T.G. Deck Breakdown

Cards Usage Statistic

Main Deck

T.G. Rocket Salamander
T.G. Rocket Salamander
T.G. Rocket Salamander
FIRE 1
T.G. Rocket Salamander
  • ATK:

  • 600

  • DEF:

  • 600


You can Tribute 1 "T.G." monster; Special Summon 1 "T.G." monster from your Deck with a different original name than that Tributed monster's. If you control a Machine "T.G." monster: You can target 1 Level 4 or lower "T.G." monster in your GY; Special Summon it in Defense Position, but negate its effects. You can only use each effect of "T.G. Rocket Salamander" once per turn.

T.G. Warwolf
T.G. Warwolf
T.G. Warwolf
DARK 3
T.G. Warwolf
  • ATK:

  • 1200

  • DEF:

  • 0


When a Level 4 or lower monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Effect Veiler
Effect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

T.G. Gear Zombie
T.G. Gear Zombie
T.G. Gear Zombie
DARK 1
T.G. Gear Zombie
  • ATK:

  • 600

  • DEF:

  • 0


You can target 1 "T.G." monster you control; Special Summon this card from your hand, then the targeted monster loses 1000 ATK. You can only use this effect of "T.G. Gear Zombie" once per turn.

T.G. Screw Serpent
T.G. Screw Serpent
T.G. Screw Serpent
WATER 4
T.G. Screw Serpent
  • ATK:

  • 1300

  • DEF:

  • 500


If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn.

T.G. Tank Grub
T.G. Tank Grub
T.G. Tank Grub
EARTH 1
T.G. Tank Grub
  • ATK:

  • 0

  • DEF:

  • 0


If this card you control is used as Synchro Material for a "T.G." monster, you can treat it as a non-Tuner. If this card is sent to the GY as Synchro Material for a "T.G." monster: You can Special Summon 1 "T.G. Token" (Machine/EARTH/Level 1/ATK 0/DEF 0) in Attack Position. You can only use this effect of "T.G. Tank Grub" once per turn.

Bonfire
Bonfire
Bonfire
Spell Normal
Bonfire

    Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.

    Called by the Grave
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      Crossout Designator
      Crossout Designator
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



        Tag(s):

        One for One
        One for One
        One for One
        Spell Normal
        One for One

          Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.

          T.G. All Clear
          T.G. All Clear
          T.G. All Clear
          Spell Continuous
          T.G. All Clear

            All "T.G." monsters on the field become Machine monsters. During your Main Phase, you can Normal Summon 1 "T.G." monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) During your Main Phase: You can destroy 1 "T.G." monster in your hand or field, and if you do, add 1 "T.G." monster with a different name from your Deck or GY to your hand. You can only use this effect of "T.G. All Clear" once per turn.

            T.G. Limiter Removal
            T.G. Limiter Removal
            T.G. Limiter Removal
            Spell Normal
            T.G. Limiter Removal

              Discard 1 card; add 2 "T.G." monsters with different names from your Deck to your hand. You can banish this card from your GY, then target 1 "T.G." monster in your GY; shuffle it into the Deck, or if you control a Machine "T.G." monster, you can add it to your hand instead. You can only use 1 "T.G. Limiter Removal" effect per turn, and only once that turn.

              Triple Tactics Talent
              Triple Tactics Talent
              Triple Tactics Talent
              Spell Normal
              Triple Tactics Talent

                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                Tag(s):

                Infinite Impermanence
                Infinite Impermanence
                Infinite Impermanence
                Trap Normal
                Infinite Impermanence

                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                  T.G. Close
                  T.G. Close
                  T.G. Close
                  Trap Counter
                  T.G. Close

                    When a Spell/Trap Card, or monster effect, is activated while you control a Machine "T.G." monster: Negate the activation, and if you do, destroy that card. If a Synchro Monster(s) is banished while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "T.G. Close" effect per turn, and only once that turn.

                    Extra Deck

                    T.G. Trident Launcher
                    T.G. Trident Launcher
                    T.G. Trident Launcher
                    EARTH
                    T.G. Trident Launcher
                    • ATK:

                    • 2200

                    • LINK-3

                    Link Arrow:

                    Bottom-Left

                    Bottom

                    Bottom-Right


                    2+ Effect Monsters, including a "T.G." Tuner If this card is Link Summoned, you can: Special Summon 3 "T.G." monsters (1 from your hand, 1 from your Deck, and 1 from your GY) in Defense Position to your zones this card points to, also you cannot Special Summon monsters for the rest of this turn, except "T.G." monsters. You can only use this effect of "T.G. Trident Launcher" once per turn. Your opponent cannot target "T.G." Synchro Monsters this card points to with card effects.

                    Shooting Star Dragon T.G. EX
                    Shooting Star Dragon T.G. EX
                    Shooting Star Dragon T.G. EX
                    WIND 10
                    Shooting Star Dragon T.G. EX
                    • ATK:

                    • 3300

                    • DEF:

                    • 2500


                    1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters When a monster effect is activated that targets a monster(s) you control (Quick Effect): You can banish 1 Tuner from your GY; negate the activation, and if you do, destroy that card. You can only use each of the following effects of "Shooting Star Dragon T.G. EX" once per turn. ● When an opponent's monster declares an attack: You can negate the attack. ● During your opponent's turn, if this card is in your GY (Quick Effect): You can Tribute 2 Synchro Monsters; Special Summon this card.

                    T.G. Blade Blaster
                    T.G. Blade Blaster
                    T.G. Blade Blaster
                    EARTH 10
                    T.G. Blade Blaster
                    • ATK:

                    • 3300

                    • DEF:

                    • 2200


                    1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters During either player's turn, when your opponent activates a Spell/Trap Card that targets this face-up card: You can send 1 card from your hand to the Graveyard; negate the effect. Once per turn, during your opponent's turn: You can banish 1 "T.G." monster from your Graveyard; banish this face-up card on the field (this is a Quick Effect). During the next Standby Phase after this card was banished by this effect: Special Summon this card.

                    T.G. Glaive Blaster
                    T.G. Glaive Blaster
                    T.G. Glaive Blaster
                    EARTH 12
                    T.G. Glaive Blaster
                    • ATK:

                    • 4000

                    • DEF:

                    • 4000


                    1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. (Quick Effect): You can target 1 monster on the field Special Summoned from the Extra Deck; banish it. You can use this effect a number of times per turn, up to the number of non-Tuner Synchro Monsters used as Synchro Material for this card. Once per turn, if a monster(s) is banished face-up (except during the Damage Step): You can target 1 of them; Special Summon it to your field, ignoring its Summoning conditions.

                    T.G. Over Dragonar
                    T.G. Over Dragonar
                    T.G. Over Dragonar
                    DARK 5
                    T.G. Over Dragonar
                    • ATK:

                    • 2100

                    • DEF:

                    • 1900


                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon any number of "T.G." monsters from your GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "T.G." monsters. You can only use this effect of "T.G. Over Dragonar" once per turn. If this card on the field is destroyed: Draw 1 card.

                    T.G. Recipro Dragonfly
                    T.G. Recipro Dragonfly
                    T.G. Recipro Dragonfly
                    WIND 2
                    T.G. Recipro Dragonfly
                    • ATK:

                    • 300

                    • DEF:

                    • 300


                    1 Tuner + 1 non-Tuner monster Once per turn: You can target 1 other "T.G." Synchro Monster you control; send it to the Graveyard, then, if all the Synchro Monsters that were used for its Synchro Summon are in your Graveyard, you can Special Summon all of them.

                    T.G. Mighty Striker
                    T.G. Mighty Striker
                    T.G. Mighty Striker
                    EARTH 2
                    T.G. Mighty Striker
                    • ATK:

                    • 1800

                    • DEF:

                    • 0


                    1 Tuner + 1 non-Tuner monster Once per turn, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Mighty Striker" once per turn. If this card is Synchro Summoned: You can add 1 "T.G." Spell/Trap from your Deck to your hand. If this card is sent from your Monster Zone to the GY: You can send 1 "T.G." card from your Deck to the GY.

                    T.G. Star Guardian
                    T.G. Star Guardian
                    T.G. Star Guardian
                    LIGHT 5
                    T.G. Star Guardian
                    • ATK:

                    • 100

                    • DEF:

                    • 2200


                    1 Tuner + 1+ non-Tuner "T.G." monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Star Guardian" once per turn. ● If this card is Special Summoned: You can target 1 "T.G." monster in your GY; add it to your hand. ● During your Main Phase: You can Special Summon 1 "T.G." monster from your hand.

                    Main: 40 Extra: 15

                    1 cardNibiru, the Primal Being 1 cardNibiru, the Primal Being
                    Nibiru, the Primal Being
                    LIGHT 11
                    Nibiru, the Primal Being
                    • ATK:

                    • 3000

                    • DEF:

                    • 600


                    During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                    2 cardT.G. Booster Raptor 2 cardT.G. Booster Raptor
                    T.G. Booster Raptor
                    WIND 1
                    T.G. Booster Raptor
                    • ATK:

                    • 400

                    • DEF:

                    • 300


                    If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor".


                    2 cardT.G. Drill Fish 2 cardT.G. Drill Fish
                    T.G. Drill Fish
                    WATER 1
                    T.G. Drill Fish
                    • ATK:

                    • 100

                    • DEF:

                    • 800


                    This card can attack directly. You can only use each of the following effects of "T.G. Drill Fish" once per turn. ● If all monsters you control are "T.G." monsters (min. 1): You can Special Summon this card from your hand. ● When a "T.G." monster you control inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy it.


                    3 cardT.G. Rocket Salamander 3 cardT.G. Rocket Salamander
                    T.G. Rocket Salamander
                    FIRE 1
                    T.G. Rocket Salamander
                    • ATK:

                    • 600

                    • DEF:

                    • 600


                    You can Tribute 1 "T.G." monster; Special Summon 1 "T.G." monster from your Deck with a different original name than that Tributed monster's. If you control a Machine "T.G." monster: You can target 1 Level 4 or lower "T.G." monster in your GY; Special Summon it in Defense Position, but negate its effects. You can only use each effect of "T.G. Rocket Salamander" once per turn.


                    3 cardT.G. Warwolf 3 cardT.G. Warwolf
                    T.G. Warwolf
                    DARK 3
                    T.G. Warwolf
                    • ATK:

                    • 1200

                    • DEF:

                    • 0


                    When a Level 4 or lower monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".


                    2 cardAsh Blossom & Joyous Spring
                    2 cardAsh Blossom & Joyous Spring
                    Ash Blossom & Joyous Spring
                    FIRE 3
                    Ash Blossom & Joyous Spring
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                    2 cardEffect Veiler 2 cardEffect Veiler
                    Effect Veiler
                    LIGHT 1
                    Effect Veiler
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                    1 cardGhost Ogre & Snow Rabbit 1 cardGhost Ogre & Snow Rabbit
                    Ghost Ogre & Snow Rabbit
                    LIGHT 3
                    Ghost Ogre & Snow Rabbit
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                    2 cardT.G. Gear Zombie 2 cardT.G. Gear Zombie
                    T.G. Gear Zombie
                    DARK 1
                    T.G. Gear Zombie
                    • ATK:

                    • 600

                    • DEF:

                    • 0


                    You can target 1 "T.G." monster you control; Special Summon this card from your hand, then the targeted monster loses 1000 ATK. You can only use this effect of "T.G. Gear Zombie" once per turn.


                    3 cardT.G. Screw Serpent 3 cardT.G. Screw Serpent
                    T.G. Screw Serpent
                    WATER 4
                    T.G. Screw Serpent
                    • ATK:

                    • 1300

                    • DEF:

                    • 500


                    If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn.


                    2 cardT.G. Striker 2 cardT.G. Striker
                    T.G. Striker
                    EARTH 2
                    T.G. Striker
                    • ATK:

                    • 800

                    • DEF:

                    • 0


                    If only your opponent controls a monster, you can Special Summon this card (from your hand). Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker".


                    2 cardT.G. Tank Grub 2 cardT.G. Tank Grub
                    T.G. Tank Grub
                    EARTH 1
                    T.G. Tank Grub
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    If this card you control is used as Synchro Material for a "T.G." monster, you can treat it as a non-Tuner. If this card is sent to the GY as Synchro Material for a "T.G." monster: You can Special Summon 1 "T.G. Token" (Machine/EARTH/Level 1/ATK 0/DEF 0) in Attack Position. You can only use this effect of "T.G. Tank Grub" once per turn.


                    1 cardBonfire
                    1 cardBonfire
                    Bonfire
                    Spell Normal
                    Bonfire

                      Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.


                      1 cardCalled by the Grave
                      1 cardCalled by the Grave
                      Called by the Grave
                      Spell Quick
                      Called by the Grave

                        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                        Tag(s):

                        1 cardCrossout Designator
                        1 cardCrossout Designator
                        Crossout Designator
                        Spell Quick
                        Crossout Designator

                          Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                          Tag(s):

                          1 cardHarpie's Feather Duster
                          1 cardHarpie's Feather Duster
                          Harpie's Feather Duster
                          Spell Normal
                          Harpie's Feather Duster

                            Destroy all Spell and Trap Cards your opponent controls.




                            Tag(s):

                            1 cardOne for One
                            1 cardOne for One
                            One for One
                            Spell Normal
                            One for One

                              Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                              1 cardRaigeki
                              1 cardRaigeki
                              Raigeki
                              Spell Normal
                              Raigeki

                                Destroy all monsters your opponent controls.




                                Tag(s):

                                1 cardSynchro Rumble 1 cardSynchro Rumble
                                Synchro Rumble
                                Spell Normal
                                Synchro Rumble

                                  Target 1 Tuner or 1 Level 7 or 8 Dragon Synchro Monster in your GY; Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Synchro Monsters. If a Level 7 or 8 Dragon Synchro Monster(s) or "Crimson Dragon" you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Synchro Rumble" per turn.


                                  1 cardT.G. All Clear 1 cardT.G. All Clear
                                  T.G. All Clear
                                  Spell Continuous
                                  T.G. All Clear

                                    All "T.G." monsters on the field become Machine monsters. During your Main Phase, you can Normal Summon 1 "T.G." monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) During your Main Phase: You can destroy 1 "T.G." monster in your hand or field, and if you do, add 1 "T.G." monster with a different name from your Deck or GY to your hand. You can only use this effect of "T.G. All Clear" once per turn.


                                    3 cardT.G. Limiter Removal 3 cardT.G. Limiter Removal
                                    T.G. Limiter Removal
                                    Spell Normal
                                    T.G. Limiter Removal

                                      Discard 1 card; add 2 "T.G." monsters with different names from your Deck to your hand. You can banish this card from your GY, then target 1 "T.G." monster in your GY; shuffle it into the Deck, or if you control a Machine "T.G." monster, you can add it to your hand instead. You can only use 1 "T.G. Limiter Removal" effect per turn, and only once that turn.


                                      1 cardTriple Tactics Talent
                                      1 cardTriple Tactics Talent
                                      Triple Tactics Talent
                                      Spell Normal
                                      Triple Tactics Talent

                                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                        Tag(s):

                                        2 cardInfinite Impermanence 2 cardInfinite Impermanence
                                        Infinite Impermanence
                                        Trap Normal
                                        Infinite Impermanence

                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                          1 cardT.G. Close 1 cardT.G. Close
                                          T.G. Close
                                          Trap Counter
                                          T.G. Close

                                            When a Spell/Trap Card, or monster effect, is activated while you control a Machine "T.G." monster: Negate the activation, and if you do, destroy that card. If a Synchro Monster(s) is banished while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "T.G. Close" effect per turn, and only once that turn.


                                            1 cardT.G. Trident Launcher 1 cardT.G. Trident Launcher
                                            T.G. Trident Launcher
                                            EARTH
                                            T.G. Trident Launcher
                                            • ATK:

                                            • 2200

                                            • LINK-3

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom

                                            Bottom-Right


                                            2+ Effect Monsters, including a "T.G." Tuner If this card is Link Summoned, you can: Special Summon 3 "T.G." monsters (1 from your hand, 1 from your Deck, and 1 from your GY) in Defense Position to your zones this card points to, also you cannot Special Summon monsters for the rest of this turn, except "T.G." monsters. You can only use this effect of "T.G. Trident Launcher" once per turn. Your opponent cannot target "T.G." Synchro Monsters this card points to with card effects.


                                            1 cardCosmic Blazar Dragon 1 cardCosmic Blazar Dragon
                                            Cosmic Blazar Dragon
                                            WIND 12
                                            Cosmic Blazar Dragon
                                            • ATK:

                                            • 4000

                                            • DEF:

                                            • 4000


                                            1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects; ● When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card. ● When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s). ● When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase.


                                            1 cardCrimson Dragon 1 cardCrimson Dragon
                                            Crimson Dragon
                                            LIGHT 12
                                            Crimson Dragon
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 0


                                            1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.


                                            1 cardSatellite Warrior 1 cardSatellite Warrior
                                            Satellite Warrior
                                            DARK 10
                                            Satellite Warrior
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2000


                                            1 Tuner + 1+ non-Tuner Synchro Monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn.


                                            1 cardShooting Star Dragon T.G. EX 1 cardShooting Star Dragon T.G. EX
                                            Shooting Star Dragon T.G. EX
                                            WIND 10
                                            Shooting Star Dragon T.G. EX
                                            • ATK:

                                            • 3300

                                            • DEF:

                                            • 2500


                                            1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters When a monster effect is activated that targets a monster(s) you control (Quick Effect): You can banish 1 Tuner from your GY; negate the activation, and if you do, destroy that card. You can only use each of the following effects of "Shooting Star Dragon T.G. EX" once per turn. ● When an opponent's monster declares an attack: You can negate the attack. ● During your opponent's turn, if this card is in your GY (Quick Effect): You can Tribute 2 Synchro Monsters; Special Summon this card.


                                            1 cardT.G. Blade Blaster 1 cardT.G. Blade Blaster
                                            T.G. Blade Blaster
                                            EARTH 10
                                            T.G. Blade Blaster
                                            • ATK:

                                            • 3300

                                            • DEF:

                                            • 2200


                                            1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters During either player's turn, when your opponent activates a Spell/Trap Card that targets this face-up card: You can send 1 card from your hand to the Graveyard; negate the effect. Once per turn, during your opponent's turn: You can banish 1 "T.G." monster from your Graveyard; banish this face-up card on the field (this is a Quick Effect). During the next Standby Phase after this card was banished by this effect: Special Summon this card.


                                            1 cardT.G. Glaive Blaster 1 cardT.G. Glaive Blaster
                                            T.G. Glaive Blaster
                                            EARTH 12
                                            T.G. Glaive Blaster
                                            • ATK:

                                            • 4000

                                            • DEF:

                                            • 4000


                                            1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. (Quick Effect): You can target 1 monster on the field Special Summoned from the Extra Deck; banish it. You can use this effect a number of times per turn, up to the number of non-Tuner Synchro Monsters used as Synchro Material for this card. Once per turn, if a monster(s) is banished face-up (except during the Damage Step): You can target 1 of them; Special Summon it to your field, ignoring its Summoning conditions.


                                            1 cardT.G. Hyper Librarian
                                            1 cardT.G. Hyper Librarian
                                            T.G. Hyper Librarian
                                            DARK 5
                                            T.G. Hyper Librarian
                                            • ATK:

                                            • 2400

                                            • DEF:

                                            • 1800


                                            1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                            2 cardT.G. Over Dragonar 2 cardT.G. Over Dragonar
                                            T.G. Over Dragonar
                                            DARK 5
                                            T.G. Over Dragonar
                                            • ATK:

                                            • 2100

                                            • DEF:

                                            • 1900


                                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon any number of "T.G." monsters from your GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "T.G." monsters. You can only use this effect of "T.G. Over Dragonar" once per turn. If this card on the field is destroyed: Draw 1 card.


                                            1 cardT.G. Power Gladiator 1 cardT.G. Power Gladiator
                                            T.G. Power Gladiator
                                            EARTH 5
                                            T.G. Power Gladiator
                                            • ATK:

                                            • 2300

                                            • DEF:

                                            • 1000


                                            1 Tuner + 1 or more non-Tuner "T.G." monsters If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card on the field is destroyed: Draw 1 card.


                                            1 cardT.G. Recipro Dragonfly 1 cardT.G. Recipro Dragonfly
                                            T.G. Recipro Dragonfly
                                            WIND 2
                                            T.G. Recipro Dragonfly
                                            • ATK:

                                            • 300

                                            • DEF:

                                            • 300


                                            1 Tuner + 1 non-Tuner monster Once per turn: You can target 1 other "T.G." Synchro Monster you control; send it to the Graveyard, then, if all the Synchro Monsters that were used for its Synchro Summon are in your Graveyard, you can Special Summon all of them.


                                            1 cardT.G. Mighty Striker 1 cardT.G. Mighty Striker
                                            T.G. Mighty Striker
                                            EARTH 2
                                            T.G. Mighty Striker
                                            • ATK:

                                            • 1800

                                            • DEF:

                                            • 0


                                            1 Tuner + 1 non-Tuner monster Once per turn, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Mighty Striker" once per turn. If this card is Synchro Summoned: You can add 1 "T.G." Spell/Trap from your Deck to your hand. If this card is sent from your Monster Zone to the GY: You can send 1 "T.G." card from your Deck to the GY.


                                            2 cardT.G. Star Guardian 2 cardT.G. Star Guardian
                                            T.G. Star Guardian
                                            LIGHT 5
                                            T.G. Star Guardian
                                            • ATK:

                                            • 100

                                            • DEF:

                                            • 2200


                                            1 Tuner + 1+ non-Tuner "T.G." monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Star Guardian" once per turn. ● If this card is Special Summoned: You can target 1 "T.G." monster in your GY; add it to your hand. ● During your Main Phase: You can Special Summon 1 "T.G." monster from your hand.


                                            ocg
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