Topologic Deck Breakdown

Cards Usage Statistic

Main Deck

Dimension Shifter
Dimension Shifter
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.

Maliss P Cheshire Cat
Maliss P Cheshire Cat
Maliss P Cheshire Cat
DARK 3
Maliss P Cheshire Cat
  • ATK:

  • 1500

  • DEF:

  • 300


Any monster destroyed by battle with a "Maliss" Link Monster that points to this card is banished. You can only use each of the following effects of "Maliss Cheshire Cat" once per turn. During your Main Phase: You can banish 1 "Maliss" card from your hand, then you can draw 2 cards. If this card is banished: You can pay 300 LP; Special Summon this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.

Maliss P Dormouse
Maliss P Dormouse
Maliss P Dormouse
DARK 3
Maliss P Dormouse
  • ATK:

  • 900

  • DEF:

  • 300


"Maliss" Link Monsters that point to this card cannot be destroyed by card effects. You can only use each of the following effects of "Maliss Dormouse" once per turn. During your Main Phase: You can banish 1 "Maliss" monster from your Deck, also all "Maliss" monsters you control will gain 600 ATK this turn. If this card is banished: You can pay 300 LP; Special Summon this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.

Maliss P White Rabbit
Maliss P White Rabbit
Maliss P White Rabbit
DARK 3
Maliss P White Rabbit
  • ATK:

  • 1200

  • DEF:

  • 300


You take no battle damage from battles involving "Maliss" Link Monsters that point to this card. You can only use each of the following effects of "Maliss White Rabbit" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Maliss" Trap from your Deck with a different name from the cards in your GY. If this card is banished: You can pay 300 LP; Special Summon this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Radian, the Multidimensional Kaiju
Radian, the Multidimensional Kaiju
Radian, the Multidimensional Kaiju
DARK 7
Radian, the Multidimensional Kaiju
  • ATK:

  • 2800

  • DEF:

  • 2500


You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Radian Token" (Fiend-Type/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as a Synchro Material.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Allure of Darkness
Allure of Darkness
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.

    Called by the Grave
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      Dimensional Fissure
      Dimensional Fissure
      Dimensional Fissure
      Spell Continuous
      Dimensional Fissure

        Any monster sent to the Graveyard is banished instead.

        Double Cyclone
        Double Cyclone
        Double Cyclone
        Spell Quick
        Double Cyclone

          Target 1 Spell/Trap you control and 1 Spell/Trap your opponent controls; destroy them.

          Gold Sarcophagus
          Gold Sarcophagus
          Gold Sarcophagus
          Spell Normal
          Gold Sarcophagus

            Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.

            Harpie's Feather Duster
            Harpie's Feather Duster
            Harpie's Feather Duster
            Spell Normal
            Harpie's Feather Duster

              Destroy all Spell and Trap Cards your opponent controls.



              Tag(s):

              Maliss In Underground
              Maliss In Underground
              Maliss In Underground
              Spell Field
              Maliss In Underground

                When this card is activated: You can banish 1 "Maliss" card from your hand, Deck, or GY. While you have 3 or more banished "Maliss" Traps with different names, "Maliss" Link Monsters you control gain 3000 ATK. While you control any "Maliss" Link Monsters, your opponent's monsters can only target those monsters for attacks. You can only activate 1 "Maliss In Underground" per turn.

                Raigeki
                Raigeki
                Raigeki
                Spell Normal
                Raigeki

                  Destroy all monsters your opponent controls.



                  Tag(s):

                  Terraforming
                  Terraforming
                  Terraforming
                  Spell Normal
                  Terraforming

                    Add 1 Field Spell from your Deck to your hand.



                    Tag(s):

                    Dominus Impulse
                    Dominus Impulse
                    Dominus Impulse
                    Trap Normal
                    Dominus Impulse

                      If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.

                      Grinning Grave Virus
                      Grinning Grave Virus
                      Grinning Grave Virus
                      Trap Normal
                      Grinning Grave Virus

                        Tribute 1 DARK monster with 3000 or less ATK; your opponent destroys 1 card (of their choice) in their hand or Deck for every 500 ATK that monster had on the field. If you Tributed a monster with 2000 or more ATK to activate this card, look at all cards your opponent draws until the end of their 3rd turn after this card's activation, and destroy all monsters among them. Cards destroyed and sent to the GY by this card's effects cannot activate their own effects that same turn.

                        Infinite Impermanence
                        Infinite Impermanence
                        Infinite Impermanence
                        Trap Normal
                        Infinite Impermanence

                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                          Macro Cosmos
                          Macro Cosmos
                          Macro Cosmos
                          Trap Continuous
                          Macro Cosmos

                            When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.

                            Maliss C GWC-06
                            Maliss C GWC-06
                            Maliss C GWC-06
                            Trap
                            Maliss C GWC-06

                              You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Special Summon 1 "Maliss" monster from your GY or banishment, then, if you control a "Maliss" Link Monster, you can gain LP equal to the Summoned monster's original ATK. You can only activate 1 "Maliss GWC-06" per turn.

                              Maliss C MTP-07
                              Maliss C MTP-07
                              Maliss C MTP-07
                              Trap Normal
                              Maliss C MTP-07

                                You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Add 1 "Maliss" monster from your Deck to your hand, then, if you control a "Maliss" Link Monster, you can banish 1 card on the field. You can only activate 1 "Maliss MTP-07" per turn.

                                Maliss C TB-11
                                Maliss C TB-11
                                Maliss C TB-11
                                Trap Normal
                                Maliss C TB-11

                                  You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Special Summon 1 "Maliss" monster from your Deck, or, if your opponent controls 3 or more cards, you can Special Summon 1 "Maliss" Link Monster from your Extra Deck instead. The Summoned monster cannot attack or activate its effects this turn. You can only activate 1 "Maliss TB-11" per turn.

                                  Extra Deck

                                  Accesscode Talker
                                  Accesscode Talker
                                  Accesscode Talker
                                  DARK
                                  Accesscode Talker
                                  • ATK:

                                  • 2300

                                  • LINK-4

                                  Link Arrow:

                                  Top

                                  Left

                                  Right

                                  Bottom


                                  2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



                                  Tag(s):

                                  Link Decoder
                                  Link Decoder
                                  Link Decoder
                                  DARK
                                  Link Decoder
                                  • ATK:

                                  • 300

                                  • LINK-1

                                  Link Arrow:

                                  Bottom


                                  1 Level 4 or lower Cyberse monster If this card is sent to the GY as material for a Cyberse Link Monster with 2300 or more original ATK: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Link Decoder" once per turn.

                                  Maliss Q WHITE BINDER
                                  Maliss Q WHITE BINDER
                                  Maliss Q WHITE BINDER
                                  DARK
                                  Maliss Q WHITE BINDER
                                  • ATK:

                                  • 2300

                                  • LINK-3

                                  Link Arrow:

                                  Top

                                  Left

                                  Right


                                  2+ monsters, including a "Maliss" monster If this card is Special Summoned: You can target up to 3 cards in any GY(s); banish them. During your Main Phase: You can Set 1 "Maliss" Trap from your Deck or GY. If this card is banished: You can pay 900 LP; Special Summon this card, then you can draw 1 card. You can only use each effect of "Maliss WHITE BINDER" once per turn.

                                  S:P Little Knight
                                  S:P Little Knight
                                  S:P Little Knight
                                  DARK
                                  S:P Little Knight
                                  • ATK:

                                  • 1600

                                  • LINK-2

                                  Link Arrow:

                                  Left

                                  Right


                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                  Splash Mage
                                  Splash Mage
                                  Splash Mage
                                  WATER
                                  Splash Mage
                                  • ATK:

                                  • 1100

                                  • LINK-2

                                  Link Arrow:

                                  Top-Right

                                  Bottom-Right


                                  2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.

                                  Topologic Zeroboros
                                  Topologic Zeroboros
                                  Topologic Zeroboros
                                  DARK
                                  Topologic Zeroboros
                                  • ATK:

                                  • 3000

                                  • LINK-4

                                  Link Arrow:

                                  Top-Left

                                  Top-Right

                                  Bottom-Left

                                  Bottom-Right


                                  2+ Effect Monsters You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains 200 ATK for each banished card. If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Banish all cards on the field. Once per turn, during the Standby Phase of the next turn after this card was banished by its own effect: Special Summon this banished card.

                                  Transcode Talker
                                  Transcode Talker
                                  Transcode Talker
                                  EARTH
                                  Transcode Talker
                                  • ATK:

                                  • 2300

                                  • LINK-3

                                  Link Arrow:

                                  Top

                                  Right

                                  Bottom


                                  2+ Effect Monsters While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.

                                  Update Jammer
                                  Update Jammer
                                  Update Jammer
                                  WIND
                                  Update Jammer
                                  • ATK:

                                  • 2000

                                  • LINK-2

                                  Link Arrow:

                                  Top

                                  Left


                                  2 Level 2 or higher Cyberse monsters Once per battle, during damage calculation, if your Cyberse monster battles (Quick Effect): You can activate this effect; negate all other card effects on the field until the end of the Damage Step, damage calculation for this battle uses each monster's original ATK/DEF, also if an opponent's monster is destroyed by this battle and sent to the GY, inflict 1000 damage to your opponent. If this card is sent to the GY as Link Material: That Link Monster can make a second attack during each Battle Phase this turn.

                                  Main: 60 Extra: 12

                                  3 cardArtifact Lancea 3 cardArtifact Lancea
                                  Artifact Lancea
                                  LIGHT 5
                                  Artifact Lancea
                                  • ATK:

                                  • 1700

                                  • DEF:

                                  • 2300


                                  You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


                                  1 cardArtifact Scythe
                                  1 cardArtifact Scythe
                                  Artifact Scythe
                                  LIGHT 5
                                  Artifact Scythe
                                  • ATK:

                                  • 2200

                                  • DEF:

                                  • 900


                                  You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot Special Summon monsters from the Extra Deck for the rest of this turn.


                                  1 cardCode of Soul 1 cardCode of Soul
                                  Code of Soul
                                  FIRE 3
                                  Code of Soul
                                  • ATK:

                                  • 500

                                  • DEF:

                                  • 500


                                  If you control a Link Monster: You can Special Summon this card from your hand. During your Main Phase: You can activate this effect; once this turn, if you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During your opponent's Main Phase (Quick Effect): You can banish this card from your GY; immediately after this effect resolves, Link Summon 1 Link-3 or higher Cyberse Link Monster. You can only use each effect of "Code of Soul" once per turn.


                                  1 cardDroll & Lock Bird 1 cardDroll & Lock Bird
                                  Droll & Lock Bird
                                  WIND 1
                                  Droll & Lock Bird
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 0


                                  If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                  3 cardGirsu, the Orcust Mekk-Knight 3 cardGirsu, the Orcust Mekk-Knight
                                  Girsu, the Orcust Mekk-Knight
                                  DARK 4
                                  Girsu, the Orcust Mekk-Knight
                                  • ATK:

                                  • 1800

                                  • DEF:

                                  • 0


                                  If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.


                                  3 cardGizmek Uka, the Festive Fox of Fecundity 3 cardGizmek Uka, the Festive Fox of Fecundity
                                  Gizmek Uka, the Festive Fox of Fecundity
                                  EARTH 7
                                  Gizmek Uka, the Festive Fox of Fecundity
                                  • ATK:

                                  • 2250

                                  • DEF:

                                  • 2250


                                  Each time your opponent Normal or Special Summons a monster(s): Inflict 300 damage to them. You can only use each of the following effects of "Gizmek Uka, the Festive Fox of Fecundity" once per turn. ● If a monster(s) is Special Summoned from the Main Deck (except during the Damage Step): You can Special Summon this card from your hand. ● If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; Special Summon 1 monster from your hand or Deck whose ATK equals its own DEF, with a same Attribute as that monster.


                                  1 cardKnightmare Incarnation Idlee 1 cardKnightmare Incarnation Idlee
                                  Knightmare Incarnation Idlee
                                  DARK 9
                                  Knightmare Incarnation Idlee
                                  • ATK:

                                  • 2100

                                  • DEF:

                                  • 2100


                                  Level 9 monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Knightmare Incarnation Idlee" once per turn. ● If the total Link Rating of the monsters on the field is 8 or more (Quick Effect): You can Special Summon this card from your hand. ● If this card is Special Summoned, while your opponent controls more Link Monsters than you do: You can send all Link Monsters on the field to the GY.


                                  2 cardMaxx "C"
                                  2 cardMaxx "C"
                                  Maxx "C"
                                  EARTH 2
                                  Maxx "C"
                                  • ATK:

                                  • 500

                                  • DEF:

                                  • 200


                                  During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                  1 cardNibiru, the Primal Being 1 cardNibiru, the Primal Being
                                  Nibiru, the Primal Being
                                  LIGHT 11
                                  Nibiru, the Primal Being
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 600


                                  During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                  2 cardOrcust Cymbal Skeleton 2 cardOrcust Cymbal Skeleton
                                  Orcust Cymbal Skeleton
                                  DARK 3
                                  Orcust Cymbal Skeleton
                                  • ATK:

                                  • 1200

                                  • DEF:

                                  • 1500


                                  You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.


                                  3 cardOrcust Harp Horror
                                  3 cardOrcust Harp Horror
                                  Orcust Harp Horror
                                  DARK 4
                                  Orcust Harp Horror
                                  • ATK:

                                  • 1700

                                  • DEF:

                                  • 1400


                                  You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.


                                  1 cardOrcust Knightmare
                                  1 cardOrcust Knightmare
                                  Orcust Knightmare
                                  DARK 7
                                  Orcust Knightmare
                                  • ATK:

                                  • 100

                                  • DEF:

                                  • 2000


                                  Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.


                                  1 cardThe Iris Swordsoul 1 cardThe Iris Swordsoul
                                  The Iris Swordsoul
                                  LIGHT 8
                                  The Iris Swordsoul
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2500


                                  During the Main Phase, if a monster, whose effects are negated, is on the field (Quick Effect): You can Special Summon this card from your hand. If your opponent Special Summons a monster(s) (except during the Damage Step): You can activate 1 of these effects based on where it was Special Summoned from; ● Hand: Special Summon 1 monster from your hand. ● Deck: Draw 2 cards. ● Extra Deck: Destroy 1 of those monsters Special Summoned from the Extra Deck. You can only use each effect of "The Iris Swordsoul" once per turn.


                                  1 cardWorld Legacy - "World Crown" 1 cardWorld Legacy - "World Crown"
                                  World Legacy - "World Crown"
                                  DARK 6
                                  World Legacy - "World Crown"
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 2000


                                  You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "World Legacy - "World Crown"" once per turn this way. When a monster on the field that was Special Summoned from the Extra Deck activates its effect (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. If this Normal Summoned/Set card is Tributed: You can add 1 "World Legacy" Spell/Trap from your Deck to your hand. You can only use this effect of "World Legacy - "World Crown"" once per turn.


                                  1 cardWorld Legacy - "World Wand" 1 cardWorld Legacy - "World Wand"
                                  World Legacy - "World Wand"
                                  DARK 8
                                  World Legacy - "World Wand"
                                  • ATK:

                                  • 500

                                  • DEF:

                                  • 2500


                                  This Normal Summoned/Set card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "World Legacy - "World Wand"" once per turn. ● If this card is sent to the GY: You can Special Summon 1 "World Legacy" monster from your hand. ● You can banish this card from your GY, then target 1 of your banished "Orcust" monsters; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.


                                  3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
                                  Ash Blossom & Joyous Spring
                                  FIRE 3
                                  Ash Blossom & Joyous Spring
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 1800


                                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                  1 cardEffect Veiler 1 cardEffect Veiler
                                  Effect Veiler
                                  LIGHT 1
                                  Effect Veiler
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 0


                                  During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                                  1 cardGlow-Up Bulb
                                  1 cardGlow-Up Bulb
                                  Glow-Up Bulb
                                  EARTH 1
                                  Glow-Up Bulb
                                  • ATK:

                                  • 100

                                  • DEF:

                                  • 100


                                  If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.


                                  1 cardOrcust Brass Bombard 1 cardOrcust Brass Bombard
                                  Orcust Brass Bombard
                                  DARK 1
                                  Orcust Brass Bombard
                                  • ATK:

                                  • 500

                                  • DEF:

                                  • 1900


                                  You can banish this card from your GY; Special Summon 1 "Orcust" monster from your hand, except "Orcust Brass Bombard", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Brass Bombard" once per turn.


                                  2 cardCalled by the Grave
                                  2 cardCalled by the Grave
                                  Called by the Grave
                                  Spell Quick
                                  Called by the Grave

                                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                    Tag(s):

                                    2 cardClockwork Night 2 cardClockwork Night
                                    Clockwork Night
                                    Spell Continuous
                                    Clockwork Night

                                      All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.


                                      1 cardCrossout Designator
                                      1 cardCrossout Designator
                                      Crossout Designator
                                      Spell Quick
                                      Crossout Designator

                                        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                        Tag(s):

                                        1 cardFoolish Burial
                                        1 cardFoolish Burial
                                        Foolish Burial
                                        Spell Normal
                                        Foolish Burial

                                          Send 1 monster from your Deck to the GY.




                                          Tag(s):

                                          2 cardFoolish Burial Goods
                                          2 cardFoolish Burial Goods
                                          Foolish Burial Goods
                                          Spell Normal
                                          Foolish Burial Goods

                                            Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                                            1 cardForbidden Droplet 1 cardForbidden Droplet
                                            Forbidden Droplet
                                            Spell Quick
                                            Forbidden Droplet

                                              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                              Tag(s):

                                              1 cardHarpie's Feather Duster
                                              1 cardHarpie's Feather Duster
                                              Harpie's Feather Duster
                                              Spell Normal
                                              Harpie's Feather Duster

                                                Destroy all Spell and Trap Cards your opponent controls.




                                                Tag(s):

                                                1 cardHeavy Storm
                                                1 cardHeavy Storm
                                                Heavy Storm
                                                Spell Normal
                                                Heavy Storm

                                                  Destroy all Spell and Trap Cards on the field.


                                                  3 cardLightning Storm
                                                  3 cardLightning Storm
                                                  Lightning Storm
                                                  Spell Normal
                                                  Lightning Storm

                                                    If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                                    Tag(s):

                                                    1 cardOne for One
                                                    1 cardOne for One
                                                    One for One
                                                    Spell Normal
                                                    One for One

                                                      Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                                                      1 cardOrcustrated Babel
                                                      1 cardOrcustrated Babel
                                                      Orcustrated Babel
                                                      Spell Field
                                                      Orcustrated Babel

                                                        You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand.


                                                        1 cardOrcustrated Return 1 cardOrcustrated Return
                                                        Orcustrated Return
                                                        Spell Normal
                                                        Orcustrated Return

                                                          Send 1 "Orcust" or "World Legacy" monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 "Orcustrated Return" per turn.


                                                          1 cardSpell Card "Monster Reborn" 1 cardSpell Card "Monster Reborn"
                                                          Spell Card "Monster Reborn"
                                                          Spell Quick
                                                          Spell Card "Monster Reborn"

                                                            Target 1 monster in either GY; Special Summon it to your field, but for the rest of this turn, it cannot attack and neither player can activate its effects. You can only activate 1 "Spell Card "Monster Reborn"" per turn.


                                                            1 cardWorld Legacy Succession 1 cardWorld Legacy Succession
                                                            World Legacy Succession
                                                            Spell Normal
                                                            World Legacy Succession

                                                              Target 1 monster in your GY; Special Summon it to your zone a Link Monster points to. You can only activate 1 "World Legacy Succession" per turn.


                                                              3 cardArtifact Sanctum 3 cardArtifact Sanctum
                                                              Artifact Sanctum
                                                              Trap Normal
                                                              Artifact Sanctum

                                                                Special Summon 1 "Artifact" monster from your Deck. You can only activate 1 "Artifact Sanctum" per turn. You cannot conduct your Battle Phase the turn you activate this card. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 card on the field; destroy that target.


                                                                3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                                                Infinite Impermanence
                                                                Trap Normal
                                                                Infinite Impermanence

                                                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                  2 cardOrcust Crescendo 2 cardOrcust Crescendo
                                                                  Orcust Crescendo
                                                                  Trap Counter
                                                                  Orcust Crescendo

                                                                    When a Spell/Trap Card, or monster effect, is activated while you control an "Orcust" Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add to your hand 1 of your DARK Machine monsters that is banished or in your Deck. You cannot Special Summon monsters the turn you activate this effect, except DARK Machine monsters. You can only use 1 "Orcust Crescendo" effect per turn, and only once that turn.


                                                                    1 cardRed Reboot
                                                                    1 cardRed Reboot
                                                                    Red Reboot
                                                                    Trap Counter
                                                                    Red Reboot

                                                                      When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                                                      1 cardThe Black Goat Laughs 1 cardThe Black Goat Laughs
                                                                      The Black Goat Laughs
                                                                      Trap Normal
                                                                      The Black Goat Laughs

                                                                        Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                                                        2 cardGalatea, the Orcust Automaton 2 cardGalatea, the Orcust Automaton
                                                                        Galatea, the Orcust Automaton
                                                                        DARK
                                                                        Galatea, the Orcust Automaton
                                                                        • ATK:

                                                                        • 1800

                                                                        • LINK-2

                                                                        Link Arrow:

                                                                        Top-Right

                                                                        Bottom-Left


                                                                        2 Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.


                                                                        1 cardI:P Masquerena 1 cardI:P Masquerena
                                                                        I:P Masquerena
                                                                        DARK
                                                                        I:P Masquerena
                                                                        • ATK:

                                                                        • 800

                                                                        • LINK-2

                                                                        Link Arrow:

                                                                        Bottom-Left

                                                                        Bottom-Right


                                                                        2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                                        1 cardLib the World Key Blademaster 1 cardLib the World Key Blademaster
                                                                        Lib the World Key Blademaster
                                                                        LIGHT
                                                                        Lib the World Key Blademaster
                                                                        • ATK:

                                                                        • 2000

                                                                        • LINK-2

                                                                        Link Arrow:

                                                                        Left

                                                                        Bottom-Left


                                                                        2 monsters Can only be Link Summoned while you have a "World Legacy" card in your GY. You can only use each of the following effects of "Lib the World Key Blademaster" once per turn. ● During your Main Phase: You can Set 1 "World Legacy" Spell/Trap directly from your Deck, but it cannot be activated this turn while you have no "World Legacy" monster in your GY. ● If this Link Summoned card is sent to the GY as Link Material: You can shuffle 1 card on the field into the Deck.


                                                                        1 cardLinkuriboh
                                                                        1 cardLinkuriboh
                                                                        Linkuriboh
                                                                        DARK
                                                                        Linkuriboh
                                                                        • ATK:

                                                                        • 300

                                                                        • LINK-1

                                                                        Link Arrow:

                                                                        Bottom


                                                                        1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                                                        1 cardLongirsu, the Orcust Orchestrator 1 cardLongirsu, the Orcust Orchestrator
                                                                        Longirsu, the Orcust Orchestrator
                                                                        DARK
                                                                        Longirsu, the Orcust Orchestrator
                                                                        • ATK:

                                                                        • 2500

                                                                        • LINK-3

                                                                        Link Arrow:

                                                                        Top-Left

                                                                        Top

                                                                        Bottom-Right


                                                                        2+ Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by card effects. You can target 2 of your banished Machine monsters; shuffle them into the Deck, then you can send 1 linked monster your opponent controls to the GY. This card cannot attack the turn you activate this effect. You can only use this effect of "Longirsu, the Orcust Orchestrator" once per turn.


                                                                        1 cardMekk-Knight Crusadia Avramax 1 cardMekk-Knight Crusadia Avramax
                                                                        Mekk-Knight Crusadia Avramax
                                                                        LIGHT
                                                                        Mekk-Knight Crusadia Avramax
                                                                        • ATK:

                                                                        • 3000

                                                                        • LINK-4

                                                                        Link Arrow:

                                                                        Left

                                                                        Right

                                                                        Bottom-Left

                                                                        Bottom-Right


                                                                        2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                                                                        1 cardS:P Little Knight
                                                                        1 cardS:P Little Knight
                                                                        S:P Little Knight
                                                                        DARK
                                                                        S:P Little Knight
                                                                        • ATK:

                                                                        • 1600

                                                                        • LINK-2

                                                                        Link Arrow:

                                                                        Left

                                                                        Right


                                                                        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                        1 cardTopologic Bomber Dragon 1 cardTopologic Bomber Dragon
                                                                        Topologic Bomber Dragon
                                                                        DARK
                                                                        Topologic Bomber Dragon
                                                                        • ATK:

                                                                        • 3000

                                                                        • LINK-4

                                                                        Link Arrow:

                                                                        Top

                                                                        Bottom-Left

                                                                        Bottom

                                                                        Bottom-Right


                                                                        2+ Effect Monsters If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Destroy all monsters in the Main Monster Zones, also your other monsters cannot attack for the rest of this turn. After damage calculation, if this card attacked an opponent's monster: Inflict damage to your opponent equal to that monster's original ATK.


                                                                        2 cardDingirsu, the Orcust of the Evening Star 2 cardDingirsu, the Orcust of the Evening Star
                                                                        Dingirsu, the Orcust of the Evening Star
                                                                        DARK
                                                                        Dingirsu, the Orcust of the Evening Star
                                                                        • ATK:

                                                                        • 2600

                                                                        • DEF:

                                                                        • 2100


                                                                        2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                                                                        1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                        Super Starslayer TY-PHON - Sky Crisis
                                                                        DARK
                                                                        Super Starslayer TY-PHON - Sky Crisis
                                                                        • ATK:

                                                                        • 2900

                                                                        • DEF:

                                                                        • 2900


                                                                        2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.



                                                                        TOPOLOGIC Decks in OCG








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