Tachyon Deck Breakdown

Cards Usage Statistic

Main Deck

Galaxy-Eyes Tachyon Primal
Galaxy-Eyes Tachyon Primal
Galaxy-Eyes Tachyon Primal
LIGHT 8
Galaxy-Eyes Tachyon Primal
  • ATK:

  • 3000

  • DEF:

  • 2500


If a Dragon Xyz Monster declares an attack: Attach this card on the field to it as material. You can only use each of the following effects of "Galaxy-Eyes Tachyon Primal" once per turn. If a Dragon Xyz Monster is on the field (Quick Effect): You can Special Summon this card from your hand to either field. If this card is Normal or Special Summoned: The owner of this card adds 1 "Tachyon" Spell/Trap from their Deck to their hand.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Harpie's Feather Duster
    Harpie's Feather Duster
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.



      Tag(s):

      Seventh Tachyon
      Seventh Tachyon
      Seventh Tachyon
      Spell Normal
      Seventh Tachyon

        Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.

        Tachyon Transmigration
        Tachyon Transmigration
        Tachyon Transmigration
        Trap Counter
        Tachyon Transmigration

          If you control a "Galaxy-Eyes" monster: Negate the activations of your opponent's Spell/Trap Cards and monster effects activated before this card in this Chain, and if you do, shuffle the negated cards on the field into the Deck. If you control a "Galaxy-Eyes Tachyon Dragon" monster, you can activate this card from your hand.

          Extra Deck

          Divine Golden Shadow Dragon Dragluxion
          Divine Golden Shadow Dragon Dragluxion
          Divine Golden Shadow Dragon Dragluxion
          LIGHT
          Divine Golden Shadow Dragon Dragluxion
          • ATK:

          • 2500

          • DEF:

          • 3000


          2 Level 8 monsters If this card is Special Summoned from the Extra Deck: You can add 1 "Galaxy" or "Tachyon" card from your Deck to your hand. You can detach 2 materials from this card; Special Summon from your Extra Deck, 1 Rank 8 Dragon Xyz Monster with 3000 ATK, using this card you control as material (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then you can attach 1 "Galaxy" monster from your Extra Deck to it. You can only use each effect of "Divine Golden Shadow Dragon Dragluxion" once per turn.

          Number 107: Galaxy-Eyes Tachyon Dragon
          Number 107: Galaxy-Eyes Tachyon Dragon
          Number 107: Galaxy-Eyes Tachyon Dragon
          LIGHT
          Number 107: Galaxy-Eyes Tachyon Dragon
          • ATK:

          • 3000

          • DEF:

          • 2500


          2 Level 8 monsters Once per Battle Phase, at the start of your Battle Phase: You can detach 1 material from this card; all other face-up monsters currently on the field have their effects negated, also their ATK/DEF become their original ATK/DEF, and if you do any of these, during the Battle Phase this turn, each time an opponent's card effect resolves, this card gains 1000 ATK until the end of the Battle Phase, also, it can make a second attack during each Battle Phase this turn.

          Number 38: Hope Harbinger Dragon Titanic Galaxy
          Number 38: Hope Harbinger Dragon Titanic Galaxy
          Number 38: Hope Harbinger Dragon Titanic Galaxy
          LIGHT
          Number 38: Hope Harbinger Dragon Titanic Galaxy
          • ATK:

          • 3000

          • DEF:

          • 2500


          2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.

          Number 90: Galaxy-Eyes Photon Lord
          Number 90: Galaxy-Eyes Photon Lord
          Number 90: Galaxy-Eyes Photon Lord
          LIGHT
          Number 90: Galaxy-Eyes Photon Lord
          • ATK:

          • 2500

          • DEF:

          • 3000


          2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.

          Main: 55 Extra: 15

          3 cardDogoran, the Mad Flame Kaiju 3 cardDogoran, the Mad Flame Kaiju
          Dogoran, the Mad Flame Kaiju
          FIRE 8
          Dogoran, the Mad Flame Kaiju
          • ATK:

          • 3000

          • DEF:

          • 1200


          You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated.


          1 cardFire King Avatar Arvata 1 cardFire King Avatar Arvata
          Fire King Avatar Arvata
          FIRE 4
          Fire King Avatar Arvata
          • ATK:

          • 1800

          • DEF:

          • 200


          When a monster effect is activated while this monster is on the field (Quick Effect): You can negate the activation, and if you do, destroy 1 other FIRE monster in your hand or field. If this card is destroyed and sent to the GY: You can target 1 FIRE Beast, Beast-Warrior, or Winged Beast monster in your GY, except "Fire King Avatar Arvata"; Special Summon it, but it has its effects negated, also it is destroyed during the End Phase. You can only use each effect of "Fire King Avatar Arvata" once per turn.


          1 cardFire King Avatar Barong 1 cardFire King Avatar Barong
          Fire King Avatar Barong
          FIRE 4
          Fire King Avatar Barong
          • ATK:

          • 1800

          • DEF:

          • 200


          If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Add 1 "Fire King" card from your Deck to your hand, except "Fire King Avatar Barong".


          1 cardFire King Avatar Rangbali 1 cardFire King Avatar Rangbali
          Fire King Avatar Rangbali
          FIRE 4
          Fire King Avatar Rangbali
          • ATK:

          • 1600

          • DEF:

          • 200


          If a face-up "Fire King" monster(s) you control is destroyed by card effect (except during the Damage Step): You can Special Summon this card from your hand. When a Spell/Trap Card or effect is activated, while this card is on the field (Quick Effect): You can negate the activation, and if you do, destroy 1 other FIRE monster in your hand or face-up field. You can only use each effect of "Fire King Avatar Rangbali" once per turn.


          2 cardFire King Courtier Ulcanix 2 cardFire King Courtier Ulcanix
          Fire King Courtier Ulcanix
          FIRE 4
          Fire King Courtier Ulcanix
          • ATK:

          • 800

          • DEF:

          • 2000


          If this card is Normal or Special Summoned: You can destroy 1 other FIRE monster in your hand or face-up field, and if you do, add 1 FIRE Beast, Beast-Warrior, or Winged Beast monster from your Deck to your hand, except "Fire King Courtier Ulcanix", then you can make this card's Level become that added monster's. If this card is destroyed and sent to the GY: You can Special Summon 1 "Fire King High Avatar Garunix" from your Deck in Defense Position. You can only use each effect of "Fire King Courtier Ulcanix" once per turn.


          1 cardFire King High Avatar Garunix 1 cardFire King High Avatar Garunix
          Fire King High Avatar Garunix
          FIRE 8
          Fire King High Avatar Garunix
          • ATK:

          • 2700

          • DEF:

          • 1700


          During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. When you do: Destroy all other monsters on the field. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Fire King" monster from your Deck, except "Fire King High Avatar Garunix".


          3 cardFire King High Avatar Kirin
          3 cardFire King High Avatar Kirin
          Fire King High Avatar Kirin
          FIRE 8
          Fire King High Avatar Kirin
          • ATK:

          • 2400

          • DEF:

          • 200


          During the Main Phase, if this card is in your hand (Quick Effect): You can destroy 1 other FIRE monster in your hand or face-up field, and if you do, Special Summon this card. If this card is destroyed and sent to the GY: You can Special Summon 1 "Fire King" monster from your hand or GY, except "Fire King High Avatar Kirin", then you can destroy 1 card on the field. You can only use each effect of "Fire King High Avatar Kirin" once per turn.


          1 cardGalaxy-Eyes Tachyon Primal
          1 cardGalaxy-Eyes Tachyon Primal
          Galaxy-Eyes Tachyon Primal
          LIGHT 8
          Galaxy-Eyes Tachyon Primal
          • ATK:

          • 3000

          • DEF:

          • 2500


          If a Dragon Xyz Monster declares an attack: Attach this card on the field to it as material. You can only use each of the following effects of "Galaxy-Eyes Tachyon Primal" once per turn. If a Dragon Xyz Monster is on the field (Quick Effect): You can Special Summon this card from your hand to either field. If this card is Normal or Special Summoned: The owner of this card adds 1 "Tachyon" Spell/Trap from their Deck to their hand.


          3 cardLegendary Fire King Ponix 3 cardLegendary Fire King Ponix
          Legendary Fire King Ponix
          FIRE 1
          Legendary Fire King Ponix
          • ATK:

          • 500

          • DEF:

          • 200


          If your monster(s) that was originally FIRE is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Fire King" Spell/Trap from your Deck to your hand. During the next Standby Phase after this card was destroyed and sent to the GY: Add this card from the GY to your hand. You can only use each effect of "Legendary Fire King Ponix" once per turn.


          3 cardSacred Fire King Garunix 3 cardSacred Fire King Garunix
          Sacred Fire King Garunix
          FIRE 8
          Sacred Fire King Garunix
          • ATK:

          • 2700

          • DEF:

          • 1700


          If your monster(s) that was originally FIRE is destroyed by battle or card effect: You can Special Summon this card from your GY (if it was there when the monster was destroyed) or hand (even if not). If this card is Normal or Special Summoned: You can destroy 1 FIRE Beast, Beast-Warrior, or Winged Beast monster in your hand, Deck, or face-up field, except "Sacred Fire King Garunix", and if you do, this card gains ATK equal to half the destroyed monster's ATK it had there, until the end of this turn. You can only use each effect of "Sacred Fire King Garunix" once per turn.


          3 cardJurrac Megalo 3 cardJurrac Megalo
          Jurrac Megalo
          FIRE 1
          Jurrac Megalo
          • ATK:

          • 500

          • DEF:

          • 1300


          If you control a Dinosaur monster: You can Special Summon this card from your hand. During your Main Phase: You can discard 2 cards, including a "Jurrac" card, then draw 2 cards. If this card is destroyed by battle or card effect: You can send 1 "Jurrac" monster from your Deck/Extra Deck to the GY, except "Jurrac Megalo". You can only use each effect of "Jurrac Megalo" once per turn.


          1 cardCircle of the Fire Kings 1 cardCircle of the Fire Kings
          Circle of the Fire Kings
          Spell Quick
          Circle of the Fire Kings

            Target 1 FIRE monster you control and 1 FIRE monster in your GY; destroy that monster you control, and if you do, Special Summon that other monster from your GY. You can only activate 1 "Circle of the Fire Kings" per turn.


            3 cardDark Ruler No More 3 cardDark Ruler No More
            Dark Ruler No More
            Spell Normal
            Dark Ruler No More

              Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




              Tag(s):

              3 cardFinal Bringer of the End Times 3 cardFinal Bringer of the End Times
              Final Bringer of the End Times
              Spell Quick
              Final Bringer of the End Times

                Target 1 monster you control and 1 card your opponent controls; destroy them. You can only activate 1 "Final Bringer of the End Times" per turn.


                2 cardFire King Island 2 cardFire King Island
                Fire King Island
                Spell Field
                Fire King Island

                  If this face-up card in the Field Zone is sent to the Graveyard or banished: Destroy all monsters you control. You can only use 1 of the following effects of "Fire King Island" per turn, and only once that turn. ● During your Main Phase: You can destroy 1 monster in your hand or you control, and if you do, add 1 "Fire King" monster from your Deck to your hand. ● If you control no monsters: You can Special Summon 1 FIRE Winged Beast-Type monster from your hand.


                  3 cardFire King Sanctuary 3 cardFire King Sanctuary
                  Fire King Sanctuary
                  Spell Continuous
                  Fire King Sanctuary

                    When this card is activated: You can place 1 "Fire King Island" from your Deck face-up in your Field Zone. Once per turn, if a card in your Field Zone would be destroyed by card effect, you can destroy 1 FIRE monster in your hand or face-up field instead. Once per turn, if your opponent Special Summons a monster(s), you can: Immediately after this effect resolves, Xyz Summon 1 FIRE Xyz Monster using only "Fire King" monsters you control. You can only activate 1 "Fire King Sanctuary" per turn.


                    2 cardFire King Sky Burn 2 cardFire King Sky Burn
                    Fire King Sky Burn
                    Spell Quick
                    Fire King Sky Burn

                      Target an equal number of "Fire King" monsters you control and cards your opponent controls; destroy them. If a "Fire King" card(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use 1 "Fire King Sky Burn" effect per turn, and only once that turn.


                      3 cardGround Xeno 3 cardGround Xeno
                      Ground Xeno
                      Spell Normal
                      Ground Xeno

                        Add 1 Dinosaur Tuner or Dinosaur Normal Monster from your Deck to your hand, then destroy 1 card in your hand. You can banish this card from your GY; Fusion Summon 1 Dinosaur Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use each effect of "Ground Xeno" once per turn.


                        1 cardHerald of the Abyss 1 cardHerald of the Abyss
                        Herald of the Abyss
                        Spell Normal
                        Herald of the Abyss

                          Pay 1500 LP and declare 1 Monster Type and 1 Attribute; your opponent must send 1 face-up monster with the declared Type and Attribute from their field to the GY, if possible. For the rest of this turn, your opponent cannot activate the effects of monsters with that sent monster's name. You can only activate 1 "Herald of the Abyss" per turn.


                          3 cardLightning Vortex
                          3 cardLightning Vortex
                          Lightning Vortex
                          Spell Normal
                          Lightning Vortex

                            Discard 1 card; destroy all face-up monsters your opponent controls.


                            3 cardSeventh Tachyon
                            3 cardSeventh Tachyon
                            Seventh Tachyon
                            Spell Normal
                            Seventh Tachyon

                              Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.


                              3 cardBreakthrough Skill 3 cardBreakthrough Skill
                              Breakthrough Skill
                              Trap Normal
                              Breakthrough Skill

                                Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.


                                3 cardDestructive Daruma Karma Cannon 3 cardDestructive Daruma Karma Cannon
                                Destructive Daruma Karma Cannon
                                Trap Normal
                                Destructive Daruma Karma Cannon

                                  Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                  1 cardTachyon Transmigration
                                  1 cardTachyon Transmigration
                                  Tachyon Transmigration
                                  Trap Counter
                                  Tachyon Transmigration

                                    If you control a "Galaxy-Eyes" monster: Negate the activations of your opponent's Spell/Trap Cards and monster effects activated before this card in this Chain, and if you do, shuffle the negated cards on the field into the Deck. If you control a "Galaxy-Eyes Tachyon Dragon" monster, you can activate this card from your hand.


                                    1 cardTorrential Tribute
                                    1 cardTorrential Tribute
                                    Torrential Tribute
                                    Trap Normal
                                    Torrential Tribute

                                      When a monster(s) is Summoned: Destroy all monsters on the field.


                                      1 cardTrap Tracks 1 cardTrap Tracks
                                      Trap Tracks
                                      Trap Normal
                                      Trap Tracks

                                        Target 1 monster you control; destroy it, and if you do, Set 1 Normal Trap directly from your Deck, except "Trap Tracks". It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Tracks" per turn.


                                        3 cardJurrac Astero 3 cardJurrac Astero
                                        Jurrac Astero
                                        FIRE 10
                                        Jurrac Astero
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2300


                                        1 Tuner + 1+ non-Tuner Dinosaur monsters If this card is Synchro Summoned: You can Set 1 "Jurrac" Spell/Trap from your Deck or GY. Once per turn, when your opponent would Special Summon a monster(s) (Quick Effect): You can banish 2 Dinosaur monsters from your GY; negate the Summon, and if you do, destroy that monster(s). During your opponent's turn (Quick Effect): You can banish 2 "Jurrac" monsters from your GY, including this card; Special Summon 1 "Jurrac Meteor" from your Extra Deck (this is treated as a Synchro Summon).


                                        3 cardJurrac Meteor 3 cardJurrac Meteor
                                        Jurrac Meteor
                                        FIRE 10
                                        Jurrac Meteor
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 2000


                                        1 "Jurrac" Tuner + 2 or more non-Tuner Dinosaur-Type monsters When this card is Synchro Summoned, destroy all cards on the field. Then, you can Special Summon 1 Tuner monster from your Graveyard.


                                        1 cardDingirsu, the Orcust of the Evening Star 1 cardDingirsu, the Orcust of the Evening Star
                                        Dingirsu, the Orcust of the Evening Star
                                        DARK
                                        Dingirsu, the Orcust of the Evening Star
                                        • ATK:

                                        • 2600

                                        • DEF:

                                        • 2100


                                        2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                                        1 cardDivine Golden Shadow Dragon Dragluxion
                                        1 cardDivine Golden Shadow Dragon Dragluxion
                                        Divine Golden Shadow Dragon Dragluxion
                                        LIGHT
                                        Divine Golden Shadow Dragon Dragluxion
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 3000


                                        2 Level 8 monsters If this card is Special Summoned from the Extra Deck: You can add 1 "Galaxy" or "Tachyon" card from your Deck to your hand. You can detach 2 materials from this card; Special Summon from your Extra Deck, 1 Rank 8 Dragon Xyz Monster with 3000 ATK, using this card you control as material (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then you can attach 1 "Galaxy" monster from your Extra Deck to it. You can only use each effect of "Divine Golden Shadow Dragon Dragluxion" once per turn.


                                        1 cardEvilswarm Exciton Knight 1 cardEvilswarm Exciton Knight
                                        Evilswarm Exciton Knight
                                        LIGHT
                                        Evilswarm Exciton Knight
                                        • ATK:

                                        • 1900

                                        • DEF:

                                        • 0


                                        2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                        3 cardGarunix Eternity, Hyang of the Fire Kings 3 cardGarunix Eternity, Hyang of the Fire Kings
                                        Garunix Eternity, Hyang of the Fire Kings
                                        FIRE
                                        Garunix Eternity, Hyang of the Fire Kings
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2000


                                        2+ Level 8 monsters If this card is Xyz Summoned: You can destroy all other monsters on the field. You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it, and if you do, this card gains 500 ATK. If this card is destroyed while it has material: You can Special Summon "Fire King" monsters from your GY, up to the number of materials this card had. You can only use each effect of "Garunix Eternity, Hyang of the Fire Kings" once per turn.


                                        1 cardHieratic Sky Dragon Overlord of Heliopolis 1 cardHieratic Sky Dragon Overlord of Heliopolis
                                        Hieratic Sky Dragon Overlord of Heliopolis
                                        LIGHT
                                        Hieratic Sky Dragon Overlord of Heliopolis
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2400


                                        2 Level 8 monsters Once per turn, when your opponent activates a card or effect that targets a card(s) on your field, your GY, and/or your banished card(s) (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card.


                                        1 cardNumber 105: Battlin' Boxer Star Cestus 1 cardNumber 105: Battlin' Boxer Star Cestus
                                        Number 105: Battlin' Boxer Star Cestus
                                        FIRE
                                        Number 105: Battlin' Boxer Star Cestus
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 1600


                                        3 Level 4 monsters During either player's Battle Step, if a "Battlin' Boxer" monster you control battles an opponent's monster: You can detach 1 Xyz Material from this card; negate the effects of the opponent's monster until the end of the turn, that monster you control cannot be destroyed by that battle, also your opponent takes any battle damage you would have taken from that battle.


                                        1 cardNumber 107: Galaxy-Eyes Tachyon Dragon 1 cardNumber 107: Galaxy-Eyes Tachyon Dragon
                                        Number 107: Galaxy-Eyes Tachyon Dragon
                                        LIGHT
                                        Number 107: Galaxy-Eyes Tachyon Dragon
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2500


                                        2 Level 8 monsters Once per Battle Phase, at the start of your Battle Phase: You can detach 1 material from this card; all other face-up monsters currently on the field have their effects negated, also their ATK/DEF become their original ATK/DEF, and if you do any of these, during the Battle Phase this turn, each time an opponent's card effect resolves, this card gains 1000 ATK until the end of the Battle Phase, also, it can make a second attack during each Battle Phase this turn.


                                        ocg
                                        Tachyon
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