Malefic Deck Breakdown

Cards Usage Statistic

Main Deck

Inspector Boarder
Inspector Boarder
Inspector Boarder
LIGHT 4
Inspector Boarder
  • ATK:

  • 2000

  • DEF:

  • 2000


Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)

Krishnerd Witch
Krishnerd Witch
Krishnerd Witch
LIGHT 4
Krishnerd Witch
  • ATK:

  • 1800

  • DEF:

  • 700


Cannot be destroyed by your opponent's card effects while "Multi-Universe" is on the field. You can only use each of the following effects of "Krishnerd Witch" once per turn. If a card(s) in the Field Zone leaves the field by card effect (except during the Damage Step): You can Special Summon this card from your hand. When a Field Spell that is already face-up on the field activates its effect (Quick Effect): You can shuffle 1 of your monsters that is banished or in your GY into the Deck, or if that monster mentions that Field Spell, you can Special Summon it instead.

Malefic Stardust Dragon
Malefic Stardust Dragon
Malefic Stardust Dragon
DARK 8
Malefic Stardust Dragon
  • ATK:

  • 2500

  • DEF:

  • 2000


Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 1 "Stardust Dragon" from your Extra Deck, and cannot be Special Summoned by other ways. There can only be 1 face-up "Malefic" monster on the field. Face-up Field Spell Cards cannot be destroyed by effects. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.

Malefic Truth Dragon
Malefic Truth Dragon
Malefic Truth Dragon
DARK 12
Malefic Truth Dragon
  • ATK:

  • 5000

  • DEF:

  • 5000


Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. If a "Malefic" monster you control, except "Malefic Truth Dragon", is destroyed by battle or by card effect: You can pay half your Life Points; Special Summon this card from your hand or Graveyard. There can only be 1 "Malefic" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. If this card destroys an opponent's monster by battle: Destroy all face-up monsters your opponent controls.

Book of Moon
Book of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.

    Dimensional Fissure
    Dimensional Fissure
    Dimensional Fissure
    Spell Continuous
    Dimensional Fissure

      Any monster sent to the Graveyard is banished instead.

      Multi-Universe
      Multi-Universe
      Multi-Universe
      Spell Field
      Multi-Universe

        Activate only if you do not control a face-up card in your Field Zone. You can target 1 Field Spell that is banished or in either GY; destroy this card, and if you do, place that targeted card face-up in your Field Zone. You can only use this effect of "Multi-Universe" once per turn. If a card(s) in the Field Zone would be destroyed by card effect, you can banish this card from your GY instead.

        Pot of Duality
        Pot of Duality
        Pot of Duality
        Spell Normal
        Pot of Duality

          Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



          Tag(s):

          Pot of Extravagance
          Pot of Extravagance
          Pot of Extravagance
          Spell Normal
          Pot of Extravagance

            At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



            Tag(s):

            Pot of Prosperity
            Pot of Prosperity
            Pot of Prosperity
            Spell Normal
            Pot of Prosperity

              Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.



              Tag(s):

              Runick Allure
              Runick Allure
              Runick Allure
              Spell Continuous
              Runick Allure

                Each time a Quick-Play Spell Card activates: Banish the top card of your opponent's Deck. You can only control 1 "Runick Allure".

                Runick Destruction
                Runick Destruction
                Runick Destruction
                Spell Quick
                Runick Destruction

                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.

                  Runick Dispelling
                  Runick Dispelling
                  Runick Dispelling
                  Spell Quick
                  Runick Dispelling

                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.

                    Runick Flashing Fire
                    Runick Flashing Fire
                    Runick Flashing Fire
                    Spell Quick
                    Runick Flashing Fire

                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.

                      Runick Fountain
                      Runick Fountain
                      Runick Fountain
                      Spell Field
                      Runick Fountain

                        You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.

                        Runick Freezing Curses
                        Runick Freezing Curses
                        Runick Freezing Curses
                        Spell Quick
                        Runick Freezing Curses

                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.

                          Runick Golden Droplet
                          Runick Golden Droplet
                          Runick Golden Droplet
                          Spell Quick
                          Runick Golden Droplet

                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.

                            Runick Slumber
                            Runick Slumber
                            Runick Slumber
                            Spell Quick
                            Runick Slumber

                              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.

                              Runick Smiting Storm
                              Runick Smiting Storm
                              Runick Smiting Storm
                              Spell Quick
                              Runick Smiting Storm

                                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.

                                Runick Tip
                                Runick Tip
                                Runick Tip
                                Spell Quick
                                Runick Tip

                                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.

                                  Terraforming
                                  Terraforming
                                  Terraforming
                                  Spell Normal
                                  Terraforming

                                    Add 1 Field Spell from your Deck to your hand.



                                    Tag(s):

                                    Time-Tearing Morganite
                                    Time-Tearing Morganite
                                    Time-Tearing Morganite
                                    Spell Normal
                                    Time-Tearing Morganite

                                      For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.

                                      Fraud Freeze
                                      Fraud Freeze
                                      Fraud Freeze
                                      Trap Continuous
                                      Fraud Freeze

                                        Once per turn, when your opponent Special Summons a monster(s) from the hand (except during the Damage Step): You can return to the hand all monsters your opponent controls that were Special Summoned from the hand. If neither player controls a "Flower Cardian" Synchro Monster, send this card to the Graveyard.

                                        Ice Dragon's Prison
                                        Ice Dragon's Prison
                                        Ice Dragon's Prison
                                        Trap Normal
                                        Ice Dragon's Prison

                                          Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

                                          Infinite Impermanence
                                          Infinite Impermanence
                                          Infinite Impermanence
                                          Trap Normal
                                          Infinite Impermanence

                                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                                            Rivalry of Warlords
                                            Rivalry of Warlords
                                            Rivalry of Warlords
                                            Trap Continuous
                                            Rivalry of Warlords

                                              Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.

                                              Skill Drain
                                              Skill Drain
                                              Skill Drain
                                              Trap Continuous
                                              Skill Drain

                                                Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).

                                                Solemn Judgment
                                                Solemn Judgment
                                                Solemn Judgment
                                                Trap Counter
                                                Solemn Judgment

                                                  When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                                                  Tag(s):

                                                  Sour Scheduling - Red Vinegar Vamoose
                                                  Sour Scheduling - Red Vinegar Vamoose
                                                  Sour Scheduling - Red Vinegar Vamoose
                                                  Trap Continuous
                                                  Sour Scheduling - Red Vinegar Vamoose

                                                    Activate this card only if your opponent controls a card in this Set card's column; return all other cards in this card's column to the hand. Neither player can use the unused zones in this card's column. You can only control 1 "Sour Scheduling - Red Vinegar Vamoose".

                                                    Summon Limit
                                                    Summon Limit
                                                    Summon Limit
                                                    Trap Continuous
                                                    Summon Limit

                                                      Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.)

                                                      There Can Be Only One
                                                      There Can Be Only One
                                                      There Can Be Only One
                                                      Trap Continuous
                                                      There Can Be Only One

                                                        Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.

                                                        Extra Deck

                                                        Freki the Runick Fangs
                                                        Freki the Runick Fangs
                                                        Freki the Runick Fangs
                                                        DARK 5
                                                        Freki the Runick Fangs
                                                        • ATK:

                                                        • 2000

                                                        • DEF:

                                                        • 0


                                                        2 "Runick" monsters When an attack is declared involving this card in the Extra Monster Zone: You can banish the top 2 cards of your opponent's Deck. Neither player takes any battle damage from attacks involving this card. If this card on the field is destroyed by battle or card effect: You can target 1 "Runick" Quick-Play Spell in your GY; add it to your hand. You can only use this effect of "Freki the Runick Fangs" once per turn.

                                                        Geri the Runick Fangs
                                                        Geri the Runick Fangs
                                                        Geri the Runick Fangs
                                                        DARK 4
                                                        Geri the Runick Fangs
                                                        • ATK:

                                                        • 0

                                                        • DEF:

                                                        • 1000


                                                        2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.

                                                        Hugin the Runick Wings
                                                        Hugin the Runick Wings
                                                        Hugin the Runick Wings
                                                        LIGHT 2
                                                        Hugin the Runick Wings
                                                        • ATK:

                                                        • 0

                                                        • DEF:

                                                        • 0


                                                        2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.

                                                        Munin the Runick Wings
                                                        Munin the Runick Wings
                                                        Munin the Runick Wings
                                                        LIGHT 3
                                                        Munin the Runick Wings
                                                        • ATK:

                                                        • 0

                                                        • DEF:

                                                        • 2000


                                                        2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.

                                                        Sleipnir the Runick Mane
                                                        Sleipnir the Runick Mane
                                                        Sleipnir the Runick Mane
                                                        LIGHT 9
                                                        Sleipnir the Runick Mane
                                                        • ATK:

                                                        • 1500

                                                        • DEF:

                                                        • 1500


                                                        2 "Runick" monsters During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.

                                                        Stardust Dragon
                                                        Stardust Dragon
                                                        Stardust Dragon
                                                        WIND 8
                                                        Stardust Dragon
                                                        • ATK:

                                                        • 2500

                                                        • DEF:

                                                        • 2000


                                                        1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.

                                                        Super Starslayer TY-PHON - Sky Crisis
                                                        Super Starslayer TY-PHON - Sky Crisis
                                                        Super Starslayer TY-PHON - Sky Crisis
                                                        DARK
                                                        Super Starslayer TY-PHON - Sky Crisis
                                                        • ATK:

                                                        • 2900

                                                        • DEF:

                                                        • 2900


                                                        2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                                        Main: 50 Extra: 15

                                                        1 cardInspector Boarder
                                                        1 cardInspector Boarder
                                                        Inspector Boarder
                                                        LIGHT 4
                                                        Inspector Boarder
                                                        • ATK:

                                                        • 2000

                                                        • DEF:

                                                        • 2000


                                                        Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)


                                                        1 cardKrishnerd Witch 1 cardKrishnerd Witch
                                                        Krishnerd Witch
                                                        LIGHT 4
                                                        Krishnerd Witch
                                                        • ATK:

                                                        • 1800

                                                        • DEF:

                                                        • 700


                                                        Cannot be destroyed by your opponent's card effects while "Multi-Universe" is on the field. You can only use each of the following effects of "Krishnerd Witch" once per turn. If a card(s) in the Field Zone leaves the field by card effect (except during the Damage Step): You can Special Summon this card from your hand. When a Field Spell that is already face-up on the field activates its effect (Quick Effect): You can shuffle 1 of your monsters that is banished or in your GY into the Deck, or if that monster mentions that Field Spell, you can Special Summon it instead.


                                                        1 cardMalefic Stardust Dragon 1 cardMalefic Stardust Dragon
                                                        Malefic Stardust Dragon
                                                        DARK 8
                                                        Malefic Stardust Dragon
                                                        • ATK:

                                                        • 2500

                                                        • DEF:

                                                        • 2000


                                                        Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 1 "Stardust Dragon" from your Extra Deck, and cannot be Special Summoned by other ways. There can only be 1 face-up "Malefic" monster on the field. Face-up Field Spell Cards cannot be destroyed by effects. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.


                                                        1 cardMalefic Truth Dragon 1 cardMalefic Truth Dragon
                                                        Malefic Truth Dragon
                                                        DARK 12
                                                        Malefic Truth Dragon
                                                        • ATK:

                                                        • 5000

                                                        • DEF:

                                                        • 5000


                                                        Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. If a "Malefic" monster you control, except "Malefic Truth Dragon", is destroyed by battle or by card effect: You can pay half your Life Points; Special Summon this card from your hand or Graveyard. There can only be 1 "Malefic" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. If this card destroys an opponent's monster by battle: Destroy all face-up monsters your opponent controls.


                                                        3 cardSummoner Monk 3 cardSummoner Monk
                                                        Summoner Monk
                                                        DARK 4
                                                        Summoner Monk
                                                        • ATK:

                                                        • 800

                                                        • DEF:

                                                        • 1600


                                                        While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


                                                        1 cardBook of Moon 1 cardBook of Moon
                                                        Book of Moon
                                                        Spell Quick
                                                        Book of Moon

                                                          Target 1 face-up monster on the field; change that target to face-down Defense Position.


                                                          2 cardDimensional Fissure 2 cardDimensional Fissure
                                                          Dimensional Fissure
                                                          Spell Continuous
                                                          Dimensional Fissure

                                                            Any monster sent to the Graveyard is banished instead.


                                                            2 cardFusion Tag 2 cardFusion Tag
                                                            Fusion Tag
                                                            Spell Normal
                                                            Fusion Tag

                                                              Target 1 monster you control; reveal 1 Fusion Monster in your Extra Deck, and if you do, the targeted monster's name can be treated as the revealed Fusion Monster's, if used for a Fusion Summon this turn.


                                                              1 cardMulti-Universe 1 cardMulti-Universe
                                                              Multi-Universe
                                                              Spell Field
                                                              Multi-Universe

                                                                Activate only if you do not control a face-up card in your Field Zone. You can target 1 Field Spell that is banished or in either GY; destroy this card, and if you do, place that targeted card face-up in your Field Zone. You can only use this effect of "Multi-Universe" once per turn. If a card(s) in the Field Zone would be destroyed by card effect, you can banish this card from your GY instead.


                                                                1 cardPot of Duality
                                                                1 cardPot of Duality
                                                                Pot of Duality
                                                                Spell Normal
                                                                Pot of Duality

                                                                  Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                                                  Tag(s):

                                                                  2 cardPot of Extravagance
                                                                  2 cardPot of Extravagance
                                                                  Pot of Extravagance
                                                                  Spell Normal
                                                                  Pot of Extravagance

                                                                    At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                                                    Tag(s):

                                                                    1 cardPot of Prosperity
                                                                    1 cardPot of Prosperity
                                                                    Pot of Prosperity
                                                                    Spell Normal
                                                                    Pot of Prosperity

                                                                      Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                                                      Tag(s):

                                                                      1 cardRunick Allure 1 cardRunick Allure
                                                                      Runick Allure
                                                                      Spell Continuous
                                                                      Runick Allure

                                                                        Each time a Quick-Play Spell Card activates: Banish the top card of your opponent's Deck. You can only control 1 "Runick Allure".


                                                                        3 cardRunick Destruction
                                                                        3 cardRunick Destruction
                                                                        Runick Destruction
                                                                        Spell Quick
                                                                        Runick Destruction

                                                                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


                                                                          1 cardRunick Dispelling 1 cardRunick Dispelling
                                                                          Runick Dispelling
                                                                          Spell Quick
                                                                          Runick Dispelling

                                                                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.


                                                                            3 cardRunick Flashing Fire 3 cardRunick Flashing Fire
                                                                            Runick Flashing Fire
                                                                            Spell Quick
                                                                            Runick Flashing Fire

                                                                              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


                                                                              1 cardRunick Fountain
                                                                              1 cardRunick Fountain
                                                                              Runick Fountain
                                                                              Spell Field
                                                                              Runick Fountain

                                                                                You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                                                                                3 cardRunick Freezing Curses
                                                                                3 cardRunick Freezing Curses
                                                                                Runick Freezing Curses
                                                                                Spell Quick
                                                                                Runick Freezing Curses

                                                                                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                                                                                  1 cardRunick Golden Droplet 1 cardRunick Golden Droplet
                                                                                  Runick Golden Droplet
                                                                                  Spell Quick
                                                                                  Runick Golden Droplet

                                                                                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.


                                                                                    3 cardRunick Slumber
                                                                                    3 cardRunick Slumber
                                                                                    Runick Slumber
                                                                                    Spell Quick
                                                                                    Runick Slumber

                                                                                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                                                                                      2 cardRunick Smiting Storm 2 cardRunick Smiting Storm
                                                                                      Runick Smiting Storm
                                                                                      Spell Quick
                                                                                      Runick Smiting Storm

                                                                                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                                                                                        3 cardRunick Tip
                                                                                        3 cardRunick Tip
                                                                                        Runick Tip
                                                                                        Spell Quick
                                                                                        Runick Tip

                                                                                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                                                                                          1 cardTerraforming
                                                                                          1 cardTerraforming
                                                                                          Terraforming
                                                                                          Spell Normal
                                                                                          Terraforming

                                                                                            Add 1 Field Spell from your Deck to your hand.




                                                                                            Tag(s):

                                                                                            1 cardTime-Tearing Morganite 1 cardTime-Tearing Morganite
                                                                                            Time-Tearing Morganite
                                                                                            Spell Normal
                                                                                            Time-Tearing Morganite

                                                                                              For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                                                                                              1 cardFraud Freeze 1 cardFraud Freeze
                                                                                              Fraud Freeze
                                                                                              Trap Continuous
                                                                                              Fraud Freeze

                                                                                                Once per turn, when your opponent Special Summons a monster(s) from the hand (except during the Damage Step): You can return to the hand all monsters your opponent controls that were Special Summoned from the hand. If neither player controls a "Flower Cardian" Synchro Monster, send this card to the Graveyard.


                                                                                                1 cardIce Dragon's Prison
                                                                                                1 cardIce Dragon's Prison
                                                                                                Ice Dragon's Prison
                                                                                                Trap Normal
                                                                                                Ice Dragon's Prison

                                                                                                  Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                                                                                  1 cardInfinite Impermanence 1 cardInfinite Impermanence
                                                                                                  Infinite Impermanence
                                                                                                  Trap Normal
                                                                                                  Infinite Impermanence

                                                                                                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                                                    1 cardRivalry of Warlords
                                                                                                    1 cardRivalry of Warlords
                                                                                                    Rivalry of Warlords
                                                                                                    Trap Continuous
                                                                                                    Rivalry of Warlords

                                                                                                      Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                                                                                      1 cardSkill Drain
                                                                                                      1 cardSkill Drain
                                                                                                      Skill Drain
                                                                                                      Trap Continuous
                                                                                                      Skill Drain

                                                                                                        Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                                                                                        1 cardSolemn Judgment 1 cardSolemn Judgment
                                                                                                        Solemn Judgment
                                                                                                        Trap Counter
                                                                                                        Solemn Judgment

                                                                                                          When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                                                          Tag(s):

                                                                                                          1 cardSolemn Strike 1 cardSolemn Strike
                                                                                                          Solemn Strike
                                                                                                          Trap Counter
                                                                                                          Solemn Strike

                                                                                                            When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                                                                            Tag(s):

                                                                                                            1 cardSour Scheduling - Red Vinegar Vamoose 1 cardSour Scheduling - Red Vinegar Vamoose
                                                                                                            Sour Scheduling - Red Vinegar Vamoose
                                                                                                            Trap Continuous
                                                                                                            Sour Scheduling - Red Vinegar Vamoose

                                                                                                              Activate this card only if your opponent controls a card in this Set card's column; return all other cards in this card's column to the hand. Neither player can use the unused zones in this card's column. You can only control 1 "Sour Scheduling - Red Vinegar Vamoose".


                                                                                                              1 cardSummon Limit
                                                                                                              1 cardSummon Limit
                                                                                                              Summon Limit
                                                                                                              Trap Continuous
                                                                                                              Summon Limit

                                                                                                                Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.)


                                                                                                                1 cardThere Can Be Only One
                                                                                                                1 cardThere Can Be Only One
                                                                                                                There Can Be Only One
                                                                                                                Trap Continuous
                                                                                                                There Can Be Only One

                                                                                                                  Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                                                                                                  1 cardAzamina Mu Rcielago 1 cardAzamina Mu Rcielago
                                                                                                                  Azamina Mu Rcielago
                                                                                                                  DARK 6
                                                                                                                  Azamina Mu Rcielago
                                                                                                                  • ATK:

                                                                                                                  • 2000

                                                                                                                  • DEF:

                                                                                                                  • 2400


                                                                                                                  1 Illusion monster + 1 LIGHT Spellcaster monster Monsters your opponent controls lose 500 ATK/DEF for each "Azamina" monster you control. You can only use each of the following effects of "Azamina Mu Rcielago" once per turn. If this card is Fusion Summoned: You can add 1 "Azamina" or "Sinful Spoils" card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Spell from your Deck to your hand.


                                                                                                                  3 cardFreki the Runick Fangs 3 cardFreki the Runick Fangs
                                                                                                                  Freki the Runick Fangs
                                                                                                                  DARK 5
                                                                                                                  Freki the Runick Fangs
                                                                                                                  • ATK:

                                                                                                                  • 2000

                                                                                                                  • DEF:

                                                                                                                  • 0


                                                                                                                  2 "Runick" monsters When an attack is declared involving this card in the Extra Monster Zone: You can banish the top 2 cards of your opponent's Deck. Neither player takes any battle damage from attacks involving this card. If this card on the field is destroyed by battle or card effect: You can target 1 "Runick" Quick-Play Spell in your GY; add it to your hand. You can only use this effect of "Freki the Runick Fangs" once per turn.


                                                                                                                  2 cardGeri the Runick Fangs 2 cardGeri the Runick Fangs
                                                                                                                  Geri the Runick Fangs
                                                                                                                  DARK 4
                                                                                                                  Geri the Runick Fangs
                                                                                                                  • ATK:

                                                                                                                  • 0

                                                                                                                  • DEF:

                                                                                                                  • 1000


                                                                                                                  2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                                                                                                                  3 cardHugin the Runick Wings 3 cardHugin the Runick Wings
                                                                                                                  Hugin the Runick Wings
                                                                                                                  LIGHT 2
                                                                                                                  Hugin the Runick Wings
                                                                                                                  • ATK:

                                                                                                                  • 0

                                                                                                                  • DEF:

                                                                                                                  • 0


                                                                                                                  2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                                                                                                                  3 cardMunin the Runick Wings 3 cardMunin the Runick Wings
                                                                                                                  Munin the Runick Wings
                                                                                                                  LIGHT 3
                                                                                                                  Munin the Runick Wings
                                                                                                                  • ATK:

                                                                                                                  • 0

                                                                                                                  • DEF:

                                                                                                                  • 2000


                                                                                                                  2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.


                                                                                                                  1 cardSleipnir the Runick Mane 1 cardSleipnir the Runick Mane
                                                                                                                  Sleipnir the Runick Mane
                                                                                                                  LIGHT 9
                                                                                                                  Sleipnir the Runick Mane
                                                                                                                  • ATK:

                                                                                                                  • 1500

                                                                                                                  • DEF:

                                                                                                                  • 1500


                                                                                                                  2 "Runick" monsters During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.


                                                                                                                  1 cardStardust Dragon 1 cardStardust Dragon
                                                                                                                  Stardust Dragon
                                                                                                                  WIND 8
                                                                                                                  Stardust Dragon
                                                                                                                  • ATK:

                                                                                                                  • 2500

                                                                                                                  • DEF:

                                                                                                                  • 2000


                                                                                                                  1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                                                                                                  1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                                                  Super Starslayer TY-PHON - Sky Crisis
                                                                                                                  DARK
                                                                                                                  Super Starslayer TY-PHON - Sky Crisis
                                                                                                                  • ATK:

                                                                                                                  • 2900

                                                                                                                  • DEF:

                                                                                                                  • 2900


                                                                                                                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.



                                                                                                                  MALEFIC Decks in OCG








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