Simorgh Deck Breakdown

Main Deck

Dark Simorgh
Dark Simorgh
Dark Simorgh
DARK 7
Dark Simorgh
  • ATK:

  • 2700

  • DEF:

  • 1000


While face-up on the field, this card is also WIND-Attribute. You can banish 1 DARK monster and 1 WIND monster from your Graveyard; Special Summon this card from your hand. You can banish 1 DARK monster and 1 WIND monster from your hand; Special Summon this card from your Graveyard. Your opponent cannot Set any cards on the field.

Earthbound Immortal Aslla piscu
Earthbound Immortal Aslla piscu
Earthbound Immortal Aslla piscu
DARK 10
Earthbound Immortal Aslla piscu
  • ATK:

  • 2500

  • DEF:

  • 2500


There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot target this card for attacks. This card can attack your opponent directly. When this face-up card leaves the field, except by its own effect: Destroy as many face-up monsters your opponent controls as possible, and if you do, inflict 800 damage to your opponent for each monster destroyed.

Earthbound Immortal Wiraqocha Rasca
Earthbound Immortal Wiraqocha Rasca
Earthbound Immortal Wiraqocha Rasca
DARK 10
Earthbound Immortal Wiraqocha Rasca
  • ATK:

  • 100

  • DEF:

  • 100


There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack directly. If this card is Normal Summoned: Target 1 to 3 cards you control, but not more than your opponent has in their hand; shuffle them into the Deck, then discard the same number of random cards from your opponent's hand (or as many as possible), and if you do, this card gains 1000 ATK for each card discarded by this effect.

Floowandereeze & Eglen
Floowandereeze & Eglen
Floowandereeze & Eglen
WIND 1
Floowandereeze & Eglen
  • ATK:

  • 800

  • DEF:

  • 1000


If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Eglen" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 7 or higher Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.

Floowandereeze & Empen
Floowandereeze & Empen
Floowandereeze & Empen
WIND 10
Floowandereeze & Empen
  • ATK:

  • 2700

  • DEF:

  • 1000


If this card is Tribute Summoned: You can add 1 "Floowandereeze" Spell/Trap from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 monster. While this Tribute Summoned card is in the Monster Zone, your opponent cannot activate the effects of Special Summoned monsters they control in Attack Position. Once per battle, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can banish 1 card from your hand; that opponent's monster's current ATK/DEF become halved until the end of this turn.

Floowandereeze & Robina
Floowandereeze & Robina
Floowandereeze & Robina
WATER 1
Floowandereeze & Robina
  • ATK:

  • 600

  • DEF:

  • 1200


If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Robina" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 4 or lower Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.

Floowandereeze & Snowl
Floowandereeze & Snowl
Floowandereeze & Snowl
WATER 10
Floowandereeze & Snowl
  • ATK:

  • 2900

  • DEF:

  • 800


Once per turn, while you control this Tribute Summoned card: You can conduct up to 3 Normal Summons/Sets this turn, not just 1. While this Tribute Summoned card is in the Monster Zone, if your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per opponent's turn (Quick Effect): You can banish 1 card from your hand; change all Special Summoned monsters your opponent controls to face-down Defense Position.

Floowandereeze & Stri
Floowandereeze & Stri
Floowandereeze & Stri
WATER 1
Floowandereeze & Stri
  • ATK:

  • 700

  • DEF:

  • 1100


If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Stri" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can target 1 card in either GY; banish it, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.

Floowandereeze & Toccan
Floowandereeze & Toccan
Floowandereeze & Toccan
WIND 1
Floowandereeze & Toccan
  • ATK:

  • 500

  • DEF:

  • 1300


If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Toccan" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can target 1 of your banished "Floowandereeze" cards; add it to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.

Laughing Puffin
Laughing Puffin
Laughing Puffin
DARK 4
Laughing Puffin
  • ATK:

  • 1000

  • DEF:

  • 1700


If a face-up Spell/Trap is on the field: You can Special Summon this card from your hand. You can Tribute 1 Winged Beast monster, then target 1 face-up Spell/Trap on the field; return that face-up card to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name that card had once it returned to the hand. This is a Quick Effect if all monsters you control are Winged Beast monsters (min. 1). You can only use each effect of "Laughing Puffin" once per turn.

Mist Valley Apex Avian
Mist Valley Apex Avian
Mist Valley Apex Avian
WIND 7
Mist Valley Apex Avian
  • ATK:

  • 2700

  • DEF:

  • 2000


Once per chain, when a card or effect is activated (Quick Effect): You can target 1 "Mist Valley" card you control; return that target to the hand, and if you do, negate the activation, and if you do that, destroy it.

Raiza the Mega Monarch
Raiza the Mega Monarch
Raiza the Mega Monarch
WIND 8
Raiza the Mega Monarch
  • ATK:

  • 2800

  • DEF:

  • 1000


You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field and 1 card in either player's Graveyard, also if this card was Tribute Summoned by Tributing a WIND monster, you can target an additional card on the field; place the first target(s) on the top of the Deck in any order, also, after that, return the additional target (if any) to the hand.

Simorgh, Bird of Perfection
Simorgh, Bird of Perfection
Simorgh, Bird of Perfection
DARK 4
Simorgh, Bird of Perfection
  • ATK:

  • 1800

  • DEF:

  • 500


While face-up on the field, this card is also WIND-Attribute. You can only use each of the following effects of "Simorgh, Bird of Perfection" once per turn. During your Main Phase, if you Normal or Special Summon a Winged Beast monster(s): You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 "Simorgh" monster. If this card is Normal Summoned: You can send 1 "Simorgh" monster from your Deck to the GY; add 1 "Simorgh" Spell/Trap from your Deck to your hand.

Simorgh, Lord of the Storm
Simorgh, Lord of the Storm
Simorgh, Lord of the Storm
WIND 8
Simorgh, Lord of the Storm
  • ATK:

  • 2900

  • DEF:

  • 2000


Your opponent cannot target this Tribute Summoned card with Spell/Trap Cards or effects. You can only use each of the following effects of "Simorgh, Lord of the Storm" once per turn. ● When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 WIND Winged Beast monster, then target 1 card your opponent controls; shuffle it into the Deck. ● When a Winged Beast monster you control is destroyed by battle while this card is in your GY: You can add this card to your hand.

The Cuckoo Commanded to Croon
The Cuckoo Commanded to Croon
The Cuckoo Commanded to Croon
FIRE 3
The Cuckoo Commanded to Croon
  • ATK:

  • 800

  • DEF:

  • 1000


You can activate 1 of these effects; ● Destroy this card, then draw 1 card. ● Discard 1 card, then draw 1 card. ● During the End Phase of this turn, draw 1 card. You can only use this effect of "The Cuckoo Commanded to Croon" once per turn.

Mist Valley Soldier
Mist Valley Soldier
Mist Valley Soldier
WIND 4
Mist Valley Soldier
  • ATK:

  • 1700

  • DEF:

  • 300


While you control this face-up card, any opponent's monster that battles this card, but is not destroyed by the battle, returns to its owner's hand at the end of the Damage Step.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Elborz, the Sacred Lands of Simorgh
    Elborz, the Sacred Lands of Simorgh
    Elborz, the Sacred Lands of Simorgh
    Spell Field
    Elborz, the Sacred Lands of Simorgh

      All WIND Winged Beast monsters on the field gain 300 ATK/DEF. You can only use each of the following effects of "Elborz, the Sacred Lands of Simorgh" once per turn. ● You can reveal 1 Level 5 or higher WIND Winged Beast monster in your hand; this turn, you can Normal Summon Winged Beast monsters for 1 less Tribute (even if this card leaves the field). ● If you control a WIND Winged Beast monster, you can: Immediately after this effect resolves, Normal Summon 1 Winged Beast monster.

      Floowandereeze and the Advent of Adventure
      Floowandereeze and the Advent of Adventure
      Floowandereeze and the Advent of Adventure
      Spell Quick
      Floowandereeze and the Advent of Adventure

        Banish 1 Winged Beast monster from your hand or face-up field; add 1 "Floowandereeze" monster or "Floowandereeze" Field Spell from your Deck to your hand, then gain 500 LP. You can only activate 1 "Floowandereeze and the Advent of Adventure" per turn.

        Floowandereeze and the Magnificent Map
        Floowandereeze and the Magnificent Map
        Floowandereeze and the Magnificent Map
        Spell Field
        Floowandereeze and the Magnificent Map

          During your Main Phase: You can reveal 1 Level 1 "Floowandereeze" monster in your hand and banish 1 "Floowandereeze" card with a different name from your Deck, then, immediately after this effect resolves, Normal Summon the revealed monster. If your opponent Normal Summons a monster: Immediately after this effect resolves, you can Normal Summon 1 "Floowandereeze" monster. You can only use each effect of "Floowandereeze and the Magnificent Map" once per turn.

          Floowandereeze and the Unexplored Winds
          Floowandereeze and the Unexplored Winds
          Floowandereeze and the Unexplored Winds
          Spell Continuous
          Floowandereeze and the Unexplored Winds

            You can conduct Tribute Summons that require 2 Tributes by sending 1 monster you control and 1 card your opponent controls to the GY instead of Tributing (it is still treated as a Tribute Summon). During your Main Phase: You can reveal up to 2 Winged Beast monsters in your hand and place them on the bottom of your Deck in any order, then draw the same number of cards. You can only use this effect of "Floowandereeze and the Unexplored Winds" once per turn.

            Gold Sarcophagus
            Gold Sarcophagus
            Gold Sarcophagus
            Spell Normal
            Gold Sarcophagus

              Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.

              Harpie's Feather Duster
              Harpie's Feather Duster
              Harpie's Feather Duster
              Spell Normal
              Harpie's Feather Duster

                Destroy all Spell and Trap Cards your opponent controls.



                Tag(s):

                Jack-In-The-Hand
                Jack-In-The-Hand
                Jack-In-The-Hand
                Spell Normal
                Jack-In-The-Hand

                  Reveal 3 Level 1 monsters with different names from your Deck, your opponent adds 1 to their hand, you add 1 to your hand, and you shuffle the third into the Deck. You can only activate 1 "Jack-In-The-Hand" per turn.

                  Pot of Duality
                  Pot of Duality
                  Pot of Duality
                  Spell Normal
                  Pot of Duality

                    Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



                    Tag(s):

                    Pot of Extravagance
                    Pot of Extravagance
                    Pot of Extravagance
                    Spell Normal
                    Pot of Extravagance

                      At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



                      Tag(s):

                      Set Rotation
                      Set Rotation
                      Set Rotation
                      Spell Quick
                      Set Rotation

                        Set 2 Field Spells with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spells.

                        Simorgh Repulsion
                        Simorgh Repulsion
                        Simorgh Repulsion
                        Spell Normal
                        Simorgh Repulsion

                          Discard 1 Winged Beast monster; return all cards in your opponent's Spell & Trap Zones to the hand. You can banish this card from your GY; reveal 1 Winged Beast monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned). You can only activate 1 "Simorgh Repulsion" per turn.

                          Summoning Curse
                          Summoning Curse
                          Summoning Curse
                          Spell Continuous
                          Summoning Curse

                            If a monster(s) is Special Summoned: The current controller of that monster(s) banishes 1 card from their hand. Once per turn, during your End Phase, pay 500 LP or destroy this card.

                            Swallow's Cowrie
                            Swallow's Cowrie
                            Swallow's Cowrie
                            Spell Quick
                            Swallow's Cowrie

                              Tribute 1 Winged Beast monster in your hand or face-up field; add 1 Winged Beast monster from your Deck to your hand with the same Level that the Tributed monster had. You can only activate 1 "Swallow's Cowrie" per turn.

                              Terraforming
                              Terraforming
                              Terraforming
                              Spell Normal
                              Terraforming

                                Add 1 Field Spell from your Deck to your hand.



                                Tag(s):

                                Wing Requital
                                Wing Requital
                                Wing Requital
                                Spell Normal
                                Wing Requital

                                  If all monsters you control are Winged Beast monsters and you control at least 2 monsters with different original names: Pay 600 LP; draw 2 cards. You can only activate 1 "Wing Requital" per turn.

                                  Floowandereeze and the Dreaming Town
                                  Floowandereeze and the Dreaming Town
                                  Floowandereeze and the Dreaming Town
                                  Trap Normal
                                  Floowandereeze and the Dreaming Town

                                    During the Main Phase: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower Winged Beast monster. If you Tribute Summon a Level 7 or higher monster while this card is in your GY: You can banish this card; change all monsters your opponent controls to face-down Defense Position. You can only use this effect of "Floowandereeze and the Dreaming Town" once per turn.

                                    Harpie's Feather Storm
                                    Harpie's Feather Storm
                                    Harpie's Feather Storm
                                    Trap Normal
                                    Harpie's Feather Storm

                                      If you control a WIND Winged Beast monster: Until the end of this turn, negate any monster effects your opponent activates. If you control a "Harpie" monster, you can activate this card from your hand. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can add 1 "Harpie's Feather Duster" from your Deck or GY to your hand.

                                      Infinite Impermanence
                                      Infinite Impermanence
                                      Infinite Impermanence
                                      Trap Normal
                                      Infinite Impermanence

                                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                                        Red Reboot
                                        Red Reboot
                                        Red Reboot
                                        Trap Counter
                                        Red Reboot

                                          When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.

                                          Simorgh Sky Battle
                                          Simorgh Sky Battle
                                          Simorgh Sky Battle
                                          Trap Continuous
                                          Simorgh Sky Battle

                                            Winged Beast monsters you control cannot be targeted by your opponent's card effects, or their monsters' attacks, except your Winged Beast monster(s) with the highest ATK. You can send to the GY, this card and 2 "Simorgh" monsters you control with different original Attributes whose original Levels are 7 or higher; return as many cards on the field to the hand as possible, and if you do, take 500 damage for each card returned to the hand, then inflict damage to your opponent equal to the damage you took. You can only use this effect of "Simorgh Sky Battle" once per turn.

                                            Main: 55 Extra: 15

                                            1 cardD.D. Crow 1 cardD.D. Crow
                                            D.D. Crow
                                            DARK 1
                                            D.D. Crow
                                            • ATK:

                                            • 100

                                            • DEF:

                                            • 100


                                            (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                                            3 cardDimension Shifter
                                            3 cardDimension Shifter
                                            Dimension Shifter
                                            DARK 6
                                            Dimension Shifter
                                            • ATK:

                                            • 1200

                                            • DEF:

                                            • 2200


                                            If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


                                            3 cardFloowandereeze & Eglen 3 cardFloowandereeze & Eglen
                                            Floowandereeze & Eglen
                                            WIND 1
                                            Floowandereeze & Eglen
                                            • ATK:

                                            • 800

                                            • DEF:

                                            • 1000


                                            If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Eglen" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 7 or higher Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


                                            3 cardFloowandereeze & Empen
                                            3 cardFloowandereeze & Empen
                                            Floowandereeze & Empen
                                            WIND 10
                                            Floowandereeze & Empen
                                            • ATK:

                                            • 2700

                                            • DEF:

                                            • 1000


                                            If this card is Tribute Summoned: You can add 1 "Floowandereeze" Spell/Trap from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 monster. While this Tribute Summoned card is in the Monster Zone, your opponent cannot activate the effects of Special Summoned monsters they control in Attack Position. Once per battle, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can banish 1 card from your hand; that opponent's monster's current ATK/DEF become halved until the end of this turn.


                                            3 cardFloowandereeze & Robina 3 cardFloowandereeze & Robina
                                            Floowandereeze & Robina
                                            WATER 1
                                            Floowandereeze & Robina
                                            • ATK:

                                            • 600

                                            • DEF:

                                            • 1200


                                            If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Robina" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 4 or lower Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


                                            1 cardFloowandereeze & Snowl 1 cardFloowandereeze & Snowl
                                            Floowandereeze & Snowl
                                            WATER 10
                                            Floowandereeze & Snowl
                                            • ATK:

                                            • 2900

                                            • DEF:

                                            • 800


                                            Once per turn, while you control this Tribute Summoned card: You can conduct up to 3 Normal Summons/Sets this turn, not just 1. While this Tribute Summoned card is in the Monster Zone, if your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per opponent's turn (Quick Effect): You can banish 1 card from your hand; change all Special Summoned monsters your opponent controls to face-down Defense Position.


                                            1 cardFloowandereeze & Stri 1 cardFloowandereeze & Stri
                                            Floowandereeze & Stri
                                            WATER 1
                                            Floowandereeze & Stri
                                            • ATK:

                                            • 700

                                            • DEF:

                                            • 1100


                                            If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Stri" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can target 1 card in either GY; banish it, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


                                            1 cardFloowandereeze & Toccan 1 cardFloowandereeze & Toccan
                                            Floowandereeze & Toccan
                                            WIND 1
                                            Floowandereeze & Toccan
                                            • ATK:

                                            • 500

                                            • DEF:

                                            • 1300


                                            If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Toccan" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can target 1 of your banished "Floowandereeze" cards; add it to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


                                            1 cardLava Golem 1 cardLava Golem
                                            Lava Golem
                                            FIRE 8
                                            Lava Golem
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2500


                                            Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                                            1 cardMist Valley Apex Avian 1 cardMist Valley Apex Avian
                                            Mist Valley Apex Avian
                                            WIND 7
                                            Mist Valley Apex Avian
                                            • ATK:

                                            • 2700

                                            • DEF:

                                            • 2000


                                            Once per chain, when a card or effect is activated (Quick Effect): You can target 1 "Mist Valley" card you control; return that target to the hand, and if you do, negate the activation, and if you do that, destroy it.


                                            3 cardRadian, the Multidimensional Kaiju 3 cardRadian, the Multidimensional Kaiju
                                            Radian, the Multidimensional Kaiju
                                            DARK 7
                                            Radian, the Multidimensional Kaiju
                                            • ATK:

                                            • 2800

                                            • DEF:

                                            • 2500


                                            You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Radian Token" (Fiend-Type/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as a Synchro Material.


                                            1 cardRaiza the Mega Monarch 1 cardRaiza the Mega Monarch
                                            Raiza the Mega Monarch
                                            WIND 8
                                            Raiza the Mega Monarch
                                            • ATK:

                                            • 2800

                                            • DEF:

                                            • 1000


                                            You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field and 1 card in either player's Graveyard, also if this card was Tribute Summoned by Tributing a WIND monster, you can target an additional card on the field; place the first target(s) on the top of the Deck in any order, also, after that, return the additional target (if any) to the hand.


                                            1 cardSimorgh, Bird of Perfection 1 cardSimorgh, Bird of Perfection
                                            Simorgh, Bird of Perfection
                                            DARK 4
                                            Simorgh, Bird of Perfection
                                            • ATK:

                                            • 1800

                                            • DEF:

                                            • 500


                                            While face-up on the field, this card is also WIND-Attribute. You can only use each of the following effects of "Simorgh, Bird of Perfection" once per turn. During your Main Phase, if you Normal or Special Summon a Winged Beast monster(s): You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 "Simorgh" monster. If this card is Normal Summoned: You can send 1 "Simorgh" monster from your Deck to the GY; add 1 "Simorgh" Spell/Trap from your Deck to your hand.


                                            2 cardBook of Eclipse 2 cardBook of Eclipse
                                            Book of Eclipse
                                            Spell Quick
                                            Book of Eclipse

                                              Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                                              1 cardCalled by the Grave
                                              1 cardCalled by the Grave
                                              Called by the Grave
                                              Spell Quick
                                              Called by the Grave

                                                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                Tag(s):

                                                3 cardFloowandereeze and the Advent of Adventure 3 cardFloowandereeze and the Advent of Adventure
                                                Floowandereeze and the Advent of Adventure
                                                Spell Quick
                                                Floowandereeze and the Advent of Adventure

                                                  Banish 1 Winged Beast monster from your hand or face-up field; add 1 "Floowandereeze" monster or "Floowandereeze" Field Spell from your Deck to your hand, then gain 500 LP. You can only activate 1 "Floowandereeze and the Advent of Adventure" per turn.


                                                  3 cardFloowandereeze and the Magnificent Map
                                                  3 cardFloowandereeze and the Magnificent Map
                                                  Floowandereeze and the Magnificent Map
                                                  Spell Field
                                                  Floowandereeze and the Magnificent Map

                                                    During your Main Phase: You can reveal 1 Level 1 "Floowandereeze" monster in your hand and banish 1 "Floowandereeze" card with a different name from your Deck, then, immediately after this effect resolves, Normal Summon the revealed monster. If your opponent Normal Summons a monster: Immediately after this effect resolves, you can Normal Summon 1 "Floowandereeze" monster. You can only use each effect of "Floowandereeze and the Magnificent Map" once per turn.


                                                    1 cardFloowandereeze and the Unexplored Winds 1 cardFloowandereeze and the Unexplored Winds
                                                    Floowandereeze and the Unexplored Winds
                                                    Spell Continuous
                                                    Floowandereeze and the Unexplored Winds

                                                      You can conduct Tribute Summons that require 2 Tributes by sending 1 monster you control and 1 card your opponent controls to the GY instead of Tributing (it is still treated as a Tribute Summon). During your Main Phase: You can reveal up to 2 Winged Beast monsters in your hand and place them on the bottom of your Deck in any order, then draw the same number of cards. You can only use this effect of "Floowandereeze and the Unexplored Winds" once per turn.


                                                      1 cardMind Control
                                                      1 cardMind Control
                                                      Mind Control
                                                      Spell Normal
                                                      Mind Control

                                                        Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.


                                                        3 cardPot of Duality
                                                        3 cardPot of Duality
                                                        Pot of Duality
                                                        Spell Normal
                                                        Pot of Duality

                                                          Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                                          Tag(s):

                                                          3 cardPot of Extravagance
                                                          3 cardPot of Extravagance
                                                          Pot of Extravagance
                                                          Spell Normal
                                                          Pot of Extravagance

                                                            At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                                            Tag(s):

                                                            2 cardSwallow's Cowrie 2 cardSwallow's Cowrie
                                                            Swallow's Cowrie
                                                            Spell Quick
                                                            Swallow's Cowrie

                                                              Tribute 1 Winged Beast monster in your hand or face-up field; add 1 Winged Beast monster from your Deck to your hand with the same Level that the Tributed monster had. You can only activate 1 "Swallow's Cowrie" per turn.


                                                              1 cardTerraforming
                                                              1 cardTerraforming
                                                              Terraforming
                                                              Spell Normal
                                                              Terraforming

                                                                Add 1 Field Spell from your Deck to your hand.




                                                                Tag(s):

                                                                1 cardAnti-Spell Fragrance
                                                                1 cardAnti-Spell Fragrance
                                                                Anti-Spell Fragrance
                                                                Trap Continuous
                                                                Anti-Spell Fragrance

                                                                  Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


                                                                  1 cardDifferent Dimension Ground 1 cardDifferent Dimension Ground
                                                                  Different Dimension Ground
                                                                  Trap Normal
                                                                  Different Dimension Ground

                                                                    This turn, any monster sent to the GY is banished instead.


                                                                    3 cardDimensional Barrier 3 cardDimensional Barrier
                                                                    Dimensional Barrier
                                                                    Trap Normal
                                                                    Dimensional Barrier

                                                                      Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                                                      1 cardEvenly Matched 1 cardEvenly Matched
                                                                      Evenly Matched
                                                                      Trap Normal
                                                                      Evenly Matched

                                                                        At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                                        1 cardFloowandereeze and the Dreaming Town 1 cardFloowandereeze and the Dreaming Town
                                                                        Floowandereeze and the Dreaming Town
                                                                        Trap Normal
                                                                        Floowandereeze and the Dreaming Town

                                                                          During the Main Phase: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower Winged Beast monster. If you Tribute Summon a Level 7 or higher monster while this card is in your GY: You can banish this card; change all monsters your opponent controls to face-down Defense Position. You can only use this effect of "Floowandereeze and the Dreaming Town" once per turn.


                                                                          1 cardFloowandereeze and the Scary Sea 1 cardFloowandereeze and the Scary Sea
                                                                          Floowandereeze and the Scary Sea
                                                                          Trap Counter
                                                                          Floowandereeze and the Scary Sea

                                                                            When your opponent would Special Summon a monster(s), while you control a face-up Tribute Summoned monster and no Special Summoned monsters: Negate the Summon, and if you do, return that monster(s) to the hand, also for the rest of this turn, your opponent cannot Special Summon, and can conduct up to 3 Normal Summons/Sets this turn, not just 1. You can only activate 1 "Floowandereeze and the Scary Sea" per turn.


                                                                            3 cardHarpie's Feather Storm 3 cardHarpie's Feather Storm
                                                                            Harpie's Feather Storm
                                                                            Trap Normal
                                                                            Harpie's Feather Storm

                                                                              If you control a WIND Winged Beast monster: Until the end of this turn, negate any monster effects your opponent activates. If you control a "Harpie" monster, you can activate this card from your hand. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can add 1 "Harpie's Feather Duster" from your Deck or GY to your hand.


                                                                              1 cardSolemn Strike 1 cardSolemn Strike
                                                                              Solemn Strike
                                                                              Trap Counter
                                                                              Solemn Strike

                                                                                When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                                                Tag(s):

                                                                                1 cardElder Entity N'tss 1 cardElder Entity N'tss
                                                                                Elder Entity N'tss
                                                                                LIGHT 4
                                                                                Elder Entity N'tss
                                                                                • ATK:

                                                                                • 2500

                                                                                • DEF:

                                                                                • 1200


                                                                                1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                                                                1 cardKnightmare Cerberus 1 cardKnightmare Cerberus
                                                                                Knightmare Cerberus
                                                                                EARTH
                                                                                Knightmare Cerberus
                                                                                • ATK:

                                                                                • 1600

                                                                                • LINK-2

                                                                                Link Arrow:

                                                                                Top

                                                                                Left


                                                                                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                                                                                1 cardKnightmare Phoenix 1 cardKnightmare Phoenix
                                                                                Knightmare Phoenix
                                                                                FIRE
                                                                                Knightmare Phoenix
                                                                                • ATK:

                                                                                • 1900

                                                                                • LINK-2

                                                                                Link Arrow:

                                                                                Top

                                                                                Right


                                                                                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                                                1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                                                                                Knightmare Unicorn
                                                                                DARK
                                                                                Knightmare Unicorn
                                                                                • ATK:

                                                                                • 2200

                                                                                • LINK-3

                                                                                Link Arrow:

                                                                                Left

                                                                                Right

                                                                                Bottom


                                                                                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                                                1 cardRelinquished Anima 1 cardRelinquished Anima
                                                                                Relinquished Anima
                                                                                DARK
                                                                                Relinquished Anima
                                                                                • ATK:

                                                                                • 0

                                                                                • LINK-1

                                                                                Link Arrow:

                                                                                Top


                                                                                1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                                                                1 cardDownerd Magician 1 cardDownerd Magician
                                                                                Downerd Magician
                                                                                DARK
                                                                                Downerd Magician
                                                                                • ATK:

                                                                                • 2100

                                                                                • DEF:

                                                                                • 200


                                                                                2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                                                                                1 cardLyrilusc - Assembled Nightingale 1 cardLyrilusc - Assembled Nightingale
                                                                                Lyrilusc - Assembled Nightingale
                                                                                WIND
                                                                                Lyrilusc - Assembled Nightingale
                                                                                • ATK:

                                                                                • 0

                                                                                • DEF:

                                                                                • 0


                                                                                2 or more Level 1 monsters This card gains 200 ATK for each Xyz Material attached to it. This card can attack directly. While this card has Xyz Material, it can attack a number of times each Battle Phase, up to the number of Xyz Materials attached to it. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; until the end of this turn, "Lyrilusc" monsters you control cannot be destroyed by battle or card effects, also you take no battle damage.


                                                                                1 cardLyrilusc - Ensemblue Robin 1 cardLyrilusc - Ensemblue Robin
                                                                                Lyrilusc - Ensemblue Robin
                                                                                WIND
                                                                                Lyrilusc - Ensemblue Robin
                                                                                • ATK:

                                                                                • 0

                                                                                • DEF:

                                                                                • 0


                                                                                2+ Level 1 monsters Gains 500 ATK for each material attached to it. If your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card, then target 1 of those Special Summoned monsters; return it to the hand. If this card in your possession is sent to your GY by an opponent's card: You can target 1 other "Lyrilusc" monster in your GY; add it to your hand.


                                                                                1 cardLyrilusc - Promenade Thrush 1 cardLyrilusc - Promenade Thrush
                                                                                Lyrilusc - Promenade Thrush
                                                                                WIND
                                                                                Lyrilusc - Promenade Thrush
                                                                                • ATK:

                                                                                • 0

                                                                                • DEF:

                                                                                • 0


                                                                                2+ Level 1 monsters Gains 500 ATK for each material attached to it. Once per turn: You can detach 1 material from this card, then target 1 Spell/Trap your opponent controls; shuffle it into the Deck. At the start of the Damage Step, if another monster you control battles: You can detach any number of materials from this card; that monster you control gains 300 ATK for each material detached, until the end of this turn.


                                                                                1 cardLyrilusc - Recital Starling 1 cardLyrilusc - Recital Starling
                                                                                Lyrilusc - Recital Starling
                                                                                WIND
                                                                                Lyrilusc - Recital Starling
                                                                                • ATK:

                                                                                • 0

                                                                                • DEF:

                                                                                • 0


                                                                                2+ Level 1 monsters If this card is Xyz Summoned: You can target 1 face-up monster on the field; it gains 300 ATK/DEF for each material attached to this card. Once per turn: You can detach 1 material from this card; add 1 Level 1 Winged Beast monster from your Deck to your hand. All battle damage you take from battles involving this Xyz Summoned card is also inflicted to your opponent.


                                                                                1 cardNumber 81: Superdreadnought Rail Cannon Super Dora 1 cardNumber 81: Superdreadnought Rail Cannon Super Dora
                                                                                Number 81: Superdreadnought Rail Cannon Super Dora
                                                                                EARTH
                                                                                Number 81: Superdreadnought Rail Cannon Super Dora
                                                                                • ATK:

                                                                                • 3200

                                                                                • DEF:

                                                                                • 4000


                                                                                2 Level 10 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.


                                                                                1 cardRaidraptor - Ultimate Falcon 1 cardRaidraptor - Ultimate Falcon
                                                                                Raidraptor - Ultimate Falcon
                                                                                DARK
                                                                                Raidraptor - Ultimate Falcon
                                                                                • ATK:

                                                                                • 3500

                                                                                • DEF:

                                                                                • 2000


                                                                                3 Level 10 Winged Beast-Type monsters Unaffected by other cards' effects. You can detach 1 Xyz Material from this card; for the rest of this turn, all monsters your opponent controls will lose 1000 ATK, also your opponent's cards and effects cannot be activated. If this card has a "Raidraptor" monster as Xyz Material, it gains this effect. ● Once per turn, during the End Phase: You can make all monsters your opponent controls lose 1000 ATK. If your opponent controls no face-up monsters, inflict 1000 damage to your opponent.


                                                                                2 cardSuperdreadnought Rail Cannon Gustav Max 2 cardSuperdreadnought Rail Cannon Gustav Max
                                                                                Superdreadnought Rail Cannon Gustav Max
                                                                                EARTH
                                                                                Superdreadnought Rail Cannon Gustav Max
                                                                                • ATK:

                                                                                • 3000

                                                                                • DEF:

                                                                                • 3000


                                                                                2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                                                                                1 cardSuperdreadnought Rail Cannon Juggernaut Liebe 1 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                                                                                Superdreadnought Rail Cannon Juggernaut Liebe
                                                                                EARTH
                                                                                Superdreadnought Rail Cannon Juggernaut Liebe
                                                                                • ATK:

                                                                                • 4000

                                                                                • DEF:

                                                                                • 4000


                                                                                3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.



                                                                                SIMORGH Decks in OCG








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