              • DEF:

                                                              • 1500


                                                              1 Tuner + 2 or more non-Tuner monsters If this card is Synchro Summoned: Target up to 3 cards your opponent controls; return those targets to the hand.


                                                              1 cardStardust Dragon 1 cardStardust Dragon
                                                              Stardust Dragon
                                                              WIND 8
                                                              Stardust Dragon
                                                              • ATK:

                                                              • 2500

                                                              • DEF:

                                                              • 2000


                                                              1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                                              1 cardTempest Magician
                                                              1 cardTempest Magician
                                                              Tempest Magician
                                                              DARK 6
                                                              Tempest Magician
                                                              • ATK:

                                                              • 2200

                                                              • DEF:

                                                              • 1400


                                                              1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters When this card is Synchro Summoned, place 1 Spell Counter on it. Once per turn, you can discard any number of cards to place 1 Spell Counter on a monster(s) you control for each card you discarded. You can remove all Spell Counters on the field to inflict 500 damage to your opponent for each removed Spell Counter.


                                                              1 cardThought Ruler Archfiend 1 cardThought Ruler Archfiend
                                                              Thought Ruler Archfiend
                                                              DARK 8
                                                              Thought Ruler Archfiend
                                                              • ATK:

                                                              • 2700

                                                              • DEF:

                                                              • 2300


                                                              1 Tuner + 1 or more non-Tuner monsters If this card destroys a monster by battle and sends it to the Graveyard: Gain LP equal to that monster's original ATK in the Graveyard. During either player's turn, when a Spell/Trap Card is activated that targets exactly 1 Psychic-Type monster (and no other cards): You can pay 1000 LP; negate the activation, and if you do, destroy it.


                                                              1 cardX-Saber Urbellum 1 cardX-Saber Urbellum
                                                              X-Saber Urbellum
                                                              EARTH 7
                                                              X-Saber Urbellum
                                                              • ATK:

                                                              • 2200

                                                              • DEF:

                                                              • 1300


                                                              1 Tuner + 1 or more non-Tuner monsters When this card inflicts Battle Damage to your opponent while they have 4 or more cards in their hand, place 1 random card from their hand on top of their Deck.


                                                              ocg
                                                              Lightsworn
                                                              5







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