Lightsworn Deck Breakdown

Cards Usage Statistic

Main Deck

Lightsworn Dragonling
Lightsworn Dragonling
Lightsworn Dragonling
LIGHT 4
Lightsworn Dragonling
  • ATK:

  • 1500

  • DEF:

  • 1300


If you have a "Lightsworn" monster in your GY: You can Special Summon this card from your hand. If this card is Special Summoned: You can send 1 "Lightsworn" card from your Deck to the GY, except "Lightsworn Dragonling". If this card is sent to the GY: You can add 1 Dragon monster with 3000 ATK/2600 DEF from your Deck to your hand. You can only use each effect of "Lightsworn Dragonling" once per turn.

Wulf, Lightsworn Beast
Wulf, Lightsworn Beast
Wulf, Lightsworn Beast
LIGHT 4
Wulf, Lightsworn Beast
  • ATK:

  • 2100

  • DEF:

  • 300


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.

Felis, Lightsworn Archer
Felis, Lightsworn Archer
Felis, Lightsworn Archer
LIGHT 4
Felis, Lightsworn Archer
  • ATK:

  • 1100

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY by a monster effect: Special Summon it. You can Tribute this card, then target 1 monster your opponent controls; destroy that target, then send the top 3 cards of your Deck to the GY.

Weiss, Lightsworn Archfiend
Weiss, Lightsworn Archfiend
Weiss, Lightsworn Archfiend
LIGHT 4
Weiss, Lightsworn Archfiend
  • ATK:

  • 0

  • DEF:

  • 1700


You can place 1 other "Lightsworn" card from your hand on top of the Deck; Special Summon this card from your hand, then send the top 2 cards of your Deck to the GY. If this card is sent from the Deck to the GY: You can target 1 "Lightsworn" monster in your GY, except "Weiss, Lightsworn Archfiend"; Special Summon it. You can only use each effect of "Weiss, Lightsworn Archfiend" once per turn.

Charge of the Light Brigade
Charge of the Light Brigade
Charge of the Light Brigade
Spell Normal
Charge of the Light Brigade

    Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.

    Solar Recharge
    Solar Recharge
    Solar Recharge
    Spell Normal
    Solar Recharge

      Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the GY.

      Extra Deck

      Minerva, the Athenian Lightsworn
      Minerva, the Athenian Lightsworn
      Minerva, the Athenian Lightsworn
      LIGHT 8
      Minerva, the Athenian Lightsworn
      • ATK:

      • 2800

      • DEF:

      • 1800


      1 Tuner + 1+ non-Tuner monsters "Lightsworn" monsters you control cannot be banished by card effects. You can only use each of the following effects of "Minerva, the Athenian Lightsworn" once per turn. If this card is Synchro Summoned: You can send "Lightsworn" monsters with different Types from your Deck to the GY, up to the number of "Lightsworn" monsters used as this card's material. You can banish up to 4 "Lightsworn" monsters from your GY; send that many cards from the top of your Deck to the GY.

      Minerva, the Exalted Lightsworn
      Minerva, the Exalted Lightsworn
      Minerva, the Exalted Lightsworn
      LIGHT
      Minerva, the Exalted Lightsworn
      • ATK:

      • 2000

      • DEF:

      • 800


      2 Level 4 monsters You can detach 1 material from this card; send the top 3 cards of your Deck to the GY, then draw cards equal to the number of "Lightsworn" cards sent to the GY by this effect. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can send the top 3 cards of your Deck to the GY, then you can destroy cards on the field up to the number of "Lightsworn" cards sent to the GY by this effect. You can only use each effect of "Minerva, the Exalted Lightsworn" once per turn.

      Main: 53 Extra: 15

      1 cardDuamutef, Blessing of Horus 1 cardDuamutef, Blessing of Horus
      Duamutef, Blessing of Horus
      WATER 8
      Duamutef, Blessing of Horus
      • ATK:

      • 0

      • DEF:

      • 0


      If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Duamutef, Blessing of Horus" once per turn this way. Gains 1200 ATK/DEF for each "Horus" monster you control. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can draw cards equal to the number of monsters with different names in your Main Monster Zone. You can only use this effect of "Duamutef, Blessing of Horus" once per turn.


      1 cardFabled Lurrie 1 cardFabled Lurrie
      Fabled Lurrie
      LIGHT 1
      Fabled Lurrie
      • ATK:

      • 200

      • DEF:

      • 400


      If this card is discarded to the GY: Special Summon it.


      1 cardFairy Tail - Snow
      1 cardFairy Tail - Snow
      Fairy Tail - Snow
      LIGHT 4
      Fairy Tail - Snow
      • ATK:

      • 1850

      • DEF:

      • 1000


      If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card.


      1 cardFiendsmith Engraver
      1 cardFiendsmith Engraver
      Fiendsmith Engraver
      LIGHT 6
      Fiendsmith Engraver
      • ATK:

      • 1800

      • DEF:

      • 2400


      You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


      1 cardFleeting Phantom Mask Master 1 cardFleeting Phantom Mask Master
      Fleeting Phantom Mask Master
      EARTH 8
      Fleeting Phantom Mask Master
      • ATK:

      • 2400

      • DEF:

      • 0


      If this card battles a monster, neither can be destroyed by that battle. If this card is Normal or Special Summoned: You can send 1 Fiend, Illusion, or Spellcaster monster from your Deck to the GY, then you can make this card's Type become the original Type of that sent monster. If this card is in your GY: You can banish 1 Spell from your GY; Special Summon this card. You can only use this effect of "Fleeting Phantom Mask Master" once per Duel, and its previous effect only once per turn.


      1 cardHapi, Guidance of Horus 1 cardHapi, Guidance of Horus
      Hapi, Guidance of Horus
      WIND 8
      Hapi, Guidance of Horus
      • ATK:

      • 2400

      • DEF:

      • 1600


      If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.


      1 cardHolactie the Creator of Light 1 cardHolactie the Creator of Light
      Holactie the Creator of Light
      DIVINE 12
      Holactie the Creator of Light
      • ATK:

      • -1

      • DEF:

      • -1


      Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters whose original names are "Slifer the Sky Dragon", "Obelisk the Tormentor", and "The Winged Dragon of Ra". This card's Special Summon cannot be negated. The player that Special Summons this card wins the Duel.


      3 cardImsety, Glory of Horus 3 cardImsety, Glory of Horus
      Imsety, Glory of Horus
      DARK 8
      Imsety, Glory of Horus
      • ATK:

      • 3000

      • DEF:

      • 1800


      If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.


      1 cardJain, Twilightsworn General 1 cardJain, Twilightsworn General
      Jain, Twilightsworn General
      DARK 4
      Jain, Twilightsworn General
      • ATK:

      • 1800

      • DEF:

      • 1200


      Once per turn: You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 face-up monster on the field; it loses ATK and DEF equal to the banished monster's Level x 300, until the end of this turn. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 2 cards of your Deck to the GY.


      1 cardKeldo the Sacred Protector
      1 cardKeldo the Sacred Protector
      Keldo the Sacred Protector
      EARTH 4
      Keldo the Sacred Protector
      • ATK:

      • 1200

      • DEF:

      • 1600


      You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then add 1 "Exchange of the Spirit" or 1 card that mentions it from your Deck to your hand. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Keldo the Sacred Protector" once per turn.


      1 cardLacrima the Crimson Tears 1 cardLacrima the Crimson Tears
      Lacrima the Crimson Tears
      LIGHT 4
      Lacrima the Crimson Tears
      • ATK:

      • 1200

      • DEF:

      • 1200


      (This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.


      3 cardLightsworn Dragonling 3 cardLightsworn Dragonling
      Lightsworn Dragonling
      LIGHT 4
      Lightsworn Dragonling
      • ATK:

      • 1500

      • DEF:

      • 1300


      If you have a "Lightsworn" monster in your GY: You can Special Summon this card from your hand. If this card is Special Summoned: You can send 1 "Lightsworn" card from your Deck to the GY, except "Lightsworn Dragonling". If this card is sent to the GY: You can add 1 Dragon monster with 3000 ATK/2600 DEF from your Deck to your hand. You can only use each effect of "Lightsworn Dragonling" once per turn.


      1 cardLumina, Lightsworn Summoner 1 cardLumina, Lightsworn Summoner
      Lumina, Lightsworn Summoner
      LIGHT 3
      Lumina, Lightsworn Summoner
      • ATK:

      • 1000

      • DEF:

      • 1000


      Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your GY; Special Summon that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.


      2 cardLumina, Twilightsworn Shaman 2 cardLumina, Twilightsworn Shaman
      Lumina, Twilightsworn Shaman
      DARK 3
      Lumina, Twilightsworn Shaman
      • ATK:

      • 1000

      • DEF:

      • 1000


      Once per turn: You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 of your banished "Lightsworn" monsters, except "Lumina, Twilightsworn Shaman"; Special Summon it. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY.


      1 cardMaxx "C"
      1 cardMaxx "C"
      Maxx "C"
      EARTH 2
      Maxx "C"
      • ATK:

      • 500

      • DEF:

      • 200


      During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


      1 cardMudora the Sword Oracle
      1 cardMudora the Sword Oracle
      Mudora the Sword Oracle
      EARTH 4
      Mudora the Sword Oracle
      • ATK:

      • 1500

      • DEF:

      • 1800


      You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 "Gravekeeper's Trap" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Mudora the Sword Oracle" once per turn.


      1 cardObelisk the Tormentor 1 cardObelisk the Tormentor
      Obelisk the Tormentor
      DIVINE 10
      Obelisk the Tormentor
      • ATK:

      • 4000

      • DEF:

      • 4000


      Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Neither player can target this card with card effects. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated.


      1 cardQebehsenuef, Protection of Horus 1 cardQebehsenuef, Protection of Horus
      Qebehsenuef, Protection of Horus
      EARTH 8
      Qebehsenuef, Protection of Horus
      • ATK:

      • 2500

      • DEF:

      • 2000


      If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Qebehsenuef, Protection of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can activate this effect; this turn, your opponent's monsters cannot target "Horus" monsters for attacks, also your opponent cannot target "Horus" monsters on the field with card effects. You can only use this effect of "Qebehsenuef, Protection of Horus" once per turn.


      1 cardSlifer the Sky Dragon 1 cardSlifer the Sky Dragon
      Slifer the Sky Dragon
      DIVINE 10
      Slifer the Sky Dragon
      • ATK:

      • -1

      • DEF:

      • -1


      Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK/DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.


      1 cardThe Winged Dragon of Ra 1 cardThe Winged Dragon of Ra
      The Winged Dragon of Ra
      DIVINE 10
      The Winged Dragon of Ra
      • ATK:

      • -1

      • DEF:

      • -1


      Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target.


      3 cardWulf, Lightsworn Beast 3 cardWulf, Lightsworn Beast
      Wulf, Lightsworn Beast
      LIGHT 4
      Wulf, Lightsworn Beast
      • ATK:

      • 2100

      • DEF:

      • 300


      Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.


      2 cardAsh Blossom & Joyous Spring
      2 cardAsh Blossom & Joyous Spring
      Ash Blossom & Joyous Spring
      FIRE 3
      Ash Blossom & Joyous Spring
      • ATK:

      • 0

      • DEF:

      • 1800


      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


      2 cardFelis, Lightsworn Archer 2 cardFelis, Lightsworn Archer
      Felis, Lightsworn Archer
      LIGHT 4
      Felis, Lightsworn Archer
      • ATK:

      • 1100

      • DEF:

      • 2000


      Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY by a monster effect: Special Summon it. You can Tribute this card, then target 1 monster your opponent controls; destroy that target, then send the top 3 cards of your Deck to the GY.


      1 cardRaiden, Hand of the Lightsworn 1 cardRaiden, Hand of the Lightsworn
      Raiden, Hand of the Lightsworn
      LIGHT 4
      Raiden, Hand of the Lightsworn
      • ATK:

      • 1700

      • DEF:

      • 1000


      During your Main Phase: You can send the top 2 cards of your Deck to the GY, then if any "Lightsworn" monsters were sent to the GY by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the GY.


      3 cardWeiss, Lightsworn Archfiend 3 cardWeiss, Lightsworn Archfiend
      Weiss, Lightsworn Archfiend
      LIGHT 4
      Weiss, Lightsworn Archfiend
      • ATK:

      • 0

      • DEF:

      • 1700


      You can place 1 other "Lightsworn" card from your hand on top of the Deck; Special Summon this card from your hand, then send the top 2 cards of your Deck to the GY. If this card is sent from the Deck to the GY: You can target 1 "Lightsworn" monster in your GY, except "Weiss, Lightsworn Archfiend"; Special Summon it. You can only use each effect of "Weiss, Lightsworn Archfiend" once per turn.


      3 cardCharge of the Light Brigade 3 cardCharge of the Light Brigade
      Charge of the Light Brigade
      Spell Normal
      Charge of the Light Brigade

        Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.


        1 cardDangers of the Divine 1 cardDangers of the Divine
        Dangers of the Divine
        Spell Quick
        Dangers of the Divine

          Pay half your LP, then Tribute 1 monster; Special Summon 1 "The Winged Dragon of Ra" from your hand or banishment, ignoring its Summoning conditions, and make its ATK/DEF 4000, but it cannot attack, also during the End Phase of the next turn, return it to the hand. If this card is sent from the field to the GY: Choose 1 "The Winged Dragon of Ra" in your Monster Zone and send all other monsters on the field to the GY. You can only use each effect of "Dangers of the Divine" once per turn.


          1 cardFiendsmith's Tract
          1 cardFiendsmith's Tract
          Fiendsmith's Tract
          Spell Normal
          Fiendsmith's Tract

            Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


            2 cardKing's Sarcophagus 2 cardKing's Sarcophagus
            King's Sarcophagus
            Spell Continuous
            King's Sarcophagus

              "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.


              1 cardMonster Reborn
              1 cardMonster Reborn
              Monster Reborn
              Spell Normal
              Monster Reborn

                Target 1 monster in either GY; Special Summon it.




                Tag(s):

                3 cardSolar Recharge 3 cardSolar Recharge
                Solar Recharge
                Spell Normal
                Solar Recharge

                  Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the GY.


                  1 cardThe Gaze of Timaeus 1 cardThe Gaze of Timaeus
                  The Gaze of Timaeus
                  Spell Quick
                  The Gaze of Timaeus

                    Target 1 "Dark Magician" or "Dark Magician Girl" in your field or GY; Fusion Summon 1 Fusion Monster from your Extra Deck that mentions that monster as material, by shuffling it into the Deck as material (this is treated as a Fusion Summon with "The Eye of Timaeus"), but banish it during the End Phase of the next turn. You can only activate 1 "The Gaze of Timaeus" per turn.


                    3 cardWalls of the Imperial Tomb 3 cardWalls of the Imperial Tomb
                    Walls of the Imperial Tomb
                    Spell Field
                    Walls of the Imperial Tomb

                      This card's name becomes "King's Sarcophagus" while in the Field Zone. During your Main Phase: You can add 1 "Horus" monster from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Walls of the Imperial Tomb" once per turn. If you activate the effect of "Horus the Black Flame Deity": You can draw 1 card.


                      1 cardSoul Energy MAX!!! 1 cardSoul Energy MAX!!!
                      Soul Energy MAX!!!
                      Trap Normal
                      Soul Energy MAX!!!

                        If you control "Obelisk the Tormentor" whose original Attribute is DIVINE in your Monster Zone: Tribute 2 other face-up monsters; destroy as many monsters your opponent controls as possible, and if you do, inflict 4000 damage to your opponent. During the Main or Battle Phase: You can banish this card from your GY; add 1 "Obelisk the Tormentor" from your Deck or GY to your hand, then immediately after this effect resolves, you can Normal Summon 1 "Obelisk the Tormentor". You can only use each effect of "Soul Energy MAX!!!" once per turn.


                        1 cardThe Revived Sky God 1 cardThe Revived Sky God
                        The Revived Sky God
                        Trap Normal
                        The Revived Sky God

                          The activation of this card, or its effects, cannot be negated, nor can its effects be negated. Special Summon 1 "Slifer the Sky Dragon" from your GY, then each player draws until they have 6 cards in their hand. You can banish this card from your GY; place 1 "Monster Reborn" from your Deck or GY on top of your Deck, then, if a Divine-Beast monster is in your GY, draw 1 card. You can only use each effect of "The Revived Sky God" once per turn.


                          1 cardDark Magician of Destruction 1 cardDark Magician of Destruction
                          Dark Magician of Destruction
                          DARK 8
                          Dark Magician of Destruction
                          • ATK:

                          • 2800

                          • DEF:

                          • 2600


                          "Dark Magician" + 1 LIGHT or DARK monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) during the turn a Spell Card or effect is activated, by banishing 1 Level 6 or higher DARK Spellcaster monster you control as material. You can only Special Summon "Dark Magician of Destruction" once per turn this way, no matter which method you use. This card's name becomes "Dark Magician" while on the field or in the GY. If this card is Special Summoned: You can add 1 "Dark Magician" or 1 card that mentions it from your Deck to your hand.


                          1 cardFiendsmith's Lacrima
                          1 cardFiendsmith's Lacrima
                          Fiendsmith's Lacrima
                          LIGHT 6
                          Fiendsmith's Lacrima
                          • ATK:

                          • 2400

                          • DEF:

                          • 2400


                          2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                          1 cardRed-Eyes Dark Dragoon 1 cardRed-Eyes Dark Dragoon
                          Red-Eyes Dark Dragoon
                          DARK 8
                          Red-Eyes Dark Dragoon
                          • ATK:

                          • 3000

                          • DEF:

                          • 2500


                          "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.


                          1 cardCurious, the Lightsworn Dominion
                          1 cardCurious, the Lightsworn Dominion
                          Curious, the Lightsworn Dominion
                          LIGHT
                          Curious, the Lightsworn Dominion
                          • ATK:

                          • 2400

                          • LINK-3

                          Link Arrow:

                          Top

                          Bottom-Left

                          Bottom-Right


                          3 monsters with the same Attribute but different Types If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 1 card in your GY; add it to your hand. You can only use each of the following effects of "Curious, the Lightsworn Dominion" once per turn. ● If this card is Link Summoned: You can send 1 card from your Deck to the GY. ● If a card(s) is sent from your Deck to the GY by an effect: Send the top 3 cards of your Deck to the GY.


                          1 cardFiendsmith's Requiem 1 cardFiendsmith's Requiem
                          Fiendsmith's Requiem
                          LIGHT
                          Fiendsmith's Requiem
                          • ATK:

                          • 600

                          • LINK-1

                          Link Arrow:

                          Bottom


                          1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                          1 cardFiendsmith's Sequence 1 cardFiendsmith's Sequence
                          Fiendsmith's Sequence
                          LIGHT
                          Fiendsmith's Sequence
                          • ATK:

                          • 1200

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                          1 cardS:P Little Knight
                          1 cardS:P Little Knight
                          S:P Little Knight
                          DARK
                          S:P Little Knight
                          • ATK:

                          • 1600

                          • LINK-2

                          Link Arrow:

                          Left

                          Right


                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                          1 cardSaryuja Skull Dread 1 cardSaryuja Skull Dread
                          Saryuja Skull Dread
                          EARTH
                          Saryuja Skull Dread
                          • ATK:

                          • 2800

                          • LINK-4

                          Link Arrow:

                          Top

                          Bottom-Left

                          Bottom

                          Bottom-Right


                          2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                          2 cardSelene, Queen of the Master Magicians 2 cardSelene, Queen of the Master Magicians
                          Selene, Queen of the Master Magicians
                          LIGHT
                          Selene, Queen of the Master Magicians
                          • ATK:

                          • 1850

                          • LINK-3

                          Link Arrow:

                          Bottom-Left

                          Bottom

                          Bottom-Right


                          2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                          1 cardMinerva, the Athenian Lightsworn 1 cardMinerva, the Athenian Lightsworn
                          Minerva, the Athenian Lightsworn
                          LIGHT 8
                          Minerva, the Athenian Lightsworn
                          • ATK:

                          • 2800

                          • DEF:

                          • 1800


                          1 Tuner + 1+ non-Tuner monsters "Lightsworn" monsters you control cannot be banished by card effects. You can only use each of the following effects of "Minerva, the Athenian Lightsworn" once per turn. If this card is Synchro Summoned: You can send "Lightsworn" monsters with different Types from your Deck to the GY, up to the number of "Lightsworn" monsters used as this card's material. You can banish up to 4 "Lightsworn" monsters from your GY; send that many cards from the top of your Deck to the GY.


                          2 cardDaigusto Emeral
                          2 cardDaigusto Emeral
                          Daigusto Emeral
                          WIND
                          Daigusto Emeral
                          • ATK:

                          • 1800

                          • DEF:

                          • 800


                          2 Level 4 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects. ● Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card. ● Target 1 non-Effect Monster in your GY; Special Summon that target.


                          1 cardNumber 90: Galaxy-Eyes Photon Lord 1 cardNumber 90: Galaxy-Eyes Photon Lord
                          Number 90: Galaxy-Eyes Photon Lord
                          LIGHT
                          Number 90: Galaxy-Eyes Photon Lord
                          • ATK:

                          • 2500

                          • DEF:

                          • 3000


                          2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.


                          1 cardThe Zombie Vampire 1 cardThe Zombie Vampire
                          The Zombie Vampire
                          DARK
                          The Zombie Vampire
                          • ATK:

                          • 3000

                          • DEF:

                          • 2800


                          2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.


                          ocg
                          Lightsworn
                          5







                          https://ygovietnam.com/
                          Toparrow_upward