Relinquished Deck Breakdown

Cards Usage Statistic

Main Deck

Black Illusion Ritual
Black Illusion Ritual
Black Illusion Ritual
Spell Normal
Black Illusion Ritual

    This card is used to Ritual Summon "Relinquished". You must also Tribute a monster from your hand or field whose Level is 1 or more.

    Called by the Grave
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      Instant Fusion
      Instant Fusion
      Instant Fusion
      Spell Normal
      Instant Fusion

        Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.

        Extra Deck

        Millennium-Eyes Restrict
        Millennium-Eyes Restrict
        Millennium-Eyes Restrict
        DARK 1
        Millennium-Eyes Restrict
        • ATK:

        • 0

        • DEF:

        • 0


        "Relinquished" + 1 Effect Monster Once per turn, when your opponent activates a monster effect (Quick Effect): You can target 1 Effect Monster your opponent controls or in their GY; equip that target to this card you control. This card gains ATK/DEF equal to that equipped monster's. Monsters with that equipped monster's name cannot attack, also their effects on the field and their activated effects are negated.

        Main: 54 Extra: 15

        1 cardBystial Druiswurm
        1 cardBystial Druiswurm
        Bystial Druiswurm
        DARK 6
        Bystial Druiswurm
        • ATK:

        • 2500

        • DEF:

        • 2000


        You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


        1 cardBystial Magnamhut
        1 cardBystial Magnamhut
        Bystial Magnamhut
        DARK 6
        Bystial Magnamhut
        • ATK:

        • 2500

        • DEF:

        • 2000


        You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


        5 cardChamber Dragonmaid 5 cardChamber Dragonmaid
        Chamber Dragonmaid
        DARK 4
        Chamber Dragonmaid
        • ATK:

        • 500

        • DEF:

        • 1800


        If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" Spell/Trap from your Deck to your hand. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 or higher "Dragonmaid" monster from your hand or GY. You can only use each effect of "Chamber Dragonmaid" once per turn.


        3 cardDracotail Faimena 3 cardDracotail Faimena
        Dracotail Faimena
        WATER 5
        Dracotail Faimena
        • ATK:

        • 1300

        • DEF:

        • 2500


        During the Main Phase (Quick Effect): You can discard this card; Fusion Summon 1 Dragon or Spellcaster Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck. You can only use each effect of "Dracotail Faimena" once per turn.


        3 cardDracotail Lukias 3 cardDracotail Lukias
        Dracotail Lukias
        EARTH 4
        Dracotail Lukias
        • ATK:

        • 1800

        • DEF:

        • 700


        If this card is Normal or Special Summoned: You can add 1 "Dracotail" monster from your Deck to your hand, except "Dracotail Lukias". If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck. You can only use each effect of "Dracotail Lukias" once per turn.


        1 cardDracotail Mululu
        1 cardDracotail Mululu
        Dracotail Mululu
        DARK 3
        Dracotail Mululu
        • ATK:

        • 1100

        • DEF:

        • 1500


        During the Main Phase (Quick Effect): You can Fusion Summon 1 "Dracotail" Fusion Monster from your Extra Deck, using monsters from your hand or field, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion Monsters. If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck, then you can negate the effects of 1 face-up monster your opponent controls. You can only use each effect of "Dracotail Mululu" once per turn.


        1 cardDracotail Pan 1 cardDracotail Pan
        Dracotail Pan
        WIND 7
        Dracotail Pan
        • ATK:

        • 2700

        • DEF:

        • 1700


        If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck, then you can destroy 1 monster on the field. If a face-up Fusion Monster(s) you control is destroyed by an opponent's card effect, while this card is in your GY (except during the Damage Step): You can place this card on the bottom of your Deck, and if you do, Special Summon 1 non-Fusion "Dracotail" monster from your GY. You can only use each effect of "Dracotail Pan" once per turn.


        1 cardDracotail Phryxul 1 cardDracotail Phryxul
        Dracotail Phryxul
        LIGHT 2
        Dracotail Phryxul
        • ATK:

        • 800

        • DEF:

        • 1500


        If this card is Normal or Special Summoned: You can target 1 "Dracotail" monster in your GY, except "Dracotail Phryxul"; Special Summon it, then return 1 monster you control to the hand. If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck. You can only use each effect of "Dracotail Phryxul" once per turn.


        1 cardDracotail Urgula 1 cardDracotail Urgula
        Dracotail Urgula
        FIRE 6
        Dracotail Urgula
        • ATK:

        • 2400

        • DEF:

        • 1000


        If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck, then you can destroy 1 Spell/Trap on the field. If this card is in your GY: You can target 1 Spellcaster "Dracotail" monster in your GY; place this card on the bottom of your Deck, and if you do, add that monster to your hand. You can only use each effect of "Dracotail Urgula" once per turn.


        1 cardDragonmaid Ernus 1 cardDragonmaid Ernus
        Dragonmaid Ernus
        EARTH 7
        Dragonmaid Ernus
        • ATK:

        • 2600

        • DEF:

        • 1600


        Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Ernus" once per turn. ● (Quick Effect): You can discard this card; Special Summon 1 Level 4 or lower "Dragonmaid" monster from your hand. ● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 "Dragonmaid" monster from your hand.


        1 cardDragonmaid Lorpar 1 cardDragonmaid Lorpar
        Dragonmaid Lorpar
        WIND 8
        Dragonmaid Lorpar
        • ATK:

        • 2700

        • DEF:

        • 1700


        Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Lorpar" once per turn. ● You can discard this card, then target 1 face-up monster on the field; players cannot activate that target's effects on the field this turn. ● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand.


        1 cardDragonmaid Tinkhec 1 cardDragonmaid Tinkhec
        Dragonmaid Tinkhec
        FIRE 8
        Dragonmaid Tinkhec
        • ATK:

        • 2700

        • DEF:

        • 1700


        Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Tinkhec" once per turn. ● (Quick Effect): You can discard this card, then target 1 "Dragonmaid" monster you control; it gains 2000 ATK until the end of this turn. ● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand.


        1 cardKitchen Dragonmaid 1 cardKitchen Dragonmaid
        Kitchen Dragonmaid
        FIRE 3
        Kitchen Dragonmaid
        • ATK:

        • 500

        • DEF:

        • 1700


        If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" monster from your Deck to your hand, except "Kitchen Dragonmaid", then send 1 "Dragonmaid" monster from your hand to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Kitchen Dragonmaid" once per turn.


        2 cardMulcharmy Fuwalos 2 cardMulcharmy Fuwalos
        Mulcharmy Fuwalos
        WIND 4
        Mulcharmy Fuwalos
        • ATK:

        • 100

        • DEF:

        • 600


        If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


        2 cardMulcharmy Meowls 2 cardMulcharmy Meowls
        Mulcharmy Meowls
        EARTH 4
        Mulcharmy Meowls
        • ATK:

        • 100

        • DEF:

        • 600


        If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from any GY(s) or banishment, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


        3 cardMulcharmy Purulia 3 cardMulcharmy Purulia
        Mulcharmy Purulia
        WATER 4
        Mulcharmy Purulia
        • ATK:

        • 100

        • DEF:

        • 600


        If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


        1 cardNurse Dragonmaid 1 cardNurse Dragonmaid
        Nurse Dragonmaid
        EARTH 2
        Nurse Dragonmaid
        • ATK:

        • 500

        • DEF:

        • 1600


        If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Dragonmaid" monster in your GY, except "Nurse Dragonmaid"; Special Summon it. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Nurse Dragonmaid" once per turn.


        3 cardParlor Dragonmaid 3 cardParlor Dragonmaid
        Parlor Dragonmaid
        WIND 3
        Parlor Dragonmaid
        • ATK:

        • 500

        • DEF:

        • 1700


        If this card is Normal or Special Summoned: You can send 1 "Dragonmaid" card from your Deck to the GY, except "Parlor Dragonmaid". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Parlor Dragonmaid" once per turn.


        1 cardCalled by the Grave
        1 cardCalled by the Grave
        Called by the Grave
        Spell Quick
        Called by the Grave

          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




          Tag(s):

          3 cardDark Ruler No More 3 cardDark Ruler No More
          Dark Ruler No More
          Spell Normal
          Dark Ruler No More

            Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




            Tag(s):

            1 cardDragonmaid Changeover 1 cardDragonmaid Changeover
            Dragonmaid Changeover
            Spell Normal
            Dragonmaid Changeover

              Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. While this card is in your GY: You can target 1 "Dragonmaid" monster you control; add this card to your hand, and if you do, return that monster to the hand. You can only use this effect of "Dragonmaid Changeover" once per turn.


              1 cardDragonmaid Hospitality 1 cardDragonmaid Hospitality
              Dragonmaid Hospitality
              Spell Normal
              Dragonmaid Hospitality

                Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, then, you can send 1 "Dragonmaid" monster with the same Attribute, but a different Level, from your Deck to the GY. You can only activate 1 "Dragonmaid Hospitality" per turn.


                1 cardInstant Fusion
                1 cardInstant Fusion
                Instant Fusion
                Spell Normal
                Instant Fusion

                  Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


                  1 cardKetu Dracotail
                  1 cardKetu Dracotail
                  Ketu Dracotail
                  Spell Normal
                  Ketu Dracotail

                    Add 1 "Dracotail" monster from your Deck to your hand, then if your opponent controls a monster, you can Fusion Summon 1 Dragon or Spellcaster monster from your Extra Deck, using monsters from your hand or field. You can only activate 1 "Ketu Dracotail" per turn.


                    3 cardRahu Dracotail 3 cardRahu Dracotail
                    Rahu Dracotail
                    Spell Normal
                    Rahu Dracotail

                      Fusion Summon 1 "Dracotail" monster from your Extra Deck, using monsters from your hand, Deck, or field, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only activate 1 "Rahu Dracotail" per turn.


                      1 cardTriple Tactics Talent
                      1 cardTriple Tactics Talent
                      Triple Tactics Talent
                      Spell Normal
                      Triple Tactics Talent

                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                        Tag(s):

                        3 cardTriple Tactics Thrust 3 cardTriple Tactics Thrust
                        Triple Tactics Thrust
                        Spell Normal
                        Triple Tactics Thrust

                          If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                          1 cardDracotail Flame 1 cardDracotail Flame
                          Dracotail Flame
                          Trap Normal
                          Dracotail Flame

                            Target 1 face-up Spell on the field; negate its effects (until the end of this turn), then you can place 1 "Dracotail" card from your GY or banishment on the bottom of the Deck, except "Dracotail Flame", then draw 1 card. You can only activate 1 "Dracotail Flame" per turn.


                            1 cardDracotail Horn 1 cardDracotail Horn
                            Dracotail Horn
                            Trap Normal
                            Dracotail Horn

                              Target 1 Attack Position monster on the field; return it to the hand/Extra Deck, then you can place 1 "Dracotail" card from your GY or banishment on the bottom of the Deck, except "Dracotail Horn", then draw 1 card. You can only activate 1 "Dracotail Horn" per turn.


                              1 cardDracotail Sting 1 cardDracotail Sting
                              Dracotail Sting
                              Trap Normal
                              Dracotail Sting

                                Target 1 monster and/or 1 Spell/Trap in your opponent's GY; banish them, then you can place 1 "Dracotail" card from your GY or banishment on the bottom of your Deck, except "Dracotail Sting", then draw 1 card. You can only activate 1 "Dracotail Sting" per turn.


                                1 cardDragonmaid Tidying 1 cardDragonmaid Tidying
                                Dragonmaid Tidying
                                Trap Normal
                                Dragonmaid Tidying

                                  Target 1 Dragon monster you control and 1 card your opponent controls or in their GY; return them to the hand. You can banish this card from your GY; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Dragonmaid Tidying" effect per turn, and only once that turn.


                                  3 cardEvenly Matched 3 cardEvenly Matched
                                  Evenly Matched
                                  Trap Normal
                                  Evenly Matched

                                    At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                    1 cardBorreload Furious Dragon 1 cardBorreload Furious Dragon
                                    Borreload Furious Dragon
                                    DARK 8
                                    Borreload Furious Dragon
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2500


                                    2 DARK Dragon monsters (Quick Effect): You can target 1 monster you control and 1 card your opponent controls; destroy them. You can banish this card from your GY, then target 1 DARK Link Monster in your GY; Special Summon it, but it cannot activate its effects this turn. You can only use each effect of "Borreload Furious Dragon" once per turn.


                                    2 cardDracotail Arthalion 2 cardDracotail Arthalion
                                    Dracotail Arthalion
                                    EARTH 8
                                    Dracotail Arthalion
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2500


                                    1 "Dracotail" monster + 1+ monsters in the hand If this card is Fusion Summoned: You can target monsters on the field and/or GYs, up to the number of monsters used as material from the hand; return them to the hand. If 2 or more monsters are sent to the GY at the same time, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dracotail Arthalion" once per turn.


                                    1 cardDracotail Gulamel 1 cardDracotail Gulamel
                                    Dracotail Gulamel
                                    WATER 7
                                    Dracotail Gulamel
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 2300


                                    1 "Dracotail" monster + 1 monster in the hand When you activate a "Dracotail" card or effect (Quick Effect): You can target 1 card your opponent controls; destroy it. If 2 or more monsters are sent to the GY at the same time, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dracotail Gulamel" once per turn.


                                    1 cardDracotail Shaulas 1 cardDracotail Shaulas
                                    Dracotail Shaulas
                                    LIGHT 6
                                    Dracotail Shaulas
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 1500


                                    1 "Dracotail" monster + 1 monster in the hand You can target 2 "Dracotail" cards in your GY and 1 face-up card on the field with the same type (Monster, Spell, or Trap) as 1 of those GY cards; shuffle all 3 into the Deck. If 2 or more monsters are sent to the GY at the same time, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dracotail Shaulas" once per turn.


                                    2 cardDragonmaid Sheou 2 cardDragonmaid Sheou
                                    Dragonmaid Sheou
                                    LIGHT 10
                                    Dragonmaid Sheou
                                    • ATK:

                                    • 3500

                                    • DEF:

                                    • 2000


                                    1 "Dragonmaid" monster + 1 Level 5 or higher Dragon monster During each Standby Phase: You can Special Summon 1 Level 9 or lower "Dragonmaid" monster from your hand or GY. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card, also, after that, return this card to the Extra Deck, and if you do, Special Summon 1 "House Dragonmaid" from your Extra Deck. You can only use each effect of "Dragonmaid Sheou" once per turn.


                                    1 cardFilia Regis 1 cardFilia Regis
                                    Filia Regis
                                    DARK 8
                                    Filia Regis
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2500


                                    1 Dragon Fusion Monster + 1 Level 7 or higher Dragon monster During the Main Phase (Quick Effect): You can target 1 card your opponent controls or in their GY; banish it, then if you banished a card on the field, return 1 Dragon monster you control to the hand. At the start of your opponent's Battle Phase, if this card is in your GY: You can return 1 Dragon monster you control to the hand or Extra Deck, and if you do, Special Summon this card. You can only use each effect of "Filia Regis" once per turn.


                                    2 cardHouse Dragonmaid 2 cardHouse Dragonmaid
                                    House Dragonmaid
                                    LIGHT 9
                                    House Dragonmaid
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2000


                                    1 "Dragonmaid" monster + 1 Dragon monster Once per turn, during the Standby Phase: You can target 1 other "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it.


                                    2 cardLady's Dragonmaid 2 cardLady's Dragonmaid
                                    Lady's Dragonmaid
                                    LIGHT 8
                                    Lady's Dragonmaid
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 3000


                                    2 "Dragonmaid" monsters with the same Attribute but different Levels Must first be Special Summoned (from your Extra Deck) by banishing the above monsters, 1 each from your field and GY. If this card is Special Summoned: You can Special Summon 1 Level 4 or lower "Dragonmaid" monster from your Deck. During the Standby Phase: You can Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by shuffling its materials from your field and/or banishment into the Deck. You can only use each effect of "Lady's Dragonmaid" once per turn.


                                    1 cardMillennium-Eyes Restrict 1 cardMillennium-Eyes Restrict
                                    Millennium-Eyes Restrict
                                    DARK 1
                                    Millennium-Eyes Restrict
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    "Relinquished" + 1 Effect Monster Once per turn, when your opponent activates a monster effect (Quick Effect): You can target 1 Effect Monster your opponent controls or in their GY; equip that target to this card you control. This card gains ATK/DEF equal to that equipped monster's. Monsters with that equipped monster's name cannot attack, also their effects on the field and their activated effects are negated.


                                    1 cardMysterion the Dragon Crown 1 cardMysterion the Dragon Crown
                                    Mysterion the Dragon Crown
                                    LIGHT 8
                                    Mysterion the Dragon Crown
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 1500


                                    1 Spellcaster monster + 1 Dragon monster Cannot be used as Fusion Material. This card loses 100 ATK for each of your banished cards. If a monster uses its activated effect to Special Summon itself, or a monster(s) with its same original Type (except during the Damage Step): You can target 1 of those Special Summoned monsters; banish that monster, also banish all monsters from the field with its same original Type. You can only use this effect of "Mysterion the Dragon Crown" once per turn.


                                    1 cardSecreterion Dragon 1 cardSecreterion Dragon
                                    Secreterion Dragon
                                    LIGHT 8
                                    Secreterion Dragon
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 1500


                                    1 Dragon monster + 1 Spellcaster monster This card loses 100 ATK for each of your banished cards. While you control this Fusion Summoned card, your opponent cannot activate the effects of Special Summoned Dragon or Spellcaster monsters they control. You can target 1 Dragon and 1 Spellcaster monster in your GY; Special Summon 1, and if you do, place the other on the bottom of the Deck. You can only use this effect of "Secreterion Dragon" once per turn.


                                    ocg
                                    Relinquished
                                    5







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