Subterror Deck Breakdown

Main Deck

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Subterror Fiendess
Subterror Fiendess
Subterror Fiendess
EARTH 1
Subterror Fiendess
  • ATK:

  • 800

  • DEF:

  • 500


When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Subterror" monster you control; negate the activation, then change the targeted monster to face-down Defense Position. You can target 1 face-up monster you control; change it to face-down Defense Position, and if you do, Special Summon 1 "Subterror" monster from your hand or GY, in face-up or face-down Defense Position. You can only use each effect of "Subterror Fiendess" once per turn.

Subterror Nemesis Archer
Subterror Nemesis Archer
Subterror Nemesis Archer
EARTH 3
Subterror Nemesis Archer
  • ATK:

  • 1600

  • DEF:

  • 1400


At the start of the Damage Step, if this card attacks an opponent's face-down Defense Position monster, and you control another "Subterror" monster: You can shuffle that opponent's monster into the Deck. If this card on the field is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Subterror" monster from your Deck in face-up or face-down Defense Position. You can only use each effect of "Subterror Nemesis Archer" once per turn.

Subterror Behemoth Umastryx
Subterror Behemoth Umastryx
Subterror Behemoth Umastryx
EARTH 7
Subterror Behemoth Umastryx
  • ATK:

  • 2000

  • DEF:

  • 2700


FLIP: You can target 1 monster your opponent controls; banish it. You can only use this effect of "Subterror Behemoth Umastryx" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.

Subterror Guru
Subterror Guru
Subterror Guru
EARTH 4
Subterror Guru
  • ATK:

  • 1600

  • DEF:

  • 1800


FLIP: You can add 1 "Subterror" card from your Deck to your hand, except "Subterror Guru". You can target 1 other face-up monster on the field; change that monster, also this card, to face-down Defense Position. This is a Quick Effect if you control another "Subterror" card. You can only use each effect of "Subterror Guru" once per turn.

Subterror Cave Clash
Subterror Cave Clash
Subterror Cave Clash
Spell Continuous
Subterror Cave Clash

    All "Subterror" monsters you control gain 500 ATK and DEF for each Set monster on the field. Once per turn, when a "Subterror" monster you control inflicts battle damage to your opponent: You can target 1 "Subterror" card in your Graveyard, except "Subterror Cave Clash"; add it to your hand.

    Terraforming
    Terraforming
    Terraforming
    Spell Normal
    Terraforming

      Add 1 Field Spell from your Deck to your hand.



      Tag(s):

      The Hidden City
      The Hidden City
      The Hidden City
      Spell Field
      The Hidden City

        When this card is activated: You can add 1 "Subterror" monster from your Deck to your hand. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. You can only activate 1 "The Hidden City" per turn.

        Subterror Final Battle
        Subterror Final Battle
        Subterror Final Battle
        Trap Normal
        Subterror Final Battle

          Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY. ● Change 1 Set "Subterror" monster on the field to face-up Attack or Defense Position. ● Change 1 face-up "Subterror" monster on the field to face-down Defense Position. ● ATK/DEF of 1 "Subterror" monster on the field become equal to its combined original ATK/DEF until the end of this turn. ● This turn, activated effects of "Subterror" cards cannot be negated.

          Main: 48 Extra: 15

          2 cardAleister the Invoker 2 cardAleister the Invoker
          Aleister the Invoker
          DARK 4
          Aleister the Invoker
          • ATK:

          • 1000

          • DEF:

          • 1800


          (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


          1 cardLord of the Heavenly Prison 1 cardLord of the Heavenly Prison
          Lord of the Heavenly Prison
          DARK 10
          Lord of the Heavenly Prison
          • ATK:

          • 3000

          • DEF:

          • 3000


          During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


          3 cardSubterror Fiendess 3 cardSubterror Fiendess
          Subterror Fiendess
          EARTH 1
          Subterror Fiendess
          • ATK:

          • 800

          • DEF:

          • 500


          When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Subterror" monster you control; negate the activation, then change the targeted monster to face-down Defense Position. You can target 1 face-up monster you control; change it to face-down Defense Position, and if you do, Special Summon 1 "Subterror" monster from your hand or GY, in face-up or face-down Defense Position. You can only use each effect of "Subterror Fiendess" once per turn.


          1 cardSubterror Nemesis Archer 1 cardSubterror Nemesis Archer
          Subterror Nemesis Archer
          EARTH 3
          Subterror Nemesis Archer
          • ATK:

          • 1600

          • DEF:

          • 1400


          At the start of the Damage Step, if this card attacks an opponent's face-down Defense Position monster, and you control another "Subterror" monster: You can shuffle that opponent's monster into the Deck. If this card on the field is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Subterror" monster from your Deck in face-up or face-down Defense Position. You can only use each effect of "Subterror Nemesis Archer" once per turn.


          1 cardSubterror Nemesis Defender 1 cardSubterror Nemesis Defender
          Subterror Nemesis Defender
          EARTH 2
          Subterror Nemesis Defender
          • ATK:

          • 100

          • DEF:

          • 2000


          During either player's turn, when your opponent activates a card or effect that targets exactly 1 Set monster you control (and no other cards), or when a Set monster you control is targeted for an attack by an opponent's monster: You can send this card from your hand or face-up from your field to the Graveyard, then target another monster you control that would be an appropriate target; that card/effect/attack now targets the new target. While you control a Set monster, this card cannot be destroyed by battle or card effects.


          1 cardSubterror Nemesis Warrior 1 cardSubterror Nemesis Warrior
          Subterror Nemesis Warrior
          EARTH 4
          Subterror Nemesis Warrior
          • ATK:

          • 1800

          • DEF:

          • 1200


          During either player's turn: You can send 1 "Subterror" monster from your Deck to the Graveyard; Tribute this card and at least 1 other monster so the total original Levels Tributed equal or exceed the Level of that "Subterror" monster in the Graveyard, and if you do, Special Summon that monster in face-up or face-down Defense Position. If a "Subterror Behemoth" monster is flipped face-up while this card is in your Graveyard: You can Special Summon this card. You can only use each effect of "Subterror Nemesis Warrior" once per turn.


          1 cardSubterror Behemoth Dragossuary 1 cardSubterror Behemoth Dragossuary
          Subterror Behemoth Dragossuary
          EARTH 6
          Subterror Behemoth Dragossuary
          • ATK:

          • 2400

          • DEF:

          • 1600


          FLIP: You can activate this effect; this turn, "Subterror" cards you control cannot be destroyed by your opponent's card effects. You can only use this effect of "Subterror Behemoth Dragossuary" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.


          1 cardSubterror Behemoth Phospheroglacier 1 cardSubterror Behemoth Phospheroglacier
          Subterror Behemoth Phospheroglacier
          EARTH 8
          Subterror Behemoth Phospheroglacier
          • ATK:

          • 2600

          • DEF:

          • 2500


          FLIP: You can send 1 card from your Deck to the Graveyard. You can only use this effect of "Subterror Behemoth Phospheroglacier" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.


          1 cardSubterror Behemoth Speleogeist 1 cardSubterror Behemoth Speleogeist
          Subterror Behemoth Speleogeist
          EARTH 11
          Subterror Behemoth Speleogeist
          • ATK:

          • 3000

          • DEF:

          • 1400


          FLIP: You can target 1 monster on the field; change it to face-up Attack Position if it is in Defense Position, also change its ATK to 0. You can only use this effect of "Subterror Behemoth Speleogeist" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.


          1 cardSubterror Behemoth Stalagmo 1 cardSubterror Behemoth Stalagmo
          Subterror Behemoth Stalagmo
          EARTH 10
          Subterror Behemoth Stalagmo
          • ATK:

          • 2800

          • DEF:

          • 2100


          FLIP: You can discard 1 "Subterror" monster, and if you do, draw 2 cards. You can only use this effect of "Subterror Behemoth Stalagmo" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.


          1 cardSubterror Behemoth Stygokraken 1 cardSubterror Behemoth Stygokraken
          Subterror Behemoth Stygokraken
          EARTH 5
          Subterror Behemoth Stygokraken
          • ATK:

          • 1400

          • DEF:

          • 2600


          FLIP: You can target Set cards on the field, equal to the number of "Subterror Behemoth" monsters you control; destroy them. You can only use this effect of "Subterror Behemoth Stygokraken" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.


          1 cardSubterror Behemoth Ultramafus 1 cardSubterror Behemoth Ultramafus
          Subterror Behemoth Ultramafus
          EARTH 12
          Subterror Behemoth Ultramafus
          • ATK:

          • 3000

          • DEF:

          • 1800


          FLIP: You can change all other face-up monsters on the field to face-down Defense Position. You can only use this effect of "Subterror Behemoth Ultramafus" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.


          1 cardSubterror Behemoth Umastryx 1 cardSubterror Behemoth Umastryx
          Subterror Behemoth Umastryx
          EARTH 7
          Subterror Behemoth Umastryx
          • ATK:

          • 2000

          • DEF:

          • 2700


          FLIP: You can target 1 monster your opponent controls; banish it. You can only use this effect of "Subterror Behemoth Umastryx" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.


          1 cardSubterror Behemoth Voltelluric 1 cardSubterror Behemoth Voltelluric
          Subterror Behemoth Voltelluric
          EARTH 9
          Subterror Behemoth Voltelluric
          • ATK:

          • 1900

          • DEF:

          • 3000


          FLIP: You can target 1 Set monster your opponent controls; take control of it until your next End Phase. You can only use this effect of "Subterror Behemoth Voltelluric" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.


          3 cardSubterror Guru 3 cardSubterror Guru
          Subterror Guru
          EARTH 4
          Subterror Guru
          • ATK:

          • 1600

          • DEF:

          • 1800


          FLIP: You can add 1 "Subterror" card from your Deck to your hand, except "Subterror Guru". You can target 1 other face-up monster on the field; change that monster, also this card, to face-down Defense Position. This is a Quick Effect if you control another "Subterror" card. You can only use each effect of "Subterror Guru" once per turn.


          1 cardKinka-byo 1 cardKinka-byo
          Kinka-byo
          DARK 1
          Kinka-byo
          • ATK:

          • 400

          • DEF:

          • 200


          Cannot be Special Summoned. When this card is Normal Summoned or flipped face-up: You can target 1 Level 1 monster in your GY; Special Summon that target, but banish it when this card leaves the field. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.


          1 cardCursed Bride Doll 1 cardCursed Bride Doll
          Cursed Bride Doll
          EARTH 3
          Cursed Bride Doll
          • ATK:

          • 0

          • DEF:

          • 2100


          When you draw this card: You can reveal it; Special Summon this card. At the start of each Battle Phase: If there are more cards in your Deck than your opponent's, this card gains ATK equal to the difference x 300, until the end of this turn. Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: Place this card on top of the Deck.


          1 cardGlow-Up Bulb
          1 cardGlow-Up Bulb
          Glow-Up Bulb
          EARTH 1
          Glow-Up Bulb
          • ATK:

          • 100

          • DEF:

          • 100


          If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.


          1 cardOtoshidamashi 1 cardOtoshidamashi
          Otoshidamashi
          EARTH 1
          Otoshidamashi
          • ATK:

          • 1000

          • DEF:

          • 1000


          While you control a monster that is not a Tuner, your opponent's monsters cannot target this card for attacks. If a monster(s) is sent from the field to your opponent's GY: Place 1 Otoshidamashi Counter on this card, then Special Summon "Otoshidamashi Tokens" (Beast/EARTH/Level 1/ATK ?/DEF ?) up to the number of Otoshidamashi Counters on this card. Each Token's Level is increased when Summoned by the number of Otoshidamashi Counters on this card, also each Token's ATK/DEF are its Level when Summoned x 500. You can only use this effect of "Otoshidamashi" once per turn.


          1 cardChicken Game
          1 cardChicken Game
          Chicken Game
          Spell Field
          Chicken Game

            The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


            1 cardFusion Armament 1 cardFusion Armament
            Fusion Armament
            Spell Normal
            Fusion Armament

              Reveal 1 Fusion Monster in your Extra Deck, and Special Summon 1 of the Fusion Materials whose name is mentioned on that monster from your Extra Deck or GY, but until the end of your opponent's turn, it cannot attack and its effects (if any) are negated. You can only activate 1 "Fusion Armament" per turn.


              1 cardGateway to Chaos 1 cardGateway to Chaos
              Gateway to Chaos
              Spell Field
              Gateway to Chaos

                When this card is activated: Add 1 "Black Luster Soldier" Ritual Monster or 1 "Gaia The Fierce Knight" monster from your Deck to your hand. Each time a Monster Card(s) is sent from the hand or field to the GY, place 1 Spell Counter on this card for each of those cards (max. 6). Once per turn: You can remove 3 Spell Counters from this card; add 1 Ritual Spell from your Deck to your hand. You can only activate 1 "Gateway to Chaos" per turn.


                1 cardHarpie's Feather Duster
                1 cardHarpie's Feather Duster
                Harpie's Feather Duster
                Spell Normal
                Harpie's Feather Duster

                  Destroy all Spell and Trap Cards your opponent controls.




                  Tag(s):

                  1 cardInstant Fusion
                  1 cardInstant Fusion
                  Instant Fusion
                  Spell Normal
                  Instant Fusion

                    Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


                    2 cardInvocation 2 cardInvocation
                    Invocation
                    Spell Normal
                    Invocation

                      Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.


                      1 cardMiracle Synchro Fusion 1 cardMiracle Synchro Fusion
                      Miracle Synchro Fusion
                      Spell Normal
                      Miracle Synchro Fusion

                        Remove from play, from your side of the field or your Graveyard, the Fusion Material Monsters listed on a Fusion Monster Card that lists a Synchro Monster as a Fusion Material Monster, and Special Summon that Fusion Monster from the Extra Deck. (This Special Summon is treated as a Fusion Summon.) If this Set card is destroyed by your opponent's card effect and sent to the Graveyard, draw 1 card.


                        1 cardOne for One
                        1 cardOne for One
                        One for One
                        Spell Normal
                        One for One

                          Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                          1 cardSet Rotation
                          1 cardSet Rotation
                          Set Rotation
                          Spell Quick
                          Set Rotation

                            Set 2 Field Spells with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spells.


                            1 cardSubterror Cave Clash 1 cardSubterror Cave Clash
                            Subterror Cave Clash
                            Spell Continuous
                            Subterror Cave Clash

                              All "Subterror" monsters you control gain 500 ATK and DEF for each Set monster on the field. Once per turn, when a "Subterror" monster you control inflicts battle damage to your opponent: You can target 1 "Subterror" card in your Graveyard, except "Subterror Cave Clash"; add it to your hand.


                              1 cardSunset Beat 1 cardSunset Beat
                              Sunset Beat
                              Spell Continuous
                              Sunset Beat

                                If a face-up monster you control is changed to face-down Defense Position: You can target 1 card on the field; destroy it. If a Flip monster(s) you control is flipped face-up, even during the Damage Step: You can target 1 of them; inflict damage to your opponent equal to its Level x 200. You can only use each effect of "Sunset Beat" once per turn.


                                1 cardSuper Polymerization
                                1 cardSuper Polymerization
                                Super Polymerization
                                Spell Quick
                                Super Polymerization

                                  Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                  Tag(s):

                                  1 cardTerraforming
                                  1 cardTerraforming
                                  Terraforming
                                  Spell Normal
                                  Terraforming

                                    Add 1 Field Spell from your Deck to your hand.




                                    Tag(s):

                                    2 cardTerrors in the Hidden City 2 cardTerrors in the Hidden City
                                    Terrors in the Hidden City
                                    Spell Continuous
                                    Terrors in the Hidden City

                                      Your opponent cannot target face-down Defense Position monsters you control with card effects. Monsters you control that were flipped face-up while this card was face-up on the field gain 1500 ATK/DEF. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can target 1 monster in your GY; Special Summon it in face-down Defense Position.


                                      3 cardThe Hidden City 3 cardThe Hidden City
                                      The Hidden City
                                      Spell Field
                                      The Hidden City

                                        When this card is activated: You can add 1 "Subterror" monster from your Deck to your hand. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. You can only activate 1 "The Hidden City" per turn.


                                        1 cardOne by One 1 cardOne by One
                                        One by One
                                        Trap Normal
                                        One by One

                                          Send 1 monster from your hand or field to the GY, then target 1 of your Level 1 monsters that is banished or in your GY, except the monster sent to the GY; add that monster to your hand. You can only activate 1 "One by One" per turn.


                                          1 cardSubterror Behemoth Burrowing 1 cardSubterror Behemoth Burrowing
                                          Subterror Behemoth Burrowing
                                          Trap Normal
                                          Subterror Behemoth Burrowing

                                            You can banish 1 "Subterror" monster from your Graveyard; for the rest of this turn, face-down monsters you control cannot be destroyed by card effects, and your opponent cannot target them with card effects. If this card on the field is destroyed by a card effect: You can add 1 "Subterror" monster from your Deck to your hand. You can banish this card from your Graveyard, then target 1 "Subterror" monster you control; change it to face-down Defense Position.


                                            1 cardSubterror Final Battle 1 cardSubterror Final Battle
                                            Subterror Final Battle
                                            Trap Normal
                                            Subterror Final Battle

                                              Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY. ● Change 1 Set "Subterror" monster on the field to face-up Attack or Defense Position. ● Change 1 face-up "Subterror" monster on the field to face-down Defense Position. ● ATK/DEF of 1 "Subterror" monster on the field become equal to its combined original ATK/DEF until the end of this turn. ● This turn, activated effects of "Subterror" cards cannot be negated.


                                              1 cardSubterror Succession 1 cardSubterror Succession
                                              Subterror Succession
                                              Trap Normal
                                              Subterror Succession

                                                Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY. ● Send 1 monster from your hand or face-up field to the GY, and if you do, add 1 Flip monster from your Deck to your hand with the same Attribute, but a different name, as that monster before it was sent to the GY. ● Send 1 Flip monster from your hand or face-up field to the GY, and if you do, add 1 monster from your Deck to your hand with the same Attribute but a lower original Level, as that monster before it was sent to the GY. You can only activate 1 "Subterror Succession" per turn.


                                                1 cardSynchro Zone
                                                1 cardSynchro Zone
                                                Synchro Zone
                                                Trap Continuous
                                                Synchro Zone

                                                  Neither player can declare attacks, except with Synchro Monsters. You can only use each of the following effects of "Synchro Zone" once per turn. If a non-Tuner Synchro Monster(s) is sent to your GY (except during the Damage Step): You can target 1 of those monsters; Special Summon it, and if you do, it is treated as a Tuner. During your opponent's Main Phase: You can send this face-up card to the GY; immediately after this effect resolves, Synchro Summon using monsters you control as material.


                                                  1 cardInvoked Elysium 1 cardInvoked Elysium
                                                  Invoked Elysium
                                                  LIGHT 10
                                                  Invoked Elysium
                                                  • ATK:

                                                  • 3200

                                                  • DEF:

                                                  • 4000


                                                  1 "Invoked" monster + 1 monster that was Special Summoned from the Extra Deck Must first be Fusion Summoned with the above Fusion Materials. While face-up on the field, this card is also DARK, EARTH, WATER, FIRE, and WIND-Attribute. Once per turn, during either player's turn: You can target 1 "Invoked" monster you control or in your Graveyard; banish it and all monsters your opponent controls with the same Attribute as that monster.


                                                  1 cardInvoked Mechaba
                                                  1 cardInvoked Mechaba
                                                  Invoked Mechaba
                                                  LIGHT 9
                                                  Invoked Mechaba
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2100


                                                  "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.


                                                  1 cardInvoked Raidjin 1 cardInvoked Raidjin
                                                  Invoked Raidjin
                                                  WIND 5
                                                  Invoked Raidjin
                                                  • ATK:

                                                  • 2200

                                                  • DEF:

                                                  • 2400


                                                  "Aleister the Invoker" + 1 WIND monster Once per turn, during either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.


                                                  1 cardMillennium-Eyes Restrict 1 cardMillennium-Eyes Restrict
                                                  Millennium-Eyes Restrict
                                                  DARK 1
                                                  Millennium-Eyes Restrict
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 0


                                                  "Relinquished" + 1 Effect Monster Once per turn, when your opponent activates a monster effect (Quick Effect): You can target 1 Effect Monster your opponent controls or in their GY; equip that target to this card you control. This card gains ATK/DEF equal to that equipped monster's. Monsters with that equipped monster's name cannot attack, also their effects on the field and their activated effects are negated.


                                                  1 cardNaturia Exterio 1 cardNaturia Exterio
                                                  Naturia Exterio
                                                  EARTH 10
                                                  Naturia Exterio
                                                  • ATK:

                                                  • 2800

                                                  • DEF:

                                                  • 2400


                                                  "Naturia Beast" + "Naturia Barkion" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While this card is face-up on the field, you can negate the activation of a Spell/Trap Card, and destroy it, by removing from play 1 card from your Graveyard, then sending the top card of your Deck to the Graveyard.


                                                  1 cardThousand-Eyes Restrict 1 cardThousand-Eyes Restrict
                                                  Thousand-Eyes Restrict
                                                  DARK 1
                                                  Thousand-Eyes Restrict
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 0


                                                  "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.


                                                  1 cardCurious, the Lightsworn Dominion
                                                  1 cardCurious, the Lightsworn Dominion
                                                  Curious, the Lightsworn Dominion
                                                  LIGHT
                                                  Curious, the Lightsworn Dominion
                                                  • ATK:

                                                  • 2400

                                                  • LINK-3

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                                                  3 monsters with the same Attribute but different Types If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 1 card in your GY; add it to your hand. You can only use each of the following effects of "Curious, the Lightsworn Dominion" once per turn. ● If this card is Link Summoned: You can send 1 card from your Deck to the GY. ● If a card(s) is sent from your Deck to the GY by an effect: Send the top 3 cards of your Deck to the GY.


                                                  1 cardLinkmail Archfiend 1 cardLinkmail Archfiend
                                                  Linkmail Archfiend
                                                  DARK
                                                  Linkmail Archfiend
                                                  • ATK:

                                                  • 2800

                                                  • LINK-4

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                                                  2+ monsters, including a Ritual, Fusion, Synchro, or Xyz Monster If this card is Special Summoned: You can target 1 Ritual, Fusion, Synchro, or Xyz Monster you control or in your GY; all monsters your opponent currently controls lose ATK equal to the targeted monster's ATK, until the end of this turn. Your opponent cannot target monsters you control, that were Special Summoned from the Extra Deck, with monster effects. If this card would be destroyed by battle or card effect, you can banish 1 Ritual, Fusion, Synchro, or Xyz Monster from your GY instead.


                                                  1 cardRelinquished Anima 1 cardRelinquished Anima
                                                  Relinquished Anima
                                                  DARK
                                                  Relinquished Anima
                                                  • ATK:

                                                  • 0

                                                  • LINK-1

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                                                  1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                                  2 cardSubterror Behemoth Fiendess 2 cardSubterror Behemoth Fiendess
                                                  Subterror Behemoth Fiendess
                                                  EARTH
                                                  Subterror Behemoth Fiendess
                                                  • ATK:

                                                  • 2000

                                                  • LINK-2

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                                                  2 Flip monsters Gains ATK equal to the combined original Levels of the "Subterror" monsters used for its Link Summon x 100. During your Main Phase: You can send 1 Flip monster from your Deck to the GY, and if you do, Special Summon 1 monster from your hand in face-down Defense Position to your zone this card points to. You can only use this effect of "Subterror Behemoth Fiendess" once per turn. Once per turn, if a monster this card points to is flipped face-up: Add 1 Flip monster from your Deck or GY to your hand.


                                                  1 cardGoyo Guardian 1 cardGoyo Guardian
                                                  Goyo Guardian
                                                  EARTH 6
                                                  Goyo Guardian
                                                  • ATK:

                                                  • 2800

                                                  • DEF:

                                                  • 2000


                                                  1 EARTH Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position.


                                                  1 cardGoyo King 1 cardGoyo King
                                                  Goyo King
                                                  EARTH 8
                                                  Goyo King
                                                  • ATK:

                                                  • 2800

                                                  • DEF:

                                                  • 2000


                                                  1 Tuner + 1 or more non-Tuner Synchro Monsters When this card declares an attack on an opponent's monster: This card gains 400 ATK for each EARTH Warrior-Type Synchro Monster you control, until the end of the Damage Step. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate 1 of these effects; ● Special Summon that monster to your side of the field. ● Take control of 1 face-up monster your opponent controls.


                                                  1 cardNaturia Barkion 1 cardNaturia Barkion
                                                  Naturia Barkion
                                                  EARTH 6
                                                  Naturia Barkion
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 1800


                                                  1 EARTH Tuner + 1 or more non-Tuner EARTH monsters During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


                                                  1 cardNaturia Beast 1 cardNaturia Beast
                                                  Naturia Beast
                                                  EARTH 5
                                                  Naturia Beast
                                                  • ATK:

                                                  • 2200

                                                  • DEF:

                                                  • 1700


                                                  1 EARTH Tuner + 1+ non-Tuner EARTH monsters When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.



                                                  SUBTERROR Decks in OCG








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