Magistus Deck Breakdown

Cards Usage Statistic

Main Deck

Crowley, the Gifted Magistus
Crowley, the Gifted Magistus
Crowley, the Gifted Magistus
DARK 4
Crowley, the Gifted Magistus
  • ATK:

  • 1800

  • DEF:

  • 1000


If this face-up card is used as Fusion Material, its name can be treated as "Aleister the Invoker". You can only use each of the following effects of "Crowley, the Gifted Magistus" once per turn. If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Normal or Special Summoned (except during the Damage Step): You can Fusion Summon 1 "Magistus" or "Invoked" Fusion Monster from your Extra Deck, using monsters from your hand or field.

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Spenta, the Magistus Sealer
Spenta, the Magistus Sealer
Spenta, the Magistus Sealer
LIGHT 4
Spenta, the Magistus Sealer
  • ATK:

  • 1000

  • DEF:

  • 1000


You can discard this card, then activate 1 of these effects; ● Add 1 "Magistus" monster from your Deck to your hand, except "Spenta, the Magistus Sealer". ● Halve the ATK of 1 monster your opponent controls until the end of this turn. You can banish this card from your GY, then target 1 face-up monster you control; equip 1 "Magistus" monster from your Extra Deck or GY to it as an Equip Spell. You can only use each effect of "Spenta, the Magistus Sealer" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Zoroa, the Magistus of Flame
Zoroa, the Magistus of Flame
Zoroa, the Magistus of Flame
FIRE 4
Zoroa, the Magistus of Flame
  • ATK:

  • 1500

  • DEF:

  • 1500


You can target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your Extra Deck. If this card becomes equipped with a "Magistus" Monster Card: You can Special Summon 1 Level 4 Spellcaster monster from your hand or GY in Defense Position, except "Zoroa, the Magistus of Flame", but its effects are negated. You can only use each effect of "Zoroa, the Magistus of Flame" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Extra Deck

    Magistus Chorozo
    Magistus Chorozo
    Magistus Chorozo
    DARK 4
    Magistus Chorozo
    • ATK:

    • 1000

    • DEF:

    • 2800


    1 Fusion, Synchro, Xyz, or Link Monster + 1 Spellcaster monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the correct Fusion Material Monster Cards you control to the GY. Once per turn, when a monster declares an attack: You can target it; negate the attack, and if you do, this card gains ATK equal to that monster's ATK (until the end of this turn), then you can return that monster to the hand.

    Zoroa, the Magistus Verethragna
    Zoroa, the Magistus Verethragna
    Zoroa, the Magistus Verethragna
    FIRE 8
    Zoroa, the Magistus Verethragna
    • ATK:

    • 2900

    • DEF:

    • 2900


    1 "Magistus" monster + 1 Fusion, Synchro, Xyz, or Link Monster You can target 1 Effect Monster in your GY or your opponent controls; equip that Effect Monster to this card. When a monster effect is activated (Quick Effect): You can send 1 face-up "Magistus" Monster Card you control to the GY; negate that effect, then you can destroy 1 card your opponent controls. You can only use each effect of "Zoroa, the Magistus Verethragna" once per turn.

    Artemis, the Magistus Moon Maiden
    Artemis, the Magistus Moon Maiden
    Artemis, the Magistus Moon Maiden
    LIGHT
    Artemis, the Magistus Moon Maiden
    • ATK:

    • 800

    • LINK-1

    Link Arrow:

    Top


    1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.

    Endymion, the Crescent Magistus
    Endymion, the Crescent Magistus
    Endymion, the Crescent Magistus
    LIGHT
    Endymion, the Crescent Magistus
    • ATK:

    • 1850

    • LINK-2

    Link Arrow:

    Left

    Bottom-Right


    2 monsters, including a Level 4 Spellcaster monster If this card is Link Summoned: You can target 1 "Magistus" monster you control; equip it with 1 Spellcaster monster from your GY or banishment as an Equip Spell. During the Main Phase (Quick Effect): You can target 1 Spellcaster Monster Card in your Spell & Trap Zone treated as an Equip Spell; return it to the hand. You can only use 1 "Endymion, the Crescent Magistus" effect per turn, and only once that turn.

    Borreload Savage Dragon
    Borreload Savage Dragon
    Borreload Savage Dragon
    DARK 8
    Borreload Savage Dragon
    • ATK:

    • 3000

    • DEF:

    • 2500


    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.

    Main: 54 Extra: 16

    2 cardAstellar of the White Forest 2 cardAstellar of the White Forest
    Astellar of the White Forest
    LIGHT 2
    Astellar of the White Forest
    • ATK:

    • 0

    • DEF:

    • 0


    You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 LIGHT Spellcaster Tuner from your Deck. If a Spell/Trap(s) is sent to your GY to activate a monster's effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Astellar of the White Forest" once per turn.


    2 cardDiabellstar the Black Witch
    2 cardDiabellstar the Black Witch
    Diabellstar the Black Witch
    DARK 7
    Diabellstar the Black Witch
    • ATK:

    • 2500

    • DEF:

    • 2000


    You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


    1 cardDiabellstar Vengeance 1 cardDiabellstar Vengeance
    Diabellstar Vengeance
    DARK 8
    Diabellstar Vengeance
    • ATK:

    • 2500

    • DEF:

    • 2100


    (This card is always treated as a "Sinful Spoils" card.) You can banish 1 Spell and 1 Trap from your hand and/or GY; Special Summon this card from your hand or GY. (Quick Effect): You can pay half your LP, then target 1 card your opponent controls; destroy it, then if another "Diabell" Monster Card is on the field, you can Special Summon 1 Tuner Synchro Monster (Illusion or Spellcaster) from your Extra Deck. You can only use each effect of "Diabellstar Vengeance" once per turn.


    1 cardDiabellze the Original Sinkeeper 1 cardDiabellze the Original Sinkeeper
    Diabellze the Original Sinkeeper
    LIGHT 7
    Diabellze the Original Sinkeeper
    • ATK:

    • 2500

    • DEF:

    • 2000


    If a "Sinful Spoils" card is in either player's GY, you can Special Summon this card (from your hand). You can only Special Summon "Diabellze the Original Sinkeeper" once per turn this way. Your opponent must Set Spell/Trap Cards before activating them. If a Spell/Trap becomes Set on the field, while this card is in the Monster Zone (except during the Damage Step): You can target 1 card you control and 1 card your opponent controls; destroy them. You can only use this effect of "Diabellze the Original Sinkeeper" once per turn.


    1 cardDiabellze the White Witch 1 cardDiabellze the White Witch
    Diabellze the White Witch
    LIGHT 8
    Diabellze the White Witch
    • ATK:

    • 2500

    • DEF:

    • 2100


    (This card is always treated as a "White Forest" card.) Monsters you control cannot be destroyed by your opponent's card effects, while you control 2 or more "Diabell" monsters. You can only use each of the following effects of "Diabellze the White Witch" once per turn. You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Sinful Spoils" or "Diabell" card from your Deck to the GY.


    1 cardDroll & Lock Bird
    1 cardDroll & Lock Bird
    Droll & Lock Bird
    WIND 1
    Droll & Lock Bird
    • ATK:

    • 0

    • DEF:

    • 0


    If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


    3 cardElzette of the White Forest 3 cardElzette of the White Forest
    Elzette of the White Forest
    LIGHT 2
    Elzette of the White Forest
    • ATK:

    • 0

    • DEF:

    • 0


    You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand, then add 1 "White Forest" monster from your Deck to your hand, except "Elzette of the White Forest". During your opponent's turn, if a LIGHT Spellcaster Tuner is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Elzette of the White Forest" once per turn.


    1 cardElzette, Azamina of the White Forest 1 cardElzette, Azamina of the White Forest
    Elzette, Azamina of the White Forest
    LIGHT 2
    Elzette, Azamina of the White Forest
    • ATK:

    • 0

    • DEF:

    • 0


    You can reveal this card in your hand; Special Summon 1 "White Forest" or "Azamina" monster from your hand. During your Main Phase: You can Fusion Summon 1 "Azamina" Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY as Synchro Material: You can add 1 "Sinful Spoils" card from your Deck to your hand. You can only use each effect of "Elzette, Azamina of the White Forest" once per turn.


    3 cardKing Tiger Wanghu 3 cardKing Tiger Wanghu
    King Tiger Wanghu
    EARTH 4
    King Tiger Wanghu
    • ATK:

    • 1700

    • DEF:

    • 1000


    When a monster(s) with 1400 or less ATK is Normal Summoned or Special Summoned: Destroy those monsters with 1400 or less ATK. This card must be face-up on the field to activate and to resolve this effect.


    1 cardMaxx "C"
    1 cardMaxx "C"
    Maxx "C"
    EARTH 2
    Maxx "C"
    • ATK:

    • 500

    • DEF:

    • 200


    During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


    3 cardMulcharmy Purulia 3 cardMulcharmy Purulia
    Mulcharmy Purulia
    WATER 4
    Mulcharmy Purulia
    • ATK:

    • 100

    • DEF:

    • 600


    If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


    2 cardNightmare Apprentice 2 cardNightmare Apprentice
    Nightmare Apprentice
    DARK 6
    Nightmare Apprentice
    • ATK:

    • 2000

    • DEF:

    • 1700


    You can Special Summon this card (from your hand) by discarding 1 card. You can only Special Summon "Nightmare Apprentice" once per turn this way. If this card battles a monster, neither can be destroyed by that battle. If this card is Normal or Special Summoned: You can add 1 Illusion monster from your Deck to your hand, except "Nightmare Apprentice". You can only use this effect of "Nightmare Apprentice" once per turn.


    1 cardBlue-Eyes White Dragon 1 cardBlue-Eyes White Dragon
    Blue-Eyes White Dragon
    LIGHT 8
    Blue-Eyes White Dragon
    • ATK:

    • 3000

    • DEF:

    • 2500


    This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


    2 cardAsh Blossom & Joyous Spring
    2 cardAsh Blossom & Joyous Spring
    Ash Blossom & Joyous Spring
    FIRE 3
    Ash Blossom & Joyous Spring
    • ATK:

    • 0

    • DEF:

    • 1800


    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


    1 cardEffect Veiler 1 cardEffect Veiler
    Effect Veiler
    LIGHT 1
    Effect Veiler
    • ATK:

    • 0

    • DEF:

    • 0


    During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


    1 cardRucia of the White Forest 1 cardRucia of the White Forest
    Rucia of the White Forest
    LIGHT 4
    Rucia of the White Forest
    • ATK:

    • 800

    • DEF:

    • 1500


    If you control a "White Forest" monster: You can Special Summon this card from your hand. You can send 1 Spell/Trap from your hand or field to the GY; draw 1 card. If this card is in your GY (Quick Effect): You can target 1 "White Forest" Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but negate its effects. You can only use each effect of "Rucia of the White Forest" once per turn.


    2 cardSilvy of the White Forest 2 cardSilvy of the White Forest
    Silvy of the White Forest
    LIGHT 4
    Silvy of the White Forest
    • ATK:

    • 1500

    • DEF:

    • 200


    If this card is Normal or Special Summoned: You can add 1 "White Forest" Spell/Trap from your Deck to your hand. If this card is in your GY (Quick Effect): You can target 1 "White Forest" Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but negate its effects. You can only use each effect of "Silvy of the White Forest" once per turn.


    1 cardBurst Stream of Destruction 1 cardBurst Stream of Destruction
    Burst Stream of Destruction
    Spell Normal
    Burst Stream of Destruction

      If you control "Blue-Eyes White Dragon": Destroy all monsters your opponent controls. "Blue-Eyes White Dragon" you control cannot attack the turn you activate this card.


      1 cardCalled by the Grave
      1 cardCalled by the Grave
      Called by the Grave
      Spell Quick
      Called by the Grave

        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




        Tag(s):

        1 cardDeception of the Sinful Spoils 1 cardDeception of the Sinful Spoils
        Deception of the Sinful Spoils
        Spell Continuous
        Deception of the Sinful Spoils

          You can Tribute 1 monster from your hand or field; add 1 "Azamina" card from your Deck to your hand. If a monster(s) is sent to your opponent's GY, and you control an "Azamina" monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can Set it. You can only use each effect of "Deception of the Sinful Spoils" once per turn.


          2 cardDeck Lockdown 2 cardDeck Lockdown
          Deck Lockdown
          Spell Continuous
          Deck Lockdown

            Neither player can add cards from the Deck to their hand except by drawing them. Monsters cannot be Special Summoned from the Main Deck. Destroy this card during your 2nd Standby Phase after activation.


            1 cardFilia Diabell 1 cardFilia Diabell
            Filia Diabell
            Spell Normal
            Filia Diabell

              Add 1 Level 8 or higher "Diabell" monster from your Deck to your hand, or if only your opponent controls a monster, you can Special Summon it instead. If this card is banished: You can make all "Diabell" monsters you currently control gain 500 ATK. You can only use each effect of "Filia Diabell" once per turn.


              1 cardMausoleum of White 1 cardMausoleum of White
              Mausoleum of White
              Spell Field
              Mausoleum of White

                During your Main Phase, you can Normal Summon 1 Level 1 LIGHT Tuner in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the GY, and if you do, the targeted monster gains ATK/DEF equal to the Level of the monster sent to the GY x 100, until the end of this turn (even if this card leaves the field). You can banish this card from your GY; add 1 "Burst Stream of Destruction" from your Deck to your hand.


                1 cardTales of the White Forest 1 cardTales of the White Forest
                Tales of the White Forest
                Spell Normal
                Tales of the White Forest

                  If you control an Illusion or Spellcaster monster: Add 1 "White Forest" monster from your Deck to your hand. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Tales of the White Forest" once per turn.


                  1 cardThe Hallowed Azamina 1 cardThe Hallowed Azamina
                  The Hallowed Azamina
                  Spell Normal
                  The Hallowed Azamina

                    Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) If this card is in the GY: You can target 1 "Azamina" monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of "The Hallowed Azamina" once per turn.


                    1 cardTriple Tactics Talent
                    1 cardTriple Tactics Talent
                    Triple Tactics Talent
                    Spell Normal
                    Triple Tactics Talent

                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                      Tag(s):

                      1 cardWANTED: Seeker of Sinful Spoils
                      1 cardWANTED: Seeker of Sinful Spoils
                      WANTED: Seeker of Sinful Spoils
                      Spell Quick
                      WANTED: Seeker of Sinful Spoils

                        Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.


                        1 cardAzamina Aphes 1 cardAzamina Aphes
                        Azamina Aphes
                        Trap Normal
                        Azamina Aphes

                          (This card is always treated as a "White Forest" card.) Target cards on the field, up to the number of Fusion and Synchro Monsters in your field and GY that are Fiend, Illusion, or Spellcaster; return them to the hand. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Azamina Aphes" once per turn.


                          1 cardCurse of Diabell 1 cardCurse of Diabell
                          Curse of Diabell
                          Trap Normal
                          Curse of Diabell

                            If you control 2 or more "Diabell" monsters: Send 1 monster you control to the GY; destroy all face-up cards your opponent controls. If this card is sent to the GY, or banished, from the hand or Deck: You can add 1 "Diabell" Spell/Trap from your Deck to your hand, except "Curse of Diabell". You can only use each effect of "Curse of Diabell" once per turn.


                            1 cardD.D. Post 1 cardD.D. Post
                            D.D. Post
                            Trap Continuous
                            D.D. Post

                              Monsters you control gain 300 ATK for each card type (Monster, Spell, or Trap) among your banished cards. Once per turn, during the Main Phase: You can banish 1 card from your hand or GY, then you can shuffle 1 of your banished cards into the Deck. If this card is banished: You can place it face-up on your field. You can only use this effect of "D.D. Post" once per turn.


                              3 cardDifferent Dimension Ground 3 cardDifferent Dimension Ground
                              Different Dimension Ground
                              Trap Normal
                              Different Dimension Ground

                                This turn, any monster sent to the GY is banished instead.


                                1 cardEvenly Matched 1 cardEvenly Matched
                                Evenly Matched
                                Trap Normal
                                Evenly Matched

                                  At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                  1 cardIce Dragon's Prison 1 cardIce Dragon's Prison
                                  Ice Dragon's Prison
                                  Trap Normal
                                  Ice Dragon's Prison

                                    Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                    1 cardInfinite Impermanence 1 cardInfinite Impermanence
                                    Infinite Impermanence
                                    Trap Normal
                                    Infinite Impermanence

                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                      3 cardRoyal Decree 3 cardRoyal Decree
                                      Royal Decree
                                      Trap Continuous
                                      Royal Decree

                                        Negate all other Trap effects on the field.


                                        1 cardSinful Spoils of Slumber - Morrian 1 cardSinful Spoils of Slumber - Morrian
                                        Sinful Spoils of Slumber - Morrian
                                        Trap Normal
                                        Sinful Spoils of Slumber - Morrian

                                          Target 1 face-up Special Summoned monster on the field; change it to face-down Defense Position. If you control a Level 5 or higher Illusion monster, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Sinful Spoils of Slumber - Morrian" effect per turn, and only once that turn.


                                          1 cardSinful Spoils Subdual 1 cardSinful Spoils Subdual
                                          Sinful Spoils Subdual
                                          Trap Normal
                                          Sinful Spoils Subdual

                                            Take 1 Level 5 or higher Illusion monster from your Deck and either add it to your hand or Special Summon it, but if you Special Summon it with this effect, you cannot activate its effects during the Main Phase this turn. You can banish this card from your GY, then target 1 face-down card you control; return it to the hand, then you can Set 1 Spell/Trap from your hand. You can only use 1 "Sinful Spoils Subdual" effect per turn, and only once that turn.


                                            1 cardWoes of the White Forest 1 cardWoes of the White Forest
                                            Woes of the White Forest
                                            Trap Normal
                                            Woes of the White Forest

                                              Special Summon 1 "White Forest" monster from your hand or Deck, then immediately after this effect resolves, you can Synchro Summon 1 "White Forest" Synchro Monster. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Woes of the White Forest" once per turn.


                                              1 cardAzamina 1 cardAzamina
                                              Azamina
                                              LIGHT 12
                                              Azamina
                                              • ATK:

                                              • 4000

                                              • DEF:

                                              • 4000


                                              "Queen Azamina" + 1 Fusion or Synchro Monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 "Saint Azamina" you control and 1 face-up monster your opponent controls. Cannot be destroyed by card effects. Each time your opponent activates a card or effect, all monsters they control lose 500 ATK when it resolves. Your opponent cannot activate the effects of monsters with 0 ATK.


                                              1 cardAzamina Ilia Silvia 1 cardAzamina Ilia Silvia
                                              Azamina Ilia Silvia
                                              DARK 6
                                              Azamina Ilia Silvia
                                              • ATK:

                                              • 1900

                                              • DEF:

                                              • 1500


                                              1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.


                                              1 cardAzamina Moa Regina 1 cardAzamina Moa Regina
                                              Azamina Moa Regina
                                              DARK 8
                                              Azamina Moa Regina
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2000


                                              1 Illusion monster + 1 Level 6 or higher Fiend monster You can target 1 Illusion monster in your GY, except "Azamina Moa Regina"; Special Summon it. When an "Azamina" or "Sinful Spoils" card or effect is activated, except "Azamina Moa Regina" (Quick Effect): You can target up to 2 cards on the field; destroy them. You can only use each effect of "Azamina Moa Regina" once per turn.


                                              1 cardAzamina Mu Rcielago 1 cardAzamina Mu Rcielago
                                              Azamina Mu Rcielago
                                              DARK 6
                                              Azamina Mu Rcielago
                                              • ATK:

                                              • 2000

                                              • DEF:

                                              • 2400


                                              1 Illusion monster + 1 LIGHT Spellcaster monster Monsters your opponent controls lose 500 ATK/DEF for each "Azamina" monster you control. You can only use each of the following effects of "Azamina Mu Rcielago" once per turn. If this card is Fusion Summoned: You can add 1 "Azamina" or "Sinful Spoils" card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Spell from your Deck to your hand.


                                              1 cardSaint Azamina 1 cardSaint Azamina
                                              Saint Azamina
                                              DARK 10
                                              Saint Azamina
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 4000


                                              2 Level 6 or higher monsters (1 Fusion + 1 Synchro) Your opponent cannot target cards in their field, GY, or banishment, or this card on the field, with card effects. Your opponent takes any battle damage you would have taken. If this card was Fusion Summoned this turn (Quick Effect): You can Special Summon 1 Level 9 or lower "Azamina" monster from your Deck or Extra Deck. You can only use this effect of "Saint Azamina" once per turn.


                                              1 cardSnake-Eyes Doomed Dragon 1 cardSnake-Eyes Doomed Dragon
                                              Snake-Eyes Doomed Dragon
                                              FIRE 8
                                              Snake-Eyes Doomed Dragon
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2500


                                              1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.


                                              1 cardSpirit with Eyes of Blue 1 cardSpirit with Eyes of Blue
                                              Spirit with Eyes of Blue
                                              LIGHT
                                              Spirit with Eyes of Blue
                                              • ATK:

                                              • 300

                                              • LINK-1

                                              Link Arrow:

                                              Bottom-Left


                                              1 Level 4 or lower Dragon or Spellcaster monster You cannot Special Summon, except Dragon monsters. You can only use each of the following effects of "Spirit with Eyes of Blue" once per turn. If this card is Link Summoned: You can take 1 "Mausoleum of White" from your Deck and either add it to your hand or send it to the GY. You can Tribute this card; Special Summon 1 "Blue-Eyes" monster from your hand or GY, but if you Special Summoned an Effect Monster from your GY by this effect, it cannot attack and its effects are negated.


                                              1 cardBaronne de Fleur
                                              1 cardBaronne de Fleur
                                              Baronne de Fleur
                                              WIND 10
                                              Baronne de Fleur
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2400


                                              1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                              1 cardChaos Angel 1 cardChaos Angel
                                              Chaos Angel
                                              DARK 10
                                              Chaos Angel
                                              • ATK:

                                              • 3500

                                              • DEF:

                                              • 2800


                                              1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                              2 cardDiabell, Queen of the White Forest 2 cardDiabell, Queen of the White Forest
                                              Diabell, Queen of the White Forest
                                              LIGHT 8
                                              Diabell, Queen of the White Forest
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2000


                                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned using a Tuner Synchro Monster: You can target 1 Spell/Trap in your GY; add it to your hand. When your opponent activates a card or effect (Quick Effect): You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 Level 7 or lower Tuner Synchro Monster from your Extra Deck, GY, or banishment. You can only use each effect of "Diabell, Queen of the White Forest" once per turn.


                                              1 cardPoplar of the White Forest 1 cardPoplar of the White Forest
                                              Poplar of the White Forest
                                              LIGHT 4
                                              Poplar of the White Forest
                                              • ATK:

                                              • 700

                                              • DEF:

                                              • 2000


                                              1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 2 "White Forest" monsters in your GY; place them face-up in their owners' Spell & Trap Zones as Continuous Spells. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each effect of "Poplar of the White Forest" once per turn.


                                              1 cardRciela, Sinister Soul of the White Forest 1 cardRciela, Sinister Soul of the White Forest
                                              Rciela, Sinister Soul of the White Forest
                                              LIGHT 6
                                              Rciela, Sinister Soul of the White Forest
                                              • ATK:

                                              • 2000

                                              • DEF:

                                              • 1600


                                              1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can send 1 Spell/Trap from your hand or field to the GY; add 1 "White Forest" card or 1 LIGHT Spellcaster monster from your Deck to your hand. You can only use this effect of "Rciela, Sinister Soul of the White Forest" once per turn. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also they cannot be destroyed by your opponent's card effects.


                                              1 cardSilvera, Wolf Tamer of the White Forest 1 cardSilvera, Wolf Tamer of the White Forest
                                              Silvera, Wolf Tamer of the White Forest
                                              LIGHT 6
                                              Silvera, Wolf Tamer of the White Forest
                                              • ATK:

                                              • 1900

                                              • DEF:

                                              • 2400


                                              1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can change all face-up monsters your opponent controls to face-down Defense Position. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also if they attack a Defense Position monster, inflict double piercing battle damage to your opponent.


                                              1 cardZapper Shrimp 1 cardZapper Shrimp
                                              Zapper Shrimp
                                              LIGHT 2
                                              Zapper Shrimp
                                              • ATK:

                                              • 1000

                                              • DEF:

                                              • 1200


                                              1 Tuner + 1 non-Tuner monster If this card is Special Summoned: You can send 1 other card from your hand or field to the GY, then target 1 Spell/Trap your opponent controls; destroy it. You can only use this effect of "Zapper Shrimp" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                                              1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy 1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy
                                              Number 38: Hope Harbinger Dragon Titanic Galaxy
                                              LIGHT
                                              Number 38: Hope Harbinger Dragon Titanic Galaxy
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2500


                                              2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.


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                                              Magistus
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