Lightsworn Deck Breakdown

Cards Usage Statistic

Main Deck

Card Trooper
Card Trooper
Card Trooper
EARTH 3
Card Trooper
  • ATK:

  • 400

  • DEF:

  • 400


Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.

Chaos Sorcerer
Chaos Sorcerer
Chaos Sorcerer
DARK 6
Chaos Sorcerer
  • ATK:

  • 2300

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.

D.D. Crow
D.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.

Dark Armed Dragon
Dark Armed Dragon
Dark Armed Dragon
DARK 7
Dark Armed Dragon
  • ATK:

  • 2800

  • DEF:

  • 1000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your GY. You can banish 1 DARK monster from your GY, then target 1 card on the field; destroy that target.

Ehren, Lightsworn Monk
Ehren, Lightsworn Monk
Ehren, Lightsworn Monk
LIGHT 4
Ehren, Lightsworn Monk
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card attacks a Defense Position monster, before damage calculation: Shuffle that monster into the Deck. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard.

Garoth, Lightsworn Warrior
Garoth, Lightsworn Warrior
Garoth, Lightsworn Warrior
LIGHT 4
Garoth, Lightsworn Warrior
  • ATK:

  • 1850

  • DEF:

  • 1300


Each time a card(s) is sent from your Deck to the GY by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior": Send the top 2 cards of your Deck to the GY, then draw 1 card for each "Lightsworn" monster sent to the GY by this effect.

Honest
Honest
Honest
LIGHT 4
Honest
  • ATK:

  • 1100

  • DEF:

  • 1900


During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.

Jain, Lightsworn Paladin
Jain, Lightsworn Paladin
Jain, Lightsworn Paladin
LIGHT 4
Jain, Lightsworn Paladin
  • ATK:

  • 1800

  • DEF:

  • 1200


If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the Graveyard.

Judgment Dragon
Judgment Dragon
Judgment Dragon
LIGHT 8
Judgment Dragon
  • ATK:

  • 3000

  • DEF:

  • 2600


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY.

Lumina, Lightsworn Summoner
Lumina, Lightsworn Summoner
Lumina, Lightsworn Summoner
LIGHT 3
Lumina, Lightsworn Summoner
  • ATK:

  • 1000

  • DEF:

  • 1000


Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your GY; Special Summon that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.

Lyla, Lightsworn Sorceress
Lyla, Lightsworn Sorceress
Lyla, Lightsworn Sorceress
LIGHT 4
Lyla, Lightsworn Sorceress
  • ATK:

  • 1700

  • DEF:

  • 200


You can target 1 Spell/Trap your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.

Necro Gardna
Necro Gardna
Necro Gardna
DARK 3
Necro Gardna
  • ATK:

  • 600

  • DEF:

  • 1300


During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).

Wulf, Lightsworn Beast
Wulf, Lightsworn Beast
Wulf, Lightsworn Beast
LIGHT 4
Wulf, Lightsworn Beast
  • ATK:

  • 2100

  • DEF:

  • 300


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.

Ryko, Lightsworn Hunter
Ryko, Lightsworn Hunter
Ryko, Lightsworn Hunter
LIGHT 2
Ryko, Lightsworn Hunter
  • ATK:

  • 200

  • DEF:

  • 100


FLIP: Apply these effects (simultaneously). ● You can destroy 1 card on the field. ● Send the top 3 cards of your Deck to the GY.

Charge of the Light Brigade
Charge of the Light Brigade
Charge of the Light Brigade
Spell Normal
Charge of the Light Brigade

    Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.

    Foolish Burial
    Foolish Burial
    Foolish Burial
    Spell Normal
    Foolish Burial

      Send 1 monster from your Deck to the GY.



      Tag(s):

      Solar Recharge
      Solar Recharge
      Solar Recharge
      Spell Normal
      Solar Recharge

        Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the GY.

        Royal Decree
        Royal Decree
        Royal Decree
        Trap Continuous
        Royal Decree

          Negate all other Trap effects on the field.

          Extra Deck

          Ally of Justice Catastor
          Ally of Justice Catastor
          Ally of Justice Catastor
          DARK 5
          Ally of Justice Catastor
          • ATK:

          • 2200

          • DEF:

          • 1200


          1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.

          Black Rose Dragon
          Black Rose Dragon
          Black Rose Dragon
          FIRE 7
          Black Rose Dragon
          • ATK:

          • 2400

          • DEF:

          • 1800


          1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

          Brionac, Dragon of the Ice Barrier
          Brionac, Dragon of the Ice Barrier
          Brionac, Dragon of the Ice Barrier
          WATER 6
          Brionac, Dragon of the Ice Barrier
          • ATK:

          • 2300

          • DEF:

          • 1400


          1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.

          Colossal Fighter
          Colossal Fighter
          Colossal Fighter
          DARK 8
          Colossal Fighter
          • ATK:

          • 2800

          • DEF:

          • 1000


          1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can target 1 Warrior-Type monster in either Graveyard; Special Summon that target.

          Goyo Guardian
          Goyo Guardian
          Goyo Guardian
          EARTH 6
          Goyo Guardian
          • ATK:

          • 2800

          • DEF:

          • 2000


          1 EARTH Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position.

          Magical Android
          Magical Android
          Magical Android
          LIGHT 5
          Magical Android
          • ATK:

          • 2400

          • DEF:

          • 1700


          1 Tuner + 1 or more non-Tuner monsters During each of your End Phases: Gain 600 LP for each Psychic-Type monster you currently control.

          Mist Wurm
          Mist Wurm
          Mist Wurm
          WIND 9
          Mist Wurm
          • ATK:

          • 2500

          • DEF:

          • 1500


          1 Tuner + 2 or more non-Tuner monsters If this card is Synchro Summoned: Target up to 3 cards your opponent controls; return those targets to the hand.

          Stardust Dragon
          Stardust Dragon
          Stardust Dragon
          WIND 8
          Stardust Dragon
          • ATK:

          • 2500

          • DEF:

          • 2000


          1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.

          Main: 55 Extra: 15

          1 cardBlack Luster Soldier - Envoy of the Beginning
          1 cardBlack Luster Soldier - Envoy of the Beginning
          Black Luster Soldier - Envoy of the Beginning
          LIGHT 8
          Black Luster Soldier - Envoy of the Beginning
          • ATK:

          • 3000

          • DEF:

          • 2500


          Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


          1 cardBlaster, Dragon Ruler of Infernos 1 cardBlaster, Dragon Ruler of Infernos
          Blaster, Dragon Ruler of Infernos
          FIRE 7
          Blaster, Dragon Ruler of Infernos
          • ATK:

          • 2800

          • DEF:

          • 1800


          If this card is in your hand or Graveyard: You can banish a total of 2 FIRE and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 FIRE monster to the Graveyard, then target 1 card on the field; destroy that target. If this card is banished: You can add 1 FIRE Dragon-Type monster from your Deck to your hand. You can only use 1 "Blaster, Dragon Ruler of Infernos" effect per turn, and only once that turn.


          2 cardCard Trooper 2 cardCard Trooper
          Card Trooper
          EARTH 3
          Card Trooper
          • ATK:

          • 400

          • DEF:

          • 400


          Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.


          2 cardD.D. Crow 2 cardD.D. Crow
          D.D. Crow
          DARK 1
          D.D. Crow
          • ATK:

          • 100

          • DEF:

          • 100


          (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


          3 cardEclipse Wyvern
          3 cardEclipse Wyvern
          Eclipse Wyvern
          LIGHT 4
          Eclipse Wyvern
          • ATK:

          • 1600

          • DEF:

          • 1000


          If this card is sent to the Graveyard: Banish 1 Level 7 or higher LIGHT or DARK Dragon-Type monster from your Deck. If this card is banished from your Graveyard: You can add the monster banished by this card's effect to your hand.


          1 cardEhren, Lightsworn Monk 1 cardEhren, Lightsworn Monk
          Ehren, Lightsworn Monk
          LIGHT 4
          Ehren, Lightsworn Monk
          • ATK:

          • 1600

          • DEF:

          • 1000


          If this card attacks a Defense Position monster, before damage calculation: Shuffle that monster into the Deck. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard.


          1 cardGaroth, Lightsworn Warrior 1 cardGaroth, Lightsworn Warrior
          Garoth, Lightsworn Warrior
          LIGHT 4
          Garoth, Lightsworn Warrior
          • ATK:

          • 1850

          • DEF:

          • 1300


          Each time a card(s) is sent from your Deck to the GY by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior": Send the top 2 cards of your Deck to the GY, then draw 1 card for each "Lightsworn" monster sent to the GY by this effect.


          1 cardHonest 1 cardHonest
          Honest
          LIGHT 4
          Honest
          • ATK:

          • 1100

          • DEF:

          • 1900


          During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.


          1 cardJain, Lightsworn Paladin 1 cardJain, Lightsworn Paladin
          Jain, Lightsworn Paladin
          LIGHT 4
          Jain, Lightsworn Paladin
          • ATK:

          • 1800

          • DEF:

          • 1200


          If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the Graveyard.


          3 cardJudgment Dragon 3 cardJudgment Dragon
          Judgment Dragon
          LIGHT 8
          Judgment Dragon
          • ATK:

          • 3000

          • DEF:

          • 2600


          Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY.


          2 cardKuribandit 2 cardKuribandit
          Kuribandit
          DARK 3
          Kuribandit
          • ATK:

          • 1000

          • DEF:

          • 700


          During the End Phase, if this card was Normal Summoned this turn: You can Tribute this card; excavate the top 5 cards of your Deck, you can add 1 excavated Spell/Trap to your hand, also send the remaining cards to the GY.


          2 cardLightray Diabolos 2 cardLightray Diabolos
          Lightray Diabolos
          LIGHT 7
          Lightray Diabolos
          • ATK:

          • 2800

          • DEF:

          • 1000


          Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having 5 or more LIGHT monsters with different names in your Graveyard. Once per turn: You can banish 1 LIGHT monster from your Graveyard, then target 1 Set card your opponent controls; reveal that target, then place that target on either the top or bottom of the Deck.


          3 cardLumina, Lightsworn Summoner 3 cardLumina, Lightsworn Summoner
          Lumina, Lightsworn Summoner
          LIGHT 3
          Lumina, Lightsworn Summoner
          • ATK:

          • 1000

          • DEF:

          • 1000


          Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your GY; Special Summon that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.


          2 cardLyla, Lightsworn Sorceress 2 cardLyla, Lightsworn Sorceress
          Lyla, Lightsworn Sorceress
          LIGHT 4
          Lyla, Lightsworn Sorceress
          • ATK:

          • 1700

          • DEF:

          • 200


          You can target 1 Spell/Trap your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.


          3 cardNecro Gardna
          3 cardNecro Gardna
          Necro Gardna
          DARK 3
          Necro Gardna
          • ATK:

          • 600

          • DEF:

          • 1300


          During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).


          1 cardRedox, Dragon Ruler of Boulders 1 cardRedox, Dragon Ruler of Boulders
          Redox, Dragon Ruler of Boulders
          EARTH 7
          Redox, Dragon Ruler of Boulders
          • ATK:

          • 1600

          • DEF:

          • 3000


          If this card is in your hand or Graveyard: You can banish a total of 2 EARTH and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 EARTH monster to the Graveyard, then target 1 monster in your Graveyard; Special Summon that target. If this card is banished: You can add 1 EARTH Dragon-Type monster from your Deck to your hand. You can only use 1 "Redox, Dragon Ruler of Boulders" effect per turn, and only once that turn.


          1 cardTempest, Dragon Ruler of Storms 1 cardTempest, Dragon Ruler of Storms
          Tempest, Dragon Ruler of Storms
          WIND 7
          Tempest, Dragon Ruler of Storms
          • ATK:

          • 2400

          • DEF:

          • 2200


          You can discard this card and 1 WIND monster to the GY; add 1 Dragon monster from your Deck to your hand. You can banish a total of 2 WIND and/or Dragon monsters from your hand and/or GY; Special Summon this card from your hand or GY. During your opponent's End Phase, if you control this Special Summoned card: Return it to the hand. If this card is banished: You can add 1 WIND Dragon monster from your Deck to your hand. You can only use 1 "Tempest, Dragon Ruler of Storms" effect per turn, and only once that turn.


          1 cardWulf, Lightsworn Beast 1 cardWulf, Lightsworn Beast
          Wulf, Lightsworn Beast
          LIGHT 4
          Wulf, Lightsworn Beast
          • ATK:

          • 2100

          • DEF:

          • 300


          Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.


          2 cardMinerva, Lightsworn Maiden 2 cardMinerva, Lightsworn Maiden
          Minerva, Lightsworn Maiden
          LIGHT 3
          Minerva, Lightsworn Maiden
          • ATK:

          • 800

          • DEF:

          • 200


          When this card is Normal Summoned: You can add 1 LIGHT Dragon-Type monster from your Deck to your hand, whose Level is less than or equal to the total number of "Lightsworn" monsters with different names in your Graveyard. If this card is sent from the hand or Deck to the Graveyard: Send the top card of your Deck to the Graveyard. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.


          3 cardRaiden, Hand of the Lightsworn 3 cardRaiden, Hand of the Lightsworn
          Raiden, Hand of the Lightsworn
          LIGHT 4
          Raiden, Hand of the Lightsworn
          • ATK:

          • 1700

          • DEF:

          • 1000


          During your Main Phase: You can send the top 2 cards of your Deck to the GY, then if any "Lightsworn" monsters were sent to the GY by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the GY.


          1 cardCharge of the Light Brigade 1 cardCharge of the Light Brigade
          Charge of the Light Brigade
          Spell Normal
          Charge of the Light Brigade

            Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.


            1 cardDark Hole
            1 cardDark Hole
            Dark Hole
            Spell Normal
            Dark Hole

              Destroy all monsters on the field.


              1 cardFoolish Burial
              1 cardFoolish Burial
              Foolish Burial
              Spell Normal
              Foolish Burial

                Send 1 monster from your Deck to the GY.




                Tag(s):

                2 cardForbidden Lance 2 cardForbidden Lance
                Forbidden Lance
                Spell Quick
                Forbidden Lance

                  Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


                  1 cardReinforcement of the Army
                  1 cardReinforcement of the Army
                  Reinforcement of the Army
                  Spell Normal
                  Reinforcement of the Army

                    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                    3 cardSolar Recharge 3 cardSolar Recharge
                    Solar Recharge
                    Spell Normal
                    Solar Recharge

                      Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the GY.


                      2 cardSoul Charge
                      2 cardSoul Charge
                      Soul Charge
                      Spell Normal
                      Soul Charge

                        Target any number of monsters in your GY; Special Summon them, and if you do, you lose 1000 LP for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn.


                        3 cardBreakthrough Skill 3 cardBreakthrough Skill
                        Breakthrough Skill
                        Trap Normal
                        Breakthrough Skill

                          Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.


                          3 cardNeedlebug Nest
                          3 cardNeedlebug Nest
                          Needlebug Nest
                          Trap Normal
                          Needlebug Nest

                            Send the top 5 cards of your Deck to the GY.


                            2 cardRoyal Decree 2 cardRoyal Decree
                            Royal Decree
                            Trap Continuous
                            Royal Decree

                              Negate all other Trap effects on the field.


                              1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                              Black Rose Dragon
                              FIRE 7
                              Black Rose Dragon
                              • ATK:

                              • 2400

                              • DEF:

                              • 1800


                              1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                              1 cardLeo, the Keeper of the Sacred Tree 1 cardLeo, the Keeper of the Sacred Tree
                              Leo, the Keeper of the Sacred Tree
                              EARTH 10
                              Leo, the Keeper of the Sacred Tree
                              • ATK:

                              • 3100

                              • DEF:

                              • 1900


                              1 Tuner + 1+ non-Tuner monsters Your opponent cannot target this card with card effects, except during your Main Phase 2.


                              2 cardMichael, the Arch-Lightsworn 2 cardMichael, the Arch-Lightsworn
                              Michael, the Arch-Lightsworn
                              LIGHT 7
                              Michael, the Arch-Lightsworn
                              • ATK:

                              • 2600

                              • DEF:

                              • 2000


                              1 Tuner + 1 or more non-Tuner LIGHT monsters Once per turn: You can pay 1000 LP, then target 1 card on the field; banish that target. When this card is destroyed: You can target any number of other "Lightsworn" monsters in your Graveyard; shuffle them into the Deck, and if you do, you gain 300 LP for each returned card. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard.


                              1 cardScrap Dragon 1 cardScrap Dragon
                              Scrap Dragon
                              EARTH 8
                              Scrap Dragon
                              • ATK:

                              • 2800

                              • DEF:

                              • 2000


                              1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card you control and 1 card your opponent controls; destroy them. When this card in your possession is destroyed by your opponent's card and sent to your GY: Target 1 non-Synchro "Scrap" monster in your GY; Special Summon that target.


                              1 cardStar Eater 1 cardStar Eater
                              Star Eater
                              LIGHT 11
                              Star Eater
                              • ATK:

                              • 3200

                              • DEF:

                              • 2800


                              1 Tuner + 1 or more non-Tuner monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's Synchro Summon cannot be negated. When Synchro Summoned, cards and effects cannot be activated. If this card attacks, it is unaffected by other card effects until the end of the Damage Step.


                              1 cardStardust Dragon 1 cardStardust Dragon
                              Stardust Dragon
                              WIND 8
                              Stardust Dragon
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                              1 cardDivine Dragon Knight Felgrand
                              1 cardDivine Dragon Knight Felgrand
                              Divine Dragon Knight Felgrand
                              LIGHT
                              Divine Dragon Knight Felgrand
                              • ATK:

                              • 2800

                              • DEF:

                              • 1800


                              2 Level 8 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; this turn, its effects are negated, but it is unaffected by other card effects.


                              1 cardEvilswarm Exciton Knight 1 cardEvilswarm Exciton Knight
                              Evilswarm Exciton Knight
                              LIGHT
                              Evilswarm Exciton Knight
                              • ATK:

                              • 1900

                              • DEF:

                              • 0


                              2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                              1 cardGhostrick Alucard 1 cardGhostrick Alucard
                              Ghostrick Alucard
                              DARK
                              Ghostrick Alucard
                              • ATK:

                              • 1800

                              • DEF:

                              • 1600


                              2 Level 3 monsters Monsters your opponent controls cannot target face-up "Ghostrick" monsters, or any face-down Defense Position monsters, for attacks, except this one. You can detach 1 Xyz Material from this card, then target 1 Set card your opponent controls; destroy that target. You can only use this effect of "Ghostrick Alucard" once per turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.


                              1 cardLavalval Chain
                              1 cardLavalval Chain
                              Lavalval Chain
                              FIRE
                              Lavalval Chain
                              • ATK:

                              • 1800

                              • DEF:

                              • 1000


                              2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to activate 1 of these effects; ● Send 1 card from your Deck to the Graveyard. ● Choose 1 monster from your Deck and place it on top of your Deck.


                              1 cardLeviair the Sea Dragon 1 cardLeviair the Sea Dragon
                              Leviair the Sea Dragon
                              WIND
                              Leviair the Sea Dragon
                              • ATK:

                              • 1800

                              • DEF:

                              • 1600


                              2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field.


                              1 cardMecha Phantom Beast Dracossack 1 cardMecha Phantom Beast Dracossack
                              Mecha Phantom Beast Dracossack
                              WIND
                              Mecha Phantom Beast Dracossack
                              • ATK:

                              • 2600

                              • DEF:

                              • 2200


                              2 Level 7 monsters Once per turn: You can detach 1 material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.


                              1 cardNumber 101: Silent Honor ARK 1 cardNumber 101: Silent Honor ARK
                              Number 101: Silent Honor ARK
                              WATER
                              Number 101: Silent Honor ARK
                              • ATK:

                              • 2100

                              • DEF:

                              • 1000


                              2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                              1 cardNumber 11: Big Eye 1 cardNumber 11: Big Eye
                              Number 11: Big Eye
                              DARK
                              Number 11: Big Eye
                              • ATK:

                              • 2600

                              • DEF:

                              • 2000


                              2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.


                              ocg
                              Lightsworn
                              5







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