Ryu-Ge Deck Breakdown

Cards Usage Statistic

Main Deck

Dogoran, the Mad Flame Kaiju
Dogoran, the Mad Flame Kaiju
Dogoran, the Mad Flame Kaiju
FIRE 8
Dogoran, the Mad Flame Kaiju
  • ATK:

  • 3000

  • DEF:

  • 1200


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated.

Genro Ryu-Ge Hakva
Genro Ryu-Ge Hakva
Genro Ryu-Ge Hakva
WIND 10
Genro Ryu-Ge Hakva
  • ATK:

  • 3000

  • DEF:

  • 1500


You can banish this card from your hand; add 1 "Ryu-Ge Realm - Wyrm Winds" from your Deck to your hand. If a monster is banished face-up, this card is already banished, and there are now at least 2 other banished monsters that are not "Genro Ryu-Ge Hakva" (except during the Damage Step): You can Special Summon this banished card. You can place 1 "Ryu-Ge Realm - Wyrm Winds" you control on the bottom of the Deck; add 1 "Ryu-Ge" card from your Deck, GY, or banishment to your hand, except "Genro Ryu-Ge Hakva". You can only use each effect of "Genro Ryu-Ge Hakva" once per turn.

Kairo Ryu-Ge Emva
Kairo Ryu-Ge Emva
Kairo Ryu-Ge Emva
WATER 10
Kairo Ryu-Ge Emva
  • ATK:

  • 3000

  • DEF:

  • 2000


You can discard this card; add 1 "Ryu-Ge Realm - Sea Spires" from your Deck to your hand. During your Main Phase, if 2 or more monsters were sent from the hand and/or Deck to the GY this turn, except "Kairo Ryu-Ge Emva": You can Special Summon this card from your GY. You can place 1 "Ryu-Ge Realm - Sea Spires" you control on the bottom of the Deck; banish your opponent's entire hand, and if you do, they draw the same number of cards. You can only use each effect of "Kairo Ryu-Ge Emva" once per turn.

Kyoro Ryu-Ge Kaiva
Kyoro Ryu-Ge Kaiva
Kyoro Ryu-Ge Kaiva
EARTH 10
Kyoro Ryu-Ge Kaiva
  • ATK:

  • 3000

  • DEF:

  • 1200


You can shuffle this card from your hand into the Deck; add 1 "Ryu-Ge Realm - Dino Domains" from your Deck to your hand. During the Main Phase, if 2 or more cards were destroyed this turn (Quick Effect): You can Special Summon this card from your hand. You can place 1 "Ryu-Ge Realm - Dino Domains" you control on the bottom of the Deck, then target other cards on the field, up to the number of different Monster Types on the field; destroy them. You can only use each effect of "Kyoro Ryu-Ge Kaiva" once per turn.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Tensei Ryu-Ge Anva
Tensei Ryu-Ge Anva
Tensei Ryu-Ge Anva
DARK 1011
Tensei Ryu-Ge Anva
  • ATK:

  • 3000

  • DEF:

  • 2100


[ Pendulum Effect ] You cannot Pendulum Summon, except "Ryu-Ge" monsters (this effect cannot be negated). You can negate your opponent's card or effect activated in response to the activation of your "Ryu-Ge" Spell Card or effect, then destroy this card. You can only use this effect of "Tensei Ryu-Ge Anva" once per turn. [ Monster Effect ] You can Tribute 1 "Ryu-Ge" monster from your hand or field, except "Tensei Ryu-Ge Anva"; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 card on the field; destroy it. If this card is destroyed: You can place 1 "Ryu-Ge" Continuous Spell/Trap from your Deck, GY, or banishment, face-up on your field. You can only use each effect of "Tensei Ryu-Ge Anva" once per turn.

Sosei Ryu-Ge Mistva
Sosei Ryu-Ge Mistva
Sosei Ryu-Ge Mistva
LIGHT 10
Sosei Ryu-Ge Mistva
  • ATK:

  • 3500

  • DEF:

  • 2500


[ Pendulum Effect ] During your Main Phase: You can add 1 non-Pendulum "Ryu-Ge" card from your Deck to your hand, then destroy this card. You can only use this effect of "Sosei Ryu-Ge Mistva" once per turn. [ Monster Effect ] Must be Special Summoned by its own effect. You can only Special Summon "Sosei Ryu-Ge Mistva(s)" once per turn. If a monster(s) on the field is destroyed by battle or card effect, while this card is in your Extra Deck: You can Tribute 1 Level 10 "Ryu-Ge" monster, and if you do, Special Summon this card (this is treated as a Ritual Summon), then you can apply this effect. ● Destroy up to 2 cards you control, and if you do, place up to that many "Ryu-Ge" Continuous Spells from your Deck face-up on your field.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Ryu-Ge Realm - Dino Domains
    Ryu-Ge Realm - Dino Domains
    Ryu-Ge Realm - Dino Domains
    Spell Continuous
    Ryu-Ge Realm - Dino Domains

      You can only control 1 "Ryu-Ge Realm - Dino Domains". "Ryu-Ge" monsters you control gain 300 ATK. "Ryu-Ge" Pendulum Monsters, and Level 10 or higher monsters whose original Type is Dinosaur, that you control, gain this effect. ● Once per turn, when an effect of a monster on the field with less ATK than this card is activated (Quick Effect): You can place 1 "Ryu-Ge" Continuous Spell you control on the bottom of the Deck; negate the activation.

      Ryu-Ge Realm - Sea Spires
      Ryu-Ge Realm - Sea Spires
      Ryu-Ge Realm - Sea Spires
      Spell Continuous
      Ryu-Ge Realm - Sea Spires

        You can only control 1 "Ryu-Ge Realm - Sea Spires". Your "Ryu-Ge" monsters cannot be destroyed by battle. "Ryu-Ge" Pendulum Monsters, and Level 10 or higher monsters whose original Type is Sea Serpent, that you control, gain this effect. ● Once per opponent's turn (Quick Effect): You can place 1 "Ryu-Ge" Continuous Spell you control on the bottom of the Deck, then target 1 card on the field; return it to the hand.

        Ryu-Ge Realm - Wyrm Winds
        Ryu-Ge Realm - Wyrm Winds
        Ryu-Ge Realm - Wyrm Winds
        Spell Continuous
        Ryu-Ge Realm - Wyrm Winds

          You can only control 1 "Ryu-Ge Realm - Wyrm Winds". Any monster sent from the field to the GY during your opponent's turn is banished instead. "Ryu-Ge" Pendulum Monsters, and Level 10 or higher monsters whose original Type is Wyrm, that you control, gain this effect. ● Once per opponent's turn (Quick Effect): You can place 1 "Ryu-Ge" Continuous Spell you control on the bottom of the Deck, then target 1 face-up monster on the field; its ATK becomes 0.

          Ryu-Ge Rising
          Ryu-Ge Rising
          Ryu-Ge Rising
          Spell Quick
          Ryu-Ge Rising

            Add 1 "Ryu-Ge" monster from your Deck to your hand, then you can add 1 "Ryu-Ge" Pendulum Monster from your hand to your face-up Extra Deck. During your Main Phase, if you control a "Ryu-Ge" Pendulum Monster Card: You can banish this card and 1 "Ryu-Ge" monster from your GY; Special Summon 1 "Ryu-Ge" monster with the same original Type as that banished monster from your Deck. You can only use 1 "Ryu-Ge Rising" effect per turn, and only once that turn.

            Ryu-Ge War Zone
            Ryu-Ge War Zone
            Ryu-Ge War Zone
            Spell Field
            Ryu-Ge War Zone

              When this card is activated: Take 1 Dinosaur, 1 Sea Serpent, and 1 Wyrm monster from your Deck, add 1 to your hand, banish 1, and send 1 to the GY, also you cannot Special Summon for the rest of this turn, except Dragon, Dinosaur, Sea Serpent, or Wyrm monsters. If you have "Sosei Ryu-Ge Mistva" in your Extra Deck face-up: You can Special Summon 3 "Ryu-Ge" monsters with different Types, 1 each from your Deck, GY, and banishment. You can only use each effect of "Ryu-Ge War Zone" once per turn.

              The Melody of Awakening Dragon
              The Melody of Awakening Dragon
              The Melody of Awakening Dragon
              Spell Normal
              The Melody of Awakening Dragon

                Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.

                Ryu-Ge End
                Ryu-Ge End
                Ryu-Ge End
                Trap Continuous
                Ryu-Ge End

                  Your opponent cannot target "Ryu-Ge" monsters you control with card effects. You can only use each of the following effects of "Ryu-Ge End" once per turn. If a "Ryu-Ge" Pendulum Monster is in your field or face-up Extra Deck: You can shuffle 2 "Ryu-Ge" monsters from your hand, GY, and/or banishment into the Main Deck, then target 1 monster on the field; destroy it. If this card is destroyed: You can Set 1 non-Continuous "Ryu-Ge" Trap from your Deck, GY, or banishment.

                  Ryu-Ge Rivalry
                  Ryu-Ge Rivalry
                  Ryu-Ge Rivalry
                  Trap Normal
                  Ryu-Ge Rivalry

                    Special Summon 1 "Ryu-Ge" monster from your hand, Deck, or GY, but return it to the hand during the End Phase. You can banish this card from your GY, then target 1 "Ryu-Ge" Continuous Spell in your banishment, GY, or field; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "Ryu-Ge Rivalry" once per turn.

                    Extra Deck

                    Divine Arsenal AA-ZEUS - Sky Thunder
                    Divine Arsenal AA-ZEUS - Sky Thunder
                    Divine Arsenal AA-ZEUS - Sky Thunder
                    LIGHT
                    Divine Arsenal AA-ZEUS - Sky Thunder
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                    Tag(s):

                    Superdreadnought Rail Cannon Gustav Max
                    Superdreadnought Rail Cannon Gustav Max
                    Superdreadnought Rail Cannon Gustav Max
                    EARTH
                    Superdreadnought Rail Cannon Gustav Max
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.

                    Varudras, the Final Bringer of the End Times
                    Varudras, the Final Bringer of the End Times
                    Varudras, the Final Bringer of the End Times
                    DARK
                    Varudras, the Final Bringer of the End Times
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.

                    Main: 40 Extra: 15

                    2 cardDinomorphia Diplos 2 cardDinomorphia Diplos
                    Dinomorphia Diplos
                    DARK 4
                    Dinomorphia Diplos
                    • ATK:

                    • 1000

                    • DEF:

                    • 0


                    If this card is Normal or Special Summoned: You can send 1 "Dinomorphia" card from your Deck to the GY, then if your LP are 2000 or less, inflict 500 damage to your opponent. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Diplos". You can only use each effect of "Dinomorphia Diplos" once per turn.


                    2 cardDinomorphia Therizia 2 cardDinomorphia Therizia
                    Dinomorphia Therizia
                    DARK 4
                    Dinomorphia Therizia
                    • ATK:

                    • 1500

                    • DEF:

                    • 0


                    If this card is Normal or Special Summoned: You can Set 1 "Dinomorphia" Trap directly from your Deck to your Spell & Trap Zone, then if your LP are 2000 or less, this card gains 500 ATK. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Therizia". You can only use each effect of "Dinomorphia Therizia" once per turn.


                    2 cardGenro Ryu-Ge Hakva 2 cardGenro Ryu-Ge Hakva
                    Genro Ryu-Ge Hakva
                    WIND 10
                    Genro Ryu-Ge Hakva
                    • ATK:

                    • 3000

                    • DEF:

                    • 1500


                    You can banish this card from your hand; add 1 "Ryu-Ge Realm - Wyrm Winds" from your Deck to your hand. If a monster is banished face-up, this card is already banished, and there are now at least 2 other banished monsters that are not "Genro Ryu-Ge Hakva" (except during the Damage Step): You can Special Summon this banished card. You can place 1 "Ryu-Ge Realm - Wyrm Winds" you control on the bottom of the Deck; add 1 "Ryu-Ge" card from your Deck, GY, or banishment to your hand, except "Genro Ryu-Ge Hakva". You can only use each effect of "Genro Ryu-Ge Hakva" once per turn.


                    2 cardKairo Ryu-Ge Emva 2 cardKairo Ryu-Ge Emva
                    Kairo Ryu-Ge Emva
                    WATER 10
                    Kairo Ryu-Ge Emva
                    • ATK:

                    • 3000

                    • DEF:

                    • 2000


                    You can discard this card; add 1 "Ryu-Ge Realm - Sea Spires" from your Deck to your hand. During your Main Phase, if 2 or more monsters were sent from the hand and/or Deck to the GY this turn, except "Kairo Ryu-Ge Emva": You can Special Summon this card from your GY. You can place 1 "Ryu-Ge Realm - Sea Spires" you control on the bottom of the Deck; banish your opponent's entire hand, and if you do, they draw the same number of cards. You can only use each effect of "Kairo Ryu-Ge Emva" once per turn.


                    1 cardKyoro Ryu-Ge Kaiva 1 cardKyoro Ryu-Ge Kaiva
                    Kyoro Ryu-Ge Kaiva
                    EARTH 10
                    Kyoro Ryu-Ge Kaiva
                    • ATK:

                    • 3000

                    • DEF:

                    • 1200


                    You can shuffle this card from your hand into the Deck; add 1 "Ryu-Ge Realm - Dino Domains" from your Deck to your hand. During the Main Phase, if 2 or more cards were destroyed this turn (Quick Effect): You can Special Summon this card from your hand. You can place 1 "Ryu-Ge Realm - Dino Domains" you control on the bottom of the Deck, then target other cards on the field, up to the number of different Monster Types on the field; destroy them. You can only use each effect of "Kyoro Ryu-Ge Kaiva" once per turn.


                    1 cardThe King of D. 1 cardThe King of D.
                    The King of D.
                    DARK 4
                    The King of D.
                    • ATK:

                    • 1200

                    • DEF:

                    • 1100


                    This card's name becomes "Lord of D." while on the field. When this card is Normal Summoned: You can discard 1 Spell/Trap; add 1 "The Flute of Summoning Dragon", "The Melody of Awakening Dragon", or "Dragon Revival Rhapsody" from your Deck to your hand.


                    1 cardUltimate Conductor Tyranno 1 cardUltimate Conductor Tyranno
                    Ultimate Conductor Tyranno
                    LIGHT 10
                    Ultimate Conductor Tyranno
                    • ATK:

                    • 3500

                    • DEF:

                    • 3200


                    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Dinosaur-Type monsters from your Graveyard. Once per turn, during either player's Main Phase: You can destroy 1 monster in your hand or field, and if you do, change all face-up monsters your opponent controls to face-down Defense Position. This card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card attacks a Defense Position monster: You can inflict 1000 damage to your opponent, and if you do, send that Defense Position monster to the Graveyard.


                    3 cardTensei Ryu-Ge Anva 3 cardTensei Ryu-Ge Anva
                    Tensei Ryu-Ge Anva
                    DARK 1011
                    Tensei Ryu-Ge Anva
                    • ATK:

                    • 3000

                    • DEF:

                    • 2100


                    [ Pendulum Effect ] You cannot Pendulum Summon, except "Ryu-Ge" monsters (this effect cannot be negated). You can negate your opponent's card or effect activated in response to the activation of your "Ryu-Ge" Spell Card or effect, then destroy this card. You can only use this effect of "Tensei Ryu-Ge Anva" once per turn. [ Monster Effect ] You can Tribute 1 "Ryu-Ge" monster from your hand or field, except "Tensei Ryu-Ge Anva"; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 card on the field; destroy it. If this card is destroyed: You can place 1 "Ryu-Ge" Continuous Spell/Trap from your Deck, GY, or banishment, face-up on your field. You can only use each effect of "Tensei Ryu-Ge Anva" once per turn.


                    3 cardSosei Ryu-Ge Mistva 3 cardSosei Ryu-Ge Mistva
                    Sosei Ryu-Ge Mistva
                    LIGHT 10
                    Sosei Ryu-Ge Mistva
                    • ATK:

                    • 3500

                    • DEF:

                    • 2500


                    [ Pendulum Effect ] During your Main Phase: You can add 1 non-Pendulum "Ryu-Ge" card from your Deck to your hand, then destroy this card. You can only use this effect of "Sosei Ryu-Ge Mistva" once per turn. [ Monster Effect ] Must be Special Summoned by its own effect. You can only Special Summon "Sosei Ryu-Ge Mistva(s)" once per turn. If a monster(s) on the field is destroyed by battle or card effect, while this card is in your Extra Deck: You can Tribute 1 Level 10 "Ryu-Ge" monster, and if you do, Special Summon this card (this is treated as a Ritual Summon), then you can apply this effect. ● Destroy up to 2 cards you control, and if you do, place up to that many "Ryu-Ge" Continuous Spells from your Deck face-up on your field.


                    1 cardCalled by the Grave
                    1 cardCalled by the Grave
                    Called by the Grave
                    Spell Quick
                    Called by the Grave

                      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                      Tag(s):

                      1 cardDouble Wild 1 cardDouble Wild
                      Double Wild
                      Spell Quick
                      Double Wild

                        Target 1 Level 5 or lower monster you control; add 1 Level 10 monster from your Deck to your hand with the same original Type, then you can discard 1 card, and if you do, Special Summon 1 monster from your hand with that same Type, in Defense Position. You cannot Special Summon for the rest of this turn after this card resolves, except monsters with that original Type. You can only activate 1 "Double Wild" per turn.


                        1 cardRyu-Ge Realm - Dino Domains 1 cardRyu-Ge Realm - Dino Domains
                        Ryu-Ge Realm - Dino Domains
                        Spell Continuous
                        Ryu-Ge Realm - Dino Domains

                          You can only control 1 "Ryu-Ge Realm - Dino Domains". "Ryu-Ge" monsters you control gain 300 ATK. "Ryu-Ge" Pendulum Monsters, and Level 10 or higher monsters whose original Type is Dinosaur, that you control, gain this effect. ● Once per turn, when an effect of a monster on the field with less ATK than this card is activated (Quick Effect): You can place 1 "Ryu-Ge" Continuous Spell you control on the bottom of the Deck; negate the activation.


                          1 cardRyu-Ge Realm - Sea Spires 1 cardRyu-Ge Realm - Sea Spires
                          Ryu-Ge Realm - Sea Spires
                          Spell Continuous
                          Ryu-Ge Realm - Sea Spires

                            You can only control 1 "Ryu-Ge Realm - Sea Spires". Your "Ryu-Ge" monsters cannot be destroyed by battle. "Ryu-Ge" Pendulum Monsters, and Level 10 or higher monsters whose original Type is Sea Serpent, that you control, gain this effect. ● Once per opponent's turn (Quick Effect): You can place 1 "Ryu-Ge" Continuous Spell you control on the bottom of the Deck, then target 1 card on the field; return it to the hand.


                            1 cardRyu-Ge Realm - Wyrm Winds 1 cardRyu-Ge Realm - Wyrm Winds
                            Ryu-Ge Realm - Wyrm Winds
                            Spell Continuous
                            Ryu-Ge Realm - Wyrm Winds

                              You can only control 1 "Ryu-Ge Realm - Wyrm Winds". Any monster sent from the field to the GY during your opponent's turn is banished instead. "Ryu-Ge" Pendulum Monsters, and Level 10 or higher monsters whose original Type is Wyrm, that you control, gain this effect. ● Once per opponent's turn (Quick Effect): You can place 1 "Ryu-Ge" Continuous Spell you control on the bottom of the Deck, then target 1 face-up monster on the field; its ATK becomes 0.


                              2 cardRyu-Ge Rising 2 cardRyu-Ge Rising
                              Ryu-Ge Rising
                              Spell Quick
                              Ryu-Ge Rising

                                Add 1 "Ryu-Ge" monster from your Deck to your hand, then you can add 1 "Ryu-Ge" Pendulum Monster from your hand to your face-up Extra Deck. During your Main Phase, if you control a "Ryu-Ge" Pendulum Monster Card: You can banish this card and 1 "Ryu-Ge" monster from your GY; Special Summon 1 "Ryu-Ge" monster with the same original Type as that banished monster from your Deck. You can only use 1 "Ryu-Ge Rising" effect per turn, and only once that turn.


                                2 cardRyu-Ge War Zone 2 cardRyu-Ge War Zone
                                Ryu-Ge War Zone
                                Spell Field
                                Ryu-Ge War Zone

                                  When this card is activated: Take 1 Dinosaur, 1 Sea Serpent, and 1 Wyrm monster from your Deck, add 1 to your hand, banish 1, and send 1 to the GY, also you cannot Special Summon for the rest of this turn, except Dragon, Dinosaur, Sea Serpent, or Wyrm monsters. If you have "Sosei Ryu-Ge Mistva" in your Extra Deck face-up: You can Special Summon 3 "Ryu-Ge" monsters with different Types, 1 each from your Deck, GY, and banishment. You can only use each effect of "Ryu-Ge War Zone" once per turn.


                                  1 cardTerraforming
                                  1 cardTerraforming
                                  Terraforming
                                  Spell Normal
                                  Terraforming

                                    Add 1 Field Spell from your Deck to your hand.




                                    Tag(s):

                                    2 cardThe Melody of Awakening Dragon 2 cardThe Melody of Awakening Dragon
                                    The Melody of Awakening Dragon
                                    Spell Normal
                                    The Melody of Awakening Dragon

                                      Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.


                                      1 cardDinomorphia Alert 1 cardDinomorphia Alert
                                      Dinomorphia Alert
                                      Trap Normal
                                      Dinomorphia Alert

                                        Pay half your LP; Special Summon up to 2 "Dinomorphia" monsters from your GY whose total Levels equal 8 or less, but you cannot declare an attack with them this turn, also you cannot Special Summon for the rest of this turn, except "Dinomorphia" monsters. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Alert" per turn.


                                        1 cardDinomorphia Brute 1 cardDinomorphia Brute
                                        Dinomorphia Brute
                                        Trap Normal
                                        Dinomorphia Brute

                                          Pay half your LP; destroy 1 "Dinomorphia" monster you control and 1 card your opponent controls. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Brute" per turn.


                                          2 cardDinomorphia Domain 2 cardDinomorphia Domain
                                          Dinomorphia Domain
                                          Trap Normal
                                          Dinomorphia Domain

                                            During the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Domain" per turn.


                                            2 cardDinomorphia Frenzy 2 cardDinomorphia Frenzy
                                            Dinomorphia Frenzy
                                            Trap Normal
                                            Dinomorphia Frenzy

                                              During your opponent's Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Frenzy" per turn.


                                              1 cardDinomorphia Intact 1 cardDinomorphia Intact
                                              Dinomorphia Intact
                                              Trap Counter
                                              Dinomorphia Intact

                                                When a monster effect is activated, while you control a "Dinomorphia" card: Pay half your LP; negate the activation, and if you do, destroy that monster, also whenever you take battle damage this turn, the damage taken becomes half your LP at that time. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Intact" per turn.


                                                1 cardDinomorphia Shell 1 cardDinomorphia Shell
                                                Dinomorphia Shell
                                                Trap Counter
                                                Dinomorphia Shell

                                                  At the start of your opponent's Battle Phase: Pay half your LP; Special Summon 1 "Dinomorphia Token" (Dinosaur/DARK/Level 10/ATK 0/DEF 3000), and if you do, for the rest of this turn, while you control that Token in your Monster Zone, your opponent cannot target other monsters for attacks, except that one. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Shell" per turn.


                                                  1 cardDinomorphia Sonic 1 cardDinomorphia Sonic
                                                  Dinomorphia Sonic
                                                  Trap Counter
                                                  Dinomorphia Sonic

                                                    When your opponent activates a Spell/Trap Card, while you control a "Dinomorphia" monster: Pay half your LP; negate the activation, and if you do, destroy that card, then, destroy 1 "Dinomorphia" monster you control. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Sonic" per turn.


                                                    1 cardRyu-Ge End 1 cardRyu-Ge End
                                                    Ryu-Ge End
                                                    Trap Continuous
                                                    Ryu-Ge End

                                                      Your opponent cannot target "Ryu-Ge" monsters you control with card effects. You can only use each of the following effects of "Ryu-Ge End" once per turn. If a "Ryu-Ge" Pendulum Monster is in your field or face-up Extra Deck: You can shuffle 2 "Ryu-Ge" monsters from your hand, GY, and/or banishment into the Main Deck, then target 1 monster on the field; destroy it. If this card is destroyed: You can Set 1 non-Continuous "Ryu-Ge" Trap from your Deck, GY, or banishment.


                                                      1 cardRyu-Ge Rivalry 1 cardRyu-Ge Rivalry
                                                      Ryu-Ge Rivalry
                                                      Trap Normal
                                                      Ryu-Ge Rivalry

                                                        Special Summon 1 "Ryu-Ge" monster from your hand, Deck, or GY, but return it to the hand during the End Phase. You can banish this card from your GY, then target 1 "Ryu-Ge" Continuous Spell in your banishment, GY, or field; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "Ryu-Ge Rivalry" once per turn.


                                                        2 cardDinomorphia Kentregina 2 cardDinomorphia Kentregina
                                                        Dinomorphia Kentregina
                                                        DARK 6
                                                        Dinomorphia Kentregina
                                                        • ATK:

                                                        • 4000

                                                        • DEF:

                                                        • 0


                                                        2 "Dinomorphia" monsters with different names Loses ATK equal to your LP. You can only use each of the following effects of "Dinomorphia Kentregina" once per turn. During the Main Phase (Quick Effect): You can pay half your LP and banish 1 "Dinomorphia" Normal Trap from your GY; this effect becomes that Trap's effect when that card is activated. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.


                                                        1 cardDinomorphia Rexterm 1 cardDinomorphia Rexterm
                                                        Dinomorphia Rexterm
                                                        DARK 8
                                                        Dinomorphia Rexterm
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 0


                                                        1 "Dinomorphia" Fusion Monster + 1 "Dinomorphia" monster Your opponent cannot activate the effects of monsters they control that have ATK greater than or equal to your LP. You can only use each of the following effects of "Dinomorphia Rexterm" once per turn. (Quick Effect): You can pay half your LP; the ATK of all monsters your opponent currently controls become equal to your LP, until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 6 or lower "Dinomorphia" monster from your GY.


                                                        1 cardDinomorphia Stealthbergia 1 cardDinomorphia Stealthbergia
                                                        Dinomorphia Stealthbergia
                                                        DARK 6
                                                        Dinomorphia Stealthbergia
                                                        • ATK:

                                                        • 0

                                                        • DEF:

                                                        • 2500


                                                        2 "Dinomorphia" monsters with different names While your LP are 2000 or less, you do not pay LP to activate Trap Cards or "Dinomorphia" monster effects. You can only use each of the following effects of "Dinomorphia Stealthbergia" once per turn. When your opponent activates a monster effect (Quick Effect): You can inflict damage to your opponent equal to that monster's original ATK. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.


                                                        2 cardDivine Arsenal AA-ZEUS - Sky Thunder 2 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                        Divine Arsenal AA-ZEUS - Sky Thunder
                                                        LIGHT
                                                        Divine Arsenal AA-ZEUS - Sky Thunder
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 3000


                                                        2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                        Tag(s):

                                                        1 cardEvolzar Dolkka 1 cardEvolzar Dolkka
                                                        Evolzar Dolkka
                                                        FIRE
                                                        Evolzar Dolkka
                                                        • ATK:

                                                        • 2300

                                                        • DEF:

                                                        • 1700


                                                        2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster effect activates: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that monster.


                                                        1 cardEvolzar Laggia 1 cardEvolzar Laggia
                                                        Evolzar Laggia
                                                        FIRE
                                                        Evolzar Laggia
                                                        • ATK:

                                                        • 2400

                                                        • DEF:

                                                        • 2000


                                                        2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.


                                                        1 cardGrenosaurus Giga-Cannon 1 cardGrenosaurus Giga-Cannon
                                                        Grenosaurus Giga-Cannon
                                                        FIRE
                                                        Grenosaurus Giga-Cannon
                                                        • ATK:

                                                        • 2200

                                                        • DEF:

                                                        • 2000


                                                        2 Level 4 monsters When your Dinosaur monster destroys an opponent's monster by battle and sends it to the GY: You can detach 1 material from this card; inflict 1000 damage to your opponent, then this card gains 1000 ATK. If this Xyz Summoned card is destroyed: You can target 1 card on the field; destroy it, and if you do, inflict 1000 damage to your opponent. You can only use this effect of "Grenosaurus Giga-Cannon" once per turn.


                                                        1 cardSkypalace Gangaridai 1 cardSkypalace Gangaridai
                                                        Skypalace Gangaridai
                                                        WIND
                                                        Skypalace Gangaridai
                                                        • ATK:

                                                        • 3400

                                                        • DEF:

                                                        • 3000


                                                        2 Level 10 monsters You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. This card cannot attack the turn you activate this effect.


                                                        1 cardSteamed Sabersaurus 1 cardSteamed Sabersaurus
                                                        Steamed Sabersaurus
                                                        FIRE
                                                        Steamed Sabersaurus
                                                        • ATK:

                                                        • 2000

                                                        • DEF:

                                                        • 600


                                                        2 Level 4 monsters You can detach 1 material from this card; destroy 1 Dinosaur monster in your hand or face-up field, then you can change the battle position of 1 monster on the field. At the start of the Damage Step, if your other Dinosaur monster battles: You can destroy this card, and if you do, that Dinosaur monster gains 2000 ATK until the end of the Battle Phase. You can only use each effect of "Steamed Sabersaurus" once per turn.


                                                        1 cardSuperdreadnought Rail Cannon Gustav Max 1 cardSuperdreadnought Rail Cannon Gustav Max
                                                        Superdreadnought Rail Cannon Gustav Max
                                                        EARTH
                                                        Superdreadnought Rail Cannon Gustav Max
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 3000


                                                        2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                                                        1 cardSuperdreadnought Rail Cannon Gustav Rocket 1 cardSuperdreadnought Rail Cannon Gustav Rocket
                                                        Superdreadnought Rail Cannon Gustav Rocket
                                                        EARTH
                                                        Superdreadnought Rail Cannon Gustav Rocket
                                                        • ATK:

                                                        • 5000

                                                        • DEF:

                                                        • 3000


                                                        3 Level 10 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Gustav Rocket" by discarding 1 card and using "Superdreadnought Rail Cannon Gustav Max" you control (transfer its materials to this card). When your opponent activates a monster effect while this card has material (Quick Effect): You can negate that effect, and if you do, destroy that monster, then inflict 1000 damage to your opponent. You can only use this effect of "Superdreadnought Rail Cannon Gustav Rocket" once per turn. Once per turn, during your End Phase: Detach 1 material from this card or destroy it.


                                                        1 cardTornado Dragon 1 cardTornado Dragon
                                                        Tornado Dragon
                                                        WIND
                                                        Tornado Dragon
                                                        • ATK:

                                                        • 2100

                                                        • DEF:

                                                        • 2000


                                                        2 Level 4 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.


                                                        1 cardVarudras, the Final Bringer of the End Times 1 cardVarudras, the Final Bringer of the End Times
                                                        Varudras, the Final Bringer of the End Times
                                                        DARK
                                                        Varudras, the Final Bringer of the End Times
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 3000


                                                        2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.


                                                        ocg
                                                        Ryu-Ge
                                                        5







                                                        https://ygovietnam.com/
                                                        Top