Morphtronic Deck Breakdown

Cards Usage Statistic

Main Deck

Gizmek Naganaki, the Sunrise Signaler
Gizmek Naganaki, the Sunrise Signaler
Gizmek Naganaki, the Sunrise Signaler
LIGHT 2
Gizmek Naganaki, the Sunrise Signaler
  • ATK:

  • 950

  • DEF:

  • 950


You can Tribute 1 Machine monster whose ATK equals its own DEF; Special Summon from your Deck, 1 Machine monster whose ATK equals its own DEF, with a lower Level than the Tributed monster. You can banish this card from your GY; add to your hand, 1 of your banished face-down Machine monsters whose ATK equals its own DEF. You can only use each effect of "Gizmek Naganaki, the Sunrise Signaler" once per turn.

Magicians' Souls
Magicians' Souls
Magicians' Souls
DARK 1
Magicians' Souls
  • ATK:

  • 0

  • DEF:

  • 0


You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.

Therion "King" Regulus
Therion "King" Regulus
Therion "King" Regulus
EARTH 8
Therion "King" Regulus
  • ATK:

  • 2800

  • DEF:

  • 1600


You can only use each of the following effects of "Therion "King" Regulus" once per turn. ● You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".

Traptrix Atrax
Traptrix Atrax
Traptrix Atrax
EARTH 4
Traptrix Atrax
  • ATK:

  • 1800

  • DEF:

  • 1000


This card is unaffected by the effects of "Hole" Normal Trap Cards. You can activate "Hole" Normal Trap Cards from your hand. The activation and effects of Normal Trap Cards activated on your side of the field cannot be negated.

Illusion of Chaos
Illusion of Chaos
Illusion of Chaos
DARK 7
Illusion of Chaos
  • ATK:

  • 2100

  • DEF:

  • 2500


You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.

Morphtronic Telefon
Morphtronic Telefon
Morphtronic Telefon
EARTH 1
Morphtronic Telefon
  • ATK:

  • 100

  • DEF:

  • 100


● Attack Position: Once per turn, during your Main Phase: You can roll a six-sided die and gain LP equal to the result x 100, then you can Special Summon 1 "Morphtronic" monster from your GY with a Level equal to or lower than the result. ● Defense Position: Once per turn, during your Main Phase: You can roll a six-sided die, excavate that many cards from the top of your Deck (or as many as you can), and if you do, you can send 1 excavated "Morphtronic" card to the GY, also place the rest on either the top or bottom of the Deck in any order.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Clockwork Night
    Clockwork Night
    Clockwork Night
    Spell Continuous
    Clockwork Night

      All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.

      Dice Dungeon
      Dice Dungeon
      Dice Dungeon
      Spell Field
      Dice Dungeon

        When this card is activated: You can add 1 "Dimension Dice" from your Deck to your hand. At the start of the Battle Phase: You can activate this effect; each player rolls a six-sided die and applies the result to all monsters they control, until the end of this turn. ● 1: Lose 1000 ATK. ● 2: Gain 1000 ATK. ● 3: Lose 500 ATK. ● 4: Gain 500 ATK. ● 5: Halve their ATK. ● 6: Double their ATK.

        Dimension Dice
        Dimension Dice
        Dimension Dice
        Spell Normal
        Dimension Dice

          If you control a card with an effect that requires a die roll: You can Tribute 1 monster; Special Summon 1 monster with an effect that requires a die roll from your hand or Deck.

          Endless Engine Argyro System
          Endless Engine Argyro System
          Endless Engine Argyro System
          Spell Normal
          Endless Engine Argyro System

            Send 1 "Therion" card from your Deck to the GY. If this card is in your GY: You can target 1 "Therion" card in your GY; if both are still in your GY, add either that card or this card to your hand, and if you do, place the other on the bottom of your Deck. You can only use 1 "Endless Engine Argyro System" effect per turn, and only once that turn.

            Foolish Burial
            Foolish Burial
            Foolish Burial
            Spell Normal
            Foolish Burial

              Send 1 monster from your Deck to the GY.



              Tag(s):

              Magical Mid-Breaker Field
              Magical Mid-Breaker Field
              Magical Mid-Breaker Field
              Spell Field
              Magical Mid-Breaker Field

                Activate this card at the start of your Main Phase 1 or 2. During each player's Main Phase 1, monsters on the field cannot be destroyed by their opponent's card effects, also neither player can target monsters their opponent controls. You cannot activate or Set Field Spell Cards.

                Monster Gate
                Monster Gate
                Monster Gate
                Spell Normal
                Monster Gate

                  Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.

                  Morphtronic Converter
                  Morphtronic Converter
                  Morphtronic Converter
                  Spell Normal
                  Morphtronic Converter

                    Target 1 Machine monster you control; apply the following effect depending on its battle position. ● Attack Position: Special Summon 1 "Morphtronic" monster from your Deck with a different name than that targeted monster, then place that targeted monster on top of the Deck. ● Defense Position: Change that targeted monster to Attack Position, and if you do, Special Summon 1 Level 4 or lower Machine monster from your hand. You can only activate 1 "Morphtronic Converter" per turn.

                    Reasoning
                    Reasoning
                    Reasoning
                    Spell Normal
                    Reasoning

                      Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.

                      Terraforming
                      Terraforming
                      Terraforming
                      Spell Normal
                      Terraforming

                        Add 1 Field Spell from your Deck to your hand.



                        Tag(s):

                        Therion Discolosseum
                        Therion Discolosseum
                        Therion Discolosseum
                        Spell Field
                        Therion Discolosseum

                          When this card is activated: You can add 1 "Therion" monster from your Deck to your hand. Once per turn, if your monster would be destroyed by battle, you can send 1 "Therion" card or 1 "Endless Engine Argyro System" from your Deck to the GY instead. Once per turn, when a monster is destroyed by battle and sent to the GY: You can target 1 "Therion" monster in your GY; add it to your hand. You can only activate 1 "Therion Discolosseum" per turn.

                          Traptantalizing Tune
                          Traptantalizing Tune
                          Traptantalizing Tune
                          Spell Normal
                          Traptantalizing Tune

                            Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.

                            Gravedigger's Trap Hole
                            Gravedigger's Trap Hole
                            Gravedigger's Trap Hole
                            Trap Normal
                            Gravedigger's Trap Hole

                              When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.

                              Infinite Impermanence
                              Infinite Impermanence
                              Infinite Impermanence
                              Trap Normal
                              Infinite Impermanence

                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                                Transaction Rollback
                                Transaction Rollback
                                Transaction Rollback
                                Trap Normal
                                Transaction Rollback

                                  Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.

                                  Trap Tracks
                                  Trap Tracks
                                  Trap Tracks
                                  Trap Normal
                                  Trap Tracks

                                    Target 1 monster you control; destroy it, and if you do, Set 1 Normal Trap directly from your Deck, except "Trap Tracks". It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Tracks" per turn.

                                    Trap Trick
                                    Trap Trick
                                    Trap Trick
                                    Trap Normal
                                    Trap Trick

                                      Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                                      Extra Deck

                                      Apollousa, Bow of the Goddess
                                      Apollousa, Bow of the Goddess
                                      Apollousa, Bow of the Goddess
                                      WIND
                                      Apollousa, Bow of the Goddess
                                      • ATK:

                                      • -1

                                      • LINK-4

                                      Link Arrow:

                                      Top

                                      Bottom-Left

                                      Bottom

                                      Bottom-Right


                                      2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.

                                      Barricadeborg Blocker
                                      Barricadeborg Blocker
                                      Barricadeborg Blocker
                                      DARK
                                      Barricadeborg Blocker
                                      • ATK:

                                      • 1000

                                      • LINK-2

                                      Link Arrow:

                                      Left

                                      Bottom


                                      2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.

                                      Codebreaker Virus Swordsman
                                      Codebreaker Virus Swordsman
                                      Codebreaker Virus Swordsman
                                      DARK
                                      Codebreaker Virus Swordsman
                                      • ATK:

                                      • 2300

                                      • LINK-2

                                      Link Arrow:

                                      Top

                                      Bottom


                                      2 Effect Monsters When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.

                                      Linkuriboh
                                      Linkuriboh
                                      Linkuriboh
                                      DARK
                                      Linkuriboh
                                      • ATK:

                                      • 300

                                      • LINK-1

                                      Link Arrow:

                                      Bottom


                                      1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.

                                      Mecha Phantom Beast Auroradon
                                      Mecha Phantom Beast Auroradon
                                      Mecha Phantom Beast Auroradon
                                      WIND
                                      Mecha Phantom Beast Auroradon
                                      • ATK:

                                      • 2100

                                      • LINK-3

                                      Link Arrow:

                                      Left

                                      Bottom

                                      Bottom-Right


                                      2+ Machine monsters If this card is Link Summoned: You can activate this effect; Special Summon 3 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0), also you cannot Link Summon for the rest of this turn. Once per turn: You can Tribute up to 3 monsters, then apply 1 of these effects, based on the number Tributed; ● 1: Destroy 1 card on the field. ● 2: Special Summon 1 "Mecha Phantom Beast" monster from your Deck. ● 3: Add 1 Trap from your GY to your hand.

                                      Relinquished Anima
                                      Relinquished Anima
                                      Relinquished Anima
                                      DARK
                                      Relinquished Anima
                                      • ATK:

                                      • 0

                                      • LINK-1

                                      Link Arrow:

                                      Top


                                      1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.

                                      Baronne de Fleur
                                      Baronne de Fleur
                                      Baronne de Fleur
                                      WIND 10
                                      Baronne de Fleur
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2400


                                      1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.

                                      Bystial Dis Pater
                                      Bystial Dis Pater
                                      Bystial Dis Pater
                                      DARK 10
                                      Bystial Dis Pater
                                      • ATK:

                                      • 3500

                                      • DEF:

                                      • 3500


                                      1 Tuner + 1+ non-Tuner Dragon monsters You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn.

                                      Cloudcastle
                                      Cloudcastle
                                      Cloudcastle
                                      WIND 9
                                      Cloudcastle
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 3000


                                      1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can target 1 Level 9 monster in your Graveyard; Special Summon that target. Level 8 or lower monsters cannot attack the turn they are Normal or Special Summoned.

                                      Hot Red Dragon Archfiend Abyss
                                      Hot Red Dragon Archfiend Abyss
                                      Hot Red Dragon Archfiend Abyss
                                      DARK 9
                                      Hot Red Dragon Archfiend Abyss
                                      • ATK:

                                      • 3200

                                      • DEF:

                                      • 2500


                                      1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.

                                      Morphtronic Earfon
                                      Morphtronic Earfon
                                      Morphtronic Earfon
                                      EARTH 4
                                      Morphtronic Earfon
                                      • ATK:

                                      • 1200

                                      • DEF:

                                      • 1800


                                      1 Tuner + 1+ non-Tuner monsters While this card is an Equip Card, the equipped monster can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Morphtronic Earfon" once per turn. If this card is Special Summoned: You can target 1 face-up monster on the field; treat it as a Tuner until the end of this turn. You can target 1 Synchro Monster on the field; equip this card from your field or GY to it.

                                      Psychic End Punisher
                                      Psychic End Punisher
                                      Psychic End Punisher
                                      LIGHT 11
                                      Psychic End Punisher
                                      • ATK:

                                      • 3500

                                      • DEF:

                                      • 3500


                                      1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.

                                      Swordsoul Supreme Sovereign - Chengying
                                      Swordsoul Supreme Sovereign - Chengying
                                      Swordsoul Supreme Sovereign - Chengying
                                      WATER 10
                                      Swordsoul Supreme Sovereign - Chengying
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 3000


                                      1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.

                                      Underworld Fighter Balmung
                                      Underworld Fighter Balmung
                                      Underworld Fighter Balmung
                                      DARK 4
                                      Underworld Fighter Balmung
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 800


                                      1 Tuner + 1 or more non-Tuner monsters When this card is destroyed by a card effect and sent to the Graveyard: You can target 1 Level 4 or lower monster in your Graveyard, except this card; Special Summon that target.

                                      Cupid Pitch
                                      Cupid Pitch
                                      Cupid Pitch
                                      LIGHT 4
                                      Cupid Pitch
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 600


                                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: Increase or decrease this card's Level by the Level the Tuner used as material had on the field. This card gains ATK equal to its Level x 400. If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to the new Synchro Summoned monster's Level x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand. You can only use this effect of "Cupid Pitch" once per turn.

                                      Main: 40 Extra: 15

                                      1 cardGizmek Naganaki, the Sunrise Signaler 1 cardGizmek Naganaki, the Sunrise Signaler
                                      Gizmek Naganaki, the Sunrise Signaler
                                      LIGHT 2
                                      Gizmek Naganaki, the Sunrise Signaler
                                      • ATK:

                                      • 950

                                      • DEF:

                                      • 950


                                      You can Tribute 1 Machine monster whose ATK equals its own DEF; Special Summon from your Deck, 1 Machine monster whose ATK equals its own DEF, with a lower Level than the Tributed monster. You can banish this card from your GY; add to your hand, 1 of your banished face-down Machine monsters whose ATK equals its own DEF. You can only use each effect of "Gizmek Naganaki, the Sunrise Signaler" once per turn.


                                      1 cardMagicians' Souls 1 cardMagicians' Souls
                                      Magicians' Souls
                                      DARK 1
                                      Magicians' Souls
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 0


                                      You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


                                      1 cardTherion "King" Regulus 1 cardTherion "King" Regulus
                                      Therion "King" Regulus
                                      EARTH 8
                                      Therion "King" Regulus
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 1600


                                      You can only use each of the following effects of "Therion "King" Regulus" once per turn. ● You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".


                                      1 cardTraptrix Atrax 1 cardTraptrix Atrax
                                      Traptrix Atrax
                                      EARTH 4
                                      Traptrix Atrax
                                      • ATK:

                                      • 1800

                                      • DEF:

                                      • 1000


                                      This card is unaffected by the effects of "Hole" Normal Trap Cards. You can activate "Hole" Normal Trap Cards from your hand. The activation and effects of Normal Trap Cards activated on your side of the field cannot be negated.


                                      2 cardIllusion of Chaos 2 cardIllusion of Chaos
                                      Illusion of Chaos
                                      DARK 7
                                      Illusion of Chaos
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 2500


                                      You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


                                      3 cardMorphtronic Telefon 3 cardMorphtronic Telefon
                                      Morphtronic Telefon
                                      EARTH 1
                                      Morphtronic Telefon
                                      • ATK:

                                      • 100

                                      • DEF:

                                      • 100


                                      ● Attack Position: Once per turn, during your Main Phase: You can roll a six-sided die and gain LP equal to the result x 100, then you can Special Summon 1 "Morphtronic" monster from your GY with a Level equal to or lower than the result. ● Defense Position: Once per turn, during your Main Phase: You can roll a six-sided die, excavate that many cards from the top of your Deck (or as many as you can), and if you do, you can send 1 excavated "Morphtronic" card to the GY, also place the rest on either the top or bottom of the Deck in any order.


                                      2 cardCalled by the Grave
                                      2 cardCalled by the Grave
                                      Called by the Grave
                                      Spell Quick
                                      Called by the Grave

                                        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                        Tag(s):

                                        1 cardClockwork Night 1 cardClockwork Night
                                        Clockwork Night
                                        Spell Continuous
                                        Clockwork Night

                                          All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.


                                          3 cardDice Dungeon 3 cardDice Dungeon
                                          Dice Dungeon
                                          Spell Field
                                          Dice Dungeon

                                            When this card is activated: You can add 1 "Dimension Dice" from your Deck to your hand. At the start of the Battle Phase: You can activate this effect; each player rolls a six-sided die and applies the result to all monsters they control, until the end of this turn. ● 1: Lose 1000 ATK. ● 2: Gain 1000 ATK. ● 3: Lose 500 ATK. ● 4: Gain 500 ATK. ● 5: Halve their ATK. ● 6: Double their ATK.


                                            3 cardDimension Dice 3 cardDimension Dice
                                            Dimension Dice
                                            Spell Normal
                                            Dimension Dice

                                              If you control a card with an effect that requires a die roll: You can Tribute 1 monster; Special Summon 1 monster with an effect that requires a die roll from your hand or Deck.


                                              1 cardEndless Engine Argyro System 1 cardEndless Engine Argyro System
                                              Endless Engine Argyro System
                                              Spell Normal
                                              Endless Engine Argyro System

                                                Send 1 "Therion" card from your Deck to the GY. If this card is in your GY: You can target 1 "Therion" card in your GY; if both are still in your GY, add either that card or this card to your hand, and if you do, place the other on the bottom of your Deck. You can only use 1 "Endless Engine Argyro System" effect per turn, and only once that turn.


                                                1 cardFoolish Burial
                                                1 cardFoolish Burial
                                                Foolish Burial
                                                Spell Normal
                                                Foolish Burial

                                                  Send 1 monster from your Deck to the GY.




                                                  Tag(s):

                                                  1 cardMagical Mid-Breaker Field
                                                  1 cardMagical Mid-Breaker Field
                                                  Magical Mid-Breaker Field
                                                  Spell Field
                                                  Magical Mid-Breaker Field

                                                    Activate this card at the start of your Main Phase 1 or 2. During each player's Main Phase 1, monsters on the field cannot be destroyed by their opponent's card effects, also neither player can target monsters their opponent controls. You cannot activate or Set Field Spell Cards.


                                                    2 cardMonster Gate
                                                    2 cardMonster Gate
                                                    Monster Gate
                                                    Spell Normal
                                                    Monster Gate

                                                      Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.


                                                      1 cardMorphtronic Converter 1 cardMorphtronic Converter
                                                      Morphtronic Converter
                                                      Spell Normal
                                                      Morphtronic Converter

                                                        Target 1 Machine monster you control; apply the following effect depending on its battle position. ● Attack Position: Special Summon 1 "Morphtronic" monster from your Deck with a different name than that targeted monster, then place that targeted monster on top of the Deck. ● Defense Position: Change that targeted monster to Attack Position, and if you do, Special Summon 1 Level 4 or lower Machine monster from your hand. You can only activate 1 "Morphtronic Converter" per turn.


                                                        3 cardReasoning
                                                        3 cardReasoning
                                                        Reasoning
                                                        Spell Normal
                                                        Reasoning

                                                          Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                                          1 cardTerraforming
                                                          1 cardTerraforming
                                                          Terraforming
                                                          Spell Normal
                                                          Terraforming

                                                            Add 1 Field Spell from your Deck to your hand.




                                                            Tag(s):

                                                            1 cardTherion Discolosseum 1 cardTherion Discolosseum
                                                            Therion Discolosseum
                                                            Spell Field
                                                            Therion Discolosseum

                                                              When this card is activated: You can add 1 "Therion" monster from your Deck to your hand. Once per turn, if your monster would be destroyed by battle, you can send 1 "Therion" card or 1 "Endless Engine Argyro System" from your Deck to the GY instead. Once per turn, when a monster is destroyed by battle and sent to the GY: You can target 1 "Therion" monster in your GY; add it to your hand. You can only activate 1 "Therion Discolosseum" per turn.


                                                              2 cardTraptantalizing Tune 2 cardTraptantalizing Tune
                                                              Traptantalizing Tune
                                                              Spell Normal
                                                              Traptantalizing Tune

                                                                Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.


                                                                3 cardGravedigger's Trap Hole 3 cardGravedigger's Trap Hole
                                                                Gravedigger's Trap Hole
                                                                Trap Normal
                                                                Gravedigger's Trap Hole

                                                                  When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.


                                                                  1 cardInfinite Impermanence 1 cardInfinite Impermanence
                                                                  Infinite Impermanence
                                                                  Trap Normal
                                                                  Infinite Impermanence

                                                                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                    3 cardTransaction Rollback 3 cardTransaction Rollback
                                                                    Transaction Rollback
                                                                    Trap Normal
                                                                    Transaction Rollback

                                                                      Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                                                      1 cardTrap Tracks 1 cardTrap Tracks
                                                                      Trap Tracks
                                                                      Trap Normal
                                                                      Trap Tracks

                                                                        Target 1 monster you control; destroy it, and if you do, Set 1 Normal Trap directly from your Deck, except "Trap Tracks". It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Tracks" per turn.


                                                                        1 cardTrap Trick 1 cardTrap Trick
                                                                        Trap Trick
                                                                        Trap Normal
                                                                        Trap Trick

                                                                          Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                                          1 cardApollousa, Bow of the Goddess
                                                                          1 cardApollousa, Bow of the Goddess
                                                                          Apollousa, Bow of the Goddess
                                                                          WIND
                                                                          Apollousa, Bow of the Goddess
                                                                          • ATK:

                                                                          • -1

                                                                          • LINK-4

                                                                          Link Arrow:

                                                                          Top

                                                                          Bottom-Left

                                                                          Bottom

                                                                          Bottom-Right


                                                                          2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                                                          1 cardBarricadeborg Blocker 1 cardBarricadeborg Blocker
                                                                          Barricadeborg Blocker
                                                                          DARK
                                                                          Barricadeborg Blocker
                                                                          • ATK:

                                                                          • 1000

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Left

                                                                          Bottom


                                                                          2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.


                                                                          1 cardCodebreaker Virus Swordsman 1 cardCodebreaker Virus Swordsman
                                                                          Codebreaker Virus Swordsman
                                                                          DARK
                                                                          Codebreaker Virus Swordsman
                                                                          • ATK:

                                                                          • 2300

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Top

                                                                          Bottom


                                                                          2 Effect Monsters When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.


                                                                          1 cardLinkuriboh
                                                                          1 cardLinkuriboh
                                                                          Linkuriboh
                                                                          DARK
                                                                          Linkuriboh
                                                                          • ATK:

                                                                          • 300

                                                                          • LINK-1

                                                                          Link Arrow:

                                                                          Bottom


                                                                          1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                                                          1 cardMecha Phantom Beast Auroradon
                                                                          1 cardMecha Phantom Beast Auroradon
                                                                          Mecha Phantom Beast Auroradon
                                                                          WIND
                                                                          Mecha Phantom Beast Auroradon
                                                                          • ATK:

                                                                          • 2100

                                                                          • LINK-3

                                                                          Link Arrow:

                                                                          Left

                                                                          Bottom

                                                                          Bottom-Right


                                                                          2+ Machine monsters If this card is Link Summoned: You can activate this effect; Special Summon 3 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0), also you cannot Link Summon for the rest of this turn. Once per turn: You can Tribute up to 3 monsters, then apply 1 of these effects, based on the number Tributed; ● 1: Destroy 1 card on the field. ● 2: Special Summon 1 "Mecha Phantom Beast" monster from your Deck. ● 3: Add 1 Trap from your GY to your hand.


                                                                          1 cardRelinquished Anima 1 cardRelinquished Anima
                                                                          Relinquished Anima
                                                                          DARK
                                                                          Relinquished Anima
                                                                          • ATK:

                                                                          • 0

                                                                          • LINK-1

                                                                          Link Arrow:

                                                                          Top


                                                                          1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                                                          1 cardBaronne de Fleur
                                                                          1 cardBaronne de Fleur
                                                                          Baronne de Fleur
                                                                          WIND 10
                                                                          Baronne de Fleur
                                                                          • ATK:

                                                                          • 3000

                                                                          • DEF:

                                                                          • 2400


                                                                          1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                                                          1 cardBystial Dis Pater 1 cardBystial Dis Pater
                                                                          Bystial Dis Pater
                                                                          DARK 10
                                                                          Bystial Dis Pater
                                                                          • ATK:

                                                                          • 3500

                                                                          • DEF:

                                                                          • 3500


                                                                          1 Tuner + 1+ non-Tuner Dragon monsters You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn.


                                                                          1 cardCloudcastle 1 cardCloudcastle
                                                                          Cloudcastle
                                                                          WIND 9
                                                                          Cloudcastle
                                                                          • ATK:

                                                                          • 0

                                                                          • DEF:

                                                                          • 3000


                                                                          1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can target 1 Level 9 monster in your Graveyard; Special Summon that target. Level 8 or lower monsters cannot attack the turn they are Normal or Special Summoned.


                                                                          1 cardHot Red Dragon Archfiend Abyss 1 cardHot Red Dragon Archfiend Abyss
                                                                          Hot Red Dragon Archfiend Abyss
                                                                          DARK 9
                                                                          Hot Red Dragon Archfiend Abyss
                                                                          • ATK:

                                                                          • 3200

                                                                          • DEF:

                                                                          • 2500


                                                                          1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.


                                                                          1 cardMorphtronic Earfon 1 cardMorphtronic Earfon
                                                                          Morphtronic Earfon
                                                                          EARTH 4
                                                                          Morphtronic Earfon
                                                                          • ATK:

                                                                          • 1200

                                                                          • DEF:

                                                                          • 1800


                                                                          1 Tuner + 1+ non-Tuner monsters While this card is an Equip Card, the equipped monster can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Morphtronic Earfon" once per turn. If this card is Special Summoned: You can target 1 face-up monster on the field; treat it as a Tuner until the end of this turn. You can target 1 Synchro Monster on the field; equip this card from your field or GY to it.


                                                                          1 cardPsychic End Punisher 1 cardPsychic End Punisher
                                                                          Psychic End Punisher
                                                                          LIGHT 11
                                                                          Psychic End Punisher
                                                                          • ATK:

                                                                          • 3500

                                                                          • DEF:

                                                                          • 3500


                                                                          1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                                                                          1 cardSwordsoul Supreme Sovereign - Chengying 1 cardSwordsoul Supreme Sovereign - Chengying
                                                                          Swordsoul Supreme Sovereign - Chengying
                                                                          WATER 10
                                                                          Swordsoul Supreme Sovereign - Chengying
                                                                          • ATK:

                                                                          • 3000

                                                                          • DEF:

                                                                          • 3000


                                                                          1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                                                                          1 cardUnderworld Fighter Balmung 1 cardUnderworld Fighter Balmung
                                                                          Underworld Fighter Balmung
                                                                          DARK 4
                                                                          Underworld Fighter Balmung
                                                                          • ATK:

                                                                          • 2100

                                                                          • DEF:

                                                                          • 800


                                                                          1 Tuner + 1 or more non-Tuner monsters When this card is destroyed by a card effect and sent to the Graveyard: You can target 1 Level 4 or lower monster in your Graveyard, except this card; Special Summon that target.


                                                                          1 cardCupid Pitch 1 cardCupid Pitch
                                                                          Cupid Pitch
                                                                          LIGHT 4
                                                                          Cupid Pitch
                                                                          • ATK:

                                                                          • 0

                                                                          • DEF:

                                                                          • 600


                                                                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: Increase or decrease this card's Level by the Level the Tuner used as material had on the field. This card gains ATK equal to its Level x 400. If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to the new Synchro Summoned monster's Level x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand. You can only use this effect of "Cupid Pitch" once per turn.



                                                                          MORPHTRONIC Decks in OCG








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