T.G. Deck Breakdown

Cards Usage Statistic

Main Deck

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

T.G. Warwolf
T.G. Warwolf
T.G. Warwolf
DARK 3
T.G. Warwolf
  • ATK:

  • 1200

  • DEF:

  • 0


When a Level 4 or lower monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

T.G. Striker
T.G. Striker
T.G. Striker
EARTH 2
T.G. Striker
  • ATK:

  • 800

  • DEF:

  • 0


If only your opponent controls a monster, you can Special Summon this card (from your hand). Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker".

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    T.G. Close
    T.G. Close
    T.G. Close
    Trap Counter
    T.G. Close

      When a Spell/Trap Card, or monster effect, is activated while you control a Machine "T.G." monster: Negate the activation, and if you do, destroy that card. If a Synchro Monster(s) is banished while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "T.G. Close" effect per turn, and only once that turn.

      Extra Deck

      T.G. Glaive Blaster
      T.G. Glaive Blaster
      T.G. Glaive Blaster
      EARTH 12
      T.G. Glaive Blaster
      • ATK:

      • 4000

      • DEF:

      • 4000


      1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. (Quick Effect): You can target 1 monster on the field Special Summoned from the Extra Deck; banish it. You can use this effect a number of times per turn, up to the number of non-Tuner Synchro Monsters used as Synchro Material for this card. Once per turn, if a monster(s) is banished face-up (except during the Damage Step): You can target 1 of them; Special Summon it to your field, ignoring its Summoning conditions.

      T.G. Hyper Librarian
      T.G. Hyper Librarian
      T.G. Hyper Librarian
      DARK 5
      T.G. Hyper Librarian
      • ATK:

      • 2400

      • DEF:

      • 1800


      1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.

      T.G. Wonder Magician
      T.G. Wonder Magician
      T.G. Wonder Magician
      LIGHT 5
      T.G. Wonder Magician
      • ATK:

      • 1900

      • DEF:

      • 0


      1 Tuner + 1+ non-Tuner "T.G." monsters If this card is Synchro Summoned: Target 1 Spell/Trap on the field; destroy that target. If this card on the field is destroyed: Draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.

      Main: 55 Extra: 15

      3 cardD.D. Crow 3 cardD.D. Crow
      D.D. Crow
      DARK 1
      D.D. Crow
      • ATK:

      • 100

      • DEF:

      • 100


      (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


      1 cardDoctor Cranium 1 cardDoctor Cranium
      Doctor Cranium
      EARTH 1
      Doctor Cranium
      • ATK:

      • 100

      • DEF:

      • 100


      When this card is destroyed by battle and sent to the Graveyard, you can pay 800 Life Points to add 1 Psychic-Type monster from your Deck to your hand.


      1 cardGorz the Emissary of Darkness 1 cardGorz the Emissary of Darkness
      Gorz the Emissary of Darkness
      DARK 7
      Gorz the Emissary of Darkness
      • ATK:

      • 2700

      • DEF:

      • 2500


      When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the amount of damage you took.


      3 cardHushed Psychic Cleric 3 cardHushed Psychic Cleric
      Hushed Psychic Cleric
      EARTH 3
      Hushed Psychic Cleric
      • ATK:

      • 0

      • DEF:

      • 2100


      If this card is Normal or Flip Summoned: Change it to Defense Position. Once per turn: You can send 1 card from your hand to the Graveyard, then target 1 Psychic-Type monster in your Graveyard; banish that target. If this card is sent from the field to the Graveyard: Target 1 monster banished by this card's effect; Special Summon that target.


      2 cardOverdrive Teleporter 2 cardOverdrive Teleporter
      Overdrive Teleporter
      LIGHT 6
      Overdrive Teleporter
      • ATK:

      • 2100

      • DEF:

      • 1200


      This card cannot be Special Summoned. You can pay 2000 Life Points to Special Summon 2 Level 3 Psychic-Type monsters from your Deck. This effect can only be used once while this card is face-up on the field.


      3 cardPuppet Plant 3 cardPuppet Plant
      Puppet Plant
      EARTH 3
      Puppet Plant
      • ATK:

      • 1000

      • DEF:

      • 1000


      You can discard this card to the Graveyard, then target 1 Warrior or Spellcaster-Type monster your opponent controls; take control of that target until the End Phase.


      1 cardSasuke Samurai #2 1 cardSasuke Samurai #2
      Sasuke Samurai #2
      WIND 1
      Sasuke Samurai #2
      • ATK:

      • 200

      • DEF:

      • 300


      Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated.


      3 cardSerene Psychic Witch 3 cardSerene Psychic Witch
      Serene Psychic Witch
      EARTH 3
      Serene Psychic Witch
      • ATK:

      • 1400

      • DEF:

      • 1200


      When this card on the field is destroyed and sent to the Graveyard: You can banish 1 Psychic-Type monster with 2000 or less ATK from your Deck. During the next Standby Phase, if this card stays in the Graveyard: Special Summon the monster banished by this card's effect.


      1 cardSilent Psychic Wizard 1 cardSilent Psychic Wizard
      Silent Psychic Wizard
      EARTH 4
      Silent Psychic Wizard
      • ATK:

      • 1900

      • DEF:

      • 0


      When this card is Normal Summoned: You can target 1 Psychic-Type monster in your Graveyard; banish that target. If this card is sent from the field to the Graveyard: Special Summon that monster banished by this effect.


      3 cardSnowman Eater 3 cardSnowman Eater
      Snowman Eater
      WATER 3
      Snowman Eater
      • ATK:

      • 0

      • DEF:

      • 1900


      If this card is flipped face-up: Target 1 face-up monster on the field; destroy that target.


      3 cardT.G. Warwolf 3 cardT.G. Warwolf
      T.G. Warwolf
      DARK 3
      T.G. Warwolf
      • ATK:

      • 1200

      • DEF:

      • 0


      When a Level 4 or lower monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".


      1 cardEsper Girl 1 cardEsper Girl
      Esper Girl
      EARTH 2
      Esper Girl
      • ATK:

      • 500

      • DEF:

      • 300


      When this removed from play card is Special Summoned, remove from play the top card of your Deck, face-down. When this card is sent from the field to the Graveyard, add that removed card to your hand.


      1 cardGlow-Up Bulb
      1 cardGlow-Up Bulb
      Glow-Up Bulb
      EARTH 1
      Glow-Up Bulb
      • ATK:

      • 100

      • DEF:

      • 100


      If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.


      1 cardMind Master
      1 cardMind Master
      Mind Master
      LIGHT 1
      Mind Master
      • ATK:

      • 100

      • DEF:

      • 200


      You can pay 800 Life Points and Tribute 1 Psychic-Type monster, except "Mind Master", to Special Summon 1 Level 4 or lower Psychic-Type monster from your Deck in face-up Attack Position.


      1 cardPsychic Commander 1 cardPsychic Commander
      Psychic Commander
      EARTH 3
      Psychic Commander
      • ATK:

      • 1400

      • DEF:

      • 800


      When a Psychic-Type monster you control battles, during the Damage Step you can pay Life Points in multiples of 100 (max. 500) to have the monster it's battling lose that much ATK and DEF, until the End Phase.


      2 cardT.G. Striker 2 cardT.G. Striker
      T.G. Striker
      EARTH 2
      T.G. Striker
      • ATK:

      • 800

      • DEF:

      • 0


      If only your opponent controls a monster, you can Special Summon this card (from your hand). Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker".


      1 cardBook of Moon 1 cardBook of Moon
      Book of Moon
      Spell Quick
      Book of Moon

        Target 1 face-up monster on the field; change that target to face-down Defense Position.


        1 cardDark Hole
        1 cardDark Hole
        Dark Hole
        Spell Normal
        Dark Hole

          Destroy all monsters on the field.


          1 cardEmergency Teleport
          1 cardEmergency Teleport
          Emergency Teleport
          Spell Quick
          Emergency Teleport

            Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




            Tag(s):

            1 cardGiant Trunade
            1 cardGiant Trunade
            Giant Trunade
            Spell Normal
            Giant Trunade

              Return all Spell and Trap Cards on the field to the hand.


              1 cardMonster Reborn
              1 cardMonster Reborn
              Monster Reborn
              Spell Normal
              Monster Reborn

                Target 1 monster in either GY; Special Summon it.




                Tag(s):

                2 cardMystical Space Typhoon
                2 cardMystical Space Typhoon
                Mystical Space Typhoon
                Spell Quick
                Mystical Space Typhoon

                  Target 1 Spell/Trap on the field; destroy that target.


                  1 cardOne for One
                  1 cardOne for One
                  One for One
                  Spell Normal
                  One for One

                    Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                    2 cardPot of Avarice 2 cardPot of Avarice
                    Pot of Avarice
                    Spell Normal
                    Pot of Avarice

                      Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                      Tag(s):

                      3 cardPot of Duality
                      3 cardPot of Duality
                      Pot of Duality
                      Spell Normal
                      Pot of Duality

                        Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                        Tag(s):

                        1 cardCall of the Haunted
                        1 cardCall of the Haunted
                        Call of the Haunted
                        Trap Continuous
                        Call of the Haunted

                          Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                          3 cardDust Tornado 3 cardDust Tornado
                          Dust Tornado
                          Trap Normal
                          Dust Tornado

                            Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                            3 cardGozen Match
                            3 cardGozen Match
                            Gozen Match
                            Trap Continuous
                            Gozen Match

                              Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


                              1 cardMirror Force
                              1 cardMirror Force
                              Mirror Force
                              Trap Normal
                              Mirror Force

                                When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                3 cardReinforce Truth 3 cardReinforce Truth
                                Reinforce Truth
                                Trap Normal
                                Reinforce Truth

                                  Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck. You cannot conduct your Battle Phase the turn you activate this card.


                                  1 cardSolemn Judgment 1 cardSolemn Judgment
                                  Solemn Judgment
                                  Trap Counter
                                  Solemn Judgment

                                    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                    Tag(s):

                                    1 cardAlly of Justice Catastor 1 cardAlly of Justice Catastor
                                    Ally of Justice Catastor
                                    DARK 5
                                    Ally of Justice Catastor
                                    • ATK:

                                    • 2200

                                    • DEF:

                                    • 1200


                                    1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.


                                    1 cardArcanite Magician 1 cardArcanite Magician
                                    Arcanite Magician
                                    LIGHT 7
                                    Arcanite Magician
                                    • ATK:

                                    • 400

                                    • DEF:

                                    • 1800


                                    1 Tuner + 1+ non-Tuner Spellcaster monsters If this card is Synchro Summoned: Place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 1 Spell Counter from your field, then target 1 card your opponent controls; destroy that target.


                                    1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                                    Black Rose Dragon
                                    FIRE 7
                                    Black Rose Dragon
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 1800


                                    1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                    1 cardBrionac, Dragon of the Ice Barrier 1 cardBrionac, Dragon of the Ice Barrier
                                    Brionac, Dragon of the Ice Barrier
                                    WATER 6
                                    Brionac, Dragon of the Ice Barrier
                                    • ATK:

                                    • 2300

                                    • DEF:

                                    • 1400


                                    1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                                    1 cardHyper Psychic Blaster 1 cardHyper Psychic Blaster
                                    Hyper Psychic Blaster
                                    EARTH 9
                                    Hyper Psychic Blaster
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2500


                                    1 Tuner + 1 or more non-Tuner Psychic-Type Monsters If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. At the end of the Damage Step, if this card attacked a Defense Position monster and that monster's DEF is lower than this card's ATK (use its original values if the other monster is no longer on the field): Gain LP equal to the surplus.


                                    1 cardNaturia Barkion 1 cardNaturia Barkion
                                    Naturia Barkion
                                    EARTH 6
                                    Naturia Barkion
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 1800


                                    1 EARTH Tuner + 1 or more non-Tuner EARTH monsters During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


                                    1 cardNaturia Beast 1 cardNaturia Beast
                                    Naturia Beast
                                    EARTH 5
                                    Naturia Beast
                                    • ATK:

                                    • 2200

                                    • DEF:

                                    • 1700


                                    1 EARTH Tuner + 1+ non-Tuner EARTH monsters When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


                                    1 cardScrap Dragon 1 cardScrap Dragon
                                    Scrap Dragon
                                    EARTH 8
                                    Scrap Dragon
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 2000


                                    1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card you control and 1 card your opponent controls; destroy them. When this card in your possession is destroyed by your opponent's card and sent to your GY: Target 1 non-Synchro "Scrap" monster in your GY; Special Summon that target.


                                    1 cardShooting Quasar Dragon 1 cardShooting Quasar Dragon
                                    Shooting Quasar Dragon
                                    LIGHT 12
                                    Shooting Quasar Dragon
                                    • ATK:

                                    • 4000

                                    • DEF:

                                    • 4000


                                    1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's maximum number of attacks per Battle Phase equals the number of non-Tuner monsters used as its Synchro Material. Once per turn, during either player's turn, when a card or effect is activated: You can negate the activation, and if you do, destroy it. When this card leaves the field: You can Special Summon 1 "Shooting Star Dragon" from your Extra Deck.


                                    1 cardStardust Dragon 1 cardStardust Dragon
                                    Stardust Dragon
                                    WIND 8
                                    Stardust Dragon
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                    2 cardT.G. Hyper Librarian
                                    2 cardT.G. Hyper Librarian
                                    T.G. Hyper Librarian
                                    DARK 5
                                    T.G. Hyper Librarian
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 1800


                                    1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                    1 cardTrishula, Dragon of the Ice Barrier 1 cardTrishula, Dragon of the Ice Barrier
                                    Trishula, Dragon of the Ice Barrier
                                    WATER 9
                                    Trishula, Dragon of the Ice Barrier
                                    • ATK:

                                    • 2700

                                    • DEF:

                                    • 2000


                                    1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                                    1 cardFormula Synchron 1 cardFormula Synchron
                                    Formula Synchron
                                    LIGHT 2
                                    Formula Synchron
                                    • ATK:

                                    • 200

                                    • DEF:

                                    • 1500


                                    1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                                    1 cardT.G. Wonder Magician 1 cardT.G. Wonder Magician
                                    T.G. Wonder Magician
                                    LIGHT 5
                                    T.G. Wonder Magician
                                    • ATK:

                                    • 1900

                                    • DEF:

                                    • 0


                                    1 Tuner + 1+ non-Tuner "T.G." monsters If this card is Synchro Summoned: Target 1 Spell/Trap on the field; destroy that target. If this card on the field is destroyed: Draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.



                                    T.G. Decks in OCG








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