Morganite Deck Breakdown

Cards Usage Statistic

Main Deck

Archlord Kristya
Archlord Kristya
Archlord Kristya
LIGHT 8
Archlord Kristya
  • ATK:

  • 2800

  • DEF:

  • 2300


If you have exactly 4 Fairy monsters in your GY, you can Special Summon this card (from your hand). If Summoned this way: Target 1 Fairy monster in your GY; add that target to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the GY, place it on top of the Deck, instead.

Morgana the Witch of Eyes
Morgana the Witch of Eyes
Morgana the Witch of Eyes
DARK 4
Morgana the Witch of Eyes
  • ATK:

  • 1500

  • DEF:

  • 2100


(This card is always treated as a "Morganite" card.) When an opponent's monster declares an attack: You can banish 1 "Morganite" Spell from your GY; negate that attack. You can only use each of the following effects of "Morgana the Witch of Eyes" once per turn. If this card is Normal or Special Summoned: You can add 1 "Morganite" Spell from your Deck to your hand. If you have 3 or more "Morganite" Spells with different names in your GY and/or banishment: You can change the ATK of all face-up monsters your opponent controls to 0.

Card of Demise
Card of Demise
Card of Demise
Spell Normal
Card of Demise

    Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.

    Guilt-Gripping Morganite
    Guilt-Gripping Morganite
    Guilt-Gripping Morganite
    Spell Normal
    Guilt-Gripping Morganite

      For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● You can Normal Summon Level 5 or higher monsters without Tributing. ● You do not pay LP to activate Spell/Trap Cards. You can banish this card from your GY, then reveal 1 "Morganite" card in your hand; place the revealed card on the bottom of the Deck, then draw 1 card.

      Succumbing-Song Morganite
      Succumbing-Song Morganite
      Succumbing-Song Morganite
      Spell Normal
      Succumbing-Song Morganite

        For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Monsters you control can make up to 2 attacks on monsters during each Battle Phase. ● If your monster battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. You can banish this card from your GY; add 1 "Morganite" card from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck.

        Time-Tearing Morganite
        Time-Tearing Morganite
        Time-Tearing Morganite
        Spell Normal
        Time-Tearing Morganite

          For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.

          Iron Thunder
          Iron Thunder
          Iron Thunder
          Trap Counter
          Iron Thunder

            When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy any other cards in the same column the destroyed card was in, that are in the Monster Zones or Spell & Trap Zones.

            Extra Deck

            I:P Masquerena
            I:P Masquerena
            I:P Masquerena
            DARK
            I:P Masquerena
            • ATK:

            • 800

            • LINK-2

            Link Arrow:

            Bottom-Left

            Bottom-Right


            2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

            S:P Little Knight
            S:P Little Knight
            S:P Little Knight
            DARK
            S:P Little Knight
            • ATK:

            • 1600

            • LINK-2

            Link Arrow:

            Left

            Right


            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

            Super Starslayer TY-PHON - Sky Crisis
            Super Starslayer TY-PHON - Sky Crisis
            Super Starslayer TY-PHON - Sky Crisis
            DARK
            Super Starslayer TY-PHON - Sky Crisis
            • ATK:

            • 2900

            • DEF:

            • 2900


            2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

            Main: 55 Extra: 15

            3 cardArchlord Kristya
            3 cardArchlord Kristya
            Archlord Kristya
            LIGHT 8
            Archlord Kristya
            • ATK:

            • 2800

            • DEF:

            • 2300


            If you have exactly 4 Fairy monsters in your GY, you can Special Summon this card (from your hand). If Summoned this way: Target 1 Fairy monster in your GY; add that target to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the GY, place it on top of the Deck, instead.


            2 cardBehemoth the King of a Hundred Battles 2 cardBehemoth the King of a Hundred Battles
            Behemoth the King of a Hundred Battles
            EARTH 10
            Behemoth the King of a Hundred Battles
            • ATK:

            • 2700

            • DEF:

            • 1500


            You can Tribute Summon this card by Tributing 1 monster. This card is unaffected by the activated effects of Special Summoned monsters if it was Normal Summoned/Set. If this card is Normal or Special Summoned: You can target 1 Beast, Beast-Warrior, or Winged Beast monster in your GY; add it to your hand, and if you do, this card loses 700 ATK. Once per turn, during your End Phase: You can make this card gain 700 ATK.


            2 cardMaxx "C"
            2 cardMaxx "C"
            Maxx "C"
            EARTH 2
            Maxx "C"
            • ATK:

            • 500

            • DEF:

            • 200


            During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


            1 cardMorgana the Witch of Eyes 1 cardMorgana the Witch of Eyes
            Morgana the Witch of Eyes
            DARK 4
            Morgana the Witch of Eyes
            • ATK:

            • 1500

            • DEF:

            • 2100


            (This card is always treated as a "Morganite" card.) When an opponent's monster declares an attack: You can banish 1 "Morganite" Spell from your GY; negate that attack. You can only use each of the following effects of "Morgana the Witch of Eyes" once per turn. If this card is Normal or Special Summoned: You can add 1 "Morganite" Spell from your Deck to your hand. If you have 3 or more "Morganite" Spells with different names in your GY and/or banishment: You can change the ATK of all face-up monsters your opponent controls to 0.


            1 cardAmano-Iwato
            1 cardAmano-Iwato
            Amano-Iwato
            EARTH 4
            Amano-Iwato
            • ATK:

            • 1900

            • DEF:

            • 1200


            Cannot be Special Summoned. Monsters cannot activate their effects, except Spirit monsters. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.


            3 cardAratama 3 cardAratama
            Aratama
            DARK 4
            Aratama
            • ATK:

            • 800

            • DEF:

            • 1800


            Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can add 1 Spirit monster from your Deck to your hand, except "Aratama".


            1 cardDark Dust Spirit 1 cardDark Dust Spirit
            Dark Dust Spirit
            EARTH 6
            Dark Dust Spirit
            • ATK:

            • 2200

            • DEF:

            • 1800


            Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Destroy all other face-up monsters on the field.


            1 cardHino-Kagu-Tsuchi 1 cardHino-Kagu-Tsuchi
            Hino-Kagu-Tsuchi
            FIRE 8
            Hino-Kagu-Tsuchi
            • ATK:

            • 2800

            • DEF:

            • 2900


            This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent, they discard all cards in their hand during the next Draw Phase, before they draw.


            1 cardIchiki Sayori-Hime 1 cardIchiki Sayori-Hime
            Ichiki Sayori-Hime
            LIGHT 4
            Ichiki Sayori-Hime
            • ATK:

            • 800

            • DEF:

            • 800


            Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. You can only use each of the following effects of "Ichiki Sayori-Hime" once per turn. If you control a monster with 800 ATK or DEF, and this card is in your hand: Immediately after this effect resolves, you can Normal Summon this card. If this card is Normal Summoned: You can add 1 Level 4 LIGHT or DARK monster with 800 ATK or DEF from your Deck to your hand, except "Ichiki Sayori-Hime".


            1 cardTsumuha-Kutsunagi the Lord of Swords 1 cardTsumuha-Kutsunagi the Lord of Swords
            Tsumuha-Kutsunagi the Lord of Swords
            WIND 11
            Tsumuha-Kutsunagi the Lord of Swords
            • ATK:

            • 3000

            • DEF:

            • 3000


            Cannot be Special Summoned. You can Tribute Summon this card by Tributing 1 Normal Summoned/Set monster. If this card is Normal Summoned or flipped face-up: Activate this effect; your opponent can send any number of cards from their field to the GY, then each player draws the same number of cards as were sent to the GY by this effect. During the End Phase of the turn this effect was activated, shuffle all cards into the Deck from the field, the GYs, and that are banished. Once per turn, during the End Phase, if this card on the field was Normal Summoned or flipped face-up this turn: Return this card to the hand.


            3 cardCard of Demise
            3 cardCard of Demise
            Card of Demise
            Spell Normal
            Card of Demise

              Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.


              1 cardDecisive Battle of Golgonda 1 cardDecisive Battle of Golgonda
              Decisive Battle of Golgonda
              Spell Continuous
              Decisive Battle of Golgonda

                This card's name becomes "Great Sand Sea - Gold Golgonda" while on the field or in the GY. Once per turn, if a card(s) you control would be destroyed by battle or card effect, you can send 1 Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck to the GY, instead. During the End Phase, if you have "Fallen of Albaz" on your field or in your GY: You can Special Summon 1 "Springans" monster from your hand or Deck. You can only use this effect of "Decisive Battle of Golgonda" once per turn.


                2 cardDimensional Fissure 2 cardDimensional Fissure
                Dimensional Fissure
                Spell Continuous
                Dimensional Fissure

                  Any monster sent to the Graveyard is banished instead.


                  3 cardGuilt-Gripping Morganite 3 cardGuilt-Gripping Morganite
                  Guilt-Gripping Morganite
                  Spell Normal
                  Guilt-Gripping Morganite

                    For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● You can Normal Summon Level 5 or higher monsters without Tributing. ● You do not pay LP to activate Spell/Trap Cards. You can banish this card from your GY, then reveal 1 "Morganite" card in your hand; place the revealed card on the bottom of the Deck, then draw 1 card.


                    1 cardPot of Desires
                    1 cardPot of Desires
                    Pot of Desires
                    Spell Normal
                    Pot of Desires

                      Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                      Tag(s):

                      3 cardPot of Duality
                      3 cardPot of Duality
                      Pot of Duality
                      Spell Normal
                      Pot of Duality

                        Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                        Tag(s):

                        3 cardSuccumbing-Song Morganite 3 cardSuccumbing-Song Morganite
                        Succumbing-Song Morganite
                        Spell Normal
                        Succumbing-Song Morganite

                          For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Monsters you control can make up to 2 attacks on monsters during each Battle Phase. ● If your monster battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. You can banish this card from your GY; add 1 "Morganite" card from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck.


                          2 cardSuper Polymerization
                          2 cardSuper Polymerization
                          Super Polymerization
                          Spell Quick
                          Super Polymerization

                            Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                            Tag(s):

                            1 cardTime-Tearing Morganite 1 cardTime-Tearing Morganite
                            Time-Tearing Morganite
                            Spell Normal
                            Time-Tearing Morganite

                              For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                              3 cardDominus Impulse 3 cardDominus Impulse
                              Dominus Impulse
                              Trap Normal
                              Dominus Impulse

                                If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                                2 cardDominus Spiral 2 cardDominus Spiral
                                Dominus Spiral
                                Trap Normal
                                Dominus Spiral

                                  During the turn in which your opponent has activated a monster effect in the hand or GY, you can activate this card from your hand. Target 1 monster your opponent controls; return it to the hand/Extra Deck, then if you have no Traps in your GY, your opponent can Special Summon 1 monster from their GY. If you activated this card from your hand, you cannot activate the effects of LIGHT or DARK monsters for the rest of this Duel. You can only activate 1 "Dominus Spiral" per turn.


                                  3 cardEvenly Matched 3 cardEvenly Matched
                                  Evenly Matched
                                  Trap Normal
                                  Evenly Matched

                                    At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                    2 cardInfinite Impermanence 2 cardInfinite Impermanence
                                    Infinite Impermanence
                                    Trap Normal
                                    Infinite Impermanence

                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                      3 cardIron Thunder 3 cardIron Thunder
                                      Iron Thunder
                                      Trap Counter
                                      Iron Thunder

                                        When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy any other cards in the same column the destroyed card was in, that are in the Monster Zones or Spell & Trap Zones.


                                        3 cardSolemn Judgment
                                        3 cardSolemn Judgment
                                        Solemn Judgment
                                        Trap Counter
                                        Solemn Judgment

                                          When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                          Tag(s):

                                          3 cardSongs of the Dominators 3 cardSongs of the Dominators
                                          Songs of the Dominators
                                          Trap Normal
                                          Songs of the Dominators

                                            If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: Negate that effect, then if you have a Trap in your GY, you can add 1 "Dominus" card from your Deck to your hand. If you activated this card from your hand, you cannot activate the effects of monsters in your hand, GY, and banishment, until the end of the next turn. You can only activate 1 "Songs of the Dominators" per turn.


                                            1 cardThere Can Be Only One
                                            1 cardThere Can Be Only One
                                            There Can Be Only One
                                            Trap Continuous
                                            There Can Be Only One

                                              Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                              1 cardAlba-Lenatus the Abyss Dragon 1 cardAlba-Lenatus the Abyss Dragon
                                              Alba-Lenatus the Abyss Dragon
                                              DARK 8
                                              Alba-Lenatus the Abyss Dragon
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2500


                                              1 "Fallen of Albaz" + 1+ Dragon monsters Cannot be used as Fusion Material. Must be either Fusion Summoned, or Special Summoned by sending the above cards from any Monster Zones to the GY. This card can attack monsters a number of times each Battle Phase, up to the number of materials used for it. Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand.


                                              1 cardAlbion the Branded Dragon 1 cardAlbion the Branded Dragon
                                              Albion the Branded Dragon
                                              DARK 8
                                              Albion the Branded Dragon
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2000


                                              "Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.


                                              2 cardGarura, Wings of Resonant Life 2 cardGarura, Wings of Resonant Life
                                              Garura, Wings of Resonant Life
                                              DARK 6
                                              Garura, Wings of Resonant Life
                                              • ATK:

                                              • 1500

                                              • DEF:

                                              • 2400


                                              2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                              1 cardMirrorjade the Iceblade Dragon 1 cardMirrorjade the Iceblade Dragon
                                              Mirrorjade the Iceblade Dragon
                                              DARK 8
                                              Mirrorjade the Iceblade Dragon
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2500


                                              "Fallen of Albaz" + 1 Fusion, Synchro, Xyz, or Link Monster You can only control 1 "Mirrorjade the Iceblade Dragon". Once per turn (Quick Effect): You can send 1 Fusion Monster from your Extra Deck to the GY that mentions "Fallen of Albaz" as material; banish 1 monster on the field, also this card cannot use this effect next turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can destroy all monsters your opponent controls during the End Phase of this turn.


                                              2 cardMudragon of the Swamp 2 cardMudragon of the Swamp
                                              Mudragon of the Swamp
                                              WATER 4
                                              Mudragon of the Swamp
                                              • ATK:

                                              • 1900

                                              • DEF:

                                              • 1600


                                              2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                              1 cardStarving Venom Fusion Dragon 1 cardStarving Venom Fusion Dragon
                                              Starving Venom Fusion Dragon
                                              DARK 8
                                              Starving Venom Fusion Dragon
                                              • ATK:

                                              • 2800

                                              • DEF:

                                              • 2000


                                              2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                                              1 cardTitaniklad the Ash Dragon 1 cardTitaniklad the Ash Dragon
                                              Titaniklad the Ash Dragon
                                              DARK 8
                                              Titaniklad the Ash Dragon
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2500


                                              "Fallen of Albaz" + 1 monster with 2500 or more ATK Gains ATK equal to the combined original Levels of the monsters used for its Fusion Summon x 100. After this card is Fusion Summoned, for the rest of this turn, it is unaffected by the activated effects of any other monsters Special Summoned from the Extra Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or "Dogmatika" monster from your Deck. You can only use this effect of "Titaniklad the Ash Dragon" once per turn.


                                              2 cardDivine Arsenal AA-ZEUS - Sky Thunder 2 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                              LIGHT
                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 3000


                                              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                              Tag(s):

                                              2 cardNumber 41: Bagooska the Terribly Tired Tapir
                                              2 cardNumber 41: Bagooska the Terribly Tired Tapir
                                              Number 41: Bagooska the Terribly Tired Tapir
                                              EARTH
                                              Number 41: Bagooska the Terribly Tired Tapir
                                              • ATK:

                                              • 2100

                                              • DEF:

                                              • 2000


                                              2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                              1 cardNumber 60: Dugares the Timeless 1 cardNumber 60: Dugares the Timeless
                                              Number 60: Dugares the Timeless
                                              FIRE
                                              Number 60: Dugares the Timeless
                                              • ATK:

                                              • 1200

                                              • DEF:

                                              • 1200


                                              2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                                              1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                              Super Starslayer TY-PHON - Sky Crisis
                                              DARK
                                              Super Starslayer TY-PHON - Sky Crisis
                                              • ATK:

                                              • 2900

                                              • DEF:

                                              • 2900


                                              2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


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                                              Morganite
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