Lightsworn Deck Breakdown

Cards Usage Statistic

Main Deck

Judgment Dragon
Judgment Dragon
Judgment Dragon
LIGHT 8
Judgment Dragon
  • ATK:

  • 3000

  • DEF:

  • 2600


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY.

Keldo the Sacred Protector
Keldo the Sacred Protector
Keldo the Sacred Protector
EARTH 4
Keldo the Sacred Protector
  • ATK:

  • 1200

  • DEF:

  • 1600


You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then add 1 "Exchange of the Spirit" or 1 card that mentions it from your Deck to your hand. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Keldo the Sacred Protector" once per turn.

Lightsworn Dragonling
Lightsworn Dragonling
Lightsworn Dragonling
LIGHT 4
Lightsworn Dragonling
  • ATK:

  • 1500

  • DEF:

  • 1300


If you have a "Lightsworn" monster in your GY: You can Special Summon this card from your hand. If this card is Special Summoned: You can send 1 "Lightsworn" card from your Deck to the GY, except "Lightsworn Dragonling". If this card is sent to the GY: You can add 1 Dragon monster with 3000 ATK/2600 DEF from your Deck to your hand. You can only use each effect of "Lightsworn Dragonling" once per turn.

Mudora the Sword Oracle
Mudora the Sword Oracle
Mudora the Sword Oracle
EARTH 4
Mudora the Sword Oracle
  • ATK:

  • 1500

  • DEF:

  • 1800


You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 "Gravekeeper's Trap" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Mudora the Sword Oracle" once per turn.

Wulf, Lightsworn Beast
Wulf, Lightsworn Beast
Wulf, Lightsworn Beast
LIGHT 4
Wulf, Lightsworn Beast
  • ATK:

  • 2100

  • DEF:

  • 300


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.

Weiss, Lightsworn Archfiend
Weiss, Lightsworn Archfiend
Weiss, Lightsworn Archfiend
LIGHT 4
Weiss, Lightsworn Archfiend
  • ATK:

  • 0

  • DEF:

  • 1700


You can place 1 other "Lightsworn" card from your hand on top of the Deck; Special Summon this card from your hand, then send the top 2 cards of your Deck to the GY. If this card is sent from the Deck to the GY: You can target 1 "Lightsworn" monster in your GY, except "Weiss, Lightsworn Archfiend"; Special Summon it. You can only use each effect of "Weiss, Lightsworn Archfiend" once per turn.

Charge of the Light Brigade
Charge of the Light Brigade
Charge of the Light Brigade
Spell Normal
Charge of the Light Brigade

    Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.

    Heavy Storm
    Heavy Storm
    Heavy Storm
    Spell Normal
    Heavy Storm

      Destroy all Spell and Trap Cards on the field.

      Solar Recharge
      Solar Recharge
      Solar Recharge
      Spell Normal
      Solar Recharge

        Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the GY.

        Extra Deck

        Minerva, the Athenian Lightsworn
        Minerva, the Athenian Lightsworn
        Minerva, the Athenian Lightsworn
        LIGHT 8
        Minerva, the Athenian Lightsworn
        • ATK:

        • 2800

        • DEF:

        • 1800


        1 Tuner + 1+ non-Tuner monsters "Lightsworn" monsters you control cannot be banished by card effects. You can only use each of the following effects of "Minerva, the Athenian Lightsworn" once per turn. If this card is Synchro Summoned: You can send "Lightsworn" monsters with different Types from your Deck to the GY, up to the number of "Lightsworn" monsters used as this card's material. You can banish up to 4 "Lightsworn" monsters from your GY; send that many cards from the top of your Deck to the GY.

        Main: 55 Extra: 15

        1 cardAurkus, Lightsworn Druid 1 cardAurkus, Lightsworn Druid
        Aurkus, Lightsworn Druid
        LIGHT 3
        Aurkus, Lightsworn Druid
        • ATK:

        • 1200

        • DEF:

        • 1800


        Neither player can target "Lightsworn" monsters (anywhere) with card effects. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.


        1 cardCard Trooper 1 cardCard Trooper
        Card Trooper
        EARTH 3
        Card Trooper
        • ATK:

        • 400

        • DEF:

        • 400


        Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.


        2 cardCelestia, Lightsworn Angel 2 cardCelestia, Lightsworn Angel
        Celestia, Lightsworn Angel
        LIGHT 5
        Celestia, Lightsworn Angel
        • ATK:

        • 2300

        • DEF:

        • 200


        When you Tribute Summon this card by Tributing a "Lightsworn" monster: You can send the top 4 cards of your Deck to the GY, then target up to 2 cards your opponent controls; destroy those targets.


        1 cardEhren, Lightsworn Monk 1 cardEhren, Lightsworn Monk
        Ehren, Lightsworn Monk
        LIGHT 4
        Ehren, Lightsworn Monk
        • ATK:

        • 1600

        • DEF:

        • 1000


        If this card attacks a Defense Position monster, before damage calculation: Shuffle that monster into the Deck. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard.


        1 cardGaroth, Lightsworn Warrior 1 cardGaroth, Lightsworn Warrior
        Garoth, Lightsworn Warrior
        LIGHT 4
        Garoth, Lightsworn Warrior
        • ATK:

        • 1850

        • DEF:

        • 1300


        Each time a card(s) is sent from your Deck to the GY by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior": Send the top 2 cards of your Deck to the GY, then draw 1 card for each "Lightsworn" monster sent to the GY by this effect.


        1 cardGragonith, Lightsworn Dragon 1 cardGragonith, Lightsworn Dragon
        Gragonith, Lightsworn Dragon
        LIGHT 6
        Gragonith, Lightsworn Dragon
        • ATK:

        • 2000

        • DEF:

        • 1600


        This card gains 300 ATK and DEF for each "Lightsworn" monster with a different name in your Graveyard. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard.


        2 cardHonest 2 cardHonest
        Honest
        LIGHT 4
        Honest
        • ATK:

        • 1100

        • DEF:

        • 1900


        During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.


        1 cardJain, Lightsworn Paladin 1 cardJain, Lightsworn Paladin
        Jain, Lightsworn Paladin
        LIGHT 4
        Jain, Lightsworn Paladin
        • ATK:

        • 1800

        • DEF:

        • 1200


        If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the Graveyard.


        1 cardJinzo
        1 cardJinzo
        Jinzo
        DARK 6
        Jinzo
        • ATK:

        • 2400

        • DEF:

        • 1500


        Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.


        2 cardJudgment Dragon 2 cardJudgment Dragon
        Judgment Dragon
        LIGHT 8
        Judgment Dragon
        • ATK:

        • 3000

        • DEF:

        • 2600


        Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY.


        1 cardLumina, Lightsworn Summoner 1 cardLumina, Lightsworn Summoner
        Lumina, Lightsworn Summoner
        LIGHT 3
        Lumina, Lightsworn Summoner
        • ATK:

        • 1000

        • DEF:

        • 1000


        Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your GY; Special Summon that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.


        2 cardLyla, Lightsworn Sorceress 2 cardLyla, Lightsworn Sorceress
        Lyla, Lightsworn Sorceress
        LIGHT 4
        Lyla, Lightsworn Sorceress
        • ATK:

        • 1700

        • DEF:

        • 200


        You can target 1 Spell/Trap your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.


        1 cardNecro Gardna
        1 cardNecro Gardna
        Necro Gardna
        DARK 3
        Necro Gardna
        • ATK:

        • 600

        • DEF:

        • 1300


        During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).


        1 cardTragoedia 1 cardTragoedia
        Tragoedia
        DARK 10
        Tragoedia
        • ATK:

        • -1

        • DEF:

        • -1


        When you take battle damage: You can Special Summon this card from your hand. Gains 600 ATK/DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the GY, then target 1 face-up monster your opponent controls with the same Level the sent monster had in the hand; take control of that face-up monster. Once per turn: You can target 1 monster in your GY; this card's Level becomes the same as that target's, until the end of this turn.


        3 cardWulf, Lightsworn Beast 3 cardWulf, Lightsworn Beast
        Wulf, Lightsworn Beast
        LIGHT 4
        Wulf, Lightsworn Beast
        • ATK:

        • 2100

        • DEF:

        • 300


        Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.


        3 cardRyko, Lightsworn Hunter 3 cardRyko, Lightsworn Hunter
        Ryko, Lightsworn Hunter
        LIGHT 2
        Ryko, Lightsworn Hunter
        • ATK:

        • 200

        • DEF:

        • 100


        FLIP: Apply these effects (simultaneously). ● You can destroy 1 card on the field. ● Send the top 3 cards of your Deck to the GY.


        1 cardPlaguespreader Zombie 1 cardPlaguespreader Zombie
        Plaguespreader Zombie
        DARK 2
        Plaguespreader Zombie
        • ATK:

        • 400

        • DEF:

        • 200


        If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.


        1 cardBrain Control 1 cardBrain Control
        Brain Control
        Spell Normal
        Brain Control

          Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.


          1 cardCharge of the Light Brigade 1 cardCharge of the Light Brigade
          Charge of the Light Brigade
          Spell Normal
          Charge of the Light Brigade

            Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.


            1 cardCold Wave
            1 cardCold Wave
            Cold Wave
            Spell Normal
            Cold Wave

              This card can only be activated at the start of Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards.


              1 cardFoolish Burial
              1 cardFoolish Burial
              Foolish Burial
              Spell Normal
              Foolish Burial

                Send 1 monster from your Deck to the GY.




                Tag(s):

                1 cardGiant Trunade
                1 cardGiant Trunade
                Giant Trunade
                Spell Normal
                Giant Trunade

                  Return all Spell and Trap Cards on the field to the hand.


                  2 cardGold Sarcophagus
                  2 cardGold Sarcophagus
                  Gold Sarcophagus
                  Spell Normal
                  Gold Sarcophagus

                    Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                    1 cardHeavy Storm
                    1 cardHeavy Storm
                    Heavy Storm
                    Spell Normal
                    Heavy Storm

                      Destroy all Spell and Trap Cards on the field.


                      2 cardLightning Vortex
                      2 cardLightning Vortex
                      Lightning Vortex
                      Spell Normal
                      Lightning Vortex

                        Discard 1 card; destroy all face-up monsters your opponent controls.


                        1 cardMonster Reincarnation 1 cardMonster Reincarnation
                        Monster Reincarnation
                        Spell Normal
                        Monster Reincarnation

                          Discard 1 card, then target 1 monster in your GY; add it to your hand.


                          1 cardMystical Space Typhoon
                          1 cardMystical Space Typhoon
                          Mystical Space Typhoon
                          Spell Quick
                          Mystical Space Typhoon

                            Target 1 Spell/Trap on the field; destroy that target.


                            1 cardRealm of Light 1 cardRealm of Light
                            Realm of Light
                            Spell Field
                            Realm of Light

                              Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. All "Lightsworn" monsters gain 100 ATK for each Shine Counter on this card. If this card would be destroyed by a card effect, remove 2 Shine Counters from this card instead.


                              3 cardSolar Recharge 3 cardSolar Recharge
                              Solar Recharge
                              Spell Normal
                              Solar Recharge

                                Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the GY.


                                1 cardBeckoning Light 1 cardBeckoning Light
                                Beckoning Light
                                Trap Normal
                                Beckoning Light

                                  Discard your entire hand, then for each card you discarded to the GY by this effect, add 1 LIGHT monster from your GY to your hand.


                                  2 cardBottomless Trap Hole 2 cardBottomless Trap Hole
                                  Bottomless Trap Hole
                                  Trap Normal
                                  Bottomless Trap Hole

                                    When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                                    1 cardCall of the Haunted
                                    1 cardCall of the Haunted
                                    Call of the Haunted
                                    Trap Continuous
                                    Call of the Haunted

                                      Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                      3 cardDust Tornado 3 cardDust Tornado
                                      Dust Tornado
                                      Trap Normal
                                      Dust Tornado

                                        Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                        2 cardGlorious Illusion 2 cardGlorious Illusion
                                        Glorious Illusion
                                        Trap Continuous
                                        Glorious Illusion

                                          Activate this card by targeting 1 "Lightsworn" monster in your Graveyard; Special Summon that target in face-up Attack Position. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.


                                          1 cardLightsworn Barrier 1 cardLightsworn Barrier
                                          Lightsworn Barrier
                                          Trap Continuous
                                          Lightsworn Barrier

                                            When a "Lightsworn" monster you control is targeted for an attack: You can send the top 2 cards of your Deck to the Graveyard, then target the attacking monster; negate the attack.


                                            1 cardMirror Force
                                            1 cardMirror Force
                                            Mirror Force
                                            Trap Normal
                                            Mirror Force

                                              When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                              1 cardRoyal Decree 1 cardRoyal Decree
                                              Royal Decree
                                              Trap Continuous
                                              Royal Decree

                                                Negate all other Trap effects on the field.


                                                1 cardSkill Successor 1 cardSkill Successor
                                                Skill Successor
                                                Trap Normal
                                                Skill Successor

                                                  Target 1 face-up monster you control; it gains 400 ATK until the end of this turn. During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up monster you control; that target gains 800 ATK until the end of this turn.


                                                  1 cardWall of Revealing Light 1 cardWall of Revealing Light
                                                  Wall of Revealing Light
                                                  Trap Continuous
                                                  Wall of Revealing Light

                                                    Activate by paying any multiple of 1000 Life Points. Monsters your opponent controls cannot attack if their ATK is less than or equal to the amount you paid.


                                                    2 cardAlly of Justice Catastor 2 cardAlly of Justice Catastor
                                                    Ally of Justice Catastor
                                                    DARK 5
                                                    Ally of Justice Catastor
                                                    • ATK:

                                                    • 2200

                                                    • DEF:

                                                    • 1200


                                                    1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.


                                                    1 cardAncient Fairy Dragon
                                                    1 cardAncient Fairy Dragon
                                                    Ancient Fairy Dragon
                                                    LIGHT 7
                                                    Ancient Fairy Dragon
                                                    • ATK:

                                                    • 2100

                                                    • DEF:

                                                    • 3000


                                                    1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


                                                    1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                                                    Black Rose Dragon
                                                    FIRE 7
                                                    Black Rose Dragon
                                                    • ATK:

                                                    • 2400

                                                    • DEF:

                                                    • 1800


                                                    1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                                    1 cardBrionac, Dragon of the Ice Barrier 1 cardBrionac, Dragon of the Ice Barrier
                                                    Brionac, Dragon of the Ice Barrier
                                                    WATER 6
                                                    Brionac, Dragon of the Ice Barrier
                                                    • ATK:

                                                    • 2300

                                                    • DEF:

                                                    • 1400


                                                    1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                                                    2 cardColossal Fighter 2 cardColossal Fighter
                                                    Colossal Fighter
                                                    DARK 8
                                                    Colossal Fighter
                                                    • ATK:

                                                    • 2800

                                                    • DEF:

                                                    • 1000


                                                    1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can target 1 Warrior-Type monster in either Graveyard; Special Summon that target.


                                                    1 cardGoyo Guardian 1 cardGoyo Guardian
                                                    Goyo Guardian
                                                    EARTH 6
                                                    Goyo Guardian
                                                    • ATK:

                                                    • 2800

                                                    • DEF:

                                                    • 2000


                                                    1 EARTH Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position.


                                                    1 cardPower Tool Dragon 1 cardPower Tool Dragon
                                                    Power Tool Dragon
                                                    EARTH 7
                                                    Power Tool Dragon
                                                    • ATK:

                                                    • 2300

                                                    • DEF:

                                                    • 2500


                                                    1 Tuner + 1 or more non-Tuner monsters Once per turn: You can reveal 3 Equip Spell Cards from your Deck, then your opponent randomly adds 1 of them to your hand, and you shuffle the rest back into your Deck. If this card would be destroyed while equipped with an Equip Spell Card(s), you can send 1 of those cards to the Graveyard instead.


                                                    2 cardRed Dragon Archfiend 2 cardRed Dragon Archfiend
                                                    Red Dragon Archfiend
                                                    DARK 8
                                                    Red Dragon Archfiend
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 2000


                                                    1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.


                                                    1 cardScrap Dragon 1 cardScrap Dragon
                                                    Scrap Dragon
                                                    EARTH 8
                                                    Scrap Dragon
                                                    • ATK:

                                                    • 2800

                                                    • DEF:

                                                    • 2000


                                                    1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card you control and 1 card your opponent controls; destroy them. When this card in your possession is destroyed by your opponent's card and sent to your GY: Target 1 non-Synchro "Scrap" monster in your GY; Special Summon that target.


                                                    1 cardStardust Dragon 1 cardStardust Dragon
                                                    Stardust Dragon
                                                    WIND 8
                                                    Stardust Dragon
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 2000


                                                    1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                                    2 cardThought Ruler Archfiend 2 cardThought Ruler Archfiend
                                                    Thought Ruler Archfiend
                                                    DARK 8
                                                    Thought Ruler Archfiend
                                                    • ATK:

                                                    • 2700

                                                    • DEF:

                                                    • 2300


                                                    1 Tuner + 1 or more non-Tuner monsters If this card destroys a monster by battle and sends it to the Graveyard: Gain LP equal to that monster's original ATK in the Graveyard. During either player's turn, when a Spell/Trap Card is activated that targets exactly 1 Psychic-Type monster (and no other cards): You can pay 1000 LP; negate the activation, and if you do, destroy it.


                                                    ocg
                                                    Lightsworn
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