SPYRAL Deck Breakdown

Cards Usage Statistic

Main Deck

Magicians' Souls
Magicians' Souls
Magicians' Souls
DARK 1
Magicians' Souls
  • ATK:

  • 0

  • DEF:

  • 0


You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

SPYRAL GEAR - Drone
SPYRAL GEAR - Drone
SPYRAL GEAR - Drone
WIND 1
SPYRAL GEAR - Drone
  • ATK:

  • 100

  • DEF:

  • 100


If this card is Normal or Special Summoned: You can look at the top 3 cards of your opponent's Deck, and if you do, place them on top of their Deck in any order. (Quick Effect): You can Tribute this card, then target 1 "SPYRAL" monster you control; it gains 500 ATK for each card your opponent controls. You can banish this card and 1 "SPYRAL" card from your GY, then target 1 "SPYRAL Super Agent" in your GY; add it to your hand.

SPYRAL GEAR - Last Resort
SPYRAL GEAR - Last Resort
SPYRAL GEAR - Last Resort
EARTH 4
SPYRAL GEAR - Last Resort
  • ATK:

  • 1000

  • DEF:

  • 1000


You can target 1 "SPYRAL" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, the equipped monster cannot be destroyed by battle or card effects, also your opponent cannot target it with card effects. Once per turn, if this card is equipped to a monster by this effect: You can send 1 other card you control to the Graveyard; the equipped monster can attack directly this turn.

SPYRAL Master Plan
SPYRAL Master Plan
SPYRAL Master Plan
DARK 7
SPYRAL Master Plan
  • ATK:

  • 1200

  • DEF:

  • 2800


Once per turn: You can add 1 "SPYRAL MISSION" card from your Deck to your hand. If this card is sent from the field to the Graveyard: You can add 1 "SPYRAL Resort" and 1 "SPYRAL" monster from your Deck to your hand, except "SPYRAL Master Plan". You can only use this effect of "SPYRAL Master Plan" once per turn.

SPYRAL Quik-Fix
SPYRAL Quik-Fix
SPYRAL Quik-Fix
EARTH 1
SPYRAL Quik-Fix
  • ATK:

  • 500

  • DEF:

  • 400


If this card is Normal or Special Summoned: You can add 1 "SPYRAL GEAR" card from your Deck to your hand. If this card is in your GY and you control "SPYRAL Super Agent": You can discard 1 card; Special Summon this card, but banish it when it leaves the field.

SPYRAL Sleeper
SPYRAL Sleeper
SPYRAL Sleeper
LIGHT 8
SPYRAL Sleeper
  • ATK:

  • 2800

  • DEF:

  • 1200


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 3 "SPYRAL" cards from your Graveyard, and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can target 1 "SPYRAL" card you control and up to 2 cards your opponent controls; destroy them. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: Destroy as many cards you control as possible, and if you do, Special Summon 1 "SPYRAL Super Agent" from your hand, Deck, or Graveyard.

SPYRAL Super Agent
SPYRAL Super Agent
SPYRAL Super Agent
EARTH 4
SPYRAL Super Agent
  • ATK:

  • 1900

  • DEF:

  • 1200


If this card is in your hand: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, Special Summon this card if it is a card of that type. If this card is Special Summoned by the effect of a "SPYRAL" card: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "SPYRAL Super Agent" once per turn.

Illusion of Chaos
Illusion of Chaos
Illusion of Chaos
DARK 7
Illusion of Chaos
  • ATK:

  • 2100

  • DEF:

  • 2500


You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Crossout Designator
    Crossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



      Tag(s):

      Monster Reborn
      Monster Reborn
      Monster Reborn
      Spell Normal
      Monster Reborn

        Target 1 monster in either GY; Special Summon it.



        Tag(s):

        One for One
        One for One
        One for One
        Spell Normal
        One for One

          Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.

          Preparation of Rites
          Preparation of Rites
          Preparation of Rites
          Spell Normal
          Preparation of Rites

            Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.

            SPYRAL GEAR - Big Red
            SPYRAL GEAR - Big Red
            SPYRAL GEAR - Big Red
            Spell Equip
            SPYRAL GEAR - Big Red

              Activate this card by targeting 1 "SPYRAL" monster in your Graveyard; Special Summon it, and if you do, equip this card to it. It cannot be destroyed by battle. You can only activate 1 "SPYRAL GEAR - Big Red" per turn.

              SPYRAL MISSION - Assault
              SPYRAL MISSION - Assault
              SPYRAL MISSION - Assault
              Spell Continuous
              SPYRAL MISSION - Assault

                Destroy this card during your 3rd End Phase after activation. Once per turn, if a "SPYRAL" monster you control destroys a monster by battle, or if you destroy a card(s) on the field with a "SPYRAL" monster's effect you control: You can draw 1 card. You can banish this card from your Graveyard; Special Summon 1 "SPYRAL" monster from your hand.

                SPYRAL Resort
                SPYRAL Resort
                SPYRAL Resort
                Spell Field
                SPYRAL Resort

                  Your opponent cannot target other "SPYRAL" cards you control with card effects. Once per turn: You can add 1 "SPYRAL" monster from your Deck to your hand. Once per turn, during your End Phase, shuffle 1 monster from your Graveyard into the Deck or destroy this card.

                  Terraforming
                  Terraforming
                  Terraforming
                  Spell Normal
                  Terraforming

                    Add 1 Field Spell from your Deck to your hand.



                    Tag(s):

                    Where Arf Thou?
                    Where Arf Thou?
                    Where Arf Thou?
                    Spell Normal
                    Where Arf Thou?

                      If you control a face-up Level 1 monster: Add 1 Level 1 monster from your Deck to your hand. During the End Phase of this turn, take 2000 damage if you did not Normal Summon the added monster, or a card with the same name, after activating this card.

                      SPYRAL GEAR - Utility Wire
                      SPYRAL GEAR - Utility Wire
                      SPYRAL GEAR - Utility Wire
                      Trap Normal
                      SPYRAL GEAR - Utility Wire

                        If you control "SPYRAL Super Agent": Target 1 face-up card your opponent controls; place it on top of the Deck. You can only activate 1 "SPYRAL GEAR - Utility Wire" per turn.

                        SPYRAL MISSION - Rescue
                        SPYRAL MISSION - Rescue
                        SPYRAL MISSION - Rescue
                        Trap Continuous
                        SPYRAL MISSION - Rescue

                          Destroy this card during your 3rd End Phase after activation. Once per turn: You can target 1 "SPYRAL" monster in your GY; add it to your hand. You can banish this card from your GY, then target 1 "SPYRAL" monster in your GY; Special Summon it. You can only control 1 "SPYRAL MISSION - Rescue".

                          Extra Deck

                          Accesscode Talker
                          Accesscode Talker
                          Accesscode Talker
                          DARK
                          Accesscode Talker
                          • ATK:

                          • 2300

                          • LINK-4

                          Link Arrow:

                          Top

                          Left

                          Right

                          Bottom


                          2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



                          Tag(s):

                          Apollousa, Bow of the Goddess
                          Apollousa, Bow of the Goddess
                          Apollousa, Bow of the Goddess
                          WIND
                          Apollousa, Bow of the Goddess
                          • ATK:

                          • -1

                          • LINK-4

                          Link Arrow:

                          Top

                          Bottom-Left

                          Bottom

                          Bottom-Right


                          2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.

                          I:P Masquerena
                          I:P Masquerena
                          I:P Masquerena
                          DARK
                          I:P Masquerena
                          • ATK:

                          • 800

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                          Knightmare Cerberus
                          Knightmare Cerberus
                          Knightmare Cerberus
                          EARTH
                          Knightmare Cerberus
                          • ATK:

                          • 1600

                          • LINK-2

                          Link Arrow:

                          Top

                          Left


                          2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.

                          Knightmare Gryphon
                          Knightmare Gryphon
                          Knightmare Gryphon
                          LIGHT
                          Knightmare Gryphon
                          • ATK:

                          • 2500

                          • LINK-4

                          Link Arrow:

                          Top

                          Left

                          Right

                          Bottom


                          2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.

                          Knightmare Phoenix
                          Knightmare Phoenix
                          Knightmare Phoenix
                          FIRE
                          Knightmare Phoenix
                          • ATK:

                          • 1900

                          • LINK-2

                          Link Arrow:

                          Top

                          Right


                          2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                          Knightmare Unicorn
                          Knightmare Unicorn
                          Knightmare Unicorn
                          DARK
                          Knightmare Unicorn
                          • ATK:

                          • 2200

                          • LINK-3

                          Link Arrow:

                          Left

                          Right

                          Bottom


                          2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

                          Linkuriboh
                          Linkuriboh
                          Linkuriboh
                          DARK
                          Linkuriboh
                          • ATK:

                          • 300

                          • LINK-1

                          Link Arrow:

                          Bottom


                          1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.

                          S:P Little Knight
                          S:P Little Knight
                          S:P Little Knight
                          DARK
                          S:P Little Knight
                          • ATK:

                          • 1600

                          • LINK-2

                          Link Arrow:

                          Left

                          Right


                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                          Selene, Queen of the Master Magicians
                          Selene, Queen of the Master Magicians
                          Selene, Queen of the Master Magicians
                          LIGHT
                          Selene, Queen of the Master Magicians
                          • ATK:

                          • 1850

                          • LINK-3

                          Link Arrow:

                          Bottom-Left

                          Bottom

                          Bottom-Right


                          2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.

                          SPYRAL Double Helix
                          SPYRAL Double Helix
                          SPYRAL Double Helix
                          EARTH
                          SPYRAL Double Helix
                          • ATK:

                          • 1900

                          • LINK-2

                          Link Arrow:

                          Left

                          Bottom


                          2 "SPYRAL" monsters This card's name becomes "SPYRAL Super Agent" while on the field or in the GY. You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, and its type matches the declared type, take 1 "SPYRAL" monster from your Deck or GY, and either add it to your hand or Special Summon it to your zone this card points to. You can only use this effect of "SPYRAL Double Helix" once per turn.

                          Tri-Gate Wizard
                          Tri-Gate Wizard
                          Tri-Gate Wizard
                          EARTH
                          Tri-Gate Wizard
                          • ATK:

                          • 2200

                          • LINK-3

                          Link Arrow:

                          Top

                          Left

                          Right


                          2+ monsters, except Tokens This card gains these effects based on the number of monsters co-linked to this card. ● 1+: If a monster co-linked to this card battles your opponent's monster, any battle damage it inflicts to your opponent is doubled. ● 2+: Once per turn: You can target 1 card on the field; banish it. ● 3: Once per turn, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, banish that card.

                          Sylvan Princessprite
                          Sylvan Princessprite
                          Sylvan Princessprite
                          LIGHT
                          Sylvan Princessprite
                          • ATK:

                          • 1800

                          • DEF:

                          • 100


                          2 Level 1 monsters You can detach 1 Xyz Material from this card; excavate the top card of your Deck, and if it is a Spell/Trap, add it to your hand. Otherwise, send it to the GY. You can send 1 other Plant monster from your hand or face-up from your field to the GY, then target 1 "Sylvan" monster in your GY; Special Summon it. You can only use each effect of "Sylvan Princessprite" once per turn.

                          Main: 54 Extra: 14

                          1 cardD.D. Crow 1 cardD.D. Crow
                          D.D. Crow
                          DARK 1
                          D.D. Crow
                          • ATK:

                          • 100

                          • DEF:

                          • 100


                          (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                          2 cardDenko Sekka 2 cardDenko Sekka
                          Denko Sekka
                          LIGHT 4
                          Denko Sekka
                          • ATK:

                          • 1700

                          • DEF:

                          • 1000


                          Cannot be Special Summoned. While you control no Set Spells/Traps, neither player can Set Spells/Traps nor activate Spell/Trap Cards that are Set on the field.


                          1 cardHapi, Guidance of Horus 1 cardHapi, Guidance of Horus
                          Hapi, Guidance of Horus
                          WIND 8
                          Hapi, Guidance of Horus
                          • ATK:

                          • 2400

                          • DEF:

                          • 1600


                          If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.


                          3 cardImsety, Glory of Horus 3 cardImsety, Glory of Horus
                          Imsety, Glory of Horus
                          DARK 8
                          Imsety, Glory of Horus
                          • ATK:

                          • 3000

                          • DEF:

                          • 1800


                          If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.


                          2 cardMagicians' Souls 2 cardMagicians' Souls
                          Magicians' Souls
                          DARK 1
                          Magicians' Souls
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


                          3 cardNibiru, the Primal Being 3 cardNibiru, the Primal Being
                          Nibiru, the Primal Being
                          LIGHT 11
                          Nibiru, the Primal Being
                          • ATK:

                          • 3000

                          • DEF:

                          • 600


                          During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                          3 cardSPYRAL GEAR - Drone 3 cardSPYRAL GEAR - Drone
                          SPYRAL GEAR - Drone
                          WIND 1
                          SPYRAL GEAR - Drone
                          • ATK:

                          • 100

                          • DEF:

                          • 100


                          If this card is Normal or Special Summoned: You can look at the top 3 cards of your opponent's Deck, and if you do, place them on top of their Deck in any order. (Quick Effect): You can Tribute this card, then target 1 "SPYRAL" monster you control; it gains 500 ATK for each card your opponent controls. You can banish this card and 1 "SPYRAL" card from your GY, then target 1 "SPYRAL Super Agent" in your GY; add it to your hand.


                          1 cardSPYRAL GEAR - Last Resort 1 cardSPYRAL GEAR - Last Resort
                          SPYRAL GEAR - Last Resort
                          EARTH 4
                          SPYRAL GEAR - Last Resort
                          • ATK:

                          • 1000

                          • DEF:

                          • 1000


                          You can target 1 "SPYRAL" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, the equipped monster cannot be destroyed by battle or card effects, also your opponent cannot target it with card effects. Once per turn, if this card is equipped to a monster by this effect: You can send 1 other card you control to the Graveyard; the equipped monster can attack directly this turn.


                          3 cardSPYRAL Quik-Fix
                          3 cardSPYRAL Quik-Fix
                          SPYRAL Quik-Fix
                          EARTH 1
                          SPYRAL Quik-Fix
                          • ATK:

                          • 500

                          • DEF:

                          • 400


                          If this card is Normal or Special Summoned: You can add 1 "SPYRAL GEAR" card from your Deck to your hand. If this card is in your GY and you control "SPYRAL Super Agent": You can discard 1 card; Special Summon this card, but banish it when it leaves the field.


                          1 cardSPYRAL Sleeper 1 cardSPYRAL Sleeper
                          SPYRAL Sleeper
                          LIGHT 8
                          SPYRAL Sleeper
                          • ATK:

                          • 2800

                          • DEF:

                          • 1200


                          Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 3 "SPYRAL" cards from your Graveyard, and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can target 1 "SPYRAL" card you control and up to 2 cards your opponent controls; destroy them. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: Destroy as many cards you control as possible, and if you do, Special Summon 1 "SPYRAL Super Agent" from your hand, Deck, or Graveyard.


                          2 cardSPYRAL Super Agent 2 cardSPYRAL Super Agent
                          SPYRAL Super Agent
                          EARTH 4
                          SPYRAL Super Agent
                          • ATK:

                          • 1900

                          • DEF:

                          • 1200


                          If this card is in your hand: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, Special Summon this card if it is a card of that type. If this card is Special Summoned by the effect of a "SPYRAL" card: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "SPYRAL Super Agent" once per turn.


                          1 cardSPYRAL Tough 1 cardSPYRAL Tough
                          SPYRAL Tough
                          WIND 4
                          SPYRAL Tough
                          • ATK:

                          • 1900

                          • DEF:

                          • 1500


                          This card's name becomes "SPYRAL Super Agent" while it is on the field or in the GY. Once per turn: You can declare 1 type of card (Monster, Spell, or Trap) and target 1 card your opponent controls; reveal the top card of your opponent's Deck, and if you do, destroy the targeted card if the revealed card is the declared type.


                          2 cardIllusion of Chaos 2 cardIllusion of Chaos
                          Illusion of Chaos
                          DARK 7
                          Illusion of Chaos
                          • ATK:

                          • 2100

                          • DEF:

                          • 2500


                          You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


                          3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
                          Ash Blossom & Joyous Spring
                          FIRE 3
                          Ash Blossom & Joyous Spring
                          • ATK:

                          • 0

                          • DEF:

                          • 1800


                          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                          2 cardGhost Sister & Spooky Dogwood 2 cardGhost Sister & Spooky Dogwood
                          Ghost Sister & Spooky Dogwood
                          WATER 3
                          Ghost Sister & Spooky Dogwood
                          • ATK:

                          • 0

                          • DEF:

                          • 1800


                          During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn. ● Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase.


                          1 cardCalled by the Grave
                          1 cardCalled by the Grave
                          Called by the Grave
                          Spell Quick
                          Called by the Grave

                            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                            Tag(s):

                            2 cardDouble Summon 2 cardDouble Summon
                            Double Summon
                            Spell Normal
                            Double Summon

                              You can conduct 2 Normal Summons/Sets this turn, not just 1.


                              2 cardKing's Sarcophagus 2 cardKing's Sarcophagus
                              King's Sarcophagus
                              Spell Continuous
                              King's Sarcophagus

                                "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.


                                3 cardMachine Duplication 3 cardMachine Duplication
                                Machine Duplication
                                Spell Normal
                                Machine Duplication

                                  Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.


                                  1 cardMonster Reborn
                                  1 cardMonster Reborn
                                  Monster Reborn
                                  Spell Normal
                                  Monster Reborn

                                    Target 1 monster in either GY; Special Summon it.




                                    Tag(s):

                                    1 cardOne for One
                                    1 cardOne for One
                                    One for One
                                    Spell Normal
                                    One for One

                                      Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                                      2 cardSPYRAL GEAR - Big Red 2 cardSPYRAL GEAR - Big Red
                                      SPYRAL GEAR - Big Red
                                      Spell Equip
                                      SPYRAL GEAR - Big Red

                                        Activate this card by targeting 1 "SPYRAL" monster in your Graveyard; Special Summon it, and if you do, equip this card to it. It cannot be destroyed by battle. You can only activate 1 "SPYRAL GEAR - Big Red" per turn.


                                        1 cardSPYRAL MISSION - Assault 1 cardSPYRAL MISSION - Assault
                                        SPYRAL MISSION - Assault
                                        Spell Continuous
                                        SPYRAL MISSION - Assault

                                          Destroy this card during your 3rd End Phase after activation. Once per turn, if a "SPYRAL" monster you control destroys a monster by battle, or if you destroy a card(s) on the field with a "SPYRAL" monster's effect you control: You can draw 1 card. You can banish this card from your Graveyard; Special Summon 1 "SPYRAL" monster from your hand.


                                          3 cardSPYRAL Resort 3 cardSPYRAL Resort
                                          SPYRAL Resort
                                          Spell Field
                                          SPYRAL Resort

                                            Your opponent cannot target other "SPYRAL" cards you control with card effects. Once per turn: You can add 1 "SPYRAL" monster from your Deck to your hand. Once per turn, during your End Phase, shuffle 1 monster from your Graveyard into the Deck or destroy this card.


                                            1 cardTerraforming
                                            1 cardTerraforming
                                            Terraforming
                                            Spell Normal
                                            Terraforming

                                              Add 1 Field Spell from your Deck to your hand.




                                              Tag(s):

                                              2 cardMetaverse 2 cardMetaverse
                                              Metaverse
                                              Trap Normal
                                              Metaverse

                                                Take 1 Field Spell from your Deck, and either activate it or add it to your hand.




                                                Tag(s):

                                                1 cardNon-Fusion Area 1 cardNon-Fusion Area
                                                Non-Fusion Area
                                                Trap Continuous
                                                Non-Fusion Area

                                                  Neither player can Fusion Summon.


                                                  1 cardSPYRAL MISSION - Recapture 1 cardSPYRAL MISSION - Recapture
                                                  SPYRAL MISSION - Recapture
                                                  Trap Continuous
                                                  SPYRAL MISSION - Recapture

                                                    Destroy this card during your 3rd End Phase after activation. Once per turn, if a "SPYRAL" monster is Special Summoned to your field (except during the Damage Step): You can target 1 monster your opponent controls; take control of it until the End Phase, but it cannot attack directly this turn. If a "SPYRAL" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead of destroying 1 of those "SPYRAL" monsters.


                                                    2 cardSPYRAL MISSION - Rescue 2 cardSPYRAL MISSION - Rescue
                                                    SPYRAL MISSION - Rescue
                                                    Trap Continuous
                                                    SPYRAL MISSION - Rescue

                                                      Destroy this card during your 3rd End Phase after activation. Once per turn: You can target 1 "SPYRAL" monster in your GY; add it to your hand. You can banish this card from your GY, then target 1 "SPYRAL" monster in your GY; Special Summon it. You can only control 1 "SPYRAL MISSION - Rescue".


                                                      1 cardThe Black Goat Laughs 1 cardThe Black Goat Laughs
                                                      The Black Goat Laughs
                                                      Trap Normal
                                                      The Black Goat Laughs

                                                        Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                                        1 cardBorreload Dragon 1 cardBorreload Dragon
                                                        Borreload Dragon
                                                        DARK
                                                        Borreload Dragon
                                                        • ATK:

                                                        • 3000

                                                        • LINK-4

                                                        Link Arrow:

                                                        Left

                                                        Right

                                                        Bottom-Left

                                                        Bottom-Right


                                                        3+ Effect Monsters Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.


                                                        1 cardKnightmare Phoenix 1 cardKnightmare Phoenix
                                                        Knightmare Phoenix
                                                        FIRE
                                                        Knightmare Phoenix
                                                        • ATK:

                                                        • 1900

                                                        • LINK-2

                                                        Link Arrow:

                                                        Top

                                                        Right


                                                        2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                        1 cardRelinquished Anima 1 cardRelinquished Anima
                                                        Relinquished Anima
                                                        DARK
                                                        Relinquished Anima
                                                        • ATK:

                                                        • 0

                                                        • LINK-1

                                                        Link Arrow:

                                                        Top


                                                        1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                                        1 cardS:P Little Knight
                                                        1 cardS:P Little Knight
                                                        S:P Little Knight
                                                        DARK
                                                        S:P Little Knight
                                                        • ATK:

                                                        • 1600

                                                        • LINK-2

                                                        Link Arrow:

                                                        Left

                                                        Right


                                                        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                        1 cardSPYRAL Double Helix 1 cardSPYRAL Double Helix
                                                        SPYRAL Double Helix
                                                        EARTH
                                                        SPYRAL Double Helix
                                                        • ATK:

                                                        • 1900

                                                        • LINK-2

                                                        Link Arrow:

                                                        Left

                                                        Bottom


                                                        2 "SPYRAL" monsters This card's name becomes "SPYRAL Super Agent" while on the field or in the GY. You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, and its type matches the declared type, take 1 "SPYRAL" monster from your Deck or GY, and either add it to your hand or Special Summon it to your zone this card points to. You can only use this effect of "SPYRAL Double Helix" once per turn.


                                                        1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                        1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                        Divine Arsenal AA-ZEUS - Sky Thunder
                                                        LIGHT
                                                        Divine Arsenal AA-ZEUS - Sky Thunder
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 3000


                                                        2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                        Tag(s):

                                                        1 cardGhostrick Dullahan 1 cardGhostrick Dullahan
                                                        Ghostrick Dullahan
                                                        DARK
                                                        Ghostrick Dullahan
                                                        • ATK:

                                                        • 1000

                                                        • DEF:

                                                        • 0


                                                        2 Level 1 monsters This card gains 200 ATK for each "Ghostrick" card you control. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; halve its ATK, until the end of this turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.


                                                        1 cardLyrilusc - Assembled Nightingale 1 cardLyrilusc - Assembled Nightingale
                                                        Lyrilusc - Assembled Nightingale
                                                        WIND
                                                        Lyrilusc - Assembled Nightingale
                                                        • ATK:

                                                        • 0

                                                        • DEF:

                                                        • 0


                                                        2 or more Level 1 monsters This card gains 200 ATK for each Xyz Material attached to it. This card can attack directly. While this card has Xyz Material, it can attack a number of times each Battle Phase, up to the number of Xyz Materials attached to it. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; until the end of this turn, "Lyrilusc" monsters you control cannot be destroyed by battle or card effects, also you take no battle damage.


                                                        1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy 1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy
                                                        Number 38: Hope Harbinger Dragon Titanic Galaxy
                                                        LIGHT
                                                        Number 38: Hope Harbinger Dragon Titanic Galaxy
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 2500


                                                        2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.


                                                        1 cardNumber 90: Galaxy-Eyes Photon Lord 1 cardNumber 90: Galaxy-Eyes Photon Lord
                                                        Number 90: Galaxy-Eyes Photon Lord
                                                        LIGHT
                                                        Number 90: Galaxy-Eyes Photon Lord
                                                        • ATK:

                                                        • 2500

                                                        • DEF:

                                                        • 3000


                                                        2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.


                                                        1 cardNumber F0: Utopic Draco Future 1 cardNumber F0: Utopic Draco Future
                                                        Number F0: Utopic Draco Future
                                                        LIGHT
                                                        Number F0: Utopic Draco Future
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 2000


                                                        3 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1. This card is always treated as a "Utopic Future" card.) You can also Xyz Summon this card by using "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Cannot be destroyed by battle or card effects. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, then, if that monster is on the field, gain control of it.


                                                        1 cardNumber F0: Utopic Future 1 cardNumber F0: Utopic Future
                                                        Number F0: Utopic Future
                                                        LIGHT
                                                        Number F0: Utopic Future
                                                        • ATK:

                                                        • 0

                                                        • DEF:

                                                        • 0


                                                        2 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1.) Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 material from this card instead.


                                                        1 cardSylvan Princessprite 1 cardSylvan Princessprite
                                                        Sylvan Princessprite
                                                        LIGHT
                                                        Sylvan Princessprite
                                                        • ATK:

                                                        • 1800

                                                        • DEF:

                                                        • 100


                                                        2 Level 1 monsters You can detach 1 Xyz Material from this card; excavate the top card of your Deck, and if it is a Spell/Trap, add it to your hand. Otherwise, send it to the GY. You can send 1 other Plant monster from your hand or face-up from your field to the GY, then target 1 "Sylvan" monster in your GY; Special Summon it. You can only use each effect of "Sylvan Princessprite" once per turn.


                                                        1 cardThe Zombie Vampire 1 cardThe Zombie Vampire
                                                        The Zombie Vampire
                                                        DARK
                                                        The Zombie Vampire
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 2800


                                                        2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.



                                                        SPYRAL Decks in OCG








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