Paleozoic Deck Breakdown

Cards Usage Statistic

Main Deck

Absolute King Back Jack
Absolute King Back Jack
Absolute King Back Jack
DARK 1
Absolute King Back Jack
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn.

Danger! Mothman!
Danger! Mothman!
Danger! Mothman!
DARK 4
Danger! Mothman!
  • ATK:

  • 1800

  • DEF:

  • 400


You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger! Mothman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of "Danger! Mothman!" once per turn.

Danger! Nessie!
Danger! Nessie!
Danger! Nessie!
DARK 7
Danger! Nessie!
  • ATK:

  • 1600

  • DEF:

  • 2800


You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Nessie!", Special Summon 1 "Danger! Nessie!" from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!". You can only use this effect of "Danger! Nessie!" once per turn.

Keldo the Sacred Protector
Keldo the Sacred Protector
Keldo the Sacred Protector
EARTH 4
Keldo the Sacred Protector
  • ATK:

  • 1200

  • DEF:

  • 1600


You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then add 1 "Exchange of the Spirit" or 1 card that mentions it from your Deck to your hand. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Keldo the Sacred Protector" once per turn.

Mudora the Sword Oracle
Mudora the Sword Oracle
Mudora the Sword Oracle
EARTH 4
Mudora the Sword Oracle
  • ATK:

  • 1500

  • DEF:

  • 1800


You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 "Gravekeeper's Trap" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Mudora the Sword Oracle" once per turn.

Tearlaments Havnis
Tearlaments Havnis
Tearlaments Havnis
DARK 3
Tearlaments Havnis
  • ATK:

  • 1600

  • DEF:

  • 1000


When your opponent activates a monster effect on the field (Quick Effect): You can Special Summon this card from your hand, and if you do, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Havnis" once per turn.

Tearlaments Kashtira
Tearlaments Kashtira
Tearlaments Kashtira
WATER 7
Tearlaments Kashtira
  • ATK:

  • 2300

  • DEF:

  • 1200


During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Tearlaments" card from your hand or GY. If this card is Normal or Special Summoned: You can send the top 3 cards of either player's Deck to the GY. If this card is sent to the GY by card effect: You can send the top 2 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kashtira" once per turn.

Tearlaments Merrli
Tearlaments Merrli
Tearlaments Merrli
DARK 2
Tearlaments Merrli
  • ATK:

  • 800

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Merrli" once per turn.

Tearlaments Reinoheart
Tearlaments Reinoheart
Tearlaments Reinoheart
WATER 4
Tearlaments Reinoheart
  • ATK:

  • 1500

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can send 1 "Tearlaments" monster from your Deck to the GY, except "Tearlaments Reinoheart". If this card is sent to the GY by card effect: You can Special Summon this card (but banish it when it leaves the field), and if you do, send 1 "Tearlaments" card from your hand to the GY. You can only use each effect of "Tearlaments Reinoheart" once per turn.

Tearlaments Scheiren
Tearlaments Scheiren
Tearlaments Scheiren
DARK 4
Tearlaments Scheiren
  • ATK:

  • 1800

  • DEF:

  • 1300


During your Main Phase: You can Special Summon this card from your hand, and if you do, send 1 monster from your hand to the GY, then, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Scheiren" once per turn.

Volcanic Scattershot
Volcanic Scattershot
Volcanic Scattershot
FIRE 2
Volcanic Scattershot
  • ATK:

  • 500

  • DEF:

  • 0


If this card is sent to the Graveyard: Inflict 500 damage to your opponent. If this card is sent to the Graveyard by the effect of a "Blaze Accelerator" card: You can send 2 "Volcanic Scattershots" from your hand and/or Deck to the Graveyard; destroy all monsters your opponent controls.

Ghost Sister & Spooky Dogwood
Ghost Sister & Spooky Dogwood
Ghost Sister & Spooky Dogwood
WATER 3
Ghost Sister & Spooky Dogwood
  • ATK:

  • 0

  • DEF:

  • 1800


During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn. ● Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase.

Emergency Provisions
Emergency Provisions
Emergency Provisions
Spell Quick
Emergency Provisions

    Send any number of other Spell/Trap Cards you control to the Graveyard; gain 1000 LP for each card sent to the Graveyard this way.

    Primeval Planet Perlereino
    Primeval Planet Perlereino
    Primeval Planet Perlereino
    Spell Field
    Primeval Planet Perlereino

      When this card is activated: You can add 1 "Tearlaments" monster or 1 "Visas Starfrost" from your Deck to your hand. Fusion Monsters and "Tearlaments" monsters you control gain 500 ATK. If a "Tearlaments" monster(s) you control or in your GY is shuffled into the Deck or Extra Deck (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Primeval Planet Perlereino" once per turn. You can only activate 1 "Primeval Planet Perlereino" per turn.

      Super Polymerization
      Super Polymerization
      Super Polymerization
      Spell Quick
      Super Polymerization

        Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



        Tag(s):

        Tearlaments Grief
        Tearlaments Grief
        Tearlaments Grief
        Spell Normal
        Tearlaments Grief

          Special Summon 1 "Tearlaments" monster or "Visas Starfrost" from your Deck or GY, then send 1 monster you control to the GY, with the same Type or Attribute as that Special Summoned monster. If this card is sent to the GY by card effect: You can target 1 of your banished "Tearlaments" Traps; add it to your hand. You can only use 1 "Tearlaments Grief" effect per turn, and only once that turn.

          Tearlaments Scream
          Tearlaments Scream
          Tearlaments Scream
          Spell Continuous
          Tearlaments Scream

            If a monster(s) is Normal or Special Summoned, and you control a "Tearlaments" monster or "Visas Starfrost" (except during the Damage Step): You can send the top 3 cards of your Deck to the GY, also, for the rest of this turn, all monsters your opponent controls lose 500 ATK. If this card is sent to the GY by card effect: You can add 1 "Tearlaments" Trap from your Deck to your hand. You can only use each effect of "Tearlaments Scream" once per turn.

            Destructive Daruma Karma Cannon
            Destructive Daruma Karma Cannon
            Destructive Daruma Karma Cannon
            Trap Normal
            Destructive Daruma Karma Cannon

              Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

              Evenly Matched
              Evenly Matched
              Evenly Matched
              Trap Normal
              Evenly Matched

                At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                Laundry Trap
                Laundry Trap
                Laundry Trap
                Trap Continuous
                Laundry Trap

                  Once per Chain, if a monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can send the top card of your Deck to the GY. If this card is sent from your Deck to the GY by a card effect: You can target 1 card in your GY that was sent there this turn, except "Laundry Trap"; add it to your hand, but until the end of your next turn after this effect resolves, you cannot activate cards, or the effects of cards, with its name. You can only use this effect of "Laundry Trap" once per turn.

                  Needlebug Nest
                  Needlebug Nest
                  Needlebug Nest
                  Trap Normal
                  Needlebug Nest

                    Send the top 5 cards of your Deck to the GY.

                    Paleozoic Dinomischus
                    Paleozoic Dinomischus
                    Paleozoic Dinomischus
                    Trap Normal
                    Paleozoic Dinomischus

                      Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                      Paleozoic Marrella
                      Paleozoic Marrella
                      Paleozoic Marrella
                      Trap Normal
                      Paleozoic Marrella

                        Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                        Rise to Full Height
                        Rise to Full Height
                        Rise to Full Height
                        Trap Normal
                        Rise to Full Height

                          Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.

                          Tearlaments Cryme
                          Tearlaments Cryme
                          Tearlaments Cryme
                          Trap Counter
                          Tearlaments Cryme

                            When a Spell/Trap Card, or monster effect, is activated, while you control a "Tearlaments" monster or "Visas Starfrost": Negate the activation, and if you do, shuffle that card into the Deck, then send 1 monster from your hand to the GY. If this card is sent to the GY by card effect: You can target 1 of your banished "Tearlaments" monsters; add it to your hand. You can only use 1 "Tearlaments Cryme" effect per turn, and only once that turn.

                            Tearlaments Metanoise
                            Tearlaments Metanoise
                            Tearlaments Metanoise
                            Trap Normal
                            Tearlaments Metanoise

                              If you control a "Tearlaments" monster or "Visas Starfrost": Target 1 face-up monster your opponent controls; change it to face-down Defense Position, then send 1 "Tearlaments" monster from your Deck to the GY. If this card is sent to the GY by card effect: You can target 1 "Tearlaments" monster in your GY; add it to your hand. You can only use 1 "Tearlaments Metanoise" effect per turn, and only once that turn.

                              Tearlaments Sulliek
                              Tearlaments Sulliek
                              Tearlaments Sulliek
                              Trap Continuous
                              Tearlaments Sulliek

                                If you control a "Tearlaments" monster or "Visas Starfrost": You can target 1 Effect Monster your opponent controls; negate its effects, then send 1 monster you control to the GY. If this card is sent to the GY by card effect: You can add 1 "Tearlaments" monster from your Deck to your hand. You can only use each effect of "Tearlaments Sulliek" once per turn.

                                Transaction Rollback
                                Transaction Rollback
                                Transaction Rollback
                                Trap Normal
                                Transaction Rollback

                                  Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.

                                  Vivid Tail
                                  Vivid Tail
                                  Vivid Tail
                                  Trap Normal
                                  Vivid Tail

                                    Target 1 card you control; return it to the hand. If this card is in your GY: You can target 1 face-up card you control; Set this card (but banish it when it leaves the field), and if you do, return that face-up card to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name that card had once it returned to the hand. You can only use 1 "Vivid Tail" effect per turn, and only once that turn.

                                    Extra Deck

                                    Garura, Wings of Resonant Life
                                    Garura, Wings of Resonant Life
                                    Garura, Wings of Resonant Life
                                    DARK 6
                                    Garura, Wings of Resonant Life
                                    • ATK:

                                    • 1500

                                    • DEF:

                                    • 2400


                                    2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                                    Mudragon of the Swamp
                                    Mudragon of the Swamp
                                    Mudragon of the Swamp
                                    WATER 4
                                    Mudragon of the Swamp
                                    • ATK:

                                    • 1900

                                    • DEF:

                                    • 1600


                                    2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.

                                    Predaplant Dragostapelia
                                    Predaplant Dragostapelia
                                    Predaplant Dragostapelia
                                    DARK 8
                                    Predaplant Dragostapelia
                                    • ATK:

                                    • 2700

                                    • DEF:

                                    • 1900


                                    1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.

                                    Tearlaments Kaleido-Heart
                                    Tearlaments Kaleido-Heart
                                    Tearlaments Kaleido-Heart
                                    DARK 9
                                    Tearlaments Kaleido-Heart
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 3000


                                    "Tearlaments Reinoheart" + 2 Aqua monsters Cannot be used as Fusion Material. If this card is Special Summoned, or if an Aqua monster is sent to your GY by card effect while this card is on the field: You can target 1 card your opponent controls; shuffle it into the Deck. If this card is sent to the GY by card effect: You can Special Summon this card, and if you do, send 1 "Tearlaments" card from your Deck to the GY. You can only use each effect of "Tearlaments Kaleido-Heart" once per turn.

                                    Barricadeborg Blocker
                                    Barricadeborg Blocker
                                    Barricadeborg Blocker
                                    DARK
                                    Barricadeborg Blocker
                                    • ATK:

                                    • 1000

                                    • LINK-2

                                    Link Arrow:

                                    Left

                                    Bottom


                                    2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.

                                    I:P Masquerena
                                    I:P Masquerena
                                    I:P Masquerena
                                    DARK
                                    I:P Masquerena
                                    • ATK:

                                    • 800

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                                    S:P Little Knight
                                    S:P Little Knight
                                    S:P Little Knight
                                    DARK
                                    S:P Little Knight
                                    • ATK:

                                    • 1600

                                    • LINK-2

                                    Link Arrow:

                                    Left

                                    Right


                                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                    Spright Sprind
                                    Spright Sprind
                                    Spright Sprind
                                    FIRE
                                    Spright Sprind
                                    • ATK:

                                    • 1400

                                    • LINK-2

                                    Link Arrow:

                                    Top-Right

                                    Bottom-Left


                                    2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. You can only use 1 of the following effects of "Spright Sprind" per turn, and only once that turn. If this card is Link Summoned: You can send 1 Level 2 monster from your Deck to the GY. If another monster is Special Summoned while this card is on the field (except during the Damage Step): You can detach 1 material from an Xyz Monster you control, then target 1 monster on the field; return it to the hand.

                                    Bahamut Shark
                                    Bahamut Shark
                                    Bahamut Shark
                                    WATER
                                    Bahamut Shark
                                    • ATK:

                                    • 2600

                                    • DEF:

                                    • 2100


                                    2 Level 4 WATER monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.

                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                    LIGHT
                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 3000


                                    2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                                    Tag(s):

                                    Number 2: Ninja Shadow Mosquito
                                    Number 2: Ninja Shadow Mosquito
                                    Number 2: Ninja Shadow Mosquito
                                    WIND
                                    Number 2: Ninja Shadow Mosquito
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    2+ Level 2 monsters Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects; ● Detach 1 material from this card, and if you do, place 1 Hallucination Counter on 1 face-up monster your opponent controls. (The effects, if any, of monsters with Hallucination Counters are negated.) ● Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter.

                                    Paleozoic Opabinia
                                    Paleozoic Opabinia
                                    Paleozoic Opabinia
                                    WATER
                                    Paleozoic Opabinia
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 2400


                                    2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.

                                    Super Starslayer TY-PHON - Sky Crisis
                                    Super Starslayer TY-PHON - Sky Crisis
                                    Super Starslayer TY-PHON - Sky Crisis
                                    DARK
                                    Super Starslayer TY-PHON - Sky Crisis
                                    • ATK:

                                    • 2900

                                    • DEF:

                                    • 2900


                                    2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                    Toadally Awesome
                                    Toadally Awesome
                                    Toadally Awesome
                                    WATER
                                    Toadally Awesome
                                    • ATK:

                                    • 2200

                                    • DEF:

                                    • 0


                                    2 Level 2 Aqua-Type monsters Once per turn, during the Standby Phase: You can detach 1 Xyz Material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type monster from your hand or face-up from your field to the Graveyard; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the Graveyard: You can target 1 WATER monster in your Graveyard; add it to your hand.

                                    Main: 60 Extra: 15

                                    3 cardBarrier Statue of the Torrent 3 cardBarrier Statue of the Torrent
                                    Barrier Statue of the Torrent
                                    WATER 4
                                    Barrier Statue of the Torrent
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 1000


                                    Neither player can Special Summon monsters, except WATER monsters.




                                    Tag(s):

                                    2 cardLovely Labrynth of the Silver Castle 2 cardLovely Labrynth of the Silver Castle
                                    Lovely Labrynth of the Silver Castle
                                    DARK 8
                                    Lovely Labrynth of the Silver Castle
                                    • ATK:

                                    • 2900

                                    • DEF:

                                    • 1900


                                    Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.


                                    2 cardPot of Desires
                                    2 cardPot of Desires
                                    Pot of Desires
                                    Spell Normal
                                    Pot of Desires

                                      Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                                      Tag(s):

                                      1 cardPot of Prosperity
                                      1 cardPot of Prosperity
                                      Pot of Prosperity
                                      Spell Normal
                                      Pot of Prosperity

                                        Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                        Tag(s):

                                        3 cardReasoning
                                        3 cardReasoning
                                        Reasoning
                                        Spell Normal
                                        Reasoning

                                          Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                          2 cardThat Grass Looks Greener
                                          2 cardThat Grass Looks Greener
                                          That Grass Looks Greener
                                          Spell Normal
                                          That Grass Looks Greener

                                            If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                                            3 cardTraptantalizing Tune 3 cardTraptantalizing Tune
                                            Traptantalizing Tune
                                            Spell Normal
                                            Traptantalizing Tune

                                              Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.


                                              3 cardDestructive Daruma Karma Cannon 3 cardDestructive Daruma Karma Cannon
                                              Destructive Daruma Karma Cannon
                                              Trap Normal
                                              Destructive Daruma Karma Cannon

                                                Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                                3 cardEvenly Matched 3 cardEvenly Matched
                                                Evenly Matched
                                                Trap Normal
                                                Evenly Matched

                                                  At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                  3 cardLost Wind
                                                  3 cardLost Wind
                                                  Lost Wind
                                                  Trap Normal
                                                  Lost Wind

                                                    Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                                    3 cardNeedlebug Nest
                                                    3 cardNeedlebug Nest
                                                    Needlebug Nest
                                                    Trap Normal
                                                    Needlebug Nest

                                                      Send the top 5 cards of your Deck to the GY.


                                                      3 cardPaleozoic Canadia 3 cardPaleozoic Canadia
                                                      Paleozoic Canadia
                                                      Trap Normal
                                                      Paleozoic Canadia

                                                        Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                        3 cardPaleozoic Dinomischus 3 cardPaleozoic Dinomischus
                                                        Paleozoic Dinomischus
                                                        Trap Normal
                                                        Paleozoic Dinomischus

                                                          Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                          3 cardPaleozoic Hallucigenia 3 cardPaleozoic Hallucigenia
                                                          Paleozoic Hallucigenia
                                                          Trap Normal
                                                          Paleozoic Hallucigenia

                                                            Target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                            3 cardPaleozoic Leanchoilia 3 cardPaleozoic Leanchoilia
                                                            Paleozoic Leanchoilia
                                                            Trap Normal
                                                            Paleozoic Leanchoilia

                                                              Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                              3 cardPaleozoic Marrella 3 cardPaleozoic Marrella
                                                              Paleozoic Marrella
                                                              Trap Normal
                                                              Paleozoic Marrella

                                                                Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                3 cardPaleozoic Olenoides 3 cardPaleozoic Olenoides
                                                                Paleozoic Olenoides
                                                                Trap Normal
                                                                Paleozoic Olenoides

                                                                  Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                  2 cardStorming Mirror Force 2 cardStorming Mirror Force
                                                                  Storming Mirror Force
                                                                  Trap Normal
                                                                  Storming Mirror Force

                                                                    When an opponent's monster declares an attack: Return all your opponent's Attack Position monsters to the hand.


                                                                    3 cardThe Black Goat Laughs 3 cardThe Black Goat Laughs
                                                                    The Black Goat Laughs
                                                                    Trap Normal
                                                                    The Black Goat Laughs

                                                                      Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                                                      3 cardThreatening Roar 3 cardThreatening Roar
                                                                      Threatening Roar
                                                                      Trap Normal
                                                                      Threatening Roar

                                                                        Your opponent cannot declare an attack this turn.


                                                                        3 cardTransaction Rollback 3 cardTransaction Rollback
                                                                        Transaction Rollback
                                                                        Trap Normal
                                                                        Transaction Rollback

                                                                          Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                                                          3 cardTrap Trick 3 cardTrap Trick
                                                                          Trap Trick
                                                                          Trap Normal
                                                                          Trap Trick

                                                                            Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                                            1 cardI:P Masquerena 1 cardI:P Masquerena
                                                                            I:P Masquerena
                                                                            DARK
                                                                            I:P Masquerena
                                                                            • ATK:

                                                                            • 800

                                                                            • LINK-2

                                                                            Link Arrow:

                                                                            Bottom-Left

                                                                            Bottom-Right


                                                                            2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                                            1 cardPaleozoic Cambroraster 1 cardPaleozoic Cambroraster
                                                                            Paleozoic Cambroraster
                                                                            WATER
                                                                            Paleozoic Cambroraster
                                                                            • ATK:

                                                                            • 1200

                                                                            • LINK-2

                                                                            Link Arrow:

                                                                            Top

                                                                            Bottom


                                                                            2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.


                                                                            1 cardS:P Little Knight
                                                                            1 cardS:P Little Knight
                                                                            S:P Little Knight
                                                                            DARK
                                                                            S:P Little Knight
                                                                            • ATK:

                                                                            • 1600

                                                                            • LINK-2

                                                                            Link Arrow:

                                                                            Left

                                                                            Right


                                                                            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                            1 cardTopologic Bomber Dragon 1 cardTopologic Bomber Dragon
                                                                            Topologic Bomber Dragon
                                                                            DARK
                                                                            Topologic Bomber Dragon
                                                                            • ATK:

                                                                            • 3000

                                                                            • LINK-4

                                                                            Link Arrow:

                                                                            Top

                                                                            Bottom-Left

                                                                            Bottom

                                                                            Bottom-Right


                                                                            2+ Effect Monsters If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Destroy all monsters in the Main Monster Zones, also your other monsters cannot attack for the rest of this turn. After damage calculation, if this card attacked an opponent's monster: Inflict damage to your opponent equal to that monster's original ATK.


                                                                            1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                            1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                                                            LIGHT
                                                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                                                            • ATK:

                                                                            • 3000

                                                                            • DEF:

                                                                            • 3000


                                                                            2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                            Tag(s):

                                                                            1 cardDownerd Magician 1 cardDownerd Magician
                                                                            Downerd Magician
                                                                            DARK
                                                                            Downerd Magician
                                                                            • ATK:

                                                                            • 2100

                                                                            • DEF:

                                                                            • 200


                                                                            2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                                                                            1 cardGigantic Spright 1 cardGigantic Spright
                                                                            Gigantic Spright
                                                                            DARK
                                                                            Gigantic Spright
                                                                            • ATK:

                                                                            • 1600

                                                                            • DEF:

                                                                            • 1600


                                                                            2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon monsters for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


                                                                            1 cardNumber F0: Utopic Draco Future 1 cardNumber F0: Utopic Draco Future
                                                                            Number F0: Utopic Draco Future
                                                                            LIGHT
                                                                            Number F0: Utopic Draco Future
                                                                            • ATK:

                                                                            • 3000

                                                                            • DEF:

                                                                            • 2000


                                                                            3 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1. This card is always treated as a "Utopic Future" card.) You can also Xyz Summon this card by using "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Cannot be destroyed by battle or card effects. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, then, if that monster is on the field, gain control of it.


                                                                            1 cardNumber F0: Utopic Future 1 cardNumber F0: Utopic Future
                                                                            Number F0: Utopic Future
                                                                            LIGHT
                                                                            Number F0: Utopic Future
                                                                            • ATK:

                                                                            • 0

                                                                            • DEF:

                                                                            • 0


                                                                            2 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1.) Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 material from this card instead.


                                                                            2 cardPaleozoic Anomalocaris 2 cardPaleozoic Anomalocaris
                                                                            Paleozoic Anomalocaris
                                                                            WATER
                                                                            Paleozoic Anomalocaris
                                                                            • ATK:

                                                                            • 2400

                                                                            • DEF:

                                                                            • 0


                                                                            3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                                                            3 cardPaleozoic Opabinia 3 cardPaleozoic Opabinia
                                                                            Paleozoic Opabinia
                                                                            WATER
                                                                            Paleozoic Opabinia
                                                                            • ATK:

                                                                            • 0

                                                                            • DEF:

                                                                            • 2400


                                                                            2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                                                            1 cardSky Cavalry Centaurea 1 cardSky Cavalry Centaurea
                                                                            Sky Cavalry Centaurea
                                                                            LIGHT
                                                                            Sky Cavalry Centaurea
                                                                            • ATK:

                                                                            • 2000

                                                                            • DEF:

                                                                            • 0


                                                                            2 Level 2 monsters This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.



                                                                            PALEOZOIC Decks in OCG








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