Ojama Deck Breakdown

Main Deck

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Main: 55

    3 cardBazoo the Soul-Eater 3 cardBazoo the Soul-Eater
    Bazoo the Soul-Eater
    EARTH 4
    Bazoo the Soul-Eater
    • ATK:

    • 1600

    • DEF:

    • 900


    Once per turn: You can banish up to 3 monsters from your Graveyard; this card gains 300 ATK for each, until the end of your opponent's turn.


    2 cardChiron the Mage 2 cardChiron the Mage
    Chiron the Mage
    EARTH 4
    Chiron the Mage
    • ATK:

    • 1800

    • DEF:

    • 1000


    Once per turn: You can discard 1 Spell Card, then target 1 Spell/Trap Card your opponent controls; destroy that target.


    2 cardGigantes 2 cardGigantes
    Gigantes
    EARTH 4
    Gigantes
    • ATK:

    • 1900

    • DEF:

    • 1300


    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 EARTH monster from your GY. If this card is destroyed by battle and sent to the GY: Destroy all Spells and Traps on the field.


    3 cardGyaku-Gire Panda 3 cardGyaku-Gire Panda
    Gyaku-Gire Panda
    EARTH 3
    Gyaku-Gire Panda
    • ATK:

    • 800

    • DEF:

    • 1600


    Increase the ATK of this card by 500 points for each monster on your opponent's side of the field. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.


    3 cardMilus Radiant 3 cardMilus Radiant
    Milus Radiant
    EARTH 1
    Milus Radiant
    • ATK:

    • 300

    • DEF:

    • 250


    As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points.


    3 cardRescue Cat 3 cardRescue Cat
    Rescue Cat
    EARTH 4
    Rescue Cat
    • ATK:

    • 300

    • DEF:

    • 100


    You can send this card to the GY; Special Summon 2 Level 3 or lower Beast monsters from your Deck, but their effects are negated, also they are destroyed during the End Phase. You can only use this effect of "Rescue Cat" once per turn.


    1 cardTribe-Infecting Virus
    1 cardTribe-Infecting Virus
    Tribe-Infecting Virus
    WATER 4
    Tribe-Infecting Virus
    • ATK:

    • 1600

    • DEF:

    • 1000


    Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.


    1 cardCyber Jar
    1 cardCyber Jar
    Cyber Jar
    DARK 3
    Cyber Jar
    • ATK:

    • 900

    • DEF:

    • 900


    FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)


    1 cardMorphing Jar
    1 cardMorphing Jar
    Morphing Jar
    EARTH 2
    Morphing Jar
    • ATK:

    • 700

    • DEF:

    • 600


    FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.


    3 cardBook of Moon 3 cardBook of Moon
    Book of Moon
    Spell Quick
    Book of Moon

      Target 1 face-up monster on the field; change that target to face-down Defense Position.


      1 cardCard Destruction
      1 cardCard Destruction
      Card Destruction
      Spell Normal
      Card Destruction

        Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


        1 cardDelinquent Duo
        1 cardDelinquent Duo
        Delinquent Duo
        Spell Normal
        Delinquent Duo

          Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.


          2 cardDimension Fusion
          2 cardDimension Fusion
          Dimension Fusion
          Spell Normal
          Dimension Fusion

            Pay 2000 Life Points. Both players Special Summon as many of their removed from play monsters as possible.


            2 cardGiant Trunade
            2 cardGiant Trunade
            Giant Trunade
            Spell Normal
            Giant Trunade

              Return all Spell and Trap Cards on the field to the hand.


              1 cardGraceful Charity
              1 cardGraceful Charity
              Graceful Charity
              Spell Normal
              Graceful Charity

                Draw 3 cards, then discard 2 cards.


                1 cardHeavy Storm
                1 cardHeavy Storm
                Heavy Storm
                Spell Normal
                Heavy Storm

                  Destroy all Spell and Trap Cards on the field.


                  1 cardLightning Vortex
                  1 cardLightning Vortex
                  Lightning Vortex
                  Spell Normal
                  Lightning Vortex

                    Discard 1 card; destroy all face-up monsters your opponent controls.


                    2 cardMind Control 2 cardMind Control
                    Mind Control
                    Spell Normal
                    Mind Control

                      Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.


                      1 cardMystical Space Typhoon
                      1 cardMystical Space Typhoon
                      Mystical Space Typhoon
                      Spell Quick
                      Mystical Space Typhoon

                        Target 1 Spell/Trap on the field; destroy that target.


                        2 cardNobleman of Crossout
                        2 cardNobleman of Crossout
                        Nobleman of Crossout
                        Spell Normal
                        Nobleman of Crossout

                          Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                          1 cardPot of Greed
                          1 cardPot of Greed
                          Pot of Greed
                          Spell Normal
                          Pot of Greed

                            Draw 2 cards.




                            Tag(s):

                            1 cardPremature Burial
                            1 cardPremature Burial
                            Premature Burial
                            Spell Equip
                            Premature Burial

                              Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.


                              1 cardSnatch Steal
                              1 cardSnatch Steal
                              Snatch Steal
                              Spell Equip
                              Snatch Steal

                                Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                1 cardSoul Release 1 cardSoul Release
                                Soul Release
                                Spell Normal
                                Soul Release

                                  Target up to 5 cards in any GY(s); banish them.


                                  1 cardSwords of Revealing Light
                                  1 cardSwords of Revealing Light
                                  Swords of Revealing Light
                                  Spell Normal
                                  Swords of Revealing Light

                                    After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                                    1 cardCall of the Haunted
                                    1 cardCall of the Haunted
                                    Call of the Haunted
                                    Trap Continuous
                                    Call of the Haunted

                                      Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                      2 cardGravity Bind
                                      2 cardGravity Bind
                                      Gravity Bind
                                      Trap Continuous
                                      Gravity Bind

                                        Level 4 or higher monsters cannot attack.


                                        1 cardMirror Force
                                        1 cardMirror Force
                                        Mirror Force
                                        Trap Normal
                                        Mirror Force

                                          When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                          2 cardOjama Trio 2 cardOjama Trio
                                          Ojama Trio
                                          Trap Normal
                                          Ojama Trio

                                            Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. They cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage.


                                            1 cardReturn from the Different Dimension
                                            1 cardReturn from the Different Dimension
                                            Return from the Different Dimension
                                            Trap Normal
                                            Return from the Different Dimension

                                              Pay half your Life Points; Special Summon as many of your banished monsters as possible. During the End Phase, banish all monsters that were Special Summoned by this effect.


                                              1 cardRing of Destruction
                                              1 cardRing of Destruction
                                              Ring of Destruction
                                              Trap Normal
                                              Ring of Destruction

                                                During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                                3 cardRoyal Decree 3 cardRoyal Decree
                                                Royal Decree
                                                Trap Continuous
                                                Royal Decree

                                                  Negate all other Trap effects on the field.


                                                  1 cardTorrential Tribute
                                                  1 cardTorrential Tribute
                                                  Torrential Tribute
                                                  Trap Normal
                                                  Torrential Tribute

                                                    When a monster(s) is Summoned: Destroy all monsters on the field.


                                                    2 cardTrap Dustshoot
                                                    2 cardTrap Dustshoot
                                                    Trap Dustshoot
                                                    Trap Normal
                                                    Trap Dustshoot

                                                      Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


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