Monarch Deck Breakdown

Main Deck

Pot of Duality
Pot of Duality
Pot of Duality
Spell Normal
Pot of Duality

    Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



    Tag(s):

    Terraforming
    Terraforming
    Terraforming
    Spell Normal
    Terraforming

      Add 1 Field Spell from your Deck to your hand.



      Tag(s):

      Main: 46 Extra: 5

      3 cardElectrode Beast Anion 3 cardElectrode Beast Anion
      Electrode Beast Anion
      LIGHT 2
      Electrode Beast Anion
      • ATK:

      • 300

      • DEF:

      • 100


      If this card is Normal Summoned: You can make this card Level 4, then you can add 1 "Spirit Converter" from your Deck or GY to your hand. You can target 1 other card you control; send both it and this card to the GY, and if you do, draw 1 card. You can only use each effect of "Electrode Beast Anion" once per turn.


      3 cardElectrode Beast Cation 3 cardElectrode Beast Cation
      Electrode Beast Cation
      LIGHT 2
      Electrode Beast Cation
      • ATK:

      • 300

      • DEF:

      • 100


      If this card is Normal Summoned: You can add 1 "Electrode Beast Anion" from your Deck or GY to your hand, then immediately after this effect resolves, you can Normal Summon 1 Level 4 or lower Thunder monster, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT Xyz Monsters. You can target 1 other Thunder monster you control that has a Level; this card's Level becomes that monster's until the end of this turn. You can only use each effect of "Electrode Beast Cation" once per turn.


      3 cardHamon, Lord of Striking Thunder 3 cardHamon, Lord of Striking Thunder
      Hamon, Lord of Striking Thunder
      LIGHT 10
      Hamon, Lord of Striking Thunder
      • ATK:

      • 4000

      • DEF:

      • 4000


      Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Spell Cards you control to the Graveyard, and cannot be Special Summoned by other ways. If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 1000 damage to your opponent. While this card is in face-up Defense Position, monsters your opponent controls cannot target monsters for attacks, except this one.


      3 cardParalyzing Mushroom 3 cardParalyzing Mushroom
      Paralyzing Mushroom
      LIGHT 5
      Paralyzing Mushroom
      • ATK:

      • 1400

      • DEF:

      • 0


      If a monster(s) that was originally Thunder is sent from your hand or field to the GY, even during the Damage Step: You can Special Summon this card from your hand. If a Thunder monster's effect is activated in the hand, while this card is in the Monster Zone (except during the Damage Step): You can Special Summon 1 "Paralyzing Token" (Thunder/DARK/Level 1/ATK 0/DEF 0). You can only use each effect of "Paralyzing Mushroom" once per turn.


      3 cardThunder Dragonmatrix 3 cardThunder Dragonmatrix
      Thunder Dragonmatrix
      LIGHT 1
      Thunder Dragonmatrix
      • ATK:

      • 0

      • DEF:

      • 2000


      (Quick Effect): You can discard this card, then target 1 Thunder monster you control; it gains 500 ATK. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragonmatrix" from your Deck to your hand. You can only use 1 "Thunder Dragonmatrix" effect per turn, and only once that turn.


      3 cardThunder Hand 3 cardThunder Hand
      Thunder Hand
      LIGHT 4
      Thunder Hand
      • ATK:

      • 1600

      • DEF:

      • 1600


      If a face-up monster(s) you control with 1600 original ATK or DEF is destroyed by battle or an opponent's card effect and sent to the GY, while this card is in your hand or GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, destroy 1 card your opponent controls. You can only use this effect of "Thunder Hand" once per turn.


      3 cardThunder King Rai-Oh 3 cardThunder King Rai-Oh
      Thunder King Rai-Oh
      LIGHT 4
      Thunder King Rai-Oh
      • ATK:

      • 1900

      • DEF:

      • 800


      Neither player can add cards from their Deck to their hand except by drawing them. During either player's turn, when your opponent would Special Summon exactly 1 monster: You can send this face-up card to the Graveyard; negate the Special Summon, and if you do, destroy it.


      3 cardZaborg the Thunder Monarch 3 cardZaborg the Thunder Monarch
      Zaborg the Thunder Monarch
      LIGHT 5
      Zaborg the Thunder Monarch
      • ATK:

      • 2400

      • DEF:

      • 1000


      If this card is Tribute Summoned: Target 1 monster on the field; destroy that target.


      2 cardThe Immortal of Thunder 2 cardThe Immortal of Thunder
      The Immortal of Thunder
      LIGHT 4
      The Immortal of Thunder
      • ATK:

      • 1500

      • DEF:

      • 1300


      FLIP: Increase your Life Points by 3000 points. When this card is sent from the field to the Graveyard, you lose 5000 Life Points.


      3 cardCauldron of the Old Man 3 cardCauldron of the Old Man
      Cauldron of the Old Man
      Spell Continuous
      Cauldron of the Old Man

        When this card is activated: Place 1 counter on it. Once per turn, during your Standby Phase: Place 1 counter on this card. Once per turn: You can activate 1 of these effects; ● Gain 500 LP for each counter on this card. ● Inflict 300 damage to your opponent for each counter on this card.


        2 cardCerulean Skyfire 2 cardCerulean Skyfire
        Cerulean Skyfire
        Spell Continuous
        Cerulean Skyfire

          To Special Summon "Hamon, Lord of Striking Thunder" using its own procedure, you can also use face-down Spells you control. Once per turn, while you control an Attack Position "Hamon, Lord of Striking Thunder", you can negate any Spell/Trap effect activated by your opponent, then, change 1 "Hamon, Lord of Striking Thunder" you control to Defense Position. If a face-up "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" you control leaves the field: You take no damage this turn.


          2 cardElectromagnetic Shield 2 cardElectromagnetic Shield
          Electromagnetic Shield
          Spell Continuous
          Electromagnetic Shield

            Level 3 or lower Defense Position Thunder-Type monsters you control cannot be destroyed by battle. Destroy this card if you control a face-up Attack Position monster.


            1 cardGold Sarcophagus
            1 cardGold Sarcophagus
            Gold Sarcophagus
            Spell Normal
            Gold Sarcophagus

              Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


              3 cardSpirit Converter 3 cardSpirit Converter
              Spirit Converter
              Spell Continuous
              Spirit Converter

                Once per turn: You can target 1 Xyz Monster you control; attach 1 face-up Level 4 LIGHT monster you control to that target as an Xyz Material. When this card is sent from the field to the Graveyard: Target 2 Level 4 LIGHT Thunder-Type monsters with the same name in your Graveyard; add those targets to your hand.


                3 cardWattcine 3 cardWattcine
                Wattcine
                Spell Continuous
                Wattcine

                  When a Thunder-Type monster you control inflicts Battle Damage to your opponent, gain Life Points equal to the damage inflicted.


                  2 cardDivine Wrath 2 cardDivine Wrath
                  Divine Wrath
                  Trap Counter
                  Divine Wrath

                    When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.


                    2 cardMagic Drain 2 cardMagic Drain
                    Magic Drain
                    Trap Counter
                    Magic Drain

                      When your opponent activates a Spell Card: They can discard 1 Spell Card to negate this card's effect, otherwise negate the activation of their Spell Card, and if you do, destroy it.


                      2 cardWiretap 2 cardWiretap
                      Wiretap
                      Trap Counter
                      Wiretap

                        When a Trap Card is activated: Negate the activation, and if you do, shuffle that card into the Deck.


                        1 cardI:P Masquerena 1 cardI:P Masquerena
                        I:P Masquerena
                        DARK
                        I:P Masquerena
                        • ATK:

                        • 800

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                        1 cardSome Summer Summoner 1 cardSome Summer Summoner
                        Some Summer Summoner
                        LIGHT
                        Some Summer Summoner
                        • ATK:

                        • 1600

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 Thunder monsters Once per opponent's turn (Quick Effect): You can discard 1 card, then target 1 Thunder monster in your GY, except a Link Monster; Special Summon it to your zone this card points to.


                        3 cardHeroic Champion - Claivesolish 3 cardHeroic Champion - Claivesolish
                        Heroic Champion - Claivesolish
                        LIGHT
                        Heroic Champion - Claivesolish
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        2 Level 4 Warrior monsters Your opponent cannot target monsters for attacks, except this one. You can only use each of the following effects of "Heroic Champion - Claivesolish" once per turn. You can pay LP so that you only have 500 left; at the start of the Battle Phase this turn, double the ATK of 1 monster you control. When an attack is declared involving your opponent's monster: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; this card gains ATK equal to that monster's ATK until the end of this turn.



                        MONARCH Decks in OCG








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