Mayakashi Deck Breakdown

Cards Usage Statistic

Main Deck

Alghoul Mazera
Alghoul Mazera
Alghoul Mazera
EARTH 8
Alghoul Mazera
  • ATK:

  • 2800

  • DEF:

  • 2300


If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish this card from your hand or GY instead. If this card is banished from the hand or GY: You can Special Summon this card in Defense Position, then you can reduce its Level by 1. You can only use each effect of "Alghoul Mazera" once per turn.

Changshi the Spiridao
Changshi the Spiridao
Changshi the Spiridao
DARK 6
Changshi the Spiridao
  • ATK:

  • 2000

  • DEF:

  • 0


During your Main Phase: You can send 1 Zombie monster from your hand or Deck to the GY. If this card is banished: You can banish 1 Zombie monster in your GY; Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Changshi the Spiridao" once per turn.

Doomking Balerdroch
Doomking Balerdroch
Doomking Balerdroch
DARK 8
Doomking Balerdroch
  • ATK:

  • 2800

  • DEF:

  • 2000


During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.

Gozuki
Gozuki
Gozuki
EARTH 4
Gozuki
  • ATK:

  • 1700

  • DEF:

  • 800


During your Main Phase: You can send 1 Zombie monster from your Deck to the GY. If this card is sent to the GY: You can banish 1 Zombie monster from your GY, except "Gozuki"; Special Summon 1 Zombie monster from your hand. You can only use each effect of "Gozuki" once per turn.

Hajun, the Winged Mayakashi
Hajun, the Winged Mayakashi
Hajun, the Winged Mayakashi
WIND 1
Hajun, the Winged Mayakashi
  • ATK:

  • 600

  • DEF:

  • 400


If this card is Normal or Special Summoned: You can Special Summon 1 "Mayakashi" monster from your Deck, except "Hajun, the Winged Mayakashi". You can only use this effect of "Hajun, the Winged Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters.

Mezuki
Mezuki
Mezuki
EARTH 4
Mezuki
  • ATK:

  • 1700

  • DEF:

  • 800


You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.

Necroworld Banshee
Necroworld Banshee
Necroworld Banshee
DARK 4
Necroworld Banshee
  • ATK:

  • 1800

  • DEF:

  • 200


"Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Uni-Zombie
Uni-Zombie
Uni-Zombie
DARK 3
Uni-Zombie
  • ATK:

  • 1300

  • DEF:

  • 0


You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie monsters, also send 1 Zombie monster from your Deck to the GY, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn.

Vulcarrion the Rotting Phoenix
Vulcarrion the Rotting Phoenix
Vulcarrion the Rotting Phoenix
DARK 4
Vulcarrion the Rotting Phoenix
  • ATK:

  • 1600

  • DEF:

  • 0


If you control a Zombie monster: You can Special Summon this card from your hand. During your Main Phase: You can return this card from the field to the hand, then you can Special Summon 1 Zombie monster from your hand. You can only use each effect of "Vulcarrion the Rotting Phoenix" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Curse of the Ancient Turtle
    Curse of the Ancient Turtle
    Curse of the Ancient Turtle
    Spell Normal
    Curse of the Ancient Turtle

      Banish 1 Zombie monster from your hand or GY; send 1 Zombie monster from your Deck to the GY. When your Zombie monster is destroyed by battle: You can banish this card from your GY; Special Summon 1 Zombie monster with 2000 or less DEF from your Deck. You can only use each effect of "Curse of the Ancient Turtle" once per turn.

      Foolish Burial
      Foolish Burial
      Foolish Burial
      Spell Normal
      Foolish Burial

        Send 1 monster from your Deck to the GY.



        Tag(s):

        Mayakashi Return
        Mayakashi Return
        Mayakashi Return
        Spell Normal
        Mayakashi Return

          Take 1 "Mayakashi" card from your Deck, except "Mayakashi Return", and either add it to your hand or send it to the GY. You can only activate 1 "Mayakashi Return" per turn.

          One for One
          One for One
          One for One
          Spell Normal
          One for One

            Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.

            Zombie World
            Zombie World
            Zombie World
            Spell Field
            Zombie World

              All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.

              Call of the Haunted
              Call of the Haunted
              Call of the Haunted
              Trap Continuous
              Call of the Haunted

                Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.

                Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga
                Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga
                Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga
                Trap Normal
                Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga

                  Tribute 1 "Mayakashi" or "Shiranui" Synchro or Link Monster; neither player can Special Summon monsters from the hand, Deck, or Extra Deck for the rest of this turn. You can banish this card from your GY, then target 1 of your banished Zombie monsters; return it to the GY. You can only use 1 "Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga" effect per turn, and only once that turn.

                  Extra Deck

                  Avendread Savior
                  Avendread Savior
                  Avendread Savior
                  DARK
                  Avendread Savior
                  • ATK:

                  • 1600

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 Zombie monsters This card's name becomes "Revendread Slayer" while on the field. You can only use each of the following effects of "Avendread Savior" once per turn. ● You can target 1 "Vendread" card in your GY; add it to your hand. ● During damage calculation, if this card battles an opponent's monster (Quick Effect): You can send 1 Zombie monster from your Deck to the GY; that opponent's monster loses ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn.

                  Flying Mary, the Wandering Ghost Ship
                  Flying Mary, the Wandering Ghost Ship
                  Flying Mary, the Wandering Ghost Ship
                  WATER
                  Flying Mary, the Wandering Ghost Ship
                  • ATK:

                  • 0

                  • LINK-2

                  Link Arrow:

                  Left

                  Right


                  2 Zombie monsters You can target 1 of your Level 5 or higher Zombie monsters that is banished or in your GY; place this card in your Spell & Trap Zone as a face-up Continuous Spell, and if you do, Special Summon that monster. While this card is a Continuous Spell: You can target 1 Level 5 or higher Zombie monster you control; destroy 1 monster your opponent controls with ATK less than or equal to that monster. You can only use each effect of "Flying Mary, the Wandering Ghost Ship" once per turn.

                  Vampire Fascinator
                  Vampire Fascinator
                  Vampire Fascinator
                  DARK
                  Vampire Fascinator
                  • ATK:

                  • 2400

                  • LINK-3

                  Link Arrow:

                  Top

                  Bottom-Left

                  Bottom-Right


                  2+ monsters, including a Zombie monster If this card is Link Summoned: You can target 1 monster in your opponent's GY; Special Summon it to your field in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can Tribute 1 "Vampire" monster, then target 1 monster your opponent controls; take control of it until the End Phase. You can only use each effect of "Vampire Fascinator" once per turn.

                  Vampire Sucker
                  Vampire Sucker
                  Vampire Sucker
                  DARK
                  Vampire Sucker
                  • ATK:

                  • 1600

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 Zombie monsters If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn. You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster. If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.

                  Yuki-Onna, the Absolute Zero Mayakashi
                  Yuki-Onna, the Absolute Zero Mayakashi
                  Yuki-Onna, the Absolute Zero Mayakashi
                  WATER
                  Yuki-Onna, the Absolute Zero Mayakashi
                  • ATK:

                  • 2900

                  • LINK-4

                  Link Arrow:

                  Left

                  Right

                  Bottom-Left

                  Bottom-Right


                  2+ Zombie monsters You can only control 1 "Yuki-Onna, the Absolute Zero Mayakashi". Negate any activated effects of your opponent's banished monsters. If a monster is Special Summoned from the GY, or a monster effect is activated in the GY (except during the Damage Step): You can target 1 other face-up monster on the field; change its ATK to 0, and if you do, negate its effects. You can use this effect of "Yuki-Onna, the Absolute Zero Mayakashi" up to twice per turn.

                  Yuki-Onna, the Ice Mayakashi
                  Yuki-Onna, the Ice Mayakashi
                  Yuki-Onna, the Ice Mayakashi
                  WATER
                  Yuki-Onna, the Ice Mayakashi
                  • ATK:

                  • 1900

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 "Mayakashi" monsters You can only control 1 "Yuki-Onna, the Ice Mayakashi". While this card points to a Synchro Monster(s), your opponent's monsters cannot target this card for attacks. If a Synchro Monster(s) in your possession is destroyed by battle or an opponent's card effect while this card is on the field: You can target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. You can only use this effect of "Yuki-Onna, the Ice Mayakashi" once per turn.

                  Yuki-Onna, the Icicle Mayakashi
                  Yuki-Onna, the Icicle Mayakashi
                  Yuki-Onna, the Icicle Mayakashi
                  WATER
                  Yuki-Onna, the Icicle Mayakashi
                  • ATK:

                  • 2400

                  • LINK-3

                  Link Arrow:

                  Bottom-Left

                  Bottom

                  Bottom-Right


                  2+ Zombie monsters You can only control 1 "Yuki-Onna, the Icicle Mayakashi". You can only use each of the following effects of "Yuki-Onna, the Icicle Mayakashi" once per turn. If this card is Special Summoned: You can target 1 Effect Monster your opponent controls; negate its effects. (Quick Effect): You can banish this card from your GY; Special Summon 1 of your Zombie Synchro Monsters that is banished or in your GY.

                  Shiranui Shogunsaga
                  Shiranui Shogunsaga
                  Shiranui Shogunsaga
                  FIRE 8
                  Shiranui Shogunsaga
                  • ATK:

                  • 3000

                  • DEF:

                  • 0


                  1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters If this card is Special Summoned: You can banish 1 Zombie-Type monster from your Graveyard; this card gains ATK equal to the banished monster's original ATK, until the end of this turn. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. You can only Special Summon "Shiranui Shogunsaga(s)" once per turn.

                  Skeletal Dragon Felgrand
                  Skeletal Dragon Felgrand
                  Skeletal Dragon Felgrand
                  LIGHT 8
                  Skeletal Dragon Felgrand
                  • ATK:

                  • 2800

                  • DEF:

                  • 2800


                  1 Zombie Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 monster your opponent controls or in their GY; banish it. If a monster(s) is Special Summoned from either GY, while this monster is on the field (except during the Damage Step): You can target 1 other face-up monster on the field; negate its effects until the end of this turn. You can only use each effect of "Skeletal Dragon Felgrand" once per turn.

                  Immortal Dragon
                  Immortal Dragon
                  Immortal Dragon
                  DARK 6
                  Immortal Dragon
                  • ATK:

                  • 500

                  • DEF:

                  • 2400


                  1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can send 1 Zombie monster from your Deck to the GY, and if you do, this card's Level becomes the difference in the original Levels of that monster and this card. When your Zombie monster is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Immortal Dragon" once per turn.

                  Main: 60 Extra: 15

                  1 cardChangshi the Spiridao 1 cardChangshi the Spiridao
                  Changshi the Spiridao
                  DARK 6
                  Changshi the Spiridao
                  • ATK:

                  • 2000

                  • DEF:

                  • 0


                  During your Main Phase: You can send 1 Zombie monster from your hand or Deck to the GY. If this card is banished: You can banish 1 Zombie monster in your GY; Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Changshi the Spiridao" once per turn.


                  1 cardDoomking Balerdroch 1 cardDoomking Balerdroch
                  Doomking Balerdroch
                  DARK 8
                  Doomking Balerdroch
                  • ATK:

                  • 2800

                  • DEF:

                  • 2000


                  During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.


                  2 cardDroll & Lock Bird
                  2 cardDroll & Lock Bird
                  Droll & Lock Bird
                  WIND 1
                  Droll & Lock Bird
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                  1 cardEldlich the Golden Lord 1 cardEldlich the Golden Lord
                  Eldlich the Golden Lord
                  LIGHT 10
                  Eldlich the Golden Lord
                  • ATK:

                  • 2500

                  • DEF:

                  • 2800


                  You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


                  1 cardGozuki 1 cardGozuki
                  Gozuki
                  EARTH 4
                  Gozuki
                  • ATK:

                  • 1700

                  • DEF:

                  • 800


                  During your Main Phase: You can send 1 Zombie monster from your Deck to the GY. If this card is sent to the GY: You can banish 1 Zombie monster from your GY, except "Gozuki"; Special Summon 1 Zombie monster from your hand. You can only use each effect of "Gozuki" once per turn.


                  3 cardHajun, the Winged Mayakashi 3 cardHajun, the Winged Mayakashi
                  Hajun, the Winged Mayakashi
                  WIND 1
                  Hajun, the Winged Mayakashi
                  • ATK:

                  • 600

                  • DEF:

                  • 400


                  If this card is Normal or Special Summoned: You can Special Summon 1 "Mayakashi" monster from your Deck, except "Hajun, the Winged Mayakashi". You can only use this effect of "Hajun, the Winged Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters.


                  3 cardMezuki 3 cardMezuki
                  Mezuki
                  EARTH 4
                  Mezuki
                  • ATK:

                  • 1700

                  • DEF:

                  • 800


                  You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.


                  3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
                  Mulcharmy Fuwalos
                  WIND 4
                  Mulcharmy Fuwalos
                  • ATK:

                  • 100

                  • DEF:

                  • 600


                  If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                  1 cardNecroworld Banshee 1 cardNecroworld Banshee
                  Necroworld Banshee
                  DARK 4
                  Necroworld Banshee
                  • ATK:

                  • 1800

                  • DEF:

                  • 200


                  "Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.


                  3 cardPumpking the King of Grave Ghosts 3 cardPumpking the King of Grave Ghosts
                  Pumpking the King of Grave Ghosts
                  DARK 6
                  Pumpking the King of Grave Ghosts
                  • ATK:

                  • 1950

                  • DEF:

                  • 2600


                  You can reveal this card in your hand; Set 1 "Call of the Haunted" from your Deck or GY, and if you do, discard 1 card. That Set card can be activated this turn. If this card is Special Summoned: You can Special Summon 1 Level 6 Zombie monster from your Deck, except with 1950 ATK, also you cannot Special Summon from the hand or GY for the rest of this turn, except Zombie monsters. You can only use each effect of "Pumpking the King of Grave Ghosts" once per turn.


                  3 cardStare of the Snake Hair 3 cardStare of the Snake Hair
                  Stare of the Snake Hair
                  DARK 6
                  Stare of the Snake Hair
                  • ATK:

                  • 1500

                  • DEF:

                  • 1200


                  You can discard this card; add 1 "Call of the Haunted" or 1 Spell/Trap that mentions it from your Deck to your hand. If this card is Special Summoned: You can target 1 Attack Position monster your opponent controls; that face-up monster cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use each effect of "Stare of the Snake Hair" once per turn.


                  1 cardYuki-Musume, the Ice Mayakashi 1 cardYuki-Musume, the Ice Mayakashi
                  Yuki-Musume, the Ice Mayakashi
                  WATER 1
                  Yuki-Musume, the Ice Mayakashi
                  • ATK:

                  • 0

                  • DEF:

                  • 1900


                  If you control a "Mayakashi" card, other than "Yuki-Musume, the Ice Mayakashi" while this card is in your hand or GY: You can Special Summon this card, then send 1 Zombie monster from your Deck to the GY. You can only use this effect of "Yuki-Musume, the Ice Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters.


                  3 cardAsh Blossom & Joyous Spring
                  3 cardAsh Blossom & Joyous Spring
                  Ash Blossom & Joyous Spring
                  FIRE 3
                  Ash Blossom & Joyous Spring
                  • ATK:

                  • 0

                  • DEF:

                  • 1800


                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                  3 cardGhost Belle & Haunted Mansion 3 cardGhost Belle & Haunted Mansion
                  Ghost Belle & Haunted Mansion
                  EARTH 3
                  Ghost Belle & Haunted Mansion
                  • ATK:

                  • 0

                  • DEF:

                  • 1800


                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                  1 cardGlow-Up Bloom 1 cardGlow-Up Bloom
                  Glow-Up Bloom
                  DARK 1
                  Glow-Up Bloom
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  If this card is sent to the GY: You can banish this card from your GY; add 1 Level 5 or higher Zombie monster from your Deck to your hand, or, if "Zombie World" is in a Field Zone, you can Special Summon it from your Deck instead, also, in either case, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Glow-Up Bloom" once per turn.


                  3 cardUni-Zombie 3 cardUni-Zombie
                  Uni-Zombie
                  DARK 3
                  Uni-Zombie
                  • ATK:

                  • 1300

                  • DEF:

                  • 0


                  You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie monsters, also send 1 Zombie monster from your Deck to the GY, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn.


                  1 cardCalled by the Grave
                  1 cardCalled by the Grave
                  Called by the Grave
                  Spell Quick
                  Called by the Grave

                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                    Tag(s):

                    3 cardCurse of the Ancient Turtle 3 cardCurse of the Ancient Turtle
                    Curse of the Ancient Turtle
                    Spell Normal
                    Curse of the Ancient Turtle

                      Banish 1 Zombie monster from your hand or GY; send 1 Zombie monster from your Deck to the GY. When your Zombie monster is destroyed by battle: You can banish this card from your GY; Special Summon 1 Zombie monster with 2000 or less DEF from your Deck. You can only use each effect of "Curse of the Ancient Turtle" once per turn.


                      3 cardDelta of Invitation 3 cardDelta of Invitation
                      Delta of Invitation
                      Spell Field
                      Delta of Invitation

                        When this card is activated: You can send 1 Level 5 or higher Zombie monster from your Deck to the GY. You can only use each of the following effects of "Delta of Invitation" once per turn. If a Zombie monster is on the field: You can Special Summon 1 "Delta Token" (Zombie/DARK/Level 5/ATK 0/DEF 0). If a monster(s) is added from the GY to the hand, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only activate 1 "Delta of Invitation" per turn.


                        3 cardEctoplasmic Fortification 3 cardEctoplasmic Fortification
                        Ectoplasmic Fortification
                        Spell Normal
                        Ectoplasmic Fortification

                          Activate 1 of these effects; ● If you control no monsters: Add 1 Level 6 Zombie monster or 1 "Call of the Forgotten" from your Deck to your hand. ● Zombie monsters you control gain 400 ATK, then you can draw cards equal to the number of "Call of the Haunted" you control. You can only activate 1 "Ectoplasmic Fortification" per turn.


                          3 cardEldlixir of Black Awakening 3 cardEldlixir of Black Awakening
                          Eldlixir of Black Awakening
                          Spell Normal
                          Eldlixir of Black Awakening

                            Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.


                            1 cardFoolish Burial
                            1 cardFoolish Burial
                            Foolish Burial
                            Spell Normal
                            Foolish Burial

                              Send 1 monster from your Deck to the GY.




                              Tag(s):

                              3 cardMayakashi Return 3 cardMayakashi Return
                              Mayakashi Return
                              Spell Normal
                              Mayakashi Return

                                Take 1 "Mayakashi" card from your Deck, except "Mayakashi Return", and either add it to your hand or send it to the GY. You can only activate 1 "Mayakashi Return" per turn.


                                1 cardOne for One
                                1 cardOne for One
                                One for One
                                Spell Normal
                                One for One

                                  Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                                  1 cardThat Grass Looks Greener
                                  1 cardThat Grass Looks Greener
                                  That Grass Looks Greener
                                  Spell Normal
                                  That Grass Looks Greener

                                    If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                                    1 cardTriple Tactics Talent
                                    1 cardTriple Tactics Talent
                                    Triple Tactics Talent
                                    Spell Normal
                                    Triple Tactics Talent

                                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                      Tag(s):

                                      3 cardTriple Tactics Thrust 3 cardTriple Tactics Thrust
                                      Triple Tactics Thrust
                                      Spell Normal
                                      Triple Tactics Thrust

                                        If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                        1 cardVortex of Time 1 cardVortex of Time
                                        Vortex of Time
                                        Spell Quick
                                        Vortex of Time

                                          When your opponent activates a Normal or Quick-Play Spell Card or effect, or a monster effect, while you control a Zombie monster and "Call of the Haunted" (except during the Damage Step): Your opponent tosses a coin and their activated effect becomes the following effect. ● Heads: "Your opponent must banish 1 monster they control". ● Tails: "You must banish all monsters you control". You can only activate 1 "Vortex of Time" per turn.


                                          1 cardZombie World 1 cardZombie World
                                          Zombie World
                                          Spell Field
                                          Zombie World

                                            All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.


                                            1 cardCall of the Haunted
                                            1 cardCall of the Haunted
                                            Call of the Haunted
                                            Trap Continuous
                                            Call of the Haunted

                                              Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                              1 cardGhost Meets Girl - A Masterful Mayakashi Shiranui Saga 1 cardGhost Meets Girl - A Masterful Mayakashi Shiranui Saga
                                              Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga
                                              Trap Normal
                                              Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga

                                                Tribute 1 "Mayakashi" or "Shiranui" Synchro or Link Monster; neither player can Special Summon monsters from the hand, Deck, or Extra Deck for the rest of this turn. You can banish this card from your GY, then target 1 of your banished Zombie monsters; return it to the GY. You can only use 1 "Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga" effect per turn, and only once that turn.


                                                1 cardEldlich the Mad Golden Lord 1 cardEldlich the Mad Golden Lord
                                                Eldlich the Mad Golden Lord
                                                LIGHT 10
                                                Eldlich the Mad Golden Lord
                                                • ATK:

                                                • 3800

                                                • DEF:

                                                • 3500


                                                1 "Eldlich" monster + 1 Level 5 or higher Zombie monster This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.


                                                2 cardFallen Angel of the Golden Land 2 cardFallen Angel of the Golden Land
                                                Fallen Angel of the Golden Land
                                                DARK 10
                                                Fallen Angel of the Golden Land
                                                • ATK:

                                                • 1800

                                                • DEF:

                                                • 2500


                                                "Eldlich the Golden Lord" + 1 Zombie monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 LIGHT Zombie monster, while you have "Eldlich the Golden Lord" in your field or GY. You can only Special Summon "Fallen Angel of the Golden Land" once per turn this way, no matter which method you use. If this card is sent from the field to the GY: You can Special Summon 1 "Eldlich" monster from your Deck, Extra Deck, or GY. You can only use this effect of "Fallen Angel of the Golden Land" once per turn.


                                                1 cardAvendread Savior 1 cardAvendread Savior
                                                Avendread Savior
                                                DARK
                                                Avendread Savior
                                                • ATK:

                                                • 1600

                                                • LINK-2

                                                Link Arrow:

                                                Bottom-Left

                                                Bottom-Right


                                                2 Zombie monsters This card's name becomes "Revendread Slayer" while on the field. You can only use each of the following effects of "Avendread Savior" once per turn. ● You can target 1 "Vendread" card in your GY; add it to your hand. ● During damage calculation, if this card battles an opponent's monster (Quick Effect): You can send 1 Zombie monster from your Deck to the GY; that opponent's monster loses ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn.


                                                1 cardFlying Mary, the Wandering Ghost Ship 1 cardFlying Mary, the Wandering Ghost Ship
                                                Flying Mary, the Wandering Ghost Ship
                                                WATER
                                                Flying Mary, the Wandering Ghost Ship
                                                • ATK:

                                                • 0

                                                • LINK-2

                                                Link Arrow:

                                                Left

                                                Right


                                                2 Zombie monsters You can target 1 of your Level 5 or higher Zombie monsters that is banished or in your GY; place this card in your Spell & Trap Zone as a face-up Continuous Spell, and if you do, Special Summon that monster. While this card is a Continuous Spell: You can target 1 Level 5 or higher Zombie monster you control; destroy 1 monster your opponent controls with ATK less than or equal to that monster. You can only use each effect of "Flying Mary, the Wandering Ghost Ship" once per turn.


                                                1 cardVampire Fascinator 1 cardVampire Fascinator
                                                Vampire Fascinator
                                                DARK
                                                Vampire Fascinator
                                                • ATK:

                                                • 2400

                                                • LINK-3

                                                Link Arrow:

                                                Top

                                                Bottom-Left

                                                Bottom-Right


                                                2+ monsters, including a Zombie monster If this card is Link Summoned: You can target 1 monster in your opponent's GY; Special Summon it to your field in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can Tribute 1 "Vampire" monster, then target 1 monster your opponent controls; take control of it until the End Phase. You can only use each effect of "Vampire Fascinator" once per turn.


                                                1 cardVampire Sucker 1 cardVampire Sucker
                                                Vampire Sucker
                                                DARK
                                                Vampire Sucker
                                                • ATK:

                                                • 1600

                                                • LINK-2

                                                Link Arrow:

                                                Bottom-Left

                                                Bottom-Right


                                                2 Zombie monsters If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn. You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster. If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.


                                                1 cardYuki-Onna, the Absolute Zero Mayakashi 1 cardYuki-Onna, the Absolute Zero Mayakashi
                                                Yuki-Onna, the Absolute Zero Mayakashi
                                                WATER
                                                Yuki-Onna, the Absolute Zero Mayakashi
                                                • ATK:

                                                • 2900

                                                • LINK-4

                                                Link Arrow:

                                                Left

                                                Right

                                                Bottom-Left

                                                Bottom-Right


                                                2+ Zombie monsters You can only control 1 "Yuki-Onna, the Absolute Zero Mayakashi". Negate any activated effects of your opponent's banished monsters. If a monster is Special Summoned from the GY, or a monster effect is activated in the GY (except during the Damage Step): You can target 1 other face-up monster on the field; change its ATK to 0, and if you do, negate its effects. You can use this effect of "Yuki-Onna, the Absolute Zero Mayakashi" up to twice per turn.


                                                1 cardYuki-Onna, the Ice Mayakashi 1 cardYuki-Onna, the Ice Mayakashi
                                                Yuki-Onna, the Ice Mayakashi
                                                WATER
                                                Yuki-Onna, the Ice Mayakashi
                                                • ATK:

                                                • 1900

                                                • LINK-2

                                                Link Arrow:

                                                Bottom-Left

                                                Bottom-Right


                                                2 "Mayakashi" monsters You can only control 1 "Yuki-Onna, the Ice Mayakashi". While this card points to a Synchro Monster(s), your opponent's monsters cannot target this card for attacks. If a Synchro Monster(s) in your possession is destroyed by battle or an opponent's card effect while this card is on the field: You can target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. You can only use this effect of "Yuki-Onna, the Ice Mayakashi" once per turn.


                                                1 cardYuki-Onna, the Icicle Mayakashi 1 cardYuki-Onna, the Icicle Mayakashi
                                                Yuki-Onna, the Icicle Mayakashi
                                                WATER
                                                Yuki-Onna, the Icicle Mayakashi
                                                • ATK:

                                                • 2400

                                                • LINK-3

                                                Link Arrow:

                                                Bottom-Left

                                                Bottom

                                                Bottom-Right


                                                2+ Zombie monsters You can only control 1 "Yuki-Onna, the Icicle Mayakashi". You can only use each of the following effects of "Yuki-Onna, the Icicle Mayakashi" once per turn. If this card is Special Summoned: You can target 1 Effect Monster your opponent controls; negate its effects. (Quick Effect): You can banish this card from your GY; Special Summon 1 of your Zombie Synchro Monsters that is banished or in your GY.


                                                1 cardSkeletal Dragon Felgrand 1 cardSkeletal Dragon Felgrand
                                                Skeletal Dragon Felgrand
                                                LIGHT 8
                                                Skeletal Dragon Felgrand
                                                • ATK:

                                                • 2800

                                                • DEF:

                                                • 2800


                                                1 Zombie Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 monster your opponent controls or in their GY; banish it. If a monster(s) is Special Summoned from either GY, while this monster is on the field (except during the Damage Step): You can target 1 other face-up monster on the field; negate its effects until the end of this turn. You can only use each effect of "Skeletal Dragon Felgrand" once per turn.


                                                1 cardPumpking the Great Ghost King 1 cardPumpking the Great Ghost King
                                                Pumpking the Great Ghost King
                                                DARK
                                                Pumpking the Great Ghost King
                                                • ATK:

                                                • 2400

                                                • DEF:

                                                • 2600


                                                2 Level 6 Zombie monsters While you control "Call of the Haunted", your opponent cannot target Zombie monsters you control with monster effects. You can only use each of the following effects of "Pumpking the Great Ghost King" once per turn. If this card is Special Summoned: You can add 1 "Call of the Haunted" or 1 card that mentions it from your Deck to your hand. You can detach 1 material from this card, then target up to 2 cards on the field; return them to the hand.


                                                1 cardThe Undying Legion 1 cardThe Undying Legion
                                                The Undying Legion
                                                DARK
                                                The Undying Legion
                                                • ATK:

                                                • 2700

                                                • DEF:

                                                • 0


                                                2 Level 7 monsters Once per turn, you can also Xyz Summon "The Undying Legion" by using 1 Rank 6 Zombie Xyz Monster you control (transfer its materials). During your opponent's Main Phase (Quick Effect): You can detach 2 materials from this card (or just 1 material if all this card's materials are Xyz Monsters), then target 1 Attack Position monster your opponent controls or 1 monster in their GY; attach it to this card. You can only use this effect of "The Undying Legion" once per turn.


                                                1 cardThe Zombie Vampire 1 cardThe Zombie Vampire
                                                The Zombie Vampire
                                                DARK
                                                The Zombie Vampire
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 2800


                                                2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.


                                                1 cardVarudras, the Final Bringer of the End Times 1 cardVarudras, the Final Bringer of the End Times
                                                Varudras, the Final Bringer of the End Times
                                                DARK
                                                Varudras, the Final Bringer of the End Times
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 3000


                                                2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.


                                                ocg
                                                Mayakashi
                                                5







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