Train Deck Breakdown

Cards Usage Statistic

Main Deck

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Cosmic Cyclone
Cosmic Cyclone
Cosmic Cyclone
Spell Quick
Cosmic Cyclone

    Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.

    Harpie's Feather Duster
    Harpie's Feather Duster
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.



      Tag(s):

      Lightning Storm
      Lightning Storm
      Lightning Storm
      Spell Normal
      Lightning Storm

        If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



        Tag(s):

        Extra Deck

        Chaos Angel
        Chaos Angel
        Chaos Angel
        DARK 10
        Chaos Angel
        • ATK:

        • 3500

        • DEF:

        • 2800


        1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.

        Superdreadnought Rail Cannon Gustav Max
        Superdreadnought Rail Cannon Gustav Max
        Superdreadnought Rail Cannon Gustav Max
        EARTH
        Superdreadnought Rail Cannon Gustav Max
        • ATK:

        • 3000

        • DEF:

        • 3000


        2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.

        Superdreadnought Rail Cannon Juggernaut Liebe
        Superdreadnought Rail Cannon Juggernaut Liebe
        Superdreadnought Rail Cannon Juggernaut Liebe
        EARTH
        Superdreadnought Rail Cannon Juggernaut Liebe
        • ATK:

        • 4000

        • DEF:

        • 4000


        3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.

        Main: 53 Extra: 17

        1 cardDoomking Balerdroch 1 cardDoomking Balerdroch
        Doomking Balerdroch
        DARK 8
        Doomking Balerdroch
        • ATK:

        • 2800

        • DEF:

        • 2000


        During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.


        3 cardEldlich the Golden Lord 3 cardEldlich the Golden Lord
        Eldlich the Golden Lord
        LIGHT 10
        Eldlich the Golden Lord
        • ATK:

        • 2500

        • DEF:

        • 2800


        You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


        2 cardMaxx "C"
        2 cardMaxx "C"
        Maxx "C"
        EARTH 2
        Maxx "C"
        • ATK:

        • 500

        • DEF:

        • 200


        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


        1 cardNecroworld Banshee 1 cardNecroworld Banshee
        Necroworld Banshee
        DARK 4
        Necroworld Banshee
        • ATK:

        • 1800

        • DEF:

        • 200


        "Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" directly from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.


        3 cardGhost Belle & Haunted Mansion 3 cardGhost Belle & Haunted Mansion
        Ghost Belle & Haunted Mansion
        EARTH 3
        Ghost Belle & Haunted Mansion
        • ATK:

        • 0

        • DEF:

        • 1800


        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


        1 cardCosmic Cyclone 1 cardCosmic Cyclone
        Cosmic Cyclone
        Spell Quick
        Cosmic Cyclone

          Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


          2 cardCursed Eldland 2 cardCursed Eldland
          Cursed Eldland
          Spell Continuous
          Cursed Eldland

            You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.


            3 cardEldlixir of Black Awakening 3 cardEldlixir of Black Awakening
            Eldlixir of Black Awakening
            Spell Normal
            Eldlixir of Black Awakening

              Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.


              1 cardEldlixir of White Destiny 1 cardEldlixir of White Destiny
              Eldlixir of White Destiny
              Spell Quick
              Eldlixir of White Destiny

                Special Summon 1 Zombie monster from your hand or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. During your Main Phase: You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of White Destiny" effect per turn, and only once that turn.


                1 cardFoolish Burial
                1 cardFoolish Burial
                Foolish Burial
                Spell Normal
                Foolish Burial

                  Send 1 monster from your Deck to the GY.




                  Tag(s):

                  1 cardFoolish Burial Goods
                  1 cardFoolish Burial Goods
                  Foolish Burial Goods
                  Spell Normal
                  Foolish Burial Goods

                    Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                    1 cardLightning Storm
                    1 cardLightning Storm
                    Lightning Storm
                    Spell Normal
                    Lightning Storm

                      If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                      Tag(s):

                      2 cardPot of Extravagance
                      2 cardPot of Extravagance
                      Pot of Extravagance
                      Spell Normal
                      Pot of Extravagance

                        At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                        Tag(s):

                        1 cardPot of Prosperity
                        1 cardPot of Prosperity
                        Pot of Prosperity
                        Spell Normal
                        Pot of Prosperity

                          Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                          Tag(s):

                          1 cardZombie World 1 cardZombie World
                          Zombie World
                          Spell Field
                          Zombie World

                            All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.


                            3 cardConquistador of the Golden Land 3 cardConquistador of the Golden Land
                            Conquistador of the Golden Land
                            Trap Continuous
                            Conquistador of the Golden Land

                              Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                              1 cardDogmatika Punishment 1 cardDogmatika Punishment
                              Dogmatika Punishment
                              Trap Normal
                              Dogmatika Punishment

                                Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                                3 cardEldlixir of Scarlet Sanguine 3 cardEldlixir of Scarlet Sanguine
                                Eldlixir of Scarlet Sanguine
                                Trap Normal
                                Eldlixir of Scarlet Sanguine

                                  Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                                  3 cardEvenly Matched 3 cardEvenly Matched
                                  Evenly Matched
                                  Trap Normal
                                  Evenly Matched

                                    At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                    1 cardGolden Land Forever! 1 cardGolden Land Forever!
                                    Golden Land Forever!
                                    Trap Counter
                                    Golden Land Forever!

                                      When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.


                                      2 cardHuaquero of the Golden Land 2 cardHuaquero of the Golden Land
                                      Huaquero of the Golden Land
                                      Trap Continuous
                                      Huaquero of the Golden Land

                                        Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.


                                        2 cardInfinite Impermanence 2 cardInfinite Impermanence
                                        Infinite Impermanence
                                        Trap Normal
                                        Infinite Impermanence

                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                          1 cardRivalry of Warlords
                                          1 cardRivalry of Warlords
                                          Rivalry of Warlords
                                          Trap Continuous
                                          Rivalry of Warlords

                                            Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                            1 cardSkill Drain
                                            1 cardSkill Drain
                                            Skill Drain
                                            Trap Continuous
                                            Skill Drain

                                              Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                              1 cardSolemn Judgment 1 cardSolemn Judgment
                                              Solemn Judgment
                                              Trap Counter
                                              Solemn Judgment

                                                When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                Tag(s):

                                                3 cardSolemn Strike 3 cardSolemn Strike
                                                Solemn Strike
                                                Trap Counter
                                                Solemn Strike

                                                  When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                  Tag(s):

                                                  3 cardStarlight Road 3 cardStarlight Road
                                                  Starlight Road
                                                  Trap Normal
                                                  Starlight Road

                                                    When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.


                                                    1 cardSummon Limit
                                                    1 cardSummon Limit
                                                    Summon Limit
                                                    Trap Continuous
                                                    Summon Limit

                                                      Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.)


                                                      1 cardThere Can Be Only One
                                                      1 cardThere Can Be Only One
                                                      There Can Be Only One
                                                      Trap Continuous
                                                      There Can Be Only One

                                                        Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                                        3 cardTorrential Tribute
                                                        3 cardTorrential Tribute
                                                        Torrential Tribute
                                                        Trap Normal
                                                        Torrential Tribute

                                                          When a monster(s) is Summoned: Destroy all monsters on the field.


                                                          1 cardElder Entity N'tss 1 cardElder Entity N'tss
                                                          Elder Entity N'tss
                                                          LIGHT 4
                                                          Elder Entity N'tss
                                                          • ATK:

                                                          • 2500

                                                          • DEF:

                                                          • 1200


                                                          1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                                          1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                                                          Garura, Wings of Resonant Life
                                                          DARK 6
                                                          Garura, Wings of Resonant Life
                                                          • ATK:

                                                          • 1500

                                                          • DEF:

                                                          • 2400


                                                          2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                          2 cardFlying Mary 2 cardFlying Mary
                                                          Flying Mary
                                                          WATER
                                                          Flying Mary
                                                          • ATK:

                                                          • 0

                                                          • LINK-2

                                                          Link Arrow:

                                                          Left

                                                          Right


                                                          2 Zombie monsters You can target 1 Level 5 or higher Zombie monster in your GY or banishment; place this card face-up in your Spell & Trap Zone as a Continuous Spell, and if you do, Special Summon that monster. While this card is a Continuous Spell: You can target 1 Level 5 or higher Zombie monster you control; destroy 1 monster your opponent controls with an equal or lower ATK. You can only use each effect of "Flying Mary" once per turn.


                                                          1 cardChaos Angel 1 cardChaos Angel
                                                          Chaos Angel
                                                          DARK 10
                                                          Chaos Angel
                                                          • ATK:

                                                          • 3500

                                                          • DEF:

                                                          • 2800


                                                          1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                                          3 cardStardust Dragon 3 cardStardust Dragon
                                                          Stardust Dragon
                                                          WIND 8
                                                          Stardust Dragon
                                                          • ATK:

                                                          • 2500

                                                          • DEF:

                                                          • 2000


                                                          1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                                          1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                          1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                                          LIGHT
                                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                                          • ATK:

                                                          • 3000

                                                          • DEF:

                                                          • 3000


                                                          2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                          Tag(s):

                                                          2 cardNumber 81: Superdreadnought Rail Cannon Super Dora 2 cardNumber 81: Superdreadnought Rail Cannon Super Dora
                                                          Number 81: Superdreadnought Rail Cannon Super Dora
                                                          EARTH
                                                          Number 81: Superdreadnought Rail Cannon Super Dora
                                                          • ATK:

                                                          • 3200

                                                          • DEF:

                                                          • 4000


                                                          2 Level 10 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.


                                                          1 cardNumber XX: Utopic Dark Infinity 1 cardNumber XX: Utopic Dark Infinity
                                                          Number XX: Utopic Dark Infinity
                                                          DARK
                                                          Number XX: Utopic Dark Infinity
                                                          • ATK:

                                                          • 4000

                                                          • DEF:

                                                          • 4000


                                                          2+ Level 10 monsters When a monster is destroyed by battle and sent to the GY: You can detach 1 material from this card, then target that monster; Special Summon it to your field in Defense Position. You can target 1 other face-up Special Summoned monster you control; gain LP equal to its original ATK. You can only use each effect of "Number XX: Utopic Dark Infinity" once per turn.


                                                          3 cardSuperdreadnought Rail Cannon Gustav Max 3 cardSuperdreadnought Rail Cannon Gustav Max
                                                          Superdreadnought Rail Cannon Gustav Max
                                                          EARTH
                                                          Superdreadnought Rail Cannon Gustav Max
                                                          • ATK:

                                                          • 3000

                                                          • DEF:

                                                          • 3000


                                                          2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                                                          1 cardSuperdreadnought Rail Cannon Juggernaut Liebe 1 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                                                          Superdreadnought Rail Cannon Juggernaut Liebe
                                                          EARTH
                                                          Superdreadnought Rail Cannon Juggernaut Liebe
                                                          • ATK:

                                                          • 4000

                                                          • DEF:

                                                          • 4000


                                                          3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.


                                                          1 cardVarudras, the Final Bringer of the End Times 1 cardVarudras, the Final Bringer of the End Times
                                                          Varudras, the Final Bringer of the End Times
                                                          DARK
                                                          Varudras, the Final Bringer of the End Times
                                                          • ATK:

                                                          • 3000

                                                          • DEF:

                                                          • 3000


                                                          2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.



                                                          TRAIN Decks in OCG








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