Ojama Deck Breakdown

Cards Usage Statistic

Main Deck

Artifact Lancea
Artifact Lancea
Artifact Lancea
LIGHT 5
Artifact Lancea
  • ATK:

  • 1700

  • DEF:

  • 2300


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.

Harpie's Feather Duster
Harpie's Feather Duster
Harpie's Feather Duster
Spell Normal
Harpie's Feather Duster

    Destroy all Spell and Trap Cards your opponent controls.



    Tag(s):

    Extra Deck

    S:P Little Knight
    S:P Little Knight
    S:P Little Knight
    DARK
    S:P Little Knight
    • ATK:

    • 1600

    • LINK-2

    Link Arrow:

    Left

    Right


    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

    Main: 48 Extra: 7

    1 cardArmed Dragon LV10 1 cardArmed Dragon LV10
    Armed Dragon LV10
    WIND 10
    Armed Dragon LV10
    • ATK:

    • 3000

    • DEF:

    • 2000


    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Armed Dragon LV7". You can send 1 card from your hand to the Graveyard to destroy all face-up monsters your opponent controls.


    1 cardArmed Dragon LV3 1 cardArmed Dragon LV3
    Armed Dragon LV3
    WIND 3
    Armed Dragon LV3
    • ATK:

    • 1200

    • DEF:

    • 900


    During your Standby Phase: You can send this card to the GY; Special Summon 1 "Armed Dragon LV5" from your hand or Deck.


    1 cardArmed Dragon LV5 1 cardArmed Dragon LV5
    Armed Dragon LV5
    WIND 5
    Armed Dragon LV5
    • ATK:

    • 2400

    • DEF:

    • 1700


    You can send 1 monster from your hand to the GY, then target 1 monster your opponent controls with ATK less than or equal to the sent monster's ATK; destroy that target. During the End Phase, if this card destroyed a monster by battle this turn: You can send this card to the GY; Special Summon 1 "Armed Dragon LV7" from your hand or Deck.


    1 cardArmed Dragon LV7 1 cardArmed Dragon LV7
    Armed Dragon LV7
    WIND 7
    Armed Dragon LV7
    • ATK:

    • 2800

    • DEF:

    • 1000


    Cannot be Normal Summoned/Set. Must be Special Summoned by "Armed Dragon LV5". You can send 1 monster from your hand to the GY; destroy all monsters your opponent controls with ATK less than or equal to that sent monster's ATK.


    3 cardCyber Dragon 3 cardCyber Dragon
    Cyber Dragon
    LIGHT 5
    Cyber Dragon
    • ATK:

    • 2100

    • DEF:

    • 1600


    If only your opponent controls a monster, you can Special Summon this card (from your hand).


    3 cardCyber Dragon Vier 3 cardCyber Dragon Vier
    Cyber Dragon Vier
    LIGHT 4
    Cyber Dragon Vier
    • ATK:

    • 1100

    • DEF:

    • 1600


    This card's name becomes "Cyber Dragon" while on the field or in the GY. If you Normal or Special Summon "Cyber Dragon", except during the Damage Step: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Cyber Dragon Vier" once per turn. Each "Cyber Dragon" you control gains 500 ATK/DEF.


    2 cardOjama Blue 2 cardOjama Blue
    Ojama Blue
    LIGHT 2
    Ojama Blue
    • ATK:

    • 0

    • DEF:

    • 1000


    When this card is destroyed by battle and sent to the GY: You can add 2 "Ojama" cards from your Deck to your hand.


    3 cardOjama Red 3 cardOjama Red
    Ojama Red
    LIGHT 2
    Ojama Red
    • ATK:

    • 0

    • DEF:

    • 1000


    When this card is Normal Summoned: You can Special Summon up to 4 "Ojama" monsters from your hand in Attack Position.


    3 cardProto-Cyber Dragon 3 cardProto-Cyber Dragon
    Proto-Cyber Dragon
    LIGHT 3
    Proto-Cyber Dragon
    • ATK:

    • 1100

    • DEF:

    • 600


    This card's name becomes "Cyber Dragon" while on the field.


    3 cardOjama Black 3 cardOjama Black
    Ojama Black
    LIGHT 2
    Ojama Black
    • ATK:

    • 0

    • DEF:

    • 1000


    He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.


    3 cardOjama Green 3 cardOjama Green
    Ojama Green
    LIGHT 2
    Ojama Green
    • ATK:

    • 0

    • DEF:

    • 1000


    He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.


    3 cardOjama Yellow 3 cardOjama Yellow
    Ojama Yellow
    LIGHT 2
    Ojama Yellow
    • ATK:

    • 0

    • DEF:

    • 1000


    He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.


    3 cardFusion Recovery 3 cardFusion Recovery
    Fusion Recovery
    Spell Normal
    Fusion Recovery

      Target 1 "Polymerization" in your GY, and 1 monster in your GY that was used as material for a Fusion Summon; add them to your hand.


      1 cardFusion Substitute 1 cardFusion Substitute
      Fusion Substitute
      Spell Normal
      Fusion Substitute

        (This card's name is always treated as "Polymerization".) Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. You can banish this card from your GY, then target 1 Fusion Monster in your GY; return it to the Extra Deck, then draw 1 card.


        1 cardHarpie's Feather Duster
        1 cardHarpie's Feather Duster
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.




          Tag(s):

          3 cardLevel Up! 3 cardLevel Up!
          Level Up!
          Spell Normal
          Level Up!

            Send 1 face-up "LV" monster you control to the GY; Special Summon 1 monster from your hand or Deck that is listed in the sent monster's text, ignoring its Summoning conditions.


            2 cardOjama Country 2 cardOjama Country
            Ojama Country
            Spell Field
            Ojama Country

              Once per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from your Graveyard. While you control a face-up "Ojama" monster, switch the original ATK and DEF of all monsters on the field. ("Ojama" can include "Ojamuscle".)


              2 cardOjama Delta Hurricane!! 2 cardOjama Delta Hurricane!!
              Ojama Delta Hurricane!!
              Spell Normal
              Ojama Delta Hurricane!!

                You can only activate this card while "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field.


                2 cardOjamatch 2 cardOjamatch
                Ojamatch
                Spell Quick
                Ojamatch

                  Send 1 "Ojama" card from your hand or face-up from your field to the GY; add to your hand, 1 "Ojama" monster with a different name and 1 "Armed Dragon" monster from your Deck and/or GY, then, immediately after this effect resolves, you can Normal Summon 1 of those monsters. During your Main Phase: You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card.


                  3 cardPolymerization 3 cardPolymerization
                  Polymerization
                  Spell Normal
                  Polymerization

                    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                    2 cardOjama Duo 2 cardOjama Duo
                    Ojama Duo
                    Trap Normal
                    Ojama Duo

                      Special Summon 2 "Ojama Tokens" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 2 "Ojama" monsters with different names from your Deck.


                      2 cardOjama Pajama 2 cardOjama Pajama
                      Ojama Pajama
                      Trap Continuous
                      Ojama Pajama

                        If an "Armed Dragon" monster(s) and/or a LIGHT Machine Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Ojama" card from your hand, face-up field, or GY instead. You can only use each of the following effects of "Ojama Pajama" once per turn. ● During the Main Phase: You can add 1 "Ojama" card from your Deck to your hand, then discard 1 card. ● If this card is sent to the GY: You can Special Summon as many of your banished "Ojama" monsters as possible.


                        3 cardCyber Eternity Dragon 3 cardCyber Eternity Dragon
                        Cyber Eternity Dragon
                        LIGHT 10
                        Cyber Eternity Dragon
                        • ATK:

                        • 2800

                        • DEF:

                        • 4000


                        1 "Cyber Dragon" monster + 2 Machine monsters If you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Cyber Dragon" from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.


                        1 cardOjama King 1 cardOjama King
                        Ojama King
                        LIGHT 6
                        Ojama King
                        • ATK:

                        • 0

                        • DEF:

                        • 3000


                        "Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used.


                        3 cardOjama Knight 3 cardOjama Knight
                        Ojama Knight
                        LIGHT 5
                        Ojama Knight
                        • ATK:

                        • 0

                        • DEF:

                        • 2500


                        1 "Ojama" monster + 1 "Ojama" monster Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used.



                        OJAMA Decks in OCG








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