P.U.N.K. Deck Breakdown

Cards Usage Statistic

Main Deck

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Noh-P.U.N.K. Deer Note
Noh-P.U.N.K. Deer Note
Noh-P.U.N.K. Deer Note
EARTH 5
Noh-P.U.N.K. Deer Note
  • ATK:

  • 2100

  • DEF:

  • 1800


You can reveal 1 other "P.U.N.K." monster in your hand; Special Summon either the revealed monster or this card, and send the other to the GY. If this card is sent from the field to your GY: You can target 1 "P.U.N.K." monster in your GY, except a Level 5 monster; Special Summon it, but you cannot Special Summon "Noh-P.U.N.K. Deer Note" for the rest of this turn. You can only use each effect of "Noh-P.U.N.K. Deer Note" once per turn.

Noh-P.U.N.K. Foxy Tune
Noh-P.U.N.K. Foxy Tune
Noh-P.U.N.K. Foxy Tune
LIGHT 8
Noh-P.U.N.K. Foxy Tune
  • ATK:

  • 2300

  • DEF:

  • 2600


Once per turn, when this card destroys an opponent's monster by battle: You can gain LP equal to that monster's original ATK. You can only use each of the following effects of "Noh-P.U.N.K. Foxy Tune" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 "P.U.N.K." monster from your Deck, except a Level 8 monster.

Noh-P.U.N.K. Ogre Dance
Noh-P.U.N.K. Ogre Dance
Noh-P.U.N.K. Ogre Dance
DARK 8
Noh-P.U.N.K. Ogre Dance
  • ATK:

  • 2500

  • DEF:

  • 2000


Once per turn, when your opponent activates a monster effect (Quick Effect): You can make this card gain ATK equal to that opponent's monster's original ATK until the end of this turn. You can only use each of the following effects of "Noh-P.U.N.K. Ogre Dance" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; add 1 "P.U.N.K." monster from your Deck to your hand, except a Level 8 monster.

Noh-P.U.N.K. Rising Scale
Noh-P.U.N.K. Rising Scale
Noh-P.U.N.K. Rising Scale
WATER 8
Noh-P.U.N.K. Rising Scale
  • ATK:

  • 2400

  • DEF:

  • 2400


You can banish 1 other "P.U.N.K." card from your hand or GY; Special Summon this card from your hand. If this card is Special Summoned: You can pay 600 LP; add to your hand, or Special Summon, 1 "P.U.N.K." monster from your Deck or GY, except a Level 8 monster. When a monster your opponent controls with 2500 or more ATK activates its effect (Quick Effect): You can change it to face-down Defense Position. You can only use each effect of "Noh-P.U.N.K. Rising Scale" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Gagaku-P.U.N.K. Wa Gon
Gagaku-P.U.N.K. Wa Gon
Gagaku-P.U.N.K. Wa Gon
EARTH 3
Gagaku-P.U.N.K. Wa Gon
  • ATK:

  • 900

  • DEF:

  • 600


You can pay 600 LP; add 1 "P.U.N.K." Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "P.U.N.K." monster(s) you control, or when your opponent's monster targets one for an attack (Quick Effect): You can draw 1 card. You can only use each effect of "Gagaku-P.U.N.K. Wa Gon" once per turn.

Ghost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.

Joruri-P.U.N.K. Madame Spider
Joruri-P.U.N.K. Madame Spider
Joruri-P.U.N.K. Madame Spider
EARTH 3
Joruri-P.U.N.K. Madame Spider
  • ATK:

  • 900

  • DEF:

  • 600


You can pay 600 LP; add 1 "P.U.N.K." Trap from your Deck to your hand. When you activate a "P.U.N.K." card or effect that targets a card your opponent controls (except during the Damage Step) (Quick Effect): You can target 1 face-up monster your opponent controls; its ATK becomes halved until the end of this turn. You can only use each effect of "Joruri-P.U.N.K. Madame Spider" once per turn.

Noh-P.U.N.K. Ze Amin
Noh-P.U.N.K. Ze Amin
Noh-P.U.N.K. Ze Amin
EARTH 3
Noh-P.U.N.K. Ze Amin
  • ATK:

  • 600

  • DEF:

  • 600


You can pay 600 LP; add 1 "P.U.N.K." monster from your Deck to your hand, except "Noh-P.U.N.K. Ze Amin". If this card is sent to the GY: You can target 1 "P.U.N.K." monster you control; it gains 600 ATK. You can only use each effect of "Noh-P.U.N.K. Ze Amin" once per turn.

Ukiyoe-P.U.N.K. Sharakusai
Ukiyoe-P.U.N.K. Sharakusai
Ukiyoe-P.U.N.K. Sharakusai
EARTH 3
Ukiyoe-P.U.N.K. Sharakusai
  • ATK:

  • 1200

  • DEF:

  • 600


You can pay 600 LP; Fusion Summon 1 "P.U.N.K." Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During your opponent's turn (Quick Effect): You can pay 600 LP; immediately after this effect resolves, Synchro Summon 1 "P.U.N.K." Synchro Monster using monsters you control as material. You can only use each effect of "Ukiyoe-P.U.N.K. Sharakusai" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Crossout Designator
    Crossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



      Tag(s):

      Emergency Teleport
      Emergency Teleport
      Emergency Teleport
      Spell Quick
      Emergency Teleport

        Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.



        Tag(s):

        P.U.N.K. JAM Extreme Session
        P.U.N.K. JAM Extreme Session
        P.U.N.K. JAM Extreme Session
        Spell Field
        P.U.N.K. JAM Extreme Session

          Once per turn: You can banish 1 "P.U.N.K." card from your GY; Special Summon 1 "P.U.N.K." monster from your hand. If a Psychic monster you control paid LP to activate its effect: You can draw 1 card. You can use this effect of "P.U.N.K. JAM Extreme Session" up to twice per turn.

          Infinite Impermanence
          Infinite Impermanence
          Infinite Impermanence
          Trap Normal
          Infinite Impermanence

            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

            Joruri-P.U.N.K. Dangerous Gabu
            Joruri-P.U.N.K. Dangerous Gabu
            Joruri-P.U.N.K. Dangerous Gabu
            Trap Normal
            Joruri-P.U.N.K. Dangerous Gabu

              You can target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then, if you control a "P.U.N.K." monster, gain LP equal to that targeted monster's original ATK. You can only activate 1 "Joruri-P.U.N.K. Dangerous Gabu" per turn.

              Joruri-P.U.N.K. Nashiwari Surprise
              Joruri-P.U.N.K. Nashiwari Surprise
              Joruri-P.U.N.K. Nashiwari Surprise
              Trap Normal
              Joruri-P.U.N.K. Nashiwari Surprise

                Target 1 Set card your opponent controls, or, if you control a "P.U.N.K." monster, you can target 1 face-up card your opponent controls instead; destroy it. You can only activate 1 "Joruri-P.U.N.K. Nashiwari Surprise" per turn.

                Extra Deck

                Ukiyoe-P.U.N.K. Rising Carp
                Ukiyoe-P.U.N.K. Rising Carp
                Ukiyoe-P.U.N.K. Rising Carp
                WATER 8
                Ukiyoe-P.U.N.K. Rising Carp
                • ATK:

                • 1000

                • DEF:

                • 2600


                2 "P.U.N.K." monsters You can Tribute this Fusion Summoned card; Special Summon up to 2 "P.U.N.K." monsters with different names from each other from your hand and/or Deck, except Level 8 monsters, in Defense Position. If you Synchro Summoned using this card as material: You can target 1 "P.U.N.K." monster you control; it can make a second attack during each Battle Phase this turn. You can only use each effect of "Ukiyoe-P.U.N.K. Rising Carp" once per turn.

                S:P Little Knight
                S:P Little Knight
                S:P Little Knight
                DARK
                S:P Little Knight
                • ATK:

                • 1600

                • LINK-2

                Link Arrow:

                Left

                Right


                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                Salamangreat Almiraj
                Salamangreat Almiraj
                Salamangreat Almiraj
                FIRE
                Salamangreat Almiraj
                • ATK:

                • 0

                • LINK-1

                Link Arrow:

                Bottom-Right


                1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.

                P.U.N.K. JAM Dragon Drive
                P.U.N.K. JAM Dragon Drive
                P.U.N.K. JAM Dragon Drive
                EARTH 8
                P.U.N.K. JAM Dragon Drive
                • ATK:

                • 2700

                • DEF:

                • 2400


                1 Psychic Tuner + 1+ non-Tuner monsters If this card is Special Summoned by the effect of a "P.U.N.K." card, or Synchro Summoned: You can pay 600 LP; take 1 Level 3 Psychic monster from your Deck and either add it to your hand or send it to the GY. If your opponent activates a card or effect in response to your "P.U.N.K." card or effect activation, while this card is in your GY: You can Special Summon this card. You can only use each effect of "P.U.N.K. JAM Dragon Drive" once per turn.

                Psychic End Punisher
                Psychic End Punisher
                Psychic End Punisher
                LIGHT 11
                Psychic End Punisher
                • ATK:

                • 3500

                • DEF:

                • 3500


                1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.

                Ukiyoe-P.U.N.K. Amazing Dragon
                Ukiyoe-P.U.N.K. Amazing Dragon
                Ukiyoe-P.U.N.K. Amazing Dragon
                WIND 11
                Ukiyoe-P.U.N.K. Amazing Dragon
                • ATK:

                • 3000

                • DEF:

                • 2800


                1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Level 3 Psychic monsters with different names you control and in your GY; return them to the hand. You can target 1 "P.U.N.K." monster in your GY, except "Ukiyoe-P.U.N.K. Amazing Dragon"; Special Summon it. You can only use 1 "Ukiyoe-P.U.N.K. Amazing Dragon" effect per turn, and only once that turn.

                Main: 45 Extra: 15

                2 cardMaxx "C"
                2 cardMaxx "C"
                Maxx "C"
                EARTH 2
                Maxx "C"
                • ATK:

                • 500

                • DEF:

                • 200


                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                2 cardNoh-P.U.N.K. Deer Note 2 cardNoh-P.U.N.K. Deer Note
                Noh-P.U.N.K. Deer Note
                EARTH 5
                Noh-P.U.N.K. Deer Note
                • ATK:

                • 2100

                • DEF:

                • 1800


                You can reveal 1 other "P.U.N.K." monster in your hand; Special Summon either the revealed monster or this card, and send the other to the GY. If this card is sent from the field to your GY: You can target 1 "P.U.N.K." monster in your GY, except a Level 5 monster; Special Summon it, but you cannot Special Summon "Noh-P.U.N.K. Deer Note" for the rest of this turn. You can only use each effect of "Noh-P.U.N.K. Deer Note" once per turn.


                3 cardNoh-P.U.N.K. Foxy Tune 3 cardNoh-P.U.N.K. Foxy Tune
                Noh-P.U.N.K. Foxy Tune
                LIGHT 8
                Noh-P.U.N.K. Foxy Tune
                • ATK:

                • 2300

                • DEF:

                • 2600


                Once per turn, when this card destroys an opponent's monster by battle: You can gain LP equal to that monster's original ATK. You can only use each of the following effects of "Noh-P.U.N.K. Foxy Tune" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 "P.U.N.K." monster from your Deck, except a Level 8 monster.


                3 cardNoh-P.U.N.K. Ogre Dance 3 cardNoh-P.U.N.K. Ogre Dance
                Noh-P.U.N.K. Ogre Dance
                DARK 8
                Noh-P.U.N.K. Ogre Dance
                • ATK:

                • 2500

                • DEF:

                • 2000


                Once per turn, when your opponent activates a monster effect (Quick Effect): You can make this card gain ATK equal to that opponent's monster's original ATK until the end of this turn. You can only use each of the following effects of "Noh-P.U.N.K. Ogre Dance" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; add 1 "P.U.N.K." monster from your Deck to your hand, except a Level 8 monster.


                3 cardNoh-P.U.N.K. Rising Scale 3 cardNoh-P.U.N.K. Rising Scale
                Noh-P.U.N.K. Rising Scale
                WATER 8
                Noh-P.U.N.K. Rising Scale
                • ATK:

                • 2400

                • DEF:

                • 2400


                You can banish 1 other "P.U.N.K." card from your hand or GY; Special Summon this card from your hand. If this card is Special Summoned: You can pay 600 LP; add to your hand, or Special Summon, 1 "P.U.N.K." monster from your Deck or GY, except a Level 8 monster. When a monster your opponent controls with 2500 or more ATK activates its effect (Quick Effect): You can change it to face-down Defense Position. You can only use each effect of "Noh-P.U.N.K. Rising Scale" once per turn.


                3 cardPrototype Psychic Blaster 3 cardPrototype Psychic Blaster
                Prototype Psychic Blaster
                EARTH 6
                Prototype Psychic Blaster
                • ATK:

                • 2000

                • DEF:

                • 1500


                You can discard this card; Special Summon 1 Level 4 or lower Psychic monster from your hand or banishment. If this card is in your GY: You can pay 1000 LP and banish 1 other Psychic monster from your GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Prototype Psychic Blaster" once per turn.


                3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
                Ash Blossom & Joyous Spring
                FIRE 3
                Ash Blossom & Joyous Spring
                • ATK:

                • 0

                • DEF:

                • 1800


                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                1 cardGagaku-P.U.N.K. Wa Gon 1 cardGagaku-P.U.N.K. Wa Gon
                Gagaku-P.U.N.K. Wa Gon
                EARTH 3
                Gagaku-P.U.N.K. Wa Gon
                • ATK:

                • 900

                • DEF:

                • 600


                You can pay 600 LP; add 1 "P.U.N.K." Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "P.U.N.K." monster(s) you control, or when your opponent's monster targets one for an attack (Quick Effect): You can draw 1 card. You can only use each effect of "Gagaku-P.U.N.K. Wa Gon" once per turn.


                2 cardGhost Ogre & Snow Rabbit 2 cardGhost Ogre & Snow Rabbit
                Ghost Ogre & Snow Rabbit
                LIGHT 3
                Ghost Ogre & Snow Rabbit
                • ATK:

                • 0

                • DEF:

                • 1800


                When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                1 cardJoruri-P.U.N.K. Madame Spider 1 cardJoruri-P.U.N.K. Madame Spider
                Joruri-P.U.N.K. Madame Spider
                EARTH 3
                Joruri-P.U.N.K. Madame Spider
                • ATK:

                • 900

                • DEF:

                • 600


                You can pay 600 LP; add 1 "P.U.N.K." Trap from your Deck to your hand. When you activate a "P.U.N.K." card or effect that targets a card your opponent controls (except during the Damage Step) (Quick Effect): You can target 1 face-up monster your opponent controls; its ATK becomes halved until the end of this turn. You can only use each effect of "Joruri-P.U.N.K. Madame Spider" once per turn.


                2 cardMind Procedure 2 cardMind Procedure
                Mind Procedure
                LIGHT 3
                Mind Procedure
                • ATK:

                • 1100

                • DEF:

                • 1100


                If this card you control would be used as Synchro Material for a Psychic monster, you can treat it as a non-Tuner. You can only use 1 of the following effects of "Mind Procedure" per turn, and only once that turn. If this card is Special Summoned by a monster effect, or Normal Summoned: You can pay 2000 LP; add 1 "Teleport" Normal or Quick-Play Spell from your Deck or GY to your hand. If this card is banished: You can pay 1000 LP; Special Summon it.


                3 cardNoh-P.U.N.K. Ze Amin 3 cardNoh-P.U.N.K. Ze Amin
                Noh-P.U.N.K. Ze Amin
                EARTH 3
                Noh-P.U.N.K. Ze Amin
                • ATK:

                • 600

                • DEF:

                • 600


                You can pay 600 LP; add 1 "P.U.N.K." monster from your Deck to your hand, except "Noh-P.U.N.K. Ze Amin". If this card is sent to the GY: You can target 1 "P.U.N.K." monster you control; it gains 600 ATK. You can only use each effect of "Noh-P.U.N.K. Ze Amin" once per turn.


                2 cardUkiyoe-P.U.N.K. Sharakusai 2 cardUkiyoe-P.U.N.K. Sharakusai
                Ukiyoe-P.U.N.K. Sharakusai
                EARTH 3
                Ukiyoe-P.U.N.K. Sharakusai
                • ATK:

                • 1200

                • DEF:

                • 600


                You can pay 600 LP; Fusion Summon 1 "P.U.N.K." Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During your opponent's turn (Quick Effect): You can pay 600 LP; immediately after this effect resolves, Synchro Summon 1 "P.U.N.K." Synchro Monster using monsters you control as material. You can only use each effect of "Ukiyoe-P.U.N.K. Sharakusai" once per turn.


                2 cardCalled by the Grave
                2 cardCalled by the Grave
                Called by the Grave
                Spell Quick
                Called by the Grave

                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                  Tag(s):

                  2 cardEmergency Teleport
                  2 cardEmergency Teleport
                  Emergency Teleport
                  Spell Quick
                  Emergency Teleport

                    Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




                    Tag(s):

                    2 cardP.U.N.K. JAM Extreme Session 2 cardP.U.N.K. JAM Extreme Session
                    P.U.N.K. JAM Extreme Session
                    Spell Field
                    P.U.N.K. JAM Extreme Session

                      Once per turn: You can banish 1 "P.U.N.K." card from your GY; Special Summon 1 "P.U.N.K." monster from your hand. If a Psychic monster you control paid LP to activate its effect: You can draw 1 card. You can use this effect of "P.U.N.K. JAM Extreme Session" up to twice per turn.


                      1 cardParallel Teleport 1 cardParallel Teleport
                      Parallel Teleport
                      Spell Quick
                      Parallel Teleport

                        Tribute 1 Psychic monster that has a Level; Special Summon 1 Level 7 or lower Psychic monster from your Deck or Extra Deck, then, if those monsters' original Levels are different, you lose LP equal to the difference x 1000. You cannot Special Summon the turn you activate this card, except Psychic monsters. You can only activate 1 "Parallel Teleport" per turn.


                        1 cardTeleport Fusion 1 cardTeleport Fusion
                        Teleport Fusion
                        Spell Quick
                        Teleport Fusion

                          During the Main Phase: Fusion Summon 1 Psychic Fusion Monster from your Extra Deck, by banishing Psychic monsters from your field and/or GY as material. If a face-up Psychic monster(s) you control that was Special Summoned from the Extra Deck is destroyed by battle or card effect: You can banish this card from your GY, then target 1 of your banished Psychic monsters; Special Summon it. You can only use each effect of "Teleport Fusion" once per turn.


                          2 cardTriple Tactics Talent
                          2 cardTriple Tactics Talent
                          Triple Tactics Talent
                          Spell Normal
                          Triple Tactics Talent

                            If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                            Tag(s):

                            2 cardInfinite Impermanence 2 cardInfinite Impermanence
                            Infinite Impermanence
                            Trap Normal
                            Infinite Impermanence

                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                              1 cardJoruri-P.U.N.K. Dangerous Gabu 1 cardJoruri-P.U.N.K. Dangerous Gabu
                              Joruri-P.U.N.K. Dangerous Gabu
                              Trap Normal
                              Joruri-P.U.N.K. Dangerous Gabu

                                You can target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then, if you control a "P.U.N.K." monster, gain LP equal to that targeted monster's original ATK. You can only activate 1 "Joruri-P.U.N.K. Dangerous Gabu" per turn.


                                1 cardJoruri-P.U.N.K. Nashiwari Surprise 1 cardJoruri-P.U.N.K. Nashiwari Surprise
                                Joruri-P.U.N.K. Nashiwari Surprise
                                Trap Normal
                                Joruri-P.U.N.K. Nashiwari Surprise

                                  Target 1 Set card your opponent controls, or, if you control a "P.U.N.K." monster, you can target 1 face-up card your opponent controls instead; destroy it. You can only activate 1 "Joruri-P.U.N.K. Nashiwari Surprise" per turn.


                                  1 cardVirtue Stream 1 cardVirtue Stream
                                  Virtue Stream
                                  Trap Normal
                                  Virtue Stream

                                    Target 1 Fish, Sea Serpent, or Aqua monster you control and 2 cards your opponent controls; destroy them. You can banish this card from your GY, then target 1 face-up monster on the field; if it is a WATER monster, the next time it would be destroyed by card effect this turn, it is not destroyed. If it is not, it becomes WATER. You can only use each effect of "Virtue Stream" once per turn.


                                    1 cardAbsolute Axon Kicker 1 cardAbsolute Axon Kicker
                                    Absolute Axon Kicker
                                    LIGHT 11
                                    Absolute Axon Kicker
                                    • ATK:

                                    • 3400

                                    • DEF:

                                    • 2200


                                    1 Psychic Synchro Monster + 1 Synchro Monster Must first be Fusion Summoned. If this card is Fusion Summoned: You can pay 2000 LP; banish all face-up cards your opponent controls. Cannot be destroyed by card effects. If this card is in your GY, except the turn it was sent there: You can banish it; Special Summon 1 Level 10 Psychic Fusion Monster from your Extra Deck. (This is treated as a Fusion Summon.) You can only use this effect of "Absolute Axon Kicker" once per turn.


                                    1 cardUkiyoe-P.U.N.K. Rising Carp 1 cardUkiyoe-P.U.N.K. Rising Carp
                                    Ukiyoe-P.U.N.K. Rising Carp
                                    WATER 8
                                    Ukiyoe-P.U.N.K. Rising Carp
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 2600


                                    2 "P.U.N.K." monsters You can Tribute this Fusion Summoned card; Special Summon up to 2 "P.U.N.K." monsters with different names from each other from your hand and/or Deck, except Level 8 monsters, in Defense Position. If you Synchro Summoned using this card as material: You can target 1 "P.U.N.K." monster you control; it can make a second attack during each Battle Phase this turn. You can only use each effect of "Ukiyoe-P.U.N.K. Rising Carp" once per turn.


                                    1 cardI:P Masquerena 1 cardI:P Masquerena
                                    I:P Masquerena
                                    DARK
                                    I:P Masquerena
                                    • ATK:

                                    • 800

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                    1 cardS:P Little Knight
                                    1 cardS:P Little Knight
                                    S:P Little Knight
                                    DARK
                                    S:P Little Knight
                                    • ATK:

                                    • 1600

                                    • LINK-2

                                    Link Arrow:

                                    Left

                                    Right


                                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                    1 cardMind Castlin 1 cardMind Castlin
                                    Mind Castlin
                                    DARK 6
                                    Mind Castlin
                                    • ATK:

                                    • 1500

                                    • DEF:

                                    • 2600


                                    1 Tuner + 1+ non-Tuner monsters You can target 1 face-up monster your opponent controls; switch control of that monster and this card. If this Synchro Summoned card is sent to the GY: You can target 1 face-up monster on each field; switch control of those monsters. You can only use each effect of "Mind Castlin" once per turn.


                                    1 cardP.U.N.K. JAM Dragon Drive 1 cardP.U.N.K. JAM Dragon Drive
                                    P.U.N.K. JAM Dragon Drive
                                    EARTH 8
                                    P.U.N.K. JAM Dragon Drive
                                    • ATK:

                                    • 2700

                                    • DEF:

                                    • 2400


                                    1 Psychic Tuner + 1+ non-Tuner monsters If this card is Special Summoned by the effect of a "P.U.N.K." card, or Synchro Summoned: You can pay 600 LP; take 1 Level 3 Psychic monster from your Deck and either add it to your hand or send it to the GY. If your opponent activates a card or effect in response to your "P.U.N.K." card or effect activation, while this card is in your GY: You can Special Summon this card. You can only use each effect of "P.U.N.K. JAM Dragon Drive" once per turn.


                                    1 cardPSY-Framelord Omega
                                    1 cardPSY-Framelord Omega
                                    PSY-Framelord Omega
                                    LIGHT 8
                                    PSY-Framelord Omega
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 2200


                                    1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                                    1 cardPsychic Blaster Mk-II 1 cardPsychic Blaster Mk-II
                                    Psychic Blaster Mk-II
                                    EARTH 9
                                    Psychic Blaster Mk-II
                                    • ATK:

                                    • 3200

                                    • DEF:

                                    • 2700


                                    1 Psychic Tuner + 1+ non-Tuner Psychic monsters You can target 1 banished monster; Special Summon it to your field. During the Main Phase (Quick Effect): You can banish 1 monster from your GY, then target 1 other face-up monster on the field; banish it, then gain LP equal to the banished monster's original ATK. You can only use 1 "Psychic Blaster Mk-II" effect per turn, and only once that turn.


                                    2 cardPsychic End Punisher 2 cardPsychic End Punisher
                                    Psychic End Punisher
                                    LIGHT 11
                                    Psychic End Punisher
                                    • ATK:

                                    • 3500

                                    • DEF:

                                    • 3500


                                    1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                                    1 cardThought Cross Archfiend 1 cardThought Cross Archfiend
                                    Thought Cross Archfiend
                                    DARK 8
                                    Thought Cross Archfiend
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2800


                                    1 Psychic Tuner + 1+ non-Tuner monsters During the Main Phase (Quick Effect): You can target 1 of your banished Level 7 or lower Psychic monsters; Special Summon it. During the Battle Phase (Quick Effect): You can Tribute 1 other monster; gain LP equal to its original ATK, and if you do, this card gains that much ATK until the end of this turn. You can only use each effect of "Thought Cross Archfiend" once per turn.


                                    1 cardUkiyoe-P.U.N.K. Amazing Dragon 1 cardUkiyoe-P.U.N.K. Amazing Dragon
                                    Ukiyoe-P.U.N.K. Amazing Dragon
                                    WIND 11
                                    Ukiyoe-P.U.N.K. Amazing Dragon
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2800


                                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Level 3 Psychic monsters with different names you control and in your GY; return them to the hand. You can target 1 "P.U.N.K." monster in your GY, except "Ukiyoe-P.U.N.K. Amazing Dragon"; Special Summon it. You can only use 1 "Ukiyoe-P.U.N.K. Amazing Dragon" effect per turn, and only once that turn.


                                    1 cardDingirsu, the Orcust of the Evening Star 1 cardDingirsu, the Orcust of the Evening Star
                                    Dingirsu, the Orcust of the Evening Star
                                    DARK
                                    Dingirsu, the Orcust of the Evening Star
                                    • ATK:

                                    • 2600

                                    • DEF:

                                    • 2100


                                    2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                                    1 cardLeVirtue Dragon 1 cardLeVirtue Dragon
                                    LeVirtue Dragon
                                    WATER
                                    LeVirtue Dragon
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 0


                                    2 Level 3 monsters If this card is Special Summoned: You can add 1 "Virtue Stream" from your Deck to your hand. You can activate 1 of these effects; ● Detach 1 material from a monster you control, then add 1 Fish, Sea Serpent, or Aqua monster from your GY to your hand, except "LeVirtue Dragon". ● Target 2 Xyz Monsters on the field; attach 1 material from 1 of those monsters to the other. You can only use each effect of "LeVirtue Dragon" once per turn.


                                    1 cardP.U.N.K. JAM FEVER! 1 cardP.U.N.K. JAM FEVER!
                                    P.U.N.K. JAM FEVER!
                                    LIGHT
                                    P.U.N.K. JAM FEVER!
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 600


                                    2 Level 8 monsters Once per turn, you can also Xyz Summon "P.U.N.K. JAM FEVER!" by using a "P.U.N.K." Fusion or Synchro Monster you control. You can pay 600 LP, then detach 1 material from this card; draw 1 card. When another monster's effect is activated and you have a Level 3 Psychic monster in your GY (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that monster. You can only use each effect of "P.U.N.K. JAM FEVER!" once per turn.



                                    P.U.N.K. Decks in OCG








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